Merge pull request #1 from assimp/master

Update to the latest upstream version
pull/2987/head
Tomas Mariancik 2019-08-28 12:22:48 +02:00 committed by GitHub
commit 484eb99920
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
64 changed files with 4139 additions and 2958 deletions

2
.github/FUNDING.yml vendored 100644
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@ -0,0 +1,2 @@
patreon: assimp
ko_fi: kimkulling

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@ -173,7 +173,6 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
SET (ASSIMP_SOVERSION 5) SET (ASSIMP_SOVERSION 5)
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" ) SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
if(NOT HUNTER_ENABLED) if(NOT HUNTER_ENABLED)
# Enable C++11 support globally # Enable C++11 support globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 ) set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
@ -254,6 +253,7 @@ ELSEIF(MSVC)
IF(MSVC12) IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351) ADD_COMPILE_OPTIONS(/wd4351)
ENDIF() ENDIF()
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2")
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
IF(NOT HUNTER_ENABLED) IF(NOT HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
@ -341,7 +341,7 @@ SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG) get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
IF (is_multi_config OR (CMAKE_BUILD_TYPE STREQUAL "Debug")) IF (INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools") SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
ELSE() ELSE()
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools") SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")

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@ -14,7 +14,6 @@ matrix:
fast_finish: true fast_finish: true
image: image:
- Visual Studio 2013
- Visual Studio 2015 - Visual Studio 2015
- Visual Studio 2017 - Visual Studio 2017
@ -27,7 +26,6 @@ configuration: Release
install: install:
- set PATH=C:\Ruby24-x64\bin;%PATH% - set PATH=C:\Ruby24-x64\bin;%PATH%
- set CMAKE_DEFINES -DASSIMP_WERROR=ON - set CMAKE_DEFINES -DASSIMP_WERROR=ON
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015 - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017 - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64 - if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64

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@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <string> #include <string>
#include <vector> #include <vector>
@ -58,11 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
#include "D3MFOpcPackage.h" #include "D3MFOpcPackage.h"
#ifdef ASSIMP_USE_HUNTER
# include <minizip/unzip.h>
#else
# include <unzip.h>
#endif
#include <assimp/irrXMLWrapper.h> #include <assimp/irrXMLWrapper.h>
#include "3MFXmlTags.h" #include "3MFXmlTags.h"
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
@ -453,7 +449,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
if ( nullptr == pIOHandler ) { if ( nullptr == pIOHandler ) {
return false; return false;
} }
if ( !D3MF::D3MFOpcPackage::isZipArchive( pIOHandler, filename ) ) { if ( !ZipArchiveIOSystem::isZipArchive( pIOHandler, filename ) ) {
return false; return false;
} }
D3MF::D3MFOpcPackage opcPackage( pIOHandler, filename ); D3MF::D3MFOpcPackage opcPackage( pIOHandler, filename );

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@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <cstdlib> #include <cstdlib>
#include <memory> #include <memory>
@ -56,344 +57,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map> #include <map>
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#ifdef ASSIMP_USE_HUNTER
# include <minizip/unzip.h>
#else
# include <unzip.h>
#endif
#include "3MFXmlTags.h" #include "3MFXmlTags.h"
namespace Assimp { namespace Assimp {
namespace D3MF { namespace D3MF {
class IOSystem2Unzip {
public:
static voidpf open(voidpf opaque, const char* filename, int mode);
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem* pIOHandler);
};
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque);
const char* mode_fopen = NULL;
if((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) {
mode_fopen = "rb";
} else {
if(mode & ZLIB_FILEFUNC_MODE_EXISTING) {
mode_fopen = "r+b";
} else {
if(mode & ZLIB_FILEFUNC_MODE_CREATE) {
mode_fopen = "wb";
}
}
}
return (voidpf) io_system->Open(filename, mode_fopen);
}
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
IOStream* io_stream = (IOStream*) stream;
return static_cast<uLong>(io_stream->Read(buf, 1, size));
}
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
IOStream* io_stream = (IOStream*) stream;
return static_cast<uLong>(io_stream->Write(buf, 1, size));
}
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
IOStream* io_stream = (IOStream*) stream;
return static_cast<long>(io_stream->Tell());
}
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
IOStream* io_stream = (IOStream*) stream;
aiOrigin assimp_origin;
switch (origin) {
default:
case ZLIB_FILEFUNC_SEEK_CUR:
assimp_origin = aiOrigin_CUR;
break;
case ZLIB_FILEFUNC_SEEK_END:
assimp_origin = aiOrigin_END;
break;
case ZLIB_FILEFUNC_SEEK_SET:
assimp_origin = aiOrigin_SET;
break;
}
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
}
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
IOSystem* io_system = (IOSystem*) opaque;
IOStream* io_stream = (IOStream*) stream;
io_system->Close(io_stream);
return 0;
}
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
return 0;
}
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
zlib_filefunc_def mapping;
#ifdef ASSIMP_USE_HUNTER
mapping.zopen_file = (open_file_func)open;
mapping.zread_file = (read_file_func)read;
mapping.zwrite_file = (write_file_func)write;
mapping.ztell_file = (tell_file_func)tell;
mapping.zseek_file = (seek_file_func)seek;
mapping.zclose_file = (close_file_func)close;
mapping.zerror_file = (error_file_func)testerror;
#else
mapping.zopen_file = open;
mapping.zread_file = read;
mapping.zwrite_file = write;
mapping.ztell_file = tell;
mapping.zseek_file = seek;
mapping.zclose_file = close;
mapping.zerror_file = testerror;
#endif
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
return mapping;
}
class ZipFile : public IOStream {
friend class D3MFZipArchive;
public:
explicit ZipFile(size_t size);
virtual ~ZipFile();
size_t Read(void* pvBuffer, size_t pSize, size_t pCount );
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/);
size_t FileSize() const;
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/);
size_t Tell() const;
void Flush();
private:
void *m_Buffer;
size_t m_Size;
};
ZipFile::ZipFile(size_t size)
: m_Buffer( nullptr )
, m_Size(size) {
ai_assert(m_Size != 0);
m_Buffer = ::malloc(m_Size);
}
ZipFile::~ZipFile() {
::free(m_Buffer);
m_Buffer = NULL;
}
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
const size_t size = pSize * pCount;
ai_assert(size <= m_Size);
std::memcpy(pvBuffer, m_Buffer, size);
return size;
}
size_t ZipFile::Write(const void* pvBuffer, size_t size, size_t pCount ) {
const size_t size_to_write( size * pCount );
if ( 0 == size_to_write ) {
return 0U;
}
return 0U;
}
size_t ZipFile::FileSize() const {
return m_Size;
}
aiReturn ZipFile::Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
return aiReturn_FAILURE;
}
size_t ZipFile::Tell() const {
return 0;
}
void ZipFile::Flush() {
// empty
}
class D3MFZipArchive : public IOSystem {
public:
static const unsigned int FileNameSize = 256;
D3MFZipArchive(IOSystem* pIOHandler, const std::string & rFile);
~D3MFZipArchive();
bool Exists(const char* pFile) const;
char getOsSeparator() const;
IOStream* Open(const char* pFile, const char* pMode = "rb");
void Close(IOStream* pFile);
bool isOpen() const;
void getFileList(std::vector<std::string> &rFileList);
private:
bool mapArchive();
private:
unzFile m_ZipFileHandle;
std::map<std::string, ZipFile*> m_ArchiveMap;
};
// ------------------------------------------------------------------------------------------------
// Constructor.
D3MFZipArchive::D3MFZipArchive(IOSystem* pIOHandler, const std::string& rFile)
: m_ZipFileHandle( nullptr )
, m_ArchiveMap() {
if (! rFile.empty()) {
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
if(m_ZipFileHandle != nullptr ) {
mapArchive();
}
}
}
// ------------------------------------------------------------------------------------------------
// Destructor.
D3MFZipArchive::~D3MFZipArchive() {
for(auto &file : m_ArchiveMap) {
delete file.second;
}
m_ArchiveMap.clear();
if(m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the archive is already open.
bool D3MFZipArchive::isOpen() const {
return (m_ZipFileHandle != nullptr );
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the filename is part of the archive.
bool D3MFZipArchive::Exists(const char* pFile) const {
ai_assert(pFile != nullptr );
if ( pFile == nullptr ) {
return false;
}
std::string filename(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(filename);
bool exist( false );
if(it != m_ArchiveMap.end()) {
exist = true;
}
return exist;
}
// ------------------------------------------------------------------------------------------------
// Returns the separator delimiter.
char D3MFZipArchive::getOsSeparator() const {
#ifndef _WIN32
return '/';
#else
return '\\';
#endif
}
// ------------------------------------------------------------------------------------------------
// Opens a file, which is part of the archive.
IOStream *D3MFZipArchive::Open(const char* pFile, const char* /*pMode*/) {
ai_assert(pFile != NULL);
IOStream* result = NULL;
std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
if(it != m_ArchiveMap.end()) {
result = static_cast<IOStream*>(it->second);
}
return result;
}
// ------------------------------------------------------------------------------------------------
// Close a filestream.
void D3MFZipArchive::Close(IOStream *pFile) {
(void)(pFile);
ai_assert(pFile != NULL);
// We don't do anything in case the file would be opened again in the future
}
// ------------------------------------------------------------------------------------------------
// Returns the file-list of the archive.
void D3MFZipArchive::getFileList(std::vector<std::string> &rFileList) {
rFileList.clear();
for(const auto &file : m_ArchiveMap) {
rFileList.push_back(file.first);
}
}
// ------------------------------------------------------------------------------------------------
// Maps the archive content.
bool D3MFZipArchive::mapArchive() {
bool success = false;
if(m_ZipFileHandle != NULL) {
if(m_ArchiveMap.empty()) {
// At first ensure file is already open
if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {
// Loop over all files
do {
char filename[FileNameSize];
unz_file_info fileInfo;
if(unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, NULL, 0, NULL, 0) == UNZ_OK) {
// The file has EXACTLY the size of uncompressed_size. In C
// you need to mark the last character with '\0', so add
// another character
if(fileInfo.uncompressed_size != 0 && unzOpenCurrentFile(m_ZipFileHandle) == UNZ_OK) {
std::pair<std::map<std::string, ZipFile*>::iterator, bool> result = m_ArchiveMap.insert(std::make_pair(filename, new ZipFile(fileInfo.uncompressed_size)));
if(unzReadCurrentFile(m_ZipFileHandle, result.first->second->m_Buffer, fileInfo.uncompressed_size) == (long int) fileInfo.uncompressed_size) {
if(unzCloseCurrentFile(m_ZipFileHandle) == UNZ_OK) {
// Nothing to do anymore...
}
}
}
}
} while(unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
}
}
success = true;
}
return success;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr; typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
@ -453,7 +121,7 @@ public:
D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile) D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
: mRootStream(nullptr) : mRootStream(nullptr)
, mZipArchive() { , mZipArchive() {
mZipArchive.reset( new D3MF::D3MFZipArchive( pIOHandler, rFile ) ); mZipArchive.reset( new ZipArchiveIOSystem( pIOHandler, rFile ) );
if(!mZipArchive->isOpen()) { if(!mZipArchive->isOpen()) {
throw DeadlyImportError("Failed to open file " + rFile+ "."); throw DeadlyImportError("Failed to open file " + rFile+ ".");
} }
@ -481,14 +149,14 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
ASSIMP_LOG_DEBUG(rootFile); ASSIMP_LOG_DEBUG(rootFile);
mZipArchive->Close(fileStream);
mRootStream = mZipArchive->Open(rootFile.c_str()); mRootStream = mZipArchive->Open(rootFile.c_str());
ai_assert( mRootStream != nullptr ); ai_assert( mRootStream != nullptr );
if ( nullptr == mRootStream ) { if ( nullptr == mRootStream ) {
throw DeadlyExportError( "Cannot open root-file in archive : " + rootFile ); throw DeadlyExportError( "Cannot open root-file in archive : " + rootFile );
} }
mZipArchive->Close( fileStream );
} else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) { } else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES",file); ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES",file);
} else { } else {
@ -499,7 +167,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
} }
D3MFOpcPackage::~D3MFOpcPackage() { D3MFOpcPackage::~D3MFOpcPackage() {
// empty mZipArchive->Close(mRootStream);
} }
IOStream* D3MFOpcPackage::RootStream() const { IOStream* D3MFOpcPackage::RootStream() const {
@ -516,15 +184,6 @@ bool D3MFOpcPackage::validate() {
return mZipArchive->Exists( ModelRef.c_str() ); return mZipArchive->Exists( ModelRef.c_str() );
} }
bool D3MFOpcPackage::isZipArchive( IOSystem* pIOHandler, const std::string& rFile ) {
D3MF::D3MFZipArchive ar( pIOHandler, rFile );
if ( !ar.isOpen() ) {
return false;
}
return true;
}
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) { std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) {
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream)); std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream));
std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get())); std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get()));

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@ -49,6 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/irrXMLWrapper.h> #include <assimp/irrXMLWrapper.h>
namespace Assimp { namespace Assimp {
class ZipArchiveIOSystem;
namespace D3MF { namespace D3MF {
using XmlReader = irr::io::IrrXMLReader ; using XmlReader = irr::io::IrrXMLReader ;
@ -60,22 +62,19 @@ struct OpcPackageRelationship {
std::string target; std::string target;
}; };
class D3MFZipArchive;
class D3MFOpcPackage { class D3MFOpcPackage {
public: public:
D3MFOpcPackage( IOSystem* pIOHandler, const std::string& rFile ); D3MFOpcPackage( IOSystem* pIOHandler, const std::string& rFile );
~D3MFOpcPackage(); ~D3MFOpcPackage();
IOStream* RootStream() const; IOStream* RootStream() const;
bool validate(); bool validate();
static bool isZipArchive( IOSystem* pIOHandler, const std::string& rFile );
protected: protected:
std::string ReadPackageRootRelationship(IOStream* stream); std::string ReadPackageRootRelationship(IOStream* stream);
private: private:
IOStream* mRootStream; IOStream* mRootStream;
std::unique_ptr<D3MFZipArchive> mZipArchive; std::unique_ptr<ZipArchiveIOSystem> mZipArchive;
}; };
} // Namespace D3MF } // Namespace D3MF

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@ -34,15 +34,6 @@ namespace Assimp {
void ExportAssimp2Json(const char*, Assimp::IOSystem*, const aiScene*, const Assimp::ExportProperties*); void ExportAssimp2Json(const char*, Assimp::IOSystem*, const aiScene*, const Assimp::ExportProperties*);
Exporter::ExportFormatEntry Assimp2Json_desc = Assimp::Exporter::ExportFormatEntry(
"json",
"Plain JSON representation of the Assimp scene data structure",
"json",
&ExportAssimp2Json,
0u
);
// small utility class to simplify serializing the aiScene to Json // small utility class to simplify serializing the aiScene to Json
class JSONWriter { class JSONWriter {
public: public:

