commit
4764956cb4
|
@ -40,7 +40,6 @@ script:
|
|||
cd ../regression ;
|
||||
chmod 755 run.py ;
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||||
./run.py ;
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||||
echo "==========================================================" ;
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||||
echo "REGRESSION TEST FAILURES (results/run_regression_suite_failures.csv)" ;
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||||
cat ../results/run_regression_suite_failures.csv;
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||||
chmod 755 result_checker.py ;
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./result_checker.py;
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||||
fi
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||||
|
|
|
@ -5,7 +5,7 @@ PROJECT( Assimp )
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|||
option(BUILD_SHARED_LIBS "Build package with shared libraries." ON)
|
||||
if(NOT BUILD_SHARED_LIBS)
|
||||
#set(CMAKE_EXE_LINKER_FLAGS "-static")
|
||||
set(LINK_SEARCH_START_STATIC TRUE)
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||||
set(LINK_SEARCH_START_STATIC TRUE)
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||||
endif(NOT BUILD_SHARED_LIBS)
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||||
|
||||
# Define here the needed parameters
|
||||
|
@ -23,7 +23,7 @@ add_definitions( -DOPENDDL_NO_USE_CPP11 )
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|||
# Get the current working branch
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||||
execute_process(
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COMMAND git rev-parse --abbrev-ref HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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||||
OUTPUT_VARIABLE GIT_BRANCH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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||||
)
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||||
|
@ -31,7 +31,7 @@ execute_process(
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|||
# Get the latest abbreviated commit hash of the working branch
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||||
execute_process(
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COMMAND git log -1 --format=%h
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
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||||
OUTPUT_STRIP_TRAILING_WHITESPACE
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||||
)
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||||
|
@ -62,9 +62,9 @@ if( CMAKE_COMPILER_IS_MINGW )
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|||
endif()
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||||
|
||||
if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW)
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||||
set(CMAKE_CXX_FLAGS "-fPIC") # this is a very important switch and some libraries seem now to have it....
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") # this is a very important switch and some libraries seem now to have it....
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||||
# hide all not-exported symbols
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||||
set(CMAKE_CXX_FLAGS "-fvisibility=hidden -Wall" )
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall" )
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elseif(MSVC)
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||||
# enable multi-core compilation with MSVC
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add_definitions(/MP)
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||||
|
@ -191,46 +191,46 @@ MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
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|||
|
||||
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||||
SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
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"Build the C4D importer, which relies on the non-free Melange SDK."
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"Build the C4D importer, which relies on the non-free Melange SDK."
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||||
)
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|
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IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
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IF ( MSVC )
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SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/_melange/includes")
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# pick the correct prebuilt library
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IF(MSVC11)
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SET(C4D_LIB_POSTFIX "_2012md")
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ELSEIF(MSVC10)
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SET(C4D_LIB_POSTFIX "_2010md")
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ELSEIF(MSVC90)
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SET(C4D_LIB_POSTFIX "_2008md")
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||||
ELSE()
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||||
MESSAGE( FATAL_ERROR
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||||
"C4D is currently only supported with MSVC 9, 10, 11"
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||||
)
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_CL_64)
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||||
SET(C4D_LIB_ARCH_POSTFIX "_x64")
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||||
ELSE()
|
||||
SET(C4D_LIB_ARCH_POSTFIX "")
|
||||
ENDIF()
|
||||
|
||||
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/_melange/lib/WIN")
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||||
|
||||
SET(C4D_DEBUG_LIBRARY "${C4D_LIB_BASE_PATH}/debug/_melange_lib${C4D_LIB_ARCH_POSTFIX}${C4D_LIB_POSTFIX}.lib")
|
||||
SET(C4D_RELEASE_LIBRARY "${C4D_LIB_BASE_PATH}/release/_melange_lib${C4D_LIB_ARCH_POSTFIX}${C4D_LIB_POSTFIX}.lib")
|
||||
|
||||
# winsock and winmm are necessary dependencies of melange (this is undocumented, but true.)
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||||
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
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||||
ELSE ()
|
||||
MESSAGE( FATAL_ERROR
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||||
"C4D is currently only available on Windows with melange SDK installed in contrib/Melange"
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||||
)
|
||||
ENDIF ( MSVC )
|
||||
IF ( MSVC )
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/_melange/includes")
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||||
|
||||
# pick the correct prebuilt library
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||||
IF(MSVC11)
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||||
SET(C4D_LIB_POSTFIX "_2012md")
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||||
ELSEIF(MSVC10)
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||||
SET(C4D_LIB_POSTFIX "_2010md")
|
||||
ELSEIF(MSVC90)
|
||||
SET(C4D_LIB_POSTFIX "_2008md")
|
||||
ELSE()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only supported with MSVC 9, 10, 11"
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_CL_64)
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||||
SET(C4D_LIB_ARCH_POSTFIX "_x64")
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||||
ELSE()
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||||
SET(C4D_LIB_ARCH_POSTFIX "")
|
||||
ENDIF()
|
||||
|
||||
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/_melange/lib/WIN")
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||||
|
||||
SET(C4D_DEBUG_LIBRARY "${C4D_LIB_BASE_PATH}/debug/_melange_lib${C4D_LIB_ARCH_POSTFIX}${C4D_LIB_POSTFIX}.lib")
|
||||
SET(C4D_RELEASE_LIBRARY "${C4D_LIB_BASE_PATH}/release/_melange_lib${C4D_LIB_ARCH_POSTFIX}${C4D_LIB_POSTFIX}.lib")
|
||||
|
||||
# winsock and winmm are necessary dependencies of melange (this is undocumented, but true.)
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||||
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
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||||
ELSE ()
|
||||
MESSAGE( FATAL_ERROR
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||||
"C4D is currently only available on Windows with melange SDK installed in contrib/Melange"
|
||||
)
|
||||
ENDIF ( MSVC )
|
||||
else (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
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||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
|
||||
Open Asset Import Library Coding Conventions
|
||||
==
|
||||
|
||||
If you want to participate as a developer in the **Open Asset Import Library** please read and respect the following coding conventions. This will ensure consistency throughout the codebase and help all the Open Asset Import Library users.
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||||
|
||||
Spacing
|
||||
==
|
||||
|
||||
* Use UNIX-style line endings (LF)
|
||||
* Remove any trailing whitespace
|
||||
* Expand tabs to 4 spaces
|
|
@ -1,14 +0,0 @@
|
|||
===============================================
|
||||
The Asset-Importer-Library Coding conventions
|
||||
===============================================
|
||||
|
||||
If you want to participate to the Asset-Importer_Library please have a look
|
||||
onto these coding conventions and try to follow them. They are more or less
|
||||
some kind of guide line to help others coming into the code and help all
|
||||
the Asset-Importer-Library users.
|
||||
|
||||
Tab width
|
||||
===========
|
||||
The tab width shall be 4 spaces.
|
||||
|
||||
|
|
@ -30,35 +30,43 @@ endif()
|
|||
|
||||
set(GTEST_PREFIX "${CMAKE_CURRENT_BINARY_DIR}/gtest")
|
||||
|
||||
ExternalProject_Add(gtest
|
||||
GIT_REPOSITORY https://chromium.googlesource.com/external/googletest
|
||||
TIMEOUT 10
|
||||
PREFIX "${GTEST_PREFIX}"
|
||||
CMAKE_ARGS "${GTEST_CMAKE_ARGS}"
|
||||
LOG_DOWNLOAD ON
|
||||
LOG_CONFIGURE ON
|
||||
LOG_BUILD ON
|
||||
# Disable install
|
||||
INSTALL_COMMAND ""
|
||||
)
|
||||
# try to find git - if found, setup gtest
|
||||
find_package(Git)
|
||||
if(NOT GIT_FOUND)
|
||||
set(AddGTest_FOUND false CACHE BOOL "Was gtest setup correctly?")
|
||||
else(NOT GIT_FOUND)
|
||||
set(AddGTest_FOUND true CACHE BOOL "Was gtest setup correctly?")
|
||||
|
||||
ExternalProject_Add(gtest
|
||||
GIT_REPOSITORY https://chromium.googlesource.com/external/googletest
|
||||
TIMEOUT 10
|
||||
PREFIX "${GTEST_PREFIX}"
|
||||
CMAKE_ARGS "${GTEST_CMAKE_ARGS}"
|
||||
LOG_DOWNLOAD ON
|
||||
LOG_CONFIGURE ON
|
||||
LOG_BUILD ON
|
||||
# Disable install
|
||||
INSTALL_COMMAND ""
|
||||
)
|
||||
|
||||
set(LIB_PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}")
|
||||
set(LIB_SUFFIX "${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(GTEST_LOCATION "${GTEST_PREFIX}/src/gtest-build")
|
||||
set(GTEST_DEBUG_LIBRARIES
|
||||
"${GTEST_LOCATION}/${DEBUG_LIB_DIR}/${LIB_PREFIX}gtest${LIB_SUFFIX}"
|
||||
"${CMAKE_THREAD_LIBS_INIT}")
|
||||
SET(GTEST_RELEASE_LIBRARIES
|
||||
"${GTEST_LOCATION}/${RELEASE_LIB_DIR}/${LIB_PREFIX}gtest${LIB_SUFFIX}"
|
||||
"${CMAKE_THREAD_LIBS_INIT}")
|
||||
set(LIB_PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}")
|
||||
set(LIB_SUFFIX "${CMAKE_STATIC_LIBRARY_SUFFIX}")
|
||||
set(GTEST_LOCATION "${GTEST_PREFIX}/src/gtest-build")
|
||||
set(GTEST_DEBUG_LIBRARIES
|
||||
"${GTEST_LOCATION}/${DEBUG_LIB_DIR}/${LIB_PREFIX}gtest${LIB_SUFFIX}"
|
||||
"${CMAKE_THREAD_LIBS_INIT}")
|
||||
SET(GTEST_RELEASE_LIBRARIES
|
||||
"${GTEST_LOCATION}/${RELEASE_LIB_DIR}/${LIB_PREFIX}gtest${LIB_SUFFIX}"
|
||||
"${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
if(MSVC_VERSION EQUAL 1700)
|
||||
add_definitions(-D_VARIADIC_MAX=10)
|
||||
endif()
|
||||
if(MSVC_VERSION EQUAL 1700)
|
||||
add_definitions(-D_VARIADIC_MAX=10)
|
||||
endif()
|
||||
|
||||
ExternalProject_Get_Property(gtest source_dir)
|
||||
include_directories(${source_dir}/include)
|
||||
include_directories(${source_dir}/gtest/include)
|
||||
ExternalProject_Get_Property(gtest source_dir)
|
||||
include_directories(${source_dir}/include)
|
||||
include_directories(${source_dir}/gtest/include)
|
||||
|
||||
ExternalProject_Get_Property(gtest binary_dir)
|
||||
link_directories(${binary_dir})
|
||||
ExternalProject_Get_Property(gtest binary_dir)
|
||||
link_directories(${binary_dir})
|
||||
endif(NOT GIT_FOUND)
|
||||
|
|
|
@ -757,7 +757,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
|
|||
pcNode->mNumMeshes = 1;
|
||||
|
||||
// Build a name for the node
|
||||
pcNode->mName.length = sprintf(pcNode->mName.data,"3DSMesh_%i",i);
|
||||
pcNode->mName.length = sprintf(pcNode->mName.data,"3DSMesh_%u",i);
|
||||
}
|
||||
|
||||
// Build dummy nodes for all cameras
|
||||
|
|
|
@ -47,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "SceneCombiner.h"
|
||||
#include "SplitLargeMeshes.h"
|
||||
#include "StringComparison.h"
|
||||
#include "../include/assimp/IOSystem.hpp"
|
||||
#include "../include/assimp/DefaultLogger.hpp"
|
||||
#include "../include/assimp/Exporter.hpp"
|
||||
#include "../include/assimp/IOSystem.hpp"
|
||||
#include "../include/assimp/DefaultLogger.hpp"
|
||||
#include "../include/assimp/Exporter.hpp"
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -324,6 +324,7 @@ void Discreet3DSExporter::WriteMaterials()
|
|||
break;
|
||||
|
||||
default:
|
||||
shading_mode_out = Discreet3DS::Flat;
|
||||
ai_assert(false);
|
||||
};
|
||||
writer.PutU2(static_cast<uint16_t>(shading_mode_out));
|
||||
|
|
|
@ -143,9 +143,9 @@ void Parser::LogWarning(const char* szWarn)
|
|||
|
||||
char szTemp[1024];
|
||||
#if _MSC_VER >= 1400
|
||||
sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
|
||||
sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
|
||||
#else
|
||||
snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
|
||||
snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
|
||||
#endif
|
||||
|
||||
// output the warning to the logger ...
|
||||
|
@ -159,9 +159,9 @@ void Parser::LogInfo(const char* szWarn)
|
|||
|
||||
char szTemp[1024];
|
||||
#if _MSC_VER >= 1400
|
||||
sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
|
||||
sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
|
||||
#else
|
||||
snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
|
||||
snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
|
||||
#endif
|
||||
|
||||
// output the information to the logger ...
|
||||
|
@ -175,9 +175,9 @@ AI_WONT_RETURN void Parser::LogError(const char* szWarn)
|
|||
|
||||
char szTemp[1024];
|
||||
#if _MSC_VER >= 1400
|
||||
sprintf_s(szTemp,"Line %i: %s",iLineNumber,szWarn);
|
||||
sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
|
||||
#else
|
||||
snprintf(szTemp,1024,"Line %i: %s",iLineNumber,szWarn);
|
||||
snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
|
||||
#endif
|
||||
|
||||
// throw an exception
|
||||
|
|
|
@ -51,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AssbinLoader.h"
|
||||
#include "assbin_chunks.h"
|
||||
#include "MemoryIOWrapper.h"
|
||||
#include "../include/assimp/mesh.h"
|
||||
#include "../include/assimp/anim.h"
|
||||
#include "../include/assimp/mesh.h"
|
||||
#include "../include/assimp/anim.h"
|
||||
#include "../include/assimp/scene.h"
|
||||
#include <boost/static_assert.hpp>
|
||||
|
||||
|
@ -199,7 +199,8 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
|
|||
|
||||
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
|
||||
{
|
||||
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODE);
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
*node = new aiNode();
|
||||
|
@ -230,7 +231,8 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
|
|||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
|
||||
{
|
||||
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIBONE );
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
b->mName = Read<aiString>(stream);
|
||||
|
@ -253,7 +255,8 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
|
|||
|
||||
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
||||
{
|
||||
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMESH);
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
mesh->mPrimitiveTypes = Read<unsigned int>(stream);
|
||||
|
@ -377,7 +380,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
|||
|
||||
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
|
||||
{
|
||||
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
prop->mKey = Read<aiString>(stream);
|
||||
|
@ -393,7 +397,8 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
|
|||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
||||
{
|
||||
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIAL);
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
|
||||
|
@ -414,7 +419,8 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
|||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
||||
{
|
||||
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODEANIM);
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
nd->mNodeName = Read<aiString>(stream);
|
||||
|
@ -462,7 +468,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
||||
{
|
||||
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIANIMATION);
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
anim->mName = Read<aiString> (stream);
|
||||
|
@ -482,7 +489,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
|||
|
||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
||||
{
|
||||
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AITEXTURE);
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
tex->mWidth = Read<unsigned int>(stream);
|
||||
|
@ -505,7 +513,8 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
|||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
||||
{
|
||||
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AILIGHT);
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
l->mName = Read<aiString>(stream);
|
||||
|
@ -531,7 +540,8 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
|||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
||||
{
|
||||
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AICAMERA);
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
cam->mName = Read<aiString>(stream);
|
||||
|
@ -546,7 +556,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
|||
|
||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||
{
|
||||
ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AISCENE);
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
scene->mFlags = Read<unsigned int>(stream);
|
||||
|
|
|
@ -423,6 +423,21 @@ const char* aiGetErrorString()
|
|||
return gLastErrorString.c_str();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------------------
|
||||
// Return the description of a importer given its index
|
||||
const aiImporterDesc* aiGetImportFormatDescription( size_t pIndex)
|
||||
{
|
||||
return Importer().GetImporterInfo(pIndex);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------------------
|
||||
// Return the number of importers
|
||||
size_t aiGetImportFormatCount(void)
|
||||
{
|
||||
return Importer().GetImporterCount();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the error text of the last failed import process.
|
||||
aiBool aiIsExtensionSupported(const char* szExtension)
|
||||
|
|
|
@ -155,11 +155,11 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
|
|||
boost::scoped_array<char> _buffer (new char[searchBytes+1 /* for the '\0' */]);
|
||||
char* buffer = _buffer.get();
|
||||
|
||||
const unsigned int read = pStream->Read(buffer,1,searchBytes);
|
||||
const size_t read = pStream->Read(buffer,1,searchBytes);
|
||||
if (!read)
|
||||
return false;
|
||||
|
||||
for (unsigned int i = 0; i < read;++i)
|
||||
for (size_t i = 0; i < read; ++i)
|
||||
buffer[i] = ::tolower(buffer[i]);
|
||||
|
||||
// It is not a proper handling of unicode files here ...
|
||||
|
@ -392,11 +392,11 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
// Convert to UTF8 data to ISO-8859-1
|
||||
void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
|
||||
{
|
||||
unsigned int size = data.size();
|
||||
unsigned int i = 0, j = 0;
|
||||
size_t size = data.size();
|
||||
size_t i = 0, j = 0;
|
||||
|
||||
while(i < size) {
|
||||
if((unsigned char) data[i] < 0x80) {
|
||||
if ((unsigned char) data[i] < (size_t) 0x80) {
|
||||
data[j] = data[i];
|
||||
} else if(i < size - 1) {
|
||||
if((unsigned char) data[i] == 0xC2) {
|
||||
|
@ -480,7 +480,9 @@ namespace Assimp
|
|||
struct Assimp::BatchData
|
||||
{
|
||||
BatchData()
|
||||
: next_id(0xffff)
|
||||
: pIOSystem()
|
||||
, pImporter()
|
||||
, next_id(0xffff)
|
||||
{}
|
||||
|
||||
// IO system to be used for all imports
|
||||
|
|
|
@ -157,7 +157,27 @@ IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
|
|||
SOURCE_GROUP( C4D FILES ${C4D_SRCS})
|
||||
ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
|
||||
|
||||
SET( 3DS_SRCS
|
||||
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
|
||||
# this way selective loaders can be compiled (reduces filesize + compile time)
|
||||
MACRO(ADD_ASSIMP_IMPORTER name)
|
||||
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" TRUE)
|
||||
IF(ASSIMP_BUILD_${name}_IMPORTER)
|
||||
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
|
||||
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
|
||||
SET(${name}_SRCS ${ARGN})
|
||||
SOURCE_GROUP(${name} FILES ${ARGN})
|
||||
ELSE()
|
||||
SET(${name}_SRC "")
|
||||
SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}")
|
||||
add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER)
|
||||
ENDIF()
|
||||
ENDMACRO()
|
||||
|
||||
SET(ASSIMP_LOADER_SRCS "")
|
||||
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
|
||||
SET(ASSIMP_IMPORTERS_DISABLED "") # disabled list (used to print)
|
||||
|
||||
ADD_ASSIMP_IMPORTER(3DS
|
||||
3DSConverter.cpp
|
||||
3DSHelper.h
|
||||
3DSLoader.cpp
|
||||
|
@ -165,49 +185,42 @@ SET( 3DS_SRCS
|
|||
3DSExporter.h
|
||||
3DSExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP(3DS FILES ${3DS_SRCS})
|
||||
|
||||
SET( AC_SRCS
|
||||
ADD_ASSIMP_IMPORTER(AC
|
||||
ACLoader.cpp
|
||||
ACLoader.h
|
||||
)
|
||||
SOURCE_GROUP( AC FILES ${AC_SRCS})
|
||||
|
||||
SET( ASE_SRCS
|
||||
ADD_ASSIMP_IMPORTER(ASE
|
||||
ASELoader.cpp
|
||||
ASELoader.h
|
||||
ASEParser.cpp
|
||||
ASEParser.h
|
||||
)
|
||||
SOURCE_GROUP( ASE FILES ${ASE_SRCS})
|
||||
|
||||
SET( ASSBIN_SRCS
|
||||
ADD_ASSIMP_IMPORTER(ASSBIN
|
||||
AssbinExporter.h
|
||||
AssbinExporter.cpp
|
||||
AssbinLoader.h
|
||||
AssbinLoader.cpp
|
||||
)
|
||||
SOURCE_GROUP( Assbin FILES ${ASSBIN_SRCS})
|
||||
|
||||
SET( ASSXML_SRCS
|
||||
ADD_ASSIMP_IMPORTER(ASSXML
|
||||
AssxmlExporter.h
|
||||
AssxmlExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP( Assxml FILES ${ASSXML_SRCS})
|
||||
|
||||
SET( B3D_SRCS
|
||||
ADD_ASSIMP_IMPORTER(B3D
|
||||
B3DImporter.cpp
|
||||
B3DImporter.h
|
||||
)
|
||||
SOURCE_GROUP( B3D FILES ${B3D_SRCS})
|
||||
|
||||
SET( BVH_SRCS
|
||||
ADD_ASSIMP_IMPORTER(BVH
|
||||
BVHLoader.cpp
|
||||
BVHLoader.h
|
||||
)
|
||||
SOURCE_GROUP( BVH FILES ${BVH_SRCS})
|
||||
|
||||
SET( Collada_SRCS
|
||||
ADD_ASSIMP_IMPORTER(COLLADA
|
||||
ColladaHelper.h
|
||||
ColladaLoader.cpp
|
||||
ColladaLoader.h
|
||||
|
@ -216,30 +229,27 @@ SET( Collada_SRCS
|
|||
ColladaExporter.h
|
||||
ColladaExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP( Collada FILES ${Collada_SRCS})
|
||||
|
||||
SET( DXF_SRCS
|
||||
ADD_ASSIMP_IMPORTER(DXF
|
||||
DXFLoader.cpp
|
||||
DXFLoader.h
|
||||
DXFHelper.h
|
||||
)
|
||||
SOURCE_GROUP( DXF FILES ${DXF_SRCS})
|
||||
|
||||
SET( CSM_SRCS
|
||||
ADD_ASSIMP_IMPORTER(CSM
|
||||
CSMLoader.cpp
|
||||
CSMLoader.h
|
||||
)
|
||||
SOURCE_GROUP( CSM FILES ${CSM_SRCS})
|
||||
|
||||
SET( HMP_SRCS
|
||||
ADD_ASSIMP_IMPORTER(HMP
|
||||
HMPFileData.h
|
||||
HMPLoader.cpp
|
||||
HMPLoader.h
|
||||
HalfLifeFileData.h
|
||||
)
|
||||
SOURCE_GROUP( HMP FILES ${HMP_SRCS})
|
||||
|
||||
SET( Irr_SRCS
|
||||
#FIXME: allow to set IRRMESH by option
|
||||
ADD_ASSIMP_IMPORTER(IRR
|
||||
IRRLoader.cpp
|
||||
IRRLoader.h
|
||||
IRRMeshLoader.cpp
|
||||
|
@ -247,9 +257,8 @@ SET( Irr_SRCS
|
|||
IRRShared.cpp
|
||||
IRRShared.h
|
||||
)
|
||||
SOURCE_GROUP( Irr FILES ${Irr_SRCS})
|
||||
|
||||
SET( LWO_SRCS
|
||||
ADD_ASSIMP_IMPORTER(LWO
|
||||
LWOAnimation.cpp
|
||||
LWOAnimation.h
|
||||
LWOBLoader.cpp
|
||||
|
@ -258,53 +267,46 @@ SET( LWO_SRCS
|
|||
LWOLoader.h
|
||||
LWOMaterial.cpp
|
||||
)
|
||||
SOURCE_GROUP( LWO FILES ${LWO_SRCS})
|
||||
|
||||
SET( LWS_SRCS
|
||||
ADD_ASSIMP_IMPORTER(LWS
|
||||
LWSLoader.cpp
|
||||
LWSLoader.h
|
||||
)
|
||||
SOURCE_GROUP( LWS FILES ${LWS_SRCS})
|
||||
|
||||
SET( MD2_SRCS
|
||||
ADD_ASSIMP_IMPORTER(MD2
|
||||
MD2FileData.h
|
||||
MD2Loader.cpp
|
||||
MD2Loader.h
|
||||
MD2NormalTable.h
|
||||
)
|
||||
SOURCE_GROUP( MD2 FILES ${MD2_SRCS})
|
||||
|
||||
SET( MD3_SRCS
|
||||
ADD_ASSIMP_IMPORTER(MD3
|
||||
MD3FileData.h
|
||||
MD3Loader.cpp
|
||||
MD3Loader.h
|
||||
)
|
||||
SOURCE_GROUP( MD3 FILES ${MD3_SRCS})
|
||||
|
||||
SET( MD5_SRCS
|
||||
ADD_ASSIMP_IMPORTER(MD5
|
||||
MD5Loader.cpp
|
||||
MD5Loader.h
|
||||
MD5Parser.cpp
|
||||
MD5Parser.h
|
||||
)
|
||||
SOURCE_GROUP( MD5 FILES ${MD5_SRCS})
|
||||
|
||||
SET( MDC_SRCS
|
||||
ADD_ASSIMP_IMPORTER(MDC
|
||||
MDCFileData.h
|
||||
MDCLoader.cpp
|
||||
MDCLoader.h
|
||||
MDCNormalTable.h
|
||||
)
|
||||
SOURCE_GROUP( MDC FILES ${MDC_SRCS})
|
||||
|
||||
SET( MDL_SRCS
|
||||
ADD_ASSIMP_IMPORTER(MDL
|
||||
MDLDefaultColorMap.h
|
||||
MDLFileData.h
|
||||
MDLLoader.cpp
|
||||
MDLLoader.h
|
||||
MDLMaterialLoader.cpp
|
||||
)
|
||||
SOURCE_GROUP( MDL FILES ${MDL_SRCS})
|
||||
|
||||
SET( MaterialSystem_SRCS
|
||||
MaterialSystem.cpp
|
||||
|
@ -312,25 +314,22 @@ SET( MaterialSystem_SRCS
|
|||
)
|
||||
SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS})
|
||||
|
||||
SET( NFF_SRCS
|
||||
ADD_ASSIMP_IMPORTER(NFF
|
||||
NFFLoader.cpp
|
||||
NFFLoader.h
|
||||
)
|
||||
SOURCE_GROUP( NFF FILES ${NFF_SRCS})
|
||||
|
||||
SET( NDO_SRCS
|
||||
ADD_ASSIMP_IMPORTER(NDO
|
||||
NDOLoader.cpp
|
||||
NDOLoader.h
|
||||
)
|
||||
SOURCE_GROUP( NDO FILES ${NDO_SRCS})
|
||||
|
||||
SET( OFFFormat_SRCS
|
||||
ADD_ASSIMP_IMPORTER(OFF
|
||||
OFFLoader.cpp
|
||||
OFFLoader.h
|
||||
)
|
||||
SOURCE_GROUP( OFFFormat FILES ${OFFFormat_SRCS})
|
||||
|
||||
SET( Obj_SRCS
|
||||
ADD_ASSIMP_IMPORTER(OBJ
|
||||
ObjFileData.h
|
||||
ObjFileImporter.cpp
|
||||
ObjFileImporter.h
|
||||
|
@ -343,9 +342,8 @@ SET( Obj_SRCS
|
|||
ObjExporter.h
|
||||
ObjExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP( Obj FILES ${Obj_SRCS})
|
||||
|
||||
SET( Ogre_SRCS
|
||||
ADD_ASSIMP_IMPORTER(OGRE
|
||||
OgreImporter.h
|
||||
OgreStructs.h
|
||||
OgreParsingUtils.h
|
||||
|
@ -357,16 +355,14 @@ SET( Ogre_SRCS
|
|||
OgreXmlSerializer.cpp
|
||||
OgreMaterial.cpp
|
||||
)
|
||||
SOURCE_GROUP( Ogre FILES ${Ogre_SRCS})
|
||||
|
||||
SET( OpenGEX_SRCS
|
||||
ADD_ASSIMP_IMPORTER(OPENGEX
|
||||
OpenGEXImporter.cpp
|
||||
OpenGEXImporter.h
|
||||
OpenGEXStructs.h
|
||||
)
|
||||
SOURCE_GROUP( OpenGEX FILES ${OpenGEX_SRCS})
|
||||
|
||||
SET( Ply_SRCS
|
||||
ADD_ASSIMP_IMPORTER(PLY
|
||||
PlyLoader.cpp
|
||||
PlyLoader.h
|
||||
PlyParser.cpp
|
||||
|
@ -374,22 +370,19 @@ SET( Ply_SRCS
|
|||
PlyExporter.cpp
|
||||
PlyExporter.h
|
||||
)
|
||||
SOURCE_GROUP( Ply FILES ${Ply_SRCS})
|
||||
|
||||
SET(MS3D_SRCS
|
||||
ADD_ASSIMP_IMPORTER(MS3D
|
||||
MS3DLoader.cpp
|
||||
MS3DLoader.h
|
||||
)
|
||||
SOURCE_GROUP( MS3D FILES ${MS3D_SRCS})
|
||||
|
||||
SET(COB_SRCS
|
||||
ADD_ASSIMP_IMPORTER(COB
|
||||
COBLoader.cpp
|
||||
COBLoader.h
|
||||
COBScene.h
|
||||
)
|
||||
SOURCE_GROUP( COB FILES ${COB_SRCS})
|
||||
|
||||
SET(BLENDER_SRCS
|
||||
ADD_ASSIMP_IMPORTER(BLEND
|
||||
