+ experimental STL exporter.
- improve process handling during exporting. This is still WIP. + BaseProcess::RequireVerboseFormat. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1062 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/2/head
parent
36b3695a31
commit
45b0ccfc92
|
@ -96,3 +96,10 @@ void BaseProcess::SetupProperties(const Importer* /*pImp*/)
|
|||
{
|
||||
// the default implementation does nothing
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BaseProcess::RequireVerboseFormat() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -234,6 +234,11 @@ public:
|
|||
*/
|
||||
virtual bool IsActive( unsigned int pFlags) const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Check whether this step expects its input vertex data to be
|
||||
* in verbose format. */
|
||||
virtual bool RequireVerboseFormat() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* The function deletes the scene if the postprocess step fails (
|
||||
|
|
|
@ -435,6 +435,8 @@ SET( PostProcessing_SRCS
|
|||
ProcessHelper.h
|
||||
ProcessHelper.cpp
|
||||
PolyTools.h
|
||||
MakeVerboseFormat.cpp
|
||||
MakeVerboseFormat.h
|
||||
)
|
||||
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
|
||||
|
||||
|
@ -470,6 +472,8 @@ SOURCE_GROUP( SMD FILES ${SMD_SRCS})
|
|||
SET( STL_SRCS
|
||||
STLLoader.cpp
|
||||
STLLoader.h
|
||||
STLExporter.h
|
||||
STLExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP( STL FILES ${STL_SRCS})
|
||||
|
||||
|
@ -496,8 +500,6 @@ SET( Exporter_SRCS
|
|||
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
|
||||
|
||||
SET( Extra_SRCS
|
||||
MakeVerboseFormat.cpp
|
||||
MakeVerboseFormat.h
|
||||
MD4FileData.h
|
||||
)
|
||||
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
|
||||
|
|
|
@ -60,6 +60,9 @@ Here we implement only the C++ interface (Assimp::Exporter).
|
|||
#include "BaseProcess.h"
|
||||
#include "Importer.h" // need this for GetPostProcessingStepInstanceList()
|
||||
|
||||
#include "MakeVerboseFormat.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// PostStepRegistry.cpp
|
||||
|
@ -69,6 +72,7 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
|
|||
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
|
||||
void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
|
||||
void ExportSceneObj(const char*,IOSystem*, const aiScene*);
|
||||
void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
|
||||
void ExportScene3DS(const char*, IOSystem*, const aiScene*) {}
|
||||
|
||||
/// Function pointer type of a Export worker function
|
||||
|
@ -110,9 +114,15 @@ ExportFormatEntry gExporters[] =
|
|||
ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
ExportFormatEntry( "3ds", "Autodesk 3DS (legacy format)", "3ds" , &ExportScene3DS),
|
||||
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
|
||||
ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
|
||||
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
|
||||
),
|
||||
#endif
|
||||
|
||||
//#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
// ExportFormatEntry( "3ds", "Autodesk 3DS (legacy format)", "3ds" , &ExportScene3DS),
|
||||
//#endif
|
||||
};
|
||||
|
||||
|
||||
|
@ -258,11 +268,60 @@ aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const
|
|||
pp |= (nonIdempotentSteps & priv->mPPStepsApplied);
|
||||
}
|
||||
|
||||
if (pp) {
|
||||
// If the input scene is not in verbose format, but there is at least postprocessing step that relies on it,
|
||||
// we need to run the MakeVerboseFormat step first.
