Merge branch 'master' into kimkulling/fix_ordering_of_gltf2_issue4407

pull/4408/head
Kim Kulling 2022-02-22 21:09:11 +01:00 committed by GitHub
commit 466b34cf53
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644 changed files with 3787 additions and 2389 deletions

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@ -13,7 +13,8 @@ jobs:
strategy:
fail-fast: false
matrix:
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
#name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
include:
- name: windows-latest-cl.exe
@ -38,9 +39,9 @@ jobs:
- name: macos-clang-hunter
os: macos-latest
toolchain: ninja-clang-cxx17-fpic
- name: windows-msvc-hunter
os: windows-latest
toolchain: ninja-vs-win64-cxx17
#- name: windows-msvc-hunter
# os: windows-latest
# toolchain: ninja-vs-win64-cxx17
steps:
- uses: actions/checkout@v2

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@ -1,67 +0,0 @@
#---------------------------------------------------------------------------
#Open Asset Import Library (assimp)
#---------------------------------------------------------------------------
# Copyright (c) 2006-2020, assimp team
#
# License see LICENSE file
#
function generate() {
OPTIONS="-DASSIMP_WERROR=ON"
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=YES"
else
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
fi
if [ "$SHARED_BUILD" = "ON" ] ; then
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=ON"
else
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=OFF"
fi
if [ "$ENABLE_COVERALLS" = "ON" ] ; then
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=ON"
else
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=OFF"
fi
if [ "$ASAN" = "ON" ] ; then
OPTIONS="$OPTIONS -DASSIMP_ASAN=ON"
else
OPTIONS="$OPTIONS -DASSIMP_ASAN=OFF"
fi
if [ "$UBSAN" = "ON" ] ; then
OPTIONS="$OPTIONS -DASSIMP_UBSAN=ON"
fi
cmake -G "Unix Makefiles" $OPTIONS
}
# build and run unittests, if not android
if [ $ANDROID ]; then
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
fi
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
if [ $ANALYZE = "ON" ] ; then
if [ "$CC" = "clang" ]; then
scan-build cmake -G "Unix Makefiles" -DBUILD_SHARED_LIBS=OFF -DASSIMP_BUILD_TESTS=OFF
scan-build --status-bugs make -j2
else
cppcheck --version
generate \
&& cppcheck --error-exitcode=1 -j2 -Iinclude -Icode code 2> cppcheck.txt
if [ -s cppcheck.txt ]; then
cat cppcheck.txt
exit 1
fi
fi
else
generate \
&& make -j4 \
&& sudo make install \
&& sudo ldconfig \
&& (cd test/unit; ../../bin/unit)
fi
fi

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@ -1,78 +0,0 @@
sudo: required
language: cpp
cache: ccache
before_install:
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq && sudo apt-get install cmake cppcheck && sudo apt-get install cmake python3 && sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca- ; fi
- 'if [ "$TRAVIS_OS_NAME" = "osx" ]; then
if brew ls --versions cmake > /dev/null; then
echo cmake already installed.;
else
brew install cmake;
fi;
brew install python3;
brew install homebrew/x11/freeglut;
fi'
- echo -e "#ifndef A_R_H_INC\n#define A_R_H_INC\n#define GitVersion ${TRAVIS_JOB_ID}\n#define GitBranch \"${TRAVIS_BRANCH}\"\n#endif // A_R_H_INC" > revision.h
# install latest LCOV (1.9 was failing)
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && wget http://ftp.de.debian.org/debian/pool/main/l/lcov/lcov_1.11.orig.tar.gz && tar xf lcov_1.11.orig.tar.gz && sudo make -C lcov-1.11/ install && gem install coveralls-lcov && lcov --version && g++ --version ; fi
os:
- linux
compiler:
- gcc
- clang
env:
global:
- secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
git:
depth: 1
matrix:
include:
- os: linux
compiler: clang
env: ASAN=ON
- os: linux
compiler: clang
env: UBSAN=ON
- os: linux
compiler: clang
env: SHARED_BUILD=ON
- os: linux
compiler: gcc
env: ANALYZE=ON
- os: linux
compiler: gcc
env: ENABLE_COVERALLS=ON
- os: linux
compiler: gcc
env: SHARED_BUILD=ON
install:
- if [ $ANDROID ]; then wget -c http://dl.google.com/android/ndk/android-ndk-${PV}-${PLATF}.tar.bz2 && tar xf android-ndk-${PV}-${PLATF}.tar.bz2 ; fi
before_script:
cmake . -DASSIMP_ENABLE_BOOST_WORKAROUND=YES
script:
- export COVERALLS_SERVICE_NAME=travis-ci
- export COVERALLS_REPO_TOKEN=abc12345
- . ./.travis.sh
after_success:
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && lcov --directory . --capture --output-file coverage.info && lcov --remove coverage.info '/usr/*' 'contrib/*' 'test/*' --output-file coverage.info && lcov --list coverage.info && coveralls-lcov --source-encoding=ISO-8859-1 --repo-token=${COVERALLS_TOKEN} coverage.info ; fi
addons:
coverity_scan:
project:
name: "assimp/assimp"
notification_email: kim.kulling@googlemail.com
build_command_prepend: "cmake ./"
build_command: "make -j4"
branch_pattern: coverity_scan

