diff --git a/Dockerfile b/Dockerfile index eb5715d0f..716e8b5d8 100644 --- a/Dockerfile +++ b/Dockerfile @@ -1,6 +1,6 @@ FROM ubuntu:22.04 -RUN apt-get update && apt-get install -y ninja-build \ +RUN apt-get update && apt-get install --no-install-recommends -y ninja-build \ git cmake build-essential software-properties-common RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update diff --git a/code/AssetLib/3MF/XmlSerializer.cpp b/code/AssetLib/3MF/XmlSerializer.cpp index 354ed19bb..fdc9f5a3d 100644 --- a/code/AssetLib/3MF/XmlSerializer.cpp +++ b/code/AssetLib/3MF/XmlSerializer.cpp @@ -57,8 +57,8 @@ static constexpr size_t ColRGBA_Len = 9; static constexpr size_t ColRGB_Len = 7; // format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1) -bool validateColorString(const char *color) { - const size_t len = strlen(color); +bool validateColorString(const std::string color) { + const size_t len = color.size(); if (ColRGBA_Len != len && ColRGB_Len != len) { return false; } @@ -157,8 +157,8 @@ aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) { return transformMatrix; } -bool parseColor(const char *color, aiColor4D &diffuse) { - if (nullptr == color) { +bool parseColor(const std::string &color, aiColor4D &diffuse) { + if (color.empty()) { return false; } @@ -178,7 +178,7 @@ bool parseColor(const char *color, aiColor4D &diffuse) { char b[3] = { color[5], color[6], '\0' }; diffuse.b = static_cast(strtol(b, nullptr, 16)) / ai_real(255.0); - const size_t len = strlen(color); + const size_t len = color.size(); if (ColRGB_Len == len) { return true; } diff --git a/code/AssetLib/AMF/AMFImporter.cpp b/code/AssetLib/AMF/AMFImporter.cpp index 7c0d3b4e9..42f9664be 100644 --- a/code/AssetLib/AMF/AMFImporter.cpp +++ b/code/AssetLib/AMF/AMFImporter.cpp @@ -178,28 +178,6 @@ bool AMFImporter::XML_SearchNode(const std::string &nodeName) { return nullptr != mXmlParser->findNode(nodeName); } -void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) { - size_t instr_len; - - pOutString.clear(); - instr_len = strlen(pInStr); - if (!instr_len) return; - - pOutString.reserve(instr_len * 3 / 2); - // check and correct floats in format ".x". Must be "x.y". - if (pInStr[0] == '.') pOutString.push_back('0'); - - pOutString.push_back(pInStr[0]); - for (size_t ci = 1; ci < instr_len; ci++) { - if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) { - pOutString.push_back('0'); - pOutString.push_back('.'); - } else { - pOutString.push_back(pInStr[ci]); - } - } -} - static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) { return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/')); } @@ -213,7 +191,10 @@ void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std uint8_t arr4[4], arr3[3]; // check input data - if (pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four."); + if (pInputBase64.size() % 4) { + throw DeadlyImportError("Base64-encoded data must have size multiply of four."); + } + // prepare output place pOutputData.clear(); pOutputData.reserve(pInputBase64.size() / 4 * 3); diff --git a/code/AssetLib/AMF/AMFImporter.hpp b/code/AssetLib/AMF/AMFImporter.hpp index 50be465ce..97e0a7118 100644 --- a/code/AssetLib/AMF/AMFImporter.hpp +++ b/code/AssetLib/AMF/AMFImporter.hpp @@ -168,7 +168,6 @@ public: AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX; void XML_CheckNode_MustHaveChildren(pugi::xml_node &node); bool XML_SearchNode(const std::string &nodeName); - void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString); AMFImporter(const AMFImporter &pScene) = delete; AMFImporter &operator=(const AMFImporter &pScene) = delete; diff --git a/code/AssetLib/AMF/AMFImporter_Node.hpp b/code/AssetLib/AMF/AMFImporter_Node.hpp index 21068a9ba..2b4f6717d 100644 --- a/code/AssetLib/AMF/AMFImporter_Node.hpp +++ b/code/AssetLib/AMF/AMFImporter_Node.hpp @@ -56,7 +56,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include -/// \class CAMFImporter_NodeElement /// Base class for elements of nodes. class AMFNodeElementBase { public: @@ -106,7 +105,6 @@ protected: } }; // class IAMFImporter_NodeElement -/// \struct CAMFImporter_NodeElement_Constellation /// A collection of objects or constellations with specific relative locations. struct AMFConstellation : public AMFNodeElementBase { /// Constructor. @@ -116,7 +114,6 @@ struct AMFConstellation : public AMFNodeElementBase { }; // struct CAMFImporter_NodeElement_Constellation -/// \struct CAMFImporter_NodeElement_Instance /// Part of constellation. struct AMFInstance : public AMFNodeElementBase { @@ -135,7 +132,6 @@ struct AMFInstance : public AMFNodeElementBase { AMFNodeElementBase(ENET_Instance, pParent) {} }; -/// \struct CAMFImporter_NodeElement_Metadata /// Structure that define metadata node. struct AMFMetadata : public AMFNodeElementBase { @@ -148,7 +144,6 @@ struct AMFMetadata : public AMFNodeElementBase { AMFNodeElementBase(ENET_Metadata, pParent) {} }; -/// \struct CAMFImporter_NodeElement_Root /// Structure that define root node. struct AMFRoot : public AMFNodeElementBase { @@ -161,7 +156,6 @@ struct AMFRoot : public AMFNodeElementBase { AMFNodeElementBase(ENET_Root, pParent) {} }; -/// \struct CAMFImporter_NodeElement_Color /// Structure that define object node. struct AMFColor : public AMFNodeElementBase { bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color. @@ -177,7 +171,6 @@ struct AMFColor : public AMFNodeElementBase { } }; -/// \struct CAMFImporter_NodeElement_Material /// Structure that define material node. struct AMFMaterial : public AMFNodeElementBase { @@ -187,7 +180,6 @@ struct AMFMaterial : public AMFNodeElementBase { AMFNodeElementBase(ENET_Material, pParent) {} }; -/// \struct CAMFImporter_NodeElement_Object /// Structure that define object node. struct AMFObject : public AMFNodeElementBase { @@ -206,7 +198,6 @@ struct AMFMesh : public AMFNodeElementBase { AMFNodeElementBase(ENET_Mesh, pParent) {} }; -/// \struct CAMFImporter_NodeElement_Vertex /// Structure that define vertex node. struct AMFVertex : public AMFNodeElementBase { /// Constructor. @@ -215,7 +206,6 @@ struct AMFVertex : public AMFNodeElementBase { AMFNodeElementBase(ENET_Vertex, pParent) {} }; -/// \struct CAMFImporter_NodeElement_Edge /// Structure that define edge node. struct AMFEdge : public AMFNodeElementBase { /// Constructor. @@ -224,7 +214,6 @@ struct AMFEdge : public AMFNodeElementBase { AMFNodeElementBase(ENET_Edge, pParent) {} }; -/// \struct CAMFImporter_NodeElement_Vertices /// Structure that define vertices node. struct AMFVertices : public AMFNodeElementBase { /// Constructor. @@ -233,7 +222,6 @@ struct AMFVertices : public AMFNodeElementBase { AMFNodeElementBase(ENET_Vertices, pParent) {} }; -/// \struct CAMFImporter_NodeElement_Volume /// Structure that define volume node. struct AMFVolume : public AMFNodeElementBase { std::string MaterialID; ///< Which material to use. @@ -245,7 +233,6 @@ struct AMFVolume : public AMFNodeElementBase { AMFNodeElementBase(ENET_Volume, pParent) {} }; -/// \struct CAMFImporter_NodeElement_Coordinates /// Structure that define coordinates node. struct AMFCoordinates : public AMFNodeElementBase { aiVector3D Coordinate; ///< Coordinate. @@ -256,7 +243,6 @@ struct AMFCoordinates : public AMFNodeElementBase { AMFNodeElementBase(ENET_Coordinates, pParent) {} }; -/// \struct CAMFImporter_NodeElement_TexMap /// Structure that define texture coordinates node. struct AMFTexMap : public AMFNodeElementBase { aiVector3D TextureCoordinate[3]; ///< Texture coordinates. @@ -273,7 +259,6 @@ struct AMFTexMap : public AMFNodeElementBase { } }; -/// \struct CAMFImporter_NodeElement_Triangle /// Structure that define triangle node. struct AMFTriangle : public AMFNodeElementBase { size_t V[3]; ///< Triangle vertices. diff --git a/code/AssetLib/AMF/AMFImporter_Postprocess.cpp b/code/AssetLib/AMF/AMFImporter_Postprocess.cpp index 969c64bd2..bc6fb42a8 100644 --- a/code/AssetLib/AMF/AMFImporter_Postprocess.cpp +++ b/code/AssetLib/AMF/AMFImporter_Postprocess.cpp @@ -224,7 +224,8 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string & } // Create format hint. - strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string. + constexpr char templateColor[] = "rgba0000"; + memcpy(converted_texture.FormatHint, templateColor, 8); if (!r.empty()) converted_texture.FormatHint[4] = '8'; if (!g.empty()) converted_texture.FormatHint[5] = '8'; if (!b.empty()) converted_texture.FormatHint[6] = '8'; @@ -867,7 +868,7 @@ nl_clean_loop: pScene->mTextures[idx]->mHeight = static_cast(tex_convd.Height); pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data; // texture format description. - strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint); + strncpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint, HINTMAXTEXTURELEN); idx++; } // for(const SPP_Texture& tex_convd: mTexture_Converted) diff --git a/code/AssetLib/ASE/ASELoader.cpp