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@ -104,6 +104,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/Exporter.hpp ${HEADER_PATH}/Exporter.hpp
${HEADER_PATH}/DefaultIOStream.h ${HEADER_PATH}/DefaultIOStream.h
${HEADER_PATH}/DefaultIOSystem.h ${HEADER_PATH}/DefaultIOSystem.h
${HEADER_PATH}/ZipArchiveIOSystem.h
${HEADER_PATH}/SceneCombiner.h ${HEADER_PATH}/SceneCombiner.h
${HEADER_PATH}/fast_atof.h ${HEADER_PATH}/fast_atof.h
${HEADER_PATH}/qnan.h ${HEADER_PATH}/qnan.h
@ -172,6 +173,7 @@ SET( Common_SRCS
Common/DefaultProgressHandler.h Common/DefaultProgressHandler.h
Common/DefaultIOStream.cpp Common/DefaultIOStream.cpp
Common/DefaultIOSystem.cpp Common/DefaultIOSystem.cpp
Common/ZipArchiveIOSystem.cpp
Common/PolyTools.h Common/PolyTools.h
Common/Importer.cpp Common/Importer.cpp
Common/IFF.h Common/IFF.h
@ -688,8 +690,6 @@ ADD_ASSIMP_IMPORTER( Q3BSP
Q3BSP/Q3BSPFileParser.cpp Q3BSP/Q3BSPFileParser.cpp
Q3BSP/Q3BSPFileImporter.h Q3BSP/Q3BSPFileImporter.h
Q3BSP/Q3BSPFileImporter.cpp Q3BSP/Q3BSPFileImporter.cpp
Q3BSP/Q3BSPZipArchive.h
Q3BSP/Q3BSPZipArchive.cpp
) )
ADD_ASSIMP_IMPORTER( RAW ADD_ASSIMP_IMPORTER( RAW
@ -810,7 +810,7 @@ ADD_ASSIMP_IMPORTER( MMD
MMD/MMDVmdParser.h MMD/MMDVmdParser.h
) )
ADD_ASSIMP_EXPORTER( Assjson ADD_ASSIMP_EXPORTER( ASSJSON
Assjson/cencode.c Assjson/cencode.c
Assjson/cencode.h Assjson/cencode.h
Assjson/json_exporter.cpp Assjson/json_exporter.cpp

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@ -580,15 +580,11 @@ struct Image
{ {
std::string mFileName; std::string mFileName;
/** If image file name is zero, embedded image data /** Embedded image data */
*/
std::vector<uint8_t> mImageData; std::vector<uint8_t> mImageData;
/** If image file name is zero, file format of /** File format hint ofembedded image data */
* embedded image data.
*/
std::string mEmbeddedFormat; std::string mEmbeddedFormat;
}; };
/** An animation channel. */ /** An animation channel. */

File diff suppressed because it is too large Load Diff

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@ -94,20 +94,20 @@ public:
public: public:
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
protected: protected:
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
/** Recursively constructs a scene node for the given parser node and returns it. */ /** Recursively constructs a scene node for the given parser node and returns it. */
aiNode* BuildHierarchy( const ColladaParser& pParser, const Collada::Node* pNode); aiNode* BuildHierarchy( const ColladaParser& pParser, const Collada::Node* pNode);

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@ -54,6 +54,7 @@
namespace Assimp namespace Assimp
{ {
class ZipArchiveIOSystem;
// ------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------
/** Parser helper class for the Collada loader. /** Parser helper class for the Collada loader.
@ -75,6 +76,9 @@ namespace Assimp
/** Destructor */ /** Destructor */
~ColladaParser(); ~ColladaParser();
/** Attempts to read the ZAE manifest and returns the DAE to open */
static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
/** Reads the contents of the file */ /** Reads the contents of the file */
void ReadContents(); void ReadContents();
@ -235,6 +239,9 @@ namespace Assimp
// Processes bind_vertex_input and bind elements // Processes bind_vertex_input and bind elements
void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl); void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
/** Reads embedded textures from a ZAE archive*/
void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
protected: protected:
/** Aborts the file reading with an exception */ /** Aborts the file reading with an exception */
AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX; AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;

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@ -163,11 +163,11 @@ Exporter::ExportFormatEntry gExporters[] =
#endif #endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0 ), Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0 ), Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER #ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
@ -184,7 +184,7 @@ Exporter::ExportFormatEntry gExporters[] =
#endif #endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
Exporter::ExportFormatEntry("json", "Plain JSON representation of the Assimp scene data structure", "json", &ExportAssimp2Json, 0) Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)
#endif #endif
}; };

View File

@ -0,0 +1,539 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file ZipArchiveIOSystem.cpp
* @brief Zip File I/O implementation for #Importer
*/
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/BaseImporter.h>
#include <assimp/ai_assert.h>
#include <map>
#include <memory>
#ifdef ASSIMP_USE_HUNTER
# include <minizip/unzip.h>
#else
# include <unzip.h>
#endif
namespace Assimp {
// ----------------------------------------------------------------
// Wraps an existing Assimp::IOSystem for unzip
class IOSystem2Unzip {
public:
static voidpf open(voidpf opaque, const char* filename, int mode);
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem* pIOHandler);
};
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque);
const char* mode_fopen = nullptr;
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
mode_fopen = "rb";
}
else {
if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
mode_fopen = "r+b";
}
else {
if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
mode_fopen = "wb";
}
}
}
return (voidpf)io_system->Open(filename, mode_fopen);
}
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
IOStream* io_stream = (IOStream*)stream;
return static_cast<uLong>(io_stream->Read(buf, 1, size));
}
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
IOStream* io_stream = (IOStream*)stream;
return static_cast<uLong>(io_stream->Write(buf, 1, size));
}
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
IOStream* io_stream = (IOStream*)stream;
return static_cast<long>(io_stream->Tell());
}
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
IOStream* io_stream = (IOStream*)stream;
aiOrigin assimp_origin;
switch (origin) {
default:
case ZLIB_FILEFUNC_SEEK_CUR:
assimp_origin = aiOrigin_CUR;
break;
case ZLIB_FILEFUNC_SEEK_END:
assimp_origin = aiOrigin_END;
break;
case ZLIB_FILEFUNC_SEEK_SET:
assimp_origin = aiOrigin_SET;
break;
}
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
}
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
IOSystem* io_system = (IOSystem*)opaque;
IOStream* io_stream = (IOStream*)stream;
io_system->Close(io_stream);
return 0;
}
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
return 0;
}
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
zlib_filefunc_def mapping;
#ifdef ASSIMP_USE_HUNTER
mapping.zopen_file = (open_file_func)open;
mapping.zread_file = (read_file_func)read;
mapping.zwrite_file = (write_file_func)write;
mapping.ztell_file = (tell_file_func)tell;
mapping.zseek_file = (seek_file_func)seek;
mapping.zclose_file = (close_file_func)close;
mapping.zerror_file = (error_file_func)testerror;
#else
mapping.zopen_file = open;
mapping.zread_file = read;
mapping.zwrite_file = write;
mapping.ztell_file = tell;
mapping.zseek_file = seek;
mapping.zclose_file = close;
mapping.zerror_file = testerror;
#endif
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
return mapping;
}
// ----------------------------------------------------------------
// A read-only file inside a ZIP
class ZipFile : public IOStream {
friend class ZipFileInfo;
explicit ZipFile(size_t size);
public:
virtual ~ZipFile();
// IOStream interface
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override;
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
size_t FileSize() const override;
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
size_t Tell() const override;
void Flush() override {}
private:
size_t m_Size = 0;
size_t m_SeekPtr = 0;
std::unique_ptr<uint8_t[]> m_Buffer;
};
// ----------------------------------------------------------------
// Info about a read-only file inside a ZIP
class ZipFileInfo
{
public:
explicit ZipFileInfo(unzFile zip_handle, size_t size);
// Allocate and Extract data from the ZIP
ZipFile * Extract(unzFile zip_handle) const;
private:
size_t m_Size = 0;
unz_file_pos_s m_ZipFilePos;
};
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size)
: m_Size(size) {
ai_assert(m_Size != 0);
// Workaround for MSVC 2013 - C2797
m_ZipFilePos.num_of_file = 0;
m_ZipFilePos.pos_in_zip_directory = 0;
unzGetFilePos(zip_handle, &(m_ZipFilePos));
}
ZipFile * ZipFileInfo::Extract(unzFile zip_handle) const {
// Find in the ZIP. This cannot fail
unz_file_pos_s *filepos = const_cast<unz_file_pos_s*>(&(m_ZipFilePos));
if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
return nullptr;
if (unzOpenCurrentFile(zip_handle) != UNZ_OK)
return nullptr;
ZipFile *zip_file = new ZipFile(m_Size);
if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size))
{
// Failed, release the memory
delete zip_file;
zip_file = nullptr;
}
ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
return zip_file;
}
ZipFile::ZipFile(size_t size)
: m_Size(size) {
ai_assert(m_Size != 0);
m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
}
ZipFile::~ZipFile() {
}
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
// Should be impossible
ai_assert(m_Buffer != nullptr);
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
// Clip down to file size
size_t byteSize = pSize * pCount;
if ((byteSize + m_SeekPtr) > m_Size)
{
pCount = (m_Size - m_SeekPtr) / pSize;
byteSize = pSize * pCount;
if (byteSize == 0)
return 0;
}
std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
m_SeekPtr += byteSize;
return pCount;
}
size_t ZipFile::FileSize() const {
return m_Size;
}
aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
switch (pOrigin)
{
case aiOrigin_SET: {
if (pOffset > m_Size) return aiReturn_FAILURE;
m_SeekPtr = pOffset;
return aiReturn_SUCCESS;
}
case aiOrigin_CUR: {
if ((pOffset + m_SeekPtr) > m_Size) return aiReturn_FAILURE;
m_SeekPtr += pOffset;
return aiReturn_SUCCESS;
}
case aiOrigin_END: {
if (pOffset > m_Size) return aiReturn_FAILURE;
m_SeekPtr = m_Size - pOffset;
return aiReturn_SUCCESS;
}
default:;
}
return aiReturn_FAILURE;
}
size_t ZipFile::Tell() const {
return m_SeekPtr;
}
// ----------------------------------------------------------------
// pImpl of the Zip Archive IO
class ZipArchiveIOSystem::Implement {
public:
static const unsigned int FileNameSize = 256;
Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode);
~Implement();
bool isOpen() const;
void getFileList(std::vector<std::string>& rFileList);
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension);
bool Exists(std::string& filename);
IOStream* OpenFile(std::string& filename);
static void SimplifyFilename(std::string& filename);
private:
void MapArchive();
private:
typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
unzFile m_ZipFileHandle = nullptr;
ZipFileInfoMap m_ArchiveMap;
};
ZipArchiveIOSystem::Implement::Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode) {
ai_assert(strcmp(pMode, "r") == 0);
ai_assert(pFilename != nullptr);
if (pFilename[0] == 0)
return;
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(pFilename, &mapping);
}
ZipArchiveIOSystem::Implement::~Implement() {
m_ArchiveMap.clear();
if (m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = nullptr;
}
}
void ZipArchiveIOSystem::Implement::MapArchive() {
if (m_ZipFileHandle == nullptr)
return;
if (!m_ArchiveMap.empty())
return;
// At first ensure file is already open
if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
return;
// Loop over all files
do {
char filename[FileNameSize];
unz_file_info fileInfo;
if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
if (fileInfo.uncompressed_size != 0) {
std::string filename_string(filename, fileInfo.size_filename);
SimplifyFilename(filename_string);
m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
}
}
} while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
}
bool ZipArchiveIOSystem::Implement::isOpen() const {
return (m_ZipFileHandle != nullptr);
}
void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string>& rFileList) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
rFileList.push_back(file.first);
}
}
void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
if (extension == BaseImporter::GetExtension(file.first))
rFileList.push_back(file.first);
}
}
bool ZipArchiveIOSystem::Implement::Exists(std::string& filename) {
MapArchive();
ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
return (it != m_ArchiveMap.end());
}
IOStream * ZipArchiveIOSystem::Implement::OpenFile(std::string& filename) {
MapArchive();
SimplifyFilename(filename);
// Find in the map
ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
if (zip_it == m_ArchiveMap.cend())
return nullptr;
const ZipFileInfo &zip_file = (*zip_it).second;
return zip_file.Extract(m_ZipFileHandle);
}
inline void ReplaceAll(std::string& data, const std::string& before, const std::string& after) {
size_t pos = data.find(before);
while (pos != std::string::npos)
{
data.replace(pos, before.size(), after);
pos = data.find(before, pos + after.size());
}
}
inline void ReplaceAllChar(std::string& data, const char before, const char after) {
size_t pos = data.find(before);
while (pos != std::string::npos)
{
data[pos] = after;
pos = data.find(before, pos + 1);
}
}
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string& filename)
{
ReplaceAllChar(filename, '\\', '/');
// Remove all . and / from the beginning of the path
size_t pos = filename.find_first_not_of("./");
if (pos != 0)
filename.erase(0, pos);
// Simplify "my/folder/../file.png" constructions, if any
static const std::string relative("/../");
const size_t relsize = relative.size() - 1;
pos = filename.find(relative);
while (pos != std::string::npos)
{
// Previous slash
size_t prevpos = filename.rfind('/', pos - 1);
if (prevpos == pos)
filename.erase(0, pos + relative.size());
else
filename.erase(prevpos, pos + relsize - prevpos);
pos = filename.find(relative);
}
}
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const char* pFilename, const char* pMode)
: pImpl(new Implement(pIOHandler, pFilename, pMode)) {
}
// ----------------------------------------------------------------
// The ZipArchiveIO
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode)
: pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode))
{
}
ZipArchiveIOSystem::~ZipArchiveIOSystem() {
delete pImpl;
}
bool ZipArchiveIOSystem::Exists(const char* pFilename) const {
ai_assert(pFilename != nullptr);
if (pFilename == nullptr) {
return false;
}
std::string filename(pFilename);
return pImpl->Exists(filename);
}
// This is always '/' in a ZIP
char ZipArchiveIOSystem::getOsSeparator() const {
return '/';
}
// Only supports Reading
IOStream * ZipArchiveIOSystem::Open(const char* pFilename, const char* pMode) {
ai_assert(pFilename != nullptr);
for (size_t i = 0; pMode[i] != 0; ++i)
{
ai_assert(pMode[i] != 'w');
if (pMode[i] == 'w')
return nullptr;
}
std::string filename(pFilename);
return pImpl->OpenFile(filename);
}
void ZipArchiveIOSystem::Close(IOStream* pFile) {
delete pFile;
}
bool ZipArchiveIOSystem::isOpen() const {
return (pImpl->isOpen());
}
void ZipArchiveIOSystem::getFileList(std::vector<std::string>& rFileList) const {
return pImpl->getFileList(rFileList);
}
void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const {
return pImpl->getFileListExtension(rFileList, extension);
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const char* pFilename) {
Implement tmp(pIOHandler, pFilename, "r");
return tmp.isOpen();
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const std::string& rFilename) {
return isZipArchive(pIOHandler, rFilename.c_str());
}
}

