Apply clangformat

pull/2818/head
RichardTea 2019-12-09 09:56:01 +00:00
parent d8575b2b55
commit 463573c771
1 changed files with 208 additions and 211 deletions

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@ -43,13 +43,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the aiProcess_OptimizGraph step
*/
#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
#include "OptimizeGraph.h"
#include "ProcessHelper.h"
#include <assimp/SceneCombiner.h>
#include <assimp/Exceptional.h>
#include <assimp/SceneCombiner.h>
#include <stdio.h>
using namespace Assimp;
@ -60,21 +59,21 @@ using namespace Assimp;
* The unhashed variant should be faster, except for *very* large data sets
*/
#ifdef AI_OG_USE_HASHING
// Use our standard hashing function to compute the hash
# define AI_OG_GETKEY(str) SuperFastHash(str.data,str.length)
// Use our standard hashing function to compute the hash
#define AI_OG_GETKEY(str) SuperFastHash(str.data, str.length)
#else
// Otherwise hope that std::string will utilize a static buffer
// for shorter node names. This would avoid endless heap copying.
# define AI_OG_GETKEY(str) std::string(str.data)
// Otherwise hope that std::string will utilize a static buffer
// for shorter node names. This would avoid endless heap copying.
#define AI_OG_GETKEY(str) std::string(str.data)
#endif
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
OptimizeGraphProcess::OptimizeGraphProcess()
: mScene()
, nodes_in()
, nodes_out()
, count_merged() {
OptimizeGraphProcess::OptimizeGraphProcess() :
mScene(),
nodes_in(),
nodes_out(),
count_merged() {
// empty
}
@ -86,33 +85,33 @@ OptimizeGraphProcess::~OptimizeGraphProcess() {
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const {
bool OptimizeGraphProcess::IsActive(unsigned int pFlags) const {
return (0 != (pFlags & aiProcess_OptimizeGraph));
}
// ------------------------------------------------------------------------------------------------
// Setup properties for the post-processing step
void OptimizeGraphProcess::SetupProperties(const Importer* pImp) {
void OptimizeGraphProcess::SetupProperties(const Importer *pImp) {
// Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST
std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST,"");
std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST, "");
AddLockedNodeList(tmp);
}
// ------------------------------------------------------------------------------------------------
// Collect new children
void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes) {
void OptimizeGraphProcess::CollectNewChildren(aiNode *nd, std::list<aiNode *> &nodes) {
nodes_in += nd->mNumChildren;
// Process children
std::list<aiNode*> child_nodes;
std::list<aiNode *> child_nodes;
for (unsigned int i = 0; i < nd->mNumChildren; ++i) {
CollectNewChildren(nd->mChildren[i],child_nodes);
CollectNewChildren(nd->mChildren[i], child_nodes);
nd->mChildren[i] = nullptr;
}
// Check whether we need this node; if not we can replace it by our own children (warn, danger of incest).
if (locked.find(AI_OG_GETKEY(nd->mName)) == locked.end() ) {
for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) {
if (locked.find(AI_OG_GETKEY(nd->mName)) == locked.end()) {
for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end();) {
if (locked.find(AI_OG_GETKEY((*it)->mName)) == locked.end()) {
(*it)->mTransformation = nd->mTransformation * (*it)->mTransformation;
@ -136,19 +135,19 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
nodes.push_back(nd);
// Now check for possible optimizations in our list of child nodes. join as many as possible
aiNode* join_master = NULL;
aiNode *join_master = NULL;
aiMatrix4x4 inv;
const LockedSetType::const_iterator end = locked.end();
std::list<aiNode*> join;
for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) {
aiNode* child = *it;
std::list<aiNode *> join;
for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end();) {
aiNode *child = *it;
if (child->mNumChildren == 0 && locked.find(AI_OG_GETKEY(child->mName)) == end) {
// There may be no instanced meshes
unsigned int n = 0;
for (; n < child->mNumMeshes;++n) {
for (; n < child->mNumMeshes; ++n) {
if (meshes[child->mMeshes[n]] > 1) {
break;
}
@ -159,7 +158,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
inv = join_master->mTransformation;
inv.Inverse();
} else {
child->mTransformation = inv * child->mTransformation ;
child->mTransformation = inv * child->mTransformation;
join.push_back(child);
it = child_nodes.erase(it);
@ -170,28 +169,28 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
++it;
}
if (join_master && !join.empty()) {
join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%i",count_merged++);
join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%i", count_merged++);
unsigned int out_meshes = 0;
for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) {
for (std::list<aiNode *>::iterator it = join.begin(); it != join.end(); ++it) {
out_meshes += (*it)->mNumMeshes;
}
// copy all mesh references in one array
if (out_meshes) {
unsigned int* meshes = new unsigned int[out_meshes+join_master->mNumMeshes], *tmp = meshes;
for (unsigned int n = 0; n < join_master->mNumMeshes;++n) {
unsigned int *meshes = new unsigned int[out_meshes + join_master->mNumMeshes], *tmp = meshes;
