Fix non-ascii encoding in comments in FBXMaterial.cpp.

It looks like it was just saved with a wrong encoding,
as these 0xB4 characters were in place of "'".

Also converted tabs to spaces to match indent in the rest of the file.
pull/1644/head
Tommy 2017-12-17 16:40:09 +01:00
parent 13dba835a0
commit 47c422ea49
1 changed files with 26 additions and 26 deletions

View File

@ -298,7 +298,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
} }
if(Content) { if(Content) {
//this field is ommited when the embedded texture is already loaded, let's ignore if it´s not found //this field is ommited when the embedded texture is already loaded, let's ignore if it's not found
try { try {
const Token& token = GetRequiredToken(*Content, 0); const Token& token = GetRequiredToken(*Content, 0);
const char* data = token.begin(); const char* data = token.begin();
@ -323,7 +323,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
::memcpy(content, data + 5, len); ::memcpy(content, data + 5, len);
} }
} catch (runtime_error runtimeError) { } catch (runtime_error runtimeError) {
//we don´t need the content data for contents that has already been loaded //we don't need the content data for contents that has already been loaded
} }
} }