View File

@ -66,6 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector> #include <vector>
#include <sstream> #include <sstream>
#include <iomanip> #include <iomanip>
#include <cstdint>
namespace Assimp { namespace Assimp {
@ -90,7 +91,6 @@ namespace Assimp {
, anim_fps() , anim_fps()
, out(out) , out(out)
, doc(doc) , doc(doc)
, mRemoveEmptyBones( removeEmptyBones )
, mCurrentUnit(FbxUnit::cm) { , mCurrentUnit(FbxUnit::cm) {
// animations need to be converted first since this will // animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed // populate the node_anim_chain_bits map, which is needed
@ -685,30 +685,37 @@ namespace Assimp {
bool ok; bool ok;
aiMatrix4x4 chain[TransformationComp_MAXIMUM]; aiMatrix4x4 chain[TransformationComp_MAXIMUM];
ai_assert(TransformationComp_MAXIMUM < 32);
std::uint32_t chainBits = 0;
// A node won't need a node chain if it only has these.
const std::uint32_t chainMaskSimple = (1 << TransformationComp_Translation) + (1 << TransformationComp_Scaling) + (1 << TransformationComp_Rotation);
// A node will need a node chain if it has any of these.
const std::uint32_t chainMaskComplex = ((1 << (TransformationComp_MAXIMUM)) - 1) - chainMaskSimple;
std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4()); std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4());
// generate transformation matrices for all the different transformation components // generate transformation matrices for all the different transformation components
const float zero_epsilon = 1e-6f; const float zero_epsilon = 1e-6f;
const aiVector3D all_ones(1.0f, 1.0f, 1.0f); const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
bool is_complex = false;
const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok); const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
if (ok && PreRotation.SquareLength() > zero_epsilon) { if (ok && PreRotation.SquareLength() > zero_epsilon) {
is_complex = true; chainBits = chainBits | (1 << TransformationComp_PreRotation);
GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRotation]); GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[TransformationComp_PreRotation]);
} }
const aiVector3D& PostRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok); const aiVector3D& PostRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
if (ok && PostRotation.SquareLength() > zero_epsilon) { if (ok && PostRotation.SquareLength() > zero_epsilon) {
is_complex = true; chainBits = chainBits | (1 << TransformationComp_PostRotation);
GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostRotation]); GetRotationMatrix(Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[TransformationComp_PostRotation]);
} }
const aiVector3D& RotationPivot = PropertyGet<aiVector3D>(props, "RotationPivot", ok); const aiVector3D& RotationPivot = PropertyGet<aiVector3D>(props, "RotationPivot", ok);
if (ok && RotationPivot.SquareLength() > zero_epsilon) { if (ok && RotationPivot.SquareLength() > zero_epsilon) {
is_complex = true; chainBits = chainBits | (1 << TransformationComp_RotationPivot) | (1 << TransformationComp_RotationPivotInverse);
aiMatrix4x4::Translation(RotationPivot, chain[TransformationComp_RotationPivot]); aiMatrix4x4::Translation(RotationPivot, chain[TransformationComp_RotationPivot]);
aiMatrix4x4::Translation(-RotationPivot, chain[TransformationComp_RotationPivotInverse]); aiMatrix4x4::Translation(-RotationPivot, chain[TransformationComp_RotationPivotInverse]);
@ -716,21 +723,21 @@ namespace Assimp {
const aiVector3D& RotationOffset = PropertyGet<aiVector3D>(props, "RotationOffset", ok); const aiVector3D& RotationOffset = PropertyGet<aiVector3D>(props, "RotationOffset", ok);
if (ok && RotationOffset.SquareLength() > zero_epsilon) { if (ok && RotationOffset.SquareLength() > zero_epsilon) {
is_complex = true; chainBits = chainBits | (1 << TransformationComp_RotationOffset);
aiMatrix4x4::Translation(RotationOffset, chain[TransformationComp_RotationOffset]); aiMatrix4x4::Translation(RotationOffset, chain[TransformationComp_RotationOffset]);
} }
const aiVector3D& ScalingOffset = PropertyGet<aiVector3D>(props, "ScalingOffset", ok); const aiVector3D& ScalingOffset = PropertyGet<aiVector3D>(props, "ScalingOffset", ok);
if (ok && ScalingOffset.SquareLength() > zero_epsilon) { if (ok && ScalingOffset.SquareLength() > zero_epsilon) {
is_complex = true; chainBits = chainBits | (1 << TransformationComp_ScalingOffset);
aiMatrix4x4::Translation(ScalingOffset, chain[TransformationComp_ScalingOffset]); aiMatrix4x4::Translation(ScalingOffset, chain[TransformationComp_ScalingOffset]);
} }
const aiVector3D& ScalingPivot = PropertyGet<aiVector3D>(props, "ScalingPivot", ok); const aiVector3D& ScalingPivot = PropertyGet<aiVector3D>(props, "ScalingPivot", ok);
if (ok && ScalingPivot.SquareLength() > zero_epsilon) { if (ok && ScalingPivot.SquareLength() > zero_epsilon) {
is_complex = true; chainBits = chainBits | (1 << TransformationComp_ScalingPivot) | (1 << TransformationComp_ScalingPivotInverse);
aiMatrix4x4::Translation(ScalingPivot, chain[TransformationComp_ScalingPivot]); aiMatrix4x4::Translation(ScalingPivot, chain[TransformationComp_ScalingPivot]);
aiMatrix4x4::Translation(-ScalingPivot, chain[TransformationComp_ScalingPivotInverse]); aiMatrix4x4::Translation(-ScalingPivot, chain[TransformationComp_ScalingPivotInverse]);
@ -738,22 +745,28 @@ namespace Assimp {
const aiVector3D& Translation = PropertyGet<aiVector3D>(props, "Lcl Translation", ok); const aiVector3D& Translation = PropertyGet<aiVector3D>(props, "Lcl Translation", ok);
if (ok && Translation.SquareLength() > zero_epsilon) { if (ok && Translation.SquareLength() > zero_epsilon) {
chainBits = chainBits | (1 << TransformationComp_Translation);
aiMatrix4x4::Translation(Translation, chain[TransformationComp_Translation]); aiMatrix4x4::Translation(Translation, chain[TransformationComp_Translation]);
} }
const aiVector3D& Scaling = PropertyGet<aiVector3D>(props, "Lcl Scaling", ok); const aiVector3D& Scaling = PropertyGet<aiVector3D>(props, "Lcl Scaling", ok);
if (ok && (Scaling - all_ones).SquareLength() > zero_epsilon) { if (ok && (Scaling - all_ones).SquareLength() > zero_epsilon) {
chainBits = chainBits | (1 << TransformationComp_Scaling);
aiMatrix4x4::Scaling(Scaling, chain[TransformationComp_Scaling]); aiMatrix4x4::Scaling(Scaling, chain[TransformationComp_Scaling]);
} }
const aiVector3D& Rotation = PropertyGet<aiVector3D>(props, "Lcl Rotation", ok); const aiVector3D& Rotation = PropertyGet<aiVector3D>(props, "Lcl Rotation", ok);
if (ok && Rotation.SquareLength() > zero_epsilon) { if (ok && Rotation.SquareLength() > zero_epsilon) {
chainBits = chainBits | (1 << TransformationComp_Rotation);
GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]); GetRotationMatrix(rot, Rotation, chain[TransformationComp_Rotation]);
} }
const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>(props, "GeometricScaling", ok); const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>(props, "GeometricScaling", ok);
if (ok && (GeometricScaling - all_ones).SquareLength() > zero_epsilon) { if (ok && (GeometricScaling - all_ones).SquareLength() > zero_epsilon) {
is_complex = true; chainBits = chainBits | (1 << TransformationComp_GeometricScaling);
aiMatrix4x4::Scaling(GeometricScaling, chain[TransformationComp_GeometricScaling]); aiMatrix4x4::Scaling(GeometricScaling, chain[TransformationComp_GeometricScaling]);
aiVector3D GeometricScalingInverse = GeometricScaling; aiVector3D GeometricScalingInverse = GeometricScaling;
bool canscale = true; bool canscale = true;
@ -768,13 +781,14 @@ namespace Assimp {
} }
} }
if (canscale) { if (canscale) {
chainBits = chainBits | (1 << TransformationComp_GeometricScalingInverse);
aiMatrix4x4::Scaling(GeometricScalingInverse, chain[TransformationComp_GeometricScalingInverse]); aiMatrix4x4::Scaling(GeometricScalingInverse, chain[TransformationComp_GeometricScalingInverse]);
} }
} }
const aiVector3D& GeometricRotation = PropertyGet<aiVector3D>(props, "GeometricRotation", ok); const aiVector3D& GeometricRotation = PropertyGet<aiVector3D>(props, "GeometricRotation", ok);
if (ok && GeometricRotation.SquareLength() > zero_epsilon) { if (ok && GeometricRotation.SquareLength() > zero_epsilon) {
is_complex = true; chainBits = chainBits | (1 << TransformationComp_GeometricRotation) | (1 << TransformationComp_GeometricRotationInverse);
GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]); GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotation]);
GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]); GetRotationMatrix(rot, GeometricRotation, chain[TransformationComp_GeometricRotationInverse]);
chain[TransformationComp_GeometricRotationInverse].Inverse(); chain[TransformationComp_GeometricRotationInverse].Inverse();
@ -782,7 +796,7 @@ namespace Assimp {
const aiVector3D& GeometricTranslation = PropertyGet<aiVector3D>(props, "GeometricTranslation", ok); const aiVector3D& GeometricTranslation = PropertyGet<aiVector3D>(props, "GeometricTranslation", ok);
if (ok && GeometricTranslation.SquareLength() > zero_epsilon) { if (ok && GeometricTranslation.SquareLength() > zero_epsilon) {
is_complex = true; chainBits = chainBits | (1 << TransformationComp_GeometricTranslation) | (1 << TransformationComp_GeometricTranslationInverse);
aiMatrix4x4::Translation(GeometricTranslation, chain[TransformationComp_GeometricTranslation]); aiMatrix4x4::Translation(GeometricTranslation, chain[TransformationComp_GeometricTranslation]);
aiMatrix4x4::Translation(-GeometricTranslation, chain[TransformationComp_GeometricTranslationInverse]); aiMatrix4x4::Translation(-GeometricTranslation, chain[TransformationComp_GeometricTranslationInverse]);
} }
@ -790,12 +804,12 @@ namespace Assimp {
// is_complex needs to be consistent with NeedsComplexTransformationChain() // is_complex needs to be consistent with NeedsComplexTransformationChain()
// or the interplay between this code and the animation converter would // or the interplay between this code and the animation converter would
// not be guaranteed. // not be guaranteed.
ai_assert(NeedsComplexTransformationChain(model) == is_complex); ai_assert(NeedsComplexTransformationChain(model) == ((chainBits & chainMaskComplex) != 0));
// now, if we have more than just Translation, Scaling and Rotation, // now, if we have more than just Translation, Scaling and Rotation,
// we need to generate a full node chain to accommodate for assimp's // we need to generate a full node chain to accommodate for assimp's
// lack to express pivots and offsets. // lack to express pivots and offsets.
if (is_complex && doc.Settings().preservePivots) { if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) {
FBXImporter::LogInfo("generating full transformation chain for node: " + name); FBXImporter::LogInfo("generating full transformation chain for node: " + name);
// query the anim_chain_bits dictionary to find out which chain elements // query the anim_chain_bits dictionary to find out which chain elements
@ -808,7 +822,7 @@ namespace Assimp {
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i, bit <<= 1) { for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i, bit <<= 1) {
const TransformationComp comp = static_cast<TransformationComp>(i); const TransformationComp comp = static_cast<TransformationComp>(i);
if (chain[i].IsIdentity() && (anim_chain_bitmask & bit) == 0) { if ((chainBits & bit) == 0 && (anim_chain_bitmask & bit) == 0) {
continue; continue;
} }
@ -1462,14 +1476,8 @@ namespace Assimp {
const WeightIndexArray& indices = cluster->GetIndices(); const WeightIndexArray& indices = cluster->GetIndices();
if (indices.empty() && mRemoveEmptyBones ) {
continue;
}
const MatIndexArray& mats = geo.GetMaterialIndices(); const MatIndexArray& mats = geo.GetMaterialIndices();
bool ok = false;
const size_t no_index_sentinel = std::numeric_limits<size_t>::max(); const size_t no_index_sentinel = std::numeric_limits<size_t>::max();
count_out_indices.clear(); count_out_indices.clear();
@ -1509,8 +1517,7 @@ namespace Assimp {
out_indices.push_back(std::distance(outputVertStartIndices->begin(), it)); out_indices.push_back(std::distance(outputVertStartIndices->begin(), it));
} }
++count_out_indices.back(); ++count_out_indices.back();
ok = true;
} }
} }
} }
@ -1518,10 +1525,8 @@ namespace Assimp {
// if we found at least one, generate the output bones // if we found at least one, generate the output bones
// XXX this could be heavily simplified by collecting the bone // XXX this could be heavily simplified by collecting the bone
// data in a single step. // data in a single step.
if (ok && mRemoveEmptyBones) { ConvertCluster(bones, model, *cluster, out_indices, index_out_indices,
ConvertCluster(bones, model, *cluster, out_indices, index_out_indices,
count_out_indices, node_global_transform); count_out_indices, node_global_transform);
}
} }
} }
catch (std::exception&) { catch (std::exception&) {

View File

@ -470,9 +470,6 @@ private:
aiScene* const out; aiScene* const out;
const FBX::Document& doc; const FBX::Document& doc;
bool mRemoveEmptyBones;
FbxUnit mCurrentUnit; FbxUnit mCurrentUnit;
}; };

View File

@ -90,14 +90,6 @@ const Object* LazyObject::Get(bool dieOnError)
return object.get(); return object.get();
} }
// if this is the root object, we return a dummy since there
// is no root object int he fbx file - it is just referenced
// with id 0.
if(id == 0L) {
object.reset(new Object(id, element, "Model::RootNode"));
return object.get();
}
const Token& key = element.KeyToken(); const Token& key = element.KeyToken();
const TokenList& tokens = element.Tokens(); const TokenList& tokens = element.Tokens();

View File

@ -1219,6 +1219,16 @@ void FBXExporter::WriteObjects ()
layer.AddChild(le); layer.AddChild(le);
layer.Dump(outstream, binary, indent); layer.Dump(outstream, binary, indent);
for(unsigned int lr = 1; lr < m->GetNumUVChannels(); ++ lr)
{
FBX::Node layerExtra("Layer", int32_t(1));
layerExtra.AddChild("Version", int32_t(100));
FBX::Node leExtra("LayerElement");
leExtra.AddChild("Type", "LayerElementUV");
leExtra.AddChild("TypedIndex", int32_t(lr));
layerExtra.AddChild(leExtra);
layerExtra.Dump(outstream, binary, indent);
}
// finish the node record // finish the node record
indent = 1; indent = 1;
n.End(outstream, binary, indent, true); n.End(outstream, binary, indent, true);
@ -1617,6 +1627,17 @@ void FBXExporter::WriteObjects ()
// at the same time we can build a list of all the skeleton nodes, // at the same time we can build a list of all the skeleton nodes,
// which will be used later to mark them as type "limbNode". // which will be used later to mark them as type "limbNode".
std::unordered_set<const aiNode*> limbnodes; std::unordered_set<const aiNode*> limbnodes;
//actual bone nodes in fbx, without parenting-up
std::unordered_set<std::string> setAllBoneNamesInScene;
for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m)
{
aiMesh* pMesh = mScene->mMeshes[m];
for(unsigned int b = 0; b < pMesh->mNumBones; ++ b)
setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data);
}
aiMatrix4x4 mxTransIdentity;
// and a map of nodes by bone name, as finding them is annoying. // and a map of nodes by bone name, as finding them is annoying.
std::map<std::string,aiNode*> node_by_bone; std::map<std::string,aiNode*> node_by_bone;
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) { for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
@ -1660,6 +1681,11 @@ void FBXExporter::WriteObjects ()
if (node_name.find(MAGIC_NODE_TAG) != std::string::npos) { if (node_name.find(MAGIC_NODE_TAG) != std::string::npos) {
continue; continue;
} }
//not a bone in scene && no effect in transform
if(setAllBoneNamesInScene.find(node_name)==setAllBoneNamesInScene.end()
&& parent->mTransformation == mxTransIdentity) {
continue;
}
// otherwise check if this is the root of the skeleton // otherwise check if this is the root of the skeleton
bool end = false; bool end = false;
// is the mesh part of this node? // is the mesh part of this node?
@ -1680,8 +1706,7 @@ void FBXExporter::WriteObjects ()
} }
if (end) { break; } if (end) { break; }
} }
limbnodes.insert(parent);
skeleton.insert(parent);
// if it was the skeleton root we can finish here // if it was the skeleton root we can finish here
if (end) { break; } if (end) { break; }
} }
@ -1822,41 +1847,10 @@ void FBXExporter::WriteObjects ()
inverse_bone_xform.Inverse(); inverse_bone_xform.Inverse();
aiMatrix4x4 tr = inverse_bone_xform * mesh_xform; aiMatrix4x4 tr = inverse_bone_xform * mesh_xform;
// this should be the same as the bone's mOffsetMatrix. sdnode.AddChild("Transform", tr);
// if it's not the same, the skeleton isn't in the bind pose.
const float epsilon = 1e-4f; // some error is to be expected
bool bone_xform_okay = true;
if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) {
not_in_bind_pose.insert(b);
bone_xform_okay = false;
}
// if we have a bone we should use the mOffsetMatrix,
// otherwise try to just use the calculated transform.
if (b) {
sdnode.AddChild("Transform", b->mOffsetMatrix);
} else {
sdnode.AddChild("Transform", tr);
}
// note: it doesn't matter if we mix these,
// because if they disagree we'll throw an exception later.
// it could be that the skeleton is not in the bone pose
// but all bones are still defined,
// in which case this would use the mOffsetMatrix for everything
// and a correct skeleton would still be output.
// transformlink should be the position of the bone in world space. sdnode.AddChild("TransformLink", bone_xform);
// if the bone is in the bind pose (or nonexistent),
// we can just use the matrix we already calculated
if (bone_xform_okay) {
sdnode.AddChild("TransformLink", bone_xform);
// otherwise we can only work it out using the mesh position.
} else {
aiMatrix4x4 trl = b->mOffsetMatrix;
trl.Inverse();
trl *= mesh_xform;
sdnode.AddChild("TransformLink", trl);
}
// note: this means we ALWAYS rely on the mesh node transform // note: this means we ALWAYS rely on the mesh node transform
// being unchanged from the time the skeleton was bound. // being unchanged from the time the skeleton was bound.
// there's not really any way around this at the moment. // there's not really any way around this at the moment.