|
||||
if (scenecopy->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
|
||||
|
||||
bool verbosify = false;
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
|
||||
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
|
||||
|
||||
if (p->IsActive(pp)) {
|
||||
if (p->IsActive(pp) && p->RequireVerboseFormat()) {
|
||||
verbosify = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (verbosify || (gExporters[i].mEnforcePP & aiProcess_JoinIdenticalVertices)) {
|
||||
DefaultLogger::get()->debug("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
|
||||
|
||||
MakeVerboseFormatProcess proc;
|
||||
proc.Execute(scenecopy.get());
|
||||
}
|
||||
}
|
||||
|
||||
if (pp) {
|
||||
// the three 'conversion' steps need to be executed first because all other steps rely on the standard data layout
|
||||
{
|
||||
FlipWindingOrderProcess step;
|
||||
if (step.IsActive(pp)) {
|
||||
step.Execute(scenecopy.get());
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
FlipUVsProcess step;
|
||||
if (step.IsActive(pp)) {
|
||||
step.Execute(scenecopy.get());
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
MakeLeftHandedProcess step;
|
||||
if (step.IsActive(pp)) {
|
||||
step.Execute(scenecopy.get());
|
||||
}
|
||||
}
|
||||
|
||||
// dispatch other processes
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
|
||||
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
|
||||
|
||||
if (p->IsActive(pp)
|
||||
&& !dynamic_cast<FlipUVsProcess*>(p)
|
||||
&& !dynamic_cast<FlipWindingOrderProcess*>(p)
|
||||
&& !dynamic_cast<MakeLeftHandedProcess*>(p)) {
|
||||
|
||||
p->Execute(scenecopy.get());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -63,9 +63,7 @@ namespace Assimp {
|
|||
* useful, too. */
|
||||
class ASSIMP_API MakeVerboseFormatProcess : public BaseProcess
|
||||
{
|
||||
friend class Importer;
|
||||
|
||||
protected:
|
||||
public:
|
||||
|
||||
/** Constructor to be privately used by Importer, or by applications
|
||||
which know what they are doing if they modify the aiScene object */
|
||||
|
|
|
@ -119,4 +119,4 @@ private:
|
|||
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,112 @@
|
|||
/*
|
||||
Open Asset Import Library (ASSIMP)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2010, ASSIMP Development Team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "AssimpPCH.h"
|
||||
|
||||
#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_STL_EXPORTER)
|
||||
|
||||
#include "STLExporter.h"
|
||||
#include "../include/aiVersion.h"
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
|
||||
{
|
||||
// invoke the exporter
|
||||
STLExporter exporter(pFile, pScene);
|
||||
|
||||
// we're still here - export successfully completed. Write the file.
|
||||
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
|
||||
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
STLExporter :: STLExporter(const char* _filename, const aiScene* pScene)
|
||||
: filename(_filename)
|
||||
, pScene(pScene)
|
||||
, endl("\n")
|
||||
{
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
const std::locale& l = std::locale("C");
|
||||
mOutput.imbue(l);
|
||||
|
||||
const std::string& name = "AssimpScene";
|
||||
|
||||
mOutput << "solid " << name << endl;
|
||||
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
WriteMesh(pScene->mMeshes[i]);
|
||||
}
|
||||
mOutput << "endsolid " << name << endl;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void STLExporter :: WriteMesh(const aiMesh* m)
|
||||
{
|
||||
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
|
||||
const aiFace& f = m->mFaces[i];
|
||||
|
||||
// we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter,
|
||||
// but nonetheless we have to expect per-vertex normals.
|
||||
aiVector3D nor;
|
||||
if (m->mNormals) {
|
||||
for(unsigned int a = 0; a < f.mNumIndices; ++a) {
|
||||
nor += m->mNormals[f.mIndices[a]];
|
||||
}
|
||||
nor.Normalize();
|
||||
}
|
||||
mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
|
||||
mOutput << " outer loop" << endl;
|
||||
for(unsigned int a = 0; a < f.mNumIndices; ++a) {
|
||||
const aiVector3D& v = m->mVertices[f.mIndices[a]];
|
||||
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
|
||||
}
|
||||
|
||||
mOutput << " endloop" << endl;
|
||||
mOutput << " endfacet" << endl << endl;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,84 @@
|
|||
/*
|
||||
Open Asset Import Library (ASSIMP)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2010, ASSIMP Development Team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file STLExporter.h
|
||||
* Declares the exporter class to write a scene to a Stereolithography (STL) file
|
||||
*/
|
||||
#ifndef AI_STLEXPORTER_H_INC
|
||||
#define AI_STLEXPORTER_H_INC
|
||||
|
||||
#include <sstream>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to a STL file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class ASSIMP_API STLExporter
|
||||
{
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
STLExporter(const char* filename, const aiScene* pScene);
|
||||
|
||||
public:
|
||||
|
||||
/// public stringstreams to write all output into
|
||||
std::ostringstream mOutput;
|
||||
|
||||
private:
|
||||
|
||||
void WriteMesh(const aiMesh* m);
|
||||
|
||||
private:
|
||||
|
||||
const std::string filename;
|
||||
const aiScene* const pScene;
|
||||
|
||||
// this endl() doesn't flush() the stream
|
||||
const std::string endl;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -2124,6 +2124,102 @@
|
|||
RelativePath="..\..\code\LimitBoneWeightsProcess.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\MakeVerboseFormat.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-noboost-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\MakeVerboseFormat.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\OptimizeGraph.cpp"
|
||||
>
|
||||
|
@ -2488,102 +2584,6 @@
|
|||
RelativePath="..\..\code\LineSplitter.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\MakeVerboseFormat.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-noboost-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\MakeVerboseFormat.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\ParsingUtils.h"
|
||||
>
|
||||
|
@ -4188,10 +4188,6 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="3ds"
|
||||
>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="obj"
|
||||
>
|
||||
|
@ -4204,6 +4200,18 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="stl"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\code\STLExporter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\STLExporter.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
|
|
Loading…
Reference in New Issue