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@ -10,16 +10,15 @@
:: Also see: https://github.com/assimp/assimp/pull/2646
SET SOURCE_DIR=.
SET GENERATOR=Visual Studio 16 2019
:: For generators see "cmake --help"
SET GENERATOR=Visual Studio 15 2017
SET BINARIES_DIR="./BINARIES/Win32"
cmake CMakeLists.txt -G "%GENERATOR%" -S %SOURCE_DIR% -B %BINARIES_DIR%
SET BINARIES_DIR="./build/Win32"
cmake . -G "%GENERATOR%" -A Win32 -S %SOURCE_DIR% -B %BINARIES_DIR%
cmake --build %BINARIES_DIR% --config debug
cmake --build %BINARIES_DIR% --config release
SET BINARIES_DIR="./BINARIES/x64"
cmake CMakeLists.txt -G "%GENERATOR% Win64" -S %SOURCE_DIR% -B %BINARIES_DIR%
SET BINARIES_DIR="./build/x64"
cmake . -G "%GENERATOR%" -A x64 -S %SOURCE_DIR% -B %BINARIES_DIR%
cmake --build %BINARIES_DIR% --config debug
cmake --build %BINARIES_DIR% --config release

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@ -1,6 +1,6 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
# Copyright (c) 2006-2021, assimp team
# Copyright (c) 2006-2022, assimp team
#
# All rights reserved.
#
@ -56,7 +56,7 @@ IF(ASSIMP_HUNTER_ENABLED)
add_definitions(-DASSIMP_USE_HUNTER)
ENDIF()
PROJECT(Assimp VERSION 5.1.0)
PROJECT(Assimp VERSION 5.2.0)
# All supported options ###############################################
@ -134,12 +134,12 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
OFF
)
IF ( WIN32 )
IF (WIN32)
# Use subset of Windows.h
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
IF(MSVC)
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
OPTION (ASSIMP_BUILD_ASSIMP_VIEW
"If the Assimp view tool is built. (requires DirectX)"
OFF )
@ -183,7 +183,9 @@ SET (ASSIMP_SOVERSION 5)
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
if(NOT ASSIMP_HUNTER_ENABLED)
# Enable C++11 support globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD 99)
endif()
IF(NOT ASSIMP_IGNORE_GIT_HASH)
@ -241,10 +243,17 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF( ${OPERATING_SYSTEM} MATCHES "Android")
ELSE()
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF()
ENDIF()
ENDIF()
# Grouped compiler settings ########################################
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
@ -281,19 +290,18 @@ ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
ENDIF()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( CMAKE_COMPILER_IS_MINGW )
ELSEIF( MINGW )
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
message(WARNING "MinGW is old, if you experience errors, update MinGW.")
ENDIF()
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF()
IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
@ -340,9 +348,24 @@ INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader)
# Set Assimp project output directory variables.
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for archive output files")
# Will respect top-level CMAKE_*_OUTPUT_DIRECTORY variables if any are set.
IF(NOT DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY)
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
ELSE()
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} CACHE STRING "Path for runtime output files")
ENDIF()
IF(NOT DEFINED CMAKE_LIBRARY_OUTPUT_DIRECTORY)
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
ELSE()
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} CACHE STRING "Path for runtime output files")
ENDIF()
IF(NOT DEFINED CMAKE_ARCHIVE_OUTPUT_DIRECTORY)
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for library output files")
ELSE()
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY} CACHE STRING "Path for runtime output files")
ENDIF()
# Macro used to set the output directories of a target to the
# respective Assimp output directories.
@ -671,11 +694,13 @@ ENDIF()
ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
# The viewer for windows only
IF ( WIN32 )
IF (WIN32)
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" OFF )
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
ADD_SUBDIRECTORY( tools/assimp_view/ )
ENDIF ()
ELSE()
MESSAGE("Building Assimp Viewer only supported on Windows.")
ENDIF ()
# The command line tool
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
@ -763,7 +788,7 @@ if(WIN32)
IF(MSVC_TOOLSET_VERSION)
SET(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
SET(ASSIMP_MSVC_VERSION ${MCVS_PREFIX})
SET(ASSIMP_MSVC_VERSION ${MSVC_PREFIX})
ELSE()
IF(MSVC12)
SET(ASSIMP_MSVC_VERSION "vc120")