View File

@ -189,8 +189,12 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
if (settings.convertToMeters) { if (settings.convertToMeters) {
unit = FbxUnit::m; unit = FbxUnit::m;
} }
// convert the FBX DOM to aiScene // convert the FBX DOM to aiScene
ConvertToAssimpScene(pScene,doc, settings.removeEmptyBones, unit); ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones, unit);
// units is relative to CM :) we need it in meters for assimp
SetFileScale( doc.GlobalSettings().UnitScaleFactor() * 0.01f);
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>()); std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
} }

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@ -115,7 +115,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
if(tempVerts.empty()) { if(tempVerts.empty()) {
FBXImporter::LogWarn("encountered mesh with no vertices"); FBXImporter::LogWarn("encountered mesh with no vertices");
return;
} }
std::vector<int> tempFaces; std::vector<int> tempFaces;
@ -123,7 +122,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
if(tempFaces.empty()) { if(tempFaces.empty()) {
FBXImporter::LogWarn("encountered mesh with no faces"); FBXImporter::LogWarn("encountered mesh with no faces");
return;
} }
m_vertices.reserve(tempFaces.size()); m_vertices.reserve(tempFaces.size());
@ -612,8 +610,11 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
const std::string& ReferenceInformationType) const std::string& ReferenceInformationType)
{ {
const size_t face_count = m_faces.size(); const size_t face_count = m_faces.size();
ai_assert(face_count); if( 0 == face_count )
{
return;
}
// materials are handled separately. First of all, they are assigned per-face // materials are handled separately. First of all, they are assigned per-face
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect // and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
// has a slightly different meaning for materials. // has a slightly different meaning for materials.
@ -624,16 +625,14 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
if (materials_out.empty()) { if (materials_out.empty()) {
FBXImporter::LogError(Formatter::format("expected material index, ignoring")); FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
return; return;
} } else if (materials_out.size() > 1) {
else if (materials_out.size() > 1) {
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one")); FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
materials_out.clear(); materials_out.clear();
} }
materials_out.resize(m_vertices.size()); materials_out.resize(m_vertices.size());
std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0)); std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0));
} } else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
materials_out.resize(face_count); materials_out.resize(face_count);
if(materials_out.size() != face_count) { if(materials_out.size() != face_count) {
@ -642,18 +641,16 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
); );
return; return;
} }
} } else {
else {
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ") FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
<< MappingInformationType << "," << ReferenceInformationType); << MappingInformationType << "," << ReferenceInformationType);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ShapeGeometry::ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc) ShapeGeometry::ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
: Geometry(id, element, name, doc) : Geometry(id, element, name, doc) {
{ const Scope *sc = element.Compound();
const Scope* sc = element.Compound(); if (nullptr == sc) {
if (!sc) {
DOMError("failed to read Geometry object (class: Shape), no data scope found"); DOMError("failed to read Geometry object (class: Shape), no data scope found");
} }
const Element& Indexes = GetRequiredElement(*sc, "Indexes", &element); const Element& Indexes = GetRequiredElement(*sc, "Indexes", &element);

View File

@ -118,7 +118,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
size_t lastFilePos( 0 ); size_t lastFilePos( 0 );
std::vector<char> buffer; std::vector<char> buffer;
while ( streamBuffer.getNextDataLine( buffer, '\0' ) ) { while ( streamBuffer.getNextDataLine( buffer, '\\' ) ) {
m_DataIt = buffer.begin(); m_DataIt = buffer.begin();
m_DataItEnd = buffer.end(); m_DataItEnd = buffer.end();

View File

@ -212,7 +212,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
// project tangent and bitangent into the plane formed by the vertex' normal // project tangent and bitangent into the plane formed by the vertex' normal
aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]); aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]);
aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]); aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]);
localTangent.Normalize(); localBitangent.Normalize(); localTangent.NormalizeSafe(); localBitangent.NormalizeSafe();
// reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN. // reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z); bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z);
@ -220,10 +220,10 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
if (invalid_tangent != invalid_bitangent) { if (invalid_tangent != invalid_bitangent) {
if (invalid_tangent) { if (invalid_tangent) {
localTangent = meshNorm[p] ^ localBitangent; localTangent = meshNorm[p] ^ localBitangent;
localTangent.Normalize(); localTangent.NormalizeSafe();
} else { } else {
localBitangent = localTangent ^ meshNorm[p]; localBitangent = localTangent ^ meshNorm[p];
localBitangent.Normalize(); localBitangent.NormalizeSafe();
} }
} }

View File

@ -431,31 +431,6 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
bone->mWeights = new aiVertexWeight[bone->mNumWeights]; bone->mWeights = new aiVertexWeight[bone->mNumWeights];
memcpy( bone->mWeights, &newWeights[0], bone->mNumWeights * sizeof( aiVertexWeight)); memcpy( bone->mWeights, &newWeights[0], bone->mNumWeights * sizeof( aiVertexWeight));
} }
else {
/* NOTE:
*
* In the algorithm above we're assuming that there are no vertices
* with a different bone weight setup at the same position. That wouldn't
* make sense, but it is not absolutely impossible. SkeletonMeshBuilder
* for example generates such input data if two skeleton points
* share the same position. Again this doesn't make sense but is
* reality for some model formats (MD5 for example uses these special
* nodes as attachment tags for its weapons).
*
* Then it is possible that a bone has no weights anymore .... as a quick
* workaround, we're just removing these bones. If they're animated,
* model geometry might be modified but at least there's no risk of a crash.
*/
delete bone;
--pMesh->mNumBones;
for (unsigned int n = a; n < pMesh->mNumBones; ++n) {
pMesh->mBones[n] = pMesh->mBones[n+1];
}
--a;
ASSIMP_LOG_WARN("Removing bone -> no weights remaining");
}
} }
return pMesh->mNumVertices; return pMesh->mNumVertices;
} }

View File

@ -39,19 +39,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS
#include "ScaleProcess.h" #include "ScaleProcess.h"
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/BaseImporter.h>
namespace Assimp { namespace Assimp {
ScaleProcess::ScaleProcess() ScaleProcess::ScaleProcess()
: BaseProcess() : BaseProcess()
, mScale( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT ) { , mScale( AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT ) {
// empty
} }
ScaleProcess::~ScaleProcess() { ScaleProcess::~ScaleProcess() {
@ -71,10 +69,26 @@ bool ScaleProcess::IsActive( unsigned int pFlags ) const {
} }
void ScaleProcess::SetupProperties( const Importer* pImp ) { void ScaleProcess::SetupProperties( const Importer* pImp ) {
mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 0 ); // User scaling
mScale = pImp->GetPropertyFloat( AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY, 1.0f );
// File scaling * Application Scaling
float importerScale = pImp->GetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, 1.0f );
// apply scale to the scale
// helps prevent bugs with backward compatibility for anyone using normal scaling.
mScale *= importerScale;
} }
void ScaleProcess::Execute( aiScene* pScene ) { void ScaleProcess::Execute( aiScene* pScene ) {
if(mScale == 1.0f) {
return; // nothing to scale
}
ai_assert( mScale != 0 );
ai_assert( nullptr != pScene );
ai_assert( nullptr != pScene->mRootNode );
if ( nullptr == pScene ) { if ( nullptr == pScene ) {
return; return;
} }
@ -82,22 +96,113 @@ void ScaleProcess::Execute( aiScene* pScene ) {
if ( nullptr == pScene->mRootNode ) { if ( nullptr == pScene->mRootNode ) {
return; return;
} }
// Process animations and update position transform to new unit system
for( unsigned int animationID = 0; animationID < pScene->mNumAnimations; animationID++ )
{
aiAnimation* animation = pScene->mAnimations[animationID];
for( unsigned int animationChannel = 0; animationChannel < animation->mNumChannels; animationChannel++)
{
aiNodeAnim* anim = animation->mChannels[animationChannel];
for( unsigned int posKey = 0; posKey < anim->mNumPositionKeys; posKey++)
{
aiVectorKey& vectorKey = anim->mPositionKeys[posKey];
vectorKey.mValue *= mScale;
}
}
}
for( unsigned int meshID = 0; meshID < pScene->mNumMeshes; meshID++)
{
aiMesh *mesh = pScene->mMeshes[meshID];
// Reconstruct mesh vertexes to the new unit system
for( unsigned int vertexID = 0; vertexID < mesh->mNumVertices; vertexID++)
{
aiVector3D& vertex = mesh->mVertices[vertexID];
vertex *= mScale;
}
// bone placement / scaling
for( unsigned int boneID = 0; boneID < mesh->mNumBones; boneID++)
{
// Reconstruct matrix by transform rather than by scale
// This prevent scale values being changed which can
// be meaningful in some cases
// like when you want the modeller to see 1:1 compatibility.
aiBone* bone = mesh->mBones[boneID];
aiVector3D pos, scale;
aiQuaternion rotation;
bone->mOffsetMatrix.Decompose( scale, rotation, pos);
aiMatrix4x4 translation;
aiMatrix4x4::Translation( pos * mScale, translation );
aiMatrix4x4 scaling;
aiMatrix4x4::Scaling( aiVector3D(scale), scaling );
aiMatrix4x4 RotMatrix = aiMatrix4x4 (rotation.GetMatrix());
bone->mOffsetMatrix = translation * RotMatrix * scaling;
}
// animation mesh processing
// convert by position rather than scale.
for( unsigned int animMeshID = 0; animMeshID < mesh->mNumAnimMeshes; animMeshID++)
{
aiAnimMesh * animMesh = mesh->mAnimMeshes[animMeshID];
for( unsigned int vertexID = 0; vertexID < animMesh->mNumVertices; vertexID++)
{
aiVector3D& vertex = animMesh->mVertices[vertexID];
vertex *= mScale;
}
}
}
traverseNodes( pScene->mRootNode ); traverseNodes( pScene->mRootNode );
} }
void ScaleProcess::traverseNodes( aiNode *node ) { void ScaleProcess::traverseNodes( aiNode *node, unsigned int nested_node_id ) {
applyScaling( node ); applyScaling( node );
for( size_t i = 0; i < node->mNumChildren; i++)
{
// recurse into the tree until we are done!
traverseNodes( node->mChildren[i], nested_node_id+1 );
}
} }
void ScaleProcess::applyScaling( aiNode *currentNode ) { void ScaleProcess::applyScaling( aiNode *currentNode ) {
if ( nullptr != currentNode ) { if ( nullptr != currentNode ) {
currentNode->mTransformation.a1 = currentNode->mTransformation.a1 * mScale; // Reconstruct matrix by transform rather than by scale
currentNode->mTransformation.b2 = currentNode->mTransformation.b2 * mScale; // This prevent scale values being changed which can
currentNode->mTransformation.c3 = currentNode->mTransformation.c3 * mScale; // be meaningful in some cases
// like when you want the modeller to
// see 1:1 compatibility.
aiVector3D pos, scale;
aiQuaternion rotation;
currentNode->mTransformation.Decompose( scale, rotation, pos);
aiMatrix4x4 translation;
aiMatrix4x4::Translation( pos * mScale, translation );
aiMatrix4x4 scaling;
// note: we do not use mScale here, this is on purpose.
aiMatrix4x4::Scaling( scale, scaling );
aiMatrix4x4 RotMatrix = aiMatrix4x4 (rotation.GetMatrix());
currentNode->mTransformation = translation * RotMatrix * scaling;
} }
} }
} // Namespace Assimp } // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS

View File

@ -39,7 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#pragma once #ifndef SCALE_PROCESS_H_
#define SCALE_PROCESS_H_
#include "Common/BaseProcess.h" #include "Common/BaseProcess.h"
@ -53,6 +54,11 @@ namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** ScaleProcess: Class to rescale the whole model. /** ScaleProcess: Class to rescale the whole model.
* Now rescales animations, bones, and blend shapes properly.
* Please note this will not write to 'scale' transform it will rewrite mesh
* and matrixes so that your scale values
* from your model package are preserved, so this is completely intentional
* bugs should be reported as soon as they are found.
*/ */
class ASSIMP_API ScaleProcess : public BaseProcess { class ASSIMP_API ScaleProcess : public BaseProcess {
public: public:
@ -78,7 +84,7 @@ public:
virtual void Execute( aiScene* pScene ); virtual void Execute( aiScene* pScene );
private: private:
void traverseNodes( aiNode *currentNode ); void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 );
void applyScaling( aiNode *currentNode ); void applyScaling( aiNode *currentNode );
private: private:
@ -86,3 +92,6 @@ private:
}; };
} // Namespace Assimp } // Namespace Assimp
#endif // SCALE_PROCESS_H_

View File

@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER #ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
#include "Q3BSPFileImporter.h" #include "Q3BSPFileImporter.h"
#include "Q3BSPZipArchive.h"
#include "Q3BSPFileParser.h" #include "Q3BSPFileParser.h"
#include "Q3BSPFileData.h" #include "Q3BSPFileData.h"
@ -60,6 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/DefaultIOSystem.h> #include <assimp/DefaultIOSystem.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <vector> #include <vector>
#include <sstream> #include <sstream>
@ -181,7 +181,7 @@ const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Import method. // Import method.
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) { void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
Q3BSPZipArchive Archive( ioHandler, rFile ); ZipArchiveIOSystem Archive( ioHandler, rFile );
if ( !Archive.isOpen() ) { if ( !Archive.isOpen() ) {
throw DeadlyImportError( "Failed to open file " + rFile + "." ); throw DeadlyImportError( "Failed to open file " + rFile + "." );
} }
@ -223,10 +223,10 @@ void Q3BSPFileImporter::separateMapName( const std::string &importName, std::str
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns the first map in the map archive. // Returns the first map in the map archive.
bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std::string &mapName ) { bool Q3BSPFileImporter::findFirstMapInArchive(ZipArchiveIOSystem &bspArchive, std::string &mapName ) {
mapName = ""; mapName = "";
std::vector<std::string> fileList; std::vector<std::string> fileList;
bspArchive.getFileList( fileList ); bspArchive.getFileListExtension( fileList, "bsp" );
if (fileList.empty()) { if (fileList.empty()) {
return false; return false;
} }
@ -249,7 +249,7 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates the assimp specific data. // Creates the assimp specific data.
void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
Q3BSPZipArchive *pArchive ) { ZipArchiveIOSystem *pArchive ) {
if (nullptr == pModel || nullptr == pScene) { if (nullptr == pModel || nullptr == pScene) {
return; return;
} }
@ -418,7 +418,7 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates all referenced materials. // Creates all referenced materials.
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
Q3BSPZipArchive *pArchive ) { ZipArchiveIOSystem *pArchive ) {
if ( m_MaterialLookupMap.empty() ) { if ( m_MaterialLookupMap.empty() ) {
return; return;
} }
@ -564,7 +564,7 @@ aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports a texture file. // Imports a texture file.
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model, bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
Q3BSP::Q3BSPZipArchive *archive, aiScene*, ZipArchiveIOSystem *archive, aiScene*,
aiMaterial *pMatHelper, int textureId ) { aiMaterial *pMatHelper, int textureId ) {
if (nullptr == archive || nullptr == pMatHelper ) { if (nullptr == archive || nullptr == pMatHelper ) {
return false; return false;
@ -669,7 +669,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Will search for a supported extension. // Will search for a supported extension.
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, bool Q3BSPFileImporter::expandFile(ZipArchiveIOSystem *pArchive, const std::string &rFilename,
const std::vector<std::string> &rExtList, std::string &rFile, const std::vector<std::string> &rExtList, std::string &rFile,
std::string &rExt ) std::string &rExt )
{ {