b/code/AssetLib/ASE/ASELoader.cpp index 7e411fc03..c5f2eba32 100644 --- a/code/AssetLib/ASE/ASELoader.cpp +++ b/code/AssetLib/ASE/ASELoader.cpp @@ -124,7 +124,7 @@ void ASEImporter::InternReadFile(const std::string &pFile, // Allocate storage and copy the contents of the file to a memory buffer std::vector mBuffer2; TextFileToBuffer(file.get(), mBuffer2); - + const size_t fileSize = mBuffer2.size(); this->mBuffer = &mBuffer2[0]; this->pcScene = pScene; @@ -146,7 +146,7 @@ void ASEImporter::InternReadFile(const std::string &pFile, }; // Construct an ASE parser and parse the file - ASE::Parser parser(mBuffer, defaultFormat); + ASE::Parser parser(mBuffer, fileSize, defaultFormat); mParser = &parser; mParser->Parse(); @@ -446,10 +446,9 @@ void ASEImporter::BuildLights() { } // ------------------------------------------------------------------------------------------------ -void ASEImporter::AddNodes(const std::vector &nodes, - aiNode *pcParent, const char *szName) { +void ASEImporter::AddNodes(const std::vector &nodes, aiNode *pcParent, const std::string &name) { aiMatrix4x4 m; - AddNodes(nodes, pcParent, szName, m); + AddNodes(nodes, pcParent, name, m); } // ------------------------------------------------------------------------------------------------ @@ -506,10 +505,9 @@ void ASEImporter::AddMeshes(const ASE::BaseNode *snode, aiNode *node) { // ------------------------------------------------------------------------------------------------ // Add child nodes to a given parent node -void ASEImporter::AddNodes(const std::vector &nodes, - aiNode *pcParent, const char *szName, +void ASEImporter::AddNodes(const std::vector &nodes, aiNode *pcParent, const std::string &name, const aiMatrix4x4 &mat) { - const size_t len = szName ? ::strlen(szName) : 0; + const size_t len = name.size(); ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS); // Receives child nodes for the pcParent node @@ -519,16 +517,18 @@ void ASEImporter::AddNodes(const std::vector &nodes, // which has *us* as parent. for (std::vector::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) { const BaseNode *snode = *it; - if (szName) { - if (len != snode->mParent.length() || ::strcmp(szName, snode->mParent.c_str())) + if (!name.empty()) { + if (len != snode->mParent.length() || name != snode->mParent.c_str()) { continue; - } else if (snode->mParent.length()) + } + } else if (snode->mParent.length()) { continue; + } (*it)->mProcessed = true; // Allocate a new node and add it to the output data structure - apcNodes.push_back(new aiNode()); + apcNodes.push_back(new aiNode); aiNode *node = apcNodes.back(); node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node")); @@ -541,7 +541,7 @@ void ASEImporter::AddNodes(const std::vector &nodes, // Add sub nodes - prevent stack overflow due to recursive parenting if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) { - AddNodes(nodes, node, node->mName.data, snode->mTransform); + AddNodes(nodes, node, node->mName.C_Str(), snode->mTransform); } // Further processing depends on the type of the node @@ -619,7 +619,8 @@ void ASEImporter::BuildNodes(std::vector &nodes) { } // add all nodes - AddNodes(nodes, ch, nullptr); + static const std::string none = ""; + AddNodes(nodes, ch, none); // now iterate through al nodes and find those that have not yet // been added to the nodegraph (= their parent could not be recognized) diff --git a/code/AssetLib/ASE/ASELoader.h b/code/AssetLib/ASE/ASELoader.h index 5654fa630..99d5119ed 100644 --- a/code/AssetLib/ASE/ASELoader.h +++ b/code/AssetLib/ASE/ASELoader.h @@ -153,13 +153,13 @@ private: * \param matrix Current transform */ void AddNodes(const std::vector& nodes, - aiNode* pcParent,const char* szName); + aiNode* pcParent, const std::string &name); void AddNodes(const std::vector& nodes, - aiNode* pcParent,const char* szName, + aiNode* pcParent, const std::string &name, const aiMatrix4x4& matrix); - void AddMeshes(const ASE::BaseNode* snode,aiNode* node); + void AddMeshes(const ASE::BaseNode* snode, aiNode* node); // ------------------------------------------------------------------- /** Generate a default material and add it to the parser's list @@ -188,5 +188,4 @@ protected: } // end of namespace Assimp - #endif // AI_3DSIMPORTER_H_INC diff --git a/code/AssetLib/ASE/ASEParser.cpp b/code/AssetLib/ASE/ASEParser.cpp index 067cce1a5..9114d72ca 100644 --- a/code/AssetLib/ASE/ASEParser.cpp +++ b/code/AssetLib/ASE/ASEParser.cpp @@ -66,23 +66,24 @@ using namespace Assimp::ASE; // Handle a "top-level" section in the file. EOF is no error in this case. #define AI_ASE_HANDLE_TOP_LEVEL_SECTION() \ - else if ('{' == *filePtr) iDepth++; \ - else if ('}' == *filePtr) { \ + else if ('{' == *mFilePtr) \ + ++iDepth; \ + else if ('}' == *mFilePtr) { \ if (0 == --iDepth) { \ - ++filePtr; \ + ++mFilePtr; \ SkipToNextToken(); \ return; \ } \ } \ - if ('\0' == *filePtr) { \ + if ('\0' == *mFilePtr) { \ return; \ } \ - if (IsLineEnd(*filePtr) && !bLastWasEndLine) { \ + if (IsLineEnd(*mFilePtr) && !bLastWasEndLine) {\ ++iLineNumber; \ bLastWasEndLine = true; \ } else \ bLastWasEndLine = false; \ - ++filePtr; + ++mFilePtr; // ------------------------------------------------------------------------------------------------ // Handle a nested section in the file. EOF is an error in this case @@ -90,32 +91,32 @@ using namespace Assimp::ASE; // @param msg Full name of the section (including the asterisk) #define AI_ASE_HANDLE_SECTION(level, msg) \ - if ('{' == *filePtr) \ + if ('{' == *mFilePtr) \ iDepth++; \ - else if ('}' == *filePtr) { \ + else if ('}' == *mFilePtr) { \ if (0 == --iDepth) { \ - ++filePtr; \ + ++mFilePtr; \ SkipToNextToken(); \ return; \ } \ - } else if ('\0' == *filePtr) { \ + } else if ('\0' == *mFilePtr) { \ LogError("Encountered unexpected EOL while parsing a " msg \ " chunk (Level " level ")"); \ } \ - if (IsLineEnd(*filePtr) && !bLastWasEndLine) { \ + if (IsLineEnd(*mFilePtr) && !bLastWasEndLine) { \ ++iLineNumber; \ bLastWasEndLine = true; \ } else \ bLastWasEndLine = false; \ - ++filePtr; + ++mFilePtr; // ------------------------------------------------------------------------------------------------ -Parser::Parser(const char *szFile, unsigned int fileFormatDefault) : - filePtr(nullptr), mEnd (nullptr) { - ai_assert(nullptr != szFile); +Parser::Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault) : + mFilePtr(nullptr), mEnd (nullptr) { + ai_assert(file != nullptr); - filePtr = szFile; - mEnd = filePtr + std::strlen(filePtr); + mFilePtr = file; + mEnd = mFilePtr + fileLen; iFileFormat = fileFormatDefault; // make sure that the color values are invalid @@ -179,9 +180,9 @@ AI_WONT_RETURN void Parser::LogError(const char *szWarn) { // ------------------------------------------------------------------------------------------------ bool Parser::SkipToNextToken() { while (true) { - char me = *filePtr; + char me = *mFilePtr; - if (filePtr == mEnd) { + if (mFilePtr == mEnd) { return false; } @@ -198,7 +199,7 @@ bool Parser::SkipToNextToken() { return false; } - ++filePtr; + ++mFilePtr; } } @@ -207,22 +208,22 @@ bool Parser::SkipSection() { // must handle subsections ... int iCnt = 0; while (true) { - if ('}' == *filePtr) { + if ('}' == *mFilePtr) { --iCnt; if (0 == iCnt) { // go to the next valid token ... - ++filePtr; + ++mFilePtr; SkipToNextToken(); return true; } - } else if ('{' == *filePtr) { + } else if ('{' == *mFilePtr) { ++iCnt; - } else if ('\0' == *filePtr) { + } else if ('\0' == *mFilePtr) { LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]"); return false; - } else if (IsLineEnd(*filePtr)) + } else if (IsLineEnd(*mFilePtr)) ++iLineNumber; - ++filePtr; + ++mFilePtr; } } @@ -230,11 +231,11 @@ bool Parser::SkipSection() { void Parser::Parse() { AI_ASE_PARSER_INIT(); while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Version should be 200. Validate this ... - if (TokenMatch(filePtr, "3DSMAX_ASCIIEXPORT", 18)) { + if (TokenMatch(mFilePtr, "3DSMAX_ASCIIEXPORT", 18)) { unsigned int fmt; ParseLV4MeshLong(fmt); @@ -255,23 +256,23 @@ void Parser::Parse() { continue; } // main scene information - if (TokenMatch(filePtr, "SCENE", 5)) { + if (TokenMatch(mFilePtr, "SCENE", 5)) { ParseLV1SceneBlock(); continue; } // "group" - no implementation yet, in facte // we're just ignoring them for the moment - if (TokenMatch(filePtr, "GROUP", 5)) { + if (TokenMatch(mFilePtr, "GROUP", 5)) { Parse(); continue; } // material list - if (TokenMatch(filePtr, "MATERIAL_LIST", 13)) { + if (TokenMatch(mFilePtr, "MATERIAL_LIST", 13)) { ParseLV1MaterialListBlock(); continue; } // geometric object (mesh) - if (TokenMatch(filePtr, "GEOMOBJECT", 10)) + if (TokenMatch(mFilePtr, "GEOMOBJECT", 10)) { m_vMeshes.emplace_back("UNNAMED"); @@ -279,7 +280,7 @@ void Parser::Parse() { continue; } // helper object = dummy in the hierarchy - if (TokenMatch(filePtr, "HELPEROBJECT", 12)) + if (TokenMatch(mFilePtr, "HELPEROBJECT", 12)) { m_vDummies.emplace_back(); @@ -287,7 +288,7 @@ void Parser::Parse() { continue; } // light object - if (TokenMatch(filePtr, "LIGHTOBJECT", 11)) + if (TokenMatch(mFilePtr, "LIGHTOBJECT", 11)) { m_vLights.emplace_back("UNNAMED"); @@ -295,20 +296,20 @@ void Parser::Parse() { continue; } // camera object - if (TokenMatch(filePtr, "CAMERAOBJECT", 12)) { + if (TokenMatch(mFilePtr, "CAMERAOBJECT", 12)) { m_vCameras.emplace_back("UNNAMED"); ParseLV1ObjectBlock(m_vCameras.back()); continue; } // comment - print it on the console - if (TokenMatch(filePtr, "COMMENT", 7)) { + if (TokenMatch(mFilePtr, "COMMENT", 7)) { std::string out = ""; ParseString(out, "*COMMENT"); LogInfo(("Comment: " + out).c_str()); continue; } // ASC bone weights - if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr, "MESH_SOFTSKINVERTS", 18)) { + if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(mFilePtr, "MESH_SOFTSKINVERTS", 18)) { ParseLV1SoftSkinBlock(); } } @@ -340,25 +341,25 @@ void Parser::ParseLV1SoftSkinBlock() { */ // ************************************************************** while (true) { - if (*filePtr == '}') { - ++filePtr; + if (*mFilePtr == '}') { + ++mFilePtr; return; - } else if (*filePtr == '\0') + } else if (*mFilePtr == '\0') return; - else if (*filePtr == '{') - ++filePtr; + else if (*mFilePtr == '{') + ++mFilePtr; else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr)) { ASE::Mesh *curMesh = nullptr; unsigned int numVerts = 0; - const char *sz = filePtr; - while (!IsSpaceOrNewLine(*filePtr)) { - ++filePtr; + const char *sz = mFilePtr; + while (!IsSpaceOrNewLine(*mFilePtr)) { + ++mFilePtr; } - const unsigned int diff = (unsigned int)(filePtr - sz); + const unsigned int diff = (unsigned int)(mFilePtr - sz); if (diff) { std::string name = std::string(sz, diff); for (std::vector::iterator it = m_vMeshes.begin(); @@ -374,24 +375,24 @@ void Parser::ParseLV1SoftSkinBlock() { // Skip the mesh data - until we find a new mesh // or the end of the *MESH_SOFTSKINVERTS section while (true) { - SkipSpacesAndLineEnd(&filePtr, mEnd); - if (*filePtr == '}') { - ++filePtr; + SkipSpacesAndLineEnd(&mFilePtr, mEnd); + if (*mFilePtr == '}') { + ++mFilePtr; return; - } else if (!IsNumeric(*filePtr)) + } else if (!IsNumeric(*mFilePtr)) break; - SkipLine(&filePtr, mEnd); + SkipLine(&mFilePtr, mEnd); } } else { - SkipSpacesAndLineEnd(&filePtr, mEnd); + SkipSpacesAndLineEnd(&mFilePtr, mEnd); ParseLV4MeshLong(numVerts); // Reserve enough storage curMesh->mBoneVertices.reserve(numVerts); for (unsigned int i = 0; i < numVerts; ++i) { - SkipSpacesAndLineEnd(&filePtr, mEnd); + SkipSpacesAndLineEnd(&mFilePtr, mEnd); unsigned int numWeights; ParseLV4MeshLong(numWeights); @@ -430,10 +431,10 @@ void Parser::ParseLV1SoftSkinBlock() { } } } - if (*filePtr == '\0') + if (*mFilePtr == '\0') return; - ++filePtr; - SkipSpacesAndLineEnd(&filePtr, mEnd); + ++mFilePtr; + SkipSpacesAndLineEnd(&mFilePtr, mEnd); } } @@ -441,35 +442,35 @@ void Parser::ParseLV1SoftSkinBlock() { void Parser::ParseLV1SceneBlock() { AI_ASE_PARSER_INIT(); while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (TokenMatch(filePtr, "SCENE_BACKGROUND_STATIC", 23)) + if ('*' == *mFilePtr) { + ++mFilePtr; + if (TokenMatch(mFilePtr, "SCENE_BACKGROUND_STATIC", 23)) { // parse a color triple and assume it is really the bg color ParseLV4MeshFloatTriple(&m_clrBackground.r); continue; } - if (TokenMatch(filePtr, "SCENE_AMBIENT_STATIC", 20)) + if (TokenMatch(mFilePtr, "SCENE_AMBIENT_STATIC", 20)) { // parse a color triple and assume it is really the bg color ParseLV4MeshFloatTriple(&m_clrAmbient.r); continue; } - if (TokenMatch(filePtr, "SCENE_FIRSTFRAME", 16)) { + if (TokenMatch(mFilePtr, "SCENE_FIRSTFRAME", 16)) { ParseLV4MeshLong(iFirstFrame); continue; } - if (TokenMatch(filePtr, "SCENE_LASTFRAME", 15)) { + if (TokenMatch(mFilePtr, "SCENE_LASTFRAME", 15)) { ParseLV4MeshLong(iLastFrame); continue; } - if (TokenMatch(filePtr, "SCENE_FRAMESPEED", 16)) { + if (TokenMatch(mFilePtr, "SCENE_FRAMESPEED", 16)) { ParseLV4MeshLong(iFrameSpeed); continue; } - if (TokenMatch(filePtr, "SCENE_TICKSPERFRAME", 19)) { + if (TokenMatch(mFilePtr, "SCENE_TICKSPERFRAME", 19)) { ParseLV4MeshLong(iTicksPerFrame); continue; } @@ -485,9 +486,9 @@ void Parser::ParseLV1MaterialListBlock() { unsigned int iMaterialCount = 0; unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size(); while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (TokenMatch(filePtr, "MATERIAL_COUNT", 14)) { + if ('*' == *mFilePtr) { + ++mFilePtr; + if (TokenMatch(mFilePtr, "MATERIAL_COUNT", 14)) { ParseLV4MeshLong(iMaterialCount); if (UINT_MAX - iOldMaterialCount < iMaterialCount) { @@ -499,7 +500,7 @@ void Parser::ParseLV1MaterialListBlock() { m_vMaterials.resize(iOldMaterialCount + iMaterialCount, Material("INVALID")); continue; } - if (TokenMatch(filePtr, "MATERIAL", 8)) { + if (TokenMatch(mFilePtr, "MATERIAL", 8)) { // ensure we have at least one material allocated if (iMaterialCount == 0) { LogWarning("*MATERIAL_COUNT unspecified or 0"); @@ -524,7 +525,7 @@ void Parser::ParseLV1MaterialListBlock() { if( iDepth == 1 ){ // CRUDE HACK: support missing brace after "Ascii Scene Exporter v2.51" LogWarning("Missing closing brace in material list"); - --filePtr; + --mFilePtr; return; } } @@ -538,37 +539,37 @@ void Parser::ParseLV2MaterialBlock(ASE::Material &mat) { unsigned int iNumSubMaterials = 0; while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (TokenMatch(filePtr, "MATERIAL_NAME", 13)) { + if ('*' == *mFilePtr) { + ++mFilePtr; + if (TokenMatch(mFilePtr, "MATERIAL_NAME", 13)) { if (!ParseString(mat.mName, "*MATERIAL_NAME")) SkipToNextToken(); continue; } // ambient material color - if (TokenMatch(filePtr, "MATERIAL_AMBIENT", 16)) { + if (TokenMatch(mFilePtr, "MATERIAL_AMBIENT", 16)) { ParseLV4MeshFloatTriple(&mat.mAmbient.r); continue; } // diffuse material color - if (TokenMatch(filePtr, "MATERIAL_DIFFUSE", 16)) { + if (TokenMatch(mFilePtr, "MATERIAL_DIFFUSE", 16)) { ParseLV4MeshFloatTriple(&mat.mDiffuse.r); continue; } // specular material color - if (TokenMatch(filePtr, "MATERIAL_SPECULAR", 17)) { + if (TokenMatch(mFilePtr, "MATERIAL_SPECULAR", 17)) { ParseLV4MeshFloatTriple(&mat.mSpecular.r); continue; } // material shading type - if (TokenMatch(filePtr, "MATERIAL_SHADING", 16)) { - if (TokenMatch(filePtr, "Blinn", 5)) { + if (TokenMatch(mFilePtr, "MATERIAL_SHADING", 16)) { + if (TokenMatch(mFilePtr, "Blinn", 5)) { mat.mShading = Discreet3DS::Blinn; - } else if (TokenMatch(filePtr, "Phong", 5)) { + } else if (TokenMatch(mFilePtr, "Phong", 5)) { mat.mShading = Discreet3DS::Phong; - } else if (TokenMatch(filePtr, "Flat", 4)) { + } else if (TokenMatch(mFilePtr, "Flat", 4)) { mat.mShading = Discreet3DS::Flat; - } else if (TokenMatch(filePtr, "Wire", 4)) { + } else if (TokenMatch(mFilePtr, "Wire", 4)) { mat.mShading = Discreet3DS::Wire; } else { // assume gouraud shading @@ -578,13 +579,13 @@ void Parser::ParseLV2MaterialBlock(ASE::Material &mat) { continue; } // material transparency - if (TokenMatch(filePtr, "MATERIAL_TRANSPARENCY", 21)) { + if (TokenMatch(mFilePtr, "MATERIAL_TRANSPARENCY", 21)) { ParseLV4MeshReal(mat.mTransparency); mat.mTransparency = ai_real(1.0) - mat.mTransparency; continue; } // material self illumination - if (TokenMatch(filePtr, "MATERIAL_SELFILLUM", 18)) { + if (TokenMatch(mFilePtr, "MATERIAL_SELFILLUM", 18)) { ai_real f = 0.0; ParseLV4MeshReal(f); @@ -594,71 +595,71 @@ void Parser::ParseLV2MaterialBlock(ASE::Material &mat) { continue; } // material shininess - if (TokenMatch(filePtr, "MATERIAL_SHINE", 14)) { + if (TokenMatch(mFilePtr, "MATERIAL_SHINE", 14)) { ParseLV4MeshReal(mat.mSpecularExponent); mat.mSpecularExponent *= 15; continue; } // two-sided material - if (TokenMatch(filePtr, "MATERIAL_TWOSIDED", 17)) { + if (TokenMatch(mFilePtr, "MATERIAL_TWOSIDED", 17)) { mat.mTwoSided = true; continue; } // material shininess strength - if (TokenMatch(filePtr, "MATERIAL_SHINESTRENGTH", 22)) { + if (TokenMatch(mFilePtr, "MATERIAL_SHINESTRENGTH", 22)) { ParseLV4MeshReal(mat.mShininessStrength); continue; } // diffuse color map - if (TokenMatch(filePtr, "MAP_DIFFUSE", 11)) { + if (TokenMatch(mFilePtr, "MAP_DIFFUSE", 11)) { // parse the texture block ParseLV3MapBlock(mat.sTexDiffuse); continue; } // ambient color map - if (TokenMatch(filePtr, "MAP_AMBIENT", 11)) { + if (TokenMatch(mFilePtr, "MAP_AMBIENT", 11)) { // parse the texture block ParseLV3MapBlock(mat.sTexAmbient); continue; } // specular color map - if (TokenMatch(filePtr, "MAP_SPECULAR", 12)) { + if (TokenMatch(mFilePtr, "MAP_SPECULAR", 12)) { // parse the texture block ParseLV3MapBlock(mat.sTexSpecular); continue; } // opacity map - if (TokenMatch(filePtr, "MAP_OPACITY", 11)) { + if (TokenMatch(mFilePtr, "MAP_OPACITY", 11)) { // parse the texture block ParseLV3MapBlock(mat.sTexOpacity); continue; } // emissive