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -111,20 +111,9 @@ Discreet3DSImporter::~Discreet3DSImporter() {
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
std::string extension = GetExtension(pFile);
if (extension == "3ds" || extension == "prj") {
return true;
}
if (!extension.length() || checkSig) {
uint16_t token[3];
token[0] = 0x4d4d;
token[1] = 0x3dc2;
//token[2] = 0x3daa;
return CheckMagicToken(pIOHandler, pFile, token, 2, 0, 2);
}
return false;
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
static const uint16_t token[] = { 0x4d4d, 0x3dc2 /*, 0x3daa */ };
return CheckMagicToken(pIOHandler, pFile, token, AI_COUNT_OF(token), 0, sizeof token[0]);
}
// ------------------------------------------------------------------------------------------------

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -90,24 +90,12 @@ D3MFImporter::~D3MFImporter() {
// empty
}
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension(GetExtension(filename));
if (extension == desc.mFileExtensions) {
return true;
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
return false;
}
if (!extension.length() || checkSig) {
if (nullptr == pIOHandler) {
return false;
}
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
return false;
}
D3MFOpcPackage opcPackage(pIOHandler, filename);
return opcPackage.validate();
}
return false;
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
return opcPackage.validate();
}
void D3MFImporter::SetupProperties(const Importer*) {

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -152,18 +152,9 @@ AC3DImporter::~AC3DImporter() {
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool AC3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
std::string extension = GetExtension(pFile);
// fixme: are acc and ac3d *really* used? Some sources say they are
if (extension == "ac" || extension == "ac3d" || extension == "acc") {
return true;
}
if (!extension.length() || checkSig) {
uint32_t token = AI_MAKE_MAGIC("AC3D");
return CheckMagicToken(pIOHandler, pFile, &token, 1, 0);
}
return false;
bool AC3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
static const uint32_t tokens[] = { AI_MAKE_MAGIC("AC3D") };
return CheckMagicToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
}
// ------------------------------------------------------------------------------------------------

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -503,19 +503,9 @@ void AMFImporter::ParseNode_Metadata(XmlNode &node) {
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
}
bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "amf") {
return true;
}
if (extension.empty() || pCheckSig) {
static const char * const tokens[] = { "<amf" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*pCheckSig*/) const {
static const char *tokens[] = { "<amf" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
}
const aiImporterDesc *AMFImporter::GetInfo() const {

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -95,19 +95,9 @@ ASEImporter::~ASEImporter() {
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const {
// check file extension
const std::string extension = GetExtension(pFile);
if (extension == "ase" || extension == "ask") {
return true;
}
if ((!extension.length() || cs) && pIOHandler) {
static const char * const tokens[] = { "*3dsmax_asciiexport" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
static const char *tokens[] = { "*3dsmax_asciiexport" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
}
// ------------------------------------------------------------------------------------------------

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -112,6 +112,7 @@ using namespace Assimp::ASE;
// ------------------------------------------------------------------------------------------------
Parser::Parser(const char *szFile, unsigned int fileFormatDefault) {
ai_assert(nullptr != szFile);
filePtr = szFile;
iFileFormat = fileFormatDefault;
@ -488,6 +489,7 @@ void Parser::ParseLV1MaterialListBlock() {
if (iIndex >= iMaterialCount) {
LogWarning("Out of range: material index is too large");
iIndex = iMaterialCount - 1;
return;
}
// get a reference to the material
@ -904,7 +906,6 @@ void Parser::ParseLV2LightSettingsBlock(ASE::Light &light) {
}
AI_ASE_HANDLE_SECTION("2", "LIGHT_SETTINGS");
}
return;
}
// ------------------------------------------------------------------------------------------------
@ -1781,7 +1782,9 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
// *MESH_MTLID is optional, too
while (true) {
if ('*' == *filePtr) break;
if ('*' == *filePtr) {
break;
}
if (IsLineEnd(*filePtr)) {
return;
}
@ -1830,8 +1833,9 @@ void Parser::ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut) {
void Parser::ParseLV4MeshFloatTriple(ai_real *apOut) {
ai_assert(nullptr != apOut);
for (unsigned int i = 0; i < 3; ++i)
for (unsigned int i = 0; i < 3; ++i) {
ParseLV4MeshFloat(apOut[i]);
}
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFloat(ai_real &fOut) {

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -182,6 +182,8 @@ inline size_t Write<aiVertexWeight>(IOStream *stream, const aiVertexWeight &v) {
return t + Write<float>(stream, v.mWeight);
}
constexpr size_t MatrixSize = 64;
// -----------------------------------------------------------------------------------
// Serialize a mat4x4
template <>
@ -192,7 +194,7 @@ inline size_t Write<aiMatrix4x4>(IOStream *stream, const aiMatrix4x4 &m) {
}
}
return 64;
return MatrixSize;
}
// -----------------------------------------------------------------------------------