BlenderLoader.cpp
|
||||
BlenderLoader.h
|
||||
BlenderDNA.cpp
|
||||
|
@ -406,9 +399,8 @@ SET(BLENDER_SRCS
|
|||
BlenderTessellator.h
|
||||
BlenderTessellator.cpp
|
||||
)
|
||||
SOURCE_GROUP( BLENDER FILES ${BLENDER_SRCS})
|
||||
|
||||
SET(IFC_SRCS
|
||||
ADD_ASSIMP_IMPORTER(IFC
|
||||
IFCLoader.cpp
|
||||
IFCLoader.h
|
||||
IFCReaderGen.cpp
|
||||
|
@ -427,16 +419,14 @@ SET(IFC_SRCS
|
|||
STEPFileEncoding.cpp
|
||||
STEPFileEncoding.h
|
||||
)
|
||||
SOURCE_GROUP( IFC FILES ${IFC_SRCS})
|
||||
|
||||
SET( XGL_SRCS
|
||||
ADD_ASSIMP_IMPORTER(XGL
|
||||
XGLLoader.cpp
|
||||
XGLLoader.h
|
||||
)
|
||||
SOURCE_GROUP( XGL FILES ${XGL_SRCS})
|
||||
|
||||
|
||||
SET(FBX_SRCS
|
||||
ADD_ASSIMP_IMPORTER(FBX
|
||||
FBXImporter.cpp
|
||||
FBXCompileConfig.h
|
||||
FBXImporter.h
|
||||
|
@ -462,8 +452,6 @@ SET(FBX_SRCS
|
|||
FBXBinaryTokenizer.cpp
|
||||
FBXDocumentUtil.cpp
|
||||
)
|
||||
SOURCE_GROUP( FBX FILES ${FBX_SRCS})
|
||||
|
||||
|
||||
SET( PostProcessing_SRCS
|
||||
CalcTangentsProcess.cpp
|
||||
|
@ -520,13 +508,12 @@ SET( PostProcessing_SRCS
|
|||
)
|
||||
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
|
||||
|
||||
SET( Q3D_SRCS
|
||||
ADD_ASSIMP_IMPORTER(Q3D
|
||||
Q3DLoader.cpp
|
||||
Q3DLoader.h
|
||||
)
|
||||
SOURCE_GROUP( Q3D FILES ${Q3D_SRCS})
|
||||
|
||||
SET( Q3BSP_SRCS
|
||||
ADD_ASSIMP_IMPORTER(Q3BSP
|
||||
Q3BSPFileData.h
|
||||
Q3BSPFileParser.h
|
||||
Q3BSPFileParser.cpp
|
||||
|
@ -535,41 +522,35 @@ SET( Q3BSP_SRCS
|
|||
Q3BSPZipArchive.h
|
||||
Q3BSPZipArchive.cpp
|
||||
)
|
||||
SOURCE_GROUP( Q3BSP FILES ${Q3BSP_SRCS})
|
||||
|
||||
SET( Raw_SRCS
|
||||
ADD_ASSIMP_IMPORTER(RAW
|
||||
RawLoader.cpp
|
||||
RawLoader.h
|
||||
)
|
||||
SOURCE_GROUP( Raw FILES ${Raw_SRCS})
|
||||
|
||||
SET( SMD_SRCS
|
||||
ADD_ASSIMP_IMPORTER(SMD
|
||||
SMDLoader.cpp
|
||||
SMDLoader.h
|
||||
)
|
||||
SOURCE_GROUP( SMD FILES ${SMD_SRCS})
|
||||
|
||||
SET( STL_SRCS
|
||||
ADD_ASSIMP_IMPORTER(STL
|
||||
STLLoader.cpp
|
||||
STLLoader.h
|
||||
STLExporter.h
|
||||
STLExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP( STL FILES ${STL_SRCS})
|
||||
|
||||
SET( Terragen_SRCS
|
||||
ADD_ASSIMP_IMPORTER(TERRAGEN
|
||||
TerragenLoader.cpp
|
||||
TerragenLoader.h
|
||||
)
|
||||
SOURCE_GROUP( Terragen FILES ${Terragen_SRCS})
|
||||
|
||||
SET( Unreal_SRCS
|
||||
ADD_ASSIMP_IMPORTER(3D
|
||||
UnrealLoader.cpp
|
||||
UnrealLoader.h
|
||||
)
|
||||
SOURCE_GROUP( Unreal FILES ${Unreal_SRCS})
|
||||
|
||||
SET( XFile_SRCS
|
||||
ADD_ASSIMP_IMPORTER(X
|
||||
XFileHelper.h
|
||||
XFileImporter.cpp
|
||||
XFileImporter.h
|
||||
|
@ -578,7 +559,6 @@ SET( XFile_SRCS
|
|||
XFileExporter.h
|
||||
XFileExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP( XFile FILES ${XFile_SRCS})
|
||||
|
||||
SET( Step_SRCS
|
||||
StepExporter.h
|
||||
|
@ -680,6 +660,9 @@ else (UNZIP_FOUND)
|
|||
SET (unzip_compile_SRCS ${unzip_SRCS})
|
||||
endif (UNZIP_FOUND)
|
||||
|
||||
MESSAGE(STATUS "Enabled formats:${ASSIMP_IMPORTERS_ENABLED}")
|
||||
MESSAGE(STATUS "Disabled formats:${ASSIMP_IMPORTERS_DISABLED}")
|
||||
|
||||
SET( assimp_src
|
||||
# Assimp Files
|
||||
${Core_SRCS}
|
||||
|
@ -687,51 +670,11 @@ SET( assimp_src
|
|||
${Logging_SRCS}
|
||||
${Exporter_SRCS}
|
||||
${PostProcessing_SRCS}
|
||||
${MaterialSystem_SRCS}
|
||||
${Step_SRCS}
|
||||
|
||||
# Model Support
|
||||
${3DS_SRCS}
|
||||
${AC_SRCS}
|
||||
${ASE_SRCS}
|
||||
${ASSBIN_SRCS}
|
||||
${ASSXML_SRCS}
|
||||
${B3D_SRCS}
|
||||
${BVH_SRCS}
|
||||
${Collada_SRCS}
|
||||
${DXF_SRCS}
|
||||
${CSM_SRCS}
|
||||
${HMP_SRCS}
|
||||
${Irr_SRCS}
|
||||
${LWO_SRCS}
|
||||
${LWS_SRCS}
|
||||
${MD2_SRCS}
|
||||
${MD3_SRCS}
|
||||
${MD5_SRCS}
|
||||
${MDC_SRCS}
|
||||
${MDL_SRCS}
|
||||
${MaterialSystem_SRCS}
|
||||
${NFF_SRCS}
|
||||
${OFFFormat_SRCS}
|
||||
${Obj_SRCS}
|
||||
${Ogre_SRCS}
|
||||
${OpenGEX_SRCS}
|
||||
${Ply_SRCS}
|
||||
${Q3D_SRCS}
|
||||
${Q3BSP_SRCS}
|
||||
${Raw_SRCS}
|
||||
${SMD_SRCS}
|
||||
${STL_SRCS}
|
||||
${Terragen_SRCS}
|
||||
${Unreal_SRCS}
|
||||
${XFile_SRCS}
|
||||
${Step_SRCS}
|
||||
${Extra_SRCS}
|
||||
${MS3D_SRCS}
|
||||
${COB_SRCS}
|
||||
${BLENDER_SRCS}
|
||||
${NDO_SRCS}
|
||||
${IFC_SRCS}
|
||||
${XGL_SRCS}
|
||||
${FBX_SRCS}
|
||||
${ASSIMP_LOADER_SRCS}
|
||||
|
||||
# Third-party libraries
|
||||
${IrrXML_SRCS}
|
||||
|
@ -739,7 +682,7 @@ SET( assimp_src
|
|||
${unzip_compile_SRCS}
|
||||
${Poly2Tri_SRCS}
|
||||
${Clipper_SRCS}
|
||||
${openddl_parser_SRCS}
|
||||
${openddl_parser_SRCS}
|
||||
# Necessary to show the headers in the project when using the VC++ generator:
|
||||
${Boost_SRCS}
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "XMLTools.h"
|
||||
#include "../include/assimp/IOSystem.hpp"
|
||||
#include "../include/assimp/Exporter.hpp"
|
||||
#include "../include/assimp/scene.h"
|
||||
#include "../include/assimp/scene.h"
|
||||
|
||||
#include "Exceptional.h"
|
||||
|
||||
|
@ -127,6 +127,8 @@ void ColladaExporter::WriteFile()
|
|||
WriteTextures();
|
||||
WriteHeader();
|
||||
|
||||
WriteCamerasLibrary();
|
||||
WriteLightsLibrary();
|
||||
WriteMaterials();
|
||||
WriteGeometryLibrary();
|
||||
|
||||
|
@ -165,8 +167,6 @@ void ColladaExporter::WriteHeader()
|
|||
std::time_t date = std::time(NULL);
|
||||
std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
|
||||
|
||||
std::string scene_name = mScene->mRootNode->mName.C_Str();
|
||||
|
||||
aiVector3D scaling;
|
||||
aiQuaternion rotation;
|
||||
aiVector3D position;
|
||||
|
@ -286,6 +286,201 @@ void ColladaExporter::WriteTextures() {
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Write the embedded textures
|
||||
void ColladaExporter::WriteCamerasLibrary() {
|
||||
if(mScene->HasCameras()) {
|
||||
|
||||
mOutput << startstr << "<library_cameras>" << endstr;
|
||||
PushTag();
|
||||
|
||||
for( size_t a = 0; a < mScene->mNumCameras; ++a)
|
||||
WriteCamera( a);
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_cameras>" << endstr;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void ColladaExporter::WriteCamera(size_t pIndex){
|
||||
|
||||
const aiCamera *cam = mScene->mCameras[pIndex];
|
||||
const std::string idstrEscaped = XMLEscape(cam->mName.C_Str());
|
||||
|
||||
mOutput << startstr << "<camera id=\"" << idstrEscaped << "-camera\" name=\"" << idstrEscaped << "_name\" >" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<optics>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<technique_common>" << endstr;
|
||||
PushTag();
|
||||
//assimp doesn't support the import of orthographic cameras! se we write
|
||||
//always perspective
|
||||
mOutput << startstr << "<perspective>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<xfov sid=\"xfov\">"<<
|
||||
AI_RAD_TO_DEG(cam->mHorizontalFOV)
|
||||
<<"</xfov>" << endstr;
|
||||
mOutput << startstr << "<aspect_ratio>"
|
||||
<< cam->mAspect
|
||||
<< "</aspect_ratio>" << endstr;
|
||||
mOutput << startstr << "<znear sid=\"znear\">"
|
||||
<< cam->mClipPlaneNear
|
||||
<< "</znear>" << endstr;
|
||||
mOutput << startstr << "<zfar sid=\"zfar\">"
|
||||
<< cam->mClipPlaneFar
|
||||
<< "</zfar>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</perspective>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</technique_common>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</optics>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</camera>" << endstr;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Write the embedded textures
|
||||
void ColladaExporter::WriteLightsLibrary() {
|
||||
if(mScene->HasLights()) {
|
||||
|
||||
mOutput << startstr << "<library_lights>" << endstr;
|
||||
PushTag();
|
||||
|
||||
for( size_t a = 0; a < mScene->mNumLights; ++a)
|
||||
WriteLight( a);
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_lights>" << endstr;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void ColladaExporter::WriteLight(size_t pIndex){
|
||||
|
||||
const aiLight *light = mScene->mLights[pIndex];
|
||||
const std::string idstrEscaped = XMLEscape(light->mName.C_Str());
|
||||
|
||||
mOutput << startstr << "<light id=\"" << idstrEscaped << "-light\" name=\""
|
||||
<< idstrEscaped << "_name\" >" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<technique_common>" << endstr;
|
||||
PushTag();
|
||||
switch(light->mType){
|
||||
case aiLightSource_AMBIENT:
|
||||
WriteAmbienttLight(light);
|
||||
break;
|
||||
case aiLightSource_DIRECTIONAL:
|
||||
WriteDirectionalLight(light);
|
||||
break;
|
||||
case aiLightSource_POINT:
|
||||
WritePointLight(light);
|
||||
break;
|
||||
case aiLightSource_SPOT:
|
||||
WriteSpotLight(light);
|
||||
break;
|
||||
case aiLightSource_UNDEFINED:
|
||||
case _aiLightSource_Force32Bit:
|
||||
break;
|
||||
}
|
||||
PopTag();
|
||||
mOutput << startstr << "</technique_common>" << endstr;
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</light>" << endstr;
|
||||
|
||||
}
|
||||
|
||||
void ColladaExporter::WritePointLight(const aiLight *const light){
|
||||
const aiColor3D &color= light->mColorDiffuse;
|
||||
mOutput << startstr << "<point>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<color sid=\"color\">"
|
||||
<< color.r<<" "<<color.g<<" "<<color.b
|
||||
<<"</color>" << endstr;
|
||||
mOutput << startstr << "<constant_attenuation>"
|
||||
<< light->mAttenuationConstant
|
||||
<<"</constant_attenuation>" << endstr;
|
||||
mOutput << startstr << "<linear_attenuation>"
|
||||
<< light->mAttenuationLinear
|
||||
<<"</linear_attenuation>" << endstr;
|
||||
mOutput << startstr << "<quadratic_attenuation>"
|
||||
<< light->mAttenuationQuadratic
|
||||
<<"</quadratic_attenuation>" << endstr;
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</point>" << endstr;
|
||||
|
||||
}
|
||||
void ColladaExporter::WriteDirectionalLight(const aiLight *const light){
|
||||
const aiColor3D &color= light->mColorDiffuse;
|
||||
mOutput << startstr << "<directional>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<color sid=\"color\">"
|
||||
<< color.r<<" "<<color.g<<" "<<color.b
|
||||
<<"</color>" << endstr;
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</directional>" << endstr;
|
||||
|
||||
}
|
||||
void ColladaExporter::WriteSpotLight(const aiLight *const light){
|
||||
|
||||
const aiColor3D &color= light->mColorDiffuse;
|
||||
mOutput << startstr << "<spot>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<color sid=\"color\">"
|
||||
<< color.r<<" "<<color.g<<" "<<color.b
|
||||
<<"</color>" << endstr;
|
||||
mOutput << startstr << "<constant_attenuation>"
|
||||
<< light->mAttenuationConstant
|
||||
<<"</constant_attenuation>" << endstr;
|
||||
mOutput << startstr << "<linear_attenuation>"
|
||||
<< light->mAttenuationLinear
|
||||
<<"</linear_attenuation>" << endstr;
|
||||
mOutput << startstr << "<quadratic_attenuation>"
|
||||
<< light->mAttenuationQuadratic
|
||||
<<"</quadratic_attenuation>" << endstr;
|
||||
/*
|
||||
out->mAngleOuterCone = AI_DEG_TO_RAD (std::acos(std::pow(0.1f,1.f/srcLight->mFalloffExponent))+
|
||||
srcLight->mFalloffAngle);
|
||||
*/
|
||||
|
||||
const float fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone);
|
||||
mOutput << startstr <<"<falloff_angle sid=\"fall_off_angle\">"
|
||||
<< fallOffAngle
|
||||
<<"</falloff_angle>" << endstr;
|
||||
double temp = light->mAngleOuterCone-light->mAngleInnerCone;
|
||||
|
||||
temp = std::cos(temp);
|
||||
temp = std::log(temp)/std::log(0.1);
|
||||
temp = 1/temp;
|
||||
mOutput << startstr << "<falloff_exponent sid=\"fall_off_exponent\">"
|
||||
<< temp
|
||||
<<"</falloff_exponent>" << endstr;
|
||||
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</spot>" << endstr;
|
||||
|
||||
}
|
||||
|
||||
void ColladaExporter::WriteAmbienttLight(const aiLight *const light){
|
||||
|
||||
const aiColor3D &color= light->mColorAmbient;
|
||||
mOutput << startstr << "<ambient>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<color sid=\"color\">"
|
||||
<< color.r<<" "<<color.g<<" "<<color.b
|
||||
<<"</color>" << endstr;
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</ambient>" << endstr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a single surface entry from the given material keys
|
||||
void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex)
|
||||
|
@ -425,8 +620,6 @@ void ColladaExporter::WriteMaterials()
|
|||
{
|
||||
materials.resize( mScene->mNumMaterials);
|
||||
|
||||
std::set<std::string> material_names;
|
||||
|
||||
/// collect all materials from the scene
|
||||
size_t numTextures = 0;
|
||||
for( size_t a = 0; a < mScene->mNumMaterials; ++a )
|
||||
|
@ -847,6 +1040,23 @@ void ColladaExporter::WriteNode(aiNode* pNode)
|
|||
mOutput << mat.d1 << " " << mat.d2 << " " << mat.d3 << " " << mat.d4;
|
||||
mOutput << "</matrix>" << endstr;
|
||||
|
||||
if(pNode->mNumMeshes==0){
|
||||
//check if it is a camera node
|
||||
for(size_t i=0; i<mScene->mNumCameras; i++){
|
||||
if(mScene->mCameras[i]->mName == pNode->mName){
|
||||
mOutput << startstr <<"<instance_camera url=\"#" << node_name_escaped << "-camera\"/>" << endstr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
//check if it is a light node
|
||||
for(size_t i=0; i<mScene->mNumLights; i++){
|
||||
if(mScene->mLights[i]->mName == pNode->mName){
|
||||
mOutput << startstr <<"<instance_light url=\"#" << node_name_escaped << "-light\"/>" << endstr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}else
|
||||
// instance every geometry
|
||||
for( size_t a = 0; a < pNode->mNumMeshes; ++a )
|
||||
{
|
||||
|
@ -854,9 +1064,8 @@ void ColladaExporter::WriteNode(aiNode* pNode)
|
|||
// do not instanciate mesh if empty. I wonder how this could happen
|
||||
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
|
||||
continue;
|
||||
|
||||
mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<bind_material>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<technique_common>" << endstr;
|
||||
|
|
|
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "../include/assimp/ai_assert.h"
|
||||
#include "../include/assimp/material.h"
|
||||
#include "../include/assimp/mesh.h"
|
||||
#include "../include/assimp/light.h"
|
||||
#include "../include/assimp/Exporter.hpp"
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
@ -83,6 +84,22 @@ protected:
|
|||
/// Writes the material setup
|
||||
void WriteMaterials();
|
||||
|
||||
/// Writes the cameras library
|
||||
void WriteCamerasLibrary();
|
||||
|
||||
// Write a camera entry
|
||||
void WriteCamera(size_t pIndex);
|
||||
|
||||
/// Writes the cameras library
|
||||
void WriteLightsLibrary();
|
||||
|
||||
// Write a camera entry
|
||||
void WriteLight(size_t pIndex);
|
||||
void WritePointLight(const aiLight *const light);
|
||||
void WriteDirectionalLight(const aiLight *const light);
|
||||
void WriteSpotLight(const aiLight *const light);
|
||||
void WriteAmbienttLight(const aiLight *const light);
|
||||
|
||||
/// Writes the geometry library
|
||||
void WriteGeometryLibrary();
|
||||
|
||||
|
@ -144,8 +161,11 @@ protected:
|
|||
struct Property
|
||||
{
|
||||
bool exist;
|
||||
float value;
|
||||
Property() { exist = false; }
|
||||
float value;
|
||||
Property()
|
||||
: exist(false)
|
||||
, value(0.0f)
|
||||
{}
|
||||
};
|
||||
|
||||
// summarize a material in an convinient way.
|
||||
|
|
|
@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
#include "../include/assimp/types.h"
|
||||
#include "../include/assimp/light.h"
|
||||
#include "../include/assimp/mesh.h"
|
||||
#include "../include/assimp/material.h"
|
||||
|
||||
|
@ -134,7 +134,8 @@ struct Camera
|
|||
struct Light
|
||||
{
|
||||
Light()
|
||||
: mAttConstant (1.f)
|
||||
: mType (aiLightSource_UNDEFINED)
|
||||
, mAttConstant (1.f)
|
||||
, mAttLinear (0.f)
|
||||
, mAttQuadratic (0.f)
|
||||
, mFalloffAngle (180.f)
|
||||
|
@ -172,13 +173,14 @@ struct Light
|
|||
struct InputSemanticMapEntry
|
||||
{
|
||||
InputSemanticMapEntry()
|
||||
: mSet (0)
|
||||
: mSet(0)
|
||||
, mType(IT_Invalid)
|
||||
{}
|
||||
|
||||
//! Index of set, optional
|
||||
unsigned int mSet;
|
||||
|
||||
//! Name of referenced vertex input
|
||||
//! Type of referenced vertex input
|
||||
InputType mType;
|
||||
};
|
||||
|
||||
|
@ -235,7 +237,7 @@ struct Node
|
|||
{
|
||||
std::string mName;
|
||||
std::string mID;
|
||||
std::string mSID;
|
||||
std::string mSID;
|
||||
Node* mParent;
|
||||
std::vector<Node*> mChildren;
|
||||
|
||||
|
@ -384,8 +386,8 @@ struct Controller
|
|||
// accessor URL of the joint names
|
||||
std::string mJointNameSource;
|
||||
|
||||
///< The bind shape matrix, as array of floats. I'm not sure what this matrix actually describes, but it can't be ignored in all cases
|
||||
float mBindShapeMatrix[16];
|
||||
///< The bind shape matrix, as array of floats. I'm not sure what this matrix actually describes, but it can't be ignored in all cases
|
||||
float mBindShapeMatrix[16];
|
||||
|
||||
// accessor URL of the joint inverse bind matrices
|
||||
std::string mJointOffsetMatrixSource;
|
||||
|
@ -609,7 +611,15 @@ struct ChannelEntry
|
|||
const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
|
||||
const Collada::Data* mValueData; ///> Source datat array for the key value values
|
||||
|
||||
ChannelEntry() { mChannel = NULL; mSubElement = 0; }
|
||||
ChannelEntry()
|
||||
: mChannel()
|
||||
, mTransformIndex()
|
||||
, mSubElement()
|
||||
, mTimeAccessor()
|
||||
, mTimeData()
|
||||
, mValueAccessor()
|
||||
, mValueData()
|
||||
{}
|
||||
};
|
||||
|
||||
} // end of namespace Collada
|
||||
|
|
|
@ -81,7 +81,10 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ColladaLoader::ColladaLoader()
|
||||
: noSkeletonMesh(), ignoreUpDirection(false), mNodeNameCounter()
|
||||
: noSkeletonMesh()
|
||||
, ignoreUpDirection(false)
|
||||
, invertTransparency(false)
|
||||
, mNodeNameCounter()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -346,8 +349,8 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
|
|||
{
|
||||
// Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
|
||||
// epsilon chosen to be 0.1
|
||||
out->mAngleOuterCone = AI_DEG_TO_RAD (std::acos(std::pow(0.1f,1.f/srcLight->mFalloffExponent))+
|
||||
srcLight->mFalloffAngle);
|
||||
out->mAngleOuterCone = std::acos(std::pow(0.1f,1.f/srcLight->mFalloffExponent))+
|
||||
out->mAngleInnerCone;
|
||||
}
|
||||
else {
|
||||
out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD( srcLight->mPenumbraAngle );
|
||||
|
@ -916,7 +919,7 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructs the animations for the given source anim
|
||||
void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string pPrefix)
|
||||
void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string &pPrefix)
|
||||
{
|
||||
std::string animName = pPrefix.empty() ? pSrcAnim->mName : pPrefix + "_" + pSrcAnim->mName;
|
||||
|
||||
|
|
|
@ -155,7 +155,7 @@ protected:
|
|||
* @param pSrcAnim the source animation to process
|
||||
* @param pPrefix Prefix to the name in case of nested animations
|
||||
*/
|
||||
void StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string pPrefix);
|
||||
void StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pPrefix);
|
||||
|
||||
/** Constructs the animation for the given source anim */
|
||||
void CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName);
|
||||
|
|
|
@ -412,7 +412,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
|||
{
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
sprintf(buffer, "Found non-UV mapped texture (%s,%i). Mapping type: %s",
|
||||
sprintf(buffer, "Found non-UV mapped texture (%s,%u). Mapping type: %s",
|
||||
TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
|
||||
MappingTypeToString(mapping));
|
||||
|
||||
|
|
|
@ -147,7 +147,7 @@ void DeboneProcess::Execute( aiScene* pScene)
|
|||
|
||||
if(!DefaultLogger::isNullLogger()) {
|
||||
char buffer[1024];
|
||||
::sprintf(buffer,"Removed %i bones. Input bones: %i. Output bones: %i",in-out,in,out);
|
||||
::sprintf(buffer,"Removed %u bones. Input bones: %u. Output bones: %u",in-out,in,out);
|
||||
DefaultLogger::get()->info(buffer);
|
||||
}
|
||||
|
||||
|
|
|
@ -258,7 +258,7 @@ void DefaultLogger::OnDebug( const char* message )
|
|||
return;
|
||||
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
|
||||
::sprintf(msg,"Debug, T%i: %s", GetThreadID(), message );
|
||||
::sprintf(msg,"Debug, T%u: %s", GetThreadID(), message );
|
||||
|
||||
WriteToStreams( msg, Logger::Debugging );
|
||||
}
|
||||
|
@ -268,7 +268,7 @@ void DefaultLogger::OnDebug( const char* message )
|
|||
void DefaultLogger::OnInfo( const char* message )
|
||||
{
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
|
||||
::sprintf(msg,"Info, T%i: %s", GetThreadID(), message );
|
||||
::sprintf(msg,"Info, T%u: %s", GetThreadID(), message );
|
||||
|
||||
WriteToStreams( msg , Logger::Info );
|
||||
}
|
||||
|
@ -278,7 +278,7 @@ void DefaultLogger::OnInfo( const char* message )
|
|||
void DefaultLogger::OnWarn( const char* message )
|
||||
{
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
|
||||
::sprintf(msg,"Warn, T%i: %s", GetThreadID(), message );
|
||||
::sprintf(msg,"Warn, T%u: %s", GetThreadID(), message );
|
||||
|
||||
WriteToStreams( msg, Logger::Warn );
|
||||
}
|
||||
|
@ -288,7 +288,7 @@ void DefaultLogger::OnWarn( const char* message )
|
|||
void DefaultLogger::OnError( const char* message )
|
||||
{
|
||||
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
|
||||
::sprintf(msg,"Error, T%i: %s", GetThreadID(), message );
|
||||
::sprintf(msg,"Error, T%u: %s", GetThreadID(), message );
|
||||
|
||||
WriteToStreams( msg, Logger::Err );
|
||||
}
|
||||
|
|
|
@ -86,27 +86,6 @@ namespace {
|
|||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// print warning, do return
|
||||
void ParseWarning(const std::string& message, const Token& token)
|
||||
{
|
||||
if(DefaultLogger::get()) {
|
||||
DefaultLogger::get()->warn(Util::AddTokenText("FBX-Parser",message,&token));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/* void ParseWarning(const std::string& message, const Element* element = NULL)
|
||||
{
|
||||
if(element) {
|
||||
ParseWarning(message,element->KeyToken());
|
||||
return;
|
||||
}
|
||||
if(DefaultLogger::get()) {
|
||||
DefaultLogger::get()->warn("FBX-Parser: " + message);
|
||||
}
|
||||
}
|
||||
*/
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ParseError(const std::string& message, TokenPtr token)
|
||||
{
|
||||
|
|
|
@ -58,6 +58,7 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
FindInvalidDataProcess::FindInvalidDataProcess()
|
||||
: configEpsilon(0.0f)
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
|
|
@ -158,7 +158,7 @@ bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
|
|||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
char buffer[128]; // should be sufficiently large
|
||||
::sprintf(buffer,"Mesh %i: Normals are facing inwards (or the mesh is planar)",index);
|
||||
::sprintf(buffer,"Mesh %u: Normals are facing inwards (or the mesh is planar)",index);
|
||||
DefaultLogger::get()->info(buffer);
|
||||
}
|
||||
|
||||
|
|
|
@ -173,7 +173,6 @@ public:
|
|||
// --------------------------------------------------
|
||||
Line(const IfcLine& entity, ConversionData& conv)
|
||||
: Curve(entity,conv)
|
||||
, entity(entity)
|
||||
{
|
||||
ConvertCartesianPoint(p,entity.Pnt);
|
||||
ConvertVector(v,entity.Dir);
|
||||
|
@ -221,7 +220,6 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
const IfcLine& entity;
|
||||
IfcVector3 p,v;
|
||||
};
|
||||
|
||||
|
@ -238,7 +236,6 @@ public:
|
|||
// --------------------------------------------------
|
||||
CompositeCurve(const IfcCompositeCurve& entity, ConversionData& conv)
|
||||
: BoundedCurve(entity,conv)
|
||||
, entity(entity)
|
||||
, total()
|
||||
{
|
||||
curves.reserve(entity.Segments.size());
|
||||
|
@ -331,7 +328,6 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
const IfcCompositeCurve& entity;
|
||||
std::vector< CurveEntry > curves;
|
||||
|
||||
IfcFloat total;
|
||||
|
@ -349,8 +345,6 @@ public:
|
|||
// --------------------------------------------------
|
||||
TrimmedCurve(const IfcTrimmedCurve& entity, ConversionData& conv)
|
||||
: BoundedCurve(entity,conv)
|
||||
, entity(entity)
|
||||
, ok()
|
||||
{
|
||||
base = boost::shared_ptr<const Curve>(Curve::Convert(entity.BasisCurve,conv));
|
||||
|
||||
|
@ -448,11 +442,9 @@ private:
|
|||
|
||||
|
||||
private:
|
||||
const IfcTrimmedCurve& entity;
|
||||
ParamRange range;
|
||||
IfcFloat maxval;
|
||||
bool agree_sense;
|
||||
bool ok;
|
||||
|
||||
boost::shared_ptr<const Curve> base;
|
||||
};
|
||||
|
@ -469,7 +461,6 @@ public:
|
|||
// --------------------------------------------------
|
||||
PolyLine(const IfcPolyline& entity, ConversionData& conv)
|
||||
: BoundedCurve(entity,conv)
|
||||
, entity(entity)
|
||||
{
|
||||
points.reserve(entity.Points.size());
|
||||
|
||||
|
@ -507,7 +498,6 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
const IfcPolyline& entity;
|
||||
std::vector<IfcVector3> points;
|
||||
};
|
||||
|
||||
|
|
|
@ -60,9 +60,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "StreamReader.h"
|
||||
#include "MemoryIOWrapper.h"
|
||||
#include "../include/assimp/scene.h"
|
||||
#include "../include/assimp/Importer.hpp"
|
||||
|
||||
#include "../include/assimp/scene.h"
|
||||
#include "../include/assimp/Importer.hpp"
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
template<> const std::string LogFunctions<IFCImporter>::log_prefix = "IFC: ";
|
||||
|
@ -93,8 +93,6 @@ namespace {
|
|||
void SetUnits(ConversionData& conv);
|
||||
void SetCoordinateSpace(ConversionData& conv);
|
||||
void ProcessSpatialStructures(ConversionData& conv);
|
||||
aiNode* ProcessSpatialStructure(aiNode* parent, const IfcProduct& el ,ConversionData& conv);
|
||||
void ProcessProductRepresentation(const IfcProduct& el, aiNode* nd, ConversionData& conv);
|
||||
void MakeTreeRelative(ConversionData& conv);
|
||||
void ConvertUnit(const EXPRESS::DataType& dt,ConversionData& conv);
|
||||
|
||||
|
@ -421,16 +419,6 @@ void ResolveObjectPlacement(aiMatrix4x4& m, const IfcObjectPlacement& place, Con
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GetAbsTransform(aiMatrix4x4& out, const aiNode* nd, ConversionData& conv)
|
||||
{
|
||||
aiMatrix4x4 t;
|
||||
if (nd->mParent) {
|
||||
GetAbsTransform(t,nd->mParent,conv);
|
||||
}
|
||||
out = t*nd->mTransformation;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessMappedItem(const IfcMappedItem& mapped, aiNode* nd_src, std::vector< aiNode* >& subnodes_src, unsigned int matid, ConversionData& conv)
|
||||
{
|
||||
|
@ -682,14 +670,14 @@ aiNode* ProcessSpatialStructure(aiNode* parent, const IfcProduct& el, Conversion
|
|||
// skip over space and annotation nodes - usually, these have no meaning in Assimp's context
|
||||
bool skipGeometry = false;
|
||||
if(conv.settings.skipSpaceRepresentations) {
|
||||
if(const IfcSpace* const space = el.ToPtr<IfcSpace>()) {
|
||||
if(el.ToPtr<IfcSpace>()) {
|
||||
IFCImporter::LogDebug("skipping IfcSpace entity due to importer settings");
|
||||
skipGeometry = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(conv.settings.skipAnnotations) {
|
||||
if(const IfcAnnotation* const ann = el.ToPtr<IfcAnnotation>()) {
|
||||
if(el.ToPtr<IfcAnnotation>()) {
|
||||
IFCImporter::LogDebug("skipping IfcAnnotation entity due to importer settings");
|
||||
return NULL;
|
||||
}
|
||||
|
@ -764,7 +752,7 @@ aiNode* ProcessSpatialStructure(aiNode* parent, const IfcProduct& el, Conversion
|
|||
continue;
|
||||
}
|
||||
BOOST_FOREACH(const IfcProduct& pro, cont->RelatedElements) {
|
||||
if(const IfcOpeningElement* const open = pro.ToPtr<IfcOpeningElement>()) {
|
||||
if(pro.ToPtr<IfcOpeningElement>()) {
|
||||
// IfcOpeningElement is handled below. Sadly we can't use it here as is:
|
||||
// The docs say that opening elements are USUALLY attached to building storey,
|
||||
// but we want them for the building elements to which they belong.