View File

@ -54,9 +54,9 @@ struct aiMaterial;
struct aiTexture; struct aiTexture;
namespace Assimp { namespace Assimp {
class ZipArchiveIOSystem;
namespace Q3BSP { namespace Q3BSP {
class Q3BSPZipArchive;
struct Q3BSPModel; struct Q3BSPModel;
struct sQ3BSPFace; struct sQ3BSPFace;
} }
@ -85,24 +85,24 @@ protected:
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const;
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName ); void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName ); bool findFirstMapInArchive(ZipArchiveIOSystem &rArchive, std::string &rMapName );
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive ); void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, ZipArchiveIOSystem *pArchive );
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent ); void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx, aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh ); std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx, void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
unsigned int &rVertIdx ); unsigned int &rVertIdx );
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive ); void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, ZipArchiveIOSystem *pArchive );
size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
void createMaterialMap( const Q3BSP::Q3BSPModel *pModel); void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx ); aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene, bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, ZipArchiveIOSystem *pArchive, aiScene* pScene,
aiMaterial *pMatHelper, int textureId ); aiMaterial *pMatHelper, int textureId );
bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId ); bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene ); bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
bool expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList, bool expandFile(ZipArchiveIOSystem *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
std::string &rFile, std::string &rExt ); std::string &rFile, std::string &rExt );
private: private:

View File

@ -45,9 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Q3BSPFileParser.h" #include "Q3BSPFileParser.h"
#include "Q3BSPFileData.h" #include "Q3BSPFileData.h"
#include "Q3BSPZipArchive.h"
#include <vector> #include <vector>
#include <assimp/DefaultIOSystem.h> #include <assimp/DefaultIOSystem.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
namespace Assimp { namespace Assimp {
@ -55,7 +55,7 @@ namespace Assimp {
using namespace Q3BSP; using namespace Q3BSP;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, Q3BSPZipArchive *pZipArchive ) : Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, ZipArchiveIOSystem *pZipArchive ) :
m_sOffset( 0 ), m_sOffset( 0 ),
m_Data(), m_Data(),
m_pModel(nullptr), m_pModel(nullptr),
@ -101,6 +101,7 @@ bool Q3BSPFileParser::readData( const std::string &rMapName ) {
const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size ); const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
if ( readSize != size ) { if ( readSize != size ) {
m_Data.clear(); m_Data.clear();
m_pZipArchive->Close(pMapFile);
return false; return false;
} }
m_pZipArchive->Close( pMapFile ); m_pZipArchive->Close( pMapFile );

View File

@ -48,13 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp namespace Assimp
{ {
class ZipArchiveIOSystem;
namespace Q3BSP namespace Q3BSP
{ {
struct Q3BSPModel;
class Q3BSPZipArchive; class ZipFile;
struct Q3BSPModel;
class ZipFile;
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
@ -62,7 +61,7 @@ class ZipFile;
class Q3BSPFileParser class Q3BSPFileParser
{ {
public: public:
Q3BSPFileParser( const std::string &rMapName, Q3BSP::Q3BSPZipArchive *pZipArchive ); Q3BSPFileParser( const std::string &rMapName, ZipArchiveIOSystem *pZipArchive );
~Q3BSPFileParser(); ~Q3BSPFileParser();
Q3BSP::Q3BSPModel *getModel() const; Q3BSP::Q3BSPModel *getModel() const;
@ -83,7 +82,7 @@ private:
size_t m_sOffset; size_t m_sOffset;
std::vector<char> m_Data; std::vector<char> m_Data;
Q3BSP::Q3BSPModel *m_pModel; Q3BSP::Q3BSPModel *m_pModel;
Q3BSP::Q3BSPZipArchive *m_pZipArchive; ZipArchiveIOSystem *m_pZipArchive;
}; };
} // Namespace Assimp } // Namespace Assimp

View File

@ -1,325 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
#include "Q3BSPZipArchive.h"
#include <cassert>
#include <cstdlib>
#include <assimp/ai_assert.h>
namespace Assimp {
namespace Q3BSP {
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
IOSystem* io_system = (IOSystem*) opaque;
const char* mode_fopen = NULL;
if((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) {
mode_fopen = "rb";
} else {
if(mode & ZLIB_FILEFUNC_MODE_EXISTING) {
mode_fopen = "r+b";
} else {
if(mode & ZLIB_FILEFUNC_MODE_CREATE) {
mode_fopen = "wb";
}
}
}
return (voidpf) io_system->Open(filename, mode_fopen);
}
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
IOStream* io_stream = (IOStream*) stream;
return static_cast<uLong>(io_stream->Read(buf, 1, size));
}
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
IOStream* io_stream = (IOStream*) stream;
return static_cast<uLong>(io_stream->Write(buf, 1, size));
}
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
IOStream* io_stream = (IOStream*) stream;
return static_cast<long>(io_stream->Tell());
}
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
IOStream* io_stream = (IOStream*) stream;
aiOrigin assimp_origin;
switch (origin) {
default:
case ZLIB_FILEFUNC_SEEK_CUR:
assimp_origin = aiOrigin_CUR;
break;
case ZLIB_FILEFUNC_SEEK_END:
assimp_origin = aiOrigin_END;
break;
case ZLIB_FILEFUNC_SEEK_SET:
assimp_origin = aiOrigin_SET;
break;
}
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
}
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
IOSystem* io_system = (IOSystem*) opaque;
IOStream* io_stream = (IOStream*) stream;
io_system->Close(io_stream);
return 0;
}
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
return 0;
}
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
zlib_filefunc_def mapping;
#ifdef ASSIMP_USE_HUNTER
mapping.zopen_file = (open_file_func)open;
mapping.zread_file = (read_file_func)read;
mapping.zwrite_file = (write_file_func)write;
mapping.ztell_file = (tell_file_func)tell;
mapping.zseek_file = (seek_file_func)seek;
mapping.zclose_file = (close_file_func)close;
mapping.zerror_file = (error_file_func)testerror;
#else
mapping.zopen_file = open;
mapping.zread_file = read;
mapping.zwrite_file = write;
mapping.ztell_file = tell;
mapping.zseek_file = seek;
mapping.zclose_file = close;
mapping.zerror_file = testerror;
#endif
mapping.opaque = (voidpf) pIOHandler;
return mapping;
}
ZipFile::ZipFile(size_t size) : m_Size(size) {
ai_assert(m_Size != 0);
m_Buffer = malloc(m_Size);
}
ZipFile::~ZipFile() {
free(m_Buffer);
m_Buffer = NULL;
}
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
const size_t size = pSize * pCount;
assert(size <= m_Size);
std::memcpy(pvBuffer, m_Buffer, size);
return size;
}
size_t ZipFile::Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
return 0;
}
size_t ZipFile::FileSize() const {
return m_Size;
}
aiReturn ZipFile::Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
return aiReturn_FAILURE;
}
size_t ZipFile::Tell() const {
return 0;
}
void ZipFile::Flush() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Constructor.
Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile) : m_ZipFileHandle(NULL), m_ArchiveMap() {
if (! rFile.empty()) {
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
if(m_ZipFileHandle != nullptr) {
mapArchive();
}
}
}
// ------------------------------------------------------------------------------------------------
// Destructor.
Q3BSPZipArchive::~Q3BSPZipArchive() {
for(auto &file : m_ArchiveMap) {
delete file.second;
}
m_ArchiveMap.clear();
if(m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the archive is already open.
bool Q3BSPZipArchive::isOpen() const {
return (m_ZipFileHandle != nullptr);
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the filename is part of the archive.
bool Q3BSPZipArchive::Exists(const char* pFile) const {
bool exist = false;
if (pFile != nullptr) {
std::string rFile(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
if(it != m_ArchiveMap.end()) {
exist = true;
}
}
return exist;
}
// ------------------------------------------------------------------------------------------------
// Returns the separator delimiter.
char Q3BSPZipArchive::getOsSeparator() const {
#ifndef _WIN32
return '/';
#else
return '\\';
#endif
}
// ------------------------------------------------------------------------------------------------
// Opens a file, which is part of the archive.
IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
ai_assert(pFile != nullptr);
IOStream* result = nullptr;
std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
if(it != m_ArchiveMap.end()) {
result = (IOStream*) it->second;
}
return result;
}
// ------------------------------------------------------------------------------------------------
// Close a filestream.
void Q3BSPZipArchive::Close(IOStream *pFile) {
(void)(pFile);
ai_assert(pFile != nullptr);
// We don't do anything in case the file would be opened again in the future
}
// ------------------------------------------------------------------------------------------------
// Returns the file-list of the archive.
void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
rFileList.clear();
for(auto &file : m_ArchiveMap) {
rFileList.push_back(file.first);
}
}
// ------------------------------------------------------------------------------------------------
// Maps the archive content.
bool Q3BSPZipArchive::mapArchive() {
bool success = false;
if(m_ZipFileHandle != nullptr) {
if(m_ArchiveMap.empty()) {
// At first ensure file is already open
if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {
// Loop over all files
do {
char filename[FileNameSize];
unz_file_info fileInfo;
if(unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, NULL, 0, NULL, 0) == UNZ_OK) {
// The file has EXACTLY the size of uncompressed_size. In C
// you need to mark the last character with '\0', so add
// another character
if(fileInfo.uncompressed_size != 0 && unzOpenCurrentFile(m_ZipFileHandle) == UNZ_OK) {
std::pair<std::map<std::string, ZipFile*>::iterator, bool> result = m_ArchiveMap.insert(std::make_pair(filename, new ZipFile(fileInfo.uncompressed_size)));
if(unzReadCurrentFile(m_ZipFileHandle, result.first->second->m_Buffer, fileInfo.uncompressed_size) == (long int) fileInfo.uncompressed_size) {
if(unzCloseCurrentFile(m_ZipFileHandle) == UNZ_OK) {
// Nothing to do anymore...
}
}
}
}
} while(unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
}
}
success = true;
}
return success;
}
// ------------------------------------------------------------------------------------------------
} // Namespace Q3BSP
} // Namespace Assimp
#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER

View File

@ -1,135 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef AI_Q3BSP_ZIPARCHIVE_H_INC
#define AI_Q3BSP_ZIPARCHIVE_H_INC
#ifdef ASSIMP_USE_HUNTER
# include <minizip/unzip.h>
#else
# include <unzip.h>
#endif
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <vector>
#include <map>
#include <cassert>
namespace Assimp {
namespace Q3BSP {
// ------------------------------------------------------------------------------------------------
/// \class IOSystem2Unzip
/// \ingroup Assimp::Q3BSP
///
/// \brief
// ------------------------------------------------------------------------------------------------
class IOSystem2Unzip {
public:
static voidpf open(voidpf opaque, const char* filename, int mode);
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem* pIOHandler);
};
// ------------------------------------------------------------------------------------------------
/// \class ZipFile
/// \ingroup Assimp::Q3BSP
///
/// \brief
// ------------------------------------------------------------------------------------------------
class ZipFile : public IOStream {
friend class Q3BSPZipArchive;
public:
explicit ZipFile(size_t size);
~ZipFile();
size_t Read(void* pvBuffer, size_t pSize, size_t pCount );
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/);
size_t FileSize() const;
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/);
size_t Tell() const;
void Flush();
private:
void* m_Buffer;
size_t m_Size;
};
// ------------------------------------------------------------------------------------------------
/// \class Q3BSPZipArchive
/// \ingroup Assimp::Q3BSP
///
/// \brief IMplements a zip archive like the WinZip archives. Will be also used to import data
/// from a P3K archive ( Quake level format ).
// ------------------------------------------------------------------------------------------------
class Q3BSPZipArchive : public Assimp::IOSystem {
public:
static const unsigned int FileNameSize = 256;
public:
Q3BSPZipArchive(IOSystem* pIOHandler, const std::string & rFile);
~Q3BSPZipArchive();
bool Exists(const char* pFile) const;
char getOsSeparator() const;
IOStream* Open(const char* pFile, const char* pMode = "rb");
void Close(IOStream* pFile);
bool isOpen() const;
void getFileList(std::vector<std::string> &rFileList);
private:
bool mapArchive();
private:
unzFile m_ZipFileHandle;
std::map<std::string, ZipFile*> m_ArchiveMap;
};
// ------------------------------------------------------------------------------------------------
} // Namespace Q3BSP
} // Namespace Assimp
#endif // AI_Q3BSP_ZIPARCHIVE_H_INC

View File

@ -225,7 +225,7 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
} }
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE); pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR); pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
clrDiffuse = aiColor4D( ai_real(1.0), ai_real(1.0), ai_real(1.0), ai_real(1.0)); clrDiffuse = aiColor4D( ai_real(0.05), ai_real(0.05), ai_real(0.05), ai_real(1.0));
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT); pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
pScene->mNumMaterials = 1; pScene->mNumMaterials = 1;

View File

@ -127,7 +127,8 @@ inline void CompressVertex(const aiVector3D& v, uint32_t& out)
n.X = (int32_t)v.x; n.X = (int32_t)v.x;
n.Y = (int32_t)v.y; n.Y = (int32_t)v.y;
n.Z = (int32_t)v.z; n.Z = (int32_t)v.z;
out = t; ::memcpy( &out, &t, sizeof(int32_t));
//out = t;
} }
// UNREAL vertex decompression // UNREAL vertex decompression

View File

@ -80,7 +80,13 @@ const aiImporterDesc X3DImporter::Description = {
//const std::regex X3DImporter::pattern_nws(R"([^, \t\r\n]+)"); //const std::regex X3DImporter::pattern_nws(R"([^, \t\r\n]+)");
//const std::regex X3DImporter::pattern_true(R"(^\s*(?:true|1)\s*$)", std::regex::icase); //const std::regex X3DImporter::pattern_true(R"(^\s*(?:true|1)\s*$)", std::regex::icase);
struct WordIterator: public std::iterator<std::input_iterator_tag, const char*> { struct WordIterator {
using iterator_category = std::input_iterator_tag;
using value_type = const char*;
using difference_type = ptrdiff_t;
using pointer = value_type*;
using reference = value_type&;
static const char *whitespace; static const char *whitespace;
const char *start_, *end_; const char *start_, *end_;
WordIterator(const char *start, const char *end): start_(start), end_(end) { WordIterator(const char *start, const char *end): start_(start), end_(end) {

View File

@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* glTF Extensions Support: * glTF Extensions Support:
* KHR_materials_pbrSpecularGlossiness full * KHR_materials_pbrSpecularGlossiness full
* KHR_materials_unlit full * KHR_materials_unlit full
* KHR_lights_punctual full
*/ */
#ifndef GLTF2ASSET_H_INC #ifndef GLTF2ASSET_H_INC
#define GLTF2ASSET_H_INC #define GLTF2ASSET_H_INC
@ -668,6 +669,28 @@ namespace glTF2
void Read(Value& obj, Asset& r); void Read(Value& obj, Asset& r);
}; };
//! A light (from KHR_lights_punctual extension)
struct Light : public Object
{
enum Type
{
Directional,
Point,
Spot
};
Type type;
vec3 color;
float intensity;
Nullable<float> range;
float innerConeAngle;
float outerConeAngle;
Light() {}
void Read(Value& obj, Asset& r);
};
//! Image data used to create a texture. //! Image data used to create a texture.
struct Image : public Object struct Image : public Object
@ -819,6 +842,7 @@ namespace glTF2
Nullable<vec3> scale; Nullable<vec3> scale;
Ref<Camera> camera; Ref<Camera> camera;
Ref<Light> light;
std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy. std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
Ref<Skin> skin; //!< The ID of the skin referenced by this node. Ref<Skin> skin; //!< The ID of the skin referenced by this node.
@ -1050,6 +1074,7 @@ namespace glTF2
{ {
bool KHR_materials_pbrSpecularGlossiness; bool KHR_materials_pbrSpecularGlossiness;
bool KHR_materials_unlit; bool KHR_materials_unlit;
bool KHR_lights_punctual;
} extensionsUsed; } extensionsUsed;
@ -1063,6 +1088,7 @@ namespace glTF2
LazyDict<Buffer> buffers; LazyDict<Buffer> buffers;
LazyDict<BufferView> bufferViews; LazyDict<BufferView> bufferViews;
LazyDict<Camera> cameras; LazyDict<Camera> cameras;
LazyDict<Light> lights;
LazyDict<Image> images; LazyDict<Image> images;
LazyDict<Material> materials; LazyDict<Material> materials;
LazyDict<Mesh> meshes; LazyDict<Mesh> meshes;
@ -1083,6 +1109,7 @@ namespace glTF2
, buffers (*this, "buffers") , buffers (*this, "buffers")
, bufferViews (*this, "bufferViews") , bufferViews (*this, "bufferViews")
, cameras (*this, "cameras") , cameras (*this, "cameras")
, lights (*this, "lights", "KHR_lights_punctual")
, images (*this, "images") , images (*this, "images")
, materials (*this, "materials") , materials (*this, "materials")
, meshes (*this, "meshes") , meshes (*this, "meshes")