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -81,7 +81,7 @@ static const aiImporterDesc desc = {
//#define DEBUG_B3D
template <typename T>
template<typename T>
void DeleteAllBarePointers(std::vector<T> &x) {
for (auto p : x) {
delete p;
@ -89,11 +89,11 @@ void DeleteAllBarePointers(std::vector<T> &x) {
}
B3DImporter::~B3DImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
bool B3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
size_t pos = pFile.find_last_of('.');
if (pos == string::npos) {
return false;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
@ -92,18 +92,9 @@ BVHLoader::~BVHLoader() {}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool BVHLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const {
// check file extension
const std::string extension = GetExtension(pFile);
if (extension == "bvh")
return true;
if ((!extension.length() || cs) && pIOHandler) {
static const char * const tokens[] = { "HIERARCHY" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
bool BVHLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
static const char *tokens[] = { "HIERARCHY" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
}
// ------------------------------------------------------------------------------------------------

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@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -66,11 +66,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// zlib is needed for compressed blend files
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
#include "Common/Compression.h"
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
# else
# include "../contrib/zlib/zlib.h"
# endif
# endif*/
#endif
namespace Assimp {
@ -114,22 +115,14 @@ BlenderImporter::~BlenderImporter() {
}
static const char * const Tokens[] = { "BLENDER" };
static const char * const TokensForSearch[] = { "blender" };
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string &extension = GetExtension(pFile);
if (extension == "blend") {
return true;
}
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
// note: this won't catch compressed files
static const char *tokens[] = { "<BLENDER", "blender" };
if ((!extension.length() || checkSig) && pIOHandler) {
// note: this won't catch compressed files
return SearchFileHeaderForToken(pIOHandler, pFile, TokensForSearch, 1);
}
return false;
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
}
// ------------------------------------------------------------------------------------------------
@ -149,7 +142,7 @@ void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
void BlenderImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
std::vector<Bytef> uncompressed;
std::vector<char> uncompressed;
#endif
FileDatabase file;
@ -167,7 +160,6 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
#else
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
}
@ -181,42 +173,12 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
stream->Seek(0L, aiOrigin_SET);
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
// build a zlib stream
z_stream zstream;
zstream.opaque = Z_NULL;
zstream.zalloc = Z_NULL;
zstream.zfree = Z_NULL;
zstream.data_type = Z_BINARY;
// http://hewgill.com/journal/entries/349-how-to-decompress-gzip-stream-with-zlib
inflateInit2(&zstream, 16 + MAX_WBITS);
zstream.next_in = reinterpret_cast<Bytef *>(reader->GetPtr());
zstream.avail_in = (uInt)reader->GetRemainingSize();
size_t total = 0l;
// TODO: be smarter about this, decompress directly into heap buffer
// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
#define MYBLOCK 1024
Bytef block[MYBLOCK];
int ret;
do {
zstream.avail_out = MYBLOCK;
zstream.next_out = block;
ret = inflate(&zstream, Z_NO_FLUSH);
if (ret != Z_STREAM_END && ret != Z_OK) {
ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .BLEND file");
}
const size_t have = MYBLOCK - zstream.avail_out;
total += have;
uncompressed.resize(total);
memcpy(uncompressed.data() + total - have, block, have);
} while (ret != Z_STREAM_END);
// terminate zlib
inflateEnd(&zstream);
size_t total = 0;
Compression compression;
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), uncompressed);
compression.close();
}
// replace the input stream with a memory stream
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t *>(uncompressed.data()), total));
@ -318,42 +280,81 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
#endif
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Collection> collection, ConversionData &conv_data) {
std::deque<Object *> root_objects;
// Count number of objects
for (std::shared_ptr<CollectionObject> cur = std::static_pointer_cast<CollectionObject>(collection->gobject.first); cur; cur = cur->next) {
if (cur->ob) {
root_objects.push_back(cur->ob);
}
}
std::deque<Collection *> root_children;
// Count number of child nodes
for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
if (cur->collection) {
root_children.push_back(cur->collection.get());
}
}
root->mNumChildren = static_cast<unsigned int>(root_objects.size() + root_children.size());
root->mChildren = new aiNode *[root->mNumChildren]();
for (unsigned int i = 0; i < static_cast<unsigned int>(root_objects.size()); ++i) {
root->mChildren[i] = ConvertNode(in, root_objects[i], conv_data, aiMatrix4x4());
root->mChildren[i]->mParent = root;
}
// For each subcollection create a new node to represent it
unsigned int iterator = static_cast<unsigned int>(root_objects.size());
for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
if (cur->collection) {
root->mChildren[iterator] = new aiNode(cur->collection->id.name + 2); // skip over the name prefix 'OB'
root->mChildren[iterator]->mParent = root;
ParseSubCollection(in, root->mChildren[iterator], cur->collection, conv_data);
}
iterator += 1;
}
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ConvertBlendFile(aiScene *out, const Scene &in, const FileDatabase &file) {
ConversionData conv(file);
// FIXME it must be possible to take the hierarchy directly from
// the file. This is terrible. Here, we're first looking for
// all objects which don't have parent objects at all -
std::deque<const Object *> no_parents;
for (std::shared_ptr<Base> cur = std::static_pointer_cast<Base>(in.base.first); cur; cur = cur->next) {
if (cur->object) {
if (!cur->object->parent) {
no_parents.push_back(cur->object.get());
} else {
conv.objects.insert(cur->object.get());
}
}
}
for (std::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
if (cur->object) {
if (cur->object->parent) {
conv.objects.insert(cur->object.get());
}
}
}
if (no_parents.empty()) {
ThrowException("Expected at least one object with no parent");
}
aiNode *root = out->mRootNode = new aiNode("<BlenderRoot>");
// Iterate over all objects directly under master_collection,
// If in.master_collection == null, then we're parsing something older.
if (in.master_collection) {
ParseSubCollection(in, root, in.master_collection, conv);
} else {
std::deque<const Object *> no_parents;
for (std::shared_ptr<Base> cur = std::static_pointer_cast<Base>(in.base.first); cur; cur = cur->next) {
if (cur->object) {
if (!cur->object->parent) {
no_parents.push_back(cur->object.get());
} else {
conv.objects.insert(cur->object.get());
}
}
}
for (std::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
if (cur->object) {
if (cur->object->parent) {
conv.objects.insert(cur->object.get());
}
}
}
root->mNumChildren = static_cast<unsigned int>(no_parents.size());
root->mChildren = new aiNode *[root->mNumChildren]();
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
root->mChildren[i]->mParent = root;
if (no_parents.empty()) {
ThrowException("Expected at least one object with no parent");
}
root->mNumChildren = static_cast<unsigned int>(no_parents.size());
root->mChildren = new aiNode *[root->mNumChildren]();
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
root->mChildren[i]->mParent = root;
}
}
BuildMaterials(conv);