|
||||
|
|
|
@ -114,7 +114,7 @@ void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh&
|
|||
meshout.vertcnt.push_back(4);
|
||||
}
|
||||
else if( const IfcCircleProfileDef* const circle = def.ToPtr<IfcCircleProfileDef>()) {
|
||||
if( const IfcCircleHollowProfileDef* const hollow = def.ToPtr<IfcCircleHollowProfileDef>()) {
|
||||
if(def.ToPtr<IfcCircleHollowProfileDef>()) {
|
||||
// TODO
|
||||
}
|
||||
const size_t segments = 32;
|
||||
|
|
|
@ -194,7 +194,7 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
|
|||
aiMaterial* out = ( aiMaterial* ) (*(materials.end()-(6-i)));
|
||||
|
||||
aiString s;
|
||||
s.length = ::sprintf( s.data, "SkyboxSide_%i",i );
|
||||
s.length = ::sprintf( s.data, "SkyboxSide_%u",i );
|
||||
out->AddProperty(&s,AI_MATKEY_NAME);
|
||||
|
||||
int shading = aiShadingMode_NoShading;
|
||||
|
|
|
@ -110,7 +110,7 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
|
|||
}
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
char szBuff[128]; // should be sufficiently large in every case
|
||||
::sprintf(szBuff,"Cache relevant are %i meshes (%i faces). Average output ACMR is %f",
|
||||
::sprintf(szBuff,"Cache relevant are %u meshes (%u faces). Average output ACMR is %f",
|
||||
numm,numf,out/numf);
|
||||
|
||||
DefaultLogger::get()->info(szBuff);
|
||||
|
@ -182,7 +182,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
// the JoinIdenticalVertices process has not been executed on this
|
||||
// mesh, otherwise this value would normally be at least minimally
|
||||
// smaller than 3.0 ...
|
||||
sprintf(szBuff,"Mesh %i: Not suitable for vcache optimization",meshNum);
|
||||
sprintf(szBuff,"Mesh %u: Not suitable for vcache optimization",meshNum);
|
||||
DefaultLogger::get()->warn(szBuff);
|
||||
return 0.f;
|
||||
}
|
||||
|
@ -361,7 +361,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
|
|||
if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
|
||||
char szBuff[128]; // should be sufficiently large in every case
|
||||
|
||||
::sprintf(szBuff,"Mesh %i | ACMR in: %f out: %f | ~%.1f%%",meshNum,fACMR,fACMR2,
|
||||
::sprintf(szBuff,"Mesh %u | ACMR in: %f out: %f | ~%.1f%%",meshNum,fACMR,fACMR2,
|
||||
((fACMR - fACMR2) / fACMR) * 100.f);
|
||||
DefaultLogger::get()->debug(szBuff);
|
||||
}
|
||||
|
|
|
@ -209,7 +209,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
|
|||
// we need to check now whether the requested layer has been found.
|
||||
if (UINT_MAX != configLayerIndex) {
|
||||
unsigned int layerCount = 0;
|
||||
for(std::list<LWO::Layer>::iterator itLayers=mLayers->begin(); itLayers!=mLayers->end(); itLayers++)
|
||||
for(std::list<LWO::Layer>::iterator itLayers=mLayers->begin(); itLayers!=mLayers->end(); ++itLayers)
|
||||
if (!itLayers->skip)
|
||||
layerCount++;
|
||||
if (layerCount!=2)
|
||||
|
|
|
@ -450,7 +450,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
|
|||
}
|
||||
|
||||
// Add children
|
||||
if (src.children.size()) {
|
||||
if (!src.children.empty()) {
|
||||
nd->mChildren = new aiNode*[src.children.size()];
|
||||
for (std::list<LWS::NodeDesc*>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
|
||||
aiNode* ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
|
||||
|
|
|
@ -193,7 +193,7 @@ void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
|
|||
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
char buffer[1024];
|
||||
::sprintf(buffer,"Removed %i weights. Input bones: %i. Output bones: %i",removed,old_bones,pMesh->mNumBones);
|
||||
::sprintf(buffer,"Removed %u weights. Input bones: %u. Output bones: %u",removed,old_bones,pMesh->mNumBones);
|
||||
DefaultLogger::get()->info(buffer);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -791,7 +791,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Adjust all texture paths in the shader
|
||||
const char* header_name = pcHeader->NAME;
|
||||
if (shaders.blocks.size()) {
|
||||
if (!shaders.blocks.empty()) {
|
||||
for (std::list< Q3Shader::ShaderDataBlock >::iterator dit = shaders.blocks.begin(); dit != shaders.blocks.end(); ++dit) {
|
||||
ConvertPath((*dit).name.c_str(),header_name,(*dit).name);
|
||||
|
||||
|
@ -881,7 +881,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Now search the current shader for a record with this name (
|
||||
// excluding texture file extension)
|
||||
if (shaders.blocks.size()) {
|
||||
if (!shaders.blocks.empty()) {
|
||||
|
||||
std::string::size_type s = convertedPath.find_last_of('.');
|
||||
if (s == std::string::npos)
|
||||
|
|
|
@ -95,7 +95,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
|
|||
/*static*/ AI_WONT_RETURN void MD5Parser::ReportError (const char* error, unsigned int line)
|
||||
{
|
||||
char szBuffer[1024];
|
||||
::sprintf(szBuffer,"[MD5] Line %i: %s",line,error);
|
||||
::sprintf(szBuffer,"[MD5] Line %u: %s",line,error);
|
||||
throw DeadlyImportError(szBuffer);
|
||||
}
|
||||
|
||||
|
@ -104,7 +104,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
|
|||
/*static*/ void MD5Parser::ReportWarning (const char* warn, unsigned int line)
|
||||
{
|
||||
char szBuffer[1024];
|
||||
::sprintf(szBuffer,"[MD5] Line %i: %s",line,warn);
|
||||
::sprintf(szBuffer,"[MD5] Line %u: %s",line,warn);
|
||||
DefaultLogger::get()->warn(szBuffer);
|
||||
}
|
||||
|
||||
|
|
|
@ -264,7 +264,7 @@ void MDLImporter::SizeCheck(const void* szPos, const char* szFile, unsigned int
|
|||
|
||||
char szBuffer[1024];
|
||||
::sprintf(szBuffer,"Invalid MDL file. The file is too small "
|
||||
"or contains invalid data (File: %s Line: %i)",szFilePtr,iLine);
|
||||
"or contains invalid data (File: %s Line: %u)",szFilePtr,iLine);
|
||||
|
||||
throw DeadlyImportError(szBuffer);
|
||||
}
|
||||
|
@ -1536,7 +1536,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
|
|||
// setup the name of the node
|
||||
char* const szBuffer = &aszGroupNameBuffer[i*AI_MDL7_MAX_GROUPNAMESIZE];
|
||||
if ('\0' == *szBuffer)
|
||||
pcNode->mName.length = ::sprintf(szBuffer,"Group_%i",p);
|
||||
pcNode->mName.length = ::sprintf(szBuffer,"Group_%u",p);
|
||||
else pcNode->mName.length = ::strlen(szBuffer);
|
||||
::strcpy(pcNode->mName.data,szBuffer);
|
||||
++p;
|
||||
|
|
|
@ -531,7 +531,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// allocate storage for bones
|
||||
if(mybones.size()) {
|
||||
if(!mybones.empty()) {
|
||||
std::vector<unsigned int> bmap(joints.size());
|
||||
m->mBones = new aiBone*[mybones.size()]();
|
||||
for(BoneSet::const_iterator it = mybones.begin(); it != mybones.end(); ++it) {
|
||||
|
|
|
@ -1115,7 +1115,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
aiNode* nd = *ppcChildren = new aiNode();
|
||||
nd->mParent = root;
|
||||
|
||||
nd->mName.length = ::sprintf(nd->mName.data,"<NFF_Light%i>",i);
|
||||
nd->mName.length = ::sprintf(nd->mName.data,"<NFF_Light%u>",i);
|
||||
|
||||
// allocate the light in the scene data structure
|
||||
aiLight* out = pScene->mLights[i] = new aiLight();
|
||||
|
|
|
@ -288,7 +288,7 @@ int ObjExporter::vecIndexMap::getIndex(const aiVector3D& vec)
|
|||
void ObjExporter::vecIndexMap::getVectors( std::vector<aiVector3D>& vecs )
|
||||
{
|
||||
vecs.resize(vecMap.size());
|
||||
for(vecIndexMap::dataType::iterator it = vecMap.begin(); it != vecMap.end(); it++){
|
||||
for(vecIndexMap::dataType::iterator it = vecMap.begin(); it != vecMap.end(); ++it){
|
||||
vecs[it->second-1] = it->first;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -263,16 +263,21 @@ void ObjFileMtlImporter::createMaterial()
|
|||
}
|
||||
|
||||
std::vector<std::string> token;
|
||||
const unsigned int numToken = tokenize<std::string>( line, token, " " );
|
||||
std::string name( "" );
|
||||
if ( numToken == 1 ) {
|
||||
name = AI_DEFAULT_MATERIAL_NAME;
|
||||
} else {
|
||||
name = token[ 1 ];
|
||||
}
|
||||
const unsigned int numToken = tokenize<std::string>( line, token, " \t" );
|
||||
std::string name( "" );
|
||||
if ( numToken == 1 ) {
|
||||
name = AI_DEFAULT_MATERIAL_NAME;
|
||||
} else {
|
||||
// skip newmtl and all following white spaces
|
||||
std::size_t first_ws_pos = line.find_first_of(" \t");
|
||||
std::size_t first_non_ws_pos = line.find_first_not_of(" \t", first_ws_pos);
|
||||
if (first_non_ws_pos != std::string::npos) {
|
||||
name = line.substr(first_non_ws_pos);
|
||||
}
|
||||
}
|
||||
|
||||
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name );
|
||||
if ( m_pModel->m_MaterialMap.end() == it) {
|
||||
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name );
|
||||
if ( m_pModel->m_MaterialMap.end() == it) {
|
||||
// New Material created
|
||||
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
|
||||
m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
|
||||
|
|
|
@ -469,7 +469,7 @@ void ObjFileParser::getMaterialDesc()
|
|||
return;
|
||||
|
||||
char *pStart = &(*m_DataIt);
|
||||
while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
|
||||
while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
|
||||
++m_DataIt;
|
||||
}
|
||||
|
||||
|
|
|
@ -122,6 +122,11 @@ private:
|
|||
void reportErrorTokenInFace();
|
||||
|
||||
private:
|
||||
// Copy and assignment constructor should be private
|
||||
// because the class contains pointer to allocated memory
|
||||
ObjFileParser(const ObjFileParser& rhs);
|
||||
ObjFileParser& operator=(const ObjFileParser& rhs);
|
||||
|
||||
/// Default material name
|
||||
static const std::string DEFAULT_MATERIAL;
|
||||
//! Iterator to current position in buffer
|
||||
|
|
|
@ -81,7 +81,7 @@ private:
|
|||
void AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials);
|
||||
|
||||
/// Reads material
|
||||
aiMaterial* ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string MaterialName);
|
||||
aiMaterial* ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &MaterialName);
|
||||
|
||||
// These functions parse blocks from a material file from @c ss. Starting parsing from "{" and ending it to "}".
|
||||
bool ReadTechnique(const std::string &techniqueName, std::stringstream &ss, aiMaterial *material);
|
||||
|
|
|
@ -120,7 +120,7 @@ void OgreImporter::AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &ma
|
|||
}
|
||||
}
|
||||
|
||||
aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string materialName)
|
||||
aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &materialName)
|
||||
{
|
||||
if (materialName.empty()) {
|
||||
return 0;
|
||||
|
|
|
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
|
@ -83,6 +84,14 @@ namespace Grammar {
|
|||
static const std::string DiffuseColorToken = "diffuse";
|
||||
static const std::string SpecularColorToken = "specular";
|
||||
static const std::string EmissionColorToken = "emission";
|
||||
|
||||
static const std::string DiffuseTextureToken = "diffuse";
|
||||
static const std::string DiffuseSpecularTextureToken = "specular";
|
||||
static const std::string SpecularPowerTextureToken = "specular_power";
|
||||
static const std::string EmissionTextureToken = "emission";
|
||||
static const std::string OpacyTextureToken = "opacity";
|
||||
static const std::string TransparencyTextureToken = "transparency";
|
||||
static const std::string NormalTextureToken = "normal";
|
||||
|
||||
static const char *TextureType = "Texture";
|
||||
|
||||
|
@ -183,12 +192,11 @@ USE_ODDLPARSER_NS
|
|||
//------------------------------------------------------------------------------------------------
|
||||
OpenGEXImporter::VertexContainer::VertexContainer()
|
||||
: m_numVerts( 0 )
|
||||
, m_vertices()
|
||||
, m_vertices(NULL)
|
||||
, m_numNormals( 0 )
|
||||
, m_normals()
|
||||
, m_textureCoords()
|
||||
, m_numUVComps() {
|
||||
// empty
|
||||
, m_normals(NULL) {
|
||||
std::fill(&m_numUVComps[0], &m_numUVComps[AI_MAX_NUMBER_OF_TEXTURECOORDS], 0U);
|
||||
std::fill(&m_textureCoords[0], &m_textureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS], static_cast<aiVector3D *>(NULL));
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
|
@ -215,17 +223,18 @@ OpenGEXImporter::RefInfo::~RefInfo() {
|
|||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
OpenGEXImporter::OpenGEXImporter()
|
||||
: m_meshCache()
|
||||
, m_root( NULL )
|
||||
: m_root( NULL )
|
||||
, m_nodeChildMap()
|
||||
, m_meshCache()
|
||||
, m_mesh2refMap()
|
||||
, m_ctx( NULL )
|
||||
, m_currentNode( NULL )
|
||||
, m_currentMesh( NULL )
|
||||
, m_currentMaterial( NULL )
|
||||
, m_tokenType( Grammar::NoneType )
|
||||
, m_nodeStack()
|
||||
, m_unresolvedRefStack() {
|
||||
// empty
|
||||
std::fill(&m_metrics[0], &m_metrics[MetricInfo::Max], MetricInfo());
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
|
@ -291,7 +300,7 @@ void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
|
|||
}
|
||||
|
||||
DDLNode::DllNodeList childs = node->getChildNodeList();
|
||||
for( DDLNode::DllNodeList::iterator it = childs.begin(); it != childs.end(); it++ ) {
|
||||
for( DDLNode::DllNodeList::iterator it = childs.begin(); it != childs.end(); ++it ) {
|
||||
Grammar::TokenType tokenType( Grammar::matchTokenType( ( *it )->getType().c_str() ) );
|
||||
switch( tokenType ) {
|
||||
case Grammar::MetricToken:
|
||||
|
@ -406,7 +415,12 @@ void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene *pScene ) {
|
|||
}
|
||||
|
||||
const std::string name( val->getString() );
|
||||
m_currentNode->mName.Set( name.c_str() );
|
||||
if( m_tokenType == Grammar::GeometryNodeToken ) {
|
||||
m_currentNode->mName.Set( name.c_str() );
|
||||
} else if( m_tokenType == Grammar::MaterialToken ) {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -462,6 +476,7 @@ void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene
|
|||
void OpenGEXImporter::handleGeometryNode( DDLNode *node, aiScene *pScene ) {
|
||||
aiNode *newNode = new aiNode;
|
||||
pushNode( newNode, pScene );
|
||||
m_tokenType = Grammar::GeometryNodeToken;
|
||||
m_currentNode = newNode;
|
||||
handleNodes( node, pScene );
|
||||
|
||||
|
@ -489,24 +504,25 @@ static void setMatrix( aiNode *node, DataArrayList *transformData ) {
|
|||
}
|
||||
|
||||
node->mTransformation.a1 = m[ 0 ];
|
||||
node->mTransformation.a2 = m[ 1 ];
|
||||
node->mTransformation.a3 = m[ 2 ];
|
||||
node->mTransformation.a4 = m[ 3 ];
|
||||
node->mTransformation.a2 = m[ 4 ];
|
||||
node->mTransformation.a3 = m[ 8 ];
|
||||
node->mTransformation.a4 = m[ 12 ];
|
||||
|
||||
node->mTransformation.b1 = m[ 4 ];
|
||||
node->mTransformation.b1 = m[ 1 ];
|
||||
node->mTransformation.b2 = m[ 5 ];
|
||||
node->mTransformation.b3 = m[ 6 ];
|
||||
node->mTransformation.b4 = m[ 7 ];
|
||||
node->mTransformation.b3 = m[ 9 ];
|
||||
node->mTransformation.b4 = m[ 13 ];
|
||||
|
||||
node->mTransformation.c1 = m[ 8 ];
|
||||
node->mTransformation.c2 = m[ 9 ];
|
||||
node->mTransformation.c1 = m[ 2 ];
|
||||
node->mTransformation.c2 = m[ 6 ];
|
||||
node->mTransformation.c3 = m[ 10 ];
|
||||
node->mTransformation.c4 = m[ 11 ];
|
||||
node->mTransformation.c4 = m[ 14 ];
|
||||
|
||||
node->mTransformation.d1 = m[ 12 ];
|
||||
node->mTransformation.d2 = m[ 13 ];
|
||||
node->mTransformation.d3 = m[ 14 ];
|
||||
node->mTransformation.d1 = m[ 3 ];
|
||||
node->mTransformation.d2 = m[ 7 ];
|
||||
node->mTransformation.d3 = m[ 11 ];
|
||||
node->mTransformation.d4 = m[ 15 ];
|
||||
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
|
@ -658,7 +674,6 @@ void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene
|
|||
}
|
||||
|
||||
const size_t numItems( countDataArrayListItems( vaList ) );
|
||||
Value *next( vaList->m_dataList );
|
||||
if( Position == attribType ) {
|
||||
m_currentVertices.m_numVerts = numItems;
|
||||
m_currentVertices.m_vertices = new aiVector3D[ numItems ];
|
||||
|
@ -768,9 +783,8 @@ static ColorType getColorType( Identifier *id ) {
|
|||
void OpenGEXImporter::handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
m_currentMaterial = new aiMaterial;
|
||||
m_materialCache.push_back( m_currentMaterial );
|
||||
|
||||
m_tokenType = Grammar::MaterialToken;
|
||||
handleNodes( node, pScene );
|
||||
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
|
@ -802,7 +816,41 @@ void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScen
|
|||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
if( NULL == node ) {
|
||||
return;
|
||||
}
|
||||
|
||||
Property *prop = node->findPropertyByName( "attrib" );
|
||||
if( NULL != prop ) {
|
||||
if( NULL != prop->m_value ) {
|
||||
Value *val( node->getValue() );
|
||||
if( NULL != val ) {
|
||||
aiString tex;
|
||||
tex.Set( val->getString() );
|
||||
if( prop->m_value->getString() == Grammar::DiffuseTextureToken ) {
|
||||
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
} else if( prop->m_value->getString() == Grammar::SpecularPowerTextureToken ) {
|
||||
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_SPECULAR( 0 ) );
|
||||
|
||||
} else if( prop->m_value->getString() == Grammar::EmissionTextureToken ) {
|
||||
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_EMISSIVE( 0 ) );
|
||||
|
||||
} else if( prop->m_value->getString() == Grammar::OpacyTextureToken ) {
|
||||
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_OPACITY( 0 ) );
|
||||
|
||||
} else if( prop->m_value->getString() == Grammar::TransparencyTextureToken ) {
|
||||
// ToDo!
|
||||
// m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
} else if( prop->m_value->getString() == Grammar::NormalTextureToken ) {
|
||||
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS( 0 ) );
|
||||
|
||||
}
|
||||
else {
|
||||
ai_assert( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -179,6 +179,7 @@ private:
|
|||
VertexContainer m_currentVertices;
|
||||
aiMesh *m_currentMesh;
|
||||
aiMaterial *m_currentMaterial;
|
||||
int m_tokenType;
|
||||
std::vector<aiMaterial*> m_materialCache;
|
||||
std::vector<aiNode*> m_nodeStack;
|
||||
std::vector<RefInfo*> m_unresolvedRefStack;
|
||||
|
|
|
@ -71,6 +71,10 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
OptimizeGraphProcess::OptimizeGraphProcess()
|
||||
: mScene()
|
||||
, nodes_in()
|
||||
, nodes_out()
|
||||
, count_merged()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -122,7 +126,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
++it;
|
||||
}
|
||||
|
||||
if (nd->mNumMeshes || child_nodes.size()) {
|
||||
if (nd->mNumMeshes || !child_nodes.empty()) {
|
||||
nodes.push_back(nd);
|
||||
}
|
||||
else {
|
||||
|
@ -172,7 +176,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
}
|
||||
++it;
|
||||
}
|
||||
if (join_master && join.size()) {
|
||||
if (join_master && !join.empty()) {
|
||||
join_master->mName.length = sprintf(join_master->mName.data,"$MergedNode_%i",count_merged++);
|
||||
|
||||
unsigned int out_meshes = 0;
|
||||
|
@ -221,7 +225,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
|
||||
delete[] nd->mChildren;
|
||||
|
||||
if (child_nodes.size())
|
||||
if (!child_nodes.empty())
|
||||
nd->mChildren = new aiNode*[child_nodes.size()];
|
||||
else nd->mChildren = NULL;
|
||||
}
|
||||
|
@ -331,7 +335,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene)
|
|||
if ( nodes_in != nodes_out) {
|
||||
|
||||
char buf[512];
|
||||
sprintf(buf,"OptimizeGraphProcess finished; Input nodes: %i, Output nodes: %i",nodes_in,nodes_out);
|
||||
sprintf(buf,"OptimizeGraphProcess finished; Input nodes: %u, Output nodes: %u",nodes_in,nodes_out);
|
||||
DefaultLogger::get()->info(buf);
|
||||
}
|
||||
else DefaultLogger::get()->debug("OptimizeGraphProcess finished");
|
||||
|
|
|
@ -60,9 +60,10 @@ static const unsigned int DeadBeef = 0xdeadbeef;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
OptimizeMeshesProcess::OptimizeMeshesProcess()
|
||||
: pts (false)
|
||||
, max_verts( NotSet )
|
||||
, max_faces( NotSet ) {
|
||||
: mScene()
|
||||
, pts(false)
|
||||
, max_verts( NotSet )
|
||||
, max_faces( NotSet ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -149,7 +150,7 @@ void OptimizeMeshesProcess::Execute( aiScene* pScene)
|
|||
|
||||
if (output.size() != num_old) {
|
||||
char tmp[512];
|
||||
::sprintf(tmp,"OptimizeMeshesProcess finished. Input meshes: %i, Output meshes: %i",num_old,pScene->mNumMeshes);
|
||||
::sprintf(tmp,"OptimizeMeshesProcess finished. Input meshes: %u, Output meshes: %u",num_old,pScene->mNumMeshes);
|
||||
DefaultLogger::get()->info(tmp);
|
||||
} else {
|
||||
DefaultLogger::get()->debug( "OptimizeMeshesProcess finished" );
|
||||
|
|
|
@ -164,9 +164,6 @@ private:
|
|||
//! Per mesh info
|
||||
std::vector<MeshInfo> meshes;
|
||||
|
||||
//! Next output mesh
|
||||
aiMesh* mesh;
|
||||
|
||||
//! Output meshes
|
||||
std::vector<aiMesh*> output;
|
||||
|
||||
|
|
|
@ -43,14 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_PLY_EXPORTER)
|
||||
|
||||
#include "PlyExporter.h"
|
||||
#include <boost/scoped_ptr.hpp>
|
||||
#include <boost/scoped_ptr.hpp>
|
||||
#include <cmath>
|
||||
#include "Exceptional.h"
|
||||
#include "../include/assimp/scene.h"
|
||||
#include "../include/assimp/version.h"
|
||||
#include "../include/assimp/IOSystem.hpp"
|
||||
#include "Exceptional.h"
|
||||
#include "../include/assimp/scene.h"
|
||||
#include "../include/assimp/version.h"
|
||||
#include "../include/assimp/IOSystem.hpp"
|
||||
#include "../include/assimp/Exporter.hpp"
|
||||
#include "qnan.h"
|
||||
#include "qnan.h"
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -96,8 +96,7 @@ void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene*
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool binary)
|
||||
: filename(_filename)
|
||||
, pScene(pScene)
|
||||
, endl("\n")
|
||||
, endl("\n")
|
||||
{
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
const std::locale& l = std::locale("C");
|
||||
|
|
|
@ -78,7 +78,6 @@ private:
|
|||
private:
|
||||
|
||||
const std::string filename;
|
||||
const aiScene* const pScene;
|
||||
|
||||
// obviously, this endl() doesn't flush() the stream
|
||||
const std::string endl;
|
||||
|
|
|
@ -644,7 +644,7 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
{
|
||||
aiNode* pcNode = *nodes = new aiNode();
|
||||
pcNode->mParent = pScene->mRootNode;
|
||||
pcNode->mName.length = ::sprintf(pcNode->mName.data,"mesh_%i",i);
|
||||
pcNode->mName.length = ::sprintf(pcNode->mName.data,"mesh_%u",i);
|
||||
|
||||
// setup mesh indices
|
||||
pcNode->mNumMeshes = 1;
|
||||
|
@ -656,7 +656,7 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
{
|
||||
aiNode* pcNode = *nodes = new aiNode();
|
||||
pcNode->mParent = pScene->mRootNode;
|
||||
pcNode->mName.length = ::sprintf(pcNode->mName.data,"light_%i",i);
|
||||
pcNode->mName.length = ::sprintf(pcNode->mName.data,"light_%u",i);
|
||||
pScene->mLights[i]->mName = pcNode->mName;
|
||||
}
|
||||
// generate camera nodes
|
||||
|
@ -664,7 +664,7 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
{
|
||||
aiNode* pcNode = *nodes = new aiNode();
|
||||
pcNode->mParent = pScene->mRootNode;
|
||||
pcNode->mName.length = ::sprintf(pcNode->mName.data,"cam_%i",i);
|
||||
pcNode->mName.length = ::sprintf(pcNode->mName.data,"cam_%u",i);
|
||||
pScene->mCameras[i]->mName = pcNode->mName;
|
||||
}
|
||||
}
|
||||
|
@ -707,15 +707,15 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
|
||||
DefaultLogger::get()->debug("PretransformVerticesProcess finished");
|
||||
|
||||
sprintf(buffer,"Removed %i nodes and %i animation channels (%i output nodes)",
|
||||
sprintf(buffer,"Removed %u nodes and %u animation channels (%u output nodes)",
|
||||
iOldNodes,iOldAnimationChannels,CountNodes(pScene->mRootNode));
|
||||
DefaultLogger::get()->info(buffer);
|
||||
|
||||
sprintf(buffer,"Kept %i lights and %i cameras",
|
||||
sprintf(buffer,"Kept %u lights and %u cameras",
|
||||
pScene->mNumLights,pScene->mNumCameras);
|
||||
DefaultLogger::get()->info(buffer);
|
||||
|
||||
sprintf(buffer,"Moved %i meshes to WCS (number of output meshes: %i)",
|
||||
sprintf(buffer,"Moved %u meshes to WCS (number of output meshes: %u)",
|
||||
iOldMeshes,pScene->mNumMeshes);
|
||||
DefaultLogger::get()->info(buffer);
|
||||
}
|
||||
|
|
|
@ -180,7 +180,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
|||
if (ppcMaterials[idx])
|
||||
{
|
||||
aiString sz;
|
||||
sz.length = ::sprintf(sz.data,"JoinedMaterial_#%i",p);
|
||||
sz.length = ::sprintf(sz.data,"JoinedMaterial_#%u",p);
|
||||
((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME);
|
||||
}
|
||||
else
|
||||
|
@ -207,7 +207,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
|||
else
|
||||
{
|
||||
char szBuffer[128]; // should be sufficiently large
|
||||
::sprintf(szBuffer,"RemoveRedundantMatsProcess finished. Removed %i redundant and %i unused materials.",
|
||||
::sprintf(szBuffer,"RemoveRedundantMatsProcess finished. Removed %u redundant and %u unused materials.",
|
||||
redundantRemoved,unreferencedRemoved);
|
||||
DefaultLogger::get()->info(szBuffer);
|
||||
}
|
||||
|
|
|
@ -54,7 +54,9 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
RemoveVCProcess::RemoveVCProcess()
|
||||
RemoveVCProcess::RemoveVCProcess() :
|
||||
configDeleteFlags()
|
||||
, mScene()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -208,7 +208,7 @@ void SMDImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
void SMDImporter::LogErrorNoThrow(const char* msg)
|
||||
{
|
||||
char szTemp[1024];
|
||||
sprintf(szTemp,"Line %i: %s",iLineNumber,msg);
|
||||
sprintf(szTemp,"Line %u: %s",iLineNumber,msg);
|
||||
DefaultLogger::get()->error(szTemp);
|
||||
}
|
||||
|
||||
|
@ -218,7 +218,7 @@ void SMDImporter::LogWarning(const char* msg)
|
|||
{
|
||||
char szTemp[1024];
|
||||
ai_assert(strlen(msg) < 1000);
|
||||
sprintf(szTemp,"Line %i: %s",iLineNumber,msg);
|
||||
sprintf(szTemp,"Line %u: %s",iLineNumber,msg);
|
||||
DefaultLogger::get()->warn(szTemp);
|
||||
}
|
||||
|
||||
|
@ -647,7 +647,7 @@ void SMDImporter::CreateOutputMaterials()
|
|||
pScene->mMaterials[iMat] = pcMat;
|
||||
|
||||
aiString szName;
|
||||
szName.length = (size_t)::sprintf(szName.data,"Texture_%i",iMat);
|
||||
szName.length = (size_t)::sprintf(szName.data,"Texture_%u",iMat);
|
||||
pcMat->AddProperty(&szName,AI_MATKEY_NAME);
|
||||
|
||||
if (aszTextures[iMat].length())
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "STEPFileReader.h"
|
||||
#include "STEPFileEncoding.h"
|
||||
#include "TinyFormatter.h"
|
||||
#include "fast_atof.h"
|
||||
#include "fast_atof.h"
|
||||
#include <boost/make_shared.hpp>
|
||||
|
||||
|
||||
|
@ -55,28 +55,6 @@ namespace EXPRESS = STEP::EXPRESS;
|
|||
|
||||
#include <functional>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// From http://stackoverflow.com/questions/216823/whats-the-best-way-to-trim-stdstring
|
||||
|
||||
// trim from start
|
||||
static inline std::string <rim(std::string &s) {
|
||||
s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1( std::ptr_fun(Assimp::IsSpace<char>))));
|
||||
return s;
|
||||
}
|
||||
|
||||
// trim from end
|
||||
static inline std::string &rtrim(std::string &s) {
|
||||
s.erase(std::find_if(s.rbegin(), s.rend(), std::not1( std::ptr_fun(Assimp::IsSpace<char>))).base(),s.end());
|
||||
return s;
|
||||
}
|
||||
// trim from both ends
|
||||
static inline std::string &trim(std::string &s) {
|
||||
return ltrim(rtrim(s));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string AddLineNumber(const std::string& s,uint64_t line /*= LINE_NOT_SPECIFIED*/, const std::string& prefix = "")
|
||||
{
|
||||
|
|
|
@ -43,13 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_STL_EXPORTER)
|
||||
|
||||
#include "STLExporter.h"
|
||||
#include "../include/assimp/version.h"
|
||||
#include "../include/assimp/IOSystem.hpp"
|
||||
#include "../include/assimp/scene.h"
|
||||
#include "../include/assimp/Exporter.hpp"
|
||||
#include <boost/scoped_ptr.hpp>
|
||||
#include "Exceptional.h"
|
||||
#include "ByteSwapper.h"
|
||||
#include "../include/assimp/version.h"
|
||||
#include "../include/assimp/IOSystem.hpp"
|
||||
#include "../include/assimp/scene.h"
|
||||
#include "../include/assimp/Exporter.hpp"
|
||||
#include <boost/scoped_ptr.hpp>
|
||||
#include "Exceptional.h"
|
||||
#include "ByteSwapper.h"
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
@ -75,7 +75,7 @@ void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene*
|
|||
STLExporter exporter(pFile, pScene, true);
|
||||
|
||||
// we're still here - export successfully completed. Write the file.
