- Bugfix: XFileImporter now throws an error if the file is ill-formatted and thus perceived as empty
- documented data structure updated - added WIN32 define to all project configurations to fix Win32Logger compilation error. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@14 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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@ -103,6 +103,10 @@ void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, I
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// and create the proper return structures out of it
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CreateDataRepresentationFromImport( pScene, parser.GetImportedData());
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// if nothing came from it, report it as error
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if( !pScene->mRootNode)
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throw new ImportErrorException( "XFile is ill-formatted - no content imported.");
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}
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// ------------------------------------------------------------------------------------------------
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@ -136,6 +140,7 @@ void XFileImporter::CreateDataRepresentationFromImport( aiScene* pScene, const X
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}
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// convert the root node's transformation to OGL coords
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if( pScene->mRootNode)
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ConvertToLHProcess::ConvertToOGL( pScene->mRootNode->mTransformation);
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// finally: create a dummy material if not material was imported
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@ -1,41 +1,52 @@
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<importedScene alias data alias Model?>
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<importedScene>
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<version 1.2 /> <smiley code=":-)" />
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<frame alias object>
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<node>
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<name/>
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<transformation matrix4x4 />
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<mesh id="1" />
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<mesh refid="0" />
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<mesh ... />
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<childframe alias childobject as type frame alias object />
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<childframe... />
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</frame>
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<childnode/>
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<childnode... />
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</node>
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<meshes>
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<mesh id="1">
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<meshheader with MatID, Vertexcount, Facecount, a.s.o. />
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<vertice>
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<vertex xyzw />
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<mesh id="0">
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<meshheader MatID, Vertexcount, Facecount, a.s.o. />
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<vertices>
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<vertex xyz />
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<vertex ... />
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</vertice>
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<texturecoords>
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</vertices>
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<texturecoords index="0">
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<texturecoord uv />
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<texturecoord ... />
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</texturcoords>
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<vertexcolors>
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</texturecoords>
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<texturecoords index="..." />
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<vertexcolors index="0">
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<color rgba />
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<color ... />
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</vertexcolors>
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<vertexcolors index="..." />
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<normals>
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<normal xyz />
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<normal ... />
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</normals>
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<tangents>
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<tangent xyz />
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<tangent ... />
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</tangents>
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<bitangents>
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<bitangent xyz />
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<bitangent ... />
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</tangents>
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<faces>
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<face p1, p2, p3 />
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<face numIndices="3" indices="p1, p2, p3" />
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<face ... />
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</faces>
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<bones>
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<bone>
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<name />
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<offset matrix4x4 />
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<weights>
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<weight v, w />
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<weight... />
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@ -48,7 +59,7 @@
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</meshes>
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<anims>
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<anim name="rudern" duration="4500" ticksPerSecond="50">
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<animbone name="bla">
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<animbone nameOfAnimatedNode="bla">
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<rotation>
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<rotkey time="0" rot="xyzw" />
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<rotkey time="100" rot="xyzw" />
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@ -65,7 +76,7 @@
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...
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<scaling>
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</animbone>
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<animbone name="blubb">
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<animbone nameOfAnimatedNode="blubb">
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...
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</animbone>
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</anim>
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@ -80,4 +91,10 @@
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</material>
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<material ... />
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</materials>
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</importedScene alias data alias model?>
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<textures>
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</texture width, height, formatHint>
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<data />
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</texture>
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<texture ... />
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</textures>
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</importedScene>
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@ -39,7 +39,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../../include"
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PreprocessorDefinitions="DEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS"
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PreprocessorDefinitions="DEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
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BasicRuntimeChecks="3"
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SmallerTypeCheck="true"
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RuntimeLibrary="1"
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@ -103,7 +103,7 @@
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="../../include"
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PreprocessorDefinitions="NDEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS"
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PreprocessorDefinitions="NDEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
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StringPooling="true"
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BufferSecurityCheck="false"
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EnableEnhancedInstructionSet="2"
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@ -165,7 +165,7 @@
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="../../include"
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PreprocessorDefinitions="NDEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS"
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PreprocessorDefinitions="NDEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
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StringPooling="true"
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BufferSecurityCheck="false"
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EnableEnhancedInstructionSet="2"
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@ -234,7 +234,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../../include"
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PreprocessorDefinitions="DEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS"
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PreprocessorDefinitions="DEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
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BasicRuntimeChecks="3"
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SmallerTypeCheck="true"
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RuntimeLibrary="1"
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