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -78,6 +78,7 @@ struct ElemBase;
namespace Blender {
struct Scene;
struct Object;
struct Collection;
struct Mesh;
struct Camera;
struct Lamp;
@ -116,6 +117,7 @@ protected:
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
void ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Blender::Collection> collection, Blender::ConversionData &conv_data);
void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
private:

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -49,8 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderDNA.h"
#include "BlenderSceneGen.h"
using namespace Assimp;
using namespace Assimp::Blender;
namespace Assimp {
namespace Blender {
//--------------------------------------------------------------------------------
template <>
@ -94,6 +94,52 @@ void Structure ::Convert<Group>(
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure::Convert<CollectionObject>(
CollectionObject &dest,
const FileDatabase &db) const {
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
{
//std::shared_ptr<CollectionObject> prev;
//ReadFieldPtr<ErrorPolicy_Fail>(prev, "*prev", db);
//dest.prev = prev.get();
std::shared_ptr<Object> ob;
ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db);
dest.ob = ob.get();
}
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure::Convert<CollectionChild>(
CollectionChild &dest,
const FileDatabase &db) const {
ReadFieldPtr<ErrorPolicy_Fail>(dest.prev, "*prev", db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.collection, "*collection", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure::Convert<Collection>(
Collection &dest,
const FileDatabase &db) const {
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
ReadField<ErrorPolicy_Fail>(dest.gobject, "gobject", db);
ReadField<ErrorPolicy_Fail>(dest.children, "children", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <>
void Structure ::Convert<MTex>(
@ -660,6 +706,7 @@ void Structure ::Convert<Scene>(
ReadFieldPtr<ErrorPolicy_Warn>(dest.camera, "*camera", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.world, "*world", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.basact, "*basact", db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.master_collection, "*master_collection", db);
ReadField<ErrorPolicy_Igno>(dest.base, "base", db);
db.reader->IncPtr(size);
@ -833,6 +880,12 @@ void DNA::RegisterConverters() {
converters["Image"] = DNA::FactoryPair(&Structure::Allocate<Image>, &Structure::Convert<Image>);
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
converters["Collection"] = DNA::FactoryPair(&Structure::Allocate<Collection>, &Structure::Convert<Collection>);
converters["CollectionChild"] = DNA::FactoryPair(&Structure::Allocate<CollectionChild>, &Structure::Convert<CollectionChild>);
converters["CollectionObject"] = DNA::FactoryPair(&Structure::Allocate<CollectionObject>, &Structure::Convert<CollectionObject>);
}
} // namespace Blender
} //namespace Assimp
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -107,6 +107,7 @@ namespace Blender {
struct Object;
struct MTex;
struct Image;
struct Collection;
#include <memory>
@ -147,6 +148,26 @@ struct Group : ElemBase {
std::shared_ptr<GroupObject> gobject;
};
// -------------------------------------------------------------------------------
struct CollectionObject : ElemBase {
//CollectionObject* prev;
std::shared_ptr<CollectionObject> next;
Object *ob;
};
// -------------------------------------------------------------------------------
struct CollectionChild : ElemBase {
std::shared_ptr<CollectionChild> next, prev;
std::shared_ptr<Collection> collection;
};
// -------------------------------------------------------------------------------
struct Collection : ElemBase {
ID id FAIL;
ListBase gobject; // CollectionObject
ListBase children; // CollectionChild
};
// -------------------------------------------------------------------------------
struct World : ElemBase {
ID id FAIL;
@ -729,11 +750,12 @@ struct Scene : ElemBase {
std::shared_ptr<Object> camera WARN;
std::shared_ptr<World> world WARN;
std::shared_ptr<Base> basact WARN;
std::shared_ptr<Collection> master_collection WARN;
ListBase base;
Scene() :
ElemBase(), camera(), world(), basact() {
ElemBase(), camera(), world(), basact(), master_collection() {
// empty
}
};