|
||||
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
|
||||
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wb"));
|
||||
if(outfile == NULL) {
|
||||
throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
|
||||
}
|
||||
|
@ -89,8 +89,7 @@ void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene*
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool binary)
|
||||
: filename(_filename)
|
||||
, pScene(pScene)
|
||||
, endl("\n")
|
||||
, endl("\n")
|
||||
{
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
const std::locale& l = std::locale("C");
|
||||
|
|
|
@ -75,7 +75,6 @@ private:
|
|||
private:
|
||||
|
||||
const std::string filename;
|
||||
const aiScene* const pScene;
|
||||
|
||||
// this endl() doesn't flush() the stream
|
||||
const std::string endl;
|
||||
|
|
|
@ -397,11 +397,11 @@ void SortByPTypeProcess::Execute( aiScene* pScene)
|
|||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
char buffer[1024];
|
||||
::sprintf(buffer,"Points: %i%s, Lines: %i%s, Triangles: %i%s, Polygons: %i%s (Meshes, X = removed)",
|
||||
aiNumMeshesPerPType[0], (configRemoveMeshes & aiPrimitiveType_POINT ? "X" : ""),
|
||||
aiNumMeshesPerPType[1], (configRemoveMeshes & aiPrimitiveType_LINE ? "X" : ""),
|
||||
aiNumMeshesPerPType[2], (configRemoveMeshes & aiPrimitiveType_TRIANGLE ? "X" : ""),
|
||||
aiNumMeshesPerPType[3], (configRemoveMeshes & aiPrimitiveType_POLYGON ? "X" : ""));
|
||||
::sprintf(buffer,"Points: %u%s, Lines: %u%s, Triangles: %u%s, Polygons: %u%s (Meshes, X = removed)",
|
||||
aiNumMeshesPerPType[0], ((configRemoveMeshes & aiPrimitiveType_POINT) ? "X" : ""),
|
||||
aiNumMeshesPerPType[1], ((configRemoveMeshes & aiPrimitiveType_LINE) ? "X" : ""),
|
||||
aiNumMeshesPerPType[2], ((configRemoveMeshes & aiPrimitiveType_TRIANGLE) ? "X" : ""),
|
||||
aiNumMeshesPerPType[3], ((configRemoveMeshes & aiPrimitiveType_POLYGON) ? "X" : ""));
|
||||
DefaultLogger::get()->info(buffer);
|
||||
DefaultLogger::get()->debug("SortByPTypeProcess finished");
|
||||
}
|
||||
|
|
|
@ -115,21 +115,6 @@ void ExportSceneStep(const char* pFile,IOSystem* pIOSystem, const aiScene* pScen
|
|||
|
||||
|
||||
namespace {
|
||||
inline uint64_t toIndexHash(int32_t id1, int32_t id2)
|
||||
{
|
||||
// dont wonder that -1/-1 -> hash=-1
|
||||
uint64_t hash = (uint32_t) id1;
|
||||
hash = (hash << 32);
|
||||
hash += (uint32_t) id2;
|
||||
return hash;
|
||||
}
|
||||
|
||||
inline void fromIndexHash(uint64_t hash, int32_t &id1, int32_t &id2)
|
||||
{
|
||||
id1 = (hash & 0xFFFFFFFF00000000) >> 32;
|
||||
id2 = (hash & 0xFFFFFFFF);
|
||||
}
|
||||
|
||||
// Collect world transformations for each node
|
||||
void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
|
||||
const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
|
||||
|
@ -152,7 +137,7 @@ namespace {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor for a specific scene to export
|
||||
StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mIOSystem(pIOSystem), mPath(path), mFile(file), mProperties(pProperties)
|
||||
StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mProperties(pProperties), mIOSystem(pIOSystem), mFile(file), mPath(path), mScene(pScene), endstr(";\n")
|
||||
{
|
||||
CollectTrafos(pScene->mRootNode, trafos);
|
||||
CollectMeshes(pScene->mRootNode, meshes);
|
||||
|
@ -160,11 +145,6 @@ StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std
|
|||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
mOutput.imbue( std::locale("C") );
|
||||
|
||||
mScene = pScene;
|
||||
|
||||
// set up strings
|
||||
endstr = ";\n";
|
||||
|
||||
// start writing
|
||||
WriteFile();
|
||||
}
|
||||
|
@ -271,7 +251,7 @@ void StepExporter::WriteFile()
|
|||
mOutput << "))" << endstr;
|
||||
|
||||
// write all the unique transformed CARTESIAN and VERTEX
|
||||
for (MeshesByNodeMap::const_iterator it2 = meshes.begin(); it2 != meshes.end(); it2++)
|
||||
for (MeshesByNodeMap::const_iterator it2 = meshes.begin(); it2 != meshes.end(); ++it2)
|
||||
{
|
||||
const aiNode& node = *(*it2).first;
|
||||
unsigned int mesh_idx = (*it2).second;
|
||||
|
|
|
@ -54,7 +54,8 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
TextureTransformStep::TextureTransformStep()
|
||||
TextureTransformStep::TextureTransformStep() :
|
||||
configFlags()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
|
|
@ -377,7 +377,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
aiColor3D color(1.f,1.f,1.f);
|
||||
|
||||
aiString s;
|
||||
::sprintf(s.data,"mat%i_tx%i_",i,materials[i].tex);
|
||||
::sprintf(s.data,"mat%u_tx%u_",i,materials[i].tex);
|
||||
|
||||
// set the two-sided flag
|
||||
if (materials[i].type == Unreal::MF_NORMAL_TS) {
|
||||
|
|
|
@ -60,7 +60,8 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ValidateDSProcess::ValidateDSProcess()
|
||||
ValidateDSProcess::ValidateDSProcess() :
|
||||
mScene()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -690,8 +691,7 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
|
|||
if (aiPTI_String == prop->mType) {
|
||||
// FIX: strings are now stored in a less expensive way, but we can't use the
|
||||
// validation routine for 'normal' aiStrings
|
||||
uint32_t len;
|
||||
if (prop->mDataLength < 5 || prop->mDataLength < 4 + (len=*reinterpret_cast<uint32_t*>(prop->mData)) + 1) {
|
||||
if (prop->mDataLength < 5 || prop->mDataLength < 4 + (*reinterpret_cast<uint32_t*>(prop->mData)) + 1) {
|
||||
ReportError("aiMaterial::mProperties[%i].mDataLength is "
|
||||
"too small to contain a string (%i, needed: %i)",
|
||||
i,prop->mDataLength,sizeof(aiString));
|
||||
|
|
|
@ -95,17 +95,18 @@ void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pSce
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor for a specific scene to export
|
||||
XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mIOSystem(pIOSystem), mPath(path), mFile(file), mProperties(pProperties)
|
||||
XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties)
|
||||
: mProperties(pProperties),
|
||||
mIOSystem(pIOSystem),
|
||||
mPath(path),
|
||||
mFile(file),
|
||||
mScene(pScene),
|
||||
mSceneOwned(false),
|
||||
endstr("\n")
|
||||
{
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
mOutput.imbue( std::locale("C") );
|
||||
|
||||
mScene = pScene;
|
||||
mSceneOwned = false;
|
||||
|
||||
// set up strings
|
||||
endstr = "\n";
|
||||
|
||||
// start writing
|
||||
WriteFile();
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ in <tt><root>/tools/assimp_cmd/WriteDumb.cpp</tt> (yes, the 'b' is no typo
|
|||
-------------------------------------------------------------------------------
|
||||
|
||||
----------------------
|
||||
| Header (500 bytes) |
|
||||
| Header (512 bytes) |
|
||||
----------------------
|
||||
| Variable chunks |
|
||||
----------------------
|
||||
|
@ -100,11 +100,12 @@ byte[64] Reserved for future use
|
|||
integer Magic chunk ID (ASSBIN_CHUNK_XXX)
|
||||
integer Chunk data length, in bytes
|
||||
(unknown chunks are possible, a good reader skips over them)
|
||||
(chunk-data-length does not include the first two integers)
|
||||
|
||||
byte[n] length-of-chunk bytes of data, depending on the chunk type
|
||||
byte[n] chunk-data-length bytes of data, depending on the chunk type
|
||||
|
||||
Chunks can contain nested chunks. Nested chunks are ALWAYS at the end of the chunk,
|
||||
their size is included in length-of-chunk.
|
||||
their size is included in chunk-data-length.
|
||||
|
||||
The chunk layout for all ASSIMP data structures is derived from their C declarations.
|
||||
The general 'rule' to get from Assimp headers to the serialized layout is:
|
||||
|
@ -133,14 +134,14 @@ The general 'rule' to get from Assimp headers to the serialized layout is:
|
|||
|
||||
[number of used uv channels times]
|
||||
integer mNumUVComponents[n]
|
||||
float mTextureCoords[n][mNumUVComponents[n]]
|
||||
float mTextureCoords[n][3]
|
||||
|
||||
-> more than AI_MAX_TEXCOORD_CHANNELS can be stored. This allows Assimp
|
||||
builds with different settings for AI_MAX_TEXCOORD_CHANNELS to exchange
|
||||
data. Unlike the in-memory format, only the used components of the
|
||||
UV coordinates are written to disk. If mNumUVComponents[0] is 1, the
|
||||
corresponding mTextureCoords array consists of mNumTextureCoords*1
|
||||
single floats.
|
||||
data.
|
||||
-> the on-disk format always uses 3 floats to write UV coordinates.
|
||||
If mNumUVComponents[0] is 1, the corresponding mTextureCoords array
|
||||
consists of 3 floats.
|
||||
|
||||
- The array member block of aiMesh is prefixed with an integer that specifies
|
||||
the kinds of vertex components actually present in the mesh. This is a
|
||||
|
|
|
@ -27,8 +27,42 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
|
||||
BEGIN_ODDLPARSER_NS
|
||||
|
||||
Value::Value()
|
||||
: m_type( ddl_none )
|
||||
Value::Iterator::Iterator()
|
||||
: m_start( ddl_nullptr )
|
||||
, m_current( ddl_nullptr ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Value::Iterator::Iterator( Value *start )
|
||||
: m_start( start )
|
||||
, m_current( start ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Value::Iterator::~Iterator() {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool Value::Iterator::hasNext() const {
|
||||
if( ddl_nullptr == m_current ) {
|
||||
return false;
|
||||
}
|
||||
return ( ddl_nullptr != m_current->getNext() );
|
||||
}
|
||||
|
||||
Value *Value::Iterator::getNext() {
|
||||
if( !hasNext() ) {
|
||||
return ddl_nullptr;
|
||||
}
|
||||
|
||||
Value *v( m_current->getNext() );
|
||||
m_current = v;
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
Value::Value( ValueType type )
|
||||
: m_type( type )
|
||||
, m_size( 0 )
|
||||
, m_data( ddl_nullptr )
|
||||
, m_next( ddl_nullptr ) {
|
||||
|
@ -46,7 +80,7 @@ void Value::setBool( bool value ) {
|
|||
|
||||
bool Value::getBool() {
|
||||
assert( ddl_bool == m_type );
|
||||
return ( bool ) ( *m_data );
|
||||
return ( *m_data ) ? true : false;
|
||||
}
|
||||
|
||||
void Value::setInt8( int8 value ) {
|
||||
|
@ -101,12 +135,11 @@ uint8 Value::getUnsignedInt8() const {
|
|||
void Value::setUnsignedInt16( uint16 value ) {
|
||||
assert( ddl_unsigned_int16 == m_type );
|
||||
::memcpy( m_data, &value, m_size );
|
||||
|
||||
}
|
||||
|
||||
uint16 Value::getUnsignedInt16() const {
|
||||
assert( ddl_unsigned_int16 == m_type );
|
||||
return ( uint8 ) ( *m_data );
|
||||
|
||||
}
|
||||
|
||||
void Value::setUnsignedInt32( uint32 value ) {
|
||||
|
@ -135,9 +168,15 @@ void Value::setFloat( float value ) {
|
|||
}
|
||||
|
||||
float Value::getFloat() const {
|
||||
float v;
|
||||
::memcpy( &v, m_data, m_size );
|
||||
return v;
|
||||
if( m_type == ddl_float ) {
|
||||
float v;
|
||||
::memcpy( &v, m_data, m_size );
|
||||
return ( float ) v;
|
||||
} else {
|
||||
float tmp;
|
||||
::memcpy( &tmp, m_data, 4 );
|
||||
return ( float ) tmp;
|
||||
}
|
||||
}
|
||||
|
||||
void Value::setDouble( double value ) {
|
||||
|
@ -225,7 +264,7 @@ Value *ValueAllocator::allocPrimData( Value::ValueType type, size_t len ) {
|
|||
return ddl_nullptr;
|
||||
}
|
||||
|
||||
Value *data = new Value;
|
||||
Value *data = new Value( type );
|
||||
data->m_type = type;
|
||||
switch( type ) {
|
||||
case Value::ddl_bool:
|
||||
|
@ -241,7 +280,7 @@ Value *ValueAllocator::allocPrimData( Value::ValueType type, size_t len ) {
|
|||
data->m_size = sizeof( int );
|
||||
break;
|
||||
case Value::ddl_int64:
|
||||
data->m_size = sizeof( long );
|
||||
data->m_size = sizeof( int64 );
|
||||
break;
|
||||
case Value::ddl_unsigned_int8:
|
||||
data->m_size = sizeof( unsigned char );
|
||||
|
@ -250,7 +289,7 @@ Value *ValueAllocator::allocPrimData( Value::ValueType type, size_t len ) {
|
|||
data->m_size = sizeof( unsigned int );
|
||||
break;
|
||||
case Value::ddl_unsigned_int64:
|
||||
data->m_size = sizeof( unsigned long );
|
||||
data->m_size = sizeof( uint64 );
|
||||
break;
|
||||
case Value::ddl_half:
|
||||
data->m_size = sizeof( short );
|
||||
|
|
|
@ -21,8 +21,6 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
-----------------------------------------------------------------------------------------------*/
|
||||
#pragma once
|
||||
#ifndef OPENDDLPARSER_DDLNODE_H_INC
|
||||
#define OPENDDLPARSER_DDLNODE_H_INC
|
||||
|
||||
#include <openddlparser/OpenDDLCommon.h>
|
||||
|
||||
|
@ -39,32 +37,104 @@ struct Reference;
|
|||
struct Property;
|
||||
struct DataArrayList;
|
||||
|
||||
///
|
||||
/// @ingroup OpenDDLParser
|
||||
/// @brief This class represents one single instance in the object tree of the parsed OpenDDL-file.
|
||||
///
|
||||
/// A DDLNode represents one leaf in the OpenDDL-node tree. It can have one parent node and multiple children.
|
||||
/// You can assign special properties to a single DDLNode instance.
|
||||
/// A node instance can store values via a linked list. You can get the first value from the DDLNode.
|
||||
/// A node can store data-array-lists and references as well.
|
||||
///
|
||||
class DLL_ODDLPARSER_EXPORT DDLNode {
|
||||
public:
|
||||
friend class OpenDDLParser;
|
||||
|
||||
/// @brief The child-node-list type.
|
||||
typedef std::vector<DDLNode*> DllNodeList;
|
||||
|
||||
public:
|
||||
/// @brief The class destructor.
|
||||
~DDLNode();
|
||||
|
||||
/// @brief Will attach a parent node instance, an older one will be released.
|
||||
/// @param parent [in] The parent node instance.
|
||||
void attachParent( DDLNode *parent );
|
||||
|
||||
/// @brief Will try to detach a parent node instance, if there is any.
|
||||
void detachParent();
|
||||
|
||||
/// @brief Returns the assigned parent node instance, will return ddl_nullptr id no parent is assigned.
|
||||
/// @return The parent node instance.
|
||||
DDLNode *getParent() const;
|
||||
|
||||
/// @brief Returns the child node list.
|
||||
/// @return The list of child nodes.
|
||||
const DllNodeList &getChildNodeList() const;
|
||||
void setType( const std::string &name );
|
||||
|
||||
/// Set the type of the DDLNode instance.
|
||||
/// @param type [in] The type.
|
||||
void setType( const std::string &type );
|
||||
|
||||
/// @brief Returns the type of the DDLNode instance.
|
||||
/// @return The type of the DDLNode instance.
|
||||
const std::string &getType() const;
|
||||
|
||||
/// Set the name of the DDLNode instance.
|
||||
/// @param type [in] The name.
|
||||
void setName( const std::string &name );
|
||||
|
||||
/// @brief Returns the name of the DDLNode instance.
|
||||
/// @return The name of the DDLNode instance.
|
||||
const std::string &getName() const;
|
||||
|
||||
/// @brief Set a new property set.
|
||||
/// @param prop [in] The first element of the property set.
|
||||
void setProperties( Property *prop );
|
||||
|
||||
/// @brief Returns the first element of the assigned property set.
|
||||
/// @return The first property of the assigned property set.
|
||||
Property *getProperties() const;
|
||||
|
||||
/// @brief Looks for a given property.
|
||||
/// @param name [in] The name for the property to look for.
|
||||
/// @return true, if a corresponding property is assigned to the node, false if not.
|
||||
bool hasProperty( const std::string &name );
|
||||
|
||||
/// @brief Search for a given property and returns it. Will return ddl_nullptr if no property was found.
|
||||
/// @param name [in] The name for the property to look for.
|
||||
/// @return The property or ddl_nullptr if no property was found.
|
||||
Property *findPropertyByName( const std::string &name );
|
||||
|
||||
/// @brief Set a new value set.
|
||||
/// @param val [in] The first value instance of the value set.
|
||||
void setValue( Value *val );
|
||||
|
||||
/// @brief Returns the first element of the assigned value set.
|
||||
/// @return The first property of the assigned value set.
|
||||
Value *getValue() const;
|
||||
void setDataArrayList( DataArrayList *dtArrayList );
|
||||
|
||||
/// @brief Set a new DataArrayList.
|
||||
/// @param val [in] The DataArrayList instance.
|
||||
void setDataArrayList( DataArrayList *dtArrayList );
|
||||
|
||||
/// @brief Returns the DataArrayList.
|
||||
/// @return The DataArrayList.
|
||||
DataArrayList *getDataArrayList() const;
|
||||
|
||||
/// @brief Set a new Reference set.
|
||||
/// @param val [in] The first value instance of the Reference set.
|
||||
void setReferences( Reference *refs );
|
||||
|
||||
/// @brief Returns the first element of the assigned Reference set.
|
||||
/// @return The first property of the assigned Reference set.
|
||||
Reference *getReferences() const;
|
||||
|
||||
/// @brief The creation method.
|
||||
/// @param type [in] The DDLNode type.
|
||||
/// @param name [in] The name for the new DDLNode instance.
|
||||
/// @param parent [in] The parent node instance or ddl_nullptr if no parent node is there.
|
||||
/// @return The new created node instance.
|
||||
static DDLNode *create( const std::string &type, const std::string &name, DDLNode *parent = ddl_nullptr );
|
||||
|
||||
private:
|
||||
|
@ -88,5 +158,3 @@ private:
|
|||
};
|
||||
|
||||
END_ODDLPARSER_NS
|
||||
|
||||
#endif // OPENDDLPARSER_DDLNODE_H_INC
|
||||
|
|
|
@ -21,14 +21,15 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
-----------------------------------------------------------------------------------------------*/
|
||||
#pragma once
|
||||
#ifndef OPENDDLPARSER_OPENDDLPARSERCOMMON_H_INC
|
||||
#define OPENDDLPARSER_OPENDDLPARSERCOMMON_H_INC
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include <string.h>
|
||||
#ifndef _WIN32
|
||||
# include <inttypes.h>
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# define TAG_DLL_EXPORT __declspec(dllexport)
|
||||
|
@ -43,15 +44,19 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
# define DLL_ODDLPARSER_EXPORT
|
||||
#endif // _WIN32
|
||||
|
||||
// Namespace declarations, override this to avoid any conflicts
|
||||
#define BEGIN_ODDLPARSER_NS namespace ODDLParser {
|
||||
#define END_ODDLPARSER_NS } // namespace ODDLParser
|
||||
#define USE_ODDLPARSER_NS using namespace ODDLParser;
|
||||
|
||||
BEGIN_ODDLPARSER_NS
|
||||
|
||||
// We will use C++11 optional
|
||||
#ifndef OPENDDL_NO_USE_CPP11
|
||||
// All C++11 constructs
|
||||
# define ddl_nullptr nullptr
|
||||
#else
|
||||
// Fallback for older compilers
|
||||
# define ddl_nullptr NULL
|
||||
#endif // OPENDDL_NO_USE_CPP11
|
||||
|
||||
|
@ -64,20 +69,31 @@ struct Reference;
|
|||
struct Property;
|
||||
struct DataArrayList;
|
||||
|
||||
typedef char int8;
|
||||
typedef short int16;
|
||||
typedef int int32;
|
||||
typedef long int64;
|
||||
typedef unsigned char uint8;
|
||||
typedef unsigned short uint16;
|
||||
typedef unsigned int uint32;
|
||||
typedef unsigned long uint64;
|
||||
#ifdef _WIN32
|
||||
typedef signed __int64 int64_impl;
|
||||
typedef unsigned __int64 uint64_impl;
|
||||
#else
|
||||
typedef int64_t int64_impl;
|
||||
typedef uint64_t uint64_impl;
|
||||
#endif
|
||||
|
||||
// OpenDDL-specific data typedefs
|
||||
typedef signed char int8; ///< Signed integer, 1 byte
|
||||
typedef signed short int16; ///< Signed integer, 2 byte
|
||||
typedef signed int int32; ///< Signed integer, 4 byte
|
||||
typedef int64_impl int64; ///< Signed integer, 8 byte
|
||||
typedef unsigned char uint8; ///< Unsigned integer, 1 byte
|
||||
typedef unsigned short uint16; ///< Unsigned integer, 2 byte
|
||||
typedef unsigned int uint32; ///< Unsigned integer, 4 byte
|
||||
typedef uint64_impl uint64; ///< Unsigned integer, 8 byte
|
||||
|
||||
/// @brief Description of the type of a name.
|
||||
enum NameType {
|
||||
GlobalName,
|
||||
LocalName
|
||||
GlobalName, ///< Name is global.
|
||||
LocalName ///< Name is local.
|
||||
};
|
||||
|
||||
/// @brief Stores a text
|
||||
struct Text {
|
||||
size_t m_capacity;
|
||||
size_t m_len;
|
||||
|
@ -117,8 +133,8 @@ struct Text {
|
|||
return false;
|
||||
}
|
||||
const int res( strncmp( m_buffer, name.c_str(), name.size() ) );
|
||||
|
||||
return ( 0 == res );
|
||||
|
||||
}
|
||||
|
||||
bool operator == ( const Text &rhs ) const {
|
||||
|
@ -126,7 +142,8 @@ struct Text {
|
|||
return false;
|
||||
}
|
||||
|
||||
const int res ( strncmp( m_buffer, rhs.m_buffer, m_len ) );
|
||||
const int res( strncmp( m_buffer, rhs.m_buffer, m_len ) );
|
||||
|
||||
return ( 0 == res );
|
||||
}
|
||||
|
||||
|
@ -135,6 +152,7 @@ private:
|
|||
Text &operator = ( const Text & );
|
||||
};
|
||||
|
||||
/// @brief Stores an OpenDDL-specific identifier type.
|
||||
struct Identifier {
|
||||
Text m_text;
|
||||
|
||||
|
@ -157,6 +175,7 @@ private:
|
|||
Identifier &operator = ( const Identifier & );
|
||||
};
|
||||
|
||||
/// @brief Stores an OpenDDL-specific name
|
||||
struct Name {
|
||||
NameType m_type;
|
||||
Identifier *m_id;
|
||||
|
@ -172,6 +191,7 @@ private:
|
|||
Name &operator = ( const Name& );
|
||||
};
|
||||
|
||||
/// @brief Stores a bundle of references.
|
||||
struct Reference {
|
||||
size_t m_numRefs;
|
||||
Name **m_referencedName;
|
||||
|
@ -192,11 +212,20 @@ struct Reference {
|
|||
}
|
||||
}
|
||||
|
||||
~Reference() {
|
||||
for( size_t i = 0; i < m_numRefs; i++ ) {
|
||||
delete m_referencedName[ i ];
|
||||
}
|
||||
m_numRefs = 0;
|
||||
m_referencedName = ddl_nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
Reference( const Reference & );
|
||||
Reference &operator = ( const Reference & );
|
||||
};
|
||||
|
||||
/// @brief Stores a property list.
|
||||
struct Property {
|
||||
Identifier *m_key;
|
||||
Value *m_value;
|
||||
|
@ -204,18 +233,26 @@ struct Property {
|
|||
Property *m_next;
|
||||
|
||||
Property( Identifier *id )
|
||||
: m_key( id )
|
||||
, m_value( ddl_nullptr )
|
||||
, m_ref( ddl_nullptr )
|
||||
, m_next( ddl_nullptr ) {
|
||||
: m_key( id )
|
||||
, m_value( ddl_nullptr )
|
||||
, m_ref( ddl_nullptr )
|
||||
, m_next( ddl_nullptr ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~Property() {
|
||||
m_key = ddl_nullptr;
|
||||
m_value = ddl_nullptr;
|
||||
m_ref = ddl_nullptr;;
|
||||
m_next = ddl_nullptr;;
|
||||
}
|
||||
|
||||
private:
|
||||
Property( const Property & );
|
||||
Property &operator = ( const Property & );
|
||||
};
|
||||
|
||||
/// @brief Stores a data array list.
|
||||
struct DataArrayList {
|
||||
size_t m_numItems;
|
||||
Value *m_dataList;
|
||||
|
@ -231,9 +268,9 @@ struct DataArrayList {
|
|||
private:
|
||||
DataArrayList( const DataArrayList & );
|
||||
DataArrayList &operator = ( const DataArrayList & );
|
||||
|
||||
};
|
||||
|
||||
/// @brief Stores the context of a parsed OpenDDL declaration.
|
||||
struct Context {
|
||||
DDLNode *m_root;
|
||||
|
||||
|
@ -242,12 +279,13 @@ struct Context {
|
|||
// empty
|
||||
}
|
||||
|
||||
~Context() {
|
||||
m_root = ddl_nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
Context( const Context & );
|
||||
Context &operator = ( const Context & );
|
||||
};
|
||||
|
||||
END_ODDLPARSER_NS
|
||||
|
||||
#endif // OPENDDLPARSER_OPENDDLPARSERCOMMON_H_INC
|
||||
|
||||
|
|
|
@ -21,8 +21,6 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
-----------------------------------------------------------------------------------------------*/
|
||||
#pragma once
|
||||
#ifndef OPENDDLPARSER_OPENDDLPARSER_H_INC
|
||||
#define OPENDDLPARSER_OPENDDLPARSER_H_INC
|
||||
|
||||
#include <openddlparser/OpenDDLCommon.h>
|
||||
#include <openddlparser/DDLNode.h>
|
||||
|
@ -127,5 +125,3 @@ private:
|
|||
};
|
||||
|
||||
END_ODDLPARSER_NS
|
||||
|
||||
#endif // OPENDDLPARSER_OPENDDLPARSER_H_INC
|
||||
|
|
|
@ -21,8 +21,6 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
-----------------------------------------------------------------------------------------------*/
|
||||
#pragma once
|
||||
#ifndef OPENDDLPARSER_OPENDDLPARSERUTILS_H_INC
|
||||
#define OPENDDLPARSER_OPENDDLPARSERUTILS_H_INC
|
||||
|
||||
#include <openddlparser/OpenDDLCommon.h>
|
||||
|
||||
|
@ -124,7 +122,6 @@ bool isInteger( T *in, T *end ) {
|
|||
|
||||
bool result( false );
|
||||
while( isNotEndOfToken( in, end ) ) {
|
||||
//while( '}' != *in && ',' != *in && !isSpace( *in ) && in != end ) {
|
||||
result = isNumeric( *in );
|
||||
if( !result ) {
|
||||
break;
|
||||
|
@ -147,8 +144,6 @@ bool isFloat( T *in, T *end ) {
|
|||
// check for <1>.0f
|
||||
bool result( false );
|
||||
while( isNotEndOfToken( in, end ) ) {
|
||||
|
||||
// while( !isSpace( *in ) && in != end ) {
|
||||
if( *in == '.' ) {
|
||||
result = true;
|
||||
break;
|
||||
|
@ -169,8 +164,6 @@ bool isFloat( T *in, T *end ) {
|
|||
|
||||
// check for 1.<0>f
|
||||
while( isNotEndOfToken( in, end ) ) {
|
||||
|
||||
// while( !isSpace( *in ) && in != end && *in != ',' && *in != '}' ) {
|
||||
result = isNumeric( *in );
|
||||
if( !result ) {
|
||||
return false;
|
||||
|
@ -257,5 +250,3 @@ int hex2Decimal( char in ) {
|
|||
}
|
||||
|
||||
END_ODDLPARSER_NS
|
||||
|
||||
#endif // OPENDDLPARSER_OPENDDLPARSERUTILS_H_INC
|
||||
|
|
|
@ -21,8 +21,6 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
-----------------------------------------------------------------------------------------------*/
|
||||
#pragma once
|
||||
#ifndef OPENDDLPARSER_VALUE_H_INC
|
||||
#define OPENDDLPARSER_VALUE_H_INC
|
||||
|
||||
#include <openddlparser/OpenDDLCommon.h>
|
||||
|
||||
|
@ -30,6 +28,8 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
|
||||
BEGIN_ODDLPARSER_NS
|
||||
|
||||
struct ValueAllocator;
|
||||
|
||||
///------------------------------------------------------------------------------------------------
|
||||
/// @brief This class implements a value.
|
||||
///
|
||||
|
@ -38,7 +38,49 @@ BEGIN_ODDLPARSER_NS
|
|||
/// Values can be single items or lists of items. They are implemented as linked lists.
|
||||
///------------------------------------------------------------------------------------------------
|
||||
class DLL_ODDLPARSER_EXPORT Value {
|
||||
friend struct ValueAllocator;
|
||||
|
||||
public:
|
||||
/// @brief This class implements an iterator through a Value list.
|
||||
///
|
||||
/// When getting a new value you need to know how to iterate through it. The Value::Iterator
|
||||
/// will help you here:
|
||||
/// @code
|
||||
/// Value *val = node->getValue();
|
||||
/// Value::Iterator it( val );
|
||||
/// while( it.hasNext() ) {
|
||||
/// Value v( it.getNext );
|
||||
/// }
|
||||
/// @endcode
|
||||
class DLL_ODDLPARSER_EXPORT Iterator {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
Iterator();
|
||||
|
||||
/// @brief The class constructor with the start value.
|
||||
/// @param start [in] The first value for iteration,
|
||||
Iterator( Value *start );
|
||||
|
||||
/// @brief The class destructor.
|
||||
~Iterator();
|
||||
|
||||
/// @brief Will return true, if another value is in the list.
|
||||
/// @return true if another value is there.
|
||||
bool hasNext() const;
|
||||
|
||||
/// @brief Returns the next item and moves the iterator to it.
|
||||
/// @return The next value, is ddl_nullptr in case of being the last item.
|
||||
Value *getNext();
|
||||
|
||||
private:
|
||||
Value *m_start;
|
||||
Value *m_current;
|
||||
|
||||
private:
|
||||
Iterator( const Iterator & );
|
||||
Iterator &operator = ( const Iterator & );
|
||||
};
|
||||
|
||||
/// @brief This enum describes the data type stored in the value.
|
||||
enum ValueType {
|
||||
ddl_none = -1, ///< Nothing specified
|
||||
|
@ -59,7 +101,7 @@ public:
|
|||
ddl_types_max
|
||||
};
|
||||
|
||||
Value();
|
||||
Value( ValueType type );
|
||||
~Value();
|
||||
void setBool( bool value );
|
||||
bool getBool();
|
||||
|
@ -101,5 +143,3 @@ struct DLL_ODDLPARSER_EXPORT ValueAllocator {
|
|||
};
|
||||
|
||||
END_ODDLPARSER_NS
|
||||
|
||||
#endif // OPENDDLPARSER_VALUE_H_INC
|
||||
|
|
|
@ -109,7 +109,14 @@ public:
|
|||
mEnforcePP = pEnforcePP;
|
||||
}
|
||||
|
||||
ExportFormatEntry() : mExportFunction(), mEnforcePP() {}
|
||||
ExportFormatEntry() :
|
||||
mExportFunction()
|
||||
, mEnforcePP()
|
||||
{
|
||||
mDescription.id = NULL;
|
||||
mDescription.description = NULL;
|
||||
mDescription.fileExtension = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_ASSIMP_H_INC
|
||||
#define AI_ASSIMP_H_INC
|
||||
#include "types.h"
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -539,7 +540,20 @@ ASSIMP_API void aiIdentityMatrix3(
|
|||
ASSIMP_API void aiIdentityMatrix4(
|
||||
C_STRUCT aiMatrix4x4* mat);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Returns the number of import file formats available in the current Assimp build.
|
||||
* Use aiGetImportFormatDescription() to retrieve infos of a specific import format.
|
||||
*/
|
||||
ASSIMP_API size_t aiGetImportFormatCount(void);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Returns a description of the nth import file format. Use #aiGetImportFormatCount()
|
||||
* to learn how many import formats are supported.
|
||||
* @param pIndex Index of the import format to retrieve information for. Valid range is
|
||||
* 0 to #aiGetImportFormatCount()
|
||||
* @return A description of that specific import format. NULL if pIndex is out of range.