View File

@ -1067,6 +1067,39 @@ inline void Camera::Read(Value& obj, Asset& /*r*/)
} }
} }
inline void Light::Read(Value& obj, Asset& /*r*/)
{
#ifndef M_PI
const float M_PI = 3.14159265358979323846f;
#endif
std::string type_string;
ReadMember(obj, "type", type_string);
if (type_string == "directional")
type = Light::Directional;
else if (type_string == "point")
type = Light::Point;
else
type = Light::Spot;
name = MemberOrDefault(obj, "name", "");
SetVector(color, vec3{ 1.0f, 1.0f, 1.0f });
ReadMember(obj, "color", color);
intensity = MemberOrDefault(obj, "intensity", 1.0f);
ReadMember(obj, "range", range);
if (type == Light::Spot)
{
Value* spot = FindObject(obj, "spot");
if (!spot) throw DeadlyImportError("GLTF: Light missing its spot parameters");
innerConeAngle = MemberOrDefault(*spot, "innerConeAngle", 0.0f);
outerConeAngle = MemberOrDefault(*spot, "outerConeAngle", M_PI / 4.0f);
}
}
inline void Node::Read(Value& obj, Asset& r) inline void Node::Read(Value& obj, Asset& r)
{ {
@ -1110,6 +1143,19 @@ inline void Node::Read(Value& obj, Asset& r)
if (this->camera) if (this->camera)
this->camera->id = this->id; this->camera->id = this->id;
} }
if (Value* extensions = FindObject(obj, "extensions")) {
if (r.extensionsUsed.KHR_lights_punctual) {
if (Value* ext = FindObject(*extensions, "KHR_lights_punctual")) {
if (Value* light = FindUInt(*ext, "light")) {
this->light = r.lights.Retrieve(light->GetUint());
if (this->light)
this->light->id = this->id;
}
}
}
}
} }
inline void Scene::Read(Value& obj, Asset& r) inline void Scene::Read(Value& obj, Asset& r)
@ -1421,6 +1467,7 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
CHECK_EXT(KHR_materials_pbrSpecularGlossiness); CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
CHECK_EXT(KHR_materials_unlit); CHECK_EXT(KHR_materials_unlit);
CHECK_EXT(KHR_lights_punctual);
#undef CHECK_EXT #undef CHECK_EXT
} }

View File

@ -202,6 +202,11 @@ namespace glTF2 {
} }
inline void Write(Value& /*obj*/, Light& /*c*/, AssetWriter& /*w*/)
{
}
inline void Write(Value& obj, Image& img, AssetWriter& w) inline void Write(Value& obj, Image& img, AssetWriter& w)
{ {
if (img.bufferView) { if (img.bufferView) {

View File

@ -140,10 +140,10 @@ static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode)
} }
} }
//static void CopyValue(const glTF2::vec3& v, aiColor3D& out) static void CopyValue(const glTF2::vec3& v, aiColor3D& out)
//{ {
// out.r = v[0]; out.g = v[1]; out.b = v[2]; out.r = v[0]; out.g = v[1]; out.b = v[2];
//} }
static void CopyValue(const glTF2::vec4& v, aiColor4D& out) static void CopyValue(const glTF2::vec4& v, aiColor4D& out)
{ {
@ -710,6 +710,69 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
} }
} }
void glTF2Importer::ImportLights(glTF2::Asset& r)
{
if (!r.lights.Size())
return;
mScene->mNumLights = r.lights.Size();
mScene->mLights = new aiLight*[r.lights.Size()];
for (size_t i = 0; i < r.lights.Size(); ++i) {
Light& light = r.lights[i];
aiLight* ail = mScene->mLights[i] = new aiLight();
switch (light.type)
{
case Light::Directional:
ail->mType = aiLightSource_DIRECTIONAL; break;
case Light::Point:
ail->mType = aiLightSource_POINT; break;
case Light::Spot:
ail->mType = aiLightSource_SPOT; break;
}
if (ail->mType != aiLightSource_POINT)
{
ail->mDirection = aiVector3D(0.0f, 0.0f, -1.0f);
ail->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
}
vec3 colorWithIntensity = { light.color[0] * light.intensity, light.color[1] * light.intensity, light.color[2] * light.intensity };
CopyValue(colorWithIntensity, ail->mColorAmbient);
CopyValue(colorWithIntensity, ail->mColorDiffuse);
CopyValue(colorWithIntensity, ail->mColorSpecular);
if (ail->mType == aiLightSource_DIRECTIONAL)
{
ail->mAttenuationConstant = 1.0;
ail->mAttenuationLinear = 0.0;
ail->mAttenuationQuadratic = 0.0;
}
else
{
//in PBR attenuation is calculated using inverse square law which can be expressed
//using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters
//this is correct equation for the case when range (see
//https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual)
//is not present. When range is not present it is assumed that it is infinite and so numerator is 1.
//When range is present then numerator might be any value in range [0,1] and then assimps equation
//will not suffice. In this case range is added into metadata in ImportNode function
//and its up to implementation to read it when it wants to
ail->mAttenuationConstant = 0.0;
ail->mAttenuationLinear = 0.0;
ail->mAttenuationQuadratic = 1.0;
}
if (ail->mType == aiLightSource_SPOT)
{
ail->mAngleInnerCone = light.innerConeAngle;
ail->mAngleOuterCone = light.outerConeAngle;
}
}
}
static void GetNodeTransform(aiMatrix4x4& matrix, const glTF2::Node& node) { static void GetNodeTransform(aiMatrix4x4& matrix, const glTF2::Node& node) {
if (node.matrix.isPresent) { if (node.matrix.isPresent) {
CopyValue(node.matrix.value, matrix); CopyValue(node.matrix.value, matrix);
@ -881,6 +944,18 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName; pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
} }
if (node.light) {
pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
//range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
//it is added to meta data of parent node, because there is no other place to put it
if (node.light->range.isPresent)
{
ainode->mMetaData = aiMetadata::Alloc(1);
ainode->mMetaData->Set(0, "PBR_LightRange", node.light->range.value);
}
}
return ainode; return ainode;
} }
@ -1150,6 +1225,7 @@ void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IO
ImportMeshes(asset); ImportMeshes(asset);
ImportCameras(asset); ImportCameras(asset);
ImportLights(asset);
ImportNodes(asset); ImportNodes(asset);

View File

@ -52,8 +52,8 @@ BEGIN
VALUE "FileDescription", "Open Asset Import Library" VALUE "FileDescription", "Open Asset Import Library"
VALUE "FileVersion", VER_FILEVERSION VALUE "FileVersion", VER_FILEVERSION
VALUE "InternalName", "assimp " VALUE "InternalName", "assimp "
VALUE "LegalCopyright", "Copyright (C) 2006-2010" VALUE "LegalCopyright", "Copyright (C) 2006-2019"
VALUE "OriginalFilename", "assimpNN.dll" VALUE "OriginalFilename", VER_ORIGINAL_FILENAME_STR
VALUE "ProductName", "Open Asset Import Library" VALUE "ProductName", "Open Asset Import Library"
VALUE "ProductVersion", VER_FILEVERSION_STR VALUE "ProductVersion", VER_FILEVERSION_STR
,0 ,0

View File

@ -48,8 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector> #include <vector>
#include <set> #include <set>
#include <map>
#include <assimp/types.h> #include <assimp/types.h>
#include <assimp/ProgressHandler.hpp> #include <assimp/ProgressHandler.hpp>
#include <assimp/ai_assert.h>
struct aiScene; struct aiScene;
struct aiImporterDesc; struct aiImporterDesc;
@ -161,14 +163,72 @@ public:
* some loader features. Importers must provide this information. */ * some loader features. Importers must provide this information. */
virtual const aiImporterDesc* GetInfo() const = 0; virtual const aiImporterDesc* GetInfo() const = 0;
/**
* Will be called only by scale process when scaling is requested.
*/
virtual void SetFileScale(double scale)
{
fileScale = scale;
}
virtual double GetFileScale() const
{
return fileScale;
}
enum ImporterUnits {
M,
MM,
CM,
INCHES,
FEET
};
/**
* Assimp Importer
* unit conversions available
* if you need another measurment unit add it below.
* it's currently defined in assimp that we prefer meters.
* */
std::map<ImporterUnits, double> importerUnits = {
{ImporterUnits::M, 1},
{ImporterUnits::CM, 0.01},
{ImporterUnits::MM, 0.001},
{ImporterUnits::INCHES, 0.0254},
{ImporterUnits::FEET, 0.3048}
};
virtual void SetApplicationUnits( const ImporterUnits& unit )
{
importerScale = importerUnits[unit];
applicationUnits = unit;
}
virtual const ImporterUnits& GetApplicationUnits()
{
return applicationUnits;
}
/* Returns scale used by application called by ScaleProcess */
double GetImporterScale() const
{
ai_assert(importerScale != 0);
ai_assert(fileScale != 0);
return importerScale * fileScale;
}
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called by #Importer::GetExtensionList for each loaded importer. /** Called by #Importer::GetExtensionList for each loaded importer.
* Take the extension list contained in the structure returned by * Take the extension list contained in the structure returned by
* #GetInfo and insert all file extensions into the given set. * #GetInfo and insert all file extensions into the given set.
* @param extension set to collect file extensions in*/ * @param extension set to collect file extensions in*/
void GetExtensionList(std::set<std::string>& extensions); void GetExtensionList(std::set<std::string>& extensions);
protected:
ImporterUnits applicationUnits = ImporterUnits::M;
double importerScale = 1.0;
double fileScale = 1.0;
protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. The /** Imports the given file into the given scene structure. The

View File

@ -0,0 +1,87 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file ZipArchiveIOSystem.h
* @brief Implementation of IOSystem to read a ZIP file from another IOSystem
*/
#ifndef AI_ZIPARCHIVEIOSYSTEM_H_INC
#define AI_ZIPARCHIVEIOSYSTEM_H_INC
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
namespace Assimp {
class ZipArchiveIOSystem : public IOSystem {
public:
//! Open a Zip using the proffered IOSystem
ZipArchiveIOSystem(IOSystem* pIOHandler, const char *pFilename, const char* pMode = "r");
ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode = "r");
virtual ~ZipArchiveIOSystem();
bool Exists(const char* pFilename) const override;
char getOsSeparator() const override;
IOStream* Open(const char* pFilename, const char* pMode = "rb") override;
void Close(IOStream* pFile) override;
// Specific to ZIP
//! The file was opened and is a ZIP
bool isOpen() const;
//! Get the list of all files with their simplified paths
//! Intended for use within Assimp library boundaries
void getFileList(std::vector<std::string>& rFileList) const;
//! Get the list of all files with extension (must be lowercase)
//! Intended for use within Assimp library boundaries
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const;
static bool isZipArchive(IOSystem* pIOHandler, const char *pFilename);
static bool isZipArchive(IOSystem* pIOHandler, const std::string& rFilename);
private:
class Implement;
Implement *pImpl = nullptr;
};
} // Namespace Assimp
#endif // AI_ZIPARCHIVEIOSYSTEM_H_INC

View File

@ -142,7 +142,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @brief Specifies the maximum angle that may be between two vertex tangents /** @brief Specifies the maximum angle that may be between two vertex tangents
* that their tangents and bi-tangents are smoothed. * that their tangents and bi-tangents are smoothed.
* *
* This applies to the CalcTangentSpace-Step. TFvhe angle is specified * This applies to the CalcTangentSpace-Step. The angle is specified
* in degrees. The maximum value is 175. * in degrees. The maximum value is 175.
* Property type: float. Default value: 45 degrees * Property type: float. Default value: 45 degrees
*/ */
@ -999,6 +999,13 @@ enum aiComponent
# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f # define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f
#endif // !! AI_DEBONE_THRESHOLD #endif // !! AI_DEBONE_THRESHOLD
#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR"
#if (!defined AI_CONFIG_APP_SCALE_KEY)
# define AI_CONFIG_APP_SCALE_KEY 1.0
#endif // AI_CONFIG_APP_SCALE_KEY
// ---------- All the Build/Compile-time defines ------------ // ---------- All the Build/Compile-time defines ------------
/** @brief Specifies if double precision is supported inside assimp /** @brief Specifies if double precision is supported inside assimp

View File

@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "metadata.h" #include "metadata.h"
#ifdef __cplusplus #ifdef __cplusplus
# include <cstdlib>
extern "C" { extern "C" {
#endif #endif

View File

@ -13,6 +13,16 @@
#define STR(x) STR_HELP(x) #define STR(x) STR_HELP(x)
#define VER_FILEVERSION VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD #define VER_FILEVERSION VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD
#if (GitVersion == 0)
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) #define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD)
#else
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit @GIT_COMMIT_HASH@)"
#endif
#ifdef NDEBUG
#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@.dll"
#else
#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@@CMAKE_DEBUG_POSTFIX@.dll"
#endif // NDEBUG
#endif // ASSIMP_REVISION_H_INC #endif // ASSIMP_REVISION_H_INC