for (unsigned int n = 0; n < join_master->mNumMeshes; ++n) {
*tmp++ = join_master->mMeshes[n];
}
for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) {
for (std::list<aiNode *>::iterator it = join.begin(); it != join.end(); ++it) {
for (unsigned int n = 0; n < (*it)->mNumMeshes; ++n) {
*tmp = (*it)->mMeshes[n];
aiMesh* mesh = mScene->mMeshes[*tmp++];
aiMesh *mesh = mScene->mMeshes[*tmp++];
// manually move the mesh into the right coordinate system
const aiMatrix3x3 IT = aiMatrix3x3( (*it)->mTransformation ).Inverse().Transpose();
const aiMatrix3x3 IT = aiMatrix3x3((*it)->mTransformation).Inverse().Transpose();
for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
mesh->mVertices[a] *= (*it)->mTransformation;
@ -219,17 +218,17 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
delete[] nd->mChildren;
if (!child_nodes.empty()) {
nd->mChildren = new aiNode*[child_nodes.size()];
}
else nd->mChildren = nullptr;
nd->mChildren = new aiNode *[child_nodes.size()];
} else
nd->mChildren = nullptr;
}
nd->mNumChildren = static_cast<unsigned int>(child_nodes.size());
if (nd->mChildren) {
aiNode** tmp = nd->mChildren;
for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) {
aiNode* node = *tmp++ = *it;
aiNode **tmp = nd->mChildren;
for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) {
aiNode *node = *tmp++ = *it;
node->mParent = nd;
}
}
@ -239,12 +238,12 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
// ------------------------------------------------------------------------------------------------
// Execute the post-processing step on the given scene
void OptimizeGraphProcess::Execute( aiScene* pScene) {
void OptimizeGraphProcess::Execute(aiScene *pScene) {
ASSIMP_LOG_DEBUG("OptimizeGraphProcess begin");
nodes_in = nodes_out = count_merged = 0;
mScene = pScene;
meshes.resize(pScene->mNumMeshes,0);
meshes.resize(pScene->mNumMeshes, 0);
FindInstancedMeshes(pScene->mRootNode);
// build a blacklist of identifiers. If the name of a node matches one of these, we won't touch it
@ -259,7 +258,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene) {
for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) {
for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) {
aiNodeAnim* anim = pScene->mAnimations[i]->mChannels[a];
aiNodeAnim *anim = pScene->mAnimations[i]->mChannels[a];
locked.insert(AI_OG_GETKEY(anim->mNodeName));
}
}
@ -267,7 +266,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene) {
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
for (unsigned int a = 0; a < pScene->mMeshes[i]->mNumBones; ++a) {
aiBone* bone = pScene->mMeshes[i]->mBones[a];
aiBone *bone = pScene->mMeshes[i]->mBones[a];
locked.insert(AI_OG_GETKEY(bone->mName));
// HACK: Meshes referencing bones may not be transformed; we need to look them.
@ -277,30 +276,30 @@ void OptimizeGraphProcess::Execute( aiScene* pScene) {
}
for (unsigned int i = 0; i < pScene->mNumCameras; ++i) {
aiCamera* cam = pScene->mCameras[i];
aiCamera *cam = pScene->mCameras[i];
locked.insert(AI_OG_GETKEY(cam->mName));
}
for (unsigned int i = 0; i < pScene->mNumLights; ++i) {
aiLight* lgh = pScene->mLights[i];
aiLight *lgh = pScene->mLights[i];
locked.insert(AI_OG_GETKEY(lgh->mName));
}
// Insert a dummy master node and make it read-only
aiNode* dummy_root = new aiNode(AI_RESERVED_NODE_NAME);
aiNode *dummy_root = new aiNode(AI_RESERVED_NODE_NAME);
locked.insert(AI_OG_GETKEY(dummy_root->mName));
const aiString prev = pScene->mRootNode->mName;
pScene->mRootNode->mParent = dummy_root;
dummy_root->mChildren = new aiNode*[dummy_root->mNumChildren = 1];
dummy_root->mChildren = new aiNode *[dummy_root->mNumChildren = 1];
dummy_root->mChildren[0] = pScene->mRootNode;
// Do our recursive processing of scenegraph nodes. For each node collect
// a fully new list of children and allow their children to place themselves
// on the same hierarchy layer as their parents.
std::list<aiNode*> nodes;
CollectNewChildren (dummy_root,nodes);
std::list<aiNode *> nodes;
CollectNewChildren(dummy_root, nodes);
ai_assert(nodes.size() == 1);
@ -314,8 +313,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene) {
// Keep the dummy node but assign the name of the old root node to it
pScene->mRootNode->mName = prev;
}
else {
} else {
// Remove the dummy root node again.
pScene->mRootNode = dummy_root->mChildren[0];
@ -326,7 +324,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene) {
pScene->mRootNode->mParent = NULL;
if (!DefaultLogger::isNullLogger()) {
if ( nodes_in != nodes_out) {
if (nodes_in != nodes_out) {
ASSIMP_LOG_INFO_F("OptimizeGraphProcess finished; Input nodes: ", nodes_in, ", Output nodes: ", nodes_out);
} else {
ASSIMP_LOG_DEBUG("OptimizeGraphProcess finished");
@ -338,9 +336,8 @@ void OptimizeGraphProcess::Execute( aiScene* pScene) {
// ------------------------------------------------------------------------------------------------
// Build a LUT of all instanced meshes
void OptimizeGraphProcess::FindInstancedMeshes (aiNode* pNode)
{
for (unsigned int i = 0; i < pNode->mNumMeshes;++i) {
void OptimizeGraphProcess::FindInstancedMeshes(aiNode *pNode) {
for (unsigned int i = 0; i < pNode->mNumMeshes; ++i) {
++meshes[pNode->mMeshes[i]];
}