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImportFormatDescription( size_t pIndex);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -209,7 +209,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
|
||||
#error Currently, Borland is unsupported. Feel free to port Assimp.
|
||||
|
||||
// "W8059 Packgröße der Struktur geändert"
|
||||
// "W8059 Packgr<EFBFBD><EFBFBD>e der Struktur ge<67>ndert"
|
||||
|
||||
#endif
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
@ -257,8 +257,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
|
||||
|
||||
/* Tiny macro to convert from radians to degrees and back */
|
||||
#define AI_DEG_TO_RAD(x) (x*0.0174532925f)
|
||||
#define AI_RAD_TO_DEG(x) (x*57.2957795f)
|
||||
#define AI_DEG_TO_RAD(x) ((x)*0.0174532925f)
|
||||
#define AI_RAD_TO_DEG(x) ((x)*57.2957795f)
|
||||
|
||||
/* Support for big-endian builds */
|
||||
#if defined(__BYTE_ORDER__)
|
||||
|
|
|
@ -138,6 +138,6 @@ Will return a NULL-pointer if no assigned importer desc. was found for the given
|
|||
\param extension [in] The extension to look for
|
||||
\return A pointer showing to the ImporterDesc, \see aiImporterDesc.
|
||||
*/
|
||||
ASSIMP_API C_STRUCT const aiImporterDesc* aiGetImporterDesc( const char *extension );
|
||||
ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImporterDesc( const char *extension );
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,275 +0,0 @@
|
|||

|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Assimp_NET", "Assimp.NET\Assimp.NET.vcproj", "{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524} = {5691E159-2D9B-407F-971F-EA5C592DC524}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assimp.NET_CS", "Assimp.NET_CS\Assimp.NET_CS.csproj", "{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E} = {A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assimp.NET_DEMO", "Assimp.NET_DEMO\Assimp.NET_DEMO.csproj", "{B2813591-1491-4C99-B6E2-67B484411AFC}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524} = {5691E159-2D9B-407F-971F-EA5C592DC524}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "assimp", "..\..\workspaces\vc9\assimp.vcproj", "{5691E159-2D9B-407F-971F-EA5C592DC524}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x86 = Debug|x86
|
||||
debug-dll|Any CPU = debug-dll|Any CPU
|
||||
debug-dll|Mixed Platforms = debug-dll|Mixed Platforms
|
||||
debug-dll|Win32 = debug-dll|Win32
|
||||
debug-dll|x86 = debug-dll|x86
|
||||
debug-noboost-st|Any CPU = debug-noboost-st|Any CPU
|
||||
debug-noboost-st|Mixed Platforms = debug-noboost-st|Mixed Platforms
|
||||
debug-noboost-st|Win32 = debug-noboost-st|Win32
|
||||
debug-noboost-st|x86 = debug-noboost-st|x86
|
||||
debug-st|Any CPU = debug-st|Any CPU
|
||||
debug-st|Mixed Platforms = debug-st|Mixed Platforms
|
||||
debug-st|Win32 = debug-st|Win32
|
||||
debug-st|x86 = debug-st|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x86 = Release|x86
|
||||
release-dll|Any CPU = release-dll|Any CPU
|
||||
release-dll|Mixed Platforms = release-dll|Mixed Platforms
|
||||
release-dll|Win32 = release-dll|Win32
|
||||
release-dll|x86 = release-dll|x86
|
||||
release-noboost-st|Any CPU = release-noboost-st|Any CPU
|
||||
release-noboost-st|Mixed Platforms = release-noboost-st|Mixed Platforms
|
||||
release-noboost-st|Win32 = release-noboost-st|Win32
|
||||
release-noboost-st|x86 = release-noboost-st|x86
|
||||
release-st|Any CPU = release-st|Any CPU
|
||||
release-st|Mixed Platforms = release-st|Mixed Platforms
|
||||
release-st|Win32 = release-st|Win32
|
||||
release-st|x86 = release-st|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-dll|Any CPU.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-dll|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-dll|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-dll|Win32.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-dll|Win32.Build.0 = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-dll|x86.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-noboost-st|Any CPU.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-noboost-st|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-noboost-st|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-noboost-st|Win32.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-noboost-st|Win32.Build.0 = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-noboost-st|x86.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-st|Any CPU.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-st|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-st|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-st|Win32.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-st|Win32.Build.0 = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.debug-st|x86.ActiveCfg = Debug|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|Win32.Build.0 = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|x86.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.Release|x86.Build.0 = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-dll|Any CPU.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-dll|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-dll|Mixed Platforms.Build.0 = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-dll|Win32.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-dll|Win32.Build.0 = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-dll|x86.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-noboost-st|Any CPU.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-noboost-st|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-noboost-st|Mixed Platforms.Build.0 = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-noboost-st|Win32.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-noboost-st|Win32.Build.0 = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-noboost-st|x86.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-st|Any CPU.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-st|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-st|Mixed Platforms.Build.0 = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-st|Win32.ActiveCfg = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-st|Win32.Build.0 = Release|Win32
|
||||
{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}.release-st|x86.ActiveCfg = Release|Win32
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Debug|Win32.ActiveCfg = Debug|x86
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Debug|Win32.Build.0 = Debug|x86
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Debug|x86.Build.0 = Debug|x86
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-dll|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-dll|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-dll|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-dll|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-dll|Win32.ActiveCfg = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-dll|x86.ActiveCfg = Debug|x86
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-dll|x86.Build.0 = Debug|x86
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-noboost-st|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-noboost-st|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-noboost-st|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-noboost-st|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-noboost-st|Win32.ActiveCfg = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-noboost-st|x86.ActiveCfg = Debug|x86
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-noboost-st|x86.Build.0 = Debug|x86
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-st|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-st|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-st|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-st|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-st|Win32.ActiveCfg = Debug|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-st|x86.ActiveCfg = Debug|x86
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.debug-st|x86.Build.0 = Debug|x86
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}.Release|Win32.ActiveCfg = Release|x86
|
||||
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EndGlobalSection
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@ -1,237 +0,0 @@
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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EnableFunctionLevelLinking="true"
|
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|
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|
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DebugInformationFormat="3"
|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
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LinkIncremental="2"
|
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AdditionalLibraryDirectories=""
|
||||
EnableUAC="false"
|
||||
AddModuleNamesToAssembly=""
|
||||
GenerateDebugInformation="true"
|
||||
AssemblyDebug="1"
|
||||
SubSystem="2"
|
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TargetMachine="1"
|
||||
CLRThreadAttribute="1"
|
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CLRUnmanagedCodeCheck="false"
|
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|
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|
||||
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|
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|
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<Tool
|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
Name="VCAppVerifierTool"
|
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|
||||
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|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine=""
|
||||
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|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\bin\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="..\..\..\bin\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="1"
|
||||
ManagedExtensions="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="$(NoInherit)"
|
||||
OutputFile="$(OutDir)\Assimp.dll"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="true"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
<AssemblyReference
|
||||
RelativePath="System.dll"
|
||||
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
MinFrameworkVersion="131072"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Data.dll"
|
||||
AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
|
||||
MinFrameworkVersion="131072"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.XML.dll"
|
||||
AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
MinFrameworkVersion="131072"
|
||||
/>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Quelldateien"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\AssimpSwigPort_wrap.cxx"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Headerdateien"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Ressourcendateien"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\AssimpSwigPort.i"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="echo Invoking SWIG...
echo on
swig.exe -c++ -csharp -cpperraswarn -outdir "$(SolutionDir)\Assimp.NET_CS" "$(InputPath)"
@echo off
"
|
||||
Outputs="$(InputName)_wrap.cxx"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="echo Invoking SWIG...
echo on
swig.exe -c++ -csharp -cpperraswarn -outdir "$(SolutionDir)\Assimp.NET_CS" "$(InputPath)"
@echo off
"
|
||||
Outputs="$(InputName)_wrap.cxx"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -1,567 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2010, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
%module Assimp
|
||||
|
||||
%include "carrays.i"
|
||||
%include "typemaps.i"
|
||||
%{
|
||||
#include "..\..\..\include\assimp\defs.h"
|
||||
#include "..\..\..\include\assimp\config.h"
|
||||
#include "..\..\..\include\assimp\types.h"
|
||||
#include "..\..\..\include\assimp\version.h"
|
||||
#include "..\..\..\include\assimp\postprocess.h"
|
||||
#include "..\..\..\include\assimp\vector2.h"
|
||||
#include "..\..\..\include\assimp\vector3.h"
|
||||
#include "..\..\..\include\assimp\color4.h"
|
||||
#include "..\..\..\include\assimp\matrix3x3.h"
|
||||
#include "..\..\..\include\assimp\matrix4x4.h"
|
||||
#include "..\..\..\include\assimp\camera.h"
|
||||
#include "..\..\..\include\assimp\light.h"
|
||||
#include "..\..\..\include\assimp\anim.h"
|
||||
#include "..\..\..\include\assimp\mesh.h"
|
||||
#include "..\..\..\include\assimp\cfileio.h"
|
||||
#include "..\..\..\include\assimp\material.h"
|
||||
#include "..\..\..\include\assimp\quaternion.h"
|
||||
#include "..\..\..\include\assimp\scene.h"
|
||||
#include "..\..\..\include\assimp\texture.h"
|
||||
#include "..\..\..\include\assimp\Importer.hpp"
|
||||
#include "..\..\..\include\assimp\IOSystem.hpp"
|
||||
#include "..\..\..\include\assimp\IOStream.hpp"
|
||||
#include "..\..\..\include\assimp\Logger.hpp"
|
||||
#include "..\..\..\include\assimp\LogStream.hpp"
|
||||
#include "..\..\..\include\assimp\NullLogger.hpp"
|
||||
#include "..\..\..\include\assimp\ProgressHandler.hpp"
|
||||
%}
|
||||
|
||||
#define C_STRUCT
|
||||
#define C_ENUM
|
||||
#define ASSIMP_API
|
||||
#define PACK_STRUCT
|
||||
#define AI_FORCE_INLINE
|
||||
|
||||
%rename(__add__) operator+;
|
||||
%rename(__addnset__) operator+=;
|
||||
%rename(__sub__) operator-;
|
||||
%rename(__subnset__) operator-=;
|
||||
%rename(__mul__) operator*;
|
||||
%rename(__mulnset__) operator*=;
|
||||
%rename(__div__) operator/;
|
||||
%rename(__divnset__) operator/=;
|
||||
%rename(__equal__) operator==;
|
||||
%rename(__nequal__) operator!=;
|
||||
%rename(__idx__) operator[];
|
||||
%rename(__set__) operator=;
|
||||
%rename(__greater__) operator>;
|
||||
%rename(__smaller__) operator<;
|
||||
|
||||
|
||||
%rename(opNew) operator new;
|
||||
%rename(opNewArray) operator new[];
|
||||
|
||||
%rename(opDelete) operator delete;
|
||||
%rename(opDeleteArray) operator delete[];
|
||||
|
||||
|
||||
%include "std_string.i"
|
||||
%include "std_vector.i"
|
||||
|
||||
|
||||
// PACK_STRUCT is a no-op for SWIG – it does not matter for the generated
|
||||
// bindings how the underlying C++ code manages its memory.
|
||||
#define PACK_STRUCT
|
||||
|
||||
|
||||
// Helper macros for wrapping the pointer-and-length arrays used in the
|
||||
// Assimp API.
|
||||
|
||||
%define ASSIMP_ARRAY(CLASS, TYPE, NAME, LENGTH)
|
||||
%csmethodmodifiers Get##NAME() "private";
|
||||
%newobject CLASS::Get##NAME;
|
||||
%extend CLASS {
|
||||
std::vector<TYPE > *Get##NAME() {
|
||||
std::vector<TYPE > *result = new std::vector<TYPE >;
|
||||
result->reserve(LENGTH);
|
||||
|
||||
for (unsigned int i = 0; i < LENGTH; ++i) {
|
||||
result->push_back($self->NAME[i]);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
%ignore CLASS::NAME;
|
||||
%enddef
|
||||
|
||||
%define ASSIMP_POINTER_ARRAY(CLASS, TYPE, NAME, LENGTH)
|
||||
%csmethodmodifiers Get##NAME() "private";
|
||||
%newobject CLASS::Get##NAME;
|
||||
%extend CLASS {
|
||||
std::vector<TYPE *> *Get##NAME() {
|
||||
std::vector<TYPE *> *result = new std::vector<TYPE *>;
|
||||
result->reserve(LENGTH);
|
||||
|
||||
TYPE *currentValue = (TYPE *)$self->NAME;
|
||||
TYPE *valueLimit = (TYPE *)$self->NAME + LENGTH;
|
||||
while (currentValue < valueLimit) {
|
||||
result->push_back(currentValue);
|
||||
++currentValue;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
%ignore CLASS::NAME;
|
||||
%enddef
|
||||
|
||||
%define ASSIMP_POINTER_POINTER(CLASS, TYPE, NAME, LENGTH)
|
||||
%csmethodmodifiers Get##NAME() "private";
|
||||
%newobject CLASS::Get##NAME;
|
||||
%extend CLASS {
|
||||
std::vector<TYPE *> *Get##NAME() {
|
||||
std::vector<TYPE *> *result = new std::vector<TYPE *>;
|
||||
result->reserve(LENGTH);
|
||||
|
||||
TYPE **currentValue = $self->NAME;
|
||||
TYPE **valueLimit = $self->NAME + LENGTH;
|
||||
while (currentValue < valueLimit) {
|
||||
result->push_back(*currentValue);
|
||||
++currentValue;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
%ignore CLASS::NAME;
|
||||
%enddef
|
||||
|
||||
%define ASSIMP_POINTER_ARRAY_ARRAY(CLASS, TYPE, NAME, OUTER_LENGTH, INNER_LENGTH)
|
||||
%csmethodmodifiers Get##NAME() "private";
|
||||
%newobject CLASS::Get##NAME;
|
||||
%extend CLASS {
|
||||
std::vector< std::vector<TYPE*> > *Get##NAME() {
|
||||
std::vector< std::vector<TYPE*> > *result = new std::vector< std::vector<TYPE*> >;
|
||||
result->reserve(OUTER_LENGTH);
|
||||
|
||||
for (unsigned int i = 0; i < OUTER_LENGTH; ++i) {
|
||||
std::vector<TYPE *> currentElements;
|
||||
|
||||
if ($self->NAME[i] != 0) {
|
||||
currentElements.reserve(INNER_LENGTH);
|
||||
|
||||
TYPE *currentValue = $self->NAME[i];
|
||||
TYPE *valueLimit = $self->NAME[i] + INNER_LENGTH;
|
||||
while (currentValue < valueLimit) {
|
||||
currentElements.push_back(currentValue);
|
||||
++currentValue;
|
||||
}
|
||||
}
|
||||
|
||||
result->push_back(currentElements);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
%ignore CLASS::NAME;
|
||||
%enddef
|
||||
|
||||
%define ASSIMP_GETMATERIAL(XXX, KEY, TYPE, NAME)
|
||||
%csmethodmodifiers Get##NAME() "private";
|
||||
%newobject aiMaterial::Get##NAME;
|
||||
%extend aiMaterial {
|
||||
bool Get##NAME(TYPE* INOUT) {
|
||||
return aiGetMaterial##XXX($self, KEY, INOUT) == AI_SUCCESS;
|
||||
}
|
||||
}
|
||||
%enddef
|
||||
|
||||
|
||||
/////// aiAnimation
|
||||
ASSIMP_POINTER_POINTER(aiAnimation,aiNodeAnim,mChannels,$self->mNumChannels);
|
||||
ASSIMP_POINTER_POINTER(aiAnimation,aiMeshAnim,mMeshChannels,$self->mNumMeshChannels);
|
||||
%typemap(cscode) aiAnimation %{
|
||||
public aiNodeAnimVector mChannels { get { return GetmChannels(); } }
|
||||
public aiMeshAnimVector mMeshChannels { get { return GetmMeshChannels(); } }
|
||||
%}
|
||||
|
||||
/////// aiAnimMesh
|
||||
%ignore aiAnimMesh::mVertices;
|
||||
%ignore aiAnimMesh::mNormals;
|
||||
%ignore aiAnimMesh::mTangents;
|
||||
%ignore aiAnimMesh::mColors;
|
||||
%ignore aiAnimMesh::mTextureCoords;
|
||||
|
||||
/////// aiBone
|
||||
ASSIMP_POINTER_ARRAY(aiBone,aiVertexWeight,mWeights,$self->mNumWeights);
|
||||
|
||||
/////// aiCamera
|
||||
// OK
|
||||
|
||||
/////// aiColor3D
|
||||
// OK
|
||||
|
||||
/////// aiColor4D
|
||||
// OK
|
||||
|
||||
/////// aiFace
|
||||
ASSIMP_ARRAY(aiFace,unsigned int,mIndices,$self->mNumIndices);
|
||||
%typemap(cscode) aiFace %{
|
||||
public UintVector mIndices { get { return GetmIndices(); } }
|
||||
%}
|
||||
|
||||
/////// TODO: aiFile
|
||||
%ignore aiFile;
|
||||
%ignore aiFile::FileSizeProc;
|
||||
%ignore aiFile::FlushProc;
|
||||
%ignore aiFile::ReadProc;
|
||||
%ignore aiFile::SeekProc;
|
||||
%ignore aiFile::TellProc;
|
||||
%ignore aiFile::WriteProc;
|
||||
|
||||
/////// TODO: aiFileIO
|
||||
%ignore aiFileIO;
|
||||
%ignore aiFileIO::CloseProc;
|
||||
%ignore aiFileIO::OpenPrc;
|
||||
|
||||
/////// aiLight
|
||||
// Done
|
||||
|
||||
/////// aiLightSourceType
|
||||
// Done
|
||||
|
||||
/////// TODO: aiLogStream
|
||||
%ignore aiLogStream;
|
||||
%ignore aiLogStream::callback;
|
||||
|
||||
/////// aiMaterial
|
||||
%ignore aiMaterial::Get;
|
||||
%ignore aiMaterial::GetTexture;
|
||||
%ignore aiMaterial::mNumAllocated;
|
||||
%ignore aiMaterial::mNumProperties;
|
||||
%ignore aiMaterial::mProperties;
|
||||
ASSIMP_GETMATERIAL(Color, AI_MATKEY_COLOR_DIFFUSE, aiColor4D, Diffuse);
|
||||
ASSIMP_GETMATERIAL(Color, AI_MATKEY_COLOR_SPECULAR, aiColor4D, Specular);
|
||||
ASSIMP_GETMATERIAL(Color, AI_MATKEY_COLOR_AMBIENT, aiColor4D, Ambient);
|
||||
ASSIMP_GETMATERIAL(Color, AI_MATKEY_COLOR_EMISSIVE, aiColor4D, Emissive);
|
||||
ASSIMP_GETMATERIAL(Float, AI_MATKEY_OPACITY, float, Opacity);
|
||||
ASSIMP_GETMATERIAL(Float, AI_MATKEY_SHININESS_STRENGTH, float, ShininessStrength);
|
||||
ASSIMP_GETMATERIAL(Integer, AI_MATKEY_SHADING_MODEL, int, ShadingModel);
|
||||
ASSIMP_GETMATERIAL(Integer, AI_MATKEY_TEXFLAGS_DIFFUSE(0), int, TexFlagsDiffuse0);
|
||||
ASSIMP_GETMATERIAL(Integer, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0),int, MappingModeUDiffuse0);
|
||||
ASSIMP_GETMATERIAL(Integer, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0),int, MappingModeVDiffuse0);
|
||||
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_DIFFUSE(0), aiString, TextureDiffuse0);
|
||||
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_SPECULAR(0), aiString, TextureSpecular0);
|
||||
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_OPACITY(0), aiString, TextureOpacity0);
|
||||
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_AMBIENT(0), aiString, TextureAmbient0);
|
||||
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_EMISSIVE(0), aiString, TextureEmissive0);
|
||||
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_SHININESS(0), aiString, TextureShininess0);
|
||||
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_LIGHTMAP(0), aiString, TextureLightmap0);
|
||||
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_NORMALS(0), aiString, TextureNormals0);
|
||||
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_HEIGHT(0), aiString, TextureHeight0);
|
||||
ASSIMP_GETMATERIAL(String, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE, aiString, GlobalBackgroundImage);
|
||||
ASSIMP_GETMATERIAL(Integer, AI_MATKEY_TWOSIDED, int, TwoSided);
|
||||
%typemap(cscode) aiMaterial %{
|
||||
public aiColor4D Diffuse { get { var v = new aiColor4D(); return GetDiffuse(v)?v:DefaultDiffuse; } }
|
||||
public aiColor4D Specular { get { var v = new aiColor4D(); return GetSpecular(v)?v:DefaultSpecular; } }
|
||||
public aiColor4D Ambient { get { var v = new aiColor4D(); return GetAmbient(v)?v:DefaultAmbient; } }
|
||||
public aiColor4D Emissive { get { var v = new aiColor4D(); return GetEmissive(v)?v:DefaultEmissive; } }
|
||||
public float Opacity { get { float v = 0; return GetOpacity(ref v)?v:DefaultOpacity; } }
|
||||
public float ShininessStrength { get { float v = 0; return GetShininessStrength(ref v)?v:DefaultShininessStrength; } }
|
||||
public aiShadingMode ShadingModel { get { int v = 0; return GetShadingModel(ref v)?((aiShadingMode)v):DefaultShadingModel; } }
|
||||
public aiTextureFlags TexFlagsDiffuse0 { get { int v = 0; return GetTexFlagsDiffuse0(ref v)?((aiTextureFlags)v):DefaultTexFlagsDiffuse0; } }
|
||||
public aiTextureMapMode MappingModeUDiffuse0 { get { int v = 0; return GetMappingModeUDiffuse0(ref v)?((aiTextureMapMode)v):DefaultMappingModeUDiffuse0; } }
|
||||
public aiTextureMapMode MappingModeVDiffuse0 { get { int v = 0; return GetMappingModeVDiffuse0(ref v)?((aiTextureMapMode)v):DefaultMappingModeVDiffuse0; } }
|
||||
public string TextureDiffuse0 { get { var v = new aiString(); return GetTextureDiffuse0(v)?v.ToString():DefaultTextureDiffuse; } }
|
||||
public bool TwoSided { get { int v = 0; return GetTwoSided(ref v)?(v!=0):DefaultTwoSided; } }
|
||||
|
||||
// These values are returned if the value material property isn't set
|
||||
// Override these if you don't want to check for null
|
||||
public static aiColor4D DefaultDiffuse = new aiColor4D(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
public static aiColor4D DefaultSpecular = new aiColor4D(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
public static aiColor4D DefaultAmbient = new aiColor4D(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
public static aiColor4D DefaultEmissive = new aiColor4D(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
public static float DefaultShininessStrength = 1.0f;
|
||||
public static float DefaultOpacity = 1.0f;
|
||||
public static aiShadingMode DefaultShadingModel = (aiShadingMode)0;
|
||||
public static aiTextureFlags DefaultTexFlagsDiffuse0 = (aiTextureFlags)0;
|
||||
public static aiTextureMapMode DefaultMappingModeUDiffuse0 = aiTextureMapMode.aiTextureMapMode_Wrap;
|
||||
public static aiTextureMapMode DefaultMappingModeVDiffuse0 = aiTextureMapMode.aiTextureMapMode_Wrap;
|
||||
public static string DefaultTextureDiffuse = null;
|
||||
public static bool DefaultTwoSided = false;
|
||||
%}
|
||||
|
||||
/////// aiMatrix3x3
|
||||
%ignore aiMatrix3x3::operator!=;
|
||||
%ignore aiMatrix3x3::operator*;
|
||||
%ignore aiMatrix3x3::operator*=;
|
||||
%ignore aiMatrix3x3::operator==;
|
||||
%ignore aiMatrix3x3::operator[];
|
||||
|
||||
/////// aiMatrix4x4
|
||||
%ignore aiMatrix4x4::operator!=;
|
||||
%ignore aiMatrix4x4::operator*;
|
||||
%ignore aiMatrix4x4::operator*=;
|
||||
%ignore aiMatrix4x4::operator==;
|
||||
%ignore aiMatrix4x4::operator[];
|
||||
|
||||
/////// aiMesh
|
||||
ASSIMP_POINTER_POINTER(aiMesh,aiAnimMesh,mAnimMeshes,$self->mNumAnimMeshes);
|
||||
ASSIMP_POINTER_ARRAY(aiMesh,aiVector3D,mBitangents,$self->mNumVertices);
|
||||
ASSIMP_POINTER_POINTER(aiMesh,aiBone,mBones,$self->mNumBones);
|
||||
ASSIMP_POINTER_ARRAY_ARRAY(aiMesh,aiColor4D,mColors,AI_MAX_NUMBER_OF_COLOR_SETS,$self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY(aiMesh,aiFace,mFaces,$self->mNumFaces);
|
||||
ASSIMP_POINTER_ARRAY(aiMesh,aiVector3D,mNormals,$self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY(aiMesh,aiVector3D,mTangents,$self->mNumVertices);
|
||||
ASSIMP_POINTER_ARRAY_ARRAY(aiMesh,aiVector3D,mTextureCoords,AI_MAX_NUMBER_OF_TEXTURECOORDS,$self->mNumVertices);
|
||||
ASSIMP_ARRAY(aiMesh,unsigned int,mNumUVComponents,AI_MAX_NUMBER_OF_TEXTURECOORDS);
|
||||
ASSIMP_POINTER_ARRAY(aiMesh,aiVector3D,mVertices,$self->mNumVertices);
|
||||
%typemap(cstype) unsigned int mPrimitiveTypes "aiPrimitiveType";
|
||||
%typemap(csin) unsigned int mPrimitiveTypes "(uint)$csinput";
|
||||
%typemap(csvarout) unsigned int mPrimitiveTypes %{ get { return (aiPrimitiveType)$imcall; } %}
|
||||
%typemap(cscode) aiMesh %{
|
||||
public aiVector3DVector mBitangents { get { return GetmBitangents(); } }
|
||||
public aiBoneVector mBones { get { return GetmBones(); } }
|
||||
public aiColor4DVectorVector mColors { get { return GetmColors(); } }
|
||||
public aiFaceVector mFaces { get { return GetmFaces(); } }
|
||||
public aiVector3DVector mNormals { get { return GetmNormals(); } }
|
||||
public aiVector3DVector mTangents { get { return GetmTangents(); } }
|
||||
public aiVector3DVectorVector mTextureCoords { get { return GetmTextureCoords(); } }
|
||||
public aiVector3DVector mVertices { get { return GetmVertices(); } }
|
||||
%}
|
||||
|
||||
/////// aiMeshAnim
|
||||
ASSIMP_POINTER_ARRAY(aiMeshAnim,aiMeshKey,mKeys,$self->mNumKeys);
|
||||
%typemap(cscode) aiMeshAnim %{
|
||||
public aiMeshKeyVector mKeys { get { return GetmKeys(); } }
|
||||
%}
|
||||
|
||||
/////// aiMeshKey
|
||||
// Done
|
||||
|
||||
/////// aiNode
|
||||
