Silencing compile warnings during build, all little stuff like uint to size_t or BOOL to bool.
parent
5eb7928ce8
commit
458a7ae801
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@ -115,10 +115,10 @@ public:
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// import the metadata
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if ( !mMetaData.empty() ) {
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const size_t numMeta( mMetaData.size() );
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scene->mMetaData = aiMetadata::Alloc( numMeta );
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scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>( numMeta ) );
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for ( size_t i = 0; i < numMeta; ++i ) {
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aiString val( mMetaData[ i ].value );
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scene->mMetaData->Set( i, mMetaData[ i ].name, val );
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scene->mMetaData->Set(static_cast<unsigned int>( i ), mMetaData[ i ].name, val );
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}
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}
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@ -76,7 +76,7 @@ bool DefaultIOSystem::Exists( const char* pFile) const
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#ifdef _WIN32
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wchar_t fileName16[PATHLIMIT];
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bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL);
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bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0;
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if (isUnicode) {
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MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
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@ -110,7 +110,7 @@ IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
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FILE* file;
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#ifdef _WIN32
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wchar_t fileName16[PATHLIMIT];
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bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL );
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bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0;
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if (isUnicode) {
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MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
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std::string mode8(strMode);
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@ -158,7 +158,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
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{
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ai_assert(in && _out);
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#if defined( _MSC_VER ) || defined( __MINGW32__ )
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bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL);
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bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0;
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if (isUnicode) {
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wchar_t out16[PATHLIMIT];
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wchar_t in16[PATHLIMIT];
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@ -638,11 +638,11 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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Mesh::Primitive& p = meshRef->primitives.back();
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Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
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if ( vertexJointAccessor ) {
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unsigned int offset = vertexJointAccessor->bufferView->byteOffset;
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unsigned int bytesLen = vertexJointAccessor->bufferView->byteLength;
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size_t offset = vertexJointAccessor->bufferView->byteOffset;
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size_t bytesLen = vertexJointAccessor->bufferView->byteLength;
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unsigned int s_bytesPerComp= ComponentTypeSize(ComponentType_UNSIGNED_SHORT);
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unsigned int bytesPerComp = ComponentTypeSize(vertexJointAccessor->componentType);
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unsigned int s_bytesLen = bytesLen * s_bytesPerComp / bytesPerComp;
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size_t s_bytesLen = bytesLen * s_bytesPerComp / bytesPerComp;
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Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer;
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uint8_t* arrys = new uint8_t[s_bytesLen];
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unsigned int i = 0;
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@ -149,7 +149,7 @@ struct aiMetadata {
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mValues[ i ].mType = rhs.mValues[ i ].mType;
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switch ( rhs.mValues[ i ].mType ) {
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case AI_BOOL:
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mValues[ i ].mData = new bool( rhs.mValues[i].mData );
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mValues[ i ].mData = new bool( *(static_cast<bool*>( rhs.mValues[i].mData )) );
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break;
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case AI_INT32: {
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int32_t v;
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