3
test/.gitignore vendored 100644
View File

@ -0,0 +1,3 @@
# Ignore Unit Test Output files
*_out.*

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,855 @@
; FBX 7.5.0 project file
; ----------------------------------------------------
FBXHeaderExtension: {
FBXHeaderVersion: 1003
FBXVersion: 7500
CreationTimeStamp: {
Version: 1000
Year: 2019
Month: 5
Day: 14
Hour: 17
Minute: 27
Second: 42
Millisecond: 70
}
Creator: "FBX SDK/FBX Plugins version 2018.1.1"
SceneInfo: "SceneInfo::GlobalInfo", "UserData" {
Type: "UserData"
Version: 100
MetaData: {
Version: 100
Title: ""
Subject: ""
Author: ""
Keywords: ""
Revision: ""
Comment: ""
}
Properties70: {
P: "DocumentUrl", "KString", "Url", "", "U:\Some\Absolute\Path\cubes_with_mirroring_and_pivot.fbx"
P: "SrcDocumentUrl", "KString", "Url", "", "U:\Some\Absolute\Path\cubes_with_mirroring_and_pivot.fbx"
P: "Original", "Compound", "", ""
P: "Original|ApplicationVendor", "KString", "", "", "Autodesk"
P: "Original|ApplicationName", "KString", "", "", "Maya"
P: "Original|ApplicationVersion", "KString", "", "", "201800"
P: "Original|DateTime_GMT", "DateTime", "", "", "14/05/2019 16:27:42.070"
P: "Original|FileName", "KString", "", "", "U:\Some\Absolute\Path\cubes_with_mirroring_and_pivot.fbx"
P: "LastSaved", "Compound", "", ""
P: "LastSaved|ApplicationVendor", "KString", "", "", "Autodesk"
P: "LastSaved|ApplicationName", "KString", "", "", "Maya"
P: "LastSaved|ApplicationVersion", "KString", "", "", "201800"
P: "LastSaved|DateTime_GMT", "DateTime", "", "", "14/05/2019 16:27:42.070"
P: "Original|ApplicationActiveProject", "KString", "", "", "U:\Some\Absolute\Path"
}
}
}
GlobalSettings: {
Version: 1000
Properties70: {
P: "UpAxis", "int", "Integer", "",1
P: "UpAxisSign", "int", "Integer", "",1
P: "FrontAxis", "int", "Integer", "",2
P: "FrontAxisSign", "int", "Integer", "",1
P: "CoordAxis", "int", "Integer", "",0
P: "CoordAxisSign", "int", "Integer", "",1
P: "OriginalUpAxis", "int", "Integer", "",1
P: "OriginalUpAxisSign", "int", "Integer", "",1
P: "UnitScaleFactor", "double", "Number", "",100
P: "OriginalUnitScaleFactor", "double", "Number", "",1
P: "AmbientColor", "ColorRGB", "Color", "",0,0,0
P: "DefaultCamera", "KString", "", "", "Producer Perspective"
P: "TimeMode", "enum", "", "",11
P: "TimeProtocol", "enum", "", "",2
P: "SnapOnFrameMode", "enum", "", "",0
P: "TimeSpanStart", "KTime", "Time", "",1924423250
P: "TimeSpanStop", "KTime", "Time", "",384884650000
P: "CustomFrameRate", "double", "Number", "",-1
P: "TimeMarker", "Compound", "", ""
P: "CurrentTimeMarker", "int", "Integer", "",-1
}
}
; Documents Description
;------------------------------------------------------------------
Documents: {
Count: 1
Document: 1827132552544, "", "Scene" {
Properties70: {
P: "SourceObject", "object", "", ""
P: "ActiveAnimStackName", "KString", "", "", "Take 001"
}
RootNode: 0
}
}
; Document References
;------------------------------------------------------------------
References: {
}
; Object definitions
;------------------------------------------------------------------
Definitions: {
Version: 100
Count: 13
ObjectType: "GlobalSettings" {
Count: 1
}
ObjectType: "AnimationStack" {
Count: 1
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C: "OO",1827070038960,1825586153728
;Geometry::, Model::Cube2
C: "OO",1827080157856,1827098352032
;Material::Mat_Green, Model::Cube2
C: "OO",1827074508720,1827098352032
;Model::Cube1, Model::Cube2
C: "OO",1827098379872,1827098352032
;Geometry::, Model::Cube1
C: "OO",1827080155296,1827098379872
;Material::Mat_Green, Model::Cube1
C: "OO",1827074508720,1827098379872
;Geometry::, Model::Cube3
C: "OO",1827080156320,1827098382192
;Material::Mat_Red, Model::Cube3
C: "OO",1827074501920,1827098382192
;Model::Cube1, Model::Cube3
C: "OO",1827098384512,1827098382192
;Geometry::, Model::Cube1
C: "OO",1827080139424,1827098384512
;Material::Mat_Red, Model::Cube1
C: "OO",1827074501920,1827098384512
}
;Takes section
;----------------------------------------------------
Takes: {
Current: "Take 001"
Take: "Take 001" {
FileName: "Take_001.tak"
LocalTime: 1924423250,230930790000
ReferenceTime: 1924423250,230930790000
}
}

View File

@ -1,24 +0,0 @@
ply
format ascii 1.0
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.993695325)
element vertex 8
property float x
property float y
property float z
element face 6
property list uchar int vertex_index
end_header
0 0 0
0 0 1
0 1 1
0 1 0
1 0 0
1 0 1
1 1 1
1 1 0
4 0 1 2 3
4 7 6 5 4
4 0 4 5 1
4 1 5 6 2
4 2 6 7 3
4 3 7 4 0

View File

@ -57,7 +57,7 @@ public:
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
Exporter exporter; Exporter exporter;
aiReturn res = exporter.Export(scene, "json", "./spider_test.json"); aiReturn res = exporter.Export(scene, "assjson", "./spider_test.json");
return aiReturn_SUCCESS == res; return aiReturn_SUCCESS == res;
} }
}; };

View File

@ -71,3 +71,32 @@ TEST_F(ExporterTest, ProgressHandlerTest) {
TestProgressHandler *ph(new TestProgressHandler); TestProgressHandler *ph(new TestProgressHandler);
exporter.SetProgressHandler(ph); exporter.SetProgressHandler(ph);
} }
// Make sure all the registered exporters have useful descriptions
TEST_F(ExporterTest, ExporterIdTest) {
Exporter exporter;
size_t exportFormatCount = exporter.GetExportFormatCount();
EXPECT_NE(0u, exportFormatCount) << "No registered exporters";
typedef std::map<std::string, const aiExportFormatDesc*> ExportIdMap;
ExportIdMap exporterMap;
for (size_t i = 0; i < exportFormatCount; ++i)
{
// Check that the exporter description exists and makes sense
const aiExportFormatDesc* desc = exporter.GetExportFormatDescription(i);
ASSERT_NE(nullptr, desc) << "Missing aiExportFormatDesc at index " << i;
EXPECT_NE(nullptr, desc->id) << "Null exporter ID at index " << i;
EXPECT_STRNE("", desc->id) << "Empty exporter ID at index " << i;
EXPECT_NE(nullptr, desc->description) << "Null exporter description at index " << i;
EXPECT_STRNE("", desc->description) << "Empty exporter description at index " << i;
EXPECT_NE(nullptr, desc->fileExtension) << "Null exporter file extension at index " << i;
EXPECT_STRNE("", desc->fileExtension) << "Empty exporter file extension at index " << i;
// Check the ID is unique
std::string key(desc->id);
std::pair<ExportIdMap::iterator, bool> result = exporterMap.emplace(key, desc);
EXPECT_TRUE(result.second) << "Duplicate exported id: '" << key << "' " << desc->description << " *." << desc->fileExtension << " at index " << i;
}
const aiExportFormatDesc* desc = exporter.GetExportFormatDescription(exportFormatCount);
EXPECT_EQ(nullptr, desc) << "More exporters than claimed";
}

View File

@ -89,7 +89,7 @@ public:
scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 1 ] = 1; scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 1 ] = 1;
scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 2 ] = 2; scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 2 ] = 2;
scene->mRootNode = new aiNode; scene->mRootNode = new aiNode();
scene->mRootNode->mNumMeshes = 1; scene->mRootNode->mNumMeshes = 1;
scene->mRootNode->mMeshes = new unsigned int[1]{ 0 }; scene->mRootNode->mMeshes = new unsigned int[1]{ 0 };

View File

@ -56,8 +56,8 @@ public:
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
Exporter exporter; Exporter exporter;
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "assbin", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin" ) ); EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "assbin", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assbin" ) );
const aiScene *newScene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.assbin", aiProcess_ValidateDataStructure ); const aiScene *newScene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assbin", aiProcess_ValidateDataStructure );
return newScene != nullptr; return newScene != nullptr;
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team Copyright (c) 2006-2019, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -73,11 +71,6 @@ TEST_F(BlenderWorkTest,work_279) {
ASSERT_TRUE(pTest->HasMaterials()); ASSERT_TRUE(pTest->HasMaterials());
ASSERT_TRUE(pTest->HasMeshes()); ASSERT_TRUE(pTest->HasMeshes());
ASSERT_TRUE(pTest->mMeshes[0]->mNumVertices > 0); ASSERT_TRUE(pTest->mMeshes[0]->mNumVertices > 0);
ASSERT_EQ(44, pTest->mMeshes[0]->mNumFaces); ASSERT_EQ(44u, pTest->mMeshes[0]->mNumFaces);
EXPECT_EQ(1, pTest->mNumMaterials); EXPECT_EQ(1u, pTest->mNumMaterials);
} }

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@ -57,6 +57,19 @@ public:
} }
}; };
TEST_F( utColladaImportExport, importBlenFromFileTest ) { TEST_F(utColladaImportExport, importBlenFromFileTest) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE(importerTest());
}
class utColladaZaeImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utColladaZaeImportExport, importBlenFromFileTest) {
EXPECT_TRUE(importerTest());
} }

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@ -70,10 +70,10 @@ TEST_F( utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene ); EXPECT_NE( nullptr, scene );
EXPECT_EQ(scene->mNumMeshes, 1); EXPECT_EQ(scene->mNumMeshes, 1u);
aiMesh* mesh = scene->mMeshes[0]; aiMesh* mesh = scene->mMeshes[0];
EXPECT_EQ(mesh->mNumFaces, 12); EXPECT_EQ(mesh->mNumFaces, 12u);
EXPECT_EQ(mesh->mNumVertices, 36); EXPECT_EQ(mesh->mNumVertices, 36u);
} }
TEST_F(utFBXImporterExporter, importCubesWithNoNames) { TEST_F(utFBXImporterExporter, importCubesWithNoNames) {
@ -85,13 +85,13 @@ TEST_F(utFBXImporterExporter, importCubesWithNoNames) {
const auto root = scene->mRootNode; const auto root = scene->mRootNode;
ASSERT_STREQ(root->mName.C_Str(), "RootNode"); ASSERT_STREQ(root->mName.C_Str(), "RootNode");
ASSERT_TRUE(root->mChildren); ASSERT_TRUE(root->mChildren);
ASSERT_EQ(root->mNumChildren, 2); ASSERT_EQ(root->mNumChildren, 2u);
const auto child0 = root->mChildren[0]; const auto child0 = root->mChildren[0];
ASSERT_TRUE(child0); ASSERT_TRUE(child0);
ASSERT_STREQ(child0->mName.C_Str(), "RootNode001"); ASSERT_STREQ(child0->mName.C_Str(), "RootNode001");
ASSERT_TRUE(child0->mChildren); ASSERT_TRUE(child0->mChildren);
ASSERT_EQ(child0->mNumChildren, 1); ASSERT_EQ(child0->mNumChildren, 1u);
const auto child00 = child0->mChildren[0]; const auto child00 = child0->mChildren[0];
ASSERT_TRUE(child00); ASSERT_TRUE(child00);
@ -101,7 +101,7 @@ TEST_F(utFBXImporterExporter, importCubesWithNoNames) {
ASSERT_TRUE(child1); ASSERT_TRUE(child1);
ASSERT_STREQ(child1->mName.C_Str(), "RootNode002"); ASSERT_STREQ(child1->mName.C_Str(), "RootNode002");
ASSERT_TRUE(child1->mChildren); ASSERT_TRUE(child1->mChildren);
ASSERT_EQ(child1->mNumChildren, 1); ASSERT_EQ(child1->mNumChildren, 1u);
const auto child10 = child1->mChildren[0]; const auto child10 = child1->mChildren[0];
ASSERT_TRUE(child10); ASSERT_TRUE(child10);
@ -117,13 +117,13 @@ TEST_F(utFBXImporterExporter, importCubesWithUnicodeDuplicatedNames) {
const auto root = scene->mRootNode; const auto root = scene->mRootNode;
ASSERT_STREQ(root->mName.C_Str(), "RootNode"); ASSERT_STREQ(root->mName.C_Str(), "RootNode");
ASSERT_TRUE(root->mChildren); ASSERT_TRUE(root->mChildren);
ASSERT_EQ(root->mNumChildren, 2); ASSERT_EQ(root->mNumChildren, 2u);
const auto child0 = root->mChildren[0]; const auto child0 = root->mChildren[0];
ASSERT_TRUE(child0); ASSERT_TRUE(child0);
ASSERT_STREQ(child0->mName.C_Str(), "Cube2"); ASSERT_STREQ(child0->mName.C_Str(), "Cube2");
ASSERT_TRUE(child0->mChildren); ASSERT_TRUE(child0->mChildren);
ASSERT_EQ(child0->mNumChildren, 1); ASSERT_EQ(child0->mNumChildren, 1u);
const auto child00 = child0->mChildren[0]; const auto child00 = child0->mChildren[0];
ASSERT_TRUE(child00); ASSERT_TRUE(child00);
@ -133,7 +133,7 @@ TEST_F(utFBXImporterExporter, importCubesWithUnicodeDuplicatedNames) {
ASSERT_TRUE(child1); ASSERT_TRUE(child1);
ASSERT_STREQ(child1->mName.C_Str(), "Cube3"); ASSERT_STREQ(child1->mName.C_Str(), "Cube3");
ASSERT_TRUE(child1->mChildren); ASSERT_TRUE(child1->mChildren);
ASSERT_EQ(child1->mNumChildren, 1); ASSERT_EQ(child1->mNumChildren, 1u);
const auto child10 = child1->mChildren[0]; const auto child10 = child1->mChildren[0];
ASSERT_TRUE(child10); ASSERT_TRUE(child10);
@ -149,13 +149,13 @@ TEST_F(utFBXImporterExporter, importCubesComplexTransform) {
const auto root = scene->mRootNode; const auto root = scene->mRootNode;
ASSERT_STREQ(root->mName.C_Str(), "RootNode"); ASSERT_STREQ(root->mName.C_Str(), "RootNode");
ASSERT_TRUE(root->mChildren); ASSERT_TRUE(root->mChildren);
ASSERT_EQ(root->mNumChildren, 2); ASSERT_EQ(root->mNumChildren, 2u);
const auto child0 = root->mChildren[0]; const auto child0 = root->mChildren[0];
ASSERT_TRUE(child0); ASSERT_TRUE(child0);
ASSERT_STREQ(child0->mName.C_Str(), "Cube2"); ASSERT_STREQ(child0->mName.C_Str(), "Cube2");
ASSERT_TRUE(child0->mChildren); ASSERT_TRUE(child0->mChildren);
ASSERT_EQ(child0->mNumChildren, 1); ASSERT_EQ(child0->mNumChildren, 1u);
const auto child00 = child0->mChildren[0]; const auto child00 = child0->mChildren[0];
ASSERT_TRUE(child00); ASSERT_TRUE(child00);
@ -177,35 +177,44 @@ TEST_F(utFBXImporterExporter, importCubesComplexTransform) {
"Cube1001_$AssimpFbx$_ScalingPivotInverse", "Cube1001_$AssimpFbx$_ScalingPivotInverse",
"Cube1001" "Cube1001"
}; };
for (size_t i = 0; i < chain_length; ++i) for (size_t i = 0; i < chain_length; ++i) {
{
ASSERT_TRUE(parent->mChildren); ASSERT_TRUE(parent->mChildren);
ASSERT_EQ(parent->mNumChildren, 1); ASSERT_EQ(parent->mNumChildren, 1u);
auto node = parent->mChildren[0]; auto node = parent->mChildren[0];
ASSERT_TRUE(node); ASSERT_TRUE(node);
ASSERT_STREQ(node->mName.C_Str(), chainStr[i]); ASSERT_STREQ(node->mName.C_Str(), chainStr[i]);
parent = node; parent = node;
} }
ASSERT_EQ(0, parent->mNumChildren) << "Leaf node"; ASSERT_EQ(0u, parent->mNumChildren) << "Leaf node";
}
TEST_F(utFBXImporterExporter, importCloseToIdentityTransforms) {
Assimp::Importer importer;
// This was asserting in FBXConverter.cpp because the transforms appeared to be the identity by one test, but not by another.
// This asset should now load successfully.
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/close_to_identity_transforms.fbx", aiProcess_ValidateDataStructure);
ASSERT_TRUE(scene);
} }
TEST_F( utFBXImporterExporter, importPhongMaterial ) { TEST_F( utFBXImporterExporter, importPhongMaterial ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene ); EXPECT_NE( nullptr, scene );
EXPECT_EQ( (unsigned int)1, scene->mNumMaterials ); EXPECT_EQ( 1u, scene->mNumMaterials );
const aiMaterial *mat = scene->mMaterials[0]; const aiMaterial *mat = scene->mMaterials[0];
EXPECT_NE( nullptr, mat ); EXPECT_NE( nullptr, mat );
float f; aiColor3D c; float f;
aiColor3D c;
// phong_cube.fbx has all properties defined // phong_cube.fbx has all properties defined
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_DIFFUSE, c), aiReturn_SUCCESS ); EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_DIFFUSE, c), aiReturn_SUCCESS );
EXPECT_EQ( c, aiColor3D(0.5, 0.25, 0.25) ); EXPECT_EQ( c, aiColor3D(0.5, 0.25, 0.25) );
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_SPECULAR, c), aiReturn_SUCCESS ); EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_SPECULAR, c), aiReturn_SUCCESS );
EXPECT_EQ( c, aiColor3D(0.25, 0.25, 0.5) ); EXPECT_EQ( c, aiColor3D(0.25, 0.25, 0.5) );
EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS_STRENGTH, f), aiReturn_SUCCESS ); EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS_STRENGTH, f), aiReturn_SUCCESS );
EXPECT_EQ( f, 0.5 ); EXPECT_EQ( f, 0.5f );
EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS, f), aiReturn_SUCCESS ); EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS, f), aiReturn_SUCCESS );
EXPECT_EQ( f, 10.0 ); EXPECT_EQ( f, 10.0f );
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_AMBIENT, c), aiReturn_SUCCESS ); EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_AMBIENT, c), aiReturn_SUCCESS );
EXPECT_EQ( c, aiColor3D(0.125, 0.25, 0.25) ); EXPECT_EQ( c, aiColor3D(0.125, 0.25, 0.25) );
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_EMISSIVE, c), aiReturn_SUCCESS ); EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_EMISSIVE, c), aiReturn_SUCCESS );
@ -213,7 +222,7 @@ TEST_F( utFBXImporterExporter, importPhongMaterial ) {
EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_TRANSPARENT, c), aiReturn_SUCCESS ); EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_TRANSPARENT, c), aiReturn_SUCCESS );
EXPECT_EQ( c, aiColor3D(0.75, 0.5, 0.25) ); EXPECT_EQ( c, aiColor3D(0.75, 0.5, 0.25) );
EXPECT_EQ( mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS ); EXPECT_EQ( mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS );
EXPECT_EQ( f, 0.5 ); EXPECT_EQ( f, 0.5f );
} }
TEST_F(utFBXImporterExporter, importUnitScaleFactor) { TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
@ -234,7 +243,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box.FBX", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box.FBX", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(1, scene->mNumMaterials); EXPECT_EQ(1u, scene->mNumMaterials);
aiMaterial *mat = scene->mMaterials[0]; aiMaterial *mat = scene->mMaterials[0];
ASSERT_NE(nullptr, mat); ASSERT_NE(nullptr, mat);
@ -243,7 +252,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {
EXPECT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes)); EXPECT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes));
ASSERT_STREQ(path.C_Str(), "..\\..\\..\\Desktop\\uv_test.png"); ASSERT_STREQ(path.C_Str(), "..\\..\\..\\Desktop\\uv_test.png");
ASSERT_EQ(1, scene->mNumTextures); ASSERT_EQ(1u, scene->mNumTextures);
ASSERT_TRUE(scene->mTextures[0]->pcData); ASSERT_TRUE(scene->mTextures[0]->pcData);
ASSERT_EQ(439176u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture"; ASSERT_EQ(439176u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture";
} }
@ -254,7 +263,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedFragmentedAsciiTest) {
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box_embedded_texture_fragmented.fbx", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box_embedded_texture_fragmented.fbx", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(1, scene->mNumMaterials); EXPECT_EQ(1u, scene->mNumMaterials);
aiMaterial *mat = scene->mMaterials[0]; aiMaterial *mat = scene->mMaterials[0];
ASSERT_NE(nullptr, mat); ASSERT_NE(nullptr, mat);
@ -263,7 +272,7 @@ TEST_F(utFBXImporterExporter, importEmbeddedFragmentedAsciiTest) {
ASSERT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes)); ASSERT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes));
ASSERT_STREQ(path.C_Str(), "paper.png"); ASSERT_STREQ(path.C_Str(), "paper.png");
ASSERT_EQ(1, scene->mNumTextures); ASSERT_EQ(1u, scene->mNumTextures);
ASSERT_TRUE(scene->mTextures[0]->pcData); ASSERT_TRUE(scene->mTextures[0]->pcData);
ASSERT_EQ(968029u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture"; ASSERT_EQ(968029u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture";
} }