map - if (TokenMatch(filePtr, "MAP_SELFILLUM", 13)) { + if (TokenMatch(mFilePtr, "MAP_SELFILLUM", 13)) { // parse the texture block ParseLV3MapBlock(mat.sTexEmissive); continue; } // bump map - if (TokenMatch(filePtr, "MAP_BUMP", 8)) { + if (TokenMatch(mFilePtr, "MAP_BUMP", 8)) { // parse the texture block ParseLV3MapBlock(mat.sTexBump); } // specular/shininess map - if (TokenMatch(filePtr, "MAP_SHINESTRENGTH", 17)) { + if (TokenMatch(mFilePtr, "MAP_SHINESTRENGTH", 17)) { // parse the texture block ParseLV3MapBlock(mat.sTexShininess); continue; } // number of submaterials - if (TokenMatch(filePtr, "NUMSUBMTLS", 10)) { + if (TokenMatch(mFilePtr, "NUMSUBMTLS", 10)) { ParseLV4MeshLong(iNumSubMaterials); // allocate enough storage mat.avSubMaterials.resize(iNumSubMaterials, Material("INVALID SUBMATERIAL")); } // submaterial chunks - if (TokenMatch(filePtr, "SUBMATERIAL", 11)) { + if (TokenMatch(mFilePtr, "SUBMATERIAL", 11)) { // ensure we have at least one material allocated if (iNumSubMaterials == 0) { LogWarning("*NUMSUBMTLS unspecified or 0"); @@ -701,10 +702,10 @@ void Parser::ParseLV3MapBlock(Texture &map) { bool parsePath = true; std::string temp; while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // type of map - if (TokenMatch(filePtr, "MAP_CLASS", 9)) { + if (TokenMatch(mFilePtr, "MAP_CLASS", 9)) { temp.clear(); if (!ParseString(temp, "*MAP_CLASS")) SkipToNextToken(); @@ -715,7 +716,7 @@ void Parser::ParseLV3MapBlock(Texture &map) { continue; } // path to the texture - if (parsePath && TokenMatch(filePtr, "BITMAP", 6)) { + if (parsePath && TokenMatch(mFilePtr, "BITMAP", 6)) { if (!ParseString(map.mMapName, "*BITMAP")) SkipToNextToken(); @@ -729,32 +730,32 @@ void Parser::ParseLV3MapBlock(Texture &map) { continue; } // offset on the u axis - if (TokenMatch(filePtr, "UVW_U_OFFSET", 12)) { + if (TokenMatch(mFilePtr, "UVW_U_OFFSET", 12)) { ParseLV4MeshReal(map.mOffsetU); continue; } // offset on the v axis - if (TokenMatch(filePtr, "UVW_V_OFFSET", 12)) { + if (TokenMatch(mFilePtr, "UVW_V_OFFSET", 12)) { ParseLV4MeshReal(map.mOffsetV); continue; } // tiling on the u axis - if (TokenMatch(filePtr, "UVW_U_TILING", 12)) { + if (TokenMatch(mFilePtr, "UVW_U_TILING", 12)) { ParseLV4MeshReal(map.mScaleU); continue; } // tiling on the v axis - if (TokenMatch(filePtr, "UVW_V_TILING", 12)) { + if (TokenMatch(mFilePtr, "UVW_V_TILING", 12)) { ParseLV4MeshReal(map.mScaleV); continue; } // rotation around the z-axis - if (TokenMatch(filePtr, "UVW_ANGLE", 9)) { + if (TokenMatch(mFilePtr, "UVW_ANGLE", 9)) { ParseLV4MeshReal(map.mRotation); continue; } // map blending factor - if (TokenMatch(filePtr, "MAP_AMOUNT", 10)) { + if (TokenMatch(mFilePtr, "MAP_AMOUNT", 10)) { ParseLV4MeshReal(map.mTextureBlend); continue; } @@ -766,14 +767,14 @@ void Parser::ParseLV3MapBlock(Texture &map) { // ------------------------------------------------------------------------------------------------ bool Parser::ParseString(std::string &out, const char *szName) { char szBuffer[1024]; - if (!SkipSpaces(&filePtr, mEnd)) { + if (!SkipSpaces(&mFilePtr, mEnd)) { ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL", szName); LogWarning(szBuffer); return false; } // there must be '"' - if ('\"' != *filePtr) { + if ('\"' != *mFilePtr) { ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected " "to be enclosed in double quotation marks", @@ -781,8 +782,8 @@ bool Parser::ParseString(std::string &out, const char *szName) { LogWarning(szBuffer); return false; } - ++filePtr; - const char *sz = filePtr; + ++mFilePtr; + const char *sz = mFilePtr; while (true) { if ('\"' == *sz) break; @@ -796,8 +797,8 @@ bool Parser::ParseString(std::string &out, const char *szName) { } sz++; } - out = std::string(filePtr, (uintptr_t)sz - (uintptr_t)filePtr); - filePtr = sz + 1; + out = std::string(mFilePtr, (uintptr_t)sz - (uintptr_t)mFilePtr); + mFilePtr = sz + 1; return true; } @@ -805,48 +806,48 @@ bool Parser::ParseString(std::string &out, const char *szName) { void Parser::ParseLV1ObjectBlock(ASE::BaseNode &node) { AI_ASE_PARSER_INIT(); while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // first process common tokens such as node name and transform // name of the mesh/node - if (TokenMatch(filePtr, "NODE_NAME", 9)) { + if (TokenMatch(mFilePtr, "NODE_NAME", 9)) { if (!ParseString(node.mName, "*NODE_NAME")) SkipToNextToken(); continue; } // name of the parent of the node - if (TokenMatch(filePtr, "NODE_PARENT", 11)) { + if (TokenMatch(mFilePtr, "NODE_PARENT", 11)) { if (!ParseString(node.mParent, "*NODE_PARENT")) SkipToNextToken(); continue; } // transformation matrix of the node - if (TokenMatch(filePtr, "NODE_TM", 7)) { + if (TokenMatch(mFilePtr, "NODE_TM", 7)) { ParseLV2NodeTransformBlock(node); continue; } // animation data of the node - if (TokenMatch(filePtr, "TM_ANIMATION", 12)) { + if (TokenMatch(mFilePtr, "TM_ANIMATION", 12)) { ParseLV2AnimationBlock(node); continue; } if (node.mType == BaseNode::Light) { // light settings - if (TokenMatch(filePtr, "LIGHT_SETTINGS", 14)) { + if (TokenMatch(mFilePtr, "LIGHT_SETTINGS", 14)) { ParseLV2LightSettingsBlock((ASE::Light &)node); continue; } // type of the light source - if (TokenMatch(filePtr, "LIGHT_TYPE", 10)) { - if (!ASSIMP_strincmp("omni", filePtr, 4)) { + if (TokenMatch(mFilePtr, "LIGHT_TYPE", 10)) { + if (!ASSIMP_strincmp("omni", mFilePtr, 4)) { ((ASE::Light &)node).mLightType = ASE::Light::OMNI; - } else if (!ASSIMP_strincmp("target", filePtr, 6)) { + } else if (!ASSIMP_strincmp("target", mFilePtr, 6)) { ((ASE::Light &)node).mLightType = ASE::Light::TARGET; - } else if (!ASSIMP_strincmp("free", filePtr, 4)) { + } else if (!ASSIMP_strincmp("free", mFilePtr, 4)) { ((ASE::Light &)node).mLightType = ASE::Light::FREE; - } else if (!ASSIMP_strincmp("directional", filePtr, 11)) { + } else if (!ASSIMP_strincmp("directional", mFilePtr, 11)) { ((ASE::Light &)node).mLightType = ASE::Light::DIRECTIONAL; } else { LogWarning("Unknown kind of light source"); @@ -855,13 +856,13 @@ void Parser::ParseLV1ObjectBlock(ASE::BaseNode &node) { } } else if (node.mType == BaseNode::Camera) { // Camera settings - if (TokenMatch(filePtr, "CAMERA_SETTINGS", 15)) { + if (TokenMatch(mFilePtr, "CAMERA_SETTINGS", 15)) { ParseLV2CameraSettingsBlock((ASE::Camera &)node); continue; - } else if (TokenMatch(filePtr, "CAMERA_TYPE", 11)) { - if (!ASSIMP_strincmp("target", filePtr, 6)) { + } else if (TokenMatch(mFilePtr, "CAMERA_TYPE", 11)) { + if (!ASSIMP_strincmp("target", mFilePtr, 6)) { ((ASE::Camera &)node).mCameraType = ASE::Camera::TARGET; - } else if (!ASSIMP_strincmp("free", filePtr, 4)) { + } else if (!ASSIMP_strincmp("free", mFilePtr, 4)) { ((ASE::Camera &)node).mCameraType = ASE::Camera::FREE; } else { LogWarning("Unknown kind of camera"); @@ -871,13 +872,13 @@ void Parser::ParseLV1ObjectBlock(ASE::BaseNode &node) { } else if (node.mType == BaseNode::Mesh) { // mesh data // FIX: Older files use MESH_SOFTSKIN - if (TokenMatch(filePtr, "MESH", 4) || - TokenMatch(filePtr, "MESH_SOFTSKIN", 13)) { + if (TokenMatch(mFilePtr, "MESH", 4) || + TokenMatch(mFilePtr, "MESH_SOFTSKIN", 13)) { ParseLV2MeshBlock((ASE::Mesh &)node); continue; } // mesh material index - if (TokenMatch(filePtr, "MATERIAL_REF", 12)) { + if (TokenMatch(mFilePtr, "MATERIAL_REF", 12)) { ParseLV4MeshLong(((ASE::Mesh &)node).iMaterialIndex); continue; } @@ -893,15 +894,15 @@ void Parser::ParseLV2CameraSettingsBlock(ASE::Camera &camera) { while (true) { if ('*' == *filePtr) { ++filePtr; - if (TokenMatch(filePtr, "CAMERA_NEAR", 11)) { + if (TokenMatch(mFilePtr, "CAMERA_NEAR", 11)) { ParseLV4MeshReal(camera.mNear); continue; } - if (TokenMatch(filePtr, "CAMERA_FAR", 10)) { + if (TokenMatch(mFilePtr, "CAMERA_FAR", 10)) { ParseLV4MeshReal(camera.mFar); continue; } - if (TokenMatch(filePtr, "CAMERA_FOV", 10)) { + if (TokenMatch(mFilePtr, "CAMERA_FOV", 10)) { ParseLV4MeshReal(camera.mFOV); continue; } @@ -914,21 +915,21 @@ void Parser::ParseLV2CameraSettingsBlock(ASE::Camera &camera) { void Parser::ParseLV2LightSettingsBlock(ASE::Light &light) { AI_ASE_PARSER_INIT(); while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (TokenMatch(filePtr, "LIGHT_COLOR", 11)) { + if ('*' == *mFilePtr) { + ++mFilePtr; + if (TokenMatch(mFilePtr, "LIGHT_COLOR", 11)) { ParseLV4MeshFloatTriple(&light.mColor.r); continue; } - if (TokenMatch(filePtr, "LIGHT_INTENS", 12)) { + if (TokenMatch(mFilePtr, "LIGHT_INTENS", 12)) { ParseLV4MeshReal(light.mIntensity); continue; } - if (TokenMatch(filePtr, "LIGHT_HOTSPOT", 13)) { + if (TokenMatch(mFilePtr, "LIGHT_HOTSPOT", 13)) { ParseLV4MeshReal(light.mAngle); continue; } - if (TokenMatch(filePtr, "LIGHT_FALLOFF", 13)) { + if (TokenMatch(mFilePtr, "LIGHT_FALLOFF", 13)) { ParseLV4MeshReal(light.mFalloff); continue; } @@ -943,9 +944,9 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode &mesh) { ASE::Animation *anim = &mesh.mAnim; while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (TokenMatch(filePtr, "NODE_NAME", 9)) { + if ('*' == *mFilePtr) { + ++mFilePtr; + if (TokenMatch(mFilePtr, "NODE_NAME", 9)) { std::string temp; if (!ParseString(temp, "*NODE_NAME")) SkipToNextToken(); @@ -967,9 +968,9 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode &mesh) { } // position keyframes - if (TokenMatch(filePtr, "CONTROL_POS_TRACK", 17) || - TokenMatch(filePtr, "CONTROL_POS_BEZIER", 18) || - TokenMatch(filePtr, "CONTROL_POS_TCB", 15)) { + if (TokenMatch(mFilePtr, "CONTROL_POS_TRACK", 17) || + TokenMatch(mFilePtr, "CONTROL_POS_BEZIER", 18) || + TokenMatch(mFilePtr, "CONTROL_POS_TCB", 15)) { if (!anim) SkipSection(); else @@ -977,9 +978,9 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode &mesh) { continue; } // scaling keyframes - if (TokenMatch(filePtr, "CONTROL_SCALE_TRACK", 19) || - TokenMatch(filePtr, "CONTROL_SCALE_BEZIER", 20) || - TokenMatch(filePtr, "CONTROL_SCALE_TCB", 17)) { + if (TokenMatch(mFilePtr, "CONTROL_SCALE_TRACK", 19) || + TokenMatch(mFilePtr, "CONTROL_SCALE_BEZIER", 20) || + TokenMatch(mFilePtr, "CONTROL_SCALE_TCB", 17)) { if (!anim || anim == &mesh.mTargetAnim) { // Target animation channels may have no rotation channels ASSIMP_LOG_ERROR("ASE: Ignoring scaling channel in target animation"); @@ -989,9 +990,9 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode &mesh) { continue; } // rotation keyframes - if (TokenMatch(filePtr, "CONTROL_ROT_TRACK", 17) || - TokenMatch(filePtr, "CONTROL_ROT_BEZIER", 18) || - TokenMatch(filePtr, "CONTROL_ROT_TCB", 15)) { + if (TokenMatch(mFilePtr, "CONTROL_ROT_TRACK", 17) || + TokenMatch(mFilePtr, "CONTROL_ROT_BEZIER", 18) || + TokenMatch(mFilePtr, "CONTROL_ROT_TCB", 15)) { if (!anim || anim == &mesh.mTargetAnim) { // Target animation channels may have no rotation channels ASSIMP_LOG_ERROR("ASE: Ignoring rotation channel in target animation"); @@ -1010,8 +1011,8 @@ void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation &anim) { unsigned int iIndex; while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; bool b = false; @@ -1019,18 +1020,18 @@ void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation &anim) { // we ignore the additional information for bezier's and TCBs // simple scaling keyframe - if (TokenMatch(filePtr, "CONTROL_SCALE_SAMPLE", 20)) { + if (TokenMatch(mFilePtr, "CONTROL_SCALE_SAMPLE", 20)) { b = true; anim.mScalingType = ASE::Animation::TRACK; } // Bezier scaling keyframe - if (TokenMatch(filePtr, "CONTROL_BEZIER_SCALE_KEY", 24)) { + if (TokenMatch(mFilePtr, "CONTROL_BEZIER_SCALE_KEY", 24)) { b = true; anim.mScalingType = ASE::Animation::BEZIER; } // TCB scaling keyframe - if (TokenMatch(filePtr, "CONTROL_TCB_SCALE_KEY", 21)) { + if (TokenMatch(mFilePtr, "CONTROL_TCB_SCALE_KEY", 21)) { b = true; anim.mScalingType = ASE::Animation::TCB; } @@ -1049,8 +1050,8 @@ void Parser::ParseLV3PosAnimationBlock(ASE::Animation &anim) { AI_ASE_PARSER_INIT(); unsigned int iIndex; while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; bool b = false; @@ -1058,18 +1059,18 @@ void Parser::ParseLV3PosAnimationBlock(ASE::Animation &anim) { // we ignore the additional information for bezier's and TCBs // simple scaling keyframe - if (TokenMatch(filePtr, "CONTROL_POS_SAMPLE", 18)) { + if (TokenMatch(mFilePtr, "CONTROL_POS_SAMPLE", 18)) { b = true; anim.mPositionType = ASE::Animation::TRACK; } // Bezier scaling keyframe - if (TokenMatch(filePtr, "CONTROL_BEZIER_POS_KEY", 22)) { + if (TokenMatch(mFilePtr, "CONTROL_BEZIER_POS_KEY", 22)) { b = true; anim.mPositionType = ASE::Animation::BEZIER; } // TCB scaling keyframe - if (TokenMatch(filePtr, "CONTROL_TCB_POS_KEY", 19)) { + if (TokenMatch(mFilePtr, "CONTROL_TCB_POS_KEY", 19)) { b = true; anim.mPositionType = ASE::Animation::TCB; } @@ -1088,8 +1089,8 @@ void Parser::ParseLV3RotAnimationBlock(ASE::Animation &anim) { AI_ASE_PARSER_INIT(); unsigned int iIndex; while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; bool b = false; @@ -1097,18 +1098,18 @@ void Parser::ParseLV3RotAnimationBlock(ASE::Animation &anim) { // we ignore the additional information for bezier's and TCBs // simple scaling keyframe - if (TokenMatch(filePtr, "CONTROL_ROT_SAMPLE", 18)) { + if (TokenMatch(mFilePtr, "CONTROL_ROT_SAMPLE", 18)) { b = true; anim.mRotationType = ASE::Animation::TRACK; } // Bezier scaling keyframe - if (TokenMatch(filePtr, "CONTROL_BEZIER_ROT_KEY", 22)) { + if (TokenMatch(mFilePtr, "CONTROL_BEZIER_ROT_KEY", 22)) { b = true; anim.mRotationType = ASE::Animation::BEZIER; } // TCB scaling keyframe - if (TokenMatch(filePtr, "CONTROL_TCB_ROT_KEY", 19)) { + if (TokenMatch(mFilePtr, "CONTROL_TCB_ROT_KEY", 19)) { b = true; anim.mRotationType = ASE::Animation::TCB; } @@ -1131,10 +1132,10 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) { AI_ASE_PARSER_INIT(); int mode = 0; while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // name of the node - if (TokenMatch(filePtr, "NODE_NAME", 9)) { + if (TokenMatch(mFilePtr, "NODE_NAME", 9)) { std::string temp; if (!ParseString(temp, "*NODE_NAME")) SkipToNextToken(); @@ -1161,28 +1162,28 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) { if (mode) { // fourth row of the transformation matrix - and also the // only information here that is interesting for targets - if (TokenMatch(filePtr, "TM_ROW3", 7)) { + if (TokenMatch(mFilePtr, "TM_ROW3", 7)) { ParseLV4MeshRealTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x)); continue; } if (mode == 1) { // first row of the transformation matrix - if (TokenMatch(filePtr, "TM_ROW0", 7)) { + if (TokenMatch(mFilePtr, "TM_ROW0", 7)) { ParseLV4MeshRealTriple(mesh.mTransform[0]); continue; } // second row of the transformation matrix - if (TokenMatch(filePtr, "TM_ROW1", 7)) { + if (TokenMatch(mFilePtr, "TM_ROW1", 7)) { ParseLV4MeshRealTriple(mesh.mTransform[1]); continue; } // third row of the transformation matrix - if (TokenMatch(filePtr, "TM_ROW2", 7)) { + if (TokenMatch(mFilePtr, "TM_ROW2", 7)) { ParseLV4MeshRealTriple(mesh.mTransform[2]); continue; } // inherited position axes - if (TokenMatch(filePtr, "INHERIT_POS", 11)) { + if (TokenMatch(mFilePtr, "INHERIT_POS", 11)) { unsigned int aiVal[3]; ParseLV4MeshLongTriple(aiVal); @@ -1191,7 +1192,7 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) { continue; } // inherited rotation axes - if (TokenMatch(filePtr, "INHERIT_ROT", 11)) { + if (TokenMatch(mFilePtr, "INHERIT_ROT", 11)) { unsigned int aiVal[3]; ParseLV4MeshLongTriple(aiVal); @@ -1200,7 +1201,7 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) { continue; } // inherited scaling axes - if (TokenMatch(filePtr, "INHERIT_SCL", 11)) { + if (TokenMatch(mFilePtr, "INHERIT_SCL", 11)) { unsigned int aiVal[3]; ParseLV4MeshLongTriple(aiVal); @@ -1225,75 +1226,75 @@ void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) { unsigned int iNumCVertices = 0; unsigned int iNumCFaces = 0; while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Number of vertices in the mesh - if (TokenMatch(filePtr, "MESH_NUMVERTEX", 14)) { + if (TokenMatch(mFilePtr, "MESH_NUMVERTEX", 14)) { ParseLV4MeshLong(iNumVertices); continue; } // Number of texture coordinates in the mesh - if (TokenMatch(filePtr, "MESH_NUMTVERTEX", 15)) { + if (TokenMatch(mFilePtr, "MESH_NUMTVERTEX", 15)) { ParseLV4MeshLong(iNumTVertices); continue; } // Number of vertex colors in the mesh - if (TokenMatch(filePtr, "MESH_NUMCVERTEX", 15)) { + if (TokenMatch(mFilePtr, "MESH_NUMCVERTEX", 15)) { ParseLV4MeshLong(iNumCVertices); continue; } // Number of regular faces in the mesh - if (TokenMatch(filePtr, "MESH_NUMFACES", 13)) { + if (TokenMatch(mFilePtr, "MESH_NUMFACES", 13)) { ParseLV4MeshLong(iNumFaces); continue; } // Number of UVWed faces in the mesh - if (TokenMatch(filePtr, "MESH_NUMTVFACES", 15)) { + if (TokenMatch(mFilePtr, "MESH_NUMTVFACES", 15)) { ParseLV4MeshLong(iNumTFaces); continue; } // Number of colored faces in the mesh - if (TokenMatch(filePtr, "MESH_NUMCVFACES", 15)) { + if (TokenMatch(mFilePtr, "MESH_NUMCVFACES", 15)) { ParseLV4MeshLong(iNumCFaces); continue; } // mesh vertex list block - if (TokenMatch(filePtr, "MESH_VERTEX_LIST", 16)) { + if (TokenMatch(mFilePtr, "MESH_VERTEX_LIST", 16)) { ParseLV3MeshVertexListBlock(iNumVertices, mesh); continue; } // mesh face list block - if (TokenMatch(filePtr, "MESH_FACE_LIST", 14)) { + if (TokenMatch(mFilePtr, "MESH_FACE_LIST", 14)) { ParseLV3MeshFaceListBlock(iNumFaces, mesh); continue; } // mesh texture vertex list block - if (TokenMatch(filePtr, "MESH_TVERTLIST", 14)) { + if (TokenMatch(mFilePtr, "MESH_TVERTLIST", 14)) { ParseLV3MeshTListBlock(iNumTVertices, mesh); continue; } // mesh texture face block - if (TokenMatch(filePtr, "MESH_TFACELIST", 14)) { + if (TokenMatch(mFilePtr, "MESH_TFACELIST", 14)) { ParseLV3MeshTFaceListBlock(iNumTFaces, mesh); continue; } // mesh color vertex list block - if (TokenMatch(filePtr, "MESH_CVERTLIST", 