View File

@ -62,6 +62,12 @@ template <> void Structure :: Convert<Group> (
) const
;
template <> void Structure::Convert<Collection>(
Collection& dest,
const FileDatabase& db
) const
;
template <> void Structure :: Convert<MTex> (
MTex& dest,
const FileDatabase& db

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -106,7 +106,18 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
C4DImporter::C4DImporter()
: BaseImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
C4DImporter::~C4DImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
const std::string& extension = GetExtension(pFile);
if (extension == "c4d") {
return true;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -103,17 +103,9 @@ COBImporter::~COBImporter() {
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string &extension = GetExtension(pFile);
if (extension == "cob" || extension == "scn" || extension == "COB" || extension == "SCN") {
return true;
}
else if ((!extension.length() || checkSig) && pIOHandler) {
static const char * const tokens[] = { "Caligary" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
static const char *tokens[] = { "Caligary" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
}
// ------------------------------------------------------------------------------------------------

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
@ -90,19 +90,10 @@ CSMImporter::~CSMImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
{
// check file extension
const std::string extension = GetExtension(pFile);
if( extension == "csm")
return true;
if ((checkSig || !extension.length()) && pIOHandler) {
static const char * const tokens[] = {"$Filename"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
}
return false;
static const char* tokens[] = {"$Filename"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens));
}
// ------------------------------------------------------------------------------------------------

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -116,37 +116,15 @@ ColladaLoader::~ColladaLoader() {
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
// check file extension
const std::string extension = GetExtension(pFile);
const bool readSig = checkSig && (pIOHandler != nullptr);
if (!readSig) {
if (extension == "dae" || extension == "zae") {
return true;
}
} else {
// Look for a DAE file inside, but don't extract it
ZipArchiveIOSystem zip_archive(pIOHandler, pFile);
if (zip_archive.isOpen()) {
return !ColladaParser::ReadZaeManifest(zip_archive).empty();
}
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
// Look for a DAE file inside, but don't extract it
ZipArchiveIOSystem zip_archive(pIOHandler, pFile);
if (zip_archive.isOpen()) {
return !ColladaParser::ReadZaeManifest(zip_archive).empty();
}
// XML - too generic, we need to open the file and search for typical keywords
if (extension == "xml" || !extension.length() || checkSig) {
// If CanRead() is called in order to check whether we
// support a specific file extension in general pIOHandler
// might be nullptr and it's our duty to return true here.
if (nullptr == pIOHandler) {
return true;
}
static const char * const tokens[] = {
"<collada"
};
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
static const char *tokens[] = { "<collada" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
}
// ------------------------------------------------------------------------------------------------
@ -379,9 +357,9 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node
out->mAngleInnerCone = AI_DEG_TO_RAD(srcLight->mFalloffAngle);
// ... some extension magic.
if (srcLight->mOuterAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - 1e-6f)) {
if (srcLight->mOuterAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - ai_epsilon)) {
// ... some deprecation magic.
if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - 1e-6f)) {
if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - ai_epsilon)) {
// Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
// epsilon chosen to be 0.1
float f = 1.0f;
@ -1087,7 +1065,7 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
return;
}
for (unsigned int i = 0; i < values.size(); i++) {
if (std::abs(time - values[i].mTime) < 1e-6f) {
if (std::abs(time - values[i].mTime) < ai_epsilon) {
values[i].mKeys.push_back(k);
return;
} else if (time > values[i].mTime && time < values[i + 1].mTime) {