View File

@ -74,7 +74,7 @@ TEST_F( utIssues, OpacityBugWhenExporting_727 ) {
if ( newScene->mNumMaterials > 0 ) { if ( newScene->mNumMaterials > 0 ) {
std::cout << "Desc = " << desc->description << "\n"; std::cout << "Desc = " << desc->description << "\n";
EXPECT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) ); EXPECT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) );
EXPECT_EQ( opacity, newOpacity ); EXPECT_FLOAT_EQ( opacity, newOpacity );
} }
delete scene; delete scene;
} }

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@ -205,8 +205,8 @@ protected:
::Assimp::Exporter exporter; ::Assimp::Exporter exporter;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene ); EXPECT_NE( nullptr, scene );
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_test.obj" ) ); EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.obj" ) );
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_test.obj" ) ); EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_out.obj" ) );
return true; return true;
} }
@ -263,7 +263,7 @@ TEST_F( utObjImportExport, issue809_vertex_color_Test ) {
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
::Assimp::Exporter exporter; ::Assimp::Exporter exporter;
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test.obj" ) ); EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test_out.obj" ) );
#endif // ASSIMP_BUILD_NO_EXPORT #endif // ASSIMP_BUILD_NO_EXPORT
} }
@ -448,3 +448,37 @@ TEST_F(utObjImportExport, import_without_linend) {
const aiScene *scene = myImporter.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/box_without_lineending.obj", 0); const aiScene *scene = myImporter.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/box_without_lineending.obj", 0);
ASSERT_NE(nullptr, scene); ASSERT_NE(nullptr, scene);
} }
TEST_F(utObjImportExport, import_with_line_continuations) {
static const char *ObjModel =
"v -0.5 -0.5 0.5\n"
"v -0.5 \\\n"
" -0.5 -0.5\n"
"v -0.5 \\\n"
" 0.5 \\\n"
" -0.5\n"
"f 1 2 3\n";
Assimp::Importer myImporter;
const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mNumMeshes, 1U);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 3U);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 1U);
auto vertices = scene->mMeshes[0]->mVertices;
const float threshold = 0.0001f;
EXPECT_NEAR(vertices[0].x, -0.5f, threshold);
EXPECT_NEAR(vertices[0].y, -0.5f, threshold);
EXPECT_NEAR(vertices[0].z, 0.5f, threshold);
EXPECT_NEAR(vertices[1].x, -0.5f, threshold);
EXPECT_NEAR(vertices[1].y, -0.5f, threshold);
EXPECT_NEAR(vertices[1].z, -0.5f, threshold);
EXPECT_NEAR(vertices[2].x, -0.5f, threshold);
EXPECT_NEAR(vertices[2].y, 0.5f, threshold);
EXPECT_NEAR(vertices[2].z, -0.5f, threshold);
}

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@ -71,7 +71,7 @@ public:
Exporter exporter; Exporter exporter;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply")); EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_out.ply"));
return true; return true;
} }

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@ -69,18 +69,5 @@ TEST_F( utScaleProcess, accessScaleTest ) {
EXPECT_FLOAT_EQ( 2.0f, process.getScale() ); EXPECT_FLOAT_EQ( 2.0f, process.getScale() );
} }
TEST_F( utScaleProcess, rescaleModelTest ) {
float opacity;
aiScene *testScene = TestModelFacttory::createDefaultTestModel( opacity );
ai_real v1 = testScene->mRootNode->mTransformation.a1;
ScaleProcess process;
process.setScale( 10.0f );
process.Execute( testScene );
ai_real v2 = testScene->mRootNode->mTransformation.a1;
const ai_real scale = v2 / v1;
EXPECT_FLOAT_EQ( scale, 10.0f );
TestModelFacttory::releaseDefaultTestModel( &testScene );
}
} // Namespace UnitTest } // Namespace UnitTest
} // Namespace Assimp } // Namespace Assimp

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@ -183,8 +183,7 @@ TEST_F(SortByPTypeProcessTest, SortByPTypeStep) {
unsigned int idx = 0; unsigned int idx = 0;
for (unsigned int m = 0,real = 0; m< 10;++m) { for (unsigned int m = 0,real = 0; m< 10;++m) {
for (unsigned int n = 0; n < 4;++n) { for (unsigned int n = 0; n < 4;++n) {
if ((idx = num[m][n])) if ((idx = num[m][n])) {
{
EXPECT_TRUE(real < mScene->mNumMeshes); EXPECT_TRUE(real < mScene->mNumMeshes);
aiMesh* mesh = mScene->mMeshes[real]; aiMesh* mesh = mScene->mMeshes[real];

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team Copyright (c) 2006-2019, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -55,17 +53,23 @@ class utglTF2ImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE( scene, nullptr ); EXPECT_NE( scene, nullptr );
if ( !scene ) return false; if (!scene) {
return false;
}
EXPECT_TRUE( scene->HasMaterials() ); EXPECT_TRUE( scene->HasMaterials() );
if ( !scene->HasMaterials() ) return false; if (!scene->HasMaterials()) {
return false;
}
const aiMaterial *material = scene->mMaterials[0]; const aiMaterial *material = scene->mMaterials[0];
aiString path; aiString path;
aiTextureMapMode modes[2]; aiTextureMapMode modes[2];
EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes) ); EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
nullptr, nullptr, modes) );
EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" ); EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
EXPECT_EQ( modes[0], aiTextureMapMode_Mirror ); EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
EXPECT_EQ( modes[1], aiTextureMapMode_Clamp ); EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
@ -75,7 +79,8 @@ public:
virtual bool binaryImporterTest() { virtual bool binaryImporterTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb",
aiProcess_ValidateDataStructure);
return nullptr != scene; return nullptr != scene;
} }
@ -83,7 +88,8 @@ public:
virtual bool exporterTest() { virtual bool exporterTest() {
Assimp::Importer importer; Assimp::Importer importer;
Assimp::Exporter exporter; Assimp::Exporter exporter;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene ); EXPECT_NE( nullptr, scene );
EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) ); EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
@ -105,7 +111,8 @@ TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) { TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
Assimp::Importer importer; Assimp::Importer importer;
Assimp::Exporter exporter; Assimp::Exporter exporter;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj")); EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj"));
} }
@ -113,7 +120,8 @@ TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
TEST_F(utglTF2ImportExport, importglTF2EmbeddedAndExportToOBJ) { TEST_F(utglTF2ImportExport, importglTF2EmbeddedAndExportToOBJ) {
Assimp::Importer importer; Assimp::Importer importer;
Assimp::Exporter exporter; Assimp::Exporter exporter;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf",
aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj")); EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj"));
} }
@ -124,10 +132,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePointsWithoutIndices) {
//Points without indices //Points without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
{ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
} }
} }
@ -137,12 +144,11 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
//Lines without indices //Lines without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
{ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2u + 1u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2 + 1);
} }
} }
@ -151,15 +157,14 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
//Lines loop without indices //Lines loop without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<int, 5> l1 = {{ 0, 1, 2, 3, 0 }}; std::array<unsigned int, 5> l1 = {{ 0u, 1u, 2u, 3u, 0u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
{ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1u]);
} }
} }
@ -168,14 +173,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
//Lines strip without indices //Lines strip without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
{ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1u);
} }
} }
@ -184,19 +188,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices
//Triangles strip without indices //Triangles strip without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<int, 3> f1 = {{ 0, 1, 2 }}; std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (int i = 0; i < 3; ++i) for (unsigned int i = 0; i < 3; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<int, 3> f2 = {{ 2, 1, 3 }}; std::array<unsigned int, 3> f2 = {{ 2u, 1u, 3u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (int i = 0; i < 3; ++i) for (size_t i = 0; i < 3; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
} }
} }
@ -206,19 +208,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices)
//Triangles fan without indices //Triangles fan without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<int, 3> f1 = {{ 0, 1, 2 }}; std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (int i = 0; i < 3; ++i) for (size_t i = 0; i < 3; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<int, 3> f2 = {{ 0, 2, 3 }}; std::array<unsigned int, 3> f2 = {{ 0u, 2u, 3u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (int i = 0; i < 3; ++i) for (size_t i = 0; i < 3; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
} }
} }
@ -228,19 +228,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
//Triangles without indices //Triangles without indices
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6u);
std::array<int, 3> f1 = {{ 0, 1, 2 }}; std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (int i = 0; i < 3; ++i) for (size_t i = 0; i < 3; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<int, 3> f2 = {{ 3, 4, 5 }}; std::array<unsigned int, 3> f2 = {{ 3u, 4u, 5u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (int i = 0; i < 3; ++i) for (size_t i = 0; i < 3; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
} }
} }
@ -250,10 +248,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
//Line loop //Line loop
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
{ EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
} }
} }
@ -263,9 +260,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
//Lines //Lines
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }}; std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{ {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@ -278,9 +275,9 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
//Line loop //Line loop
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }}; std::array<unsigned int, 5> l1 = {{ 0, 3u, 2u, 1u, 0u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
{ {
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@ -293,11 +290,10 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
//Lines Strip //Lines Strip
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }}; std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]); EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
} }
@ -308,19 +304,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
//Triangles strip //Triangles strip
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
std::array<int, 3> f1 = {{ 0, 3, 1 }}; std::array<unsigned int, 3> f1 = {{ 0u, 3u, 1u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
for (int i = 0; i < 3; ++i) for (size_t i = 0; i < 3; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<int, 3> f2 = {{ 1, 3, 2 }}; std::array<unsigned int, 3> f2 = {{ 1u, 3u, 2u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
for (int i = 0; i < 3; ++i) for (size_t i = 0; i < 3; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
} }
} }
@ -330,19 +324,17 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
//Triangles fan //Triangles fan
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4); EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2); EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
std::array<int, 3> f1 = {{ 0, 3, 2 }}; std::array<unsigned int, 3> f1 = {{ 0u, 3u, 2u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u );
for (int i = 0; i < 3; ++i) for (size_t i = 0; i < 3; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
} }
std::array<int, 3> f2 = {{ 0, 2, 1 }}; std::array<unsigned int, 3> f2 = {{ 0u, 2u, 1u }};
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u );
for (int i = 0; i < 3; ++i) for (size_t i = 0; i < 3; ++i) {
{
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]); EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
} }
} }
@ -378,7 +370,8 @@ TEST_F(utglTF2ImportExport, importglTF2FromMemory) {
TEST_F( utglTF2ImportExport, bug_import_simple_skin ) { TEST_F( utglTF2ImportExport, bug_import_simple_skin ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf", aiProcess_ValidateDataStructure ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
aiProcess_ValidateDataStructure );
EXPECT_NE( nullptr, scene ); EXPECT_NE( nullptr, scene );
} }

View File

@ -384,6 +384,7 @@ int ProcessStandardArguments(
// -om --optimize-meshes // -om --optimize-meshes
// -db --debone // -db --debone
// -sbc --split-by-bone-count // -sbc --split-by-bone-count
// -gs --global-scale
// //
// -c<file> --config-file=<file> // -c<file> --config-file=<file>
@ -472,6 +473,9 @@ int ProcessStandardArguments(
else if (!strcmp(param, "-embtex") || ! strcmp(param, "--embed-textures")) { else if (!strcmp(param, "-embtex") || ! strcmp(param, "--embed-textures")) {
fill.ppFlags |= aiProcess_EmbedTextures; fill.ppFlags |= aiProcess_EmbedTextures;
} }
else if (!strcmp(param, "-gs") || ! strcmp(param, "--global-scale")) {
fill.ppFlags |= aiProcess_GlobalScale;
}
else if (! strncmp( param, "-c",2) || ! strncmp( param, "--config=",9)) { else if (! strncmp( param, "-c",2) || ! strncmp( param, "--config=",9)) {
const unsigned int ofs = (params[i][1] == '-' ? 9 : 2); const unsigned int ofs = (params[i][1] == '-' ? 9 : 2);