14)) { + if (TokenMatch(mFilePtr, "MESH_CVERTLIST", 14)) { ParseLV3MeshCListBlock(iNumCVertices, mesh); continue; } // mesh color face block - if (TokenMatch(filePtr, "MESH_CFACELIST", 14)) { + if (TokenMatch(mFilePtr, "MESH_CFACELIST", 14)) { ParseLV3MeshCFaceListBlock(iNumCFaces, mesh); continue; } // mesh normals - if (TokenMatch(filePtr, "MESH_NORMALS", 12)) { + if (TokenMatch(mFilePtr, "MESH_NORMALS", 12)) { ParseLV3MeshNormalListBlock(mesh); continue; } // another mesh UV channel ... - if (TokenMatch(filePtr, "MESH_MAPPINGCHANNEL", 19)) { + if (TokenMatch(mFilePtr, "MESH_MAPPINGCHANNEL", 19)) { unsigned int iIndex(0); ParseLV4MeshLong(iIndex); if (0 == iIndex) { @@ -1318,7 +1319,7 @@ void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) { } } // mesh animation keyframe. Not supported - if (TokenMatch(filePtr, "MESH_ANIMATION", 14)) { + if (TokenMatch(mFilePtr, "MESH_ANIMATION", 14)) { LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. " "Keyframe animation is not supported by Assimp, this element " @@ -1326,7 +1327,7 @@ void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) { //SkipSection(); continue; } - if (TokenMatch(filePtr, "MESH_WEIGHTS", 12)) { + if (TokenMatch(mFilePtr, "MESH_WEIGHTS", 12)) { ParseLV3MeshWeightsBlock(mesh); continue; } @@ -1340,26 +1341,26 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) { unsigned int iNumVertices = 0, iNumBones = 0; while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Number of bone vertices ... - if (TokenMatch(filePtr, "MESH_NUMVERTEX", 14)) { + if (TokenMatch(mFilePtr, "MESH_NUMVERTEX", 14)) { ParseLV4MeshLong(iNumVertices); continue; } // Number of bones - if (TokenMatch(filePtr, "MESH_NUMBONE", 12)) { + if (TokenMatch(mFilePtr, "MESH_NUMBONE", 12)) { ParseLV4MeshLong(iNumBones); continue; } // parse the list of bones - if (TokenMatch(filePtr, "MESH_BONE_LIST", 14)) { + if (TokenMatch(mFilePtr, "MESH_BONE_LIST", 14)) { ParseLV4MeshBones(iNumBones, mesh); continue; } // parse the list of bones vertices - if (TokenMatch(filePtr, "MESH_BONE_VERTEX_LIST", 21)) { + if (TokenMatch(mFilePtr, "MESH_BONE_VERTEX_LIST", 21)) { ParseLV4MeshBonesVertices(iNumVertices, mesh); continue; } @@ -1372,14 +1373,14 @@ void Parser::ParseLV4MeshBones(unsigned int iNumBones, ASE::Mesh &mesh) { AI_ASE_PARSER_INIT(); mesh.mBones.resize(iNumBones, Bone("UNNAMED")); while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Mesh bone with name ... - if (TokenMatch(filePtr, "MESH_BONE_NAME", 14)) { + if (TokenMatch(mFilePtr, "MESH_BONE_NAME", 14)) { // parse an index ... - if (SkipSpaces(&filePtr, mEnd)) { - unsigned int iIndex = strtoul10(filePtr, &filePtr); + if (SkipSpaces(&mFilePtr, mEnd)) { + unsigned int iIndex = strtoul10(mFilePtr, &mFilePtr); if (iIndex >= iNumBones) { LogWarning("Bone index is out of bounds"); continue; @@ -1398,13 +1399,13 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes AI_ASE_PARSER_INIT(); mesh.mBoneVertices.resize(iNumVertices); while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Mesh bone vertex - if (TokenMatch(filePtr, "MESH_BONE_VERTEX", 16)) { + if (TokenMatch(mFilePtr, "MESH_BONE_VERTEX", 16)) { // read the vertex index - unsigned int iIndex = strtoul10(filePtr, &filePtr); + unsigned int iIndex = strtoul10(mFilePtr, &mFilePtr); if (iIndex >= mesh.mPositions.size()) { iIndex = (unsigned int)mesh.mPositions.size() - 1; LogWarning("Bone vertex index is out of bounds. Using the largest valid " @@ -1418,12 +1419,12 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes std::pair pairOut; while (true) { // first parse the bone index ... - if (!SkipSpaces(&filePtr, mEnd)) break; - pairOut.first = strtoul10(filePtr, &filePtr); + if (!SkipSpaces(&mFilePtr, mEnd)) break; + pairOut.first = strtoul10(mFilePtr, &mFilePtr); // then parse the vertex weight - if (!SkipSpaces(&filePtr, mEnd)) break; - filePtr = fast_atoreal_move(filePtr, pairOut.second); + if (!SkipSpaces(&mFilePtr, mEnd)) break; + mFilePtr = fast_atoreal_move(mFilePtr, pairOut.second); // -1 marks unused entries if (-1 != pairOut.first) { @@ -1444,11 +1445,11 @@ void Parser::ParseLV3MeshVertexListBlock( // allocate enough storage in the array mesh.mPositions.resize(iNumVertices); while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Vertex entry - if (TokenMatch(filePtr, "MESH_VERTEX", 11)) { + if (TokenMatch(mFilePtr, "MESH_VERTEX", 11)) { aiVector3D vTemp; unsigned int iIndex; @@ -1471,11 +1472,11 @@ void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) // allocate enough storage in the face array mesh.mFaces.resize(iNumFaces); while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Face entry - if (TokenMatch(filePtr, "MESH_FACE", 9)) { + if (TokenMatch(mFilePtr, "MESH_FACE", 9)) { ASE::Face mFace; ParseLV4MeshFace(mFace); @@ -1498,11 +1499,11 @@ void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices, // allocate enough storage in the array mesh.amTexCoords[iChannel].resize(iNumVertices); while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Vertex entry - if (TokenMatch(filePtr, "MESH_TVERT", 10)) { + if (TokenMatch(mFilePtr, "MESH_TVERT", 10)) { aiVector3D vTemp; unsigned int iIndex; ParseLV4MeshRealTriple(&vTemp.x, iIndex); @@ -1527,11 +1528,11 @@ void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh, unsigned int iChannel) { AI_ASE_PARSER_INIT(); while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Face entry - if (TokenMatch(filePtr, "MESH_TFACE", 10)) { + if (TokenMatch(mFilePtr, "MESH_TFACE", 10)) { unsigned int aiValues[3]; unsigned int iIndex = 0; @@ -1557,26 +1558,26 @@ void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) { unsigned int iNumTVertices = 0; unsigned int iNumTFaces = 0; while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Number of texture coordinates in the mesh - if (TokenMatch(filePtr, "MESH_NUMTVERTEX", 15)) { + if (TokenMatch(mFilePtr, "MESH_NUMTVERTEX", 15)) { ParseLV4MeshLong(iNumTVertices); continue; } // Number of UVWed faces in the mesh - if (TokenMatch(filePtr, "MESH_NUMTVFACES", 15)) { + if (TokenMatch(mFilePtr, "MESH_NUMTVFACES", 15)) { ParseLV4MeshLong(iNumTFaces); continue; } // mesh texture vertex list block - if (TokenMatch(filePtr, "MESH_TVERTLIST", 14)) { + if (TokenMatch(mFilePtr, "MESH_TVERTLIST", 14)) { ParseLV3MeshTListBlock(iNumTVertices, mesh, iChannel); continue; } // mesh texture face block - if (TokenMatch(filePtr, "MESH_TFACELIST", 14)) { + if (TokenMatch(mFilePtr, "MESH_TFACELIST", 14)) { ParseLV3MeshTFaceListBlock(iNumTFaces, mesh, iChannel); continue; } @@ -1591,11 +1592,11 @@ void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh) // allocate enough storage in the array mesh.mVertexColors.resize(iNumVertices); while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Vertex entry - if (TokenMatch(filePtr, "MESH_VERTCOL", 12)) { + if (TokenMatch(mFilePtr, "MESH_VERTCOL", 12)) { aiColor4D vTemp; vTemp.a = 1.0f; unsigned int iIndex; @@ -1615,11 +1616,11 @@ void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh) void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) { AI_ASE_PARSER_INIT(); while (true) { - if ('*' == *filePtr) { - ++filePtr; + if ('*' == *mFilePtr) { + ++mFilePtr; // Face entry - if (TokenMatch(filePtr, "MESH_CFACE", 10)) { + if (TokenMatch(mFilePtr, "MESH_CFACE", 10)) { unsigned int aiValues[3]; unsigned int iIndex = 0; @@ -1652,9 +1653,9 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) { // Smooth the vertex and face normals together. The result // will be edgy then, but otherwise everything would be soft ... while (true) { - if ('*' == *filePtr) { - ++filePtr; - if (faceIdx != UINT_MAX && TokenMatch(filePtr, "MESH_VERTEXNORMAL", 17)) { + if ('*' == *mFilePtr) { + ++mFilePtr; + if (faceIdx != UINT_MAX && TokenMatch(mFilePtr, "MESH_VERTEXNORMAL", 17)) { aiVector3D vNormal; ParseLV4MeshRealTriple(&vNormal.x, index); if (faceIdx >= sMesh.mFaces.size()) @@ -1676,7 +1677,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) { sMesh.mNormals[faceIdx * 3 + index] += vNormal; continue; } - if (TokenMatch(filePtr, "MESH_FACENORMAL", 15)) { + if (TokenMatch(mFilePtr, "MESH_FACENORMAL", 15)) { aiVector3D vNormal; ParseLV4MeshRealTriple(&vNormal.x, faceIdx); @@ -1698,34 +1699,34 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) { // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshFace(ASE::Face &out) { // skip spaces and tabs - if (!SkipSpaces(&filePtr, mEnd)) { + if (!SkipSpaces(&mFilePtr, mEnd)) { LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]"); SkipToNextToken(); return; } // parse the face index - out.iFace = strtoul10(filePtr, &filePtr); + out.iFace = strtoul10(mFilePtr, &mFilePtr); // next character should be ':' - if (!SkipSpaces(&filePtr, mEnd)) { + if (!SkipSpaces(&mFilePtr, mEnd)) { // FIX: there are some ASE files which haven't got : here .... LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]"); SkipToNextToken(); return; } // FIX: There are some ASE files which haven't got ':' here - if (':' == *filePtr) ++filePtr; + if (':' == *mFilePtr) ++mFilePtr; // Parse all mesh indices for (unsigned int i = 0; i < 3; ++i) { unsigned int iIndex = 0; - if (!SkipSpaces(&filePtr, mEnd)) { + if (!SkipSpaces(&mFilePtr, mEnd)) { LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL"); SkipToNextToken(); return; } - switch (*filePtr) { + switch (*mFilePtr) { case 'A': case 'a': break; @@ -1743,39 +1744,39 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) { SkipToNextToken(); return; }; - ++filePtr; + ++mFilePtr; // next character should be ':' - if (!SkipSpaces(&filePtr, mEnd) || ':' != *filePtr) { + if (!SkipSpaces(&mFilePtr, mEnd) || ':' != *mFilePtr) { LogWarning("Unable to parse *MESH_FACE Element: " "Unexpected EOL. \':\' expected [#2]"); SkipToNextToken(); return; } - ++filePtr; - if (!SkipSpaces(&filePtr, mEnd)) { + ++mFilePtr; + if (!SkipSpaces(&mFilePtr, mEnd)) { LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. " "Vertex index expected [#4]"); SkipToNextToken(); return; } - out.mIndices[iIndex] = strtoul10(filePtr, &filePtr); + out.mIndices[iIndex] = strtoul10(mFilePtr, &mFilePtr); } // now we need to skip the AB, BC, CA blocks. while (true) { - if ('*' == *filePtr) break; - if (IsLineEnd(*filePtr)) { + if ('*' == *mFilePtr) break; + if (IsLineEnd(*mFilePtr)) { //iLineNumber++; return; } - filePtr++; + mFilePtr++; } // parse the smoothing group of the face - if (TokenMatch(filePtr, "*MESH_SMOOTHING", 15)) { - if (!SkipSpaces(&filePtr, mEnd)) { + if (TokenMatch(mFilePtr, "*MESH_SMOOTHING", 15)) { + if (!SkipSpaces(&mFilePtr, mEnd)) { LogWarning("Unable to parse *MESH_SMOOTHING Element: " "Unexpected EOL. Smoothing group(s) expected [#5]"); SkipToNextToken(); @@ -1785,43 +1786,43 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) { // Parse smoothing groups until we don't anymore see commas // FIX: There needn't always be a value, sad but true while (true) { - if (*filePtr < '9' && *filePtr >= '0') { - uint32_t value = strtoul10(filePtr, &filePtr); + if (*mFilePtr < '9' && *mFilePtr >= '0') { + uint32_t value = strtoul10(mFilePtr, &mFilePtr); if (value < 32) { - out.iSmoothGroup |= (1 << strtoul10(filePtr, &filePtr)); + out.iSmoothGroup |= (1 << strtoul10(mFilePtr, &mFilePtr)); } else { const std::string message = std::string("Unable to set smooth group, value with ") + ai_to_string(value) + std::string(" out of range"); LogWarning(message.c_str()); } } - SkipSpaces(&filePtr, mEnd); - if (',' != *filePtr) { + SkipSpaces(&mFilePtr, mEnd); + if (',' != *mFilePtr) { break; } - ++filePtr; - SkipSpaces(&filePtr, mEnd); + ++mFilePtr; + SkipSpaces(&mFilePtr, mEnd); } } // *MESH_MTLID is optional, too while (true) { - if ('*' == *filePtr) { + if ('*' == *mFilePtr) { break; } - if (IsLineEnd(*filePtr)) { + if (IsLineEnd(*mFilePtr)) { return; } - filePtr++; + mFilePtr++; } - if (TokenMatch(filePtr, "*MESH_MTLID", 11)) { - if (!SkipSpaces(&filePtr, mEnd)) { + if (TokenMatch(mFilePtr, "*MESH_MTLID", 11)) { + if (!SkipSpaces(&mFilePtr, mEnd)) { LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. " "Material index expected [#6]"); SkipToNextToken(); return; } - out.iMaterial = strtoul10(filePtr, &filePtr); + out.iMaterial = strtoul10(mFilePtr, &mFilePtr); } return; } @@ -1881,7 +1882,7 @@ void Parser::ParseLV4MeshFloatTriple(float* apOut) { // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshReal(ai_real &fOut) { // skip spaces and tabs - if (!SkipSpaces(&filePtr, mEnd)) { + if (!SkipSpaces(&mFilePtr, mEnd)) { // LOG LogWarning("Unable to parse float: unexpected EOL [#1]"); fOut = 0.0; @@ -1889,7 +1890,7 @@ void Parser::ParseLV4MeshReal(ai_real &fOut) { return; } // parse the first float - filePtr = fast_atoreal_move(filePtr, fOut); + mFilePtr = fast_atoreal_move(mFilePtr, fOut); } // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshFloat(float &fOut) { @@ -1907,7 +1908,7 @@ void Parser::ParseLV4MeshFloat(float &fOut) { // ------------------------------------------------------------------------------------------------ void Parser::ParseLV4MeshLong(unsigned int &iOut) { // Skip spaces and tabs - if (!SkipSpaces(&filePtr, mEnd)) { + if (!SkipSpaces(&mFilePtr, mEnd)) { // LOG LogWarning("Unable to parse long: unexpected EOL [#1]"); iOut = 0; @@ -1915,7 +1916,7 @@ void Parser::ParseLV4MeshLong(unsigned int &iOut) { return; } // parse the value - iOut = strtoul10(filePtr, &filePtr); + iOut = strtoul10(mFilePtr, &mFilePtr); } } diff --git a/code/AssetLib/ASE/ASEParser.h b/code/AssetLib/ASE/ASEParser.h index eb6be64ae..916605790 100644 --- a/code/AssetLib/ASE/ASEParser.h +++ b/code/AssetLib/ASE/ASEParser.h @@ -391,11 +391,11 @@ public: // ------------------------------------------------------------------- //! Construct a parser from a given input file which is //! guaranteed to be terminated with zero. - //! @param szFile Input file + //! @param file The name of the input file. //! @param fileFormatDefault Assumed file format version. If the //! file format is specified in the file the new value replaces //! the default value. - Parser(const char *szFile, unsigned int fileFormatDefault); + Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault); // ------------------------------------------------------------------- //! Parses the file into the parsers internal representation @@ -620,11 +620,8 @@ private: bool ParseString(std::string &out, const char *szName); public: - //! Pointer to current data - const char *filePtr; - - /// The end pointer of the file data - const char *mEnd; + const char *mFilePtr; ////< Pointer to current data + const char *mEnd; ///< The end pointer of the file data //! background color to be passed to the viewer //! QNAN if none was found diff --git a/code/AssetLib/Collada/ColladaLoader.cpp b/code/AssetLib/Collada/ColladaLoader.cpp index 2574fd2ea..6d7085b35 100644 --- a/code/AssetLib/Collada/ColladaLoader.cpp +++ b/code/AssetLib/Collada/ColladaLoader.cpp @@ -625,16 +625,14 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc } // same for texture coords, as many as we have - // empty slots are not allowed, need to pack and adjust UV indexes accordingly - for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) { + for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) { if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) { - dstMesh->mTextureCoords[real] = new aiVector3D[numVertices]; + dstMesh->mTextureCoords[a] = new aiVector3D[numVertices]; for (size_t b = 0; b < numVertices; ++b) { - dstMesh->mTextureCoords[real][b] = pSrcMesh->mTexCoords[a][pStartVertex + b]; + dstMesh->mTextureCoords[a][b] = pSrcMesh->mTexCoords[a][pStartVertex + b]; } - dstMesh->mNumUVComponents[real] = pSrcMesh->mNumUVComponents[a]; - ++real; + dstMesh->mNumUVComponents[a] = pSrcMesh->mNumUVComponents[a]; } } diff --git a/code/AssetLib/MD5/MD5Parser.cpp b/code/AssetLib/MD5/MD5Parser.cpp index 24882af7e..2de8d5033 100644 --- a/code/AssetLib/MD5/MD5Parser.cpp +++ b/code/AssetLib/MD5/MD5Parser.cpp @@ -234,8 +234,12 @@ inline void AI_MD5_READ_TRIPLE(aiVector3D &vec, const char **sz, const char *buf AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber); if ('(' != **sz) { MD5Parser::ReportWarning("Unexpected token: ( was expected", linenumber); + if (*sz == bufferEnd) + return; ++*sz; } + if (*sz == bufferEnd) + return; ++*sz; AI_MD5_SKIP_SPACES(sz, bufferEnd, linenumber); *sz = fast_atoreal_move(*sz, (float &)vec.x); @@ -247,6 +251,8 @@ inline void AI_MD5_READ_TRIPLE(aiVector3D &vec, const char **sz, const char *buf if (')' != **sz) { MD5Parser::ReportWarning("Unexpected token: ) was expected", linenumber); } + if (*sz == bufferEnd) + return; ++*sz; } diff --git a/code/AssetLib/Ply/PlyLoader.cpp b/code/AssetLib/Ply/PlyLoader.cpp index 3e92339fb..0c2463f24 100644 --- a/code/AssetLib/Ply/PlyLoader.cpp +++ b/code/AssetLib/Ply/PlyLoader.cpp @@ -564,6 +564,10 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst if (mGeneratedMesh->mFaces == nullptr) { mGeneratedMesh->mNumFaces = pcElement->NumOccur; mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces]; + } else { + if (mGeneratedMesh->mNumFaces < pcElement->NumOccur) { + throw DeadlyImportError("Invalid .ply file: Too many faces"); + } } if (!bIsTriStrip) { diff --git a/code/AssetLib/glTF2/glTF2Asset.inl b/code/AssetLib/glTF2/glTF2Asset.inl index 457fee8fa..3d309049e 100644 --- a/code/AssetLib/glTF2/glTF2Asset.inl +++ b/code/AssetLib/glTF2/glTF2Asset.inl @@ -1440,7 +1440,7 @@ inline void MaterialSheen::SetDefaults() { inline void MaterialVolume::SetDefaults() { //KHR_materials_volume properties thicknessFactor = 0.f; - attenuationDistance = INFINITY; + attenuationDistance = std::numeric_limits::infinity(); SetVector(attenuationColor, defaultAttenuationColor); } diff --git a/code/AssetLib/glTF2/glTF2AssetWriter.inl