Do not throw exception on empty mesh after removal of degenerates
Remove mesh instead. This keeps one edge case open: nodes without mesh references. They are kept as it is for now (they may stilol contain transformations and child references).pull/1965/head
parent
8f587b9750
commit
46ed73c768
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@ -54,6 +54,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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//remove mesh at position 'index' from the scene
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static void removeMesh(aiScene* pScene, unsigned const index);
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//correct node indices to meshes and remove references to deleted mesh
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static void updateSceneGraph(aiNode* pNode, unsigned const index);
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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FindDegeneratesProcess::FindDegeneratesProcess()
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@ -87,11 +92,50 @@ void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
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void FindDegeneratesProcess::Execute( aiScene* pScene) {
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ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
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for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
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ExecuteOnMesh( pScene->mMeshes[ i ] );
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if (ExecuteOnMesh(pScene->mMeshes[i])) {
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removeMesh(pScene, i);
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--i; //the current i is removed, do not skip the next one
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}
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}
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ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
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}
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static void removeMesh(aiScene* pScene, unsigned const index) {
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//we start at index and copy the pointers one position forward
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//save the mesh pointer to delete it later
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auto delete_me = pScene->mMeshes[index];
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for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
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pScene->mMeshes[i] = pScene->mMeshes[i+1];
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}
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pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
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--(pScene->mNumMeshes);
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delete delete_me;
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//removing a mesh also requires updating all references to it in the scene graph
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updateSceneGraph(pScene->mRootNode, index);
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}
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static void updateSceneGraph(aiNode* pNode, unsigned const index) {
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for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
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if (pNode->mMeshes[i] > index) {
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--(pNode->mMeshes[i]);
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continue;
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}
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if (pNode->mMeshes[i] == index) {
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for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) {
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pNode->mMeshes[j] = pNode->mMeshes[j+1];
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}
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--(pNode->mNumMeshes);
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--i;
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continue;
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}
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}
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//recurse to all children
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for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
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updateSceneGraph(pNode->mChildren[i], index);
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}
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}
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static ai_real heron( ai_real a, ai_real b, ai_real c ) {
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ai_real s = (a + b + c) / 2;
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ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
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@ -125,7 +169,7 @@ static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported mesh
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void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
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bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
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mesh->mPrimitiveTypes = 0;
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std::vector<bool> remove_me;
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@ -227,19 +271,22 @@ evil_jump_outside:
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if (&face_src != &face_dest) {
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// clear source
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face_src.mNumIndices = 0;
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face_src.mIndices = NULL;
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face_src.mIndices = nullptr;
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}
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}
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else {
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// Otherwise delete it if we don't need this face
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delete[] face_src.mIndices;
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face_src.mIndices = NULL;
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face_src.mIndices = nullptr;
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face_src.mNumIndices = 0;
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}
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}
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// Just leave the rest of the array unreferenced, we don't care for now
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mesh->mNumFaces = n;
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if (!mesh->mNumFaces) {
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//The whole mesh consists of degenerated faces
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//signal upward, that this mesh should be deleted.
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return true;
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// WTF!?
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// OK ... for completeness and because I'm not yet tired,
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// let's write code that will hopefully never be called
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@ -253,4 +300,5 @@ evil_jump_outside:
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if (deg && !DefaultLogger::isNullLogger()) {
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ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives");
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}
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return false;
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}
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@ -74,7 +74,8 @@ public:
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// -------------------------------------------------------------------
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// Execute step on a given mesh
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void ExecuteOnMesh( aiMesh* mesh);
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///@returns true if the current mesh should be deleted, false otherwise
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bool ExecuteOnMesh( aiMesh* mesh);
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// -------------------------------------------------------------------
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/// @brief Enable the instant removal of degenerated primitives
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