Fix non-ascii encoding in comments in FBXMaterial.cpp.
It looks like it was just saved with a wrong encoding, as these 0xB4 characters were in place of "'". Also converted tabs to spaces to match indent in the rest of the file.pull/1644/head
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13dba835a0
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47c422ea49
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@ -298,7 +298,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
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}
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if(Content) {
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//this field is ommited when the embedded texture is already loaded, let's ignore if it´s not found
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//this field is ommited when the embedded texture is already loaded, let's ignore if it's not found
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try {
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const Token& token = GetRequiredToken(*Content, 0);
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const char* data = token.begin();
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@ -323,7 +323,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
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::memcpy(content, data + 5, len);
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}
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} catch (runtime_error runtimeError) {
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//we don´t need the content data for contents that has already been loaded
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//we don't need the content data for contents that has already been loaded
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}
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}
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