b/code/AssetLib/glTF2/glTF2AssetWriter.inl index 17e29d8e7..3e42ffe57 100644 --- a/code/AssetLib/glTF2/glTF2AssetWriter.inl +++ b/code/AssetLib/glTF2/glTF2AssetWriter.inl @@ -507,7 +507,7 @@ namespace glTF2 { WriteTex(materialVolume, volume.thicknessTexture, "thicknessTexture", w.mAl); - if (volume.attenuationDistance != INFINITY) { + if (volume.attenuationDistance != std::numeric_limits::infinity()) { WriteFloat(materialVolume, volume.attenuationDistance, "attenuationDistance", w.mAl); } diff --git a/code/Common/StackAllocator.h b/code/Common/StackAllocator.h index a5d97c22d..fcb72a09e 100644 --- a/code/Common/StackAllocator.h +++ b/code/Common/StackAllocator.h @@ -88,6 +88,11 @@ private: } // namespace Assimp +/// @brief Fixes an undefined reference error when linking in certain build environments. +// May throw warnings about needing stdc++17, but should compile without issues on modern compilers. +inline const size_t Assimp::StackAllocator::g_maxBytesPerBlock; +inline const size_t Assimp::StackAllocator::g_startBytesPerBlock; + #include "StackAllocator.inl" #endif // include guard diff --git a/code/PostProcessing/LimitBoneWeightsProcess.cpp b/code/PostProcessing/LimitBoneWeightsProcess.cpp index 816914ada..71b6f9ec6 100644 --- a/code/PostProcessing/LimitBoneWeightsProcess.cpp +++ b/code/PostProcessing/LimitBoneWeightsProcess.cpp @@ -53,7 +53,8 @@ namespace Assimp { // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer -LimitBoneWeightsProcess::LimitBoneWeightsProcess() : mMaxWeights(AI_LMW_MAX_WEIGHTS) { +LimitBoneWeightsProcess::LimitBoneWeightsProcess() : + mMaxWeights(AI_LMW_MAX_WEIGHTS), mRemoveEmptyBones(true) { // empty } diff --git a/code/PostProcessing/ValidateDataStructure.cpp b/code/PostProcessing/ValidateDataStructure.cpp index 1dd5d436a..8441b48be 100644 --- a/code/PostProcessing/ValidateDataStructure.cpp +++ b/code/PostProcessing/ValidateDataStructure.cpp @@ -371,20 +371,7 @@ void ValidateDSProcess::Validate(const aiMesh *pMesh) { ReportWarning("There are unreferenced vertices"); } - // texture channel 2 may not be set if channel 1 is zero ... - { - unsigned int i = 0; - for (; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { - if (!pMesh->HasTextureCoords(i)) break; - } - for (; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) - if (pMesh->HasTextureCoords(i)) { - ReportError("Texture coordinate channel %i exists " - "although the previous channel was nullptr.", - i); - } - } - // the same for the vertex colors + // vertex color channel 2 may not be set if channel 1 is zero ... { unsigned int i = 0; for (; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) { diff --git a/contrib/zip/src/zip.c b/contrib/zip/src/zip.c index ac520a265..deef56178 100644 --- a/contrib/zip/src/zip.c +++ b/contrib/zip/src/zip.c @@ -13,10 +13,14 @@ #include #include +#if defined(_MSC_VER) +/* For Visual Studio only, NOT MinGW (GCC) -- ThatOSDev */ +#pragma warning( disable : 4706 ) +#endif + #if defined(_WIN32) || defined(__WIN32__) || defined(_MSC_VER) || \ defined(__MINGW32__) -/* Win32, DOS, MSVC, MSVS */ -#pragma warning( disable : 4706 ) +/* Win32, DOS, MSVC, MSVS, MinGW(GCC for windows) */ #include #define STRCLONE(STR) ((STR) ? _strdup(STR) : NULL) diff --git a/include/assimp/mesh.h b/include/assimp/mesh.h index ed9a8faf9..da81cc24c 100644 --- a/include/assimp/mesh.h +++ b/include/assimp/mesh.h @@ -729,8 +729,9 @@ struct aiMesh { /** * @brief Vertex texture coordinates, also known as UV channels. * - * A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per - * vertex. nullptr if not present. The array is mNumVertices in size. + * A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS channels per + * vertex. Used and unused (nullptr) channels may go in any order. + * The array is mNumVertices in size. */ C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS]; @@ -950,8 +951,10 @@ struct aiMesh { //! @return the number of stored uv-channels. unsigned int GetNumUVChannels() const { unsigned int n(0); - while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n]) { - ++n; + for (unsigned i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) { + if (mTextureCoords[i]) { + ++n; + } } return n; diff --git a/include/assimp/metadata.h b/include/assimp/metadata.h index 8d387ca00..4fd4adf7e 100644 --- a/include/assimp/metadata.h +++ b/include/assimp/metadata.h @@ -113,19 +113,19 @@ struct aiMetadata; */ // ------------------------------------------------------------------------------- -inline aiMetadataType GetAiType(bool) { +inline aiMetadataType GetAiType(const bool &) { return AI_BOOL; } inline aiMetadataType GetAiType(int32_t) { return AI_INT32; } -inline aiMetadataType GetAiType(uint64_t) { +inline aiMetadataType GetAiType(const uint64_t &) { return AI_UINT64; } -inline aiMetadataType GetAiType(float) { +inline aiMetadataType GetAiType(const float &) { return AI_FLOAT; } -inline aiMetadataType GetAiType(double) { +inline aiMetadataType GetAiType(const double &) { return AI_DOUBLE; } inline aiMetadataType GetAiType(const aiString &) { @@ -137,10 +137,10 @@ inline aiMetadataType GetAiType(const aiVector3D &) { inline aiMetadataType GetAiType(const aiMetadata &) { return AI_AIMETADATA; } -inline aiMetadataType GetAiType(int64_t) { +inline aiMetadataType GetAiType(const int64_t &) { return AI_INT64; } -inline aiMetadataType GetAiType(uint32_t) { +inline aiMetadataType GetAiType(const uint32_t &) { return AI_UINT32; } diff --git a/include/assimp/postprocess.h b/include/assimp/postprocess.h index 962d500f8..4fcbbea37 100644 --- a/include/assimp/postprocess.h +++ b/include/assimp/postprocess.h @@ -379,7 +379,7 @@ enum aiPostProcessSteps * point primitives to separate meshes. * *
  • Set the #AI_CONFIG_PP_SBP_REMOVE importer property to - * @code aiPrimitiveType_POINTS | aiPrimitiveType_LINES + * @code aiPrimitiveType_POINT | aiPrimitiveType_LINE * @endcode to cause SortByPType to reject point * and line meshes from the scene. *
  • diff --git a/port/PyAssimp/pyassimp/postprocess.py b/port/PyAssimp/pyassimp/postprocess.py index 0c55d6798..f5a4ac414 100644 --- a/port/PyAssimp/pyassimp/postprocess.py +++ b/port/PyAssimp/pyassimp/postprocess.py @@ -270,7 +270,7 @@ aiProcess_SortByPType = 0x8000 # point primitives to separate meshes. #
  • #
  • Set the AI_CONFIG_PP_SBP_REMOVE option to -# @code aiPrimitiveType_POINTS | aiPrimitiveType_LINES +# @code aiPrimitiveType_POINT | aiPrimitiveType_LINE # @endcode to cause SortByPType to reject point # and line meshes from the scene. #
  • diff --git a/port/dAssimp/assimp/postprocess.d b/port/dAssimp/assimp/postprocess.d index 343bb36dd..ec0d82dbd 100644 --- a/port/dAssimp/assimp/postprocess.d +++ b/port/dAssimp/assimp/postprocess.d @@ -348,7 +348,7 @@ extern ( C ) { *
  • Specify the SortByPType flag. This moves line and * point primitives to separate meshes.
  • *
  • Set the AI_CONFIG_PP_SBP_REMOVE option to - * aiPrimitiveType_POINTS | aiPrimitiveType_LINES + * aiPrimitiveType_POINT | aiPrimitiveType_LINE * to cause SortByPType to reject point and line meshes from the * scene.
  • * diff --git a/port/jassimp/jassimp/src/jassimp/AiPostProcessSteps.java b/port/jassimp/jassimp/src/jassimp/AiPostProcessSteps.java index 7bb617b2c..44d400f58 100644 --- a/port/jassimp/jassimp/src/jassimp/AiPostProcessSteps.java +++ b/port/jassimp/jassimp/src/jassimp/AiPostProcessSteps.java @@ -349,7 +349,7 @@ public enum AiPostProcessSteps { *
  • Specify the #SortByPType flag. This moves line and point * primitives to separate meshes. *
  • Set the AI_CONFIG_PP_SBP_REMOVE option to - * aiPrimitiveType_POINTS | aiPrimitiveType_LINES + * aiPrimitiveType_POINT | aiPrimitiveType_LINE * to cause SortByPType to reject point and line meshes from the * scene. * diff --git a/test/unit/utB3DImportExport.cpp b/test/unit/utB3DImportExport.cpp index 76017f66c..e84313ad8 100644 --- a/test/unit/utB3DImportExport.cpp +++ b/test/unit/utB3DImportExport.cpp @@ -56,6 +56,6 @@ public: } }; -TEST_F(utB3DImportExport, importACFromFileTest) { +TEST_F(utB3DImportExport, importB3DFromFileTest) { EXPECT_TRUE(importerTest()); } diff --git a/test/unit/utMetadata.cpp b/test/unit/utMetadata.cpp index e7cd239aa..76afd52ef 100644 --- a/test/unit/utMetadata.cpp +++ b/test/unit/utMetadata.cpp @@ -242,6 +242,22 @@ TEST_F( utMetadata, copy_test ) { EXPECT_EQ( i32v, v ); } + // uint32_t test + { + uint32_t v = 0; + bool ok = copy.Get("uint32_t", v); + EXPECT_TRUE(ok); + EXPECT_EQ( ui32, v ); + } + + // int64_t test + { + int64_t v = -1; + bool ok = copy.Get("int64_t", v); + EXPECT_TRUE(ok); + EXPECT_EQ( i64, v ); + } + // uint64_t test { uint64_t v = 255; @@ -264,14 +280,14 @@ TEST_F( utMetadata, copy_test ) { EXPECT_EQ( dv, v ); } - // bool test + // string test { aiString v; EXPECT_TRUE( copy.Get( "aiString", v ) ); EXPECT_EQ( strVal, v ); } - // bool test + // vector test { aiVector3D v; EXPECT_TRUE( copy.Get( "aiVector3D", v ) );