ASSIMP_POINTER_POINTER(aiNode,aiNode,mChildren,$self->mNumChildren);
|
||||
ASSIMP_ARRAY(aiNode,unsigned int,mMeshes,$self->mNumMeshes);
|
||||
%typemap(cscode) aiNode %{
|
||||
public aiNodeVector mChildren { get { return GetmChildren(); } }
|
||||
public UintVector mMeshes { get { return GetmMeshes(); } }
|
||||
%}
|
||||
|
||||
/////// aiNodeAnim
|
||||
ASSIMP_POINTER_ARRAY(aiNodeAnim,aiVectorKey,mPositionKeys,$self->mNumPositionKeys);
|
||||
ASSIMP_POINTER_ARRAY(aiNodeAnim,aiQuatKey,mRotationKeys,$self->mNumRotationKeys);
|
||||
ASSIMP_POINTER_ARRAY(aiNodeAnim,aiVectorKey,mScalingKeys,$self->mNumScalingKeys);
|
||||
%typemap(cscode) aiNodeAnim %{
|
||||
public aiVectorKeyVector mPositionKeys { get { return GetmPositionKeys(); } }
|
||||
public aiQuatKeyVector mRotationKeys { get { return GetmRotationKeys(); } }
|
||||
public aiVectorKeyVector mScalingKeys { get { return GetmScalingKeys(); } }
|
||||
%}
|
||||
|
||||
/////// aiPlane
|
||||
// Done
|
||||
|
||||
/////// aiPostProcessSteps
|
||||
%typemap(cscode) aiPostProcessSteps %{
|
||||
, aiProcess_ConvertToLeftHanded = aiProcess_MakeLeftHanded|aiProcess_FlipUVs|aiProcess_FlipWindingOrder,
|
||||
%}
|
||||
|
||||
/////// aiQuaternion
|
||||
// Done
|
||||
|
||||
/////// aiQuatKey
|
||||
// Done
|
||||
|
||||
/////// aiRay
|
||||
// Done
|
||||
|
||||
/////// aiScene
|
||||
ASSIMP_POINTER_POINTER(aiScene,aiAnimation,mAnimations,$self->mNumAnimations);
|
||||
ASSIMP_POINTER_POINTER(aiScene,aiCamera,mCameras,$self->mNumCameras);
|
||||
ASSIMP_POINTER_POINTER(aiScene,aiLight,mLights,$self->mNumLights);
|
||||
ASSIMP_POINTER_POINTER(aiScene,aiMaterial,mMaterials,$self->mNumMaterials);
|
||||
ASSIMP_POINTER_POINTER(aiScene,aiMesh,mMeshes,$self->mNumMeshes);
|
||||
ASSIMP_POINTER_POINTER(aiScene,aiTexture,mTextures,$self->mNumTextures);
|
||||
%typemap(cscode) aiScene %{
|
||||
public aiAnimationVector mAnimations { get { return GetmAnimations(); } }
|
||||
public aiCameraVector mCameras { get { return GetmCameras(); } }
|
||||
public aiLightVector mLights { get { return GetmLights(); } }
|
||||
public aiMaterialVector mMaterials { get { return GetmMaterials(); } }
|
||||
public aiMeshVector mMeshes { get { return GetmMeshes(); } }
|
||||
public aiTextureVector mTextures { get { return GetmTextures(); } }
|
||||
%}
|
||||
|
||||
/////// aiString
|
||||
%ignore aiString::Append;
|
||||
%ignore aiString::Clear;
|
||||
%ignore aiString::Set;
|
||||
%rename(Data) aiString::data;
|
||||
%rename(Length) aiString::length;
|
||||
%typemap(cscode) aiString %{
|
||||
public override string ToString() { return Data; }
|
||||
%}
|
||||
|
||||
|
||||
/////// aiTexel
|
||||
// Done
|
||||
|
||||
/////// TODO: aiTexture
|
||||
%ignore aiString::achFormatHint;
|
||||
%ignore aiString::pcData;
|
||||
|
||||
/////// aiUVTransform
|
||||
// Done
|
||||
|
||||
/////// aiVector2D
|
||||
// Done
|
||||
|
||||
/////// aiVector3D
|
||||
// Done
|
||||
|
||||
/////// aiVectorKey
|
||||
// Done
|
||||
|
||||
/////// aiVertexWeight
|
||||
// Done
|
||||
|
||||
/////// Assimp::*
|
||||
%ignore Assimp::IOStream;
|
||||
%ignore Assimp::IOSystem;
|
||||
%ignore Assimp::Importer::ApplyPostProcessing;
|
||||
%ignore Assimp::Importer::FindLoader;
|
||||
%ignore Assimp::Importer::GetIOHandler;
|
||||
%ignore Assimp::Importer::GetExtensionList(std::string&);
|
||||
%ignore Assimp::Importer::GetExtensionList(aiString&);
|
||||
%ignore Assimp::Importer::ReadFileFromMemory;
|
||||
%ignore Assimp::Importer::RegisterLoader;
|
||||
%ignore Assimp::Importer::RegisterPPStep;
|
||||
%ignore Assimp::Importer::SetIOHandler;
|
||||
%ignore Assimp::Importer::SetPropertyInteger;
|
||||
%ignore Assimp::Importer::SetPropertyFloat;
|
||||
%ignore Assimp::Importer::SetPropertyString;
|
||||
%ignore Assimp::Importer::SetPropertyBool;
|
||||
%ignore Assimp::Importer::UnregisterLoader;
|
||||
%ignore Assimp::Importer::UnregisterPPStep;
|
||||
%extend Assimp::Importer {
|
||||
std::string GetExtensionList() {
|
||||
std::string tmp;
|
||||
$self->GetExtensionList(tmp);
|
||||
return tmp;
|
||||
}
|
||||
}
|
||||
%typemap(cstype) unsigned int pFlags "aiPostProcessSteps";
|
||||
%typemap(csin) unsigned int pFlags "(uint)$csinput"
|
||||
%typemap(csvarout) unsigned int pFlags %{ get { return (aiPostProcessSteps)$imcall; } %}
|
||||
%ignore Assimp::Logger;
|
||||
%ignore Assimp::NullLogger;
|
||||
|
||||
/////// Globals
|
||||
%ignore ::aiImportFileEx;
|
||||
%ignore ::aiImportFileEx;
|
||||
%ignore ::aiGetMaterialProperty;
|
||||
%ignore ::aiGetMaterialFloatArray;
|
||||
%ignore ::aiGetMaterialFloat;
|
||||
%ignore ::aiGetMaterialIntegerArray;
|
||||
%ignore ::aiGetMaterialInteger;
|
||||
%ignore ::aiGetMaterialColor;
|
||||
%ignore ::aiGetMaterialString;
|
||||
%ignore ::aiGetMaterialTextureCount;
|
||||
%ignore ::aiGetMaterialTexture;
|
||||
|
||||
|
||||
%include "..\..\..\include\assimp\defs.h"
|
||||
%include "..\..\..\include\assimp\config.h"
|
||||
%include "..\..\..\include\assimp\types.h"
|
||||
%include "..\..\..\include\assimp\version.h"
|
||||
%include "..\..\..\include\assimp\postprocess.h"
|
||||
%include "..\..\..\include\assimp\vector2.h"
|
||||
%include "..\..\..\include\assimp\vector3.h"
|
||||
%include "..\..\..\include\assimp\color4.h"
|
||||
%include "..\..\..\include\assimp\matrix3x3.h"
|
||||
%include "..\..\..\include\assimp\matrix4x4.h"
|
||||
%include "..\..\..\include\assimp\camera.h"
|
||||
%include "..\..\..\include\assimp\light.h"
|
||||
%include "..\..\..\include\assimp\anim.h"
|
||||
%include "..\..\..\include\assimp\mesh.h"
|
||||
%include "..\..\..\include\assimp\cfileio.h"
|
||||
%include "..\..\..\include\assimp\material.h"
|
||||
%include "..\..\..\include\assimp\quaternion.h"
|
||||
%include "..\..\..\include\assimp\scene.h"
|
||||
%include "..\..\..\include\assimp\texture.h"
|
||||
%include "..\..\..\include\assimp\Importer.hpp"
|
||||
%include "..\..\..\include\assimp\ProgressHandler.hpp"
|
||||
//%include "..\..\..\include\IOSystem.h"
|
||||
//%include "..\..\..\include\IOStream.h"
|
||||
//%include "..\..\..\include\Logger.h"
|
||||
//%include "..\..\..\include\LogStream.h"
|
||||
//%include "..\..\..\include\NullLogger.h"
|
||||
|
||||
|
||||
%template(aiColor4D) aiColor4t<float>;
|
||||
|
||||
%template(aiVector3D) aiVector3t<float>;
|
||||
%template(aiVector2D) aiVector2t<float>;
|
||||
|
||||
%template(aiQuaternion) aiQuaterniont<float>;
|
||||
%template(aiMatrix3x3) aiMatrix3x3t<float>;
|
||||
%template(aiMatrix4x4) aiMatrix4x4t<float>;
|
||||
|
||||
%template(FloatVector) std::vector<float>;
|
||||
%template(UintVector) std::vector<unsigned int>;
|
||||
%template(aiAnimationVector) std::vector<aiAnimation *>;
|
||||
%template(aiAnimMeshVector) std::vector<aiAnimMesh *>;
|
||||
%template(aiBoneVector) std::vector<aiBone *>;
|
||||
%template(aiCameraVector) std::vector<aiCamera *>;
|
||||
%template(aiColor4DVectorVector) std::vector<std::vector<aiColor4D *> >;
|
||||
%template(aiColor4DVector) std::vector<aiColor4D *>;
|
||||
%template(aiFaceVector) std::vector<aiFace *>;
|
||||
%template(aiLightVector) std::vector<aiLight *>;
|
||||
%template(aiMaterialVector) std::vector<aiMaterial *>;
|
||||
%template(aiMeshAnimVector) std::vector<aiMeshAnim *>;
|
||||
%template(aiMeshKeyVector) std::vector<aiMeshKey *>;
|
||||
%template(aiMeshVector) std::vector<aiMesh *>;
|
||||
%template(aiNodeVector) std::vector<aiNode *>;
|
||||
%template(aiNodeAnimVector) std::vector<aiNodeAnim *>;
|
||||
%template(aiQuatKeyVector) std::vector<aiQuatKey *>;
|
||||
%template(aiTextureVector) std::vector<aiTexture *>;
|
||||
%template(aiVector3DVector) std::vector<aiVector3D *>;
|
||||
%template(aiVector3DVectorVector) std::vector<std::vector<aiVector3D *> >;
|
||||
%template(aiVectorKeyVector) std::vector<aiVectorKey *>;
|
||||
%template(aiVertexWeightVector) std::vector<aiVertexWeight *>;
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -1,176 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Assimp</RootNamespace>
|
||||
<AssemblyName>Assimp.Interop</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkSubset>
|
||||
</TargetFrameworkSubset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\..\bin\%24%28ProjectName%29_%24%28ConfigurationName%29_%24%28PlatformName%29\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Assimp.NET\Assimp.NET.vcproj">
|
||||
<Project>{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}</Project>
|
||||
<Name>Assimp_NET</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="aiAnimation.cs" />
|
||||
<Compile Include="aiAnimationVector.cs" />
|
||||
<Compile Include="aiAnimBehaviour.cs" />
|
||||
<Compile Include="aiAnimMesh.cs" />
|
||||
<Compile Include="aiAnimMeshVector.cs" />
|
||||
<Compile Include="aiBlendMode.cs" />
|
||||
<Compile Include="aiBone.cs" />
|
||||
<Compile Include="aiBoneVector.cs" />
|
||||
<Compile Include="aiCamera.cs" />
|
||||
<Compile Include="aiCameraVector.cs" />
|
||||
<Compile Include="aiColor3D.cs" />
|
||||
<Compile Include="aiColor4D.cs" />
|
||||
<Compile Include="aiColor4DVector.cs" />
|
||||
<Compile Include="aiColor4DVectorVector.cs" />
|
||||
<Compile Include="aiComponent.cs" />
|
||||
<Compile Include="aiDefaultLogStream.cs" />
|
||||
<Compile Include="aiFace.cs" />
|
||||
<Compile Include="aiFaceVector.cs" />
|
||||
<Compile Include="aiLight.cs" />
|
||||
<Compile Include="aiLightSourceType.cs" />
|
||||
<Compile Include="aiLightVector.cs" />
|
||||
<Compile Include="aiMaterial.cs" />
|
||||
<Compile Include="aiMaterialProperty.cs" />
|
||||
<Compile Include="aiMaterialVector.cs" />
|
||||
<Compile Include="aiMatrix3x3.cs" />
|
||||
<Compile Include="aiMatrix4x4.cs" />
|
||||
<Compile Include="aiMemoryInfo.cs" />
|
||||
<Compile Include="aiMesh.cs" />
|
||||
<Compile Include="aiMeshAnim.cs" />
|
||||
<Compile Include="aiMeshAnimVector.cs" />
|
||||
<Compile Include="aiMeshKey.cs" />
|
||||
<Compile Include="aiMeshKeyVector.cs" />
|
||||
<Compile Include="aiMeshVector.cs" />
|
||||
<Compile Include="aiNode.cs" />
|
||||
<Compile Include="aiNodeAnim.cs" />
|
||||
<Compile Include="aiNodeAnimVector.cs" />
|
||||
<Compile Include="aiNodeVector.cs" />
|
||||
<Compile Include="aiOrigin.cs" />
|
||||
<Compile Include="aiPlane.cs" />
|
||||
<Compile Include="aiPostProcessSteps.cs" />
|
||||
<Compile Include="aiPrimitiveType.cs" />
|
||||
<Compile Include="aiPropertyTypeInfo.cs" />
|
||||
<Compile Include="aiQuaternion.cs" />
|
||||
<Compile Include="aiQuatKey.cs" />
|
||||
<Compile Include="aiQuatKeyVector.cs" />
|
||||
<Compile Include="aiRay.cs" />
|
||||
<Compile Include="aiReturn.cs" />
|
||||
<Compile Include="aiScene.cs" />
|
||||
<Compile Include="aiShadingMode.cs" />
|
||||
<Compile Include="aiString.cs" />
|
||||
<Compile Include="aiTexel.cs" />
|
||||
<Compile Include="aiTexture.cs" />
|
||||
<Compile Include="aiTextureFlags.cs" />
|
||||
<Compile Include="aiTextureMapMode.cs" />
|
||||
<Compile Include="aiTextureMapping.cs" />
|
||||
<Compile Include="aiTextureOp.cs" />
|
||||
<Compile Include="aiTextureType.cs" />
|
||||
<Compile Include="aiTextureVector.cs" />
|
||||
<Compile Include="aiUVTransform.cs" />
|
||||
<Compile Include="aiVector2D.cs" />
|
||||
<Compile Include="aiVector3D.cs" />
|
||||
<Compile Include="aiVector3DVector.cs" />
|
||||
<Compile Include="aiVector3DVectorVector.cs" />
|
||||
<Compile Include="aiVectorKey.cs" />
|
||||
<Compile Include="aiVectorKeyVector.cs" />
|
||||
<Compile Include="aiVertexWeight.cs" />
|
||||
<Compile Include="aiVertexWeightVector.cs" />
|
||||
<Compile Include="Assimp.cs" />
|
||||
<Compile Include="AssimpPINVOKE.cs" />
|
||||
<Compile Include="FloatVector.cs" />
|
||||
<Compile Include="Importer.cs" />
|
||||
<Compile Include="ProgressHandler.cs" />
|
||||
<Compile Include="SWIGTYPE_p_aiImporterDesc.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SWIGTYPE_p_Assimp__BaseImporter.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SWIGTYPE_p_Assimp__ImporterPimpl.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SWIGTYPE_p_float.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SWIGTYPE_p_std__string.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SWIGTYPE_p_void.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UintVector.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -1,137 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class Assimp {
|
||||
public static uint MAXLEN {
|
||||
get {
|
||||
uint ret = AssimpPINVOKE.MAXLEN_get();
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public static string aiGetLegalString() {
|
||||
string ret = AssimpPINVOKE.aiGetLegalString();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static uint aiGetVersionMinor() {
|
||||
uint ret = AssimpPINVOKE.aiGetVersionMinor();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static uint aiGetVersionMajor() {
|
||||
uint ret = AssimpPINVOKE.aiGetVersionMajor();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static uint aiGetVersionRevision() {
|
||||
uint ret = AssimpPINVOKE.aiGetVersionRevision();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static uint aiGetCompileFlags() {
|
||||
uint ret = AssimpPINVOKE.aiGetCompileFlags();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static readonly double AI_MATH_PI = AssimpPINVOKE.AI_MATH_PI_get();
|
||||
public static readonly double AI_MATH_TWO_PI = AssimpPINVOKE.AI_MATH_TWO_PI_get();
|
||||
public static readonly double AI_MATH_HALF_PI = AssimpPINVOKE.AI_MATH_HALF_PI_get();
|
||||
public static readonly double AI_MATH_PI_F = AssimpPINVOKE.AI_MATH_PI_F_get();
|
||||
public static readonly double AI_MATH_TWO_PI_F = AssimpPINVOKE.AI_MATH_TWO_PI_F_get();
|
||||
public static readonly double AI_MATH_HALF_PI_F = AssimpPINVOKE.AI_MATH_HALF_PI_F_get();
|
||||
public static readonly string AI_CONFIG_GLOB_MEASURE_TIME = AssimpPINVOKE.AI_CONFIG_GLOB_MEASURE_TIME_get();
|
||||
public static readonly string AI_CONFIG_PP_SBBC_MAX_BONES = AssimpPINVOKE.AI_CONFIG_PP_SBBC_MAX_BONES_get();
|
||||
public static readonly int AI_SBBC_DEFAULT_MAX_BONES = AssimpPINVOKE.AI_SBBC_DEFAULT_MAX_BONES_get();
|
||||
public static readonly string AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE = AssimpPINVOKE.AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE_get();
|
||||
public static readonly string AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX = AssimpPINVOKE.AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX_get();
|
||||
public static readonly string AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE = AssimpPINVOKE.AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_MDL_COLORMAP = AssimpPINVOKE.AI_CONFIG_IMPORT_MDL_COLORMAP_get();
|
||||
public static readonly string AI_CONFIG_PP_RRM_EXCLUDE_LIST = AssimpPINVOKE.AI_CONFIG_PP_RRM_EXCLUDE_LIST_get();
|
||||
public static readonly string AI_CONFIG_PP_PTV_KEEP_HIERARCHY = AssimpPINVOKE.AI_CONFIG_PP_PTV_KEEP_HIERARCHY_get();
|
||||
public static readonly string AI_CONFIG_PP_PTV_NORMALIZE = AssimpPINVOKE.AI_CONFIG_PP_PTV_NORMALIZE_get();
|
||||
public static readonly string AI_CONFIG_PP_FD_REMOVE = AssimpPINVOKE.AI_CONFIG_PP_FD_REMOVE_get();
|
||||
public static readonly string AI_CONFIG_PP_OG_EXCLUDE_LIST = AssimpPINVOKE.AI_CONFIG_PP_OG_EXCLUDE_LIST_get();
|
||||
public static readonly string AI_CONFIG_PP_SLM_TRIANGLE_LIMIT = AssimpPINVOKE.AI_CONFIG_PP_SLM_TRIANGLE_LIMIT_get();
|
||||
public static readonly int AI_SLM_DEFAULT_MAX_TRIANGLES = AssimpPINVOKE.AI_SLM_DEFAULT_MAX_TRIANGLES_get();
|
||||
public static readonly string AI_CONFIG_PP_SLM_VERTEX_LIMIT = AssimpPINVOKE.AI_CONFIG_PP_SLM_VERTEX_LIMIT_get();
|
||||
public static readonly int AI_SLM_DEFAULT_MAX_VERTICES = AssimpPINVOKE.AI_SLM_DEFAULT_MAX_VERTICES_get();
|
||||
public static readonly string AI_CONFIG_PP_LBW_MAX_WEIGHTS = AssimpPINVOKE.AI_CONFIG_PP_LBW_MAX_WEIGHTS_get();
|
||||
public static readonly int AI_LMW_MAX_WEIGHTS = AssimpPINVOKE.AI_LMW_MAX_WEIGHTS_get();
|
||||
public static readonly string AI_CONFIG_PP_DB_THRESHOLD = AssimpPINVOKE.AI_CONFIG_PP_DB_THRESHOLD_get();
|
||||
public static readonly double AI_DEBONE_THRESHOLD = AssimpPINVOKE.AI_DEBONE_THRESHOLD_get();
|
||||
public static readonly string AI_CONFIG_PP_DB_ALL_OR_NONE = AssimpPINVOKE.AI_CONFIG_PP_DB_ALL_OR_NONE_get();
|
||||
public static readonly int PP_ICL_PTCACHE_SIZE = AssimpPINVOKE.PP_ICL_PTCACHE_SIZE_get();
|
||||
public static readonly string AI_CONFIG_PP_ICL_PTCACHE_SIZE = AssimpPINVOKE.AI_CONFIG_PP_ICL_PTCACHE_SIZE_get();
|
||||
public static readonly string AI_CONFIG_PP_RVC_FLAGS = AssimpPINVOKE.AI_CONFIG_PP_RVC_FLAGS_get();
|
||||
public static readonly string AI_CONFIG_PP_SBP_REMOVE = AssimpPINVOKE.AI_CONFIG_PP_SBP_REMOVE_get();
|
||||
public static readonly string AI_CONFIG_PP_FID_ANIM_ACCURACY = AssimpPINVOKE.AI_CONFIG_PP_FID_ANIM_ACCURACY_get();
|
||||
public static readonly int AI_UVTRAFO_SCALING = AssimpPINVOKE.AI_UVTRAFO_SCALING_get();
|
||||
public static readonly int AI_UVTRAFO_ROTATION = AssimpPINVOKE.AI_UVTRAFO_ROTATION_get();
|
||||
public static readonly int AI_UVTRAFO_TRANSLATION = AssimpPINVOKE.AI_UVTRAFO_TRANSLATION_get();
|
||||
public static readonly int AI_UVTRAFO_ALL = AssimpPINVOKE.AI_UVTRAFO_ALL_get();
|
||||
public static readonly string AI_CONFIG_PP_TUV_EVALUATE = AssimpPINVOKE.AI_CONFIG_PP_TUV_EVALUATE_get();
|
||||
public static readonly string AI_CONFIG_FAVOUR_SPEED = AssimpPINVOKE.AI_CONFIG_FAVOUR_SPEED_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_GLOBAL_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_GLOBAL_KEYFRAME_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_MD3_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_MD3_KEYFRAME_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_MD2_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_MD2_KEYFRAME_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_MDL_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_MDL_KEYFRAME_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_MDC_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_MDC_KEYFRAME_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_SMD_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_SMD_KEYFRAME_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_UNREAL_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_UNREAL_KEYFRAME_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL = AssimpPINVOKE.AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION = AssimpPINVOKE.AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS = AssimpPINVOKE.AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_TER_MAKE_UVS = AssimpPINVOKE.AI_CONFIG_IMPORT_TER_MAKE_UVS_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS = AssimpPINVOKE.AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART = AssimpPINVOKE.AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_MD3_SKIN_NAME = AssimpPINVOKE.AI_CONFIG_IMPORT_MD3_SKIN_NAME_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_MD3_SHADER_SRC = AssimpPINVOKE.AI_CONFIG_IMPORT_MD3_SHADER_SRC_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY = AssimpPINVOKE.AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD = AssimpPINVOKE.AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_LWS_ANIM_START = AssimpPINVOKE.AI_CONFIG_IMPORT_LWS_ANIM_START_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_LWS_ANIM_END = AssimpPINVOKE.AI_CONFIG_IMPORT_LWS_ANIM_END_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_IRR_ANIM_FPS = AssimpPINVOKE.AI_CONFIG_IMPORT_IRR_ANIM_FPS_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE = AssimpPINVOKE.AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME = AssimpPINVOKE.AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS = AssimpPINVOKE.AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS = AssimpPINVOKE.AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS_get();
|
||||
public static readonly string AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION = AssimpPINVOKE.AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION_get();
|
||||
public static readonly int ASSIMP_CFLAGS_SHARED = AssimpPINVOKE.ASSIMP_CFLAGS_SHARED_get();
|
||||
public static readonly int ASSIMP_CFLAGS_STLPORT = AssimpPINVOKE.ASSIMP_CFLAGS_STLPORT_get();
|
||||
public static readonly int ASSIMP_CFLAGS_DEBUG = AssimpPINVOKE.ASSIMP_CFLAGS_DEBUG_get();
|
||||
public static readonly int ASSIMP_CFLAGS_NOBOOST = AssimpPINVOKE.ASSIMP_CFLAGS_NOBOOST_get();
|
||||
public static readonly int ASSIMP_CFLAGS_SINGLETHREADED = AssimpPINVOKE.ASSIMP_CFLAGS_SINGLETHREADED_get();
|
||||
public static readonly int AI_MAX_FACE_INDICES = AssimpPINVOKE.AI_MAX_FACE_INDICES_get();
|
||||
public static readonly int AI_MAX_BONE_WEIGHTS = AssimpPINVOKE.AI_MAX_BONE_WEIGHTS_get();
|
||||
public static readonly int AI_MAX_VERTICES = AssimpPINVOKE.AI_MAX_VERTICES_get();
|
||||
public static readonly int AI_MAX_FACES = AssimpPINVOKE.AI_MAX_FACES_get();
|
||||
public static readonly int AI_MAX_NUMBER_OF_COLOR_SETS = AssimpPINVOKE.AI_MAX_NUMBER_OF_COLOR_SETS_get();
|
||||
public static readonly int AI_MAX_NUMBER_OF_TEXTURECOORDS = AssimpPINVOKE.AI_MAX_NUMBER_OF_TEXTURECOORDS_get();
|
||||
public static readonly string AI_DEFAULT_MATERIAL_NAME = AssimpPINVOKE.AI_DEFAULT_MATERIAL_NAME_get();
|
||||
public static readonly string _AI_MATKEY_TEXTURE_BASE = AssimpPINVOKE._AI_MATKEY_TEXTURE_BASE_get();
|
||||
public static readonly string _AI_MATKEY_UVWSRC_BASE = AssimpPINVOKE._AI_MATKEY_UVWSRC_BASE_get();
|
||||
public static readonly string _AI_MATKEY_TEXOP_BASE = AssimpPINVOKE._AI_MATKEY_TEXOP_BASE_get();
|
||||
public static readonly string _AI_MATKEY_MAPPING_BASE = AssimpPINVOKE._AI_MATKEY_MAPPING_BASE_get();
|
||||
public static readonly string _AI_MATKEY_TEXBLEND_BASE = AssimpPINVOKE._AI_MATKEY_TEXBLEND_BASE_get();
|
||||
public static readonly string _AI_MATKEY_MAPPINGMODE_U_BASE = AssimpPINVOKE._AI_MATKEY_MAPPINGMODE_U_BASE_get();
|
||||
public static readonly string _AI_MATKEY_MAPPINGMODE_V_BASE = AssimpPINVOKE._AI_MATKEY_MAPPINGMODE_V_BASE_get();
|
||||
public static readonly string _AI_MATKEY_TEXMAP_AXIS_BASE = AssimpPINVOKE._AI_MATKEY_TEXMAP_AXIS_BASE_get();
|
||||
public static readonly string _AI_MATKEY_UVTRANSFORM_BASE = AssimpPINVOKE._AI_MATKEY_UVTRANSFORM_BASE_get();
|
||||
public static readonly string _AI_MATKEY_TEXFLAGS_BASE = AssimpPINVOKE._AI_MATKEY_TEXFLAGS_BASE_get();
|
||||
public static readonly int AI_SCENE_FLAGS_INCOMPLETE = AssimpPINVOKE.AI_SCENE_FLAGS_INCOMPLETE_get();
|
||||
public static readonly int AI_SCENE_FLAGS_VALIDATED = AssimpPINVOKE.AI_SCENE_FLAGS_VALIDATED_get();
|
||||
public static readonly int AI_SCENE_FLAGS_VALIDATION_WARNING = AssimpPINVOKE.AI_SCENE_FLAGS_VALIDATION_WARNING_get();
|
||||
public static readonly int AI_SCENE_FLAGS_NON_VERBOSE_FORMAT = AssimpPINVOKE.AI_SCENE_FLAGS_NON_VERBOSE_FORMAT_get();
|
||||
public static readonly int AI_SCENE_FLAGS_TERRAIN = AssimpPINVOKE.AI_SCENE_FLAGS_TERRAIN_get();
|
||||
public static readonly int AI_PROPERTY_WAS_NOT_EXISTING = AssimpPINVOKE.AI_PROPERTY_WAS_NOT_EXISTING_get();
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -1,346 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class FloatVector : IDisposable, System.Collections.IEnumerable
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IList<float>
|
||||
#endif
|
||||
{
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal FloatVector(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(FloatVector obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~FloatVector() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_FloatVector(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public FloatVector(System.Collections.ICollection c) : this() {
|
||||
if (c == null)
|
||||
throw new ArgumentNullException("c");
|
||||
foreach (float element in c) {
|
||||
this.Add(element);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFixedSize {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsReadOnly {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public float this[int index] {
|
||||
get {
|
||||
return getitem(index);
|
||||
}
|
||||
set {
|
||||
setitem(index, value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Capacity {
|
||||
get {
|
||||
return (int)capacity();
|
||||
}
|
||||
set {
|
||||
if (value < size())
|
||||
throw new ArgumentOutOfRangeException("Capacity");
|
||||
reserve((uint)value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Count {
|
||||
get {
|
||||
return (int)size();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSynchronized {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array)
|
||||
#else
|
||||
public void CopyTo(float[] array)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, 0, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array, int arrayIndex)
|
||||
#else
|
||||
public void CopyTo(float[] array, int arrayIndex)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, arrayIndex, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
|
||||
#else
|
||||
public void CopyTo(int index, float[] array, int arrayIndex, int count)
|
||||
#endif
|
||||
{
|
||||
if (array == null)
|
||||
throw new ArgumentNullException("array");
|
||||
if (index < 0)
|
||||
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
|
||||
if (arrayIndex < 0)
|
||||
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
|
||||
if (count < 0)
|
||||
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
|
||||
if (array.Rank > 1)
|
||||
throw new ArgumentException("Multi dimensional array.", "array");
|
||||
if (index+count > this.Count || arrayIndex+count > array.Length)
|
||||
throw new ArgumentException("Number of elements to copy is too large.");
|
||||
for (int i=0; i<count; i++)
|
||||
array.SetValue(getitemcopy(index+i), arrayIndex+i);
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
System.Collections.Generic.IEnumerator<float> System.Collections.Generic.IEnumerable<float>.GetEnumerator() {
|
||||
return new FloatVectorEnumerator(this);
|
||||
}
|
||||
#endif
|
||||
|
||||
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
|
||||
return new FloatVectorEnumerator(this);
|
||||
}
|
||||
|
||||
public FloatVectorEnumerator GetEnumerator() {
|
||||
return new FloatVectorEnumerator(this);
|
||||
}
|
||||
|
||||
// Type-safe enumerator
|
||||
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
|
||||
/// whenever the collection is modified. This has been done for changes in the size of the
|
||||
/// collection but not when one of the elements of the collection is modified as it is a bit
|
||||
/// tricky to detect unmanaged code that modifies the collection under our feet.