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@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -331,7 +331,16 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
const std::string &currentName = currentNode.name();
if (currentName == "unit") {
mUnitSize = 1.f;
XmlParser::getRealAttribute(currentNode, "meter", mUnitSize);
std::string tUnitSizeString;
if (XmlParser::getStdStrAttribute(currentNode, "meter", tUnitSizeString)) {
try {
fast_atoreal_move<ai_real>(tUnitSizeString.data(), mUnitSize);
} catch (const DeadlyImportError& die) {
std::string warning("Collada: Failed to parse meter parameter to real number. Exception:\n");
warning.append(die.what());
ASSIMP_LOG_WARN(warning.data());
}
}
} else if (currentName == "up_axis") {
std::string v;
if (!XmlParser::getValueAsString(currentNode, v)) {
@ -2242,20 +2251,26 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
if (currentName == "bind_material") {
XmlNode techNode = currentNode.child("technique_common");
if (techNode) {
XmlNode instanceMatNode = techNode.child("instance_material");
// read ID of the geometry subgroup and the target material
std::string group;
XmlParser::getStdStrAttribute(instanceMatNode, "symbol", group);
XmlParser::getStdStrAttribute(instanceMatNode, "target", url);
const char *urlMat = url.c_str();
Collada::SemanticMappingTable s;
if (urlMat[0] == '#')
urlMat++;
for (XmlNode instanceMatNode = techNode.child("instance_material"); instanceMatNode; instanceMatNode = instanceMatNode.next_sibling())
{
const std::string &instance_name = instanceMatNode.name();
if (instance_name == "instance_material")
{
// read ID of the geometry subgroup and the target material
std::string group;
XmlParser::getStdStrAttribute(instanceMatNode, "symbol", group);
XmlParser::getStdStrAttribute(instanceMatNode, "target", url);
const char *urlMat = url.c_str();
Collada::SemanticMappingTable s;
if (urlMat[0] == '#')
urlMat++;
s.mMatName = urlMat;
// store the association
instance.mMaterials[group] = s;
ReadMaterialVertexInputBinding(instanceMatNode, s);
s.mMatName = urlMat;
// store the association
instance.mMaterials[group] = s;
ReadMaterialVertexInputBinding(instanceMatNode, s);
}
}
}
}
}

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -123,18 +123,9 @@ DXFImporter::~DXFImporter() {
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool checkSig ) const {
const std::string& extension = GetExtension( filename );
if ( extension == desc.mFileExtensions ) {
return true;
}
if ( extension.empty() || checkSig ) {
static const char * const pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
return SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
}
return false;
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
static const char *tokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
return SearchFileHeaderForToken(pIOHandler, filename, tokens, AI_COUNT_OF(tokens), 32);
}
// ------------------------------------------------------------------------------------------------
@ -378,6 +369,11 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
const DXF::Block& bl_src = *(*it).second;
for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) {
if (!pl_in) {
ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
continue;
}
std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -80,8 +80,10 @@ enum TransformInheritance {
TransformInheritance_MAX // end-of-enum sentinel
};
} // namespace FBX
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
#endif // AI_FBXCOMMON_H_INC

