* Reverts the changes introduced by commit ad766cb
in February 2022.
Explanation why the old code was just fine is given in Q&A #5512.
* Added that missing ;
---------
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
pull/5561/head
parent
c05895f3c7
commit
47ef79672e
|
@ -185,9 +185,9 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) {
|
|||
tangent.x = (w.x * sy - v.x * ty) * dirCorrection;
|
||||
tangent.y = (w.y * sy - v.y * ty) * dirCorrection;
|
||||
tangent.z = (w.z * sy - v.z * ty) * dirCorrection;
|
||||
bitangent.x = (- w.x * sx + v.x * tx) * dirCorrection;
|
||||
bitangent.y = (- w.y * sx + v.y * tx) * dirCorrection;
|
||||
bitangent.z = (- w.z * sx + v.z * tx) * dirCorrection;
|
||||
bitangent.x = (w.x * sx - v.x * tx) * dirCorrection;
|
||||
bitangent.y = (w.y * sx - v.y * tx) * dirCorrection;
|
||||
bitangent.z = (w.z * sx - v.z * tx) * dirCorrection;
|
||||
|
||||
// store for every vertex of that face
|
||||
for (unsigned int b = 0; b < face.mNumIndices; ++b) {
|
||||
|
@ -195,7 +195,7 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) {
|
|||
|
||||
// project tangent and bitangent into the plane formed by the vertex' normal
|
||||
aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]);
|
||||
aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]) - localTangent * (bitangent * localTangent);
|
||||
aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]);
|
||||
localTangent.NormalizeSafe();
|
||||
localBitangent.NormalizeSafe();
|
||||
|
||||
|
|
Loading…
Reference in New Issue