|
||||
public sealed class FloatVectorEnumerator : System.Collections.IEnumerator
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IEnumerator<float>
|
||||
#endif
|
||||
{
|
||||
private FloatVector collectionRef;
|
||||
private int currentIndex;
|
||||
private object currentObject;
|
||||
private int currentSize;
|
||||
|
||||
public FloatVectorEnumerator(FloatVector collection) {
|
||||
collectionRef = collection;
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
currentSize = collectionRef.Count;
|
||||
}
|
||||
|
||||
// Type-safe iterator Current
|
||||
public float Current {
|
||||
get {
|
||||
if (currentIndex == -1)
|
||||
throw new InvalidOperationException("Enumeration not started.");
|
||||
if (currentIndex > currentSize - 1)
|
||||
throw new InvalidOperationException("Enumeration finished.");
|
||||
if (currentObject == null)
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
return (float)currentObject;
|
||||
}
|
||||
}
|
||||
|
||||
// Type-unsafe IEnumerator.Current
|
||||
object System.Collections.IEnumerator.Current {
|
||||
get {
|
||||
return Current;
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveNext() {
|
||||
int size = collectionRef.Count;
|
||||
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
|
||||
if (moveOkay) {
|
||||
currentIndex++;
|
||||
currentObject = collectionRef[currentIndex];
|
||||
} else {
|
||||
currentObject = null;
|
||||
}
|
||||
return moveOkay;
|
||||
}
|
||||
|
||||
public void Reset() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
if (collectionRef.Count != currentSize) {
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
}
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
public void Dispose() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
AssimpPINVOKE.FloatVector_Clear(swigCPtr);
|
||||
}
|
||||
|
||||
public void Add(float x) {
|
||||
AssimpPINVOKE.FloatVector_Add(swigCPtr, x);
|
||||
}
|
||||
|
||||
private uint size() {
|
||||
uint ret = AssimpPINVOKE.FloatVector_size(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private uint capacity() {
|
||||
uint ret = AssimpPINVOKE.FloatVector_capacity(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void reserve(uint n) {
|
||||
AssimpPINVOKE.FloatVector_reserve(swigCPtr, n);
|
||||
}
|
||||
|
||||
public FloatVector() : this(AssimpPINVOKE.new_FloatVector__SWIG_0(), true) {
|
||||
}
|
||||
|
||||
public FloatVector(FloatVector other) : this(AssimpPINVOKE.new_FloatVector__SWIG_1(FloatVector.getCPtr(other)), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public FloatVector(int capacity) : this(AssimpPINVOKE.new_FloatVector__SWIG_2(capacity), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
private float getitemcopy(int index) {
|
||||
float ret = AssimpPINVOKE.FloatVector_getitemcopy(swigCPtr, index);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private float getitem(int index) {
|
||||
float ret = AssimpPINVOKE.FloatVector_getitem(swigCPtr, index);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void setitem(int index, float val) {
|
||||
AssimpPINVOKE.FloatVector_setitem(swigCPtr, index, val);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void AddRange(FloatVector values) {
|
||||
AssimpPINVOKE.FloatVector_AddRange(swigCPtr, FloatVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public FloatVector GetRange(int index, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.FloatVector_GetRange(swigCPtr, index, count);
|
||||
FloatVector ret = (cPtr == IntPtr.Zero) ? null : new FloatVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Insert(int index, float x) {
|
||||
AssimpPINVOKE.FloatVector_Insert(swigCPtr, index, x);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void InsertRange(int index, FloatVector values) {
|
||||
AssimpPINVOKE.FloatVector_InsertRange(swigCPtr, index, FloatVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveAt(int index) {
|
||||
AssimpPINVOKE.FloatVector_RemoveAt(swigCPtr, index);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveRange(int index, int count) {
|
||||
AssimpPINVOKE.FloatVector_RemoveRange(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public static FloatVector Repeat(float value, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.FloatVector_Repeat(value, count);
|
||||
FloatVector ret = (cPtr == IntPtr.Zero) ? null : new FloatVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Reverse() {
|
||||
AssimpPINVOKE.FloatVector_Reverse__SWIG_0(swigCPtr);
|
||||
}
|
||||
|
||||
public void Reverse(int index, int count) {
|
||||
AssimpPINVOKE.FloatVector_Reverse__SWIG_1(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void SetRange(int index, FloatVector values) {
|
||||
AssimpPINVOKE.FloatVector_SetRange(swigCPtr, index, FloatVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public bool Contains(float value) {
|
||||
bool ret = AssimpPINVOKE.FloatVector_Contains(swigCPtr, value);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int IndexOf(float value) {
|
||||
int ret = AssimpPINVOKE.FloatVector_IndexOf(swigCPtr, value);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int LastIndexOf(float value) {
|
||||
int ret = AssimpPINVOKE.FloatVector_LastIndexOf(swigCPtr, value);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool Remove(float value) {
|
||||
bool ret = AssimpPINVOKE.FloatVector_Remove(swigCPtr, value);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,206 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class Importer : IDisposable {
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal Importer(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(Importer obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~Importer() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_Importer(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Importer() : this(AssimpPINVOKE.new_Importer__SWIG_0(), true) {
|
||||
}
|
||||
|
||||
public Importer(Importer other) : this(AssimpPINVOKE.new_Importer__SWIG_1(Importer.getCPtr(other)), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public int GetPropertyInteger(string szName, int iErrorReturn) {
|
||||
int ret = AssimpPINVOKE.Importer_GetPropertyInteger__SWIG_0(swigCPtr, szName, iErrorReturn);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int GetPropertyInteger(string szName) {
|
||||
int ret = AssimpPINVOKE.Importer_GetPropertyInteger__SWIG_1(swigCPtr, szName);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool GetPropertyBool(string szName, bool bErrorReturn) {
|
||||
bool ret = AssimpPINVOKE.Importer_GetPropertyBool__SWIG_0(swigCPtr, szName, bErrorReturn);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool GetPropertyBool(string szName) {
|
||||
bool ret = AssimpPINVOKE.Importer_GetPropertyBool__SWIG_1(swigCPtr, szName);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public float GetPropertyFloat(string szName, float fErrorReturn) {
|
||||
float ret = AssimpPINVOKE.Importer_GetPropertyFloat__SWIG_0(swigCPtr, szName, fErrorReturn);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public float GetPropertyFloat(string szName) {
|
||||
float ret = AssimpPINVOKE.Importer_GetPropertyFloat__SWIG_1(swigCPtr, szName);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public string GetPropertyString(string szName, string sErrorReturn) {
|
||||
string ret = AssimpPINVOKE.Importer_GetPropertyString__SWIG_0(swigCPtr, szName, sErrorReturn);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public string GetPropertyString(string szName) {
|
||||
string ret = AssimpPINVOKE.Importer_GetPropertyString__SWIG_1(swigCPtr, szName);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool IsDefaultIOHandler() {
|
||||
bool ret = AssimpPINVOKE.Importer_IsDefaultIOHandler(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void SetProgressHandler(ProgressHandler pHandler) {
|
||||
AssimpPINVOKE.Importer_SetProgressHandler(swigCPtr, ProgressHandler.getCPtr(pHandler));
|
||||
}
|
||||
|
||||
public ProgressHandler GetProgressHandler() {
|
||||
IntPtr cPtr = AssimpPINVOKE.Importer_GetProgressHandler(swigCPtr);
|
||||
ProgressHandler ret = (cPtr == IntPtr.Zero) ? null : new ProgressHandler(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool IsDefaultProgressHandler() {
|
||||
bool ret = AssimpPINVOKE.Importer_IsDefaultProgressHandler(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool ValidateFlags(aiPostProcessSteps pFlags) {
|
||||
bool ret = AssimpPINVOKE.Importer_ValidateFlags(swigCPtr, (uint)pFlags);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public aiScene ReadFile(string pFile, aiPostProcessSteps pFlags) {
|
||||
IntPtr cPtr = AssimpPINVOKE.Importer_ReadFile__SWIG_0(swigCPtr, pFile, (uint)pFlags);
|
||||
aiScene ret = (cPtr == IntPtr.Zero) ? null : new aiScene(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void FreeScene() {
|
||||
AssimpPINVOKE.Importer_FreeScene(swigCPtr);
|
||||
}
|
||||
|
||||
public string GetErrorString() {
|
||||
string ret = AssimpPINVOKE.Importer_GetErrorString(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public aiScene GetScene() {
|
||||
IntPtr cPtr = AssimpPINVOKE.Importer_GetScene(swigCPtr);
|
||||
aiScene ret = (cPtr == IntPtr.Zero) ? null : new aiScene(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public aiScene GetOrphanedScene() {
|
||||
IntPtr cPtr = AssimpPINVOKE.Importer_GetOrphanedScene(swigCPtr);
|
||||
aiScene ret = (cPtr == IntPtr.Zero) ? null : new aiScene(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool IsExtensionSupported(string szExtension) {
|
||||
bool ret = AssimpPINVOKE.Importer_IsExtensionSupported__SWIG_0(swigCPtr, szExtension);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void GetExtensionList(aiString szOut) {
|
||||
AssimpPINVOKE.Importer_GetExtensionList__SWIG_0(swigCPtr, aiString.getCPtr(szOut));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void GetExtensionList(SWIGTYPE_p_std__string szOut) {
|
||||
AssimpPINVOKE.Importer_GetExtensionList__SWIG_1(swigCPtr, SWIGTYPE_p_std__string.getCPtr(szOut));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public uint GetImporterCount() {
|
||||
uint ret = AssimpPINVOKE.Importer_GetImporterCount(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public SWIGTYPE_p_aiImporterDesc GetImporterInfo(uint index) {
|
||||
IntPtr cPtr = AssimpPINVOKE.Importer_GetImporterInfo(swigCPtr, index);
|
||||
SWIGTYPE_p_aiImporterDesc ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_aiImporterDesc(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public SWIGTYPE_p_Assimp__BaseImporter GetImporter(uint index) {
|
||||
IntPtr cPtr = AssimpPINVOKE.Importer_GetImporter__SWIG_0(swigCPtr, index);
|
||||
SWIGTYPE_p_Assimp__BaseImporter ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_Assimp__BaseImporter(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public SWIGTYPE_p_Assimp__BaseImporter GetImporter(string szExtension) {
|
||||
IntPtr cPtr = AssimpPINVOKE.Importer_GetImporter__SWIG_1(swigCPtr, szExtension);
|
||||
SWIGTYPE_p_Assimp__BaseImporter ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_Assimp__BaseImporter(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public uint GetImporterIndex(string szExtension) {
|
||||
uint ret = AssimpPINVOKE.Importer_GetImporterIndex(swigCPtr, szExtension);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void GetMemoryRequirements(aiMemoryInfo arg0) {
|
||||
AssimpPINVOKE.Importer_GetMemoryRequirements(swigCPtr, aiMemoryInfo.getCPtr(arg0));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void SetExtraVerbose(bool bDo) {
|
||||
AssimpPINVOKE.Importer_SetExtraVerbose(swigCPtr, bDo);
|
||||
}
|
||||
|
||||
public SWIGTYPE_p_Assimp__ImporterPimpl Pimpl() {
|
||||
IntPtr cPtr = AssimpPINVOKE.Importer_Pimpl__SWIG_0(swigCPtr);
|
||||
SWIGTYPE_p_Assimp__ImporterPimpl ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_Assimp__ImporterPimpl(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public string GetExtensionList() {
|
||||
string ret = AssimpPINVOKE.Importer_GetExtensionList__SWIG_2(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,53 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class ProgressHandler : IDisposable {
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal ProgressHandler(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(ProgressHandler obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~ProgressHandler() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_ProgressHandler(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool Update(float percentage) {
|
||||
bool ret = AssimpPINVOKE.ProgressHandler_Update__SWIG_0(swigCPtr, percentage);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public virtual bool Update() {
|
||||
bool ret = AssimpPINVOKE.ProgressHandler_Update__SWIG_1(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class SWIGTYPE_p_Assimp__BaseImporter {
|
||||
private HandleRef swigCPtr;
|
||||
|
||||
internal SWIGTYPE_p_Assimp__BaseImporter(IntPtr cPtr, bool futureUse) {
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
protected SWIGTYPE_p_Assimp__BaseImporter() {
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(SWIGTYPE_p_Assimp__BaseImporter obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class SWIGTYPE_p_Assimp__ImporterPimpl {
|
||||
private HandleRef swigCPtr;
|
||||
|
||||
internal SWIGTYPE_p_Assimp__ImporterPimpl(IntPtr cPtr, bool futureUse) {
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
protected SWIGTYPE_p_Assimp__ImporterPimpl() {
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(SWIGTYPE_p_Assimp__ImporterPimpl obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class SWIGTYPE_p_aiImporterDesc {
|
||||
private HandleRef swigCPtr;
|
||||
|
||||
internal SWIGTYPE_p_aiImporterDesc(IntPtr cPtr, bool futureUse) {
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
protected SWIGTYPE_p_aiImporterDesc() {
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(SWIGTYPE_p_aiImporterDesc obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class SWIGTYPE_p_float {
|
||||
private HandleRef swigCPtr;
|
||||
|
||||
internal SWIGTYPE_p_float(IntPtr cPtr, bool futureUse) {
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
protected SWIGTYPE_p_float() {
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(SWIGTYPE_p_float obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class SWIGTYPE_p_std__string {
|
||||
private HandleRef swigCPtr;
|
||||
|
||||
internal SWIGTYPE_p_std__string(IntPtr cPtr, bool futureUse) {
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
protected SWIGTYPE_p_std__string() {
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(SWIGTYPE_p_std__string obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class SWIGTYPE_p_void {
|
||||
private HandleRef swigCPtr;
|
||||
|
||||
internal SWIGTYPE_p_void(IntPtr cPtr, bool futureUse) {
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
protected SWIGTYPE_p_void() {
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(SWIGTYPE_p_void obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
}
|
|
@ -1,346 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class UintVector : IDisposable, System.Collections.IEnumerable
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IList<uint>
|
||||
#endif
|
||||
{
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal UintVector(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(UintVector obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~UintVector() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_UintVector(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public UintVector(System.Collections.ICollection c) : this() {
|
||||
if (c == null)
|
||||
throw new ArgumentNullException("c");
|
||||
foreach (uint element in c) {
|
||||
this.Add(element);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFixedSize {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsReadOnly {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public uint this[int index] {
|
||||
get {
|
||||
return getitem(index);
|
||||
}
|
||||
set {
|
||||
setitem(index, value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Capacity {
|
||||
get {
|
||||
return (int)capacity();
|
||||
}
|
||||
set {
|
||||
if (value < size())
|
||||
throw new ArgumentOutOfRangeException("Capacity");
|
||||
reserve((uint)value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Count {
|
||||
get {
|
||||
return (int)size();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSynchronized {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array)
|
||||
#else
|
||||
public void CopyTo(uint[] array)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, 0, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array, int arrayIndex)
|
||||
#else
|
||||
public void CopyTo(uint[] array, int arrayIndex)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, arrayIndex, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
|
||||
#else
|
||||
public void CopyTo(int index, uint[] array, int arrayIndex, int count)
|
||||
#endif
|
||||
{
|
||||
if (array == null)
|
||||
throw new ArgumentNullException("array");
|
||||
if (index < 0)
|
||||
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
|
||||
if (arrayIndex < 0)
|
||||
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
|
||||
if (count < 0)
|
||||
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
|
||||
if (array.Rank > 1)
|
||||
throw new ArgumentException("Multi dimensional array.", "array");
|
||||
if (index+count > this.Count || arrayIndex+count > array.Length)
|
||||
throw new ArgumentException("Number of elements to copy is too large.");
|
||||
for (int i=0; i<count; i++)
|
||||
array.SetValue(getitemcopy(index+i), arrayIndex+i);
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
System.Collections.Generic.IEnumerator<uint> System.Collections.Generic.IEnumerable<uint>.GetEnumerator() {
|
||||
return new UintVectorEnumerator(this);
|
||||
}
|
||||
#endif
|
||||
|
||||
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
|
||||
return new UintVectorEnumerator(this);
|
||||
}
|
||||
|
||||
public UintVectorEnumerator GetEnumerator() {
|
||||
return new UintVectorEnumerator(this);
|
||||
}
|
||||
|
||||
// Type-safe enumerator
|
||||
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
|
||||
/// whenever the collection is modified. This has been done for changes in the size of the
|
||||
/// collection but not when one of the elements of the collection is modified as it is a bit
|
||||
/// tricky to detect unmanaged code that modifies the collection under our feet.
|
||||
public sealed class UintVectorEnumerator : System.Collections.IEnumerator
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IEnumerator<uint>
|
||||
#endif
|
||||
{
|
||||
private UintVector collectionRef;
|
||||
private int currentIndex;
|
||||
private object currentObject;
|
||||
private int currentSize;
|
||||
|
||||
public UintVectorEnumerator(UintVector collection) {
|
||||
collectionRef = collection;
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
currentSize = collectionRef.Count;
|
||||
}
|
||||
|
||||
// Type-safe iterator Current
|
||||
public uint Current {
|
||||
get {
|
||||
if (currentIndex == -1)
|
||||
throw new InvalidOperationException("Enumeration not started.");
|
||||
if (currentIndex > currentSize - 1)
|
||||
throw new InvalidOperationException("Enumeration finished.");
|
||||
if (currentObject == null)
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
return (uint)currentObject;
|
||||
}
|
||||
}
|
||||
|
||||
// Type-unsafe IEnumerator.Current
|
||||
object System.Collections.IEnumerator.Current {
|
||||
get {
|
||||
return Current;
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveNext() {
|
||||
int size = collectionRef.Count;
|
||||
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
|
||||
if (moveOkay) {
|
||||
currentIndex++;
|
||||
currentObject = collectionRef[currentIndex];
|
||||
} else {
|
||||
currentObject = null;
|
||||
}
|
||||
return moveOkay;
|
||||
}
|
||||
|
||||
public void Reset() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
if (collectionRef.Count != currentSize) {
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
}
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
public void Dispose() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
AssimpPINVOKE.UintVector_Clear(swigCPtr);
|
||||
}
|
||||
|
||||
public void Add(uint x) {
|
||||
AssimpPINVOKE.UintVector_Add(swigCPtr, x);
|
||||
}
|
||||
|
||||
private uint size() {
|
||||
uint ret = AssimpPINVOKE.UintVector_size(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private uint capacity() {
|
||||
uint ret = AssimpPINVOKE.UintVector_capacity(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void reserve(uint n) {
|
||||
AssimpPINVOKE.UintVector_reserve(swigCPtr, n);
|
||||
}
|
||||
|
||||
public UintVector() : this(AssimpPINVOKE.new_UintVector__SWIG_0(), true) {
|
||||
}
|
||||
|
||||
public UintVector(UintVector other) : this(AssimpPINVOKE.new_UintVector__SWIG_1(UintVector.getCPtr(other)), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public UintVector(int capacity) : this(AssimpPINVOKE.new_UintVector__SWIG_2(capacity), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
private uint getitemcopy(int index) {
|
||||
uint ret = AssimpPINVOKE.UintVector_getitemcopy(swigCPtr, index);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private uint getitem(int index) {
|
||||
uint ret = AssimpPINVOKE.UintVector_getitem(swigCPtr, index);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void setitem(int index, uint val) {
|
||||
AssimpPINVOKE.UintVector_setitem(swigCPtr, index, val);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void AddRange(UintVector values) {
|
||||
AssimpPINVOKE.UintVector_AddRange(swigCPtr, UintVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public UintVector GetRange(int index, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.UintVector_GetRange(swigCPtr, index, count);
|
||||
UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Insert(int index, uint x) {
|
||||
AssimpPINVOKE.UintVector_Insert(swigCPtr, index, x);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void InsertRange(int index, UintVector values) {
|
||||
AssimpPINVOKE.UintVector_InsertRange(swigCPtr, index, UintVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveAt(int index) {
|
||||
AssimpPINVOKE.UintVector_RemoveAt(swigCPtr, index);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveRange(int index, int count) {
|
||||
AssimpPINVOKE.UintVector_RemoveRange(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public static UintVector Repeat(uint value, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.UintVector_Repeat(value, count);
|
||||
UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Reverse() {
|
||||
AssimpPINVOKE.UintVector_Reverse__SWIG_0(swigCPtr);
|
||||
}
|
||||
|
||||
public void Reverse(int index, int count) {
|
||||
AssimpPINVOKE.UintVector_Reverse__SWIG_1(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void SetRange(int index, UintVector values) {
|
||||
AssimpPINVOKE.UintVector_SetRange(swigCPtr, index, UintVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public bool Contains(uint value) {
|
||||
bool ret = AssimpPINVOKE.UintVector_Contains(swigCPtr, value);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int IndexOf(uint value) {
|
||||
int ret = AssimpPINVOKE.UintVector_IndexOf(swigCPtr, value);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int LastIndexOf(uint value) {
|
||||
int ret = AssimpPINVOKE.UintVector_LastIndexOf(swigCPtr, value);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool Remove(uint value) {
|
||||
bool ret = AssimpPINVOKE.UintVector_Remove(swigCPtr, value);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,15 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
public enum aiAnimBehaviour {
|
||||
aiAnimBehaviour_DEFAULT = 0x0,
|
||||
aiAnimBehaviour_CONSTANT = 0x1,
|
||||
aiAnimBehaviour_LINEAR = 0x2,
|
||||
aiAnimBehaviour_REPEAT = 0x3
|
||||
}
|
|
@ -1,92 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class aiAnimMesh : IDisposable {
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal aiAnimMesh(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(aiAnimMesh obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~aiAnimMesh() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_aiAnimMesh(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public aiVector3D mBitangents {
|
||||
set {
|
||||
AssimpPINVOKE.aiAnimMesh_mBitangents_set(swigCPtr, aiVector3D.getCPtr(value));
|
||||
}
|
||||
get {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimMesh_mBitangents_get(swigCPtr);
|
||||
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public uint mNumVertices {
|
||||
set {
|
||||
AssimpPINVOKE.aiAnimMesh_mNumVertices_set(swigCPtr, value);
|
||||
}
|
||||
get {
|
||||
uint ret = AssimpPINVOKE.aiAnimMesh_mNumVertices_get(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public aiAnimMesh() : this(AssimpPINVOKE.new_aiAnimMesh(), true) {
|
||||
}
|
||||
|
||||
public bool HasPositions() {
|
||||
bool ret = AssimpPINVOKE.aiAnimMesh_HasPositions(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool HasNormals() {
|
||||
bool ret = AssimpPINVOKE.aiAnimMesh_HasNormals(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool HasTangentsAndBitangents() {
|
||||
bool ret = AssimpPINVOKE.aiAnimMesh_HasTangentsAndBitangents(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool HasVertexColors(uint pIndex) {
|
||||
bool ret = AssimpPINVOKE.aiAnimMesh_HasVertexColors(swigCPtr, pIndex);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool HasTextureCoords(uint pIndex) {
|
||||
bool ret = AssimpPINVOKE.aiAnimMesh_HasTextureCoords(swigCPtr, pIndex);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,348 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class aiAnimMeshVector : IDisposable, System.Collections.IEnumerable
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IList<aiAnimMesh>
|
||||
#endif
|
||||
{
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal aiAnimMeshVector(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(aiAnimMeshVector obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~aiAnimMeshVector() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_aiAnimMeshVector(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public aiAnimMeshVector(System.Collections.ICollection c) : this() {
|
||||
if (c == null)
|
||||
throw new ArgumentNullException("c");
|
||||
foreach (aiAnimMesh element in c) {
|
||||
this.Add(element);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFixedSize {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsReadOnly {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public aiAnimMesh this[int index] {
|
||||
get {
|
||||
return getitem(index);
|
||||
}
|
||||
set {
|
||||
setitem(index, value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Capacity {
|
||||
get {
|
||||
return (int)capacity();
|
||||
}
|
||||
set {
|
||||
if (value < size())
|
||||
throw new ArgumentOutOfRangeException("Capacity");
|
||||
reserve((uint)value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Count {
|
||||
get {
|
||||
return (int)size();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSynchronized {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array)
|
||||
#else
|
||||
public void CopyTo(aiAnimMesh[] array)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, 0, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array, int arrayIndex)
|
||||
#else
|
||||
public void CopyTo(aiAnimMesh[] array, int arrayIndex)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, arrayIndex, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
|
||||
#else
|
||||
public void CopyTo(int index, aiAnimMesh[] array, int arrayIndex, int count)
|
||||
#endif
|
||||
{
|
||||
if (array == null)
|
||||
throw new ArgumentNullException("array");
|
||||
if (index < 0)
|
||||
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
|
||||
if (arrayIndex < 0)
|
||||
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
|
||||
if (count < 0)
|
||||
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
|
||||
if (array.Rank > 1)
|
||||
throw new ArgumentException("Multi dimensional array.", "array");
|
||||
if (index+count > this.Count || arrayIndex+count > array.Length)
|
||||
throw new ArgumentException("Number of elements to copy is too large.");
|
||||
for (int i=0; i<count; i++)
|
||||
array.SetValue(getitemcopy(index+i), arrayIndex+i);
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
System.Collections.Generic.IEnumerator<aiAnimMesh> System.Collections.Generic.IEnumerable<aiAnimMesh>.GetEnumerator() {
|
||||
return new aiAnimMeshVectorEnumerator(this);
|
||||
}
|
||||
#endif
|
||||
|
||||
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
|
||||
return new aiAnimMeshVectorEnumerator(this);
|
||||
}
|
||||
|
||||
public aiAnimMeshVectorEnumerator GetEnumerator() {
|
||||
return new aiAnimMeshVectorEnumerator(this);
|
||||
}
|
||||
|
||||
// Type-safe enumerator
|
||||
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
|
||||
/// whenever the collection is modified. This has been done for changes in the size of the
|
||||
/// collection but not when one of the elements of the collection is modified as it is a bit
|
||||
/// tricky to detect unmanaged code that modifies the collection under our feet.
|
||||
public sealed class aiAnimMeshVectorEnumerator : System.Collections.IEnumerator
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IEnumerator<aiAnimMesh>
|
||||
#endif
|
||||
{
|
||||
private aiAnimMeshVector collectionRef;
|
||||
private int currentIndex;
|
||||
private object currentObject;
|
||||
private int currentSize;
|
||||
|
||||
public aiAnimMeshVectorEnumerator(aiAnimMeshVector collection) {
|
||||
collectionRef = collection;
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
currentSize = collectionRef.Count;
|
||||
}
|
||||
|
||||
// Type-safe iterator Current
|
||||
public aiAnimMesh Current {
|
||||
get {
|
||||
if (currentIndex == -1)
|
||||
throw new InvalidOperationException("Enumeration not started.");
|
||||
if (currentIndex > currentSize - 1)
|
||||
throw new InvalidOperationException("Enumeration finished.");
|
||||
if (currentObject == null)
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
return (aiAnimMesh)currentObject;
|
||||
}
|
||||
}
|
||||
|
||||
// Type-unsafe IEnumerator.Current
|
||||
object System.Collections.IEnumerator.Current {
|
||||
get {
|
||||
return Current;
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveNext() {
|
||||
int size = collectionRef.Count;
|
||||
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
|
||||
if (moveOkay) {
|
||||
currentIndex++;
|
||||
currentObject = collectionRef[currentIndex];
|
||||
} else {
|
||||
currentObject = null;
|
||||
}
|
||||
return moveOkay;
|
||||
}
|
||||
|
||||
public void Reset() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
if (collectionRef.Count != currentSize) {
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
}
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
public void Dispose() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
AssimpPINVOKE.aiAnimMeshVector_Clear(swigCPtr);
|
||||
}
|
||||
|
||||
public void Add(aiAnimMesh x) {
|
||||
AssimpPINVOKE.aiAnimMeshVector_Add(swigCPtr, aiAnimMesh.getCPtr(x));
|
||||
}
|
||||
|
||||
private uint size() {
|
||||
uint ret = AssimpPINVOKE.aiAnimMeshVector_size(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private uint capacity() {
|
||||
uint ret = AssimpPINVOKE.aiAnimMeshVector_capacity(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void reserve(uint n) {
|
||||
AssimpPINVOKE.aiAnimMeshVector_reserve(swigCPtr, n);
|
||||
}
|
||||
|
||||
public aiAnimMeshVector() : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_0(), true) {
|
||||
}
|
||||
|
||||
public aiAnimMeshVector(aiAnimMeshVector other) : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_1(aiAnimMeshVector.getCPtr(other)), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public aiAnimMeshVector(int capacity) : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_2(capacity), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
private aiAnimMesh getitemcopy(int index) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_getitemcopy(swigCPtr, index);
|
||||
aiAnimMesh ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMesh(cPtr, false);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private aiAnimMesh getitem(int index) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_getitem(swigCPtr, index);
|
||||
aiAnimMesh ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMesh(cPtr, false);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void setitem(int index, aiAnimMesh val) {
|
||||
AssimpPINVOKE.aiAnimMeshVector_setitem(swigCPtr, index, aiAnimMesh.getCPtr(val));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void AddRange(aiAnimMeshVector values) {
|
||||
AssimpPINVOKE.aiAnimMeshVector_AddRange(swigCPtr, aiAnimMeshVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public aiAnimMeshVector GetRange(int index, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_GetRange(swigCPtr, index, count);
|
||||
aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Insert(int index, aiAnimMesh x) {
|
||||
AssimpPINVOKE.aiAnimMeshVector_Insert(swigCPtr, index, aiAnimMesh.getCPtr(x));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void InsertRange(int index, aiAnimMeshVector values) {
|
||||
AssimpPINVOKE.aiAnimMeshVector_InsertRange(swigCPtr, index, aiAnimMeshVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveAt(int index) {
|
||||
AssimpPINVOKE.aiAnimMeshVector_RemoveAt(swigCPtr, index);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveRange(int index, int count) {
|
||||
AssimpPINVOKE.aiAnimMeshVector_RemoveRange(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public static aiAnimMeshVector Repeat(aiAnimMesh value, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_Repeat(aiAnimMesh.getCPtr(value), count);
|
||||
aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Reverse() {
|
||||
AssimpPINVOKE.aiAnimMeshVector_Reverse__SWIG_0(swigCPtr);
|
||||
}
|
||||
|
||||
public void Reverse(int index, int count) {
|
||||
AssimpPINVOKE.aiAnimMeshVector_Reverse__SWIG_1(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void SetRange(int index, aiAnimMeshVector values) {
|
||||
AssimpPINVOKE.aiAnimMeshVector_SetRange(swigCPtr, index, aiAnimMeshVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public bool Contains(aiAnimMesh value) {
|
||||
bool ret = AssimpPINVOKE.aiAnimMeshVector_Contains(swigCPtr, aiAnimMesh.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int IndexOf(aiAnimMesh value) {
|
||||
int ret = AssimpPINVOKE.aiAnimMeshVector_IndexOf(swigCPtr, aiAnimMesh.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int LastIndexOf(aiAnimMesh value) {
|
||||
int ret = AssimpPINVOKE.aiAnimMeshVector_LastIndexOf(swigCPtr, aiAnimMesh.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool Remove(aiAnimMesh value) {
|
||||
bool ret = AssimpPINVOKE.aiAnimMeshVector_Remove(swigCPtr, aiAnimMesh.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,112 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class aiAnimation : IDisposable {
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal aiAnimation(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(aiAnimation obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~aiAnimation() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_aiAnimation(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public aiNodeAnimVector mChannels { get { return GetmChannels(); } }
|
||||
public aiMeshAnimVector mMeshChannels { get { return GetmMeshChannels(); } }
|
||||
|
||||
public aiString mName {
|
||||
set {
|
||||
AssimpPINVOKE.aiAnimation_mName_set(swigCPtr, aiString.getCPtr(value));
|
||||
}
|
||||
get {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimation_mName_get(swigCPtr);
|
||||
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public double mDuration {
|
||||
set {
|
||||
AssimpPINVOKE.aiAnimation_mDuration_set(swigCPtr, value);
|
||||
}
|
||||
get {
|
||||
double ret = AssimpPINVOKE.aiAnimation_mDuration_get(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public double mTicksPerSecond {
|
||||
set {
|
||||
AssimpPINVOKE.aiAnimation_mTicksPerSecond_set(swigCPtr, value);
|
||||
}
|
||||
get {
|
||||
double ret = AssimpPINVOKE.aiAnimation_mTicksPerSecond_get(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public uint mNumChannels {
|
||||
set {
|
||||
AssimpPINVOKE.aiAnimation_mNumChannels_set(swigCPtr, value);
|
||||
}
|
||||
get {
|
||||
uint ret = AssimpPINVOKE.aiAnimation_mNumChannels_get(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public uint mNumMeshChannels {
|
||||
set {
|
||||
AssimpPINVOKE.aiAnimation_mNumMeshChannels_set(swigCPtr, value);
|
||||
}
|
||||
get {
|
||||
uint ret = AssimpPINVOKE.aiAnimation_mNumMeshChannels_get(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public aiAnimation() : this(AssimpPINVOKE.new_aiAnimation(), true) {
|
||||
}
|
||||
|
||||
private aiNodeAnimVector GetmChannels() {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimation_GetmChannels(swigCPtr);
|
||||
aiNodeAnimVector ret = (cPtr == IntPtr.Zero) ? null : new aiNodeAnimVector(cPtr, true);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private aiMeshAnimVector GetmMeshChannels() {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimation_GetmMeshChannels(swigCPtr);
|
||||
aiMeshAnimVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshAnimVector(cPtr, true);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,348 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class aiAnimationVector : IDisposable, System.Collections.IEnumerable
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IList<aiAnimation>
|
||||
#endif
|
||||
{
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal aiAnimationVector(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(aiAnimationVector obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~aiAnimationVector() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_aiAnimationVector(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public aiAnimationVector(System.Collections.ICollection c) : this() {
|
||||
if (c == null)
|
||||
throw new ArgumentNullException("c");
|
||||
foreach (aiAnimation element in c) {
|
||||
this.Add(element);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFixedSize {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsReadOnly {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public aiAnimation this[int index] {
|
||||
get {
|
||||
return getitem(index);
|
||||
}
|
||||
set {
|
||||
setitem(index, value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Capacity {
|
||||
get {
|
||||
return (int)capacity();
|
||||
}
|
||||
set {
|
||||
if (value < size())
|
||||
throw new ArgumentOutOfRangeException("Capacity");
|
||||
reserve((uint)value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Count {
|
||||
get {
|
||||
return (int)size();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSynchronized {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array)
|
||||
#else
|
||||
public void CopyTo(aiAnimation[] array)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, 0, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array, int arrayIndex)
|
||||
#else
|
||||
public void CopyTo(aiAnimation[] array, int arrayIndex)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, arrayIndex, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
|
||||
#else
|
||||
public void CopyTo(int index, aiAnimation[] array, int arrayIndex, int count)
|
||||
#endif
|
||||
{
|
||||
if (array == null)
|
||||
throw new ArgumentNullException("array");
|
||||
if (index < 0)
|
||||
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
|
||||
if (arrayIndex < 0)
|
||||
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
|
||||
if (count < 0)
|
||||
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
|
||||
if (array.Rank > 1)
|
||||
throw new ArgumentException("Multi dimensional array.", "array");
|
||||
if (index+count > this.Count || arrayIndex+count > array.Length)
|
||||
throw new ArgumentException("Number of elements to copy is too large.");
|
||||
for (int i=0; i<count; i++)
|
||||
array.SetValue(getitemcopy(index+i), arrayIndex+i);
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
System.Collections.Generic.IEnumerator<aiAnimation> System.Collections.Generic.IEnumerable<aiAnimation>.GetEnumerator() {
|
||||
return new aiAnimationVectorEnumerator(this);
|
||||
}
|
||||
#endif
|
||||
|
||||
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
|
||||
return new aiAnimationVectorEnumerator(this);
|
||||
}
|
||||
|
||||
public aiAnimationVectorEnumerator GetEnumerator() {
|
||||
return new aiAnimationVectorEnumerator(this);
|
||||
}
|
||||
|
||||
// Type-safe enumerator
|
||||
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
|
||||
/// whenever the collection is modified. This has been done for changes in the size of the
|
||||
/// collection but not when one of the elements of the collection is modified as it is a bit
|
||||
/// tricky to detect unmanaged code that modifies the collection under our feet.