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -79,7 +79,7 @@ using namespace Util;
#define MAGIC_NODE_TAG "_$AssimpFbx$"
#define CONVERT_FBX_TIME(time) (static_cast<double>(time) * 1000.0 / 46186158000LL)
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
defaultMaterialIndex(),
@ -653,7 +653,7 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
const PropertyTable &props = model.Props();
bool ok;
const float zero_epsilon = 1e-6f;
const float zero_epsilon = ai_epsilon;
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
const TransformationComp comp = static_cast<TransformationComp>(i);
@ -2070,6 +2070,7 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const LayeredTextur
TrySetTextureProperties(out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "TransparencyFactor", aiTextureType_OPACITY, mesh);
TrySetTextureProperties(out_mat, layeredTextures, "ReflectionFactor", aiTextureType_METALNESS, mesh);
}
aiColor3D FBXConverter::GetColorPropertyFactored(const PropertyTable &props, const std::string &colorName,
@ -2618,7 +2619,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
meshMorphAnim->mKeys[j].mNumValuesAndWeights = numValuesAndWeights;
meshMorphAnim->mKeys[j].mValues = new unsigned int[numValuesAndWeights];
meshMorphAnim->mKeys[j].mWeights = new double[numValuesAndWeights];
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first);
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps;
for (unsigned int k = 0; k < numValuesAndWeights; k++) {
meshMorphAnim->mKeys[j].mValues[k] = keyData->values.at(k);
meshMorphAnim->mKeys[j].mWeights[k] = keyData->weights.at(k);
@ -2636,8 +2637,8 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
return;
}
double start_time_fps = has_local_startstop ? CONVERT_FBX_TIME(start_time) : min_time;
double stop_time_fps = has_local_startstop ? CONVERT_FBX_TIME(stop_time) : max_time;
double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time;
double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time;
// adjust relative timing for animation
for (unsigned int c = 0; c < anim->mNumChannels; c++) {
@ -3127,7 +3128,12 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
if (chain[i] == iterEnd)
continue;
keyframeLists[i] = GetKeyframeList((*chain[i]).second, start, stop);
if (i == TransformationComp_Rotation || i == TransformationComp_PreRotation
|| i == TransformationComp_PostRotation || i == TransformationComp_GeometricRotation) {
keyframeLists[i] = GetRotationKeyframeList((*chain[i]).second, start, stop);
} else {
keyframeLists[i] = GetKeyframeList((*chain[i]).second, start, stop);
}
for (KeyFrameListList::const_iterator it = keyframeLists[i].begin(); it != keyframeLists[i].end(); ++it) {
const KeyTimeList& times = *std::get<0>(*it);
@ -3157,7 +3163,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outTranslations[i].mValue = defTranslate;
}
}
@ -3166,7 +3172,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outRotations[i].mValue = defQuat;
}
}
@ -3175,13 +3181,14 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime);
} else {
for (size_t i = 0; i < keyCount; ++i) {
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outScales[i].mValue = defScale;
}
}
bool ok = false;
const float zero_epsilon = 1e-6f;
const float zero_epsilon = ai_epsilon;
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
if (ok && preRotation.SquareLength() > zero_epsilon) {
@ -3274,6 +3281,79 @@ FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList(const std::vector<c
return inputs; // pray for NRVO :-)
}
FBXConverter::KeyFrameListList FBXConverter::GetRotationKeyframeList(const std::vector<const AnimationCurveNode *> &nodes,
int64_t start, int64_t stop) {
KeyFrameListList inputs;
inputs.reserve(nodes.size() * 3);
//give some breathing room for rounding errors
const int64_t adj_start = start - 10000;
const int64_t adj_stop = stop + 10000;
for (const AnimationCurveNode *node : nodes) {
ai_assert(node);
const AnimationCurveMap &curves = node->Curves();
for (const AnimationCurveMap::value_type &kv : curves) {
unsigned int mapto;
if (kv.first == "d|X") {
mapto = 0;
} else if (kv.first == "d|Y") {
mapto = 1;
} else if (kv.first == "d|Z") {
mapto = 2;
} else {
FBXImporter::LogWarn("ignoring scale animation curve, did not recognize target component");
continue;
}
const AnimationCurve *const curve = kv.second;
ai_assert(curve->GetKeys().size() == curve->GetValues().size());
ai_assert(curve->GetKeys().size());
//get values within the start/stop time window
std::shared_ptr<KeyTimeList> Keys(new KeyTimeList());
std::shared_ptr<KeyValueList> Values(new KeyValueList());
const size_t count = curve->GetKeys().size();
int64_t tp = curve->GetKeys().at(0);
float vp = curve->GetValues().at(0);
Keys->push_back(tp);
Values->push_back(vp);
if (count > 1) {
int64_t tc = curve->GetKeys().at(1);
float vc = curve->GetValues().at(1);
for (size_t n = 1; n < count; n++) {
while (std::abs(vc - vp) >= 180.0f) {
float step = std::floor(float(tc - tp) / (vc - vp) * 179.0f);
int64_t tnew = tp + int64_t(step);
float vnew = vp + (vc - vp) * step / float(tc - tp);
if (tnew >= adj_start && tnew <= adj_stop) {
Keys->push_back(tnew);
Values->push_back(vnew);
}
tp = tnew;
vp = vnew;
}
if (tc >= adj_start && tc <= adj_stop) {
Keys->push_back(tc);
Values->push_back(vc);
}
if (n + 1 < count) {
tp = tc;
vp = vc;
tc = curve->GetKeys().at(n + 1);
vc = curve->GetValues().at(n + 1);
}
}
}
inputs.push_back(std::make_tuple(Keys, Values, mapto));
}
}
return inputs;
}
KeyTimeList FBXConverter::GetKeyTimeList(const KeyFrameListList &inputs) {
ai_assert(!inputs.empty());
@ -3364,7 +3444,7 @@ void FBXConverter::InterpolateKeys(aiVectorKey *valOut, const KeyTimeList &keys,
}
// magic value to convert fbx times to seconds
valOut->mTime = CONVERT_FBX_TIME(time);
valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps;
min_time = std::min(min_time, valOut->mTime);
max_time = std::max(max_time, valOut->mTime);
@ -3464,7 +3544,7 @@ void FBXConverter::ConvertRotationKeys(aiNodeAnim *na, const std::vector<const A
ai_assert(nodes.size());
// XXX see notes in ConvertScaleKeys()
const std::vector<KeyFrameList> &inputs = GetKeyframeList(nodes, start, stop);
const std::vector<KeyFrameList> &inputs = GetRotationKeyframeList(nodes, start, stop);
const KeyTimeList &keys = GetKeyTimeList(inputs);
na->mNumRotationKeys = static_cast<unsigned int>(keys.size());

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -361,6 +361,7 @@ private:
// ------------------------------------------------------------------------------------------------
KeyFrameListList GetKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
KeyFrameListList GetRotationKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
// ------------------------------------------------------------------------------------------------
KeyTimeList GetKeyTimeList(const KeyFrameListList& inputs);

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -100,18 +100,10 @@ FBXImporter::~FBXImporter() {
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool FBXImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string &extension = GetExtension(pFile);
if (extension == std::string(desc.mFileExtensions)) {
return true;
}
else if ((!extension.length() || checkSig) && pIOHandler) {
// at least ASCII-FBX files usually have a 'FBX' somewhere in their head
static const char * const tokens[] = { "fbx" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
bool FBXImporter::CanRead(const std::string & pFile, IOSystem * pIOHandler, bool /*checkSig*/) const {
// at least ASCII-FBX files usually have a 'FBX' somewhere in their head
static const char *tokens[] = { "fbx" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
}
// ------------------------------------------------------------------------------------------------

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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