|
||||
public sealed class aiAnimationVectorEnumerator : System.Collections.IEnumerator
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IEnumerator<aiAnimation>
|
||||
#endif
|
||||
{
|
||||
private aiAnimationVector collectionRef;
|
||||
private int currentIndex;
|
||||
private object currentObject;
|
||||
private int currentSize;
|
||||
|
||||
public aiAnimationVectorEnumerator(aiAnimationVector collection) {
|
||||
collectionRef = collection;
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
currentSize = collectionRef.Count;
|
||||
}
|
||||
|
||||
// Type-safe iterator Current
|
||||
public aiAnimation Current {
|
||||
get {
|
||||
if (currentIndex == -1)
|
||||
throw new InvalidOperationException("Enumeration not started.");
|
||||
if (currentIndex > currentSize - 1)
|
||||
throw new InvalidOperationException("Enumeration finished.");
|
||||
if (currentObject == null)
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
return (aiAnimation)currentObject;
|
||||
}
|
||||
}
|
||||
|
||||
// Type-unsafe IEnumerator.Current
|
||||
object System.Collections.IEnumerator.Current {
|
||||
get {
|
||||
return Current;
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveNext() {
|
||||
int size = collectionRef.Count;
|
||||
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
|
||||
if (moveOkay) {
|
||||
currentIndex++;
|
||||
currentObject = collectionRef[currentIndex];
|
||||
} else {
|
||||
currentObject = null;
|
||||
}
|
||||
return moveOkay;
|
||||
}
|
||||
|
||||
public void Reset() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
if (collectionRef.Count != currentSize) {
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
}
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
public void Dispose() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
AssimpPINVOKE.aiAnimationVector_Clear(swigCPtr);
|
||||
}
|
||||
|
||||
public void Add(aiAnimation x) {
|
||||
AssimpPINVOKE.aiAnimationVector_Add(swigCPtr, aiAnimation.getCPtr(x));
|
||||
}
|
||||
|
||||
private uint size() {
|
||||
uint ret = AssimpPINVOKE.aiAnimationVector_size(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private uint capacity() {
|
||||
uint ret = AssimpPINVOKE.aiAnimationVector_capacity(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void reserve(uint n) {
|
||||
AssimpPINVOKE.aiAnimationVector_reserve(swigCPtr, n);
|
||||
}
|
||||
|
||||
public aiAnimationVector() : this(AssimpPINVOKE.new_aiAnimationVector__SWIG_0(), true) {
|
||||
}
|
||||
|
||||
public aiAnimationVector(aiAnimationVector other) : this(AssimpPINVOKE.new_aiAnimationVector__SWIG_1(aiAnimationVector.getCPtr(other)), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public aiAnimationVector(int capacity) : this(AssimpPINVOKE.new_aiAnimationVector__SWIG_2(capacity), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
private aiAnimation getitemcopy(int index) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimationVector_getitemcopy(swigCPtr, index);
|
||||
aiAnimation ret = (cPtr == IntPtr.Zero) ? null : new aiAnimation(cPtr, false);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private aiAnimation getitem(int index) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimationVector_getitem(swigCPtr, index);
|
||||
aiAnimation ret = (cPtr == IntPtr.Zero) ? null : new aiAnimation(cPtr, false);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void setitem(int index, aiAnimation val) {
|
||||
AssimpPINVOKE.aiAnimationVector_setitem(swigCPtr, index, aiAnimation.getCPtr(val));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void AddRange(aiAnimationVector values) {
|
||||
AssimpPINVOKE.aiAnimationVector_AddRange(swigCPtr, aiAnimationVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public aiAnimationVector GetRange(int index, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimationVector_GetRange(swigCPtr, index, count);
|
||||
aiAnimationVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimationVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Insert(int index, aiAnimation x) {
|
||||
AssimpPINVOKE.aiAnimationVector_Insert(swigCPtr, index, aiAnimation.getCPtr(x));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void InsertRange(int index, aiAnimationVector values) {
|
||||
AssimpPINVOKE.aiAnimationVector_InsertRange(swigCPtr, index, aiAnimationVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveAt(int index) {
|
||||
AssimpPINVOKE.aiAnimationVector_RemoveAt(swigCPtr, index);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveRange(int index, int count) {
|
||||
AssimpPINVOKE.aiAnimationVector_RemoveRange(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public static aiAnimationVector Repeat(aiAnimation value, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiAnimationVector_Repeat(aiAnimation.getCPtr(value), count);
|
||||
aiAnimationVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimationVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Reverse() {
|
||||
AssimpPINVOKE.aiAnimationVector_Reverse__SWIG_0(swigCPtr);
|
||||
}
|
||||
|
||||
public void Reverse(int index, int count) {
|
||||
AssimpPINVOKE.aiAnimationVector_Reverse__SWIG_1(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void SetRange(int index, aiAnimationVector values) {
|
||||
AssimpPINVOKE.aiAnimationVector_SetRange(swigCPtr, index, aiAnimationVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public bool Contains(aiAnimation value) {
|
||||
bool ret = AssimpPINVOKE.aiAnimationVector_Contains(swigCPtr, aiAnimation.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int IndexOf(aiAnimation value) {
|
||||
int ret = AssimpPINVOKE.aiAnimationVector_IndexOf(swigCPtr, aiAnimation.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int LastIndexOf(aiAnimation value) {
|
||||
int ret = AssimpPINVOKE.aiAnimationVector_LastIndexOf(swigCPtr, aiAnimation.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool Remove(aiAnimation value) {
|
||||
bool ret = AssimpPINVOKE.aiAnimationVector_Remove(swigCPtr, aiAnimation.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,13 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
public enum aiBlendMode {
|
||||
aiBlendMode_Default = 0x0,
|
||||
aiBlendMode_Additive = 0x1
|
||||
}
|
|
@ -1,88 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class aiBone : IDisposable {
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal aiBone(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(aiBone obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~aiBone() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_aiBone(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public aiString mName {
|
||||
set {
|
||||
AssimpPINVOKE.aiBone_mName_set(swigCPtr, aiString.getCPtr(value));
|
||||
}
|
||||
get {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiBone_mName_get(swigCPtr);
|
||||
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public uint mNumWeights {
|
||||
set {
|
||||
AssimpPINVOKE.aiBone_mNumWeights_set(swigCPtr, value);
|
||||
}
|
||||
get {
|
||||
uint ret = AssimpPINVOKE.aiBone_mNumWeights_get(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public aiMatrix4x4 mOffsetMatrix {
|
||||
set {
|
||||
AssimpPINVOKE.aiBone_mOffsetMatrix_set(swigCPtr, aiMatrix4x4.getCPtr(value));
|
||||
}
|
||||
get {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiBone_mOffsetMatrix_get(swigCPtr);
|
||||
aiMatrix4x4 ret = (cPtr == IntPtr.Zero) ? null : new aiMatrix4x4(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public aiBone() : this(AssimpPINVOKE.new_aiBone__SWIG_0(), true) {
|
||||
}
|
||||
|
||||
public aiBone(aiBone other) : this(AssimpPINVOKE.new_aiBone__SWIG_1(aiBone.getCPtr(other)), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
private aiVertexWeightVector GetmWeights() {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiBone_GetmWeights(swigCPtr);
|
||||
aiVertexWeightVector ret = (cPtr == IntPtr.Zero) ? null : new aiVertexWeightVector(cPtr, true);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,348 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class aiBoneVector : IDisposable, System.Collections.IEnumerable
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IList<aiBone>
|
||||
#endif
|
||||
{
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal aiBoneVector(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(aiBoneVector obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~aiBoneVector() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_aiBoneVector(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public aiBoneVector(System.Collections.ICollection c) : this() {
|
||||
if (c == null)
|
||||
throw new ArgumentNullException("c");
|
||||
foreach (aiBone element in c) {
|
||||
this.Add(element);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFixedSize {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsReadOnly {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public aiBone this[int index] {
|
||||
get {
|
||||
return getitem(index);
|
||||
}
|
||||
set {
|
||||
setitem(index, value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Capacity {
|
||||
get {
|
||||
return (int)capacity();
|
||||
}
|
||||
set {
|
||||
if (value < size())
|
||||
throw new ArgumentOutOfRangeException("Capacity");
|
||||
reserve((uint)value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Count {
|
||||
get {
|
||||
return (int)size();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSynchronized {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array)
|
||||
#else
|
||||
public void CopyTo(aiBone[] array)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, 0, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array, int arrayIndex)
|
||||
#else
|
||||
public void CopyTo(aiBone[] array, int arrayIndex)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, arrayIndex, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
|
||||
#else
|
||||
public void CopyTo(int index, aiBone[] array, int arrayIndex, int count)
|
||||
#endif
|
||||
{
|
||||
if (array == null)
|
||||
throw new ArgumentNullException("array");
|
||||
if (index < 0)
|
||||
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
|
||||
if (arrayIndex < 0)
|
||||
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
|
||||
if (count < 0)
|
||||
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
|
||||
if (array.Rank > 1)
|
||||
throw new ArgumentException("Multi dimensional array.", "array");
|
||||
if (index+count > this.Count || arrayIndex+count > array.Length)
|
||||
throw new ArgumentException("Number of elements to copy is too large.");
|
||||
for (int i=0; i<count; i++)
|
||||
array.SetValue(getitemcopy(index+i), arrayIndex+i);
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
System.Collections.Generic.IEnumerator<aiBone> System.Collections.Generic.IEnumerable<aiBone>.GetEnumerator() {
|
||||
return new aiBoneVectorEnumerator(this);
|
||||
}
|
||||
#endif
|
||||
|
||||
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
|
||||
return new aiBoneVectorEnumerator(this);
|
||||
}
|
||||
|
||||
public aiBoneVectorEnumerator GetEnumerator() {
|
||||
return new aiBoneVectorEnumerator(this);
|
||||
}
|
||||
|
||||
// Type-safe enumerator
|
||||
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
|
||||
/// whenever the collection is modified. This has been done for changes in the size of the
|
||||
/// collection but not when one of the elements of the collection is modified as it is a bit
|
||||
/// tricky to detect unmanaged code that modifies the collection under our feet.
|
||||
public sealed class aiBoneVectorEnumerator : System.Collections.IEnumerator
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IEnumerator<aiBone>
|
||||
#endif
|
||||
{
|
||||
private aiBoneVector collectionRef;
|
||||
private int currentIndex;
|
||||
private object currentObject;
|
||||
private int currentSize;
|
||||
|
||||
public aiBoneVectorEnumerator(aiBoneVector collection) {
|
||||
collectionRef = collection;
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
currentSize = collectionRef.Count;
|
||||
}
|
||||
|
||||
// Type-safe iterator Current
|
||||
public aiBone Current {
|
||||
get {
|
||||
if (currentIndex == -1)
|
||||
throw new InvalidOperationException("Enumeration not started.");
|
||||
if (currentIndex > currentSize - 1)
|
||||
throw new InvalidOperationException("Enumeration finished.");
|
||||
if (currentObject == null)
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
return (aiBone)currentObject;
|
||||
}
|
||||
}
|
||||
|
||||
// Type-unsafe IEnumerator.Current
|
||||
object System.Collections.IEnumerator.Current {
|
||||
get {
|
||||
return Current;
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveNext() {
|
||||
int size = collectionRef.Count;
|
||||
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
|
||||
if (moveOkay) {
|
||||
currentIndex++;
|
||||
currentObject = collectionRef[currentIndex];
|
||||
} else {
|
||||
currentObject = null;
|
||||
}
|
||||
return moveOkay;
|
||||
}
|
||||
|
||||
public void Reset() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
if (collectionRef.Count != currentSize) {
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
}
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
public void Dispose() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
AssimpPINVOKE.aiBoneVector_Clear(swigCPtr);
|
||||
}
|
||||
|
||||
public void Add(aiBone x) {
|
||||
AssimpPINVOKE.aiBoneVector_Add(swigCPtr, aiBone.getCPtr(x));
|
||||
}
|
||||
|
||||
private uint size() {
|
||||
uint ret = AssimpPINVOKE.aiBoneVector_size(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private uint capacity() {
|
||||
uint ret = AssimpPINVOKE.aiBoneVector_capacity(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void reserve(uint n) {
|
||||
AssimpPINVOKE.aiBoneVector_reserve(swigCPtr, n);
|
||||
}
|
||||
|
||||
public aiBoneVector() : this(AssimpPINVOKE.new_aiBoneVector__SWIG_0(), true) {
|
||||
}
|
||||
|
||||
public aiBoneVector(aiBoneVector other) : this(AssimpPINVOKE.new_aiBoneVector__SWIG_1(aiBoneVector.getCPtr(other)), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public aiBoneVector(int capacity) : this(AssimpPINVOKE.new_aiBoneVector__SWIG_2(capacity), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
private aiBone getitemcopy(int index) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiBoneVector_getitemcopy(swigCPtr, index);
|
||||
aiBone ret = (cPtr == IntPtr.Zero) ? null : new aiBone(cPtr, false);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private aiBone getitem(int index) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiBoneVector_getitem(swigCPtr, index);
|
||||
aiBone ret = (cPtr == IntPtr.Zero) ? null : new aiBone(cPtr, false);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void setitem(int index, aiBone val) {
|
||||
AssimpPINVOKE.aiBoneVector_setitem(swigCPtr, index, aiBone.getCPtr(val));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void AddRange(aiBoneVector values) {
|
||||
AssimpPINVOKE.aiBoneVector_AddRange(swigCPtr, aiBoneVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public aiBoneVector GetRange(int index, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiBoneVector_GetRange(swigCPtr, index, count);
|
||||
aiBoneVector ret = (cPtr == IntPtr.Zero) ? null : new aiBoneVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Insert(int index, aiBone x) {
|
||||
AssimpPINVOKE.aiBoneVector_Insert(swigCPtr, index, aiBone.getCPtr(x));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void InsertRange(int index, aiBoneVector values) {
|
||||
AssimpPINVOKE.aiBoneVector_InsertRange(swigCPtr, index, aiBoneVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveAt(int index) {
|
||||
AssimpPINVOKE.aiBoneVector_RemoveAt(swigCPtr, index);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveRange(int index, int count) {
|
||||
AssimpPINVOKE.aiBoneVector_RemoveRange(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public static aiBoneVector Repeat(aiBone value, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiBoneVector_Repeat(aiBone.getCPtr(value), count);
|
||||
aiBoneVector ret = (cPtr == IntPtr.Zero) ? null : new aiBoneVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Reverse() {
|
||||
AssimpPINVOKE.aiBoneVector_Reverse__SWIG_0(swigCPtr);
|
||||
}
|
||||
|
||||
public void Reverse(int index, int count) {
|
||||
AssimpPINVOKE.aiBoneVector_Reverse__SWIG_1(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void SetRange(int index, aiBoneVector values) {
|
||||
AssimpPINVOKE.aiBoneVector_SetRange(swigCPtr, index, aiBoneVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public bool Contains(aiBone value) {
|
||||
bool ret = AssimpPINVOKE.aiBoneVector_Contains(swigCPtr, aiBone.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int IndexOf(aiBone value) {
|
||||
int ret = AssimpPINVOKE.aiBoneVector_IndexOf(swigCPtr, aiBone.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int LastIndexOf(aiBone value) {
|
||||
int ret = AssimpPINVOKE.aiBoneVector_LastIndexOf(swigCPtr, aiBone.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool Remove(aiBone value) {
|
||||
bool ret = AssimpPINVOKE.aiBoneVector_Remove(swigCPtr, aiBone.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,135 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class aiCamera : IDisposable {
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal aiCamera(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(aiCamera obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~aiCamera() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_aiCamera(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public aiString mName {
|
||||
set {
|
||||
AssimpPINVOKE.aiCamera_mName_set(swigCPtr, aiString.getCPtr(value));
|
||||
}
|
||||
get {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiCamera_mName_get(swigCPtr);
|
||||
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public aiVector3D mPosition {
|
||||
set {
|
||||
AssimpPINVOKE.aiCamera_mPosition_set(swigCPtr, aiVector3D.getCPtr(value));
|
||||
}
|
||||
get {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiCamera_mPosition_get(swigCPtr);
|
||||
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public aiVector3D mUp {
|
||||
set {
|
||||
AssimpPINVOKE.aiCamera_mUp_set(swigCPtr, aiVector3D.getCPtr(value));
|
||||
}
|
||||
get {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiCamera_mUp_get(swigCPtr);
|
||||
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public aiVector3D mLookAt {
|
||||
set {
|
||||
AssimpPINVOKE.aiCamera_mLookAt_set(swigCPtr, aiVector3D.getCPtr(value));
|
||||
}
|
||||
get {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiCamera_mLookAt_get(swigCPtr);
|
||||
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public float mHorizontalFOV {
|
||||
set {
|
||||
AssimpPINVOKE.aiCamera_mHorizontalFOV_set(swigCPtr, value);
|
||||
}
|
||||
get {
|
||||
float ret = AssimpPINVOKE.aiCamera_mHorizontalFOV_get(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public float mClipPlaneNear {
|
||||
set {
|
||||
AssimpPINVOKE.aiCamera_mClipPlaneNear_set(swigCPtr, value);
|
||||
}
|
||||
get {
|
||||
float ret = AssimpPINVOKE.aiCamera_mClipPlaneNear_get(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public float mClipPlaneFar {
|
||||
set {
|
||||
AssimpPINVOKE.aiCamera_mClipPlaneFar_set(swigCPtr, value);
|
||||
}
|
||||
get {
|
||||
float ret = AssimpPINVOKE.aiCamera_mClipPlaneFar_get(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public float mAspect {
|
||||
set {
|
||||
AssimpPINVOKE.aiCamera_mAspect_set(swigCPtr, value);
|
||||
}
|
||||
get {
|
||||
float ret = AssimpPINVOKE.aiCamera_mAspect_get(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public aiCamera() : this(AssimpPINVOKE.new_aiCamera(), true) {
|
||||
}
|
||||
|
||||
public void GetCameraMatrix(aiMatrix4x4 arg0) {
|
||||
AssimpPINVOKE.aiCamera_GetCameraMatrix(swigCPtr, aiMatrix4x4.getCPtr(arg0));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
}
|
|
@ -1,348 +0,0 @@
|
|||
/* ----------------------------------------------------------------------------
|
||||
* This file was automatically generated by SWIG (http://www.swig.org).
|
||||
* Version 2.0.8
|
||||
*
|
||||
* Do not make changes to this file unless you know what you are doing--modify
|
||||
* the SWIG interface file instead.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class aiCameraVector : IDisposable, System.Collections.IEnumerable
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IList<aiCamera>
|
||||
#endif
|
||||
{
|
||||
private HandleRef swigCPtr;
|
||||
protected bool swigCMemOwn;
|
||||
|
||||
internal aiCameraVector(IntPtr cPtr, bool cMemoryOwn) {
|
||||
swigCMemOwn = cMemoryOwn;
|
||||
swigCPtr = new HandleRef(this, cPtr);
|
||||
}
|
||||
|
||||
internal static HandleRef getCPtr(aiCameraVector obj) {
|
||||
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
|
||||
}
|
||||
|
||||
~aiCameraVector() {
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public virtual void Dispose() {
|
||||
lock(this) {
|
||||
if (swigCPtr.Handle != IntPtr.Zero) {
|
||||
if (swigCMemOwn) {
|
||||
swigCMemOwn = false;
|
||||
AssimpPINVOKE.delete_aiCameraVector(swigCPtr);
|
||||
}
|
||||
swigCPtr = new HandleRef(null, IntPtr.Zero);
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public aiCameraVector(System.Collections.ICollection c) : this() {
|
||||
if (c == null)
|
||||
throw new ArgumentNullException("c");
|
||||
foreach (aiCamera element in c) {
|
||||
this.Add(element);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFixedSize {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsReadOnly {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public aiCamera this[int index] {
|
||||
get {
|
||||
return getitem(index);
|
||||
}
|
||||
set {
|
||||
setitem(index, value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Capacity {
|
||||
get {
|
||||
return (int)capacity();
|
||||
}
|
||||
set {
|
||||
if (value < size())
|
||||
throw new ArgumentOutOfRangeException("Capacity");
|
||||
reserve((uint)value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Count {
|
||||
get {
|
||||
return (int)size();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSynchronized {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array)
|
||||
#else
|
||||
public void CopyTo(aiCamera[] array)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, 0, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(System.Array array, int arrayIndex)
|
||||
#else
|
||||
public void CopyTo(aiCamera[] array, int arrayIndex)
|
||||
#endif
|
||||
{
|
||||
CopyTo(0, array, arrayIndex, this.Count);
|
||||
}
|
||||
|
||||
#if SWIG_DOTNET_1
|
||||
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
|
||||
#else
|
||||
public void CopyTo(int index, aiCamera[] array, int arrayIndex, int count)
|
||||
#endif
|
||||
{
|
||||
if (array == null)
|
||||
throw new ArgumentNullException("array");
|
||||
if (index < 0)
|
||||
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
|
||||
if (arrayIndex < 0)
|
||||
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
|
||||
if (count < 0)
|
||||
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
|
||||
if (array.Rank > 1)
|
||||
throw new ArgumentException("Multi dimensional array.", "array");
|
||||
if (index+count > this.Count || arrayIndex+count > array.Length)
|
||||
throw new ArgumentException("Number of elements to copy is too large.");
|
||||
for (int i=0; i<count; i++)
|
||||
array.SetValue(getitemcopy(index+i), arrayIndex+i);
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
System.Collections.Generic.IEnumerator<aiCamera> System.Collections.Generic.IEnumerable<aiCamera>.GetEnumerator() {
|
||||
return new aiCameraVectorEnumerator(this);
|
||||
}
|
||||
#endif
|
||||
|
||||
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
|
||||
return new aiCameraVectorEnumerator(this);
|
||||
}
|
||||
|
||||
public aiCameraVectorEnumerator GetEnumerator() {
|
||||
return new aiCameraVectorEnumerator(this);
|
||||
}
|
||||
|
||||
// Type-safe enumerator
|
||||
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
|
||||
/// whenever the collection is modified. This has been done for changes in the size of the
|
||||
/// collection but not when one of the elements of the collection is modified as it is a bit
|
||||
/// tricky to detect unmanaged code that modifies the collection under our feet.
|
||||
public sealed class aiCameraVectorEnumerator : System.Collections.IEnumerator
|
||||
#if !SWIG_DOTNET_1
|
||||
, System.Collections.Generic.IEnumerator<aiCamera>
|
||||
#endif
|
||||
{
|
||||
private aiCameraVector collectionRef;
|
||||
private int currentIndex;
|
||||
private object currentObject;
|
||||
private int currentSize;
|
||||
|
||||
public aiCameraVectorEnumerator(aiCameraVector collection) {
|
||||
collectionRef = collection;
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
currentSize = collectionRef.Count;
|
||||
}
|
||||
|
||||
// Type-safe iterator Current
|
||||
public aiCamera Current {
|
||||
get {
|
||||
if (currentIndex == -1)
|
||||
throw new InvalidOperationException("Enumeration not started.");
|
||||
if (currentIndex > currentSize - 1)
|
||||
throw new InvalidOperationException("Enumeration finished.");
|
||||
if (currentObject == null)
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
return (aiCamera)currentObject;
|
||||
}
|
||||
}
|
||||
|
||||
// Type-unsafe IEnumerator.Current
|
||||
object System.Collections.IEnumerator.Current {
|
||||
get {
|
||||
return Current;
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveNext() {
|
||||
int size = collectionRef.Count;
|
||||
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
|
||||
if (moveOkay) {
|
||||
currentIndex++;
|
||||
currentObject = collectionRef[currentIndex];
|
||||
} else {
|
||||
currentObject = null;
|
||||
}
|
||||
return moveOkay;
|
||||
}
|
||||
|
||||
public void Reset() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
if (collectionRef.Count != currentSize) {
|
||||
throw new InvalidOperationException("Collection modified.");
|
||||
}
|
||||
}
|
||||
|
||||
#if !SWIG_DOTNET_1
|
||||
public void Dispose() {
|
||||
currentIndex = -1;
|
||||
currentObject = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
AssimpPINVOKE.aiCameraVector_Clear(swigCPtr);
|
||||
}
|
||||
|
||||
public void Add(aiCamera x) {
|
||||
AssimpPINVOKE.aiCameraVector_Add(swigCPtr, aiCamera.getCPtr(x));
|
||||
}
|
||||
|
||||
private uint size() {
|
||||
uint ret = AssimpPINVOKE.aiCameraVector_size(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private uint capacity() {
|
||||
uint ret = AssimpPINVOKE.aiCameraVector_capacity(swigCPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void reserve(uint n) {
|
||||
AssimpPINVOKE.aiCameraVector_reserve(swigCPtr, n);
|
||||
}
|
||||
|
||||
public aiCameraVector() : this(AssimpPINVOKE.new_aiCameraVector__SWIG_0(), true) {
|
||||
}
|
||||
|
||||
public aiCameraVector(aiCameraVector other) : this(AssimpPINVOKE.new_aiCameraVector__SWIG_1(aiCameraVector.getCPtr(other)), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public aiCameraVector(int capacity) : this(AssimpPINVOKE.new_aiCameraVector__SWIG_2(capacity), true) {
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
private aiCamera getitemcopy(int index) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiCameraVector_getitemcopy(swigCPtr, index);
|
||||
aiCamera ret = (cPtr == IntPtr.Zero) ? null : new aiCamera(cPtr, false);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private aiCamera getitem(int index) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiCameraVector_getitem(swigCPtr, index);
|
||||
aiCamera ret = (cPtr == IntPtr.Zero) ? null : new aiCamera(cPtr, false);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void setitem(int index, aiCamera val) {
|
||||
AssimpPINVOKE.aiCameraVector_setitem(swigCPtr, index, aiCamera.getCPtr(val));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void AddRange(aiCameraVector values) {
|
||||
AssimpPINVOKE.aiCameraVector_AddRange(swigCPtr, aiCameraVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public aiCameraVector GetRange(int index, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiCameraVector_GetRange(swigCPtr, index, count);
|
||||
aiCameraVector ret = (cPtr == IntPtr.Zero) ? null : new aiCameraVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Insert(int index, aiCamera x) {
|
||||
AssimpPINVOKE.aiCameraVector_Insert(swigCPtr, index, aiCamera.getCPtr(x));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void InsertRange(int index, aiCameraVector values) {
|
||||
AssimpPINVOKE.aiCameraVector_InsertRange(swigCPtr, index, aiCameraVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveAt(int index) {
|
||||
AssimpPINVOKE.aiCameraVector_RemoveAt(swigCPtr, index);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void RemoveRange(int index, int count) {
|
||||
AssimpPINVOKE.aiCameraVector_RemoveRange(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public static aiCameraVector Repeat(aiCamera value, int count) {
|
||||
IntPtr cPtr = AssimpPINVOKE.aiCameraVector_Repeat(aiCamera.getCPtr(value), count);
|
||||
aiCameraVector ret = (cPtr == IntPtr.Zero) ? null : new aiCameraVector(cPtr, true);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Reverse() {
|
||||
AssimpPINVOKE.aiCameraVector_Reverse__SWIG_0(swigCPtr);
|
||||
}
|
||||
|
||||
public void Reverse(int index, int count) {
|
||||
AssimpPINVOKE.aiCameraVector_Reverse__SWIG_1(swigCPtr, index, count);
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public void SetRange(int index, aiCameraVector values) {
|
||||
AssimpPINVOKE.aiCameraVector_SetRange(swigCPtr, index, aiCameraVector.getCPtr(values));
|
||||
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
|
||||
}
|
||||
|
||||
public bool Contains(aiCamera value) {
|
||||
bool ret = AssimpPINVOKE.aiCameraVector_Contains(swigCPtr, aiCamera.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int IndexOf(aiCamera value) {
|
||||
int ret = AssimpPINVOKE.aiCameraVector_IndexOf(swigCPtr, aiCamera.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int LastIndexOf(aiCamera value) {
|
||||
int ret = AssimpPINVOKE.aiCameraVector_LastIndexOf(swigCPtr, aiCamera.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool Remove(aiCamera value) {
|
||||
bool ret = AssimpPINVOKE.aiCameraVector_Remove(swigCPtr, aiCamera.getCPtr(value));
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue