commit
45601a49f7
|
@ -0,0 +1,127 @@
|
|||
# Commented out parameters are those with the same value as base LLVM style
|
||||
# We can uncomment them if we want to change their value, or enforce the
|
||||
# chosen value in case the base style changes (last sync: Clang 6.0.1).
|
||||
---
|
||||
### General config, applies to all languages ###
|
||||
BasedOnStyle: LLVM
|
||||
AccessModifierOffset: -4
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
# AlignConsecutiveAssignments: false
|
||||
# AlignConsecutiveDeclarations: false
|
||||
# AlignEscapedNewlines: Right
|
||||
# AlignOperands: true
|
||||
AlignTrailingComments: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
# AllowShortBlocksOnASingleLine: false
|
||||
AllowShortCaseLabelsOnASingleLine: true
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
AllowShortIfStatementsOnASingleLine: true
|
||||
# AllowShortLoopsOnASingleLine: false
|
||||
# AlwaysBreakAfterDefinitionReturnType: None
|
||||
# AlwaysBreakAfterReturnType: None
|
||||
# AlwaysBreakBeforeMultilineStrings: false
|
||||
# AlwaysBreakTemplateDeclarations: false
|
||||
# BinPackArguments: true
|
||||
# BinPackParameters: true
|
||||
# BraceWrapping:
|
||||
# AfterClass: false
|
||||
# AfterControlStatement: false
|
||||
# AfterEnum: false
|
||||
# AfterFunction: false
|
||||
# AfterNamespace: false
|
||||
# AfterObjCDeclaration: false
|
||||
# AfterStruct: false
|
||||
# AfterUnion: false
|
||||
# AfterExternBlock: false
|
||||
# BeforeCatch: false
|
||||
# BeforeElse: false
|
||||
# IndentBraces: false
|
||||
# SplitEmptyFunction: true
|
||||
# SplitEmptyRecord: true
|
||||
# SplitEmptyNamespace: true
|
||||
# BreakBeforeBinaryOperators: None
|
||||
# BreakBeforeBraces: Attach
|
||||
# BreakBeforeInheritanceComma: false
|
||||
BreakBeforeTernaryOperators: false
|
||||
# BreakConstructorInitializersBeforeComma: false
|
||||
BreakConstructorInitializers: AfterColon
|
||||
# BreakStringLiterals: true
|
||||
ColumnLimit: 0
|
||||
# CommentPragmas: '^ IWYU pragma:'
|
||||
# CompactNamespaces: false
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: true
|
||||
ConstructorInitializerIndentWidth: 8
|
||||
ContinuationIndentWidth: 8
|
||||
Cpp11BracedListStyle: false
|
||||
# DerivePointerAlignment: false
|
||||
# DisableFormat: false
|
||||
# ExperimentalAutoDetectBinPacking: false
|
||||
# FixNamespaceComments: true
|
||||
# ForEachMacros:
|
||||
# - foreach
|
||||
# - Q_FOREACH
|
||||
# - BOOST_FOREACH
|
||||
# IncludeBlocks: Preserve
|
||||
IncludeCategories:
|
||||
- Regex: '".*"'
|
||||
Priority: 1
|
||||
- Regex: '^<.*\.h>'
|
||||
Priority: 2
|
||||
- Regex: '^<.*'
|
||||
Priority: 3
|
||||
# IncludeIsMainRegex: '(Test)?$'
|
||||
IndentCaseLabels: true
|
||||
# IndentPPDirectives: None
|
||||
IndentWidth: 4
|
||||
# IndentWrappedFunctionNames: false
|
||||
# JavaScriptQuotes: Leave
|
||||
# JavaScriptWrapImports: true
|
||||
# KeepEmptyLinesAtTheStartOfBlocks: true
|
||||
# MacroBlockBegin: ''
|
||||
# MacroBlockEnd: ''
|
||||
# MaxEmptyLinesToKeep: 1
|
||||
# NamespaceIndentation: None
|
||||
# PenaltyBreakAssignment: 2
|
||||
# PenaltyBreakBeforeFirstCallParameter: 19
|
||||
# PenaltyBreakComment: 300
|
||||
# PenaltyBreakFirstLessLess: 120
|
||||
# PenaltyBreakString: 1000
|
||||
# PenaltyExcessCharacter: 1000000
|
||||
# PenaltyReturnTypeOnItsOwnLine: 60
|
||||
# PointerAlignment: Right
|
||||
# RawStringFormats:
|
||||
# - Delimiter: pb
|
||||
# Language: TextProto
|
||||
# BasedOnStyle: google
|
||||
# ReflowComments: true
|
||||
# SortIncludes: true
|
||||
# SortUsingDeclarations: true
|
||||
# SpaceAfterCStyleCast: false
|
||||
# SpaceAfterTemplateKeyword: true
|
||||
# SpaceBeforeAssignmentOperators: true
|
||||
# SpaceBeforeParens: ControlStatements
|
||||
# SpaceInEmptyParentheses: false
|
||||
# SpacesBeforeTrailingComments: 1
|
||||
# SpacesInAngles: false
|
||||
# SpacesInContainerLiterals: true
|
||||
# SpacesInCStyleCastParentheses: false
|
||||
# SpacesInParentheses: false
|
||||
# SpacesInSquareBrackets: false
|
||||
TabWidth: 4
|
||||
UseTab: Always
|
||||
---
|
||||
### C++ specific config ###
|
||||
Language: Cpp
|
||||
Standard: Cpp11
|
||||
---
|
||||
### ObjC specific config ###
|
||||
Language: ObjC
|
||||
Standard: Cpp11
|
||||
ObjCBlockIndentWidth: 4
|
||||
# ObjCSpaceAfterProperty: false
|
||||
# ObjCSpaceBeforeProtocolList: true
|
||||
---
|
||||
### Java specific config ###
|
||||
Language: Java
|
||||
# BreakAfterJavaFieldAnnotations: false
|
||||
...
|
|
@ -2,6 +2,11 @@
|
|||
build
|
||||
.project
|
||||
*.kdev4*
|
||||
.DS_Store
|
||||
|
||||
# build artefacts
|
||||
*.o
|
||||
*.a
|
||||
|
||||
# Visual Studio
|
||||
*.sln
|
||||
|
|
1
Build.md
1
Build.md
|
@ -77,6 +77,7 @@ The cmake-build-environment provides options to configure the build. The followi
|
|||
- **ASSIMP_BUILD_SAMPLES ( default OFF )**: If the official samples are built as well (needs Glut).
|
||||
- **ASSIMP_BUILD_TESTS ( default ON )**: If the test suite for Assimp is built in addition to the library.
|
||||
- **ASSIMP_COVERALLS ( default OFF )**: Enable this to measure test coverage.
|
||||
- **ASSIMP_ERROR_MAX( default OFF)**: Enable all warnings.
|
||||
- **ASSIMP_WERROR( default OFF )**: Treat warnings as errors.
|
||||
- **ASSIMP_ASAN ( default OFF )**: Enable AddressSanitizer.
|
||||
- **ASSIMP_UBSAN ( default OFF )**: Enable Undefined Behavior sanitizer.
|
||||
|
|
|
@ -100,6 +100,10 @@ OPTION ( ASSIMP_COVERALLS
|
|||
"Enable this to measure test coverage."
|
||||
OFF
|
||||
)
|
||||
OPTION ( ASSIMP_ERROR_MAX
|
||||
"Enable all warnings."
|
||||
OFF
|
||||
)
|
||||
OPTION ( ASSIMP_WERROR
|
||||
"Treat warnings as errors."
|
||||
OFF
|
||||
|
@ -253,7 +257,7 @@ ELSEIF(MSVC)
|
|||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2 /DEBUG:FULL /Zi")
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
||||
IF(NOT HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
|
||||
|
@ -294,6 +298,16 @@ IF (ASSIMP_COVERALLS)
|
|||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_ERROR_MAX)
|
||||
MESSAGE(STATUS "Turning on all warnings")
|
||||
IF (MSVC)
|
||||
ADD_COMPILE_OPTIONS(/W4) # NB: there is a /Wall option, pedantic mode
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_WERROR)
|
||||
MESSAGE(STATUS "Treating warnings as errors")
|
||||
IF (MSVC)
|
||||
|
@ -391,6 +405,11 @@ IF(HUNTER_ENABLED)
|
|||
)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
# cmake configuration files
|
||||
if(${BUILD_SHARED_LIBS})
|
||||
set(BUILD_LIB_TYPE SHARED)
|
||||
else()
|
||||
set(BUILD_LIB_TYPE STATIC)
|
||||
endif()
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
|
||||
IF (is_multi_config)
|
||||
|
|
|
@ -60,13 +60,19 @@ __Importers__:
|
|||
- ENFF
|
||||
- [FBX](https://en.wikipedia.org/wiki/FBX)
|
||||
- [glTF 1.0](https://en.wikipedia.org/wiki/GlTF#glTF_1.0) + GLB
|
||||
- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0)
|
||||
- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0):
|
||||
At the moment for glTF2.0 the following extensions are supported:
|
||||
+ KHR_lights_punctual ( 5.0 )
|
||||
+ KHR_materials_pbrSpecularGlossiness ( 5.0 )
|
||||
+ KHR_materials_unlit ( 5.0 )
|
||||
+ KHR_texture_transform ( 5.1 under test )
|
||||
- HMB
|
||||
- IFC-STEP
|
||||
- IRR / IRRMESH
|
||||
- [LWO](https://en.wikipedia.org/wiki/LightWave_3D)
|
||||
- LWS
|
||||
- LXO
|
||||
- [M3D](https://bztsrc.gitlab.io/model3d)
|
||||
- MD2
|
||||
- MD3
|
||||
- MD5
|
||||
|
|
|
@ -14,6 +14,7 @@ matrix:
|
|||
fast_finish: true
|
||||
|
||||
image:
|
||||
- Visual Studio 2013
|
||||
- Visual Studio 2015
|
||||
- Visual Studio 2017
|
||||
- Visual Studio 2019
|
||||
|
@ -29,11 +30,13 @@ install:
|
|||
- set PATH=C:\Ruby24-x64\bin;%PATH%
|
||||
- set CMAKE_DEFINES -DASSIMP_WERROR=ON
|
||||
- if [%COMPILER%]==[MinGW] set PATH=C:\MinGW\bin;%PATH%
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2019" set CMAKE_GENERATOR_NAME=Visual Studio 16 2019
|
||||
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" -A %platform% .
|
||||
# Rename sh.exe as sh.exe in PATH interferes with MinGW
|
||||
# Rename sh.exe as sh.exe in PATH interferes with MinGW - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
||||
|
||||
- rename "C:\Program Files\Git\usr\bin\sh.exe" "sh2.exe"
|
||||
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
|
||||
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
|
||||
|
|
|
@ -35,6 +35,8 @@ if(MSVC)
|
|||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
|
||||
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
|
||||
|
@ -63,9 +65,12 @@ if(MSVC)
|
|||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the assimp libraries" )
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
if(APPLE)
|
||||
if(WIN32)
|
||||
# Handle MinGW compiler.
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
|
||||
elseif(APPLE)
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@.@ASSIMP_VERSION_MAJOR@@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
else(APPLE)
|
||||
else()
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
endif()
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
|
|
|
@ -35,6 +35,8 @@ if(MSVC)
|
|||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
|
||||
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@")
|
||||
|
@ -63,13 +65,17 @@ if(MSVC)
|
|||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the assimp libraries" )
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
if(APPLE)
|
||||
if(WIN32)
|
||||
# Handle MinGW compiler.
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
|
||||
elseif(APPLE)
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}.@ASSIMP_VERSION_MAJOR@@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
else(APPLE)
|
||||
else()
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
endif()
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
|
||||
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
|
|
|
@ -5,6 +5,9 @@ if("${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}" LESS 2.5)
|
|||
endif()
|
||||
cmake_policy(PUSH)
|
||||
cmake_policy(VERSION 2.6)
|
||||
# Required for the evaluation of "if(@BUILD_SHARED_LIBS@)" below to function
|
||||
cmake_policy(SET CMP0012 NEW)
|
||||
|
||||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file.
|
||||
#----------------------------------------------------------------
|
||||
|
@ -51,11 +54,7 @@ if(_IMPORT_PREFIX STREQUAL "/")
|
|||
endif()
|
||||
|
||||
# Create imported target assimp::assimp
|
||||
if(@BUILD_SHARED_LIBS@)
|
||||
add_library(assimp::assimp SHARED IMPORTED)
|
||||
else()
|
||||
add_library(assimp::assimp STATIC IMPORTED)
|
||||
endif()
|
||||
add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED)
|
||||
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
|
||||
|
|
|
@ -72,7 +72,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
|
|||
unsigned int idx( NotSet );
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
|
||||
{
|
||||
std::string &s = mScene->mMaterials[i].mName;
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
|
||||
*it = static_cast< char >( ::tolower( *it ) );
|
||||
}
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -78,7 +76,6 @@ static const aiImporterDesc desc = {
|
|||
"b3d"
|
||||
};
|
||||
|
||||
// (fixme, Aramis) quick workaround to get rid of all those signed to unsigned warnings
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning (disable: 4018)
|
||||
#endif
|
||||
|
@ -86,10 +83,8 @@ static const aiImporterDesc desc = {
|
|||
//#define DEBUG_B3D
|
||||
|
||||
template<typename T>
|
||||
void DeleteAllBarePointers(std::vector<T>& x)
|
||||
{
|
||||
for(auto p : x)
|
||||
{
|
||||
void DeleteAllBarePointers(std::vector<T>& x) {
|
||||
for(auto p : x) {
|
||||
delete p;
|
||||
}
|
||||
}
|
||||
|
@ -102,10 +97,14 @@ B3DImporter::~B3DImporter()
|
|||
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
|
||||
|
||||
size_t pos=pFile.find_last_of( '.' );
|
||||
if( pos==string::npos ) return false;
|
||||
if( pos==string::npos ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
string ext=pFile.substr( pos+1 );
|
||||
if( ext.size()!=3 ) return false;
|
||||
if( ext.size()!=3 ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return (ext[0]=='b' || ext[0]=='B') && (ext[1]=='3') && (ext[2]=='d' || ext[2]=='D');
|
||||
}
|
||||
|
@ -117,30 +116,21 @@ const aiImporterDesc* B3DImporter::GetInfo () const
|
|||
return &desc;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_B3D
|
||||
extern "C"{ void _stdcall AllocConsole(); }
|
||||
#endif
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler){
|
||||
|
||||
#ifdef DEBUG_B3D
|
||||
AllocConsole();
|
||||
freopen( "conin$","r",stdin );
|
||||
freopen( "conout$","w",stdout );
|
||||
freopen( "conout$","w",stderr );
|
||||
cout<<"Hello world from the B3DImporter!"<<endl;
|
||||
#endif
|
||||
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
if( file.get() == nullptr) {
|
||||
throw DeadlyImportError( "Failed to open B3D file " + pFile + ".");
|
||||
}
|
||||
|
||||
// check whether the .b3d file is large enough to contain
|
||||
// at least one chunk.
|
||||
size_t fileSize = file->FileSize();
|
||||
if( fileSize<8 ) throw DeadlyImportError( "B3D File is too small.");
|
||||
if( fileSize<8 ) {
|
||||
throw DeadlyImportError( "B3D File is too small.");
|
||||
}
|
||||
|
||||
_pos=0;
|
||||
_buf.resize( fileSize );
|
||||
|
@ -158,14 +148,17 @@ AI_WONT_RETURN void B3DImporter::Oops(){
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void B3DImporter::Fail( string str ){
|
||||
#ifdef DEBUG_B3D
|
||||
cout<<"Error in B3D file data: "<<str<<endl;
|
||||
ASSIMP_LOG_ERROR_F("Error in B3D file data: ", str);
|
||||
#endif
|
||||
throw DeadlyImportError( "B3D Importer - error in B3D file data: "+str );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int B3DImporter::ReadByte(){
|
||||
if( _pos<_buf.size() ) return _buf[_pos++];
|
||||
if( _pos<_buf.size() ) {
|
||||
return _buf[_pos++];
|
||||
}
|
||||
|
||||
Fail( "EOF" );
|
||||
return 0;
|
||||
}
|
||||
|
@ -224,7 +217,9 @@ string B3DImporter::ReadString(){
|
|||
string str;
|
||||
while( _pos<_buf.size() ){
|
||||
char c=(char)ReadByte();
|
||||
if( !c ) return str;
|
||||
if( !c ) {
|
||||
return str;
|
||||
}
|
||||
str+=c;
|
||||
}
|
||||
Fail( "EOF" );
|
||||
|
@ -238,7 +233,7 @@ string B3DImporter::ReadChunk(){
|
|||
tag+=char( ReadByte() );
|
||||
}
|
||||
#ifdef DEBUG_B3D
|
||||
// cout<<"ReadChunk:"<<tag<<endl;
|
||||
ASSIMP_LOG_DEBUG_F("ReadChunk: ", tag);
|
||||
#endif
|
||||
unsigned sz=(unsigned)ReadInt();
|
||||
_stack.push_back( _pos+sz );
|
||||
|
@ -269,7 +264,6 @@ T *B3DImporter::to_array( const vector<T> &v ){
|
|||
return p;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template<class T>
|
||||
T **unique_to_array( vector<std::unique_ptr<T> > &v ){
|
||||
|
@ -283,7 +277,6 @@ T **unique_to_array( vector<std::unique_ptr<T> > &v ){
|
|||
return p;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadTEXS(){
|
||||
while( ChunkSize() ){
|
||||
|
@ -376,9 +369,13 @@ void B3DImporter::ReadVRTS(){
|
|||
|
||||
v.vertex=ReadVec3();
|
||||
|
||||
if( _vflags & 1 ) v.normal=ReadVec3();
|
||||
if( _vflags & 1 ) {
|
||||
v.normal=ReadVec3();
|
||||
}
|
||||
|
||||
if( _vflags & 2 ) ReadQuat(); //skip v 4bytes...
|
||||
if( _vflags & 2 ) {
|
||||
ReadQuat(); //skip v 4bytes...
|
||||
}
|
||||
|
||||
for( int i=0;i<_tcsets;++i ){
|
||||
float t[4]={0,0,0,0};
|
||||
|
@ -386,53 +383,55 @@ void B3DImporter::ReadVRTS(){
|
|||
t[j]=ReadFloat();
|
||||
}
|
||||
t[1]=1-t[1];
|
||||
if( !i ) v.texcoords=aiVector3D( t[0],t[1],t[2] );
|
||||
if( !i ) {
|
||||
v.texcoords=aiVector3D( t[0],t[1],t[2] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadTRIS( int v0 ){
|
||||
int matid=ReadInt();
|
||||
if( matid==-1 ){
|
||||
matid=0;
|
||||
}else if( matid<0 || matid>=(int)_materials.size() ){
|
||||
void B3DImporter::ReadTRIS(int v0) {
|
||||
int matid = ReadInt();
|
||||
if (matid == -1) {
|
||||
matid = 0;
|
||||
} else if (matid < 0 || matid >= (int)_materials.size()) {
|
||||
#ifdef DEBUG_B3D
|
||||
cout<<"material id="<<matid<<endl;
|
||||
ASSIMP_LOG_ERROR_F("material id=", matid);
|
||||
#endif
|
||||
Fail( "Bad material id" );
|
||||
Fail("Bad material id");
|
||||
}
|
||||
|
||||
std::unique_ptr<aiMesh> mesh(new aiMesh);
|
||||
|
||||
mesh->mMaterialIndex=matid;
|
||||
mesh->mNumFaces=0;
|
||||
mesh->mPrimitiveTypes=aiPrimitiveType_TRIANGLE;
|
||||
mesh->mMaterialIndex = matid;
|
||||
mesh->mNumFaces = 0;
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
int n_tris=ChunkSize()/12;
|
||||
aiFace *face=mesh->mFaces=new aiFace[n_tris];
|
||||
int n_tris = ChunkSize() / 12;
|
||||
aiFace *face = mesh->mFaces = new aiFace[n_tris];
|
||||
|
||||
for( int i=0;i<n_tris;++i ){
|
||||
int i0=ReadInt()+v0;
|
||||
int i1=ReadInt()+v0;
|
||||
int i2=ReadInt()+v0;
|
||||
if( i0<0 || i0>=(int)_vertices.size() || i1<0 || i1>=(int)_vertices.size() || i2<0 || i2>=(int)_vertices.size() ){
|
||||
for (int i = 0; i < n_tris; ++i) {
|
||||
int i0 = ReadInt() + v0;
|
||||
int i1 = ReadInt() + v0;
|
||||
int i2 = ReadInt() + v0;
|
||||
if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) {
|
||||
#ifdef DEBUG_B3D
|
||||
cout<<"Bad triangle index: i0="<<i0<<", i1="<<i1<<", i2="<<i2<<endl;
|
||||
ASSIMP_LOG_ERROR_F("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
|
||||
#endif
|
||||
Fail( "Bad triangle index" );
|
||||
Fail("Bad triangle index");
|
||||
continue;
|
||||
}
|
||||
face->mNumIndices=3;
|
||||
face->mIndices=new unsigned[3];
|
||||
face->mIndices[0]=i0;
|
||||
face->mIndices[1]=i1;
|
||||
face->mIndices[2]=i2;
|
||||
face->mNumIndices = 3;
|
||||
face->mIndices = new unsigned[3];
|
||||
face->mIndices[0] = i0;
|
||||
face->mIndices[1] = i1;
|
||||
face->mIndices[2] = i2;
|
||||
++mesh->mNumFaces;
|
||||
++face;
|
||||
}
|
||||
|
||||
_meshes.emplace_back( std::move(mesh) );
|
||||
_meshes.emplace_back(std::move(mesh));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -453,28 +452,22 @@ void B3DImporter::ReadMESH(){
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void B3DImporter::ReadBONE( int id ){
|
||||
while( ChunkSize() ){
|
||||
int vertex=ReadInt();
|
||||
float weight=ReadFloat();
|
||||
if( vertex<0 || vertex>=(int)_vertices.size() ){
|
||||
Fail( "Bad vertex index" );
|
||||
void B3DImporter::ReadBONE(int id) {
|
||||
while (ChunkSize()) {
|
||||
int vertex = ReadInt();
|
||||
float weight = ReadFloat();
|
||||
if (vertex < 0 || vertex >= (int)_vertices.size()) {
|
||||
Fail("Bad vertex index");
|
||||
}
|
||||
|
||||
Vertex &v=_vertices[vertex];
|
||||
int i;
|
||||
for( i=0;i<4;++i ){
|
||||
if( !v.weights[i] ){
|
||||
v.bones[i]=id;
|
||||
v.weights[i]=weight;
|
||||
Vertex &v = _vertices[vertex];
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!v.weights[i]) {
|
||||
v.bones[i] = id;
|
||||
v.weights[i] = weight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#ifdef DEBUG_B3D
|
||||
if( i==4 ){
|
||||
cout<<"Too many bone weights"<<endl;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -633,11 +626,15 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
|||
}
|
||||
ExitChunk();
|
||||
|
||||
if( !_nodes.size() ) Fail( "No nodes" );
|
||||
if( !_nodes.size() ) {
|
||||
Fail( "No nodes" );
|
||||
}
|
||||
|
||||
if( !_meshes.size() ) Fail( "No meshes" );
|
||||
if( !_meshes.size() ) {
|
||||
Fail( "No meshes" );
|
||||
}
|
||||
|
||||
//Fix nodes/meshes/bones
|
||||
// Fix nodes/meshes/bones
|
||||
for(size_t i=0;i<_nodes.size();++i ){
|
||||
aiNode *node=_nodes[i];
|
||||
|
||||
|
@ -648,8 +645,12 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
|||
int n_verts=mesh->mNumVertices=n_tris * 3;
|
||||
|
||||
aiVector3D *mv=mesh->mVertices=new aiVector3D[ n_verts ],*mn=0,*mc=0;
|
||||
if( _vflags & 1 ) mn=mesh->mNormals=new aiVector3D[ n_verts ];
|
||||
if( _tcsets ) mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
|
||||
if( _vflags & 1 ) {
|
||||
mn=mesh->mNormals=new aiVector3D[ n_verts ];
|
||||
}
|
||||
if( _tcsets ) {
|
||||
mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
|
||||
}
|
||||
|
||||
aiFace *face=mesh->mFaces;
|
||||
|
||||
|
|
|
@ -407,6 +407,20 @@ ADD_ASSIMP_IMPORTER( LWS
|
|||
LWS/LWSLoader.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( M3D
|
||||
M3D/M3DMaterials.h
|
||||
M3D/M3DImporter.h
|
||||
M3D/M3DImporter.cpp
|
||||
M3D/M3DWrapper.h
|
||||
M3D/M3DWrapper.cpp
|
||||
M3D/m3d.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( M3D
|
||||
M3D/M3DExporter.h
|
||||
M3D/M3DExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( MD2
|
||||
MD2/MD2FileData.h
|
||||
MD2/MD2Loader.cpp
|
||||
|
@ -440,6 +454,16 @@ ADD_ASSIMP_IMPORTER( MDL
|
|||
MDL/MDLLoader.cpp
|
||||
MDL/MDLLoader.h
|
||||
MDL/MDLMaterialLoader.cpp
|
||||
MDL/HalfLife/HalfLifeMDLBaseHeader.h
|
||||
MDL/HalfLife/HL1FileData.h
|
||||
MDL/HalfLife/HL1MDLLoader.cpp
|
||||
MDL/HalfLife/HL1MDLLoader.h
|
||||
MDL/HalfLife/HL1ImportDefinitions.h
|
||||
MDL/HalfLife/HL1ImportSettings.h
|
||||
MDL/HalfLife/HL1MeshTrivert.h
|
||||
MDL/HalfLife/LogFunctions.h
|
||||
MDL/HalfLife/UniqueNameGenerator.cpp
|
||||
MDL/HalfLife/UniqueNameGenerator.h
|
||||
)
|
||||
|
||||
SET( MaterialSystem_SRCS
|
||||
|
@ -670,6 +694,8 @@ SET( PostProcessing_SRCS
|
|||
PostProcessing/MakeVerboseFormat.h
|
||||
PostProcessing/ScaleProcess.cpp
|
||||
PostProcessing/ScaleProcess.h
|
||||
PostProcessing/ArmaturePopulate.cpp
|
||||
PostProcessing/ArmaturePopulate.h
|
||||
PostProcessing/GenBoundingBoxesProcess.cpp
|
||||
PostProcessing/GenBoundingBoxesProcess.h
|
||||
)
|
||||
|
|
|
@ -92,6 +92,36 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p
|
|||
|
||||
} // end of namespace Assimp
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Encodes a string into a valid XML ID using the xsd:ID schema qualifications.
|
||||
static const std::string XMLIDEncode(const std::string& name) {
|
||||
const char XML_ID_CHARS[] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.";
|
||||
const unsigned int XML_ID_CHARS_COUNT = sizeof(XML_ID_CHARS) / sizeof(char);
|
||||
|
||||
if (name.length() == 0) {
|
||||
return name;
|
||||
}
|
||||
|
||||
std::stringstream idEncoded;
|
||||
|
||||
// xsd:ID must start with letter or underscore
|
||||
if (!((name[0] >= 'A' && name[0] <= 'z') || name[0] == '_')) {
|
||||
idEncoded << '_';
|
||||
}
|
||||
|
||||
for (std::string::const_iterator it = name.begin(); it != name.end(); ++it) {
|
||||
// xsd:ID can only contain letters, digits, underscores, hyphens and periods
|
||||
if (strchr(XML_ID_CHARS, *it) != nullptr) {
|
||||
idEncoded << *it;
|
||||
} else {
|
||||
// Select placeholder character based on invalid character to prevent name collisions
|
||||
idEncoded << XML_ID_CHARS[(*it) % XML_ID_CHARS_COUNT];
|
||||
}
|
||||
}
|
||||
|
||||
return idEncoded.str();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor for a specific scene to export
|
||||
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file)
|
||||
|
@ -146,7 +176,7 @@ void ColladaExporter::WriteFile() {
|
|||
// useless Collada fu at the end, just in case we haven't had enough indirections, yet.
|
||||
mOutput << startstr << "<scene>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<instance_visual_scene url=\"#" + XMLEscape(mScene->mRootNode->mName.C_Str()) + "\" />" << endstr;
|
||||
mOutput << startstr << "<instance_visual_scene url=\"#" + XMLIDEncode(mScene->mRootNode->mName.C_Str()) + "\" />" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</scene>" << endstr;
|
||||
PopTag();
|
||||
|
@ -356,9 +386,10 @@ void ColladaExporter::WriteCamerasLibrary() {
|
|||
void ColladaExporter::WriteCamera(size_t pIndex){
|
||||
|
||||
const aiCamera *cam = mScene->mCameras[pIndex];
|
||||
const std::string idstrEscaped = XMLEscape(cam->mName.C_Str());
|
||||
const std::string cameraName = XMLEscape(cam->mName.C_Str());
|
||||
const std::string cameraId = XMLIDEncode(cam->mName.C_Str());
|
||||
|
||||
mOutput << startstr << "<camera id=\"" << idstrEscaped << "-camera\" name=\"" << idstrEscaped << "_name\" >" << endstr;
|
||||
mOutput << startstr << "<camera id=\"" << cameraId << "-camera\" name=\"" << cameraName << "\" >" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<optics>" << endstr;
|
||||
PushTag();
|
||||
|
@ -412,10 +443,11 @@ void ColladaExporter::WriteLightsLibrary() {
|
|||
void ColladaExporter::WriteLight(size_t pIndex){
|
||||
|
||||
const aiLight *light = mScene->mLights[pIndex];
|
||||
const std::string idstrEscaped = XMLEscape(light->mName.C_Str());
|
||||
const std::string lightName = XMLEscape(light->mName.C_Str());
|
||||
const std::string lightId = XMLIDEncode(light->mName.C_Str());
|
||||
|
||||
mOutput << startstr << "<light id=\"" << idstrEscaped << "-light\" name=\""
|
||||
<< idstrEscaped << "_name\" >" << endstr;
|
||||
mOutput << startstr << "<light id=\"" << lightId << "-light\" name=\""
|
||||
<< lightName << "\" >" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<technique_common>" << endstr;
|
||||
PushTag();
|
||||
|
@ -586,7 +618,7 @@ static bool isalnum_C(char c) {
|
|||
void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd) {
|
||||
if( !pSurface.texture.empty() )
|
||||
{
|
||||
mOutput << startstr << "<image id=\"" << XMLEscape(pNameAdd) << "\">" << endstr;
|
||||
mOutput << startstr << "<image id=\"" << XMLIDEncode(pNameAdd) << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<init_from>";
|
||||
|
||||
|
@ -619,7 +651,7 @@ void ColladaExporter::WriteTextureColorEntry( const Surface& pSurface, const std
|
|||
}
|
||||
else
|
||||
{
|
||||
mOutput << startstr << "<texture texture=\"" << XMLEscape(pImageName) << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr;
|
||||
mOutput << startstr << "<texture texture=\"" << XMLIDEncode(pImageName) << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr;
|
||||
}
|
||||
PopTag();
|
||||
mOutput << startstr << "</" << pTypeName << ">" << endstr;
|
||||
|
@ -633,21 +665,21 @@ void ColladaExporter::WriteTextureParamEntry( const Surface& pSurface, const std
|
|||
// if surface is a texture, write out the sampler and the surface parameters necessary to reference the texture
|
||||
if( !pSurface.texture.empty() )
|
||||
{
|
||||
mOutput << startstr << "<newparam sid=\"" << XMLEscape(pMatName) << "-" << pTypeName << "-surface\">" << endstr;
|
||||
mOutput << startstr << "<newparam sid=\"" << XMLIDEncode(pMatName) << "-" << pTypeName << "-surface\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<surface type=\"2D\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<init_from>" << XMLEscape(pMatName) << "-" << pTypeName << "-image</init_from>" << endstr;
|
||||
mOutput << startstr << "<init_from>" << XMLIDEncode(pMatName) << "-" << pTypeName << "-image</init_from>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</surface>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</newparam>" << endstr;
|
||||
|
||||
mOutput << startstr << "<newparam sid=\"" << XMLEscape(pMatName) << "-" << pTypeName << "-sampler\">" << endstr;
|
||||
mOutput << startstr << "<newparam sid=\"" << XMLIDEncode(pMatName) << "-" << pTypeName << "-sampler\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<sampler2D>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<source>" << XMLEscape(pMatName) << "-" << pTypeName << "-surface</source>" << endstr;
|
||||
mOutput << startstr << "<source>" << XMLIDEncode(pMatName) << "-" << pTypeName << "-surface</source>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</sampler2D>" << endstr;
|
||||
PopTag();
|
||||
|
@ -699,11 +731,6 @@ void ColladaExporter::WriteMaterials()
|
|||
materials[a].name = std::string(name.C_Str()) + to_string(materialCountWithThisName);
|
||||
}
|
||||
}
|
||||
for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
|
||||
if( !isalnum_C( *it ) ) {
|
||||
*it = '_';
|
||||
}
|
||||
}
|
||||
|
||||
aiShadingMode shading = aiShadingMode_Flat;
|
||||
materials[a].shading_model = "phong";
|
||||
|
@ -768,7 +795,7 @@ void ColladaExporter::WriteMaterials()
|
|||
{
|
||||
const Material& mat = *it;
|
||||
// this is so ridiculous it must be right
|
||||
mOutput << startstr << "<effect id=\"" << XMLEscape(mat.name) << "-fx\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
|
||||
mOutput << startstr << "<effect id=\"" << XMLIDEncode(mat.name) << "-fx\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<profile_COMMON>" << endstr;
|
||||
PushTag();
|
||||
|
@ -819,9 +846,9 @@ void ColladaExporter::WriteMaterials()
|
|||
for( std::vector<Material>::const_iterator it = materials.begin(); it != materials.end(); ++it )
|
||||
{
|
||||
const Material& mat = *it;
|
||||
mOutput << startstr << "<material id=\"" << XMLEscape(mat.name) << "\" name=\"" << mat.name << "\">" << endstr;
|
||||
mOutput << startstr << "<material id=\"" << XMLIDEncode(mat.name) << "\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<instance_effect url=\"#" << XMLEscape(mat.name) << "-fx\"/>" << endstr;
|
||||
mOutput << startstr << "<instance_effect url=\"#" << XMLIDEncode(mat.name) << "-fx\"/>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</material>" << endstr;
|
||||
}
|
||||
|
@ -850,8 +877,8 @@ void ColladaExporter::WriteControllerLibrary()
|
|||
void ColladaExporter::WriteController( size_t pIndex)
|
||||
{
|
||||
const aiMesh* mesh = mScene->mMeshes[pIndex];
|
||||
const std::string idstr = GetMeshId( pIndex);
|
||||
const std::string idstrEscaped = XMLEscape(idstr);
|
||||
const std::string idstr = mesh->mName.length == 0 ? GetMeshId(pIndex) : mesh->mName.C_Str();
|
||||
const std::string idstrEscaped = XMLIDEncode(idstr);
|
||||
|
||||
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
|
||||
return;
|
||||
|
@ -886,7 +913,7 @@ void ColladaExporter::WriteController( size_t pIndex)
|
|||
mOutput << startstr << "<Name_array id=\"" << idstrEscaped << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\">";
|
||||
|
||||
for( size_t i = 0; i < mesh->mNumBones; ++i )
|
||||
mOutput << XMLEscape(mesh->mBones[i]->mName.C_Str()) << " ";
|
||||
mOutput << XMLIDEncode(mesh->mBones[i]->mName.C_Str()) << " ";
|
||||
|
||||
mOutput << "</Name_array>" << endstr;
|
||||
|
||||
|
@ -1021,14 +1048,15 @@ void ColladaExporter::WriteGeometryLibrary()
|
|||
void ColladaExporter::WriteGeometry( size_t pIndex)
|
||||
{
|
||||
const aiMesh* mesh = mScene->mMeshes[pIndex];
|
||||
const std::string idstr = GetMeshId( pIndex);
|
||||
const std::string idstrEscaped = XMLEscape(idstr);
|
||||
const std::string idstr = mesh->mName.length == 0 ? GetMeshId(pIndex) : mesh->mName.C_Str();
|
||||
const std::string geometryName = XMLEscape(idstr);
|
||||
const std::string geometryId = XMLIDEncode(idstr);
|
||||
|
||||
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
|
||||
return;
|
||||
|
||||
// opening tag
|
||||
mOutput << startstr << "<geometry id=\"" << idstrEscaped << "\" name=\"" << idstrEscaped << "_name\" >" << endstr;
|
||||
mOutput << startstr << "<geometry id=\"" << geometryId << "\" name=\"" << geometryName << "\" >" << endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<mesh>" << endstr;
|
||||
|
@ -1059,9 +1087,9 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
|
|||
|
||||
// assemble vertex structure
|
||||
// Only write input for POSITION since we will write other as shared inputs in polygon definition
|
||||
mOutput << startstr << "<vertices id=\"" << idstrEscaped << "-vertices" << "\">" << endstr;
|
||||
mOutput << startstr << "<vertices id=\"" << geometryId << "-vertices" << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << idstrEscaped << "-positions\" />" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << geometryId << "-positions\" />" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</vertices>" << endstr;
|
||||
|
||||
|
@ -1079,18 +1107,18 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
|
|||
{
|
||||
mOutput << startstr << "<lines count=\"" << countLines << "\" material=\"defaultMaterial\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr;
|
||||
if( mesh->HasNormals() )
|
||||
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr;
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
|
||||
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << geometryId << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
|
||||
{
|
||||
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
|
||||
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << geometryId << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<p>";
|
||||
|
@ -1113,18 +1141,18 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
|
|||
{
|
||||
mOutput << startstr << "<polylist count=\"" << countPoly << "\" material=\"defaultMaterial\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr;
|
||||
if( mesh->HasNormals() )
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr;
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << geometryId << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
|
||||
{
|
||||
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << geometryId << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<vcount>";
|
||||
|
@ -1173,13 +1201,13 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
|
|||
return;
|
||||
}
|
||||
|
||||
std::string arrayId = pIdString + "-array";
|
||||
std::string arrayId = XMLIDEncode(pIdString) + "-array";
|
||||
|
||||
mOutput << startstr << "<source id=\"" << XMLEscape(pIdString) << "\" name=\"" << XMLEscape(pIdString) << "\">" << endstr;
|
||||
mOutput << startstr << "<source id=\"" << XMLIDEncode(pIdString) << "\" name=\"" << XMLEscape(pIdString) << "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
// source array
|
||||
mOutput << startstr << "<float_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << pElementCount * floatsPerElement << "\"> ";
|
||||
mOutput << startstr << "<float_array id=\"" << arrayId << "\" count=\"" << pElementCount * floatsPerElement << "\"> ";
|
||||
PushTag();
|
||||
|
||||
if( pType == FloatType_TexCoord2 )
|
||||
|
@ -1265,11 +1293,12 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
|
|||
// Writes the scene library
|
||||
void ColladaExporter::WriteSceneLibrary()
|
||||
{
|
||||
const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
|
||||
const std::string sceneName = XMLEscape(mScene->mRootNode->mName.C_Str());
|
||||
const std::string sceneId = XMLIDEncode(mScene->mRootNode->mName.C_Str());
|
||||
|
||||
mOutput << startstr << "<library_visual_scenes>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<visual_scene id=\"" + scene_name_escaped + "\" name=\"" + scene_name_escaped + "\">" << endstr;
|
||||
mOutput << startstr << "<visual_scene id=\"" + sceneId + "\" name=\"" + sceneName + "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
// start recursive write at the root node
|
||||
|
@ -1300,7 +1329,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
idstr = idstr + ending;
|
||||
}
|
||||
|
||||
const std::string idstrEscaped = XMLEscape(idstr);
|
||||
const std::string idstrEscaped = XMLIDEncode(idstr);
|
||||
|
||||
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
|
||||
PushTag();
|
||||
|
@ -1372,13 +1401,13 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
}
|
||||
|
||||
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
|
||||
std::string arrayId = node_idstr + "-array";
|
||||
std::string arrayId = XMLIDEncode(node_idstr) + "-array";
|
||||
|
||||
mOutput << startstr << "<source id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
|
||||
mOutput << startstr << "<source id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
// source array
|
||||
mOutput << startstr << "<Name_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\"> ";
|
||||
mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> ";
|
||||
for( size_t a = 0; a < names.size(); ++a ) {
|
||||
mOutput << names[a] << " ";
|
||||
}
|
||||
|
@ -1387,7 +1416,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
mOutput << startstr << "<technique_common>" << endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<accessor source=\"#" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
|
||||
mOutput << startstr << "<accessor source=\"#" << arrayId << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<param name=\"INTERPOLATION\" type=\"name\"></param>" << endstr;
|
||||
|
@ -1409,12 +1438,12 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
{
|
||||
// samplers
|
||||
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-sampler");
|
||||
mOutput << startstr << "<sampler id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
|
||||
mOutput << startstr << "<sampler id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</sampler>" << endstr;
|
||||
|
@ -1426,7 +1455,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
|
||||
{
|
||||
// channels
|
||||
mOutput << startstr << "<channel source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLEscape(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
|
||||
mOutput << startstr << "<channel source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLIDEncode(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1437,8 +1466,6 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void ColladaExporter::WriteAnimationsLibrary()
|
||||
{
|
||||
const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
|
||||
|
||||
if ( mScene->mNumAnimations > 0 ) {
|
||||
mOutput << startstr << "<library_animations>" << endstr;
|
||||
PushTag();
|
||||
|
@ -1546,16 +1573,17 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
}
|
||||
}
|
||||
|
||||
const std::string node_name_escaped = XMLEscape(pNode->mName.data);
|
||||
const std::string node_id = XMLIDEncode(pNode->mName.data);
|
||||
const std::string node_name = XMLEscape(pNode->mName.data);
|
||||
mOutput << startstr << "<node ";
|
||||
if(is_skeleton_root) {
|
||||
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"" : "") ; // For now, only support one skeleton in a scene.
|
||||
mFoundSkeletonRootNodeID = node_name_escaped;
|
||||
mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id +"\"" : "") ; // For now, only support one skeleton in a scene.
|
||||
mFoundSkeletonRootNodeID = node_id;
|
||||
} else {
|
||||
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"": "") ;
|
||||
mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id +"\"": "") ;
|
||||
}
|
||||
|
||||
mOutput << " name=\"" << node_name_escaped
|
||||
mOutput << " name=\"" << node_name
|
||||
<< "\" type=\"" << node_type
|
||||
<< "\">" << endstr;
|
||||
PushTag();
|
||||
|
@ -1594,14 +1622,14 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
//check if it is a camera node
|
||||
for(size_t i=0; i<mScene->mNumCameras; i++){
|
||||
if(mScene->mCameras[i]->mName == pNode->mName){
|
||||
mOutput << startstr <<"<instance_camera url=\"#" << node_name_escaped << "-camera\"/>" << endstr;
|
||||
mOutput << startstr <<"<instance_camera url=\"#" << node_id << "-camera\"/>" << endstr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
//check if it is a light node
|
||||
for(size_t i=0; i<mScene->mNumLights; i++){
|
||||
if(mScene->mLights[i]->mName == pNode->mName){
|
||||
mOutput << startstr <<"<instance_light url=\"#" << node_name_escaped << "-light\"/>" << endstr;
|
||||
mOutput << startstr <<"<instance_light url=\"#" << node_id << "-light\"/>" << endstr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1615,15 +1643,17 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
|
||||
continue;
|
||||
|
||||
const std::string meshName = mesh->mName.length == 0 ? GetMeshId(pNode->mMeshes[a]) : mesh->mName.C_Str();
|
||||
|
||||
if( mesh->mNumBones == 0 )
|
||||
{
|
||||
mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
|
||||
mOutput << startstr << "<instance_geometry url=\"#" << XMLIDEncode(meshName) << "\">" << endstr;
|
||||
PushTag();
|
||||
}
|
||||
else
|
||||
{
|
||||
mOutput << startstr
|
||||
<< "<instance_controller url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "-skin\">"
|
||||
<< "<instance_controller url=\"#" << XMLIDEncode(meshName) << "-skin\">"
|
||||
<< endstr;
|
||||
PushTag();
|
||||
|
||||
|
@ -1631,7 +1661,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
// use the first bone to find skeleton root
|
||||
const aiNode * skeletonRootBoneNode = findSkeletonRootNode( pScene, mesh );
|
||||
if ( skeletonRootBoneNode ) {
|
||||
mFoundSkeletonRootNodeID = XMLEscape( skeletonRootBoneNode->mName.C_Str() );
|
||||
mFoundSkeletonRootNodeID = XMLIDEncode( skeletonRootBoneNode->mName.C_Str() );
|
||||
}
|
||||
mOutput << startstr << "<skeleton>#" << mFoundSkeletonRootNodeID << "</skeleton>" << endstr;
|
||||
}
|
||||
|
@ -1639,7 +1669,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
PushTag();
|
||||
mOutput << startstr << "<technique_common>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLEscape(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
|
||||
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLIDEncode(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
|
||||
PushTag();
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
|
|
|
@ -583,7 +583,7 @@ struct Image
|
|||
/** Embedded image data */
|
||||
std::vector<uint8_t> mImageData;
|
||||
|
||||
/** File format hint ofembedded image data */
|
||||
/** File format hint of embedded image data */
|
||||
std::string mEmbeddedFormat;
|
||||
};
|
||||
|
||||
|
|
|
@ -1735,6 +1735,7 @@ void ColladaLoader::BuildMaterials(ColladaParser& pParser, aiScene* /*pScene*/)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Resolves the texture name for the given effect texture entry
|
||||
// and loads the texture data
|
||||
aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParser,
|
||||
const Collada::Effect& pEffect, const std::string& pName)
|
||||
{
|
||||
|
@ -1762,7 +1763,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParse
|
|||
|
||||
//set default texture file name
|
||||
result.Set(name + ".jpg");
|
||||
ConvertPath(result);
|
||||
ColladaParser::UriDecodePath(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -1781,7 +1782,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParse
|
|||
|
||||
|
||||
// setup format hint
|
||||
if (imIt->second.mEmbeddedFormat.length() > 3) {
|
||||
if (imIt->second.mEmbeddedFormat.length() >= HINTMAXTEXTURELEN) {
|
||||
ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
|
||||
}
|
||||
strncpy(tex->achFormatHint, imIt->second.mEmbeddedFormat.c_str(), 3);
|
||||
|
@ -1802,61 +1803,10 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParse
|
|||
}
|
||||
|
||||
result.Set(imIt->second.mFileName);
|
||||
ConvertPath(result);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a path read from a collada file to the usual representation
|
||||
void ColladaLoader::ConvertPath(aiString& ss)
|
||||
{
|
||||
// TODO: collada spec, p 22. Handle URI correctly.
|
||||
// For the moment we're just stripping the file:// away to make it work.
|
||||
// Windows doesn't seem to be able to find stuff like
|
||||
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
|
||||
if (0 == strncmp(ss.data, "file://", 7))
|
||||
{
|
||||
ss.length -= 7;
|
||||
memmove(ss.data, ss.data + 7, ss.length);
|
||||
ss.data[ss.length] = '\0';
|
||||
}
|
||||
|
||||
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
|
||||
// I need to filter it without destroying linux paths starting with "/somewhere"
|
||||
#if defined( _MSC_VER )
|
||||
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
|
||||
#else
|
||||
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
|
||||
#endif
|
||||
--ss.length;
|
||||
::memmove(ss.data, ss.data + 1, ss.length);
|
||||
ss.data[ss.length] = 0;
|
||||
}
|
||||
|
||||
// find and convert all %xy special chars
|
||||
char* out = ss.data;
|
||||
for (const char* it = ss.data; it != ss.data + ss.length; /**/)
|
||||
{
|
||||
if (*it == '%' && (it + 3) < ss.data + ss.length)
|
||||
{
|
||||
// separate the number to avoid dragging in chars from behind into the parsing
|
||||
char mychar[3] = { it[1], it[2], 0 };
|
||||
size_t nbr = strtoul16(mychar);
|
||||
it += 3;
|
||||
*out++ = (char)(nbr & 0xFF);
|
||||
}
|
||||
else
|
||||
{
|
||||
*out++ = *it++;
|
||||
}
|
||||
}
|
||||
|
||||
// adjust length and terminator of the shortened string
|
||||
*out = 0;
|
||||
ss.length = (ptrdiff_t)(out - ss.data);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a float value from an accessor and its data array.
|
||||
ai_real ColladaLoader::ReadFloat(const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex, size_t pOffset) const
|
||||
|
|
|
@ -94,7 +94,7 @@ public:
|
|||
public:
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
/** Return importer meta information.
|
||||
|
@ -184,9 +184,6 @@ protected:
|
|||
aiString FindFilenameForEffectTexture( const ColladaParser& pParser,
|
||||
const Collada::Effect& pEffect, const std::string& pName);
|
||||
|
||||
/** Converts a path read from a collada file to the usual representation */
|
||||
void ConvertPath( aiString& ss);
|
||||
|
||||
/** Reads a float value from an accessor and its data array.
|
||||
* @param pAccessor The accessor to use for reading
|
||||
* @param pData The data array to read from
|
||||
|
|
|
@ -183,13 +183,67 @@ std::string ColladaParser::ReadZaeManifest(ZipArchiveIOSystem &zip_archive) {
|
|||
if (filepath == nullptr)
|
||||
return std::string();
|
||||
|
||||
return std::string(filepath);
|
||||
aiString ai_str(filepath);
|
||||
UriDecodePath(ai_str);
|
||||
|
||||
return std::string(ai_str.C_Str());
|
||||
}
|
||||
}
|
||||
}
|
||||
return std::string();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a path read from a collada file to the usual representation
|
||||
void ColladaParser::UriDecodePath(aiString& ss)
|
||||
{
|
||||
// TODO: collada spec, p 22. Handle URI correctly.
|
||||
// For the moment we're just stripping the file:// away to make it work.
|
||||
// Windows doesn't seem to be able to find stuff like
|
||||
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
|
||||
if (0 == strncmp(ss.data, "file://", 7))
|
||||
{
|
||||
ss.length -= 7;
|
||||
memmove(ss.data, ss.data + 7, ss.length);
|
||||
ss.data[ss.length] = '\0';
|
||||
}
|
||||
|
||||
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
|
||||
// I need to filter it without destroying linux paths starting with "/somewhere"
|
||||
#if defined( _MSC_VER )
|
||||
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
|
||||
#else
|
||||
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
|
||||
#endif
|
||||
--ss.length;
|
||||
::memmove(ss.data, ss.data + 1, ss.length);
|
||||
ss.data[ss.length] = 0;
|
||||
}
|
||||
|
||||
// find and convert all %xy special chars
|
||||
char* out = ss.data;
|
||||
for (const char* it = ss.data; it != ss.data + ss.length; /**/)
|
||||
{
|
||||
if (*it == '%' && (it + 3) < ss.data + ss.length)
|
||||
{
|
||||
// separate the number to avoid dragging in chars from behind into the parsing
|
||||
char mychar[3] = { it[1], it[2], 0 };
|
||||
size_t nbr = strtoul16(mychar);
|
||||
it += 3;
|
||||
*out++ = (char)(nbr & 0xFF);
|
||||
}
|
||||
else
|
||||
{
|
||||
*out++ = *it++;
|
||||
}
|
||||
}
|
||||
|
||||
// adjust length and terminator of the shortened string
|
||||
*out = 0;
|
||||
ai_assert(out > ss.data);
|
||||
ss.length = static_cast<ai_uint32>(out - ss.data);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Read bool from text contents of current element
|
||||
bool ColladaParser::ReadBoolFromTextContent()
|
||||
|
@ -1120,7 +1174,12 @@ void ColladaParser::ReadImage(Collada::Image& pImage)
|
|||
if (!mReader->isEmptyElement()) {
|
||||
// element content is filename - hopefully
|
||||
const char* sz = TestTextContent();
|
||||
if (sz)pImage.mFileName = sz;
|
||||
if (sz)
|
||||
{
|
||||
aiString filepath(sz);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
}
|
||||
TestClosing("init_from");
|
||||
}
|
||||
if (!pImage.mFileName.length()) {
|
||||
|
@ -1153,7 +1212,12 @@ void ColladaParser::ReadImage(Collada::Image& pImage)
|
|||
{
|
||||
// element content is filename - hopefully
|
||||
const char* sz = TestTextContent();
|
||||
if (sz)pImage.mFileName = sz;
|
||||
if (sz)
|
||||
{
|
||||
aiString filepath(sz);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
}
|
||||
TestClosing("ref");
|
||||
}
|
||||
else if (IsElement("hex") && !pImage.mFileName.length())
|
||||
|
@ -3056,7 +3120,7 @@ void ColladaParser::ReadMaterialVertexInputBinding(Collada::SemanticMappingTable
|
|||
}
|
||||
}
|
||||
|
||||
void Assimp::ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem& zip_archive)
|
||||
void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem& zip_archive)
|
||||
{
|
||||
// Attempt to load any undefined Collada::Image in ImageLibrary
|
||||
for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) {
|
||||
|
@ -3170,13 +3234,12 @@ void ColladaParser::ReadScene()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Aborts the file reading with an exception
|
||||
AI_WONT_RETURN void ColladaParser::ThrowException(const std::string& pError) const
|
||||
{
|
||||
AI_WONT_RETURN void ColladaParser::ThrowException(const std::string& pError) const {
|
||||
throw DeadlyImportError(format() << "Collada: " << mFileName << " - " << pError);
|
||||
}
|
||||
void ColladaParser::ReportWarning(const char* msg, ...)
|
||||
{
|
||||
ai_assert(NULL != msg);
|
||||
|
||||
void ColladaParser::ReportWarning(const char* msg, ...) {
|
||||
ai_assert(nullptr != msg);
|
||||
|
||||
va_list args;
|
||||
va_start(args, msg);
|
||||
|
@ -3191,11 +3254,11 @@ void ColladaParser::ReportWarning(const char* msg, ...)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Skips all data until the end node of the current element
|
||||
void ColladaParser::SkipElement()
|
||||
{
|
||||
void ColladaParser::SkipElement() {
|
||||
// nothing to skip if it's an <element />
|
||||
if (mReader->isEmptyElement())
|
||||
if (mReader->isEmptyElement()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// reroute
|
||||
SkipElement(mReader->getNodeName());
|
||||
|
@ -3203,63 +3266,75 @@ void ColladaParser::SkipElement()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Skips all data until the end node of the given element
|
||||
void ColladaParser::SkipElement(const char* pElement)
|
||||
{
|
||||
void ColladaParser::SkipElement(const char* pElement) {
|
||||
// copy the current node's name because it'a pointer to the reader's internal buffer,
|
||||
// which is going to change with the upcoming parsing
|
||||
std::string element = pElement;
|
||||
while (mReader->read())
|
||||
{
|
||||
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
if (mReader->getNodeName() == element)
|
||||
while (mReader->read()) {
|
||||
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||
if (mReader->getNodeName() == element) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Tests for an opening element of the given name, throws an exception if not found
|
||||
void ColladaParser::TestOpening(const char* pName)
|
||||
{
|
||||
void ColladaParser::TestOpening(const char* pName) {
|
||||
// read element start
|
||||
if (!mReader->read())
|
||||
if (!mReader->read()) {
|
||||
ThrowException(format() << "Unexpected end of file while beginning of <" << pName << "> element.");
|
||||
}
|
||||
// whitespace in front is ok, just read again if found
|
||||
if (mReader->getNodeType() == irr::io::EXN_TEXT)
|
||||
if (!mReader->read())
|
||||
if (mReader->getNodeType() == irr::io::EXN_TEXT) {
|
||||
if (!mReader->read()) {
|
||||
ThrowException(format() << "Unexpected end of file while reading beginning of <" << pName << "> element.");
|
||||
}
|
||||
}
|
||||
|
||||
if (mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp(mReader->getNodeName(), pName) != 0)
|
||||
if (mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp(mReader->getNodeName(), pName) != 0) {
|
||||
ThrowException(format() << "Expected start of <" << pName << "> element.");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Tests for the closing tag of the given element, throws an exception if not found
|
||||
void ColladaParser::TestClosing(const char* pName)
|
||||
{
|
||||
// check if we're already on the closing tag and return right away
|
||||
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp(mReader->getNodeName(), pName) == 0)
|
||||
void ColladaParser::TestClosing(const char* pName) {
|
||||
// check if we have an empty (self-closing) element
|
||||
if (mReader->isEmptyElement()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// check if we're already on the closing tag and return right away
|
||||
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp(mReader->getNodeName(), pName) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if not, read some more
|
||||
if (!mReader->read())
|
||||
if (!mReader->read()) {
|
||||
ThrowException(format() << "Unexpected end of file while reading end of <" << pName << "> element.");
|
||||
}
|
||||
// whitespace in front is ok, just read again if found
|
||||
if (mReader->getNodeType() == irr::io::EXN_TEXT)
|
||||
if (!mReader->read())
|
||||
if (mReader->getNodeType() == irr::io::EXN_TEXT) {
|
||||
if (!mReader->read()) {
|
||||
ThrowException(format() << "Unexpected end of file while reading end of <" << pName << "> element.");
|
||||
}
|
||||
}
|
||||
|
||||
// but this has the be the closing tag, or we're lost
|
||||
if (mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp(mReader->getNodeName(), pName) != 0)
|
||||
if (mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp(mReader->getNodeName(), pName) != 0) {
|
||||
ThrowException(format() << "Expected end of <" << pName << "> element.");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
|
||||
int ColladaParser::GetAttribute(const char* pAttr) const
|
||||
{
|
||||
int ColladaParser::GetAttribute(const char* pAttr) const {
|
||||
int index = TestAttribute(pAttr);
|
||||
if (index != -1)
|
||||
if (index != -1) {
|
||||
return index;
|
||||
}
|
||||
|
||||
// attribute not found -> throw an exception
|
||||
ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">.");
|
||||
|
|
|
@ -66,12 +66,15 @@ namespace Assimp
|
|||
{
|
||||
friend class ColladaLoader;
|
||||
|
||||
/** Converts a path read from a collada file to the usual representation */
|
||||
static void UriDecodePath(aiString& ss);
|
||||
|
||||
protected:
|
||||
/** Map for generic metadata as aiString */
|
||||
typedef std::map<std::string, aiString> StringMetaData;
|
||||
|
||||
/** Constructor from XML file */
|
||||
ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
|
||||
ColladaParser(IOSystem* pIOHandler, const std::string& pFile);
|
||||
|
||||
/** Destructor */
|
||||
~ColladaParser();
|
||||
|
|
|
@ -67,7 +67,20 @@ using namespace Assimp;
|
|||
// Constructor to be privately used by Importer
|
||||
BaseImporter::BaseImporter() AI_NO_EXCEPT
|
||||
: m_progress() {
|
||||
// nothing to do here
|
||||
/**
|
||||
* Assimp Importer
|
||||
* unit conversions available
|
||||
* if you need another measurment unit add it below.
|
||||
* it's currently defined in assimp that we prefer meters.
|
||||
*
|
||||
* NOTE: Initialised here rather than in the header file
|
||||
* to workaround a VS2013 bug with brace initialisers
|
||||
* */
|
||||
importerUnits[ImporterUnits::M] = 1.0;
|
||||
importerUnits[ImporterUnits::CM] = 0.01;
|
||||
importerUnits[ImporterUnits::MM] = 0.001;
|
||||
importerUnits[ImporterUnits::INCHES] = 0.0254;
|
||||
importerUnits[ImporterUnits::FEET] = 0.3048;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -52,6 +52,35 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace
|
||||
{
|
||||
template<size_t sizeOfPointer>
|
||||
size_t select_ftell(FILE* file)
|
||||
{
|
||||
return ::ftell(file);
|
||||
}
|
||||
|
||||
template<size_t sizeOfPointer>
|
||||
int select_fseek(FILE* file, int64_t offset, int origin)
|
||||
{
|
||||
return ::fseek(file, static_cast<long>(offset), origin);
|
||||
}
|
||||
|
||||
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
|
||||
template<>
|
||||
size_t select_ftell<8>(FILE* file)
|
||||
{
|
||||
return ::_ftelli64(file);
|
||||
}
|
||||
|
||||
template<>
|
||||
int select_fseek<8>(FILE* file, int64_t offset, int origin)
|
||||
{
|
||||
return ::_fseeki64(file, offset, origin);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
DefaultIOStream::~DefaultIOStream()
|
||||
{
|
||||
|
@ -93,7 +122,7 @@ aiReturn DefaultIOStream::Seek(size_t pOffset,
|
|||
aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET");
|
||||
|
||||
// do the seek
|
||||
return (0 == ::fseek(mFile, (long)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE);
|
||||
return (0 == select_fseek<sizeof(void*)>(mFile, (int64_t)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
@ -102,7 +131,7 @@ size_t DefaultIOStream::Tell() const
|
|||
if (!mFile) {
|
||||
return 0;
|
||||
}
|
||||
return ::ftell(mFile);
|
||||
return select_ftell<sizeof(void*)>(mFile);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
|
|
@ -121,7 +121,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
|
|||
};
|
||||
|
||||
// For compilers without dead code path detection
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
|
|
@ -102,94 +102,92 @@ void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperti
|
|||
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
|
||||
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// global array of all export formats which Assimp supports in its current build
|
||||
Exporter::ExportFormatEntry gExporters[] =
|
||||
{
|
||||
|
||||
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
|
||||
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
|
||||
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("x", "X Files", "x", &ExportSceneXFile,
|
||||
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
|
||||
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("stp", "Step Files", "stp", &ExportSceneStep, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
|
||||
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
|
||||
Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
|
||||
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
|
||||
Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
|
||||
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
|
||||
),
|
||||
Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary,
|
||||
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
|
||||
),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("stl", "Stereolithography", "stl", &ExportSceneSTL,
|
||||
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("stlb", "Stereolithography (binary)", "stl", &ExportSceneSTLBinary,
|
||||
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
|
||||
Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
|
||||
aiProcess_PreTransformVertices
|
||||
),
|
||||
Exporter::ExportFormatEntry( "plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
|
||||
aiProcess_PreTransformVertices
|
||||
),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("ply", "Stanford Polygon Library", "ply", &ExportScenePly,
|
||||
aiProcess_PreTransformVertices));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
|
||||
aiProcess_PreTransformVertices));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
|
||||
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("3ds", "Autodesk 3DS (legacy)", "3ds", &ExportScene3DS,
|
||||
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("assbin", "Assimp Binary File", "assbin", &ExportSceneAssbin, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
|
||||
Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("assxml", "Assimp XML Document", "assxml", &ExportSceneAssxml, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
|
||||
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("x3d", "Extensible 3D", "x3d", &ExportSceneX3D, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
|
||||
Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
|
||||
exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0));
|
||||
exporters.push_back(Exporter::ExportFormatEntry("m3da", "Model 3D (ascii)", "a3d", &ExportSceneM3DA, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ),
|
||||
exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0));
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||
Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)
|
||||
exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0));
|
||||
#endif
|
||||
};
|
||||
|
||||
#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
|
||||
|
||||
}
|
||||
|
||||
class ExporterPimpl {
|
||||
public:
|
||||
|
@ -205,10 +203,7 @@ public:
|
|||
GetPostProcessingStepInstanceList(mPostProcessingSteps);
|
||||
|
||||
// grab all built-in exporters
|
||||
if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) {
|
||||
mExporters.resize( ASSIMP_NUM_EXPORTERS );
|
||||
std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() );
|
||||
}
|
||||
setupExporterArray(mExporters);
|
||||
}
|
||||
|
||||
~ExporterPimpl() {
|
||||
|
@ -252,23 +247,27 @@ Exporter :: Exporter()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Exporter::~Exporter() {
|
||||
ai_assert(nullptr != pimpl);
|
||||
FreeBlob();
|
||||
delete pimpl;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::SetIOHandler( IOSystem* pIOHandler) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
pimpl->mIsDefaultIOHandler = !pIOHandler;
|
||||
pimpl->mIOSystem.reset(pIOHandler);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
IOSystem* Exporter::GetIOHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
return pimpl->mIOSystem.get();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Exporter::IsDefaultIOHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
return pimpl->mIsDefaultIOHandler;
|
||||
}
|
||||
|
||||
|
@ -295,6 +294,7 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
|
||||
unsigned int pPreprocessing, const ExportProperties* pProperties) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
if (pimpl->blob) {
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
|
@ -319,7 +319,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
|
|||
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
|
||||
unsigned int pPreprocessing, const ExportProperties* pProperties) {
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
ai_assert(nullptr != pimpl);
|
||||
// when they create scenes from scratch, users will likely create them not in verbose
|
||||
// format. They will likely not be aware that there is a flag in the scene to indicate
|
||||
// this, however. To avoid surprises and bug reports, we check for duplicates in
|
||||
|
@ -445,8 +445,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
|
||||
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
|
||||
ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
|
||||
pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
|
||||
pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices);
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(4, 4);
|
||||
|
@ -466,11 +465,13 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const char* Exporter::GetErrorString() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
return pimpl->mError.c_str();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::FreeBlob() {
|
||||
ai_assert(nullptr != pimpl);
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
|
||||
|
@ -479,30 +480,34 @@ void Exporter::FreeBlob() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::GetBlob() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
return pimpl->blob;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
|
||||
const aiExportDataBlob* tmp = pimpl->blob;
|
||||
ai_assert(nullptr != pimpl);
|
||||
const aiExportDataBlob *tmp = pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t Exporter::GetExportFormatCount() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
return pimpl->mExporters.size();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
if (index >= GetExportFormatCount()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Return from static storage if the requested index is built-in.
|
||||
if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
|
||||
return &gExporters[index].mDescription;
|
||||
if (index < pimpl->mExporters.size()) {
|
||||
return &pimpl->mExporters[index].mDescription;
|
||||
}
|
||||
|
||||
return &pimpl->mExporters[index].mDescription;
|
||||
|
@ -510,7 +515,8 @@ const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) c
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
|
||||
for(const ExportFormatEntry& e : pimpl->mExporters) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
for (const ExportFormatEntry &e : pimpl->mExporters) {
|
||||
if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
|
@ -522,7 +528,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::UnregisterExporter(const char* id) {
|
||||
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
|
||||
ai_assert(nullptr != pimpl);
|
||||
for (std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
|
||||
it != pimpl->mExporters.end(); ++it) {
|
||||
if (!strcmp((*it).mDescription.id,id)) {
|
||||
pimpl->mExporters.erase(it);
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -78,6 +76,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/Profiler.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
||||
#include <set>
|
||||
#include <memory>
|
||||
#include <cctype>
|
||||
|
@ -119,7 +119,7 @@ void* AllocateFromAssimpHeap::operator new ( size_t num_bytes, const std::nothro
|
|||
return AllocateFromAssimpHeap::operator new( num_bytes );
|
||||
}
|
||||
catch( ... ) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -134,9 +134,8 @@ void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes) {
|
|||
void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw() {
|
||||
try {
|
||||
return AllocateFromAssimpHeap::operator new[]( num_bytes );
|
||||
}
|
||||
catch( ... ) {
|
||||
return NULL;
|
||||
} catch( ... ) {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -148,7 +147,7 @@ void AllocateFromAssimpHeap::operator delete[] ( void* data) {
|
|||
// Importer constructor.
|
||||
Importer::Importer()
|
||||
: pimpl( new ImporterPimpl ) {
|
||||
pimpl->mScene = NULL;
|
||||
pimpl->mScene = nullptr;
|
||||
pimpl->mErrorString = "";
|
||||
|
||||
// Allocate a default IO handler
|
||||
|
@ -174,14 +173,14 @@ Importer::Importer()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor of Importer
|
||||
Importer::~Importer()
|
||||
{
|
||||
Importer::~Importer() {
|
||||
// Delete all import plugins
|
||||
DeleteImporterInstanceList(pimpl->mImporter);
|
||||
|
||||
// Delete all post-processing plug-ins
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); ++a ) {
|
||||
delete pimpl->mPostProcessingSteps[a];
|
||||
}
|
||||
|
||||
// Delete the assigned IO and progress handler
|
||||
delete pimpl->mIOHandler;
|
||||
|
@ -199,9 +198,9 @@ Importer::~Importer()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Register a custom post-processing step
|
||||
aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp);
|
||||
aiReturn Importer::RegisterPPStep(BaseProcess* pImp) {
|
||||
ai_assert( nullptr != pImp );
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
pimpl->mPostProcessingSteps.push_back(pImp);
|
||||
|
@ -213,9 +212,9 @@ aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Register a custom loader plugin
|
||||
aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp);
|
||||
aiReturn Importer::RegisterLoader(BaseImporter* pImp) {
|
||||
ai_assert(nullptr != pImp);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
@ -242,13 +241,13 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
|||
pimpl->mImporter.push_back(pImp);
|
||||
ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked);
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unregister a custom loader plugin
|
||||
aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
|
||||
{
|
||||
aiReturn Importer::UnregisterLoader(BaseImporter* pImp) {
|
||||
if(!pImp) {
|
||||
// unregistering a NULL importer is no problem for us ... really!
|
||||
return AI_SUCCESS;
|
||||
|
@ -265,13 +264,13 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
|
|||
}
|
||||
ASSIMP_LOG_WARN("Unable to remove custom importer: I can't find you ...");
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unregister a custom loader plugin
|
||||
aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
|
||||
{
|
||||
aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) {
|
||||
if(!pImp) {
|
||||
// unregistering a NULL ppstep is no problem for us ... really!
|
||||
return AI_SUCCESS;
|
||||
|
@ -288,24 +287,22 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
|
|||
}
|
||||
ASSIMP_LOG_WARN("Unable to remove custom post-processing step: I can't find you ..");
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Supplies a custom IO handler to the importer to open and access files.
|
||||
void Importer::SetIOHandler( IOSystem* pIOHandler)
|
||||
{
|
||||
void Importer::SetIOHandler( IOSystem* pIOHandler) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// If the new handler is zero, allocate a default IO implementation.
|
||||
if (!pIOHandler)
|
||||
{
|
||||
if (!pIOHandler) {
|
||||
// Release pointer in the possession of the caller
|
||||
pimpl->mIOHandler = new DefaultIOSystem();
|
||||
pimpl->mIsDefaultHandler = true;
|
||||
}
|
||||
// Otherwise register the custom handler
|
||||
else if (pimpl->mIOHandler != pIOHandler)
|
||||
{
|
||||
} else if (pimpl->mIOHandler != pIOHandler) { // Otherwise register the custom handler
|
||||
delete pimpl->mIOHandler;
|
||||
pimpl->mIOHandler = pIOHandler;
|
||||
pimpl->mIsDefaultHandler = false;
|
||||
|
@ -316,29 +313,32 @@ void Importer::SetIOHandler( IOSystem* pIOHandler)
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the currently set IO handler
|
||||
IOSystem* Importer::GetIOHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mIOHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a custom IO handler is currently set
|
||||
bool Importer::IsDefaultIOHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mIsDefaultHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Supplies a custom progress handler to get regular callbacks during importing
|
||||
void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// If the new handler is zero, allocate a default implementation.
|
||||
if (!pHandler)
|
||||
{
|
||||
if (!pHandler) {
|
||||
// Release pointer in the possession of the caller
|
||||
pimpl->mProgressHandler = new DefaultProgressHandler();
|
||||
pimpl->mIsDefaultProgressHandler = true;
|
||||
}
|
||||
// Otherwise register the custom handler
|
||||
else if (pimpl->mProgressHandler != pHandler)
|
||||
{
|
||||
} else if (pimpl->mProgressHandler != pHandler) { // Otherwise register the custom handler
|
||||
delete pimpl->mProgressHandler;
|
||||
pimpl->mProgressHandler = pHandler;
|
||||
pimpl->mIsDefaultProgressHandler = false;
|
||||
|
@ -349,19 +349,22 @@ void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the currently set progress handler
|
||||
ProgressHandler* Importer::GetProgressHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mProgressHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a custom progress handler is currently set
|
||||
bool Importer::IsDefaultProgressHandler() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mIsDefaultProgressHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Validate post process step flags
|
||||
bool _ValidateFlags(unsigned int pFlags)
|
||||
{
|
||||
bool _ValidateFlags(unsigned int pFlags) {
|
||||
if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) {
|
||||
ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
|
||||
return false;
|
||||
|
@ -375,12 +378,13 @@ bool _ValidateFlags(unsigned int pFlags)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Free the current scene
|
||||
void Importer::FreeScene( )
|
||||
{
|
||||
void Importer::FreeScene( ) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
delete pimpl->mScene;
|
||||
pimpl->mScene = NULL;
|
||||
pimpl->mScene = nullptr;
|
||||
|
||||
pimpl->mErrorString = "";
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
|
@ -388,44 +392,48 @@ void Importer::FreeScene( )
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the current error string, if any
|
||||
const char* Importer::GetErrorString() const
|
||||
{
|
||||
/* Must remain valid as long as ReadFile() or FreeFile() are not called */
|
||||
const char* Importer::GetErrorString() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
// Must remain valid as long as ReadFile() or FreeFile() are not called
|
||||
return pimpl->mErrorString.c_str();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Enable extra-verbose mode
|
||||
void Importer::SetExtraVerbose(bool bDo)
|
||||
{
|
||||
void Importer::SetExtraVerbose(bool bDo) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
pimpl->bExtraVerbose = bDo;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the current scene
|
||||
const aiScene* Importer::GetScene() const
|
||||
{
|
||||
const aiScene* Importer::GetScene() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Orphan the current scene and return it.
|
||||
aiScene* Importer::GetOrphanedScene()
|
||||
{
|
||||
aiScene* Importer::GetOrphanedScene() {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
aiScene* s = pimpl->mScene;
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
pimpl->mScene = NULL;
|
||||
pimpl->mScene = nullptr;
|
||||
|
||||
pimpl->mErrorString = ""; /* reset error string */
|
||||
pimpl->mErrorString = ""; // reset error string
|
||||
ASSIMP_END_EXCEPTION_REGION(aiScene*);
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Validate post-processing flags
|
||||
bool Importer::ValidateFlags(unsigned int pFlags) const
|
||||
{
|
||||
bool Importer::ValidateFlags(unsigned int pFlags) const {
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// run basic checks for mutually exclusive flags
|
||||
if(!_ValidateFlags(pFlags)) {
|
||||
|
@ -467,8 +475,9 @@ bool Importer::ValidateFlags(unsigned int pFlags) const
|
|||
const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
||||
size_t pLength,
|
||||
unsigned int pFlags,
|
||||
const char* pHint /*= ""*/)
|
||||
{
|
||||
const char* pHint /*= ""*/) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
if (!pHint) {
|
||||
pHint = "";
|
||||
|
@ -476,12 +485,12 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
|
||||
if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint ) {
|
||||
pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()";
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// prevent deletion of the previous IOHandler
|
||||
IOSystem* io = pimpl->mIOHandler;
|
||||
pimpl->mIOHandler = NULL;
|
||||
pimpl->mIOHandler = nullptr;
|
||||
|
||||
SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength,io));
|
||||
|
||||
|
@ -493,13 +502,13 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
ReadFile(fbuff,pFlags);
|
||||
SetIOHandler(io);
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString);
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void WriteLogOpening(const std::string& file)
|
||||
{
|
||||
void WriteLogOpening(const std::string& file) {
|
||||
|
||||
ASSIMP_LOG_INFO_F("Load ", file);
|
||||
|
||||
// print a full version dump. This is nice because we don't
|
||||
|
@ -550,8 +559,9 @@ void WriteLogOpening(const std::string& file)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the given file and returns its contents if successful.
|
||||
const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
||||
{
|
||||
const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
const std::string pFile(_pFile);
|
||||
|
||||
|
@ -580,7 +590,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
|
||||
pimpl->mErrorString = "Unable to open file \"" + pFile + "\".";
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
|
||||
|
@ -589,7 +599,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
}
|
||||
|
||||
// Find an worker class which can handle the file
|
||||
BaseImporter* imp = NULL;
|
||||
BaseImporter* imp = nullptr;
|
||||
SetPropertyInteger("importerIndex", -1);
|
||||
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
|
||||
|
||||
|
@ -617,7 +627,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
if( !imp) {
|
||||
pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -633,7 +643,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
// Dispatch the reading to the worker class for this format
|
||||
const aiImporterDesc *desc( imp->GetInfo() );
|
||||
std::string ext( "unknown" );
|
||||
if ( NULL != desc ) {
|
||||
if ( nullptr != desc ) {
|
||||
ext = desc->mName;
|
||||
}
|
||||
ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." );
|
||||
|
@ -654,15 +664,20 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
|
||||
// If successful, apply all active post processing steps to the imported data
|
||||
if( pimpl->mScene) {
|
||||
if (!pimpl->mScene->mMetaData || !pimpl->mScene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT)) {
|
||||
if (!pimpl->mScene->mMetaData) {
|
||||
pimpl->mScene->mMetaData = new aiMetadata;
|
||||
}
|
||||
pimpl->mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT, aiString(ext));
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
// The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called.
|
||||
if (pFlags & aiProcess_ValidateDataStructure)
|
||||
{
|
||||
if (pFlags & aiProcess_ValidateDataStructure) {
|
||||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene (this);
|
||||
if (!pimpl->mScene) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
#endif // no validation
|
||||
|
@ -695,8 +710,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
}
|
||||
}
|
||||
#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS
|
||||
catch (std::exception &e)
|
||||
{
|
||||
catch (std::exception &e) {
|
||||
#if (defined _MSC_VER) && (defined _CPPRTTI)
|
||||
// if we have RTTI get the full name of the exception that occurred
|
||||
pimpl->mErrorString = std::string(typeid( e ).name()) + ": " + e.what();
|
||||
|
@ -705,24 +719,26 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
#endif
|
||||
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
delete pimpl->mScene; pimpl->mScene = NULL;
|
||||
delete pimpl->mScene; pimpl->mScene = nullptr;
|
||||
}
|
||||
#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
|
||||
|
||||
// either successful or failure - the pointer expresses it anyways
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString);
|
||||
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Apply post-processing to the currently bound scene
|
||||
const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
||||
{
|
||||
const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// Return immediately if no scene is active
|
||||
if (!pimpl->mScene) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// If no flags are given, return the current scene with no further action
|
||||
|
@ -737,12 +753,11 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
// The ValidateDS process plays an exceptional role. It isn't contained in the global
|
||||
// list of post-processing steps, so we need to call it manually.
|
||||
if (pFlags & aiProcess_ValidateDataStructure)
|
||||
{
|
||||
if (pFlags & aiProcess_ValidateDataStructure) {
|
||||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene (this);
|
||||
if (!pimpl->mScene) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
#endif // no validation
|
||||
|
@ -762,11 +777,9 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
|
||||
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
|
||||
|
||||
BaseProcess* process = pimpl->mPostProcessingSteps[a];
|
||||
pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
if( process->IsActive( pFlags)) {
|
||||
|
||||
if (profiler) {
|
||||
profiler->BeginRegion("postprocess");
|
||||
}
|
||||
|
@ -803,24 +816,28 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
|
||||
// update private scene flags
|
||||
if( pimpl->mScene )
|
||||
if( pimpl->mScene ) {
|
||||
ScenePriv(pimpl->mScene)->mPPStepsApplied |= pFlags;
|
||||
}
|
||||
|
||||
// clear any data allocated by post-process steps
|
||||
pimpl->mPPShared->Clean();
|
||||
ASSIMP_LOG_INFO("Leaving post processing pipeline");
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation ) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// Return immediately if no scene is active
|
||||
if ( NULL == pimpl->mScene ) {
|
||||
return NULL;
|
||||
if ( nullptr == pimpl->mScene ) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// If no flags are given, return the current scene with no further action
|
||||
|
@ -839,7 +856,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene( this );
|
||||
if ( !pimpl->mScene ) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
#endif // no validation
|
||||
|
@ -890,46 +907,50 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper function to check whether an extension is supported by ASSIMP
|
||||
bool Importer::IsExtensionSupported(const char* szExtension) const
|
||||
{
|
||||
bool Importer::IsExtensionSupported(const char* szExtension) const {
|
||||
return nullptr != GetImporter(szExtension);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
size_t Importer::GetImporterCount() const
|
||||
{
|
||||
size_t Importer::GetImporterCount() const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return pimpl->mImporter.size();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc* Importer::GetImporterInfo(size_t index) const
|
||||
{
|
||||
const aiImporterDesc* Importer::GetImporterInfo(size_t index) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
if (index >= pimpl->mImporter.size()) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
return pimpl->mImporter[index]->GetInfo();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BaseImporter* Importer::GetImporter (size_t index) const
|
||||
{
|
||||
BaseImporter* Importer::GetImporter (size_t index) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
if (index >= pimpl->mImporter.size()) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
return pimpl->mImporter[index];
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find a loader plugin for a given file extension
|
||||
BaseImporter* Importer::GetImporter (const char* szExtension) const
|
||||
{
|
||||
BaseImporter* Importer::GetImporter (const char* szExtension) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetImporter(GetImporterIndex(szExtension));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find a loader plugin for a given file extension
|
||||
size_t Importer::GetImporterIndex (const char* szExtension) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
ai_assert(nullptr != szExtension);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
@ -960,8 +981,9 @@ size_t Importer::GetImporterIndex (const char* szExtension) const {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Helper function to build a list of all file extensions supported by ASSIMP
|
||||
void Importer::GetExtensionList(aiString& szOut) const
|
||||
{
|
||||
void Importer::GetExtensionList(aiString& szOut) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
std::set<std::string> str;
|
||||
for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
|
||||
|
@ -985,8 +1007,9 @@ void Importer::GetExtensionList(aiString& szOut) const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyInteger(const char* szName, int iValue)
|
||||
{
|
||||
bool Importer::SetPropertyInteger(const char* szName, int iValue) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<int>(pimpl->mIntProperties, szName,iValue);
|
||||
|
@ -996,8 +1019,9 @@ bool Importer::SetPropertyInteger(const char* szName, int iValue)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
|
||||
{
|
||||
bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
|
||||
|
@ -1007,8 +1031,9 @@ bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyString(const char* szName, const std::string& value)
|
||||
{
|
||||
bool Importer::SetPropertyString(const char* szName, const std::string& value) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
|
||||
|
@ -1018,8 +1043,9 @@ bool Importer::SetPropertyString(const char* szName, const std::string& value)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
|
||||
{
|
||||
bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
|
||||
|
@ -1029,40 +1055,43 @@ bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
int Importer::GetPropertyInteger(const char* szName,
|
||||
int iErrorReturn /*= 0xffffffff*/) const
|
||||
{
|
||||
int Importer::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<int>(pimpl->mIntProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
ai_real Importer::GetPropertyFloat(const char* szName,
|
||||
ai_real iErrorReturn /*= 10e10*/) const
|
||||
{
|
||||
ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<ai_real>(pimpl->mFloatProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const std::string Importer::GetPropertyString(const char* szName,
|
||||
const std::string& iErrorReturn /*= ""*/) const
|
||||
{
|
||||
const std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
|
||||
{
|
||||
const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the memory requirements of a single node
|
||||
inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
|
||||
{
|
||||
inline
|
||||
void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) {
|
||||
if ( nullptr == pcNode ) {
|
||||
return;
|
||||
}
|
||||
iScene += sizeof(aiNode);
|
||||
iScene += sizeof(unsigned int) * pcNode->mNumMeshes;
|
||||
iScene += sizeof(void*) * pcNode->mNumChildren;
|
||||
|
@ -1074,8 +1103,9 @@ inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the memory requirements of the scene
|
||||
void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
||||
{
|
||||
void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
in = aiMemoryInfo();
|
||||
aiScene* mScene = pimpl->mScene;
|
||||
|
||||
|
@ -1087,8 +1117,7 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
|||
in.total = sizeof(aiScene);
|
||||
|
||||
// add all meshes
|
||||
for (unsigned int i = 0; i < mScene->mNumMeshes;++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < mScene->mNumMeshes;++i) {
|
||||
in.meshes += sizeof(aiMesh);
|
||||
if (mScene->mMeshes[i]->HasPositions()) {
|
||||
in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
|
||||
|
@ -1105,14 +1134,16 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
|||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) {
|
||||
if (mScene->mMeshes[i]->HasVertexColors(a)) {
|
||||
in.meshes += sizeof(aiColor4D) * mScene->mMeshes[i]->mNumVertices;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
|
||||
if (mScene->mMeshes[i]->HasTextureCoords(a)) {
|
||||
in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
if (mScene->mMeshes[i]->HasBones()) {
|
||||
in.meshes += sizeof(void*) * mScene->mMeshes[i]->mNumBones;
|
||||
|
@ -1131,8 +1162,9 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
|||
in.textures += sizeof(aiTexture);
|
||||
if (pc->mHeight) {
|
||||
in.textures += 4 * pc->mHeight * pc->mWidth;
|
||||
} else {
|
||||
in.textures += pc->mWidth;
|
||||
}
|
||||
else in.textures += pc->mWidth;
|
||||
}
|
||||
in.total += in.textures;
|
||||
|
||||
|
|
|
@ -197,6 +197,9 @@ corresponding preprocessor flag to selectively disable formats.
|
|||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
# include "MMD/MMDImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
# include "M3D/M3DImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
# include "Importer/StepFile/StepFileImporter.h"
|
||||
#endif
|
||||
|
@ -223,6 +226,9 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
|
|||
#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
|
||||
out.push_back( new Discreet3DSImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_M3D_IMPORTER)
|
||||
out.push_back( new M3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
|
||||
out.push_back( new MD3Importer());
|
||||
#endif
|
||||
|
|
|
@ -131,11 +131,15 @@ corresponding preprocessor flag to selectively disable steps.
|
|||
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
|
||||
# include "PostProcessing/ScaleProcess.h"
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
|
||||
# include "PostProcessing/ArmaturePopulate.h"
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
|
||||
# include "PostProcessing/GenBoundingBoxesProcess.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -180,6 +184,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
|||
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
|
||||
out.push_back( new ScaleProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
|
||||
out.push_back( new ArmaturePopulate());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
|
||||
out.push_back( new PretransformVertices());
|
||||
#endif
|
||||
|
|
|
@ -46,8 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include "ScenePrivate.h"
|
||||
|
||||
static const unsigned int MajorVersion = 5;
|
||||
static const unsigned int MinorVersion = 0;
|
||||
#include "revision.h"
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
// Legal information string - don't remove this.
|
||||
|
@ -56,9 +55,9 @@ static const char* LEGAL_INFORMATION =
|
|||
"Open Asset Import Library (Assimp).\n"
|
||||
"A free C/C++ library to import various 3D file formats into applications\n\n"
|
||||
|
||||
"(c) 2008-2017, assimp team\n"
|
||||
"(c) 2006-2019, assimp team\n"
|
||||
"License under the terms and conditions of the 3-clause BSD license\n"
|
||||
"http://assimp.sourceforge.net\n"
|
||||
"http://assimp.org\n"
|
||||
;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -67,16 +66,22 @@ ASSIMP_API const char* aiGetLegalString () {
|
|||
return LEGAL_INFORMATION;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get Assimp patch version
|
||||
ASSIMP_API unsigned int aiGetVersionPatch() {
|
||||
return VER_PATCH;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get Assimp minor version
|
||||
ASSIMP_API unsigned int aiGetVersionMinor () {
|
||||
return MinorVersion;
|
||||
return VER_MINOR;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get Assimp major version
|
||||
ASSIMP_API unsigned int aiGetVersionMajor () {
|
||||
return MajorVersion;
|
||||
return VER_MAJOR;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -104,9 +109,6 @@ ASSIMP_API unsigned int aiGetCompileFlags () {
|
|||
return flags;
|
||||
}
|
||||
|
||||
// include current build revision, which is even updated from time to time -- :-)
|
||||
#include "revision.h"
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API unsigned int aiGetVersionRevision() {
|
||||
return GitVersion;
|
||||
|
|
|
@ -44,23 +44,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
aiNode::aiNode()
|
||||
: mName("")
|
||||
, mParent(NULL)
|
||||
, mParent(nullptr)
|
||||
, mNumChildren(0)
|
||||
, mChildren(NULL)
|
||||
, mChildren(nullptr)
|
||||
, mNumMeshes(0)
|
||||
, mMeshes(NULL)
|
||||
, mMetaData(NULL) {
|
||||
, mMeshes(nullptr)
|
||||
, mMetaData(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiNode::aiNode(const std::string& name)
|
||||
: mName(name)
|
||||
, mParent(NULL)
|
||||
, mParent(nullptr)
|
||||
, mNumChildren(0)
|
||||
, mChildren(NULL)
|
||||
, mChildren(nullptr)
|
||||
, mNumMeshes(0)
|
||||
, mMeshes(NULL)
|
||||
, mMetaData(NULL) {
|
||||
, mMeshes(nullptr)
|
||||
, mMetaData(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -68,7 +68,7 @@ aiNode::aiNode(const std::string& name)
|
|||
aiNode::~aiNode() {
|
||||
// delete all children recursively
|
||||
// to make sure we won't crash if the data is invalid ...
|
||||
if (mChildren && mNumChildren)
|
||||
if (mNumChildren && mChildren)
|
||||
{
|
||||
for (unsigned int a = 0; a < mNumChildren; a++)
|
||||
delete mChildren[a];
|
||||
|
|
|
@ -50,9 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace FBX
|
||||
{
|
||||
const std::string NULL_RECORD = { // 13 null bytes
|
||||
'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0'
|
||||
}; // who knows why
|
||||
const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
|
||||
'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0',
|
||||
'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0'
|
||||
}; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
|
||||
const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings
|
||||
const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
|
||||
const int64_t SECOND = 46186158000; // FBX's kTime unit
|
||||
|
|
|
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_FBX_COMPILECONFIG_H
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
//
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
|
@ -54,16 +55,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# else
|
||||
# define fbx_unordered_map map
|
||||
# define fbx_unordered_multimap multimap
|
||||
# define fbx_unordered_set set
|
||||
# define fbx_unordered_multiset multiset
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_FBX_USE_UNORDERED_MULTIMAP
|
||||
# include <unordered_map>
|
||||
# include <unordered_set>
|
||||
# if _MSC_VER > 1600
|
||||
# define fbx_unordered_map unordered_map
|
||||
# define fbx_unordered_multimap unordered_multimap
|
||||
# define fbx_unordered_set unordered_set
|
||||
# define fbx_unordered_multiset unordered_multiset
|
||||
# else
|
||||
# define fbx_unordered_map tr1::unordered_map
|
||||
# define fbx_unordered_multimap tr1::unordered_multimap
|
||||
# define fbx_unordered_set tr1::unordered_set
|
||||
# define fbx_unordered_multiset tr1::unordered_multiset
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
|
|
@ -60,6 +60,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
#include <tuple>
|
||||
#include <memory>
|
||||
|
@ -68,7 +70,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <sstream>
|
||||
#include <iomanip>
|
||||
#include <cstdint>
|
||||
|
||||
#include <iostream>
|
||||
#include <stdlib.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
@ -77,7 +80,7 @@ namespace Assimp {
|
|||
|
||||
#define MAGIC_NODE_TAG "_$AssimpFbx$"
|
||||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
|
||||
|
||||
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones )
|
||||
: defaultMaterialIndex()
|
||||
|
@ -96,6 +99,14 @@ namespace Assimp {
|
|||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
ConvertAnimations();
|
||||
// Embedded textures in FBX could be connected to nothing but to itself,
|
||||
// for instance Texture -> Video connection only but not to the main graph,
|
||||
// The idea here is to traverse all objects to find these Textures and convert them,
|
||||
// so later during material conversion it will find converted texture in the textures_converted array.
|
||||
if (doc.Settings().readTextures)
|
||||
{
|
||||
ConvertOrphantEmbeddedTextures();
|
||||
}
|
||||
ConvertRootNode();
|
||||
|
||||
if (doc.Settings().readAllMaterials) {
|
||||
|
@ -145,7 +156,7 @@ namespace Assimp {
|
|||
out->mRootNode->mName.Set(unique_name);
|
||||
|
||||
// root has ID 0
|
||||
ConvertNodes(0L, *out->mRootNode);
|
||||
ConvertNodes(0L, out->mRootNode, out->mRootNode);
|
||||
}
|
||||
|
||||
static std::string getAncestorBaseName(const aiNode* node)
|
||||
|
@ -179,8 +190,11 @@ namespace Assimp {
|
|||
GetUniqueName(original_name, unique_name);
|
||||
return unique_name;
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform) {
|
||||
/// todo: pre-build node hierarchy
|
||||
/// todo: get bone from stack
|
||||
/// todo: make map of aiBone* to aiNode*
|
||||
/// then update convert clusters to the new format
|
||||
void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(id, "Model");
|
||||
|
||||
std::vector<aiNode*> nodes;
|
||||
|
@ -191,62 +205,69 @@ namespace Assimp {
|
|||
|
||||
try {
|
||||
for (const Connection* con : conns) {
|
||||
|
||||
// ignore object-property links
|
||||
if (con->PropertyName().length()) {
|
||||
continue;
|
||||
// really important we document why this is ignored.
|
||||
FBXImporter::LogInfo("ignoring property link - no docs on why this is ignored");
|
||||
continue; //?
|
||||
}
|
||||
|
||||
// convert connection source object into Object base class
|
||||
const Object* const object = con->SourceObject();
|
||||
if (nullptr == object) {
|
||||
FBXImporter::LogWarn("failed to convert source object for Model link");
|
||||
FBXImporter::LogError("failed to convert source object for Model link");
|
||||
continue;
|
||||
}
|
||||
|
||||
// FBX Model::Cube, Model::Bone001, etc elements
|
||||
// This detects if we can cast the object into this model structure.
|
||||
const Model* const model = dynamic_cast<const Model*>(object);
|
||||
|
||||
if (nullptr != model) {
|
||||
nodes_chain.clear();
|
||||
post_nodes_chain.clear();
|
||||
|
||||
aiMatrix4x4 new_abs_transform = parent_transform;
|
||||
|
||||
std::string unique_name = MakeUniqueNodeName(model, parent);
|
||||
|
||||
aiMatrix4x4 new_abs_transform = parent->mTransformation;
|
||||
std::string node_name = FixNodeName(model->Name());
|
||||
// even though there is only a single input node, the design of
|
||||
// assimp (or rather: the complicated transformation chain that
|
||||
// is employed by fbx) means that we may need multiple aiNode's
|
||||
// to represent a fbx node's transformation.
|
||||
const bool need_additional_node = GenerateTransformationNodeChain(*model, unique_name, nodes_chain, post_nodes_chain);
|
||||
|
||||
|
||||
// generate node transforms - this includes pivot data
|
||||
// if need_additional_node is true then you t
|
||||
const bool need_additional_node = GenerateTransformationNodeChain(*model, node_name, nodes_chain, post_nodes_chain);
|
||||
|
||||
// assert that for the current node we must have at least a single transform
|
||||
ai_assert(nodes_chain.size());
|
||||
|
||||
if (need_additional_node) {
|
||||
nodes_chain.push_back(new aiNode(unique_name));
|
||||
nodes_chain.push_back(new aiNode(node_name));
|
||||
}
|
||||
|
||||
//setup metadata on newest node
|
||||
SetupNodeMetadata(*model, *nodes_chain.back());
|
||||
|
||||
// link all nodes in a row
|
||||
aiNode* last_parent = &parent;
|
||||
for (aiNode* prenode : nodes_chain) {
|
||||
ai_assert(prenode);
|
||||
aiNode* last_parent = parent;
|
||||
for (aiNode* child : nodes_chain) {
|
||||
ai_assert(child);
|
||||
|
||||
if (last_parent != &parent) {
|
||||
if (last_parent != parent) {
|
||||
last_parent->mNumChildren = 1;
|
||||
last_parent->mChildren = new aiNode*[1];
|
||||
last_parent->mChildren[0] = prenode;
|
||||
last_parent->mChildren[0] = child;
|
||||
}
|
||||
|
||||
prenode->mParent = last_parent;
|
||||
last_parent = prenode;
|
||||
child->mParent = last_parent;
|
||||
last_parent = child;
|
||||
|
||||
new_abs_transform *= prenode->mTransformation;
|
||||
new_abs_transform *= child->mTransformation;
|
||||
}
|
||||
|
||||
// attach geometry
|
||||
ConvertModel(*model, *nodes_chain.back(), new_abs_transform);
|
||||
ConvertModel(*model, nodes_chain.back(), root_node, new_abs_transform);
|
||||
|
||||
// check if there will be any child nodes
|
||||
const std::vector<const Connection*>& child_conns
|
||||
|
@ -258,7 +279,7 @@ namespace Assimp {
|
|||
for (aiNode* postnode : post_nodes_chain) {
|
||||
ai_assert(postnode);
|
||||
|
||||
if (last_parent != &parent) {
|
||||
if (last_parent != parent) {
|
||||
last_parent->mNumChildren = 1;
|
||||
last_parent->mChildren = new aiNode*[1];
|
||||
last_parent->mChildren[0] = postnode;
|
||||
|
@ -280,15 +301,15 @@ namespace Assimp {
|
|||
);
|
||||
}
|
||||
|
||||
// attach sub-nodes (if any)
|
||||
ConvertNodes(model->ID(), *last_parent, new_abs_transform);
|
||||
// recursion call - child nodes
|
||||
ConvertNodes(model->ID(), last_parent, root_node);
|
||||
|
||||
if (doc.Settings().readLights) {
|
||||
ConvertLights(*model, unique_name);
|
||||
ConvertLights(*model, node_name);
|
||||
}
|
||||
|
||||
if (doc.Settings().readCameras) {
|
||||
ConvertCameras(*model, unique_name);
|
||||
ConvertCameras(*model, node_name);
|
||||
}
|
||||
|
||||
nodes.push_back(nodes_chain.front());
|
||||
|
@ -297,11 +318,17 @@ namespace Assimp {
|
|||
}
|
||||
|
||||
if (nodes.size()) {
|
||||
parent.mChildren = new aiNode*[nodes.size()]();
|
||||
parent.mNumChildren = static_cast<unsigned int>(nodes.size());
|
||||
parent->mChildren = new aiNode*[nodes.size()]();
|
||||
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
|
||||
|
||||
std::swap_ranges(nodes.begin(), nodes.end(), parent.mChildren);
|
||||
std::swap_ranges(nodes.begin(), nodes.end(), parent->mChildren);
|
||||
}
|
||||
else
|
||||
{
|
||||
parent->mNumChildren = 0;
|
||||
parent->mChildren = nullptr;
|
||||
}
|
||||
|
||||
}
|
||||
catch (std::exception&) {
|
||||
Util::delete_fun<aiNode> deleter;
|
||||
|
@ -803,7 +830,7 @@ namespace Assimp {
|
|||
// is_complex needs to be consistent with NeedsComplexTransformationChain()
|
||||
// or the interplay between this code and the animation converter would
|
||||
// not be guaranteed.
|
||||
ai_assert(NeedsComplexTransformationChain(model) == ((chainBits & chainMaskComplex) != 0));
|
||||
//ai_assert(NeedsComplexTransformationChain(model) == ((chainBits & chainMaskComplex) != 0));
|
||||
|
||||
// now, if we have more than just Translation, Scaling and Rotation,
|
||||
// we need to generate a full node chain to accommodate for assimp's
|
||||
|
@ -905,7 +932,8 @@ namespace Assimp {
|
|||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertModel(const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform)
|
||||
void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node,
|
||||
const aiMatrix4x4 &absolute_transform)
|
||||
{
|
||||
const std::vector<const Geometry*>& geos = model.GetGeometry();
|
||||
|
||||
|
@ -917,11 +945,12 @@ namespace Assimp {
|
|||
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*>(geo);
|
||||
const LineGeometry* const line = dynamic_cast<const LineGeometry*>(geo);
|
||||
if (mesh) {
|
||||
const std::vector<unsigned int>& indices = ConvertMesh(*mesh, model, node_global_transform, nd);
|
||||
const std::vector<unsigned int>& indices = ConvertMesh(*mesh, model, parent, root_node,
|
||||
absolute_transform);
|
||||
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
|
||||
}
|
||||
else if (line) {
|
||||
const std::vector<unsigned int>& indices = ConvertLine(*line, model, node_global_transform, nd);
|
||||
const std::vector<unsigned int>& indices = ConvertLine(*line, model, parent, root_node);
|
||||
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
|
||||
}
|
||||
else {
|
||||
|
@ -930,15 +959,16 @@ namespace Assimp {
|
|||
}
|
||||
|
||||
if (meshes.size()) {
|
||||
nd.mMeshes = new unsigned int[meshes.size()]();
|
||||
nd.mNumMeshes = static_cast<unsigned int>(meshes.size());
|
||||
parent->mMeshes = new unsigned int[meshes.size()]();
|
||||
parent->mNumMeshes = static_cast<unsigned int>(meshes.size());
|
||||
|
||||
std::swap_ranges(meshes.begin(), meshes.end(), nd.mMeshes);
|
||||
std::swap_ranges(meshes.begin(), meshes.end(), parent->mMeshes);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<unsigned int> FBXConverter::ConvertMesh(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
std::vector<unsigned int>
|
||||
FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
|
||||
const aiMatrix4x4 &absolute_transform)
|
||||
{
|
||||
std::vector<unsigned int> temp;
|
||||
|
||||
|
@ -962,18 +992,18 @@ namespace Assimp {
|
|||
const MatIndexArray::value_type base = mindices[0];
|
||||
for (MatIndexArray::value_type index : mindices) {
|
||||
if (index != base) {
|
||||
return ConvertMeshMultiMaterial(mesh, model, node_global_transform, nd);
|
||||
return ConvertMeshMultiMaterial(mesh, model, parent, root_node, absolute_transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// faster code-path, just copy the data
|
||||
temp.push_back(ConvertMeshSingleMaterial(mesh, model, node_global_transform, nd));
|
||||
temp.push_back(ConvertMeshSingleMaterial(mesh, model, absolute_transform, parent, root_node));
|
||||
return temp;
|
||||
}
|
||||
|
||||
std::vector<unsigned int> FBXConverter::ConvertLine(const LineGeometry& line, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
aiNode *parent, aiNode *root_node)
|
||||
{
|
||||
std::vector<unsigned int> temp;
|
||||
|
||||
|
@ -984,7 +1014,7 @@ namespace Assimp {
|
|||
return temp;
|
||||
}
|
||||
|
||||
aiMesh* const out_mesh = SetupEmptyMesh(line, nd);
|
||||
aiMesh* const out_mesh = SetupEmptyMesh(line, root_node);
|
||||
out_mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
|
||||
|
||||
// copy vertices
|
||||
|
@ -1019,7 +1049,7 @@ namespace Assimp {
|
|||
return temp;
|
||||
}
|
||||
|
||||
aiMesh* FBXConverter::SetupEmptyMesh(const Geometry& mesh, aiNode& nd)
|
||||
aiMesh* FBXConverter::SetupEmptyMesh(const Geometry& mesh, aiNode *parent)
|
||||
{
|
||||
aiMesh* const out_mesh = new aiMesh();
|
||||
meshes.push_back(out_mesh);
|
||||
|
@ -1036,17 +1066,18 @@ namespace Assimp {
|
|||
}
|
||||
else
|
||||
{
|
||||
out_mesh->mName = nd.mName;
|
||||
out_mesh->mName = parent->mName;
|
||||
}
|
||||
|
||||
return out_mesh;
|
||||
}
|
||||
|
||||
unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model,
|
||||
const aiMatrix4x4 &absolute_transform, aiNode *parent,
|
||||
aiNode *root_node)
|
||||
{
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd);
|
||||
aiMesh* const out_mesh = SetupEmptyMesh(mesh, parent);
|
||||
|
||||
const std::vector<aiVector3D>& vertices = mesh.GetVertices();
|
||||
const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
|
||||
|
@ -1113,7 +1144,7 @@ namespace Assimp {
|
|||
binormals = &tempBinormals;
|
||||
}
|
||||
else {
|
||||
binormals = NULL;
|
||||
binormals = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1163,8 +1194,9 @@ namespace Assimp {
|
|||
ConvertMaterialForMesh(out_mesh, model, mesh, mindices[0]);
|
||||
}
|
||||
|
||||
if (doc.Settings().readWeights && mesh.DeformerSkin() != NULL) {
|
||||
ConvertWeights(out_mesh, model, mesh, node_global_transform, NO_MATERIAL_SEPARATION);
|
||||
if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr) {
|
||||
ConvertWeights(out_mesh, model, mesh, absolute_transform, parent, root_node, NO_MATERIAL_SEPARATION,
|
||||
nullptr);
|
||||
}
|
||||
|
||||
std::vector<aiAnimMesh*> animMeshes;
|
||||
|
@ -1209,8 +1241,10 @@ namespace Assimp {
|
|||
return static_cast<unsigned int>(meshes.size() - 1);
|
||||
}
|
||||
|
||||
std::vector<unsigned int> FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
std::vector<unsigned int>
|
||||
FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent,
|
||||
aiNode *root_node,
|
||||
const aiMatrix4x4 &absolute_transform)
|
||||
{
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
ai_assert(mindices.size());
|
||||
|
@ -1221,7 +1255,7 @@ namespace Assimp {
|
|||
for (MatIndexArray::value_type index : mindices) {
|
||||
if (had.find(index) == had.end()) {
|
||||
|
||||
indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, node_global_transform, nd));
|
||||
indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, parent, root_node, absolute_transform));
|
||||
had.insert(index);
|
||||
}
|
||||
}
|
||||
|
@ -1229,18 +1263,18 @@ namespace Assimp {
|
|||
return indices;
|
||||
}
|
||||
|
||||
unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model,
|
||||
MatIndexArray::value_type index,
|
||||
const aiMatrix4x4& node_global_transform,
|
||||
aiNode& nd)
|
||||
aiNode *parent, aiNode *root_node,
|
||||
const aiMatrix4x4 &absolute_transform)
|
||||
{
|
||||
aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd);
|
||||
aiMesh* const out_mesh = SetupEmptyMesh(mesh, parent);
|
||||
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
const std::vector<aiVector3D>& vertices = mesh.GetVertices();
|
||||
const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
|
||||
|
||||
const bool process_weights = doc.Settings().readWeights && mesh.DeformerSkin() != NULL;
|
||||
const bool process_weights = doc.Settings().readWeights && mesh.DeformerSkin() != nullptr;
|
||||
|
||||
unsigned int count_faces = 0;
|
||||
unsigned int count_vertices = 0;
|
||||
|
@ -1300,7 +1334,7 @@ namespace Assimp {
|
|||
binormals = &tempBinormals;
|
||||
}
|
||||
else {
|
||||
binormals = NULL;
|
||||
binormals = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1399,7 +1433,7 @@ namespace Assimp {
|
|||
ConvertMaterialForMesh(out_mesh, model, mesh, index);
|
||||
|
||||
if (process_weights) {
|
||||
ConvertWeights(out_mesh, model, mesh, node_global_transform, index, &reverseMapping);
|
||||
ConvertWeights(out_mesh, model, mesh, absolute_transform, parent, root_node, index, &reverseMapping);
|
||||
}
|
||||
|
||||
std::vector<aiAnimMesh*> animMeshes;
|
||||
|
@ -1449,10 +1483,10 @@ namespace Assimp {
|
|||
return static_cast<unsigned int>(meshes.size() - 1);
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
const aiMatrix4x4& node_global_transform,
|
||||
unsigned int materialIndex,
|
||||
std::vector<unsigned int>* outputVertStartIndices)
|
||||
void FBXConverter::ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo,
|
||||
const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *parent, aiNode *root_node, unsigned int materialIndex,
|
||||
std::vector<unsigned int> *outputVertStartIndices)
|
||||
{
|
||||
ai_assert(geo.DeformerSkin());
|
||||
|
||||
|
@ -1463,13 +1497,12 @@ namespace Assimp {
|
|||
const Skin& sk = *geo.DeformerSkin();
|
||||
|
||||
std::vector<aiBone*> bones;
|
||||
bones.reserve(sk.Clusters().size());
|
||||
|
||||
const bool no_mat_check = materialIndex == NO_MATERIAL_SEPARATION;
|
||||
ai_assert(no_mat_check || outputVertStartIndices);
|
||||
|
||||
try {
|
||||
|
||||
// iterate over the sub deformers
|
||||
for (const Cluster* cluster : sk.Clusters()) {
|
||||
ai_assert(cluster);
|
||||
|
||||
|
@ -1483,15 +1516,16 @@ namespace Assimp {
|
|||
index_out_indices.clear();
|
||||
out_indices.clear();
|
||||
|
||||
|
||||
// now check if *any* of these weights is contained in the output mesh,
|
||||
// taking notes so we don't need to do it twice.
|
||||
for (WeightIndexArray::value_type index : indices) {
|
||||
|
||||
unsigned int count = 0;
|
||||
const unsigned int* const out_idx = geo.ToOutputVertexIndex(index, count);
|
||||
// ToOutputVertexIndex only returns NULL if index is out of bounds
|
||||
// ToOutputVertexIndex only returns nullptr if index is out of bounds
|
||||
// which should never happen
|
||||
ai_assert(out_idx != NULL);
|
||||
ai_assert(out_idx != nullptr);
|
||||
|
||||
index_out_indices.push_back(no_index_sentinel);
|
||||
count_out_indices.push_back(0);
|
||||
|
@ -1524,47 +1558,74 @@ namespace Assimp {
|
|||
// if we found at least one, generate the output bones
|
||||
// XXX this could be heavily simplified by collecting the bone
|
||||
// data in a single step.
|
||||
ConvertCluster(bones, model, *cluster, out_indices, index_out_indices,
|
||||
count_out_indices, node_global_transform);
|
||||
ConvertCluster(bones, cluster, out_indices, index_out_indices,
|
||||
count_out_indices, absolute_transform, parent, root_node);
|
||||
}
|
||||
|
||||
bone_map.clear();
|
||||
}
|
||||
catch (std::exception&) {
|
||||
catch (std::exception&e) {
|
||||
std::for_each(bones.begin(), bones.end(), Util::delete_fun<aiBone>());
|
||||
throw;
|
||||
}
|
||||
|
||||
if (bones.empty()) {
|
||||
out->mBones = nullptr;
|
||||
out->mNumBones = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
out->mBones = new aiBone*[bones.size()]();
|
||||
} else {
|
||||
out->mBones = new aiBone *[bones.size()]();
|
||||
out->mNumBones = static_cast<unsigned int>(bones.size());
|
||||
|
||||
std::swap_ranges(bones.begin(), bones.end(), out->mBones);
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertCluster(std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||
std::vector<size_t>& out_indices,
|
||||
std::vector<size_t>& index_out_indices,
|
||||
std::vector<size_t>& count_out_indices,
|
||||
const aiMatrix4x4& node_global_transform)
|
||||
const aiNode* FBXConverter::GetNodeByName( const aiString& name, aiNode *current_node )
|
||||
{
|
||||
aiNode * iter = current_node;
|
||||
//printf("Child count: %d", iter->mNumChildren);
|
||||
return iter;
|
||||
}
|
||||
|
||||
aiBone* const bone = new aiBone();
|
||||
bones.push_back(bone);
|
||||
void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
|
||||
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *parent, aiNode *root_node) {
|
||||
ai_assert(cl); // make sure cluster valid
|
||||
std::string deformer_name = cl->TargetNode()->Name();
|
||||
aiString bone_name = aiString(FixNodeName(deformer_name));
|
||||
|
||||
bone->mName = FixNodeName(cl.TargetNode()->Name());
|
||||
aiBone *bone = nullptr;
|
||||
|
||||
bone->mOffsetMatrix = cl.TransformLink();
|
||||
if (bone_map.count(deformer_name)) {
|
||||
ASSIMP_LOG_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
|
||||
bone = bone_map[deformer_name];
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
|
||||
bone = new aiBone();
|
||||
bone->mName = bone_name;
|
||||
|
||||
// store local transform link for post processing
|
||||
bone->mOffsetMatrix = cl->TransformLink();
|
||||
bone->mOffsetMatrix.Inverse();
|
||||
|
||||
bone->mOffsetMatrix = bone->mOffsetMatrix * node_global_transform;
|
||||
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
|
||||
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
|
||||
|
||||
|
||||
//
|
||||
// Now calculate the aiVertexWeights
|
||||
//
|
||||
|
||||
aiVertexWeight *cursor = nullptr;
|
||||
|
||||
bone->mNumWeights = static_cast<unsigned int>(out_indices.size());
|
||||
aiVertexWeight* cursor = bone->mWeights = new aiVertexWeight[out_indices.size()];
|
||||
cursor = bone->mWeights = new aiVertexWeight[out_indices.size()];
|
||||
|
||||
const size_t no_index_sentinel = std::numeric_limits<size_t>::max();
|
||||
const WeightArray& weights = cl.GetWeights();
|
||||
const WeightArray& weights = cl->GetWeights();
|
||||
|
||||
const size_t c = index_out_indices.size();
|
||||
for (size_t i = 0; i < c; ++i) {
|
||||
|
@ -1576,12 +1637,23 @@ namespace Assimp {
|
|||
|
||||
const size_t cc = count_out_indices[i];
|
||||
for (size_t j = 0; j < cc; ++j) {
|
||||
// cursor runs from first element relative to the start
|
||||
// or relative to the start of the next indexes.
|
||||
aiVertexWeight& out_weight = *cursor++;
|
||||
|
||||
out_weight.mVertexId = static_cast<unsigned int>(out_indices[index_index + j]);
|
||||
out_weight.mWeight = weights[i];
|
||||
}
|
||||
}
|
||||
|
||||
bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size());
|
||||
|
||||
// lookup must be populated in case something goes wrong
|
||||
// this also allocates bones to mesh instance outside
|
||||
local_mesh_bones.push_back(bone);
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
|
@ -1711,7 +1783,7 @@ namespace Assimp {
|
|||
bool textureReady = false; //tells if our texture is ready (if it was loaded or if it was found)
|
||||
unsigned int index;
|
||||
|
||||
VideoMap::const_iterator it = textures_converted.find(media);
|
||||
VideoMap::const_iterator it = textures_converted.find(*media);
|
||||
if (it != textures_converted.end()) {
|
||||
index = (*it).second;
|
||||
textureReady = true;
|
||||
|
@ -1719,7 +1791,7 @@ namespace Assimp {
|
|||
else {
|
||||
if (media->ContentLength() > 0) {
|
||||
index = ConvertVideo(*media);
|
||||
textures_converted[media] = index;
|
||||
textures_converted[*media] = index;
|
||||
textureReady = true;
|
||||
}
|
||||
}
|
||||
|
@ -2017,6 +2089,13 @@ namespace Assimp {
|
|||
TrySetTextureProperties(out_mat, textures, "Maya|TEX_metallic_map|file", aiTextureType_METALNESS, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|TEX_roughness_map|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh);
|
||||
|
||||
// 3DSMax PBR
|
||||
TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|base_color_map", aiTextureType_BASE_COLOR, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|bump_map", aiTextureType_NORMAL_CAMERA, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|emission_map", aiTextureType_EMISSION_COLOR, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|metalness_map", aiTextureType_METALNESS, mesh);
|
||||
TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
|
||||
}
|
||||
|
||||
void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh)
|
||||
|
@ -2243,13 +2322,13 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
if (media != nullptr && media->ContentLength() > 0) {
|
||||
unsigned int index;
|
||||
|
||||
VideoMap::const_iterator it = textures_converted.find(media);
|
||||
VideoMap::const_iterator it = textures_converted.find(*media);
|
||||
if (it != textures_converted.end()) {
|
||||
index = (*it).second;
|
||||
}
|
||||
else {
|
||||
index = ConvertVideo(*media);
|
||||
textures_converted[media] = index;
|
||||
textures_converted[*media] = index;
|
||||
}
|
||||
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
|
||||
|
@ -2677,7 +2756,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
// sanity check whether the input is ok
|
||||
static void validateAnimCurveNodes(const std::vector<const AnimationCurveNode*>& curves,
|
||||
bool strictMode) {
|
||||
const Object* target(NULL);
|
||||
const Object* target(nullptr);
|
||||
for (const AnimationCurveNode* node : curves) {
|
||||
if (!target) {
|
||||
target = node->Target();
|
||||
|
@ -2708,7 +2787,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
validateAnimCurveNodes(curves, doc.Settings().strictMode);
|
||||
#endif
|
||||
const AnimationCurveNode* curve_node = NULL;
|
||||
const AnimationCurveNode* curve_node = nullptr;
|
||||
for (const AnimationCurveNode* node : curves) {
|
||||
ai_assert(node);
|
||||
|
||||
|
@ -3533,7 +3612,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
return;
|
||||
}
|
||||
|
||||
out->mMetaData = aiMetadata::Alloc(15);
|
||||
const bool hasGenerator = !doc.Creator().empty();
|
||||
|
||||
out->mMetaData = aiMetadata::Alloc(16 + (hasGenerator ? 1 : 0));
|
||||
out->mMetaData->Set(0, "UpAxis", doc.GlobalSettings().UpAxis());
|
||||
out->mMetaData->Set(1, "UpAxisSign", doc.GlobalSettings().UpAxisSign());
|
||||
out->mMetaData->Set(2, "FrontAxis", doc.GlobalSettings().FrontAxis());
|
||||
|
@ -3549,6 +3630,11 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
out->mMetaData->Set(12, "TimeSpanStart", doc.GlobalSettings().TimeSpanStart());
|
||||
out->mMetaData->Set(13, "TimeSpanStop", doc.GlobalSettings().TimeSpanStop());
|
||||
out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
|
||||
out->mMetaData->Set(15, AI_METADATA_SOURCE_FORMAT_VERSION, aiString(to_string(doc.FBXVersion())));
|
||||
if (hasGenerator)
|
||||
{
|
||||
out->mMetaData->Set(16, AI_METADATA_SOURCE_GENERATOR, aiString(doc.Creator()));
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::TransferDataToScene()
|
||||
|
@ -3556,7 +3642,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
ai_assert(!out->mMeshes);
|
||||
ai_assert(!out->mNumMeshes);
|
||||
|
||||
// note: the trailing () ensures initialization with NULL - not
|
||||
// note: the trailing () ensures initialization with nullptr - not
|
||||
// many C++ users seem to know this, so pointing it out to avoid
|
||||
// confusion why this code works.
|
||||
|
||||
|
@ -3603,6 +3689,47 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertOrphantEmbeddedTextures()
|
||||
{
|
||||
// in C++14 it could be:
|
||||
// for (auto&& [id, object] : objects)
|
||||
for (auto&& id_and_object : doc.Objects())
|
||||
{
|
||||
auto&& id = std::get<0>(id_and_object);
|
||||
auto&& object = std::get<1>(id_and_object);
|
||||
// If an object doesn't have parent
|
||||
if (doc.ConnectionsBySource().count(id) == 0)
|
||||
{
|
||||
const Texture* realTexture = nullptr;
|
||||
try
|
||||
{
|
||||
const auto& element = object->GetElement();
|
||||
const Token& key = element.KeyToken();
|
||||
const char* obtype = key.begin();
|
||||
const size_t length = static_cast<size_t>(key.end() - key.begin());
|
||||
if (strncmp(obtype, "Texture", length) == 0)
|
||||
{
|
||||
const Texture* texture = static_cast<const Texture*>(object->Get());
|
||||
if (texture->Media() && texture->Media()->ContentLength() > 0)
|
||||
{
|
||||
realTexture = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
if (realTexture)
|
||||
{
|
||||
const Video* media = realTexture->Media();
|
||||
unsigned int index = ConvertVideo(*media);
|
||||
textures_converted[*media] = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones)
|
||||
{
|
||||
|
|
|
@ -123,7 +123,7 @@ private:
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// collect and assign child nodes
|
||||
void ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4());
|
||||
void ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertLights(const Model& model, const std::string &orig_name );
|
||||
|
@ -179,32 +179,35 @@ private:
|
|||
void SetupNodeMetadata(const Model& model, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertModel(const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform);
|
||||
void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node,
|
||||
const aiMatrix4x4 &absolute_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
|
||||
std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
std::vector<unsigned int>
|
||||
ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
|
||||
const aiMatrix4x4 &absolute_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<unsigned int> ConvertLine(const LineGeometry& line, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
aiNode *parent, aiNode *root_node);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode& nd);
|
||||
aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode *parent);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
unsigned int ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model,
|
||||
const aiMatrix4x4 &absolute_transform, aiNode *parent,
|
||||
aiNode *root_node);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
std::vector<unsigned int>
|
||||
ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
|
||||
const aiMatrix4x4 &absolute_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
|
||||
MatIndexArray::value_type index,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd);
|
||||
unsigned int ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type index,
|
||||
aiNode *parent, aiNode *root_node, const aiMatrix4x4 &absolute_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
|
||||
|
@ -217,17 +220,17 @@ private:
|
|||
* - outputVertStartIndices is only used when a material index is specified, it gives for
|
||||
* each output vertex the DOM index it maps to.
|
||||
*/
|
||||
void ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
const aiMatrix4x4& node_global_transform = aiMatrix4x4(),
|
||||
void ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *parent = NULL, aiNode *root_node = NULL,
|
||||
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
|
||||
std::vector<unsigned int>* outputVertStartIndices = NULL);
|
||||
|
||||
std::vector<unsigned int> *outputVertStartIndices = NULL);
|
||||
// lookup
|
||||
static const aiNode* GetNodeByName( const aiString& name, aiNode *current_node );
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCluster(std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||
std::vector<size_t>& out_indices,
|
||||
std::vector<size_t>& index_out_indices,
|
||||
std::vector<size_t>& count_out_indices,
|
||||
const aiMatrix4x4& node_global_transform);
|
||||
void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
|
||||
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *parent, aiNode *root_node);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
|
@ -418,12 +421,18 @@ private:
|
|||
double& minTime,
|
||||
Model::RotOrder order);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Copy global geometric data and some information about the source asset into scene metadata.
|
||||
void ConvertGlobalSettings();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// copy generated meshes, animations, lights, cameras and textures to the output scene
|
||||
void TransferDataToScene();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// FBX file could have embedded textures not connected to anything
|
||||
void ConvertOrphantEmbeddedTextures();
|
||||
|
||||
private:
|
||||
// 0: not assigned yet, others: index is value - 1
|
||||
unsigned int defaultMaterialIndex;
|
||||
|
@ -435,27 +444,47 @@ private:
|
|||
std::vector<aiCamera*> cameras;
|
||||
std::vector<aiTexture*> textures;
|
||||
|
||||
using MaterialMap = std::map<const Material*, unsigned int>;
|
||||
using MaterialMap = std::fbx_unordered_map<const Material*, unsigned int>;
|
||||
MaterialMap materials_converted;
|
||||
|
||||
using VideoMap = std::map<const Video*, unsigned int>;
|
||||
using VideoMap = std::fbx_unordered_map<const Video, unsigned int>;
|
||||
VideoMap textures_converted;
|
||||
|
||||
using MeshMap = std::map<const Geometry*, std::vector<unsigned int> >;
|
||||
using MeshMap = std::fbx_unordered_map<const Geometry*, std::vector<unsigned int> >;
|
||||
MeshMap meshes_converted;
|
||||
|
||||
// fixed node name -> which trafo chain components have animations?
|
||||
using NodeAnimBitMap = std::map<std::string, unsigned int> ;
|
||||
using NodeAnimBitMap = std::fbx_unordered_map<std::string, unsigned int> ;
|
||||
NodeAnimBitMap node_anim_chain_bits;
|
||||
|
||||
// number of nodes with the same name
|
||||
using NodeNameCache = std::unordered_map<std::string, unsigned int>;
|
||||
using NodeNameCache = std::fbx_unordered_map<std::string, unsigned int>;
|
||||
NodeNameCache mNodeNames;
|
||||
|
||||
// Deformer name is not the same as a bone name - it does contain the bone name though :)
|
||||
// Deformer names in FBX are always unique in an FBX file.
|
||||
std::map<const std::string, aiBone *> bone_map;
|
||||
|
||||
double anim_fps;
|
||||
|
||||
aiScene* const out;
|
||||
const FBX::Document& doc;
|
||||
|
||||
static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
|
||||
std::vector<aiBone*>& bones);
|
||||
|
||||
void BuildBoneStack(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
|
||||
const std::vector<aiBone *> &bones,
|
||||
std::map<aiBone *, aiNode *> &bone_stack,
|
||||
std::vector<aiNode*> &node_stack );
|
||||
|
||||
static void BuildNodeList(aiNode *current_node, std::vector<aiNode *> &nodes);
|
||||
|
||||
static aiNode *GetNodeFromStack(const aiString &node_name, std::vector<aiNode *> &nodes);
|
||||
|
||||
static aiNode *GetArmatureRoot(aiNode *bone_node, std::vector<aiBone*> &bone_list);
|
||||
|
||||
static bool IsBoneNode(const aiString &bone_name, std::vector<aiBone *> &bones);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -637,6 +637,20 @@ public:
|
|||
return ptr;
|
||||
}
|
||||
|
||||
bool operator==(const Video& other) const
|
||||
{
|
||||
return (
|
||||
type == other.type
|
||||
&& relativeFileName == other.relativeFileName
|
||||
&& fileName == other.fileName
|
||||
);
|
||||
}
|
||||
|
||||
bool operator<(const Video& other) const
|
||||
{
|
||||
return std::tie(type, relativeFileName, fileName) < std::tie(other.type, other.relativeFileName, other.fileName);
|
||||
}
|
||||
|
||||
private:
|
||||
std::string type;
|
||||
std::string relativeFileName;
|
||||
|
@ -1005,10 +1019,10 @@ public:
|
|||
// during their entire lifetime (Document). FBX files have
|
||||
// up to many thousands of objects (most of which we never use),
|
||||
// so the memory overhead for them should be kept at a minimum.
|
||||
typedef std::map<uint64_t, LazyObject*> ObjectMap;
|
||||
typedef std::fbx_unordered_map<uint64_t, LazyObject*> ObjectMap;
|
||||
typedef std::fbx_unordered_map<std::string, std::shared_ptr<const PropertyTable> > PropertyTemplateMap;
|
||||
|
||||
typedef std::multimap<uint64_t, const Connection*> ConnectionMap;
|
||||
typedef std::fbx_unordered_multimap<uint64_t, const Connection*> ConnectionMap;
|
||||
|
||||
/** DOM class for global document settings, a single instance per document can
|
||||
* be accessed via Document.Globals(). */
|
||||
|
@ -1177,4 +1191,25 @@ private:
|
|||
} // Namespace FBX
|
||||
} // Namespace Assimp
|
||||
|
||||
namespace std
|
||||
{
|
||||
template <>
|
||||
struct hash<const Assimp::FBX::Video>
|
||||
{
|
||||
std::size_t operator()(const Assimp::FBX::Video& video) const
|
||||
{
|
||||
using std::size_t;
|
||||
using std::hash;
|
||||
using std::string;
|
||||
|
||||
size_t res = 17;
|
||||
res = res * 31 + hash<string>()(video.Name());
|
||||
res = res * 31 + hash<string>()(video.RelativeFilename());
|
||||
res = res * 31 + hash<string>()(video.Type());
|
||||
|
||||
return res;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif // INCLUDED_AI_FBX_DOCUMENT_H
|
||||
|
|
|
@ -325,9 +325,9 @@ void FBX::Node::BeginBinary(Assimp::StreamWriterLE &s)
|
|||
this->start_pos = s.Tell();
|
||||
|
||||
// placeholders for end pos and property section info
|
||||
s.PutU4(0); // end pos
|
||||
s.PutU4(0); // number of properties
|
||||
s.PutU4(0); // total property section length
|
||||
s.PutU8(0); // end pos
|
||||
s.PutU8(0); // number of properties
|
||||
s.PutU8(0); // total property section length
|
||||
|
||||
// node name
|
||||
s.PutU1(uint8_t(name.size())); // length of node name
|
||||
|
@ -352,9 +352,9 @@ void FBX::Node::EndPropertiesBinary(
|
|||
size_t pos = s.Tell();
|
||||
ai_assert(pos > property_start);
|
||||
size_t property_section_size = pos - property_start;
|
||||
s.Seek(start_pos + 4);
|
||||
s.PutU4(uint32_t(num_properties));
|
||||
s.PutU4(uint32_t(property_section_size));
|
||||
s.Seek(start_pos + 8); // 8 bytes of uint64_t of end_pos
|
||||
s.PutU8(num_properties);
|
||||
s.PutU8(property_section_size);
|
||||
s.Seek(pos);
|
||||
}
|
||||
|
||||
|
@ -375,7 +375,7 @@ void FBX::Node::EndBinary(
|
|||
// now go back and write initial pos
|
||||
this->end_pos = s.Tell();
|
||||
s.Seek(start_pos);
|
||||
s.PutU4(uint32_t(end_pos));
|
||||
s.PutU8(end_pos);
|
||||
s.Seek(end_pos);
|
||||
}
|
||||
|
||||
|
|
|
@ -81,8 +81,8 @@ using namespace Assimp::FBX;
|
|||
// some constants that we'll use for writing metadata
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
const std::string EXPORT_VERSION_STR = "7.4.0";
|
||||
const uint32_t EXPORT_VERSION_INT = 7400; // 7.4 == 2014/2015
|
||||
const std::string EXPORT_VERSION_STR = "7.5.0";
|
||||
const uint32_t EXPORT_VERSION_INT = 7500; // 7.5 == 2016+
|
||||
// FBX files have some hashed values that depend on the creation time field,
|
||||
// but for now we don't actually know how to generate these.
|
||||
// what we can do is set them to a known-working version.
|
||||
|
@ -1860,6 +1860,7 @@ void FBXExporter::WriteObjects ()
|
|||
sdnode.AddChild("Version", int32_t(100));
|
||||
sdnode.AddChild("UserData", "", "");
|
||||
|
||||
std::set<int32_t> setWeightedVertex;
|
||||
// add indices and weights, if any
|
||||
if (b) {
|
||||
std::vector<int32_t> subdef_indices;
|
||||
|
@ -1867,7 +1868,8 @@ void FBXExporter::WriteObjects ()
|
|||
int32_t last_index = -1;
|
||||
for (size_t wi = 0; wi < b->mNumWeights; ++wi) {
|
||||
int32_t vi = vertex_indices[b->mWeights[wi].mVertexId];
|
||||
if (vi == last_index) {
|
||||
bool bIsWeightedAlready = (setWeightedVertex.find(vi) != setWeightedVertex.end());
|
||||
if (vi == last_index || bIsWeightedAlready) {
|
||||
// only for vertices we exported to fbx
|
||||
// TODO, FIXME: this assumes identically-located vertices
|
||||
// will always deform in the same way.
|
||||
|
@ -1877,6 +1879,7 @@ void FBXExporter::WriteObjects ()
|
|||
// identical vertex.
|
||||
continue;
|
||||
}
|
||||
setWeightedVertex.insert(vi);
|
||||
subdef_indices.push_back(vi);
|
||||
subdef_weights.push_back(b->mWeights[wi].mWeight);
|
||||
last_index = vi;
|
||||
|
|
|
@ -48,26 +48,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "FBXImporter.h"
|
||||
|
||||
#include "FBXTokenizer.h"
|
||||
#include "FBXParser.h"
|
||||
#include "FBXUtil.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXConverter.h"
|
||||
#include "FBXDocument.h"
|
||||
#include "FBXParser.h"
|
||||
#include "FBXTokenizer.h"
|
||||
#include "FBXUtil.h"
|
||||
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/MemoryIOWrapper.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
template<>
|
||||
const char* LogFunctions<FBXImporter>::Prefix() {
|
||||
template <>
|
||||
const char *LogFunctions<FBXImporter>::Prefix() {
|
||||
static auto prefix = "FBX: ";
|
||||
return prefix;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -91,44 +91,39 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by #Importer
|
||||
FBXImporter::FBXImporter()
|
||||
{
|
||||
FBXImporter::FBXImporter() {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
FBXImporter::~FBXImporter()
|
||||
{
|
||||
FBXImporter::~FBXImporter() {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool FBXImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
if (extension == std::string( desc.mFileExtensions ) ) {
|
||||
bool FBXImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string &extension = GetExtension(pFile);
|
||||
if (extension == std::string(desc.mFileExtensions)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
// at least ASCII-FBX files usually have a 'FBX' somewhere in their head
|
||||
const char* tokens[] = {"fbx"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||
const char *tokens[] = { "fbx" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// List all extensions handled by this loader
|
||||
const aiImporterDesc* FBXImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc *FBXImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties for the loader
|
||||
void FBXImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void FBXImporter::SetupProperties(const Importer *pImp) {
|
||||
settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true);
|
||||
settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false);
|
||||
settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true);
|
||||
|
@ -146,9 +141,8 @@ void FBXImporter::SetupProperties(const Importer* pImp)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
std::unique_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
|
||||
void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
std::unique_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
|
||||
if (!stream) {
|
||||
ThrowException("Could not open file for reading");
|
||||
}
|
||||
|
@ -159,10 +153,10 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
// streaming for its output data structures so the net win with
|
||||
// streaming input data would be very low.
|
||||
std::vector<char> contents;
|
||||
contents.resize(stream->FileSize()+1);
|
||||
stream->Read( &*contents.begin(), 1, contents.size()-1 );
|
||||
contents[ contents.size() - 1 ] = 0;
|
||||
const char* const begin = &*contents.begin();
|
||||
contents.resize(stream->FileSize() + 1);
|
||||
stream->Read(&*contents.begin(), 1, contents.size() - 1);
|
||||
contents[contents.size() - 1] = 0;
|
||||
const char *const begin = &*contents.begin();
|
||||
|
||||
// broadphase tokenizing pass in which we identify the core
|
||||
// syntax elements of FBX (brackets, commas, key:value mappings)
|
||||
|
@ -170,12 +164,11 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
try {
|
||||
|
||||
bool is_binary = false;
|
||||
if (!strncmp(begin,"Kaydara FBX Binary",18)) {
|
||||
if (!strncmp(begin, "Kaydara FBX Binary", 18)) {
|
||||
is_binary = true;
|
||||
TokenizeBinary(tokens,begin,contents.size());
|
||||
}
|
||||
else {
|
||||
Tokenize(tokens,begin);
|
||||
TokenizeBinary(tokens, begin, contents.size());
|
||||
} else {
|
||||
Tokenize(tokens, begin);
|
||||
}
|
||||
|
||||
// use this information to construct a very rudimentary
|
||||
|
@ -183,7 +176,7 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
Parser parser(tokens, is_binary);
|
||||
|
||||
// take the raw parse-tree and convert it to a FBX DOM
|
||||
Document doc(parser,settings);
|
||||
Document doc(parser, settings);
|
||||
|
||||
// convert the FBX DOM to aiScene
|
||||
ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones);
|
||||
|
@ -193,12 +186,11 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
|
||||
// Set FBX file scale is relative to CM must be converted to M for
|
||||
// assimp universal format (M)
|
||||
SetFileScale( size_relative_to_cm * 0.01f);
|
||||
SetFileScale(size_relative_to_cm * 0.01f);
|
||||
|
||||
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
|
||||
}
|
||||
catch(std::exception&) {
|
||||
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
|
||||
std::for_each(tokens.begin(), tokens.end(), Util::delete_fun<Token>());
|
||||
} catch (std::exception &) {
|
||||
std::for_each(tokens.begin(), tokens.end(), Util::delete_fun<Token>());
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -138,8 +138,9 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_assert(outer_polygon_it != end);
|
||||
if (outer_polygon_it == end) {
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t outer_polygon_size = *outer_polygon_it;
|
||||
const IfcVector3& master_normal = normals[std::distance(begin, outer_polygon_it)];
|
||||
|
|
|
@ -586,7 +586,6 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
|
|||
root->mName.Set("<LWORoot>");
|
||||
|
||||
//Set parent of all children, inserting pivots
|
||||
//std::cout << "Set parent of all children" << std::endl;
|
||||
std::map<uint16_t, aiNode*> mapPivot;
|
||||
for (auto itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
|
||||
|
||||
|
@ -618,7 +617,6 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
|
|||
}
|
||||
|
||||
//Merge pivot map into node map
|
||||
//std::cout << "Merge pivot map into node map" << std::endl;
|
||||
for (auto itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
|
||||
apcNodes[itMapPivot->first] = itMapPivot->second;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,437 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2019 bzt
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
|
||||
|
||||
#define M3D_IMPLEMENTATION
|
||||
#define M3D_NOIMPORTER
|
||||
#define M3D_EXPORTER
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
#define M3D_NODUP
|
||||
#endif
|
||||
|
||||
// Header files, standard library.
|
||||
#include <memory> // shared_ptr
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <assimp/Exceptional.h> // DeadlyExportError
|
||||
#include <assimp/StreamWriter.h> // StreamWriterLE
|
||||
#include <assimp/material.h> // aiTextureType
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/version.h> // aiGetVersion
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
#include "M3DWrapper.h"
|
||||
#include "M3DExporter.h"
|
||||
#include "M3DMaterials.h"
|
||||
|
||||
// RESOURCES:
|
||||
// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md
|
||||
// https://gitlab.com/bztsrc/model3d/blob/master/docs/a3d_format.md
|
||||
|
||||
/*
|
||||
* Currently supports static meshes, vertex colors, materials, textures
|
||||
*
|
||||
* For animation, it would require the following conversions:
|
||||
* - aiNode (bones) -> m3d_t.bone (with parent id, position vector and oriantation quaternion)
|
||||
* - aiMesh.aiBone -> m3d_t.skin (per vertex, with bone id, weight pairs)
|
||||
* - aiAnimation -> m3d_action (frame with timestamp and list of bone id, position, orientation
|
||||
* triplets, instead of per bone timestamp + lists)
|
||||
*/
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Conversion functions
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// helper to add a vertex (private to NodeWalk)
|
||||
m3dv_t *AddVrtx(m3dv_t *vrtx, uint32_t *numvrtx, m3dv_t *v, uint32_t *idx) {
|
||||
if (v->x == (M3D_FLOAT)-0.0) v->x = (M3D_FLOAT)0.0;
|
||||
if (v->y == (M3D_FLOAT)-0.0) v->y = (M3D_FLOAT)0.0;
|
||||
if (v->z == (M3D_FLOAT)-0.0) v->z = (M3D_FLOAT)0.0;
|
||||
if (v->w == (M3D_FLOAT)-0.0) v->w = (M3D_FLOAT)0.0;
|
||||
vrtx = (m3dv_t *)M3D_REALLOC(vrtx, ((*numvrtx) + 1) * sizeof(m3dv_t));
|
||||
memcpy(&vrtx[*numvrtx], v, sizeof(m3dv_t));
|
||||
*idx = *numvrtx;
|
||||
(*numvrtx)++;
|
||||
return vrtx;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// helper to add a tmap (private to NodeWalk)
|
||||
m3dti_t *AddTmap(m3dti_t *tmap, uint32_t *numtmap, m3dti_t *ti, uint32_t *idx) {
|
||||
tmap = (m3dti_t *)M3D_REALLOC(tmap, ((*numtmap) + 1) * sizeof(m3dti_t));
|
||||
memcpy(&tmap[*numtmap], ti, sizeof(m3dti_t));
|
||||
*idx = *numtmap;
|
||||
(*numtmap)++;
|
||||
return tmap;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert aiColor4D into uint32_t
|
||||
uint32_t mkColor(aiColor4D *c) {
|
||||
return ((uint8_t)(c->a * 255) << 24L) |
|
||||
((uint8_t)(c->b * 255) << 16L) |
|
||||
((uint8_t)(c->g * 255) << 8L) |
|
||||
((uint8_t)(c->r * 255) << 0L);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// add a material property to the output
|
||||
void addProp(m3dm_t *m, uint8_t type, uint32_t value) {
|
||||
unsigned int i;
|
||||
i = m->numprop++;
|
||||
m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t));
|
||||
if (!m->prop) {
|
||||
throw DeadlyExportError("memory allocation error");
|
||||
}
|
||||
m->prop[i].type = type;
|
||||
m->prop[i].value.num = value;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert aiString to identifier safe C string. This is a duplication of _m3d_safestr
|
||||
char *SafeStr(aiString str, bool isStrict)
|
||||
{
|
||||
char *s = (char *)&str.data;
|
||||
char *d, *ret;
|
||||
int i, len;
|
||||
|
||||
for(len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--);
|
||||
if(len > 255) len = 255;
|
||||
ret = (char *)M3D_MALLOC(len + 1);
|
||||
if (!ret) {
|
||||
throw DeadlyExportError("memory allocation error");
|
||||
}
|
||||
for(i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) {
|
||||
*d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s);
|
||||
}
|
||||
for(; d > ret && (*(d-1) == ' ' || *(d-1) == '\t'); d--);
|
||||
*d = 0;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// add a material to the output
|
||||
M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
|
||||
unsigned int mi = M3D_NOTDEFINED;
|
||||
aiColor4D c;
|
||||
aiString name;
|
||||
ai_real f;
|
||||
char *fn;
|
||||
|
||||
if (mat && mat->Get(AI_MATKEY_NAME, name) == AI_SUCCESS && name.length &&
|
||||
strcmp((char *)&name.data, AI_DEFAULT_MATERIAL_NAME)) {
|
||||
// check if we have saved a material by this name. This has to be done
|
||||
// because only the referenced materials should be added to the output
|
||||
for (unsigned int i = 0; i < m3d->nummaterial; i++)
|
||||
if (!strcmp((char *)&name.data, m3d->material[i].name)) {
|
||||
mi = i;
|
||||
break;
|
||||
}
|
||||
// if not found, add the material to the output
|
||||
if (mi == M3D_NOTDEFINED) {
|
||||
unsigned int k;
|
||||
mi = m3d->nummaterial++;
|
||||
m3d->material = (m3dm_t *)M3D_REALLOC(m3d->material, m3d->nummaterial * sizeof(m3dm_t));
|
||||
if (!m3d->material) {
|
||||
throw DeadlyExportError("memory allocation error");
|
||||
}
|
||||
m3d->material[mi].name = SafeStr(name, true);
|
||||
m3d->material[mi].numprop = 0;
|
||||
m3d->material[mi].prop = NULL;
|
||||
// iterate through the material property table and see what we got
|
||||
for (k = 0; k < 15; k++) {
|
||||
unsigned int j;
|
||||
if (m3d_propertytypes[k].format == m3dpf_map)
|
||||
continue;
|
||||
if (aiProps[k].pKey) {
|
||||
switch (m3d_propertytypes[k].format) {
|
||||
case m3dpf_color:
|
||||
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
|
||||
aiProps[k].index, c) == AI_SUCCESS)
|
||||
addProp(&m3d->material[mi],
|
||||
m3d_propertytypes[k].id, mkColor(&c));
|
||||
break;
|
||||
case m3dpf_float:
|
||||
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
|
||||
aiProps[k].index, f) == AI_SUCCESS)
|
||||
addProp(&m3d->material[mi],
|
||||
m3d_propertytypes[k].id,
|
||||
/* not (uint32_t)f, because we don't want to convert
|
||||
* it, we want to see it as 32 bits of memory */
|
||||
*((uint32_t *)&f));
|
||||
break;
|
||||
case m3dpf_uint8:
|
||||
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
|
||||
aiProps[k].index, j) == AI_SUCCESS) {
|
||||
// special conversion for illumination model property
|
||||
if (m3d_propertytypes[k].id == m3dp_il) {
|
||||
switch (j) {
|
||||
case aiShadingMode_NoShading: j = 0; break;
|
||||
case aiShadingMode_Phong: j = 2; break;
|
||||
default: j = 1; break;
|
||||
}
|
||||
}
|
||||
addProp(&m3d->material[mi],
|
||||
m3d_propertytypes[k].id, j);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
|
||||
aiProps[k].index, j) == AI_SUCCESS)
|
||||
addProp(&m3d->material[mi],
|
||||
m3d_propertytypes[k].id, j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (aiTxProps[k].pKey &&
|
||||
mat->GetTexture((aiTextureType)aiTxProps[k].type,
|
||||
aiTxProps[k].index, &name, NULL, NULL, NULL,
|
||||
NULL, NULL) == AI_SUCCESS) {
|
||||
unsigned int i;
|
||||
for (j = name.length - 1; j > 0 && name.data[j] != '.'; j++)
|
||||
;
|
||||
if (j && name.data[j] == '.' &&
|
||||
(name.data[j + 1] == 'p' || name.data[j + 1] == 'P') &&
|
||||
(name.data[j + 1] == 'n' || name.data[j + 1] == 'N') &&
|
||||
(name.data[j + 1] == 'g' || name.data[j + 1] == 'G'))
|
||||
name.data[j] = 0;
|
||||
// do we have this texture saved already?
|
||||
fn = SafeStr(name, true);
|
||||
for (j = 0, i = M3D_NOTDEFINED; j < m3d->numtexture; j++)
|
||||
if (!strcmp(fn, m3d->texture[j].name)) {
|
||||
i = j;
|
||||
free(fn);
|
||||
break;
|
||||
}
|
||||
if (i == M3D_NOTDEFINED) {
|
||||
i = m3d->numtexture++;
|
||||
m3d->texture = (m3dtx_t *)M3D_REALLOC(
|
||||
m3d->texture,
|
||||
m3d->numtexture * sizeof(m3dtx_t));
|
||||
if (!m3d->texture) {
|
||||
throw DeadlyExportError("memory allocation error");
|
||||
}
|
||||
// we don't need the texture itself, only its name
|
||||
m3d->texture[i].name = fn;
|
||||
m3d->texture[i].w = 0;
|
||||
m3d->texture[i].h = 0;
|
||||
m3d->texture[i].d = NULL;
|
||||
}
|
||||
addProp(&m3d->material[mi],
|
||||
m3d_propertytypes[k].id + 128, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return mi;
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to binary M3D.
|
||||
// Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneM3D(
|
||||
const char *pFile,
|
||||
IOSystem *pIOSystem,
|
||||
const aiScene *pScene,
|
||||
const ExportProperties *pProperties) {
|
||||
// initialize the exporter
|
||||
M3DExporter exporter(pScene, pProperties);
|
||||
|
||||
// perform binary export
|
||||
exporter.doExport(pFile, pIOSystem, false);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to ASCII A3D.
|
||||
// Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneM3DA(
|
||||
const char *pFile,
|
||||
IOSystem *pIOSystem,
|
||||
const aiScene *pScene,
|
||||
const ExportProperties *pProperties
|
||||
|
||||
) {
|
||||
#ifdef M3D_ASCII
|
||||
// initialize the exporter
|
||||
M3DExporter exporter(pScene, pProperties);
|
||||
|
||||
// perform ascii export
|
||||
exporter.doExport(pFile, pIOSystem, true);
|
||||
#else
|
||||
throw DeadlyExportError("Assimp configured without M3D_ASCII support");
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
|
||||
mScene(pScene),
|
||||
mProperties(pProperties),
|
||||
outfile() {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void M3DExporter::doExport(
|
||||
const char *pFile,
|
||||
IOSystem *pIOSystem,
|
||||
bool toAscii) {
|
||||
// TODO: convert mProperties into M3D_EXP_* flags
|
||||
(void)mProperties;
|
||||
|
||||
// open the indicated file for writing (in binary / ASCII mode)
|
||||
outfile.reset(pIOSystem->Open(pFile, toAscii ? "wt" : "wb"));
|
||||
if (!outfile) {
|
||||
throw DeadlyExportError("could not open output .m3d file: " + std::string(pFile));
|
||||
}
|
||||
|
||||
M3DWrapper m3d;
|
||||
if (!m3d) {
|
||||
throw DeadlyExportError("memory allocation error");
|
||||
}
|
||||
m3d->name = SafeStr(mScene->mRootNode->mName, false);
|
||||
|
||||
// Create a model from assimp structures
|
||||
aiMatrix4x4 m;
|
||||
NodeWalk(m3d, mScene->mRootNode, m);
|
||||
|
||||
// serialize the structures
|
||||
unsigned int size;
|
||||
unsigned char *output = m3d.Save(M3D_EXP_FLOAT, M3D_EXP_EXTRA | (toAscii ? M3D_EXP_ASCII : 0), size);
|
||||
|
||||
if (!output || size < 8) {
|
||||
throw DeadlyExportError("unable to serialize into Model 3D");
|
||||
}
|
||||
|
||||
// Write out serialized model
|
||||
outfile->Write(output, size, 1);
|
||||
|
||||
// explicitly release file pointer,
|
||||
// so we don't have to rely on class destruction.
|
||||
outfile.reset();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// recursive node walker
|
||||
void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4x4 m) {
|
||||
aiMatrix4x4 nm = m * pNode->mTransformation;
|
||||
|
||||
for (unsigned int i = 0; i < pNode->mNumMeshes; i++) {
|
||||
const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]];
|
||||
unsigned int mi = M3D_NOTDEFINED;
|
||||
if (mScene->mMaterials) {
|
||||
// get the material for this mesh
|
||||
mi = addMaterial(m3d, mScene->mMaterials[mesh->mMaterialIndex]);
|
||||
}
|
||||
// iterate through the mesh faces
|
||||
for (unsigned int j = 0; j < mesh->mNumFaces; j++) {
|
||||
unsigned int n;
|
||||
const aiFace *face = &(mesh->mFaces[j]);
|
||||
// only triangle meshes supported for now
|
||||
if (face->mNumIndices != 3) {
|
||||
throw DeadlyExportError("use aiProcess_Triangulate before export");
|
||||
}
|
||||
// add triangle to the output
|
||||
n = m3d->numface++;
|
||||
m3d->face = (m3df_t *)M3D_REALLOC(m3d->face,
|
||||
m3d->numface * sizeof(m3df_t));
|
||||
if (!m3d->face) {
|
||||
throw DeadlyExportError("memory allocation error");
|
||||
}
|
||||
/* set all index to -1 by default */
|
||||
m3d->face[n].vertex[0] = m3d->face[n].vertex[1] = m3d->face[n].vertex[2] =
|
||||
m3d->face[n].normal[0] = m3d->face[n].normal[1] = m3d->face[n].normal[2] =
|
||||
m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = M3D_UNDEF;
|
||||
m3d->face[n].materialid = mi;
|
||||
for (unsigned int k = 0; k < face->mNumIndices; k++) {
|
||||
// get the vertex's index
|
||||
unsigned int l = face->mIndices[k];
|
||||
unsigned int idx;
|
||||
m3dv_t vertex;
|
||||
m3dti_t ti;
|
||||
// multiply the position vector by the transformation matrix
|
||||
aiVector3D v = mesh->mVertices[l];
|
||||
v *= nm;
|
||||
vertex.x = v.x;
|
||||
vertex.y = v.y;
|
||||
vertex.z = v.z;
|
||||
vertex.w = 1.0;
|
||||
vertex.color = 0;
|
||||
vertex.skinid = M3D_UNDEF;
|
||||
// add color if defined
|
||||
if (mesh->HasVertexColors(0))
|
||||
vertex.color = mkColor(&mesh->mColors[0][l]);
|
||||
// save the vertex to the output
|
||||
m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex,
|
||||
&vertex, &idx);
|
||||
m3d->face[n].vertex[k] = (M3D_INDEX)idx;
|
||||
// do we have texture coordinates?
|
||||
if (mesh->HasTextureCoords(0)) {
|
||||
ti.u = mesh->mTextureCoords[0][l].x;
|
||||
ti.v = mesh->mTextureCoords[0][l].y;
|
||||
m3d->tmap = AddTmap(m3d->tmap, &m3d->numtmap, &ti, &idx);
|
||||
m3d->face[n].texcoord[k] = (M3D_INDEX)idx;
|
||||
}
|
||||
// do we have normal vectors?
|
||||
if (mesh->HasNormals()) {
|
||||
vertex.x = mesh->mNormals[l].x;
|
||||
vertex.y = mesh->mNormals[l].y;
|
||||
vertex.z = mesh->mNormals[l].z;
|
||||
vertex.color = 0;
|
||||
m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex, &vertex, &idx);
|
||||
m3d->face[n].normal[k] = (M3D_INDEX)idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// repeat for the children nodes
|
||||
for (unsigned int i = 0; i < pNode->mNumChildren; i++) {
|
||||
NodeWalk(m3d, pNode->mChildren[i], nm);
|
||||
}
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_M3D_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2019 bzt
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file M3DExporter.h
|
||||
* @brief Declares the exporter class to write a scene to a Model 3D file
|
||||
*/
|
||||
#ifndef AI_M3DEXPORTER_H_INC
|
||||
#define AI_M3DEXPORTER_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
|
||||
|
||||
#include <assimp/types.h>
|
||||
//#include <assimp/material.h>
|
||||
#include <assimp/StreamWriter.h> // StreamWriterLE
|
||||
#include <assimp/Exceptional.h> // DeadlyExportError
|
||||
|
||||
#include <memory> // shared_ptr
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
struct aiFace;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
class M3DWrapper;
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an M3D file. */
|
||||
// ---------------------------------------------------------------------
|
||||
class M3DExporter
|
||||
{
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
M3DExporter(const aiScene* pScene, const ExportProperties* pProperties);
|
||||
// call this to do the actual export
|
||||
void doExport(const char* pFile, IOSystem* pIOSystem, bool toAscii);
|
||||
|
||||
private:
|
||||
const aiScene* mScene; // the scene to export
|
||||
const ExportProperties* mProperties; // currently unused
|
||||
std::shared_ptr<IOStream> outfile; // file to write to
|
||||
|
||||
// helper to do the recursive walking
|
||||
void NodeWalk(const M3DWrapper &m3d, const aiNode* pNode, aiMatrix4x4 m);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_M3D_EXPORTER
|
||||
|
||||
#endif // AI_M3DEXPORTER_H_INC
|
|
@ -0,0 +1,770 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2019 bzt
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
|
||||
#define M3D_IMPLEMENTATION
|
||||
#define M3D_NONORMALS /* leave the post-processing to Assimp */
|
||||
#define M3D_NOWEIGHTS
|
||||
#define M3D_NOANIMATION
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/IOStreamBuffer.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
|
||||
#include "M3DWrapper.h"
|
||||
#include "M3DImporter.h"
|
||||
#include "M3DMaterials.h"
|
||||
|
||||
// RESOURCES:
|
||||
// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md
|
||||
// https://gitlab.com/bztsrc/model3d/blob/master/docs/a3d_format.md
|
||||
|
||||
/*
|
||||
Unfortunately aiNode has bone structures and meshes too, yet we can't assign
|
||||
the mesh to a bone aiNode as a skin may refer to several aiNodes. Therefore
|
||||
I've decided to import into this structure:
|
||||
|
||||
aiScene->mRootNode
|
||||
| |->mMeshes (all the meshes)
|
||||
| \->children (empty if there's no skeleton imported, no meshes)
|
||||
| \->skeleton root aiNode*
|
||||
| |->bone aiNode
|
||||
| | \->subbone aiNode
|
||||
| |->bone aiNode
|
||||
| | ...
|
||||
| \->bone aiNode
|
||||
\->mMeshes[]
|
||||
\->aiBone, referencing mesh-less aiNodes from above
|
||||
|
||||
* - normally one, but if a model has several skeleton roots, then all of them
|
||||
are listed in aiScene->mRootNode->children, but all without meshes
|
||||
*/
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Model 3D Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
#ifdef M3D_ASCII
|
||||
"m3d a3d"
|
||||
#else
|
||||
"m3d"
|
||||
#endif
|
||||
};
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
using namespace std;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
M3DImporter::M3DImporter() :
|
||||
mScene(nullptr) {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if file is a binary or ASCII Model 3D file.
|
||||
bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "m3d"
|
||||
#ifdef M3D_ASCII
|
||||
|| extension == "a3d"
|
||||
#endif
|
||||
)
|
||||
return true;
|
||||
else if (!extension.length() || checkSig) {
|
||||
if (!pIOHandler) {
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
* don't use CheckMagicToken because that checks with swapped bytes too, leading to false
|
||||
* positives. This magic is not uint32_t, but char[4], so memcmp is the best way
|
||||
|
||||
const char* tokens[] = {"3DMO", "3dmo"};
|
||||
return CheckMagicToken(pIOHandler,pFile,tokens,2,0,4);
|
||||
*/
|
||||
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
|
||||
unsigned char data[4];
|
||||
if (4 != pStream->Read(data, 1, 4)) {
|
||||
return false;
|
||||
}
|
||||
return !memcmp(data, "3DMO", 4) /* bin */
|
||||
#ifdef M3D_ASCII
|
||||
|| !memcmp(data, "3dmo", 4) /* ASCII */
|
||||
#endif
|
||||
;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc *M3DImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Model 3D import implementation
|
||||
void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
// Read file into memory
|
||||
std::unique_ptr<IOStream> pStream(pIOHandler->Open(file, "rb"));
|
||||
if (!pStream.get()) {
|
||||
throw DeadlyImportError("Failed to open file " + file + ".");
|
||||
}
|
||||
|
||||
// Get the file-size and validate it, throwing an exception when fails
|
||||
size_t fileSize = pStream->FileSize();
|
||||
if (fileSize < 8) {
|
||||
throw DeadlyImportError("M3D-file " + file + " is too small.");
|
||||
}
|
||||
std::vector<unsigned char> buffer(fileSize);
|
||||
if (fileSize != pStream->Read(buffer.data(), 1, fileSize)) {
|
||||
throw DeadlyImportError("Failed to read the file " + file + ".");
|
||||
}
|
||||
// extra check for binary format's first 8 bytes. Not done for the ASCII variant
|
||||
if(!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) {
|
||||
throw DeadlyImportError("Bad binary header in file " + file + ".");
|
||||
}
|
||||
#ifdef M3D_ASCII
|
||||
// make sure there's a terminator zero character, as input must be ASCIIZ
|
||||
if(!memcmp(buffer.data(), "3dmo", 4)) {
|
||||
buffer.push_back(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Get the path for external assets
|
||||
std::string folderName("./");
|
||||
std::string::size_type pos = file.find_last_of("\\/");
|
||||
if (pos != std::string::npos) {
|
||||
folderName = file.substr(0, pos);
|
||||
if (!folderName.empty()) {
|
||||
pIOHandler->PushDirectory(folderName);
|
||||
}
|
||||
}
|
||||
|
||||
//DefaultLogger::create("/dev/stderr", Logger::VERBOSE);
|
||||
ASSIMP_LOG_DEBUG_F("M3D: loading ", file);
|
||||
|
||||
// let the C SDK do the hard work for us
|
||||
M3DWrapper m3d(pIOHandler, buffer);
|
||||
|
||||
if (!m3d) {
|
||||
throw DeadlyImportError("Unable to parse " + file + " as M3D.");
|
||||
}
|
||||
|
||||
// create the root node
|
||||
pScene->mRootNode = new aiNode;
|
||||
pScene->mRootNode->mName = aiString(m3d.Name());
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4();
|
||||
pScene->mRootNode->mNumChildren = 0;
|
||||
mScene = pScene;
|
||||
|
||||
ASSIMP_LOG_DEBUG("M3D: root node " + m3d.Name());
|
||||
|
||||
// now we just have to fill up the Assimp structures in pScene
|
||||
importMaterials(m3d);
|
||||
importTextures(m3d);
|
||||
importBones(m3d, M3D_NOTDEFINED, pScene->mRootNode);
|
||||
importMeshes(m3d);
|
||||
importAnimations(m3d);
|
||||
|
||||
// Pop directory stack
|
||||
if (pIOHandler->StackSize() > 0) {
|
||||
pIOHandler->PopDirectory();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert materials. properties are converted using a static table in M3DMaterials.h
|
||||
void M3DImporter::importMaterials(const M3DWrapper &m3d_wrap) {
|
||||
unsigned int i, j, k, l, n;
|
||||
m3dm_t *m;
|
||||
aiString name = aiString(AI_DEFAULT_MATERIAL_NAME);
|
||||
aiColor4D c;
|
||||
ai_real f;
|
||||
|
||||
ai_assert(mScene != nullptr);
|
||||
ai_assert(m3d_wrap);
|
||||
|
||||
mScene->mNumMaterials = m3d_wrap->nummaterial + 1;
|
||||
mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importMaterials ", mScene->mNumMaterials);
|
||||
|
||||
// add a default material as first
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
mat->AddProperty(&name, AI_MATKEY_NAME);
|
||||
c.a = 1.0f;
|
||||
c.b = c.g = c.r = 0.6f;
|
||||
mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mScene->mMaterials[0] = mat;
|
||||
|
||||
for (i = 0; i < m3d_wrap->nummaterial; i++) {
|
||||
m = &m3d_wrap->material[i];
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
name.Set(std::string(m->name));
|
||||
mat->AddProperty(&name, AI_MATKEY_NAME);
|
||||
for (j = 0; j < m->numprop; j++) {
|
||||
// look up property type
|
||||
// 0 - 127 scalar values,
|
||||
// 128 - 255 the same properties but for texture maps
|
||||
k = 256;
|
||||
for (l = 0; l < sizeof(m3d_propertytypes) / sizeof(m3d_propertytypes[0]); l++)
|
||||
if (m->prop[j].type == m3d_propertytypes[l].id ||
|
||||
m->prop[j].type == m3d_propertytypes[l].id + 128) {
|
||||
k = l;
|
||||
break;
|
||||
}
|
||||
// should never happen, but be safe than sorry
|
||||
if (k == 256) continue;
|
||||
|
||||
// scalar properties
|
||||
if (m->prop[j].type < 128 && aiProps[k].pKey) {
|
||||
switch (m3d_propertytypes[k].format) {
|
||||
case m3dpf_color:
|
||||
c = mkColor(m->prop[j].value.color);
|
||||
mat->AddProperty(&c, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
|
||||
break;
|
||||
case m3dpf_float:
|
||||
f = m->prop[j].value.fnum;
|
||||
mat->AddProperty(&f, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
|
||||
break;
|
||||
default:
|
||||
n = m->prop[j].value.num;
|
||||
if (m->prop[j].type == m3dp_il) {
|
||||
switch (n) {
|
||||
case 0: n = aiShadingMode_NoShading; break;
|
||||
case 2: n = aiShadingMode_Phong; break;
|
||||
default: n = aiShadingMode_Gouraud; break;
|
||||
}
|
||||
}
|
||||
mat->AddProperty(&n, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// texture map properties
|
||||
if (m->prop[j].type >= 128 && aiTxProps[k].pKey &&
|
||||
// extra check, should never happen, do we have the refered texture?
|
||||
m->prop[j].value.textureid < m3d_wrap->numtexture &&
|
||||
m3d_wrap->texture[m->prop[j].value.textureid].name) {
|
||||
name.Set(std::string(std::string(m3d_wrap->texture[m->prop[j].value.textureid].name) + ".png"));
|
||||
mat->AddProperty(&name, aiTxProps[k].pKey, aiTxProps[k].type, aiTxProps[k].index);
|
||||
n = 0;
|
||||
mat->AddProperty(&n, 1, _AI_MATKEY_UVWSRC_BASE, aiProps[k].type, aiProps[k].index);
|
||||
}
|
||||
}
|
||||
mScene->mMaterials[i + 1] = mat;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// import textures, this is the simplest of all
|
||||
void M3DImporter::importTextures(const M3DWrapper &m3d) {
|
||||
unsigned int i;
|
||||
const char *formatHint[] = { "rgba0800", "rgba0808", "rgba8880", "rgba8888" };
|
||||
m3dtx_t *t;
|
||||
|
||||
ai_assert(mScene != nullptr);
|
||||
ai_assert(m3d);
|
||||
|
||||
mScene->mNumTextures = m3d->numtexture;
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importTextures ", mScene->mNumTextures);
|
||||
|
||||
if (!m3d->numtexture)
|
||||
return;
|
||||
|
||||
mScene->mTextures = new aiTexture *[m3d->numtexture];
|
||||
for (i = 0; i < m3d->numtexture; i++) {
|
||||
unsigned int j, k;
|
||||
t = &m3d->texture[i];
|
||||
aiTexture *tx = new aiTexture;
|
||||
tx->mFilename = aiString(std::string(t->name) + ".png");
|
||||
if (!t->w || !t->h || !t->f || !t->d) {
|
||||
/* without ASSIMP_USE_M3D_READFILECB, we only have the filename, but no texture data ever */
|
||||
tx->mWidth = 0;
|
||||
tx->mHeight = 0;
|
||||
memcpy(tx->achFormatHint, "png\000", 4);
|
||||
tx->pcData = nullptr;
|
||||
} else {
|
||||
/* if we have the texture loaded, set format hint and pcData too */
|
||||
tx->mWidth = t->w;
|
||||
tx->mHeight = t->h;
|
||||
strcpy(tx->achFormatHint, formatHint[t->f - 1]);
|
||||
tx->pcData = new aiTexel[tx->mWidth * tx->mHeight];
|
||||
for (j = k = 0; j < tx->mWidth * tx->mHeight; j++) {
|
||||
switch (t->f) {
|
||||
case 1: tx->pcData[j].g = t->d[k++]; break;
|
||||
case 2:
|
||||
tx->pcData[j].g = t->d[k++];
|
||||
tx->pcData[j].a = t->d[k++];
|
||||
break;
|
||||
case 3:
|
||||
tx->pcData[j].r = t->d[k++];
|
||||
tx->pcData[j].g = t->d[k++];
|
||||
tx->pcData[j].b = t->d[k++];
|
||||
tx->pcData[j].a = 255;
|
||||
break;
|
||||
case 4:
|
||||
tx->pcData[j].r = t->d[k++];
|
||||
tx->pcData[j].g = t->d[k++];
|
||||
tx->pcData[j].b = t->d[k++];
|
||||
tx->pcData[j].a = t->d[k++];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
mScene->mTextures[i] = tx;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// this is tricky. M3D has a global vertex and UV list, and faces are indexing them
|
||||
// individually. In assimp there're per mesh vertex and UV lists, and they must be
|
||||
// indexed simultaneously.
|
||||
void M3DImporter::importMeshes(const M3DWrapper &m3d) {
|
||||
unsigned int i, j, k, l, numpoly = 3, lastMat = M3D_INDEXMAX;
|
||||
std::vector<aiMesh *> *meshes = new std::vector<aiMesh *>();
|
||||
std::vector<aiFace> *faces = nullptr;
|
||||
std::vector<aiVector3D> *vertices = nullptr;
|
||||
std::vector<aiVector3D> *normals = nullptr;
|
||||
std::vector<aiVector3D> *texcoords = nullptr;
|
||||
std::vector<aiColor4D> *colors = nullptr;
|
||||
std::vector<unsigned int> *vertexids = nullptr;
|
||||
aiMesh *pMesh = nullptr;
|
||||
|
||||
ai_assert(mScene != nullptr);
|
||||
ai_assert(m3d);
|
||||
ai_assert(mScene->mRootNode != nullptr);
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importMeshes ", m3d->numface);
|
||||
|
||||
for (i = 0; i < m3d->numface; i++) {
|
||||
// we must switch mesh if material changes
|
||||
if (lastMat != m3d->face[i].materialid) {
|
||||
lastMat = m3d->face[i].materialid;
|
||||
if (pMesh && vertices && vertices->size() && faces && faces->size()) {
|
||||
populateMesh(m3d, pMesh, faces, vertices, normals, texcoords, colors, vertexids);
|
||||
meshes->push_back(pMesh);
|
||||
delete faces;
|
||||
delete vertices;
|
||||
delete normals;
|
||||
delete texcoords;
|
||||
delete colors;
|
||||
delete vertexids; // this is not stored in pMesh, just to collect bone vertices
|
||||
}
|
||||
pMesh = new aiMesh;
|
||||
pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
pMesh->mMaterialIndex = lastMat + 1;
|
||||
faces = new std::vector<aiFace>();
|
||||
vertices = new std::vector<aiVector3D>();
|
||||
normals = new std::vector<aiVector3D>();
|
||||
texcoords = new std::vector<aiVector3D>();
|
||||
colors = new std::vector<aiColor4D>();
|
||||
vertexids = new std::vector<unsigned int>();
|
||||
}
|
||||
// add a face to temporary vector
|
||||
aiFace *pFace = new aiFace;
|
||||
pFace->mNumIndices = numpoly;
|
||||
pFace->mIndices = new unsigned int[numpoly];
|
||||
for (j = 0; j < numpoly; j++) {
|
||||
aiVector3D pos, uv, norm;
|
||||
k = static_cast<unsigned int>(vertices->size());
|
||||
pFace->mIndices[j] = k;
|
||||
l = m3d->face[i].vertex[j];
|
||||
pos.x = m3d->vertex[l].x;
|
||||
pos.y = m3d->vertex[l].y;
|
||||
pos.z = m3d->vertex[l].z;
|
||||
vertices->push_back(pos);
|
||||
colors->push_back(mkColor(m3d->vertex[l].color));
|
||||
// add a bone to temporary vector
|
||||
if (m3d->vertex[l].skinid != M3D_UNDEF && m3d->vertex[l].skinid != M3D_INDEXMAX && m3d->skin && m3d->bone) {
|
||||
// this is complicated, because M3D stores a list of bone id / weight pairs per
|
||||
// vertex but assimp uses lists of local vertex id/weight pairs per local bone list
|
||||
vertexids->push_back(l);
|
||||
}
|
||||
l = m3d->face[i].texcoord[j];
|
||||
if (l != M3D_UNDEF) {
|
||||
uv.x = m3d->tmap[l].u;
|
||||
uv.y = m3d->tmap[l].v;
|
||||
uv.z = 0.0;
|
||||
texcoords->push_back(uv);
|
||||
}
|
||||
l = m3d->face[i].normal[j];
|
||||
if (l != M3D_UNDEF) {
|
||||
norm.x = m3d->vertex[l].x;
|
||||
norm.y = m3d->vertex[l].y;
|
||||
norm.z = m3d->vertex[l].z;
|
||||
normals->push_back(norm);
|
||||
}
|
||||
}
|
||||
faces->push_back(*pFace);
|
||||
delete pFace;
|
||||
}
|
||||
// if there's data left in the temporary vectors, flush them
|
||||
if (pMesh && vertices->size() && faces->size()) {
|
||||
populateMesh(m3d, pMesh, faces, vertices, normals, texcoords, colors, vertexids);
|
||||
meshes->push_back(pMesh);
|
||||
}
|
||||
|
||||
// create global mesh list in scene
|
||||
mScene->mNumMeshes = static_cast<unsigned int>(meshes->size());
|
||||
mScene->mMeshes = new aiMesh *[mScene->mNumMeshes];
|
||||
std::copy(meshes->begin(), meshes->end(), mScene->mMeshes);
|
||||
|
||||
// create mesh indeces in root node
|
||||
mScene->mRootNode->mNumMeshes = static_cast<unsigned int>(meshes->size());
|
||||
mScene->mRootNode->mMeshes = new unsigned int[meshes->size()];
|
||||
for (i = 0; i < meshes->size(); i++) {
|
||||
mScene->mRootNode->mMeshes[i] = i;
|
||||
}
|
||||
|
||||
delete meshes;
|
||||
if (faces) delete faces;
|
||||
if (vertices) delete vertices;
|
||||
if (normals) delete normals;
|
||||
if (texcoords) delete texcoords;
|
||||
if (colors) delete colors;
|
||||
if (vertexids) delete vertexids;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// a reentrant node parser. Otherwise this is simple
|
||||
void M3DImporter::importBones(const M3DWrapper &m3d, unsigned int parentid, aiNode *pParent) {
|
||||
unsigned int i, n;
|
||||
|
||||
ai_assert(pParent != nullptr);
|
||||
ai_assert(mScene != nullptr);
|
||||
ai_assert(m3d);
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importBones ", m3d->numbone, " parentid ", (int)parentid);
|
||||
|
||||
for (n = 0, i = parentid + 1; i < m3d->numbone; i++)
|
||||
if (m3d->bone[i].parent == parentid) n++;
|
||||
pParent->mChildren = new aiNode *[n];
|
||||
|
||||
for (i = parentid + 1; i < m3d->numbone; i++) {
|
||||
if (m3d->bone[i].parent == parentid) {
|
||||
aiNode *pChild = new aiNode;
|
||||
pChild->mParent = pParent;
|
||||
pChild->mName = aiString(std::string(m3d->bone[i].name));
|
||||
convertPose(m3d, &pChild->mTransformation, m3d->bone[i].pos, m3d->bone[i].ori);
|
||||
pChild->mNumChildren = 0;
|
||||
pParent->mChildren[pParent->mNumChildren] = pChild;
|
||||
pParent->mNumChildren++;
|
||||
importBones(m3d, i, pChild);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// this is another headache. M3D stores list of changed bone id/position/orientation triplets and
|
||||
// a timestamp per frame, but assimp needs timestamp and lists of position, orientation lists per
|
||||
// bone, so we have to convert between the two conceptually different representation forms
|
||||
void M3DImporter::importAnimations(const M3DWrapper &m3d) {
|
||||
unsigned int i, j, k, l, pos, ori;
|
||||
double t;
|
||||
m3da_t *a;
|
||||
|
||||
ai_assert(mScene != nullptr);
|
||||
ai_assert(m3d);
|
||||
|
||||
mScene->mNumAnimations = m3d->numaction;
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importAnimations ", mScene->mNumAnimations);
|
||||
|
||||
if (!m3d->numaction || !m3d->numbone)
|
||||
return;
|
||||
|
||||
mScene->mAnimations = new aiAnimation *[m3d->numaction];
|
||||
for (i = 0; i < m3d->numaction; i++) {
|
||||
a = &m3d->action[i];
|
||||
aiAnimation *pAnim = new aiAnimation;
|
||||
pAnim->mName = aiString(std::string(a->name));
|
||||
pAnim->mDuration = ((double)a->durationmsec) / 10;
|
||||
pAnim->mTicksPerSecond = 100;
|
||||
// now we know how many bones are referenced in this animation
|
||||
pAnim->mNumChannels = m3d->numbone;
|
||||
pAnim->mChannels = new aiNodeAnim *[pAnim->mNumChannels];
|
||||
for (l = 0; l < m3d->numbone; l++) {
|
||||
unsigned int n;
|
||||
pAnim->mChannels[l] = new aiNodeAnim;
|
||||
pAnim->mChannels[l]->mNodeName = aiString(std::string(m3d->bone[l].name));
|
||||
// now n is the size of positions / orientations arrays
|
||||
pAnim->mChannels[l]->mNumPositionKeys = pAnim->mChannels[l]->mNumRotationKeys = a->numframe;
|
||||
pAnim->mChannels[l]->mPositionKeys = new aiVectorKey[a->numframe];
|
||||
pAnim->mChannels[l]->mRotationKeys = new aiQuatKey[a->numframe];
|
||||
pos = m3d->bone[l].pos;
|
||||
ori = m3d->bone[l].ori;
|
||||
for (j = n = 0; j < a->numframe; j++) {
|
||||
t = ((double)a->frame[j].msec) / 10;
|
||||
for (k = 0; k < a->frame[j].numtransform; k++) {
|
||||
if (a->frame[j].transform[k].boneid == l) {
|
||||
pos = a->frame[j].transform[k].pos;
|
||||
ori = a->frame[j].transform[k].ori;
|
||||
}
|
||||
}
|
||||
m3dv_t *v = &m3d->vertex[pos];
|
||||
m3dv_t *q = &m3d->vertex[ori];
|
||||
pAnim->mChannels[l]->mPositionKeys[j].mTime = t;
|
||||
pAnim->mChannels[l]->mPositionKeys[j].mValue.x = v->x;
|
||||
pAnim->mChannels[l]->mPositionKeys[j].mValue.y = v->y;
|
||||
pAnim->mChannels[l]->mPositionKeys[j].mValue.z = v->z;
|
||||
pAnim->mChannels[l]->mRotationKeys[j].mTime = t;
|
||||
pAnim->mChannels[l]->mRotationKeys[j].mValue.w = q->w;
|
||||
pAnim->mChannels[l]->mRotationKeys[j].mValue.x = q->x;
|
||||
pAnim->mChannels[l]->mRotationKeys[j].mValue.y = q->y;
|
||||
pAnim->mChannels[l]->mRotationKeys[j].mValue.z = q->z;
|
||||
} // foreach frame
|
||||
} // foreach bones
|
||||
mScene->mAnimations[i] = pAnim;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert uint32_t into aiColor4D
|
||||
aiColor4D M3DImporter::mkColor(uint32_t c) {
|
||||
aiColor4D color;
|
||||
color.a = ((float)((c >> 24) & 0xff)) / 255;
|
||||
color.b = ((float)((c >> 16) & 0xff)) / 255;
|
||||
color.g = ((float)((c >> 8) & 0xff)) / 255;
|
||||
color.r = ((float)((c >> 0) & 0xff)) / 255;
|
||||
return color;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert a position id and orientation id into a 4 x 4 transformation matrix
|
||||
void M3DImporter::convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid) {
|
||||
ai_assert(m != nullptr);
|
||||
ai_assert(m3d);
|
||||
ai_assert(posid != M3D_UNDEF && posid < m3d->numvertex);
|
||||
ai_assert(orientid != M3D_UNDEF && orientid < m3d->numvertex);
|
||||
m3dv_t *p = &m3d->vertex[posid];
|
||||
m3dv_t *q = &m3d->vertex[orientid];
|
||||
|
||||
/* quaternion to matrix. Do NOT use aiQuaternion to aiMatrix3x3, gives bad results */
|
||||
if (q->x == 0.0 && q->y == 0.0 && q->z >= 0.7071065 && q->z <= 0.7071075 && q->w == 0.0) {
|
||||
m->a2 = m->a3 = m->b1 = m->b3 = m->c1 = m->c2 = 0.0;
|
||||
m->a1 = m->b2 = m->c3 = -1.0;
|
||||
} else {
|
||||
m->a1 = 1 - 2 * (q->y * q->y + q->z * q->z);
|
||||
if (m->a1 > -M3D_EPSILON && m->a1 < M3D_EPSILON) m->a1 = 0.0;
|
||||
m->a2 = 2 * (q->x * q->y - q->z * q->w);
|
||||
if (m->a2 > -M3D_EPSILON && m->a2 < M3D_EPSILON) m->a2 = 0.0;
|
||||
m->a3 = 2 * (q->x * q->z + q->y * q->w);
|
||||
if (m->a3 > -M3D_EPSILON && m->a3 < M3D_EPSILON) m->a3 = 0.0;
|
||||
m->b1 = 2 * (q->x * q->y + q->z * q->w);
|
||||
if (m->b1 > -M3D_EPSILON && m->b1 < M3D_EPSILON) m->b1 = 0.0;
|
||||
m->b2 = 1 - 2 * (q->x * q->x + q->z * q->z);
|
||||
if (m->b2 > -M3D_EPSILON && m->b2 < M3D_EPSILON) m->b2 = 0.0;
|
||||
m->b3 = 2 * (q->y * q->z - q->x * q->w);
|
||||
if (m->b3 > -M3D_EPSILON && m->b3 < M3D_EPSILON) m->b3 = 0.0;
|
||||
m->c1 = 2 * (q->x * q->z - q->y * q->w);
|
||||
if (m->c1 > -M3D_EPSILON && m->c1 < M3D_EPSILON) m->c1 = 0.0;
|
||||
m->c2 = 2 * (q->y * q->z + q->x * q->w);
|
||||
if (m->c2 > -M3D_EPSILON && m->c2 < M3D_EPSILON) m->c2 = 0.0;
|
||||
m->c3 = 1 - 2 * (q->x * q->x + q->y * q->y);
|
||||
if (m->c3 > -M3D_EPSILON && m->c3 < M3D_EPSILON) m->c3 = 0.0;
|
||||
}
|
||||
|
||||
/* set translation */
|
||||
m->a4 = p->x;
|
||||
m->b4 = p->y;
|
||||
m->c4 = p->z;
|
||||
|
||||
m->d1 = 0;
|
||||
m->d2 = 0;
|
||||
m->d3 = 0;
|
||||
m->d4 = 1;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// find a node by name
|
||||
aiNode *M3DImporter::findNode(aiNode *pNode, aiString name) {
|
||||
unsigned int i;
|
||||
|
||||
ai_assert(pNode != nullptr);
|
||||
ai_assert(mScene != nullptr);
|
||||
|
||||
if (pNode->mName == name)
|
||||
return pNode;
|
||||
for (i = 0; i < pNode->mNumChildren; i++) {
|
||||
aiNode *pChild = findNode(pNode->mChildren[i], name);
|
||||
if (pChild) return pChild;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// fills up offsetmatrix in mBones
|
||||
void M3DImporter::calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m) {
|
||||
ai_assert(pNode != nullptr);
|
||||
ai_assert(mScene != nullptr);
|
||||
|
||||
if (pNode->mParent) {
|
||||
calculateOffsetMatrix(pNode->mParent, m);
|
||||
*m *= pNode->mTransformation;
|
||||
} else {
|
||||
*m = pNode->mTransformation;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// because M3D has a global mesh, global vertex ids and stores materialid on the face, we need
|
||||
// temporary lists to collect data for an aiMesh, which requires local arrays and local indeces
|
||||
// this function fills up an aiMesh with those temporary lists
|
||||
void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *vertices,
|
||||
std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
|
||||
std::vector<unsigned int> *vertexids) {
|
||||
|
||||
ai_assert(pMesh != nullptr);
|
||||
ai_assert(faces != nullptr);
|
||||
ai_assert(vertices != nullptr);
|
||||
ai_assert(normals != nullptr);
|
||||
ai_assert(texcoords != nullptr);
|
||||
ai_assert(colors != nullptr);
|
||||
ai_assert(vertexids != nullptr);
|
||||
ai_assert(m3d);
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: populateMesh numvertices ", vertices->size(), " numfaces ", faces->size(),
|
||||
" numnormals ", normals->size(), " numtexcoord ", texcoords->size(), " numbones ", m3d->numbone);
|
||||
|
||||
if (vertices->size() && faces->size()) {
|
||||
pMesh->mNumFaces = static_cast<unsigned int>(faces->size());
|
||||
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
|
||||
std::copy(faces->begin(), faces->end(), pMesh->mFaces);
|
||||
pMesh->mNumVertices = static_cast<unsigned int>(vertices->size());
|
||||
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
std::copy(vertices->begin(), vertices->end(), pMesh->mVertices);
|
||||
if (normals->size() == vertices->size()) {
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
std::copy(normals->begin(), normals->end(), pMesh->mNormals);
|
||||
}
|
||||
if (texcoords->size() == vertices->size()) {
|
||||
pMesh->mTextureCoords[0] = new aiVector3D[pMesh->mNumVertices];
|
||||
std::copy(texcoords->begin(), texcoords->end(), pMesh->mTextureCoords[0]);
|
||||
pMesh->mNumUVComponents[0] = 2;
|
||||
}
|
||||
if (colors->size() == vertices->size()) {
|
||||
pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices];
|
||||
std::copy(colors->begin(), colors->end(), pMesh->mColors[0]);
|
||||
}
|
||||
// this is complicated, because M3D stores a list of bone id / weight pairs per
|
||||
// vertex but assimp uses lists of local vertex id/weight pairs per local bone list
|
||||
pMesh->mNumBones = m3d->numbone;
|
||||
/* we need aiBone with mOffsetMatrix for bones without weights as well */
|
||||
if (pMesh->mNumBones) {
|
||||
pMesh->mBones = new aiBone *[pMesh->mNumBones];
|
||||
for (unsigned int i = 0; i < m3d->numbone; i++) {
|
||||
aiNode *pNode;
|
||||
pMesh->mBones[i] = new aiBone;
|
||||
pMesh->mBones[i]->mName = aiString(std::string(m3d->bone[i].name));
|
||||
pMesh->mBones[i]->mNumWeights = 0;
|
||||
pNode = findNode(mScene->mRootNode, pMesh->mBones[i]->mName);
|
||||
if (pNode) {
|
||||
calculateOffsetMatrix(pNode, &pMesh->mBones[i]->mOffsetMatrix);
|
||||
pMesh->mBones[i]->mOffsetMatrix.Inverse();
|
||||
} else
|
||||
pMesh->mBones[i]->mOffsetMatrix = aiMatrix4x4();
|
||||
}
|
||||
if (vertexids->size()) {
|
||||
unsigned int i, j;
|
||||
// first count how many vertices we have per bone
|
||||
for (i = 0; i < vertexids->size(); i++) {
|
||||
unsigned int s = m3d->vertex[vertexids->at(i)].skinid;
|
||||
if (s != M3D_UNDEF && s != M3D_INDEXMAX) {
|
||||
for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) {
|
||||
aiString name = aiString(std::string(m3d->bone[m3d->skin[s].boneid[k]].name));
|
||||
for (j = 0; j < pMesh->mNumBones; j++) {
|
||||
if (pMesh->mBones[j]->mName == name) {
|
||||
pMesh->mBones[j]->mNumWeights++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// allocate mWeights
|
||||
for (j = 0; j < pMesh->mNumBones; j++) {
|
||||
aiBone *pBone = pMesh->mBones[j];
|
||||
if (pBone->mNumWeights) {
|
||||
pBone->mWeights = new aiVertexWeight[pBone->mNumWeights];
|
||||
pBone->mNumWeights = 0;
|
||||
}
|
||||
}
|
||||
// fill up with data
|
||||
for (i = 0; i < vertexids->size(); i++) {
|
||||
unsigned int s = m3d->vertex[vertexids->at(i)].skinid;
|
||||
if (s != M3D_UNDEF && s != M3D_INDEXMAX) {
|
||||
for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) {
|
||||
aiString name = aiString(std::string(m3d->bone[m3d->skin[s].boneid[k]].name));
|
||||
for (j = 0; j < pMesh->mNumBones; j++) {
|
||||
if (pMesh->mBones[j]->mName == name) {
|
||||
aiBone *pBone = pMesh->mBones[j];
|
||||
pBone->mWeights[pBone->mNumWeights].mVertexId = i;
|
||||
pBone->mWeights[pBone->mNumWeights].mWeight = m3d->skin[s].weight[k];
|
||||
pBone->mNumWeights++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // foreach skin
|
||||
}
|
||||
} // foreach vertexids
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_M3D_IMPORTER
|
|
@ -0,0 +1,103 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2019 bzt
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file M3DImporter.h
|
||||
* @brief Declares the importer class to read a scene from a Model 3D file
|
||||
*/
|
||||
#ifndef AI_M3DIMPORTER_H_INC
|
||||
#define AI_M3DIMPORTER_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/material.h>
|
||||
#include <vector>
|
||||
|
||||
struct aiMesh;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
struct aiFace;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class M3DWrapper;
|
||||
|
||||
class M3DImporter : public BaseImporter {
|
||||
public:
|
||||
/// \brief Default constructor
|
||||
M3DImporter();
|
||||
|
||||
public:
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
|
||||
|
||||
private:
|
||||
aiScene *mScene = nullptr; // the scene to import to
|
||||
|
||||
//! \brief Appends the supported extension.
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
|
||||
//! \brief File import implementation.
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
|
||||
void importMaterials(const M3DWrapper &m3d);
|
||||
void importTextures(const M3DWrapper &m3d);
|
||||
void importMeshes(const M3DWrapper &m3d);
|
||||
void importBones(const M3DWrapper &m3d, unsigned int parentid, aiNode *pParent);
|
||||
void importAnimations(const M3DWrapper &m3d);
|
||||
|
||||
// helper functions
|
||||
aiColor4D mkColor(uint32_t c);
|
||||
void convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid);
|
||||
aiNode *findNode(aiNode *pNode, aiString name);
|
||||
void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m);
|
||||
void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces,
|
||||
std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
|
||||
std::vector<unsigned int> *vertexids);
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
|
||||
#endif // AI_M3DIMPORTER_H_INC
|
|
@ -0,0 +1,106 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2019 bzt
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file M3DMaterials.h
|
||||
* @brief Declares the Assimp and Model 3D file material type relations
|
||||
*/
|
||||
#ifndef AI_M3DMATERIALS_H_INC
|
||||
#define AI_M3DMATERIALS_H_INC
|
||||
|
||||
/*
|
||||
* In the m3d.h header, there's a static array which defines the material
|
||||
* properties, called m3d_propertytypes. These must have the same size, and
|
||||
* list the matching Assimp materials for those properties. Used by both the
|
||||
* M3DImporter and the M3DExporter, so you have to define these relations
|
||||
* only once. D.R.Y. and K.I.S.S.
|
||||
*/
|
||||
typedef struct {
|
||||
const char *pKey;
|
||||
unsigned int type;
|
||||
unsigned int index;
|
||||
} aiMatProp;
|
||||
|
||||
/* --- Scalar Properties --- !!!!! must match m3d_propertytypes !!!!! */
|
||||
static const aiMatProp aiProps[] = {
|
||||
{ AI_MATKEY_COLOR_DIFFUSE }, /* m3dp_Kd */
|
||||
{ AI_MATKEY_COLOR_AMBIENT }, /* m3dp_Ka */
|
||||
{ AI_MATKEY_COLOR_SPECULAR }, /* m3dp_Ks */
|
||||
{ AI_MATKEY_SHININESS }, /* m3dp_Ns */
|
||||
{ AI_MATKEY_COLOR_EMISSIVE }, /* m3dp_Ke */
|
||||
{ AI_MATKEY_COLOR_REFLECTIVE }, /* m3dp_Tf */
|
||||
{ AI_MATKEY_BUMPSCALING }, /* m3dp_Km */
|
||||
{ AI_MATKEY_OPACITY }, /* m3dp_d */
|
||||
{ AI_MATKEY_SHADING_MODEL }, /* m3dp_il */
|
||||
|
||||
{ NULL, 0, 0 }, /* m3dp_Pr */
|
||||
{ AI_MATKEY_REFLECTIVITY }, /* m3dp_Pm */
|
||||
{ NULL, 0, 0 }, /* m3dp_Ps */
|
||||
{ AI_MATKEY_REFRACTI }, /* m3dp_Ni */
|
||||
{ NULL, 0, 0 }, /* m3dp_Nt */
|
||||
{ NULL, 0, 0 },
|
||||
{ NULL, 0, 0 },
|
||||
{ NULL, 0, 0 }
|
||||
};
|
||||
|
||||
/* --- Texture Map Properties --- !!!!! must match m3d_propertytypes !!!!! */
|
||||
static const aiMatProp aiTxProps[] = {
|
||||
{ AI_MATKEY_TEXTURE_DIFFUSE(0) }, /* m3dp_map_Kd */
|
||||
{ AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION,0) },/* m3dp_map_Ka */
|
||||
{ AI_MATKEY_TEXTURE_SPECULAR(0) }, /* m3dp_map_Ks */
|
||||
{ AI_MATKEY_TEXTURE_SHININESS(0) }, /* m3dp_map_Ns */
|
||||
{ AI_MATKEY_TEXTURE_EMISSIVE(0) }, /* m3dp_map_Ke */
|
||||
{ NULL, 0, 0 }, /* m3dp_map_Tf */
|
||||
{ AI_MATKEY_TEXTURE_HEIGHT(0) }, /* m3dp_bump */
|
||||
{ AI_MATKEY_TEXTURE_OPACITY(0) }, /* m3dp_map_d */
|
||||
{ AI_MATKEY_TEXTURE_NORMALS(0) }, /* m3dp_map_N */
|
||||
|
||||
{ AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE_ROUGHNESS,0) },/* m3dp_map_Pr */
|
||||
{ AI_MATKEY_TEXTURE(aiTextureType_METALNESS,0) }, /* m3dp_map_Pm */
|
||||
{ NULL, 0, 0 }, /* m3dp_map_Ps */
|
||||
{ AI_MATKEY_TEXTURE(aiTextureType_REFLECTION,0) }, /* m3dp_map_Ni */
|
||||
{ NULL, 0, 0 }, /* m3dp_map_Nt */
|
||||
{ NULL, 0, 0 },
|
||||
{ NULL, 0, 0 },
|
||||
{ NULL, 0, 0 }
|
||||
};
|
||||
|
||||
#endif // AI_M3DMATERIALS_H_INC
|
|
@ -0,0 +1,142 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2019 bzt
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
|
||||
#include "M3DWrapper.h"
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/IOStreamBuffer.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
#ifdef ASSIMP_USE_M3D_READFILECB
|
||||
|
||||
# if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
|
||||
# define threadlocal thread_local
|
||||
# else
|
||||
# if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
|
||||
# define threadlocal __declspec(thread)
|
||||
# else
|
||||
# define threadlocal
|
||||
# endif
|
||||
# endif
|
||||
|
||||
extern "C" {
|
||||
|
||||
// workaround: the M3D SDK expects a C callback, but we want to use Assimp::IOSystem to implement that
|
||||
threadlocal void *m3dimporter_pIOHandler;
|
||||
|
||||
unsigned char *m3dimporter_readfile(char *fn, unsigned int *size) {
|
||||
ai_assert(nullptr != fn);
|
||||
ai_assert(nullptr != size);
|
||||
std::string file(fn);
|
||||
std::unique_ptr<Assimp::IOStream> pStream(
|
||||
(reinterpret_cast<Assimp::IOSystem *>(m3dimporter_pIOHandler))->Open(file, "rb"));
|
||||
size_t fileSize = 0;
|
||||
unsigned char *data = NULL;
|
||||
// sometimes pStream is nullptr in a single-threaded scenario too for some reason
|
||||
// (should be an empty object returning nothing I guess)
|
||||
if (pStream) {
|
||||
fileSize = pStream->FileSize();
|
||||
// should be allocated with malloc(), because the library will call free() to deallocate
|
||||
data = (unsigned char *)malloc(fileSize);
|
||||
if (!data || !pStream.get() || !fileSize || fileSize != pStream->Read(data, 1, fileSize)) {
|
||||
pStream.reset();
|
||||
*size = 0;
|
||||
// don't throw a deadly exception, it's not fatal if we can't read an external asset
|
||||
return nullptr;
|
||||
}
|
||||
pStream.reset();
|
||||
}
|
||||
*size = (int)fileSize;
|
||||
return data;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
M3DWrapper::M3DWrapper() {
|
||||
// use malloc() here because m3d_free() will call free()
|
||||
m3d_ = (m3d_t *)calloc(1, sizeof(m3d_t));
|
||||
}
|
||||
|
||||
M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) {
|
||||
#ifdef ASSIMP_USE_M3D_READFILECB
|
||||
// pass this IOHandler to the C callback in a thread-local pointer
|
||||
m3dimporter_pIOHandler = pIOHandler;
|
||||
m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), m3dimporter_readfile, free, nullptr);
|
||||
// Clear the C callback
|
||||
m3dimporter_pIOHandler = nullptr;
|
||||
#else
|
||||
m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), nullptr, nullptr, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
M3DWrapper::~M3DWrapper() {
|
||||
reset();
|
||||
}
|
||||
|
||||
void M3DWrapper::reset() {
|
||||
ClearSave();
|
||||
if (m3d_)
|
||||
m3d_free(m3d_);
|
||||
m3d_ = nullptr;
|
||||
}
|
||||
|
||||
unsigned char *M3DWrapper::Save(int quality, int flags, unsigned int &size) {
|
||||
#if (!(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER))
|
||||
ClearSave();
|
||||
saved_output_ = m3d_save(m3d_, quality, flags, &size);
|
||||
return saved_output_;
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
void M3DWrapper::ClearSave() {
|
||||
if (saved_output_)
|
||||
M3D_FREE(saved_output_);
|
||||
saved_output_ = nullptr;
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
#endif
|
|
@ -0,0 +1,101 @@
|
|||
#pragma once
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
Copyright (c) 2019 bzt
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file M3DWrapper.h
|
||||
* @brief Declares a class to wrap the C m3d SDK
|
||||
*/
|
||||
#ifndef AI_M3DWRAPPER_H_INC
|
||||
#define AI_M3DWRAPPER_H_INC
|
||||
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
// Assimp specific M3D configuration. Comment out these defines to remove functionality
|
||||
//#define ASSIMP_USE_M3D_READFILECB
|
||||
//#define M3D_ASCII
|
||||
|
||||
#include "m3d.h"
|
||||
|
||||
namespace Assimp {
|
||||
class IOSystem;
|
||||
|
||||
class M3DWrapper {
|
||||
m3d_t *m3d_ = nullptr;
|
||||
unsigned char *saved_output_ = nullptr;
|
||||
|
||||
public:
|
||||
// Construct an empty M3D model
|
||||
explicit M3DWrapper();
|
||||
|
||||
// Construct an M3D model from provided buffer
|
||||
// NOTE: The m3d.h SDK function does not mark the data as const. Have assumed it does not write.
|
||||
// BUG: SECURITY: The m3d.h SDK cannot be informed of the buffer size. BUFFER OVERFLOW IS CERTAIN
|
||||
explicit M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer);
|
||||
|
||||
~M3DWrapper();
|
||||
|
||||
void reset();
|
||||
|
||||
// Name
|
||||
inline std::string Name() const {
|
||||
if (m3d_) return std::string(m3d_->name);
|
||||
return std::string();
|
||||
}
|
||||
|
||||
// Execute a save
|
||||
unsigned char *Save(int quality, int flags, unsigned int &size);
|
||||
void ClearSave();
|
||||
|
||||
inline explicit operator bool() const { return m3d_ != nullptr; }
|
||||
|
||||
// Allow direct access to M3D API
|
||||
inline m3d_t *operator->() const { return m3d_; }
|
||||
inline m3d_t *M3D() const { return m3d_; }
|
||||
};
|
||||
} // namespace Assimp
|
||||
|
||||
#endif
|
||||
|
||||
#endif // AI_M3DWRAPPER_H_INC
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,600 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file HL1FileData.h
|
||||
* @brief Definition of in-memory structures for the
|
||||
* Half-Life 1 MDL file format.
|
||||
*/
|
||||
|
||||
#ifndef AI_HL1FILEDATA_INCLUDED
|
||||
#define AI_HL1FILEDATA_INCLUDED
|
||||
|
||||
#include "HalfLifeMDLBaseHeader.h"
|
||||
|
||||
#include <assimp/Compiler/pushpack1.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
using vec3_t = float[3];
|
||||
|
||||
/** \struct Header_HL1
|
||||
* \brief Data structure for the HL1 MDL file header.
|
||||
*/
|
||||
struct Header_HL1 : HalfLifeMDLBaseHeader {
|
||||
//! The model name.
|
||||
char name[64];
|
||||
|
||||
//! The total file size in bytes.
|
||||
int32_t length;
|
||||
|
||||
//! Ideal eye position.
|
||||
vec3_t eyeposition;
|
||||
|
||||
//! Ideal movement hull size.
|
||||
vec3_t min;
|
||||
vec3_t max;
|
||||
|
||||
//! Clipping bounding box.
|
||||
vec3_t bbmin;
|
||||
vec3_t bbmax;
|
||||
|
||||
//! Was "flags".
|
||||
int32_t unused;
|
||||
|
||||
//! The number of bones.
|
||||
int32_t numbones;
|
||||
|
||||
//! Offset to the first bone chunk.
|
||||
int32_t boneindex;
|
||||
|
||||
//! The number of bone controllers.
|
||||
int32_t numbonecontrollers;
|
||||
|
||||
//! Offset to the first bone controller chunk.
|
||||
int32_t bonecontrollerindex;
|
||||
|
||||
//! The number of hitboxes.
|
||||
int32_t numhitboxes;
|
||||
|
||||
//! Offset to the first hitbox chunk.
|
||||
int32_t hitboxindex;
|
||||
|
||||
//! The number of sequences.
|
||||
int32_t numseq;
|
||||
|
||||
//! Offset to the first sequence description chunk.
|
||||
int32_t seqindex;
|
||||
|
||||
//! The number of sequence groups.
|
||||
int32_t numseqgroups;
|
||||
|
||||
//! Offset to the first sequence group chunk.
|
||||
int32_t seqgroupindex;
|
||||
|
||||
//! The number of textures.
|
||||
int32_t numtextures;
|
||||
|
||||
//! Offset to the first texture chunk.
|
||||
int32_t textureindex;
|
||||
|
||||
//! Offset to the first texture's image data.
|
||||
int32_t texturedataindex;
|
||||
|
||||
//! The number of replaceable textures.
|
||||
int32_t numskinref;
|
||||
|
||||
//! The number of skin families.
|
||||
int32_t numskinfamilies;
|
||||
|
||||
//! Offset to the first replaceable texture.
|
||||
int32_t skinindex;
|
||||
|
||||
//! The number of bodyparts.
|
||||
int32_t numbodyparts;
|
||||
|
||||
//! Offset the the first bodypart.
|
||||
int32_t bodypartindex;
|
||||
|
||||
//! The number of attachments.
|
||||
int32_t numattachments;
|
||||
|
||||
//! Offset the the first attachment chunk.
|
||||
int32_t attachmentindex;
|
||||
|
||||
//! Was "soundtable".
|
||||
int32_t unused2;
|
||||
|
||||
//! Was "soundindex".
|
||||
int32_t unused3;
|
||||
|
||||
//! Was "soundgroups".
|
||||
int32_t unused4;
|
||||
|
||||
//! Was "soundgroupindex".
|
||||
int32_t unused5;
|
||||
|
||||
//! The number of nodes in the sequence transition graph.
|
||||
int32_t numtransitions;
|
||||
|
||||
//! Offset the the first sequence transition.
|
||||
int32_t transitionindex;
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct SequenceHeader_HL1
|
||||
* \brief Data structure for the file header of a demand loaded
|
||||
* HL1 MDL sequence group file.
|
||||
*/
|
||||
struct SequenceHeader_HL1 : HalfLifeMDLBaseHeader {
|
||||
//! The sequence group file name.
|
||||
char name[64];
|
||||
|
||||
//! The total file size in bytes.
|
||||
int32_t length;
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct Bone_HL1
|
||||
* \brief Data structure for a bone in HL1 MDL files.
|
||||
*/
|
||||
struct Bone_HL1 {
|
||||
//! The bone name.
|
||||
char name[32];
|
||||
|
||||
//! The parent bone index. (-1) If it has no parent.
|
||||
int32_t parent;
|
||||
|
||||
//! Was "flags".
|
||||
int32_t unused;
|
||||
|
||||
//! Available bone controller per motion type.
|
||||
//! (-1) if no controller is available.
|
||||
int32_t bonecontroller[6];
|
||||
|
||||
/*! Default position and rotation values where
|
||||
* scale[0] = position.X
|
||||
* scale[1] = position.Y
|
||||
* scale[2] = position.Z
|
||||
* scale[3] = rotation.X
|
||||
* scale[4] = rotation.Y
|
||||
* scale[5] = rotation.Z
|
||||
*/
|
||||
float value[6];
|
||||
|
||||
/*! Compressed scale values where
|
||||
* scale[0] = position.X scale
|
||||
* scale[1] = position.Y scale
|
||||
* scale[2] = position.Z scale
|
||||
* scale[3] = rotation.X scale
|
||||
* scale[4] = rotation.Y scale
|
||||
* scale[5] = rotation.Z scale
|
||||
*/
|
||||
float scale[6];
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct BoneController_HL1
|
||||
* \brief Data structure for a bone controller in HL1 MDL files.
|
||||
*/
|
||||
struct BoneController_HL1 {
|
||||
//! Bone affected by this controller.
|
||||
int32_t bone;
|
||||
|
||||
//! The motion type.
|
||||
int32_t type;
|
||||
|
||||
//! The minimum and maximum values.
|
||||
float start;
|
||||
float end;
|
||||
|
||||
// Was "rest".
|
||||
int32_t unused;
|
||||
|
||||
// The bone controller channel.
|
||||
int32_t index;
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct Hitbox_HL1
|
||||
* \brief Data structure for a hitbox in HL1 MDL files.
|
||||
*/
|
||||
struct Hitbox_HL1 {
|
||||
//! The bone this hitbox follows.
|
||||
int32_t bone;
|
||||
|
||||
//! The hit group.
|
||||
int32_t group;
|
||||
|
||||
//! The hitbox minimum and maximum extents.
|
||||
vec3_t bbmin;
|
||||
vec3_t bbmax;
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct SequenceGroup_HL1
|
||||
* \brief Data structure for a sequence group in HL1 MDL files.
|
||||
*/
|
||||
struct SequenceGroup_HL1 {
|
||||
//! A textual name for this sequence group.
|
||||
char label[32];
|
||||
|
||||
//! The file name.
|
||||
char name[64];
|
||||
|
||||
//! Was "cache".
|
||||
int32_t unused;
|
||||
|
||||
//! Was "data".
|
||||
int32_t unused2;
|
||||
} PACK_STRUCT;
|
||||
|
||||
//! The type of blending for a sequence.
|
||||
enum SequenceBlendMode_HL1 {
|
||||
NoBlend = 1,
|
||||
TwoWayBlending = 2,
|
||||
FourWayBlending = 4,
|
||||
};
|
||||
|
||||
/** \struct SequenceDesc_HL1
|
||||
* \brief Data structure for a sequence description in HL1 MDL files.
|
||||
*/
|
||||
struct SequenceDesc_HL1 {
|
||||
//! The sequence name.
|
||||
char label[32];
|
||||
|
||||
//! Frames per second.
|
||||
float fps;
|
||||
|
||||
//! looping/non-looping flags.
|
||||
int32_t flags;
|
||||
|
||||
//! The sequence activity.
|
||||
int32_t activity;
|
||||
|
||||
//! The sequence activity weight.
|
||||
int32_t actweight;
|
||||
|
||||
//! The number of animation events.
|
||||
int32_t numevents;
|
||||
|
||||
//! Offset the the first animation event chunk.
|
||||
int32_t eventindex;
|
||||
|
||||
//! The number of frames in the sequence.
|
||||
int32_t numframes;
|
||||
|
||||
//! Was "numpivots".
|
||||
int32_t unused;
|
||||
|
||||
//! Was "pivotindex".
|
||||
int32_t unused2;
|
||||
|
||||
//! Linear motion type.
|
||||
int32_t motiontype;
|
||||
|
||||
//! Linear motion bone.
|
||||
int32_t motionbone;
|
||||
|
||||
//! Linear motion.
|
||||
vec3_t linearmovement;
|
||||
|
||||
//! Was "automoveposindex".
|
||||
int32_t unused3;
|
||||
|
||||
//! Was "automoveangleindex".
|
||||
int32_t unused4;
|
||||
|
||||
//! The sequence minimum and maximum extents.
|
||||
vec3_t bbmin;
|
||||
vec3_t bbmax;
|
||||
|
||||
//! The number of blend animations.
|
||||
int32_t numblends;
|
||||
|
||||
//! Offset to first the AnimValueOffset_HL1 chunk.
|
||||
//! This offset is relative to the SequenceHeader_HL1 of the file
|
||||
//! that contains the animation data.
|
||||
int32_t animindex;
|
||||
|
||||
//! The motion type of each blend controller.
|
||||
int32_t blendtype[2];
|
||||
|
||||
//! The starting value of each blend controller.
|
||||
float blendstart[2];
|
||||
|
||||
//! The ending value of each blend controller.
|
||||
float blendend[2];
|
||||
|
||||
//! Was "blendparent".
|
||||
int32_t unused5;
|
||||
|
||||
//! The sequence group.
|
||||
int32_t seqgroup;
|
||||
|
||||
//! The node at entry in the sequence transition graph.
|
||||
int32_t entrynode;
|
||||
|
||||
//! The node at exit in the sequence transition graph.
|
||||
int32_t exitnode;
|
||||
|
||||
//! Transition rules.
|
||||
int32_t nodeflags;
|
||||
|
||||
//! Was "nextseq"
|
||||
int32_t unused6;
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct AnimEvent_HL1
|
||||
* \brief Data structure for an animation event in HL1 MDL files.
|
||||
*/
|
||||
struct AnimEvent_HL1 {
|
||||
//! The frame at which this animation event occurs.
|
||||
int32_t frame;
|
||||
|
||||
//! The script event type.
|
||||
int32_t event;
|
||||
|
||||
//! was "type"
|
||||
int32_t unused;
|
||||
|
||||
//! Options. Could be path to sound WAVE files.
|
||||
char options[64];
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct Attachment_HL1
|
||||
* \brief Data structure for an attachment in HL1 MDL files.
|
||||
*/
|
||||
struct Attachment_HL1 {
|
||||
//! Was "name".
|
||||
char unused[32];
|
||||
|
||||
//! Was "type".
|
||||
int32_t unused2;
|
||||
|
||||
//! The bone this attachment follows.
|
||||
int32_t bone;
|
||||
|
||||
//! The attachment origin.
|
||||
vec3_t org;
|
||||
|
||||
//! Was "vectors"
|
||||
vec3_t unused3[3];
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct AnimValueOffset_HL1
|
||||
* \brief Data structure to hold offsets (one per motion type)
|
||||
* to the first animation frame value for a single bone
|
||||
* in HL1 MDL files.
|
||||
*/
|
||||
struct AnimValueOffset_HL1 {
|
||||
unsigned short offset[6];
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct AnimValue_HL1
|
||||
* \brief Data structure for an animation frame in HL1 MDL files.
|
||||
*/
|
||||
union AnimValue_HL1 {
|
||||
struct {
|
||||
uint8_t valid;
|
||||
uint8_t total;
|
||||
} num;
|
||||
short value;
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct Bodypart_HL1
|
||||
* \brief Data structure for a bodypart in HL1 MDL files.
|
||||
*/
|
||||
struct Bodypart_HL1 {
|
||||
//! The bodypart name.
|
||||
char name[64];
|
||||
|
||||
//! The number of available models for this bodypart.
|
||||
int32_t nummodels;
|
||||
|
||||
//! Used to convert from a global model index
|
||||
//! to a local bodypart model index.
|
||||
int32_t base;
|
||||
|
||||
//! The offset to the first model chunk.
|
||||
int32_t modelindex;
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct Texture_HL1
|
||||
* \brief Data structure for a texture in HL1 MDL files.
|
||||
*/
|
||||
struct Texture_HL1 {
|
||||
//! Texture file name.
|
||||
char name[64];
|
||||
|
||||
//! Texture flags.
|
||||
int32_t flags;
|
||||
|
||||
//! Texture width in pixels.
|
||||
int32_t width;
|
||||
|
||||
//! Texture height in pixels.
|
||||
int32_t height;
|
||||
|
||||
//! Offset to the image data.
|
||||
//! This offset is relative to the texture file header.
|
||||
int32_t index;
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct Model_HL1
|
||||
* \brief Data structure for a model in HL1 MDL files.
|
||||
*/
|
||||
struct Model_HL1 {
|
||||
//! Model name.
|
||||
char name[64];
|
||||
|
||||
//! Was "type".
|
||||
int32_t unused;
|
||||
|
||||
//! Was "boundingradius".
|
||||
float unused2;
|
||||
|
||||
//! The number of meshes in the model.
|
||||
int32_t nummesh;
|
||||
|
||||
//! Offset to the first mesh chunk.
|
||||
int32_t meshindex;
|
||||
|
||||
//! The number of unique vertices.
|
||||
int32_t numverts;
|
||||
|
||||
//! Offset to the vertex bone array.
|
||||
int32_t vertinfoindex;
|
||||
|
||||
//! Offset to the vertex array.
|
||||
int32_t vertindex;
|
||||
|
||||
//! The number of unique normals.
|
||||
int32_t numnorms;
|
||||
|
||||
//! Offset to the normal bone array.
|
||||
int32_t norminfoindex;
|
||||
|
||||
//! Offset to the normal array.
|
||||
int32_t normindex;
|
||||
|
||||
//! Was "numgroups".
|
||||
int32_t unused3;
|
||||
|
||||
//! Was "groupindex".
|
||||
int32_t unused4;
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct Mesh_HL1
|
||||
* \brief Data structure for a mesh in HL1 MDL files.
|
||||
*/
|
||||
struct Mesh_HL1 {
|
||||
//! Can be interpreted as the number of triangles in the mesh.
|
||||
int32_t numtris;
|
||||
|
||||
//! Offset to the start of the tris sequence.
|
||||
int32_t triindex;
|
||||
|
||||
//! The skin index.
|
||||
int32_t skinref;
|
||||
|
||||
//! The number of normals in the mesh.
|
||||
int32_t numnorms;
|
||||
|
||||
//! Was "normindex".
|
||||
int32_t unused;
|
||||
} PACK_STRUCT;
|
||||
|
||||
/** \struct Trivert
|
||||
* \brief Data structure for a trivert in HL1 MDL files.
|
||||
*/
|
||||
struct Trivert {
|
||||
//! Index into Model_HL1 vertex array.
|
||||
short vertindex;
|
||||
|
||||
//! Index into Model_HL1 normal array.
|
||||
short normindex;
|
||||
|
||||
//! Texture coordinates in absolute space (unnormalized).
|
||||
short s, t;
|
||||
} PACK_STRUCT;
|
||||
|
||||
#include <assimp/Compiler/poppack1.h>
|
||||
|
||||
#if (!defined AI_MDL_HL1_VERSION)
|
||||
#define AI_MDL_HL1_VERSION 10
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_TRIANGLES)
|
||||
#define AI_MDL_HL1_MAX_TRIANGLES 20000
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_VERTICES)
|
||||
#define AI_MDL_HL1_MAX_VERTICES 2048
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_SEQUENCES)
|
||||
#define AI_MDL_HL1_MAX_SEQUENCES 2048
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_SEQUENCE_GROUPS)
|
||||
#define AI_MDL_HL1_MAX_SEQUENCE_GROUPS 32
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_TEXTURES)
|
||||
#define AI_MDL_HL1_MAX_TEXTURES 100
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_SKIN_FAMILIES)
|
||||
#define AI_MDL_HL1_MAX_SKIN_FAMILIES 100
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_BONES)
|
||||
#define AI_MDL_HL1_MAX_BONES 128
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_BODYPARTS)
|
||||
#define AI_MDL_HL1_MAX_BODYPARTS 32
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_MODELS)
|
||||
#define AI_MDL_HL1_MAX_MODELS 32
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_MESHES)
|
||||
#define AI_MDL_HL1_MAX_MESHES 256
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_EVENTS)
|
||||
#define AI_MDL_HL1_MAX_EVENTS 1024
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_BONE_CONTROLLERS)
|
||||
#define AI_MDL_HL1_MAX_BONE_CONTROLLERS 8
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_MAX_ATTACHMENTS)
|
||||
#define AI_MDL_HL1_MAX_ATTACHMENTS 512
|
||||
#endif
|
||||
|
||||
// lighting options
|
||||
#if (!defined AI_MDL_HL1_STUDIO_NF_FLATSHADE)
|
||||
#define AI_MDL_HL1_STUDIO_NF_FLATSHADE 0x0001
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_STUDIO_NF_CHROME)
|
||||
#define AI_MDL_HL1_STUDIO_NF_CHROME 0x0002
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_STUDIO_NF_ADDITIVE)
|
||||
#define AI_MDL_HL1_STUDIO_NF_ADDITIVE 0x0020
|
||||
#endif
|
||||
#if (!defined AI_MDL_HL1_STUDIO_NF_MASKED)
|
||||
#define AI_MDL_HL1_STUDIO_NF_MASKED 0x0040
|
||||
#endif
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_HL1FILEDATA_INCLUDED
|
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file HL1ImportDefinitions.h
|
||||
* @brief HL1 MDL loader specific definitions.
|
||||
*/
|
||||
|
||||
#ifndef AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
|
||||
#define AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
|
||||
|
||||
#define AI_MDL_HL1_NODE_ROOT "<MDL_root>"
|
||||
#define AI_MDL_HL1_NODE_BODYPARTS "<MDL_bodyparts>"
|
||||
#define AI_MDL_HL1_NODE_BONES "<MDL_bones>"
|
||||
#define AI_MDL_HL1_NODE_BONE_CONTROLLERS "<MDL_bone_controllers>"
|
||||
#define AI_MDL_HL1_NODE_SEQUENCE_INFOS "<MDL_sequence_infos>"
|
||||
#define AI_MDL_HL1_NODE_SEQUENCE_GROUPS "<MDL_sequence_groups>"
|
||||
#define AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH "<MDL_sequence_transition_graph>"
|
||||
#define AI_MDL_HL1_NODE_ATTACHMENTS "<MDL_attachments>"
|
||||
#define AI_MDL_HL1_NODE_HITBOXES "<MDL_hitboxes>"
|
||||
#define AI_MDL_HL1_NODE_GLOBAL_INFO "<MDL_global_info>"
|
||||
#define AI_MDL_HL1_NODE_ANIMATION_EVENTS "AnimationEvents"
|
||||
#define AI_MDL_HL1_NODE_BLEND_CONTROLLERS "BlendControllers"
|
||||
|
||||
#define AI_MDL_HL1_MATKEY_CHROME(type, N) "$mat.HL1.chrome", type, N
|
||||
|
||||
#endif // AI_MDL_HL1_IMPORT_DEFINITIONS_INCLUDED
|
|
@ -0,0 +1,85 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file HL1ImportSettings.h
|
||||
* @brief Half-Life 1 MDL loader configuration settings.
|
||||
*/
|
||||
|
||||
#ifndef AI_HL1IMPORTSETTINGS_INCLUDED
|
||||
#define AI_HL1IMPORTSETTINGS_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
struct HL1ImportSettings {
|
||||
HL1ImportSettings() :
|
||||
read_animations(false),
|
||||
read_animation_events(false),
|
||||
read_blend_controllers(false),
|
||||
read_sequence_groups_info(false),
|
||||
read_sequence_transitions(false),
|
||||
read_attachments(false),
|
||||
read_bone_controllers(false),
|
||||
read_hitboxes(false),
|
||||
read_textures(false),
|
||||
read_misc_global_info(false) {
|
||||
}
|
||||
|
||||
bool read_animations;
|
||||
bool read_animation_events;
|
||||
bool read_blend_controllers;
|
||||
bool read_sequence_groups_info;
|
||||
bool read_sequence_transitions;
|
||||
bool read_attachments;
|
||||
bool read_bone_controllers;
|
||||
bool read_hitboxes;
|
||||
bool read_textures;
|
||||
bool read_misc_global_info;
|
||||
};
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_HL1IMPORTSETTINGS_INCLUDED
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,241 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file HL1MDLLoader.h
|
||||
* @brief Declaration of the Half-Life 1 MDL loader.
|
||||
*/
|
||||
|
||||
#ifndef AI_HL1MDLLOADER_INCLUDED
|
||||
#define AI_HL1MDLLOADER_INCLUDED
|
||||
|
||||
#include "HL1FileData.h"
|
||||
#include "HL1ImportSettings.h"
|
||||
#include "UniqueNameGenerator.h"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
class HL1MDLLoader {
|
||||
public:
|
||||
HL1MDLLoader() = delete;
|
||||
HL1MDLLoader(const HL1MDLLoader &) = delete;
|
||||
|
||||
/** See variables descriptions at the end for more details. */
|
||||
HL1MDLLoader(
|
||||
aiScene *scene,
|
||||
IOSystem *io,
|
||||
const unsigned char *buffer,
|
||||
const std::string &file_path,
|
||||
const HL1ImportSettings &import_settings);
|
||||
|
||||
~HL1MDLLoader();
|
||||
|
||||
void load_file();
|
||||
|
||||
protected:
|
||||
/** \brief Validate the header data structure of a Half-Life 1 MDL file.
|
||||
* \param[in] header Input header to be validated.
|
||||
* \param[in] is_texture_header Whether or not we are reading an MDL
|
||||
* texture file.
|
||||
*/
|
||||
void validate_header(const Header_HL1 *header, bool is_texture_header);
|
||||
|
||||
void load_texture_file();
|
||||
void load_sequence_groups_files();
|
||||
void read_textures();
|
||||
void read_skins();
|
||||
void read_bones();
|
||||
void read_meshes();
|
||||
void read_animations();
|
||||
void read_sequence_groups_info();
|
||||
void read_sequence_infos();
|
||||
void read_sequence_transitions();
|
||||
void read_attachments();
|
||||
void read_hitboxes();
|
||||
void read_bone_controllers();
|
||||
void read_global_info();
|
||||
|
||||
private:
|
||||
void release_resources();
|
||||
|
||||
/** \brief Load a file and copy it's content to a buffer.
|
||||
* \param file_path The path to the file to be loaded.
|
||||
* \param buffer A pointer to a buffer to receive the data.
|
||||
*/
|
||||
template <typename MDLFileHeader>
|
||||
void load_file_into_buffer(const std::string &file_path, unsigned char *&buffer);
|
||||
|
||||
/** \brief Read an MDL texture.
|
||||
* \param[in] ptexture A pointer to an MDL texture.
|
||||
* \param[in] data A pointer to the data from \p ptexture.
|
||||
* \param[in] pal A pointer to the texture palette from \p ptexture.
|
||||
* \param[in,out] pResult A pointer to the output resulting Assimp texture.
|
||||
* \param[in,out] last_palette_color The last color from the image palette.
|
||||
*/
|
||||
void read_texture(const Texture_HL1 *ptexture,
|
||||
uint8_t *data, uint8_t *pal, aiTexture *pResult,
|
||||
aiColor3D &last_palette_color);
|
||||
|
||||
/** \brief This method reads a compressed anim value.
|
||||
* \param[in] panimvalue A pointer to the animation data.
|
||||
* \param[in] frame The frame to look for.
|
||||
* \param[in] bone_scale The current bone scale to apply to the compressed value.
|
||||
* \param[in,out] value The decompressed anim value at \p frame.
|
||||
*/
|
||||
void extract_anim_value(const AnimValue_HL1 *panimvalue,
|
||||
int frame, float bone_scale, float &value);
|
||||
|
||||
/**
|
||||
* \brief Given the number of blend animations, determine the number of blend controllers.
|
||||
*
|
||||
* \param[in] num_blend_animations The number of blend animations.
|
||||
* \param[out] num_blend_controllers The number of blend controllers.
|
||||
* \return True if the number of blend controllers was determined. False otherwise.
|
||||
*/
|
||||
static bool get_num_blend_controllers(const int num_blend_animations, int &num_blend_controllers);
|
||||
|
||||
/** Output scene to be filled */
|
||||
aiScene *scene_;
|
||||
|
||||
/** Output I/O handler. Required for additional IO operations. */
|
||||
IOSystem *io_;
|
||||
|
||||
/** Buffer from MDLLoader class. */
|
||||
const unsigned char *buffer_;
|
||||
|
||||
/** The full file path to the MDL file we are trying to load.
|
||||
* Used to locate other MDL files since MDL may store resources
|
||||
* in external MDL files. */
|
||||
const std::string &file_path_;
|
||||
|
||||
/** Configuration for HL1 MDL */
|
||||
const HL1ImportSettings &import_settings_;
|
||||
|
||||
/** Main MDL header. */
|
||||
const Header_HL1 *header_;
|
||||
|
||||
/** External MDL texture header. */
|
||||
const Header_HL1 *texture_header_;
|
||||
|
||||
/** External MDL animation headers.
|
||||
* One for each loaded animation file. */
|
||||
SequenceHeader_HL1 **anim_headers_;
|
||||
|
||||
/** Texture file data. */
|
||||
unsigned char *texture_buffer_;
|
||||
|
||||
/** Animation files data. */
|
||||
unsigned char **anim_buffers_;
|
||||
|
||||
/** The number of sequence groups. */
|
||||
int num_sequence_groups_;
|
||||
|
||||
/** The list of children to be appended to the scene's root node. */
|
||||
std::vector<aiNode *> rootnode_children_;
|
||||
|
||||
/** A unique name generator. Used to generate names for MDL values
|
||||
* that may have empty/duplicate names. */
|
||||
UniqueNameGenerator unique_name_generator_;
|
||||
|
||||
/** The list of unique sequence names. */
|
||||
std::vector<std::string> unique_sequence_names_;
|
||||
|
||||
/** The list of unique sequence groups names. */
|
||||
std::vector<std::string> unique_sequence_groups_names_;
|
||||
|
||||
/** Structure to store temporary bone information. */
|
||||
struct TempBone {
|
||||
|
||||
TempBone() :
|
||||
node(nullptr),
|
||||
absolute_transform(),
|
||||
offset_matrix() {}
|
||||
|
||||
aiNode *node;
|
||||
aiMatrix4x4 absolute_transform;
|
||||
aiMatrix4x4 offset_matrix;
|
||||
};
|
||||
|
||||
std::vector<TempBone> temp_bones_;
|
||||
|
||||
/** The number of available bone controllers in the model. */
|
||||
int num_blend_controllers_;
|
||||
|
||||
/** Self explanatory. */
|
||||
int total_models_;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename MDLFileHeader>
|
||||
void HL1MDLLoader::load_file_into_buffer(const std::string &file_path, unsigned char *&buffer) {
|
||||
if (!io_->Exists(file_path))
|
||||
throw DeadlyImportError("Missing file " + DefaultIOSystem::fileName(file_path) + ".");
|
||||
|
||||
std::unique_ptr<IOStream> file(io_->Open(file_path));
|
||||
|
||||
if (file.get() == NULL)
|
||||
throw DeadlyImportError("Failed to open MDL file " + DefaultIOSystem::fileName(file_path) + ".");
|
||||
|
||||
const size_t file_size = file->FileSize();
|
||||
if (file_size < sizeof(MDLFileHeader))
|
||||
throw DeadlyImportError("MDL file is too small.");
|
||||
|
||||
buffer = new unsigned char[1 + file_size];
|
||||
file->Read((void *)buffer, 1, file_size);
|
||||
buffer[file_size] = '\0';
|
||||
}
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_HL1MDLLOADER_INCLUDED
|
|
@ -0,0 +1,127 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file HL1MeshTrivert.h
|
||||
* @brief This file contains the class declaration for the
|
||||
* HL1 mesh trivert class.
|
||||
*/
|
||||
|
||||
#ifndef AI_HL1MESHTRIVERT_INCLUDED
|
||||
#define AI_HL1MESHTRIVERT_INCLUDED
|
||||
|
||||
#include "HL1FileData.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
/* A class to help map model triverts to mesh triverts. */
|
||||
struct HL1MeshTrivert {
|
||||
HL1MeshTrivert() :
|
||||
vertindex(-1),
|
||||
normindex(-1),
|
||||
s(0),
|
||||
t(0),
|
||||
localindex(-1) {
|
||||
}
|
||||
|
||||
HL1MeshTrivert(short vertindex, short normindex, short s, short t, short localindex) :
|
||||
vertindex(vertindex),
|
||||
normindex(normindex),
|
||||
s(s),
|
||||
t(t),
|
||||
localindex() {
|
||||
}
|
||||
|
||||
HL1MeshTrivert(const Trivert &a) :
|
||||
vertindex(a.vertindex),
|
||||
normindex(a.normindex),
|
||||
s(a.s),
|
||||
t(a.t),
|
||||
localindex(-1) {
|
||||
}
|
||||
|
||||
inline bool operator==(const Trivert &a) const {
|
||||
return vertindex == a.vertindex &&
|
||||
normindex == a.normindex &&
|
||||
s == a.s &&
|
||||
t == a.t;
|
||||
}
|
||||
|
||||
inline bool operator!=(const Trivert &a) const {
|
||||
return !(*this == a);
|
||||
}
|
||||
|
||||
inline bool operator==(const HL1MeshTrivert &a) const {
|
||||
return localindex == a.localindex &&
|
||||
vertindex == a.vertindex &&
|
||||
normindex == a.normindex &&
|
||||
s == a.s &&
|
||||
t == a.t;
|
||||
}
|
||||
|
||||
inline bool operator!=(const HL1MeshTrivert &a) const {
|
||||
return !(*this == a);
|
||||
}
|
||||
|
||||
inline HL1MeshTrivert &operator=(const Trivert &other) {
|
||||
vertindex = other.vertindex;
|
||||
normindex = other.normindex;
|
||||
s = other.s;
|
||||
t = other.t;
|
||||
return *this;
|
||||
}
|
||||
|
||||
short vertindex;
|
||||
short normindex;
|
||||
short s, t;
|
||||
short localindex;
|
||||
};
|
||||
|
||||
struct HL1MeshFace {
|
||||
short v0, v1, v2;
|
||||
};
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_HL1MESHTRIVERT_INCLUDED
|
|
@ -0,0 +1,67 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file HalfLifeMDLBaseHeader.h */
|
||||
|
||||
#ifndef AI_HALFLIFEMDLBASEHEADER_INCLUDED
|
||||
#define AI_HALFLIFEMDLBASEHEADER_INCLUDED
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
/** Used to interface different Valve MDL formats. */
|
||||
struct HalfLifeMDLBaseHeader
|
||||
{
|
||||
//! Magic number: "IDST"/"IDSQ"
|
||||
char ident[4];
|
||||
|
||||
//! The file format version.
|
||||
int32_t version;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // AI_HALFLIFEMDLBASEHEADER_INCLUDED
|
|
@ -0,0 +1,95 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file LogFunctions.h */
|
||||
|
||||
#ifndef AI_MDL_HALFLIFE_LOGFUNCTIONS_INCLUDED
|
||||
#define AI_MDL_HALFLIFE_LOGFUNCTIONS_INCLUDED
|
||||
|
||||
#include <assimp/Logger.hpp>
|
||||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
/**
|
||||
* \brief A function to log precise messages regarding limits exceeded.
|
||||
*
|
||||
* \param[in] subject Subject.
|
||||
* \param[in] current_amount Current amount.
|
||||
* \param[in] direct_object Direct object.
|
||||
* LIMIT Limit constant.
|
||||
*
|
||||
* Example: Model has 100 textures, which exceeds the limit (50)
|
||||
*
|
||||
* where \p subject is 'Model'
|
||||
* \p current_amount is '100'
|
||||
* \p direct_object is 'textures'
|
||||
* LIMIT is '50'
|
||||
*/
|
||||
template <int LIMIT>
|
||||
static inline void log_warning_limit_exceeded(
|
||||
const std::string &subject, int current_amount,
|
||||
const std::string &direct_object) {
|
||||
|
||||
ASSIMP_LOG_WARN(MDL_HALFLIFE_LOG_HEADER
|
||||
+ subject
|
||||
+ " has "
|
||||
+ std::to_string(current_amount) + " "
|
||||
+ direct_object
|
||||
+ ", which exceeds the limit ("
|
||||
+ std::to_string(LIMIT)
|
||||
+ ")");
|
||||
}
|
||||
|
||||
/** \brief Same as above, but uses 'Model' as the subject. */
|
||||
template <int LIMIT>
|
||||
static inline void log_warning_limit_exceeded(int current_amount,
|
||||
const std::string &direct_object) {
|
||||
log_warning_limit_exceeded<LIMIT>("Model", current_amount, direct_object);
|
||||
}
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_MDL_HALFLIFE_LOGFUNCTIONS_INCLUDED
|
|
@ -0,0 +1,180 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file UniqueNameGenerator.cpp
|
||||
* @brief Implementation for the unique name generator.
|
||||
*/
|
||||
|
||||
#include "UniqueNameGenerator.h"
|
||||
#include <algorithm>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <numeric>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
UniqueNameGenerator::UniqueNameGenerator() :
|
||||
template_name_("unnamed"),
|
||||
separator_("_") {
|
||||
}
|
||||
|
||||
UniqueNameGenerator::UniqueNameGenerator(const char *template_name) :
|
||||
template_name_(template_name),
|
||||
separator_("_") {
|
||||
}
|
||||
|
||||
UniqueNameGenerator::UniqueNameGenerator(const char *template_name, const char *separator) :
|
||||
template_name_(template_name),
|
||||
separator_(separator) {
|
||||
}
|
||||
|
||||
UniqueNameGenerator::~UniqueNameGenerator() {
|
||||
}
|
||||
|
||||
void UniqueNameGenerator::make_unique(std::vector<std::string> &names) {
|
||||
struct DuplicateInfo {
|
||||
DuplicateInfo() :
|
||||
indices(),
|
||||
next_id(0) {
|
||||
}
|
||||
|
||||
std::list<size_t> indices;
|
||||
size_t next_id;
|
||||
};
|
||||
|
||||
std::vector<size_t> empty_names_indices;
|
||||
std::vector<size_t> template_name_duplicates;
|
||||
std::map<std::string, DuplicateInfo> names_to_duplicates;
|
||||
|
||||
const std::string template_name_with_separator(template_name_ + separator_);
|
||||
|
||||
auto format_name = [&](const std::string &base_name, size_t id) -> std::string {
|
||||
return base_name + separator_ + std::to_string(id);
|
||||
};
|
||||
|
||||
auto generate_unique_name = [&](const std::string &base_name) -> std::string {
|
||||
auto *duplicate_info = &names_to_duplicates[base_name];
|
||||
|
||||
std::string new_name = "";
|
||||
|
||||
bool found_identical_name;
|
||||
bool tried_with_base_name_only = false;
|
||||
do {
|
||||
// Assume that no identical name exists.
|
||||
found_identical_name = false;
|
||||
|
||||
if (!tried_with_base_name_only) {
|
||||
// First try with only the base name.
|
||||
new_name = base_name;
|
||||
} else {
|
||||
// Create the name expected to be unique.
|
||||
new_name = format_name(base_name, duplicate_info->next_id);
|
||||
}
|
||||
|
||||
// Check in the list of duplicates for an identical name.
|
||||
for (size_t i = 0;
|
||||
i < names.size() &&
|
||||
!found_identical_name;
|
||||
++i) {
|
||||
if (new_name == names[i])
|
||||
found_identical_name = true;
|
||||
}
|
||||
|
||||
if (tried_with_base_name_only)
|
||||
++duplicate_info->next_id;
|
||||
|
||||
tried_with_base_name_only = true;
|
||||
|
||||
} while (found_identical_name);
|
||||
|
||||
return new_name;
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < names.size(); ++i) {
|
||||
// Check for empty names.
|
||||
if (names[i].find_first_not_of(' ') == std::string::npos) {
|
||||
empty_names_indices.push_back(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Check for potential duplicate.
|
||||
a) Either if this name is the same as the template name or
|
||||
b) <template name><separator> is found at the beginning. */
|
||||
if (names[i] == template_name_ ||
|
||||
names[i].substr(0, template_name_with_separator.length()) == template_name_with_separator)
|
||||
template_name_duplicates.push_back(i);
|
||||
|
||||
// Map each unique name to it's duplicate.
|
||||
if (names_to_duplicates.count(names[i]) == 0)
|
||||
names_to_duplicates.insert({ names[i], DuplicateInfo()});
|
||||
else
|
||||
names_to_duplicates[names[i]].indices.push_back(i);
|
||||
}
|
||||
|
||||
// Make every non-empty name unique.
|
||||
for (auto it = names_to_duplicates.begin();
|
||||
it != names_to_duplicates.end(); ++it) {
|
||||
for (auto it2 = it->second.indices.begin();
|
||||
it2 != it->second.indices.end();
|
||||
++it2)
|
||||
names[*it2] = generate_unique_name(it->first);
|
||||
}
|
||||
|
||||
// Generate a unique name for every empty string.
|
||||
if (template_name_duplicates.size()) {
|
||||
// At least one string ressembles to <template name>.
|
||||
for (auto it = empty_names_indices.begin();
|
||||
it != empty_names_indices.end(); ++it)
|
||||
names[*it] = generate_unique_name(template_name_);
|
||||
} else {
|
||||
// No string alike <template name> exists.
|
||||
size_t i = 0;
|
||||
for (auto it = empty_names_indices.begin();
|
||||
it != empty_names_indices.end(); ++it, ++i)
|
||||
names[*it] = format_name(template_name_, i);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
|
@ -0,0 +1,81 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file UniqueNameGenerator.h
|
||||
* @brief Declaration of the unique name generator.
|
||||
*/
|
||||
|
||||
#ifndef AI_UNIQUENAMEGENERATOR_INCLUDED
|
||||
#define AI_UNIQUENAMEGENERATOR_INCLUDED
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
namespace HalfLife {
|
||||
|
||||
class UniqueNameGenerator {
|
||||
public:
|
||||
UniqueNameGenerator();
|
||||
UniqueNameGenerator(const char *template_name);
|
||||
UniqueNameGenerator(const char *template_name, const char *separator);
|
||||
~UniqueNameGenerator();
|
||||
|
||||
inline void set_template_name(const char *template_name) {
|
||||
template_name_ = template_name;
|
||||
}
|
||||
inline void set_separator(const char *separator) {
|
||||
separator_ = separator;
|
||||
}
|
||||
|
||||
void make_unique(std::vector<std::string> &names);
|
||||
|
||||
private:
|
||||
std::string template_name_;
|
||||
std::string separator_;
|
||||
};
|
||||
|
||||
} // namespace HalfLife
|
||||
} // namespace MDL
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_UNIQUENAMEGENERATOR_INCLUDED
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "MDL/MDLLoader.h"
|
||||
#include "MDL/MDLDefaultColorMap.h"
|
||||
#include "MD2/MD2FileData.h"
|
||||
#include "MDL/HalfLife/HL1MDLLoader.h"
|
||||
|
||||
#include <assimp/qnan.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
@ -142,6 +143,18 @@ void MDLImporter::SetupProperties(const Importer* pImp)
|
|||
|
||||
// AI_CONFIG_IMPORT_MDL_COLORMAP - palette file
|
||||
configPalette = pImp->GetPropertyString(AI_CONFIG_IMPORT_MDL_COLORMAP,"colormap.lmp");
|
||||
|
||||
// Read configuration specific to MDL (Half-Life 1).
|
||||
mHL1ImportSettings.read_animations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS, true);
|
||||
if (mHL1ImportSettings.read_animations) {
|
||||
mHL1ImportSettings.read_animation_events = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS, true);
|
||||
mHL1ImportSettings.read_blend_controllers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS, true);
|
||||
mHL1ImportSettings.read_sequence_transitions = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS, true);
|
||||
}
|
||||
mHL1ImportSettings.read_attachments = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS, true);
|
||||
mHL1ImportSettings.read_bone_controllers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS, true);
|
||||
mHL1ImportSettings.read_hitboxes = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES, true);
|
||||
mHL1ImportSettings.read_misc_global_info = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -224,10 +237,20 @@ void MDLImporter::InternReadFile( const std::string& pFile,
|
|||
else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
|
||||
AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
|
||||
iGSFileVersion = 0;
|
||||
|
||||
HalfLife::HalfLifeMDLBaseHeader *pHeader = (HalfLife::HalfLifeMDLBaseHeader *)mBuffer;
|
||||
if (pHeader->version == AI_MDL_HL1_VERSION)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: Half-Life 1/Goldsrc Engine, magic word is IDST/IDSQ");
|
||||
InternReadFile_HL1(pFile, iMagicWord);
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
|
||||
InternReadFile_HL2();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// print the magic word to the log file
|
||||
throw DeadlyImportError( "Unknown MDL subformat " + pFile +
|
||||
|
@ -1955,6 +1978,23 @@ void MDLImporter::JoinSkins_3DGS_MDL7(
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Read a Half-life 1 MDL
|
||||
void MDLImporter::InternReadFile_HL1(const std::string& pFile, const uint32_t iMagicWord)
|
||||
{
|
||||
// We can't correctly load an MDL from a MDL "sequence" file.
|
||||
if (iMagicWord == AI_MDL_MAGIC_NUMBER_BE_HL2b || iMagicWord == AI_MDL_MAGIC_NUMBER_LE_HL2b)
|
||||
throw DeadlyImportError("Impossible to properly load a model from an MDL sequence file.");
|
||||
|
||||
// Read the MDL file.
|
||||
HalfLife::HL1MDLLoader loader(
|
||||
pScene,
|
||||
pIOHandler,
|
||||
mBuffer,
|
||||
pFile,
|
||||
mHL1ImportSettings);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Read a half-life 2 MDL
|
||||
void MDLImporter::InternReadFile_HL2( )
|
||||
|
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/BaseImporter.h>
|
||||
#include "MDLFileData.h"
|
||||
#include "HMP/HalfLifeFileData.h"
|
||||
#include "HalfLife/HL1ImportSettings.h"
|
||||
|
||||
struct aiNode;
|
||||
struct aiTexture;
|
||||
|
@ -77,6 +78,7 @@ using namespace MDL;
|
|||
* <li>3D Game Studio MDL3, MDL4</li>
|
||||
* <li>3D Game Studio MDL5</li>
|
||||
* <li>3D Game Studio MDL7</li>
|
||||
* <li>Halflife 1</li>
|
||||
* <li>Halflife 2</li>
|
||||
* </ul>
|
||||
* These formats are partially identical and it would be possible to load
|
||||
|
@ -131,6 +133,11 @@ protected:
|
|||
*/
|
||||
void InternReadFile_3DGS_MDL7( );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a Half-Life 1 MDL file
|
||||
*/
|
||||
void InternReadFile_HL1(const std::string& pFile, const uint32_t iMagicWord);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a CS:S/HL2 MDL file (not fully implemented)
|
||||
*/
|
||||
|
@ -436,6 +443,9 @@ protected:
|
|||
|
||||
/** Size of the input file in bytes */
|
||||
unsigned int iFileSize;
|
||||
|
||||
/* Configuration for HL1 MDL */
|
||||
HalfLife::HL1ImportSettings mHL1ImportSettings;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -273,14 +273,14 @@ aiReturn aiGetMaterialColor(const aiMaterial* pMat,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a aiUVTransform (4 floats) from the material
|
||||
// Get a aiUVTransform (5 floats) from the material
|
||||
aiReturn aiGetMaterialUVTransform(const aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index,
|
||||
aiUVTransform* pOut)
|
||||
{
|
||||
unsigned int iMax = 4;
|
||||
unsigned int iMax = 5;
|
||||
return aiGetMaterialFloatArray(pMat,pKey,type,index,(ai_real*)pOut,&iMax);
|
||||
}
|
||||
|
||||
|
@ -471,12 +471,12 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
|
|||
aiPropertyTypeInfo pType
|
||||
)
|
||||
{
|
||||
ai_assert( pInput != NULL );
|
||||
ai_assert( pKey != NULL );
|
||||
ai_assert( pInput != nullptr );
|
||||
ai_assert(pKey != nullptr );
|
||||
ai_assert( 0 != pSizeInBytes );
|
||||
|
||||
if ( 0 == pSizeInBytes ) {
|
||||
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// first search the list whether there is already an entry with this key
|
||||
|
|
|
@ -0,0 +1,268 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#include "ArmaturePopulate.h"
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <iostream>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/// The default class constructor.
|
||||
ArmaturePopulate::ArmaturePopulate() : BaseProcess()
|
||||
{}
|
||||
|
||||
/// The class destructor.
|
||||
ArmaturePopulate::~ArmaturePopulate()
|
||||
{}
|
||||
|
||||
bool ArmaturePopulate::IsActive(unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_PopulateArmatureData) != 0;
|
||||
}
|
||||
|
||||
void ArmaturePopulate::SetupProperties(const Importer *pImp) {
|
||||
// do nothing
|
||||
}
|
||||
|
||||
void ArmaturePopulate::Execute(aiScene *out) {
|
||||
|
||||
// Now convert all bone positions to the correct mOffsetMatrix
|
||||
std::vector<aiBone *> bones;
|
||||
std::vector<aiNode *> nodes;
|
||||
std::map<aiBone *, aiNode *> bone_stack;
|
||||
BuildBoneList(out->mRootNode, out->mRootNode, out, bones);
|
||||
BuildNodeList(out->mRootNode, nodes);
|
||||
|
||||
BuildBoneStack(out->mRootNode, out->mRootNode, out, bones, bone_stack, nodes);
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("Bone stack size: ", bone_stack.size());
|
||||
|
||||
for (std::pair<aiBone *, aiNode *> kvp : bone_stack) {
|
||||
aiBone *bone = kvp.first;
|
||||
aiNode *bone_node = kvp.second;
|
||||
ASSIMP_LOG_DEBUG_F("active node lookup: ", bone->mName.C_Str());
|
||||
// lcl transform grab - done in generate_nodes :)
|
||||
|
||||
// bone->mOffsetMatrix = bone_node->mTransformation;
|
||||
aiNode *armature = GetArmatureRoot(bone_node, bones);
|
||||
|
||||
ai_assert(armature);
|
||||
|
||||
// set up bone armature id
|
||||
bone->mArmature = armature;
|
||||
|
||||
// set this bone node to be referenced properly
|
||||
ai_assert(bone_node);
|
||||
bone->mNode = bone_node;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Reprocess all nodes to calculate bone transforms properly based on the REAL
|
||||
* mOffsetMatrix not the local. */
|
||||
/* Before this would use mesh transforms which is wrong for bone transforms */
|
||||
/* Before this would work for simple character skeletons but not complex meshes
|
||||
* with multiple origins */
|
||||
/* Source: sketch fab log cutter fbx */
|
||||
void ArmaturePopulate::BuildBoneList(aiNode *current_node,
|
||||
const aiNode *root_node,
|
||||
const aiScene *scene,
|
||||
std::vector<aiBone *> &bones) {
|
||||
ai_assert(scene);
|
||||
for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) {
|
||||
aiNode *child = current_node->mChildren[nodeId];
|
||||
ai_assert(child);
|
||||
|
||||
// check for bones
|
||||
for (unsigned int meshId = 0; meshId < child->mNumMeshes; ++meshId) {
|
||||
ai_assert(child->mMeshes);
|
||||
unsigned int mesh_index = child->mMeshes[meshId];
|
||||
aiMesh *mesh = scene->mMeshes[mesh_index];
|
||||
ai_assert(mesh);
|
||||
|
||||
for (unsigned int boneId = 0; boneId < mesh->mNumBones; ++boneId) {
|
||||
aiBone *bone = mesh->mBones[boneId];
|
||||
ai_assert(bone);
|
||||
|
||||
// duplicate meshes exist with the same bones sometimes :)
|
||||
// so this must be detected
|
||||
if (std::find(bones.begin(), bones.end(), bone) == bones.end()) {
|
||||
// add the element once
|
||||
bones.push_back(bone);
|
||||
}
|
||||
}
|
||||
|
||||
// find mesh and get bones
|
||||
// then do recursive lookup for bones in root node hierarchy
|
||||
}
|
||||
|
||||
BuildBoneList(child, root_node, scene, bones);
|
||||
}
|
||||
}
|
||||
|
||||
/* Prepare flat node list which can be used for non recursive lookups later */
|
||||
void ArmaturePopulate::BuildNodeList(const aiNode *current_node,
|
||||
std::vector<aiNode *> &nodes) {
|
||||
ai_assert(current_node);
|
||||
|
||||
for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) {
|
||||
aiNode *child = current_node->mChildren[nodeId];
|
||||
ai_assert(child);
|
||||
|
||||
nodes.push_back(child);
|
||||
|
||||
BuildNodeList(child, nodes);
|
||||
}
|
||||
}
|
||||
|
||||
/* A bone stack allows us to have multiple armatures, with the same bone names
|
||||
* A bone stack allows us also to retrieve bones true transform even with
|
||||
* duplicate names :)
|
||||
*/
|
||||
void ArmaturePopulate::BuildBoneStack(aiNode *current_node,
|
||||
const aiNode *root_node,
|
||||
const aiScene *scene,
|
||||
const std::vector<aiBone *> &bones,
|
||||
std::map<aiBone *, aiNode *> &bone_stack,
|
||||
std::vector<aiNode *> &node_stack) {
|
||||
ai_assert(scene);
|
||||
ai_assert(root_node);
|
||||
ai_assert(!node_stack.empty());
|
||||
|
||||
for (aiBone *bone : bones) {
|
||||
ai_assert(bone);
|
||||
aiNode *node = GetNodeFromStack(bone->mName, node_stack);
|
||||
if (node == nullptr) {
|
||||
node_stack.clear();
|
||||
BuildNodeList(root_node, node_stack);
|
||||
ASSIMP_LOG_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str());
|
||||
|
||||
node = GetNodeFromStack(bone->mName, node_stack);
|
||||
|
||||
if (!node) {
|
||||
ASSIMP_LOG_ERROR("serious import issue node for bone was not detected");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
|
||||
|
||||
bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Returns the armature root node */
|
||||
/* This is required to be detected for a bone initially, it will recurse up
|
||||
* until it cannot find another bone and return the node No known failure
|
||||
* points. (yet)
|
||||
*/
|
||||
aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
|
||||
std::vector<aiBone *> &bone_list) {
|
||||
while (bone_node) {
|
||||
if (!IsBoneNode(bone_node->mName, bone_list)) {
|
||||
ASSIMP_LOG_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
|
||||
return bone_node;
|
||||
}
|
||||
|
||||
bone_node = bone_node->mParent;
|
||||
}
|
||||
|
||||
ASSIMP_LOG_ERROR("GetArmatureRoot() can't find armature!");
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Simple IsBoneNode check if this could be a bone */
|
||||
bool ArmaturePopulate::IsBoneNode(const aiString &bone_name,
|
||||
std::vector<aiBone *> &bones) {
|
||||
for (aiBone *bone : bones) {
|
||||
if (bone->mName == bone_name) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Pop this node by name from the stack if found */
|
||||
/* Used in multiple armature situations with duplicate node / bone names */
|
||||
/* Known flaw: cannot have nodes with bone names, will be fixed in later release
|
||||
*/
|
||||
/* (serious to be fixed) Known flaw: nodes which have more than one bone could
|
||||
* be prematurely dropped from stack */
|
||||
aiNode *ArmaturePopulate::GetNodeFromStack(const aiString &node_name,
|
||||
std::vector<aiNode *> &nodes) {
|
||||
std::vector<aiNode *>::iterator iter;
|
||||
aiNode *found = nullptr;
|
||||
for (iter = nodes.begin(); iter < nodes.end(); ++iter) {
|
||||
aiNode *element = *iter;
|
||||
ai_assert(element);
|
||||
// node valid and node name matches
|
||||
if (element->mName == node_name) {
|
||||
found = element;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found != nullptr) {
|
||||
ASSIMP_LOG_INFO_F("Removed node from stack: ", found->mName.C_Str());
|
||||
// now pop the element from the node list
|
||||
nodes.erase(iter);
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
// unique names can cause this problem
|
||||
ASSIMP_LOG_ERROR("[Serious] GetNodeFromStack() can't find node from stack!");
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
} // Namespace Assimp
|
|
@ -0,0 +1,112 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef ARMATURE_POPULATE_H_
|
||||
#define ARMATURE_POPULATE_H_
|
||||
|
||||
#include "Common/BaseProcess.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
|
||||
struct aiNode;
|
||||
struct aiBone;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Armature Populate: This is a post process designed
|
||||
* To save you time when importing models into your game engines
|
||||
* This was originally designed only for fbx but will work with other formats
|
||||
* it is intended to auto populate aiBone data with armature and the aiNode
|
||||
* This is very useful when dealing with skinned meshes
|
||||
* or when dealing with many different skeletons
|
||||
* It's off by default but recommend that you try it and use it
|
||||
* It should reduce down any glue code you have in your
|
||||
* importers
|
||||
* You can contact RevoluPowered <gordon@gordonite.tech>
|
||||
* For more info about this
|
||||
*/
|
||||
class ASSIMP_API ArmaturePopulate : public BaseProcess {
|
||||
public:
|
||||
/// The default class constructor.
|
||||
ArmaturePopulate();
|
||||
|
||||
/// The class destructor.
|
||||
virtual ~ArmaturePopulate();
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual bool IsActive( unsigned int pFlags ) const;
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void SetupProperties( const Importer* pImp );
|
||||
|
||||
/// Overwritten, @see BaseProcess
|
||||
virtual void Execute( aiScene* pScene );
|
||||
|
||||
static aiNode *GetArmatureRoot(aiNode *bone_node,
|
||||
std::vector<aiBone *> &bone_list);
|
||||
|
||||
static bool IsBoneNode(const aiString &bone_name,
|
||||
std::vector<aiBone *> &bones);
|
||||
|
||||
static aiNode *GetNodeFromStack(const aiString &node_name,
|
||||
std::vector<aiNode *> &nodes);
|
||||
|
||||
static void BuildNodeList(const aiNode *current_node,
|
||||
std::vector<aiNode *> &nodes);
|
||||
|
||||
static void BuildBoneList(aiNode *current_node, const aiNode *root_node,
|
||||
const aiScene *scene,
|
||||
std::vector<aiBone *> &bones);
|
||||
|
||||
static void BuildBoneStack(aiNode *current_node, const aiNode *root_node,
|
||||
const aiScene *scene,
|
||||
const std::vector<aiBone *> &bones,
|
||||
std::map<aiBone *, aiNode *> &bone_stack,
|
||||
std::vector<aiNode *> &node_stack);
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
|
||||
#endif // SCALE_PROCESS_H_
|
|
@ -137,8 +137,9 @@ public:
|
|||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
protected:
|
||||
void ProcessMesh( aiMesh* pMesh);
|
||||
public:
|
||||
/** Some other types of post-processing require winding order flips */
|
||||
static void ProcessMesh( aiMesh* pMesh);
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
|
@ -43,13 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of the aiProcess_OptimizGraph step
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
|
||||
|
||||
#include "OptimizeGraph.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -60,21 +60,21 @@ using namespace Assimp;
|
|||
* The unhashed variant should be faster, except for *very* large data sets
|
||||
*/
|
||||
#ifdef AI_OG_USE_HASHING
|
||||
// Use our standard hashing function to compute the hash
|
||||
# define AI_OG_GETKEY(str) SuperFastHash(str.data,str.length)
|
||||
// Use our standard hashing function to compute the hash
|
||||
#define AI_OG_GETKEY(str) SuperFastHash(str.data, str.length)
|
||||
#else
|
||||
// Otherwise hope that std::string will utilize a static buffer
|
||||
// for shorter node names. This would avoid endless heap copying.
|
||||
# define AI_OG_GETKEY(str) std::string(str.data)
|
||||
// Otherwise hope that std::string will utilize a static buffer
|
||||
// for shorter node names. This would avoid endless heap copying.
|
||||
#define AI_OG_GETKEY(str) std::string(str.data)
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
OptimizeGraphProcess::OptimizeGraphProcess()
|
||||
: mScene()
|
||||
, nodes_in()
|
||||
, nodes_out()
|
||||
, count_merged() {
|
||||
OptimizeGraphProcess::OptimizeGraphProcess() :
|
||||
mScene(),
|
||||
nodes_in(),
|
||||
nodes_out(),
|
||||
count_merged() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -86,33 +86,33 @@ OptimizeGraphProcess::~OptimizeGraphProcess() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const {
|
||||
bool OptimizeGraphProcess::IsActive(unsigned int pFlags) const {
|
||||
return (0 != (pFlags & aiProcess_OptimizeGraph));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup properties for the post-processing step
|
||||
void OptimizeGraphProcess::SetupProperties(const Importer* pImp) {
|
||||
void OptimizeGraphProcess::SetupProperties(const Importer *pImp) {
|
||||
// Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST
|
||||
std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST,"");
|
||||
std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST, "");
|
||||
AddLockedNodeList(tmp);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Collect new children
|
||||
void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes) {
|
||||
void OptimizeGraphProcess::CollectNewChildren(aiNode *nd, std::list<aiNode *> &nodes) {
|
||||
nodes_in += nd->mNumChildren;
|
||||
|
||||
// Process children
|
||||
std::list<aiNode*> child_nodes;
|
||||
std::list<aiNode *> child_nodes;
|
||||
for (unsigned int i = 0; i < nd->mNumChildren; ++i) {
|
||||
CollectNewChildren(nd->mChildren[i],child_nodes);
|
||||
CollectNewChildren(nd->mChildren[i], child_nodes);
|
||||
nd->mChildren[i] = nullptr;
|
||||
}
|
||||
|
||||
// Check whether we need this node; if not we can replace it by our own children (warn, danger of incest).
|
||||
if (locked.find(AI_OG_GETKEY(nd->mName)) == locked.end() ) {
|
||||
for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) {
|
||||
if (locked.find(AI_OG_GETKEY(nd->mName)) == locked.end()) {
|
||||
for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end();) {
|
||||
|
||||
if (locked.find(AI_OG_GETKEY((*it)->mName)) == locked.end()) {
|
||||
(*it)->mTransformation = nd->mTransformation * (*it)->mTransformation;
|
||||
|
@ -136,19 +136,19 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
nodes.push_back(nd);
|
||||
|
||||
// Now check for possible optimizations in our list of child nodes. join as many as possible
|
||||
aiNode* join_master = NULL;
|
||||
aiNode *join_master = nullptr;
|
||||
aiMatrix4x4 inv;
|
||||
|
||||
const LockedSetType::const_iterator end = locked.end();
|
||||
|
||||
std::list<aiNode*> join;
|
||||
for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) {
|
||||
aiNode* child = *it;
|
||||
std::list<aiNode *> join;
|
||||
for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end();) {
|
||||
aiNode *child = *it;
|
||||
if (child->mNumChildren == 0 && locked.find(AI_OG_GETKEY(child->mName)) == end) {
|
||||
|
||||
// There may be no instanced meshes
|
||||
unsigned int n = 0;
|
||||
for (; n < child->mNumMeshes;++n) {
|
||||
for (; n < child->mNumMeshes; ++n) {
|
||||
if (meshes[child->mMeshes[n]] > 1) {
|
||||
break;
|
||||
}
|
||||
|
@ -159,7 +159,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
inv = join_master->mTransformation;
|
||||
inv.Inverse();
|
||||
} else {
|
||||
child->mTransformation = inv * child->mTransformation ;
|
||||
child->mTransformation = inv * child->mTransformation;
|
||||
|
||||
join.push_back(child);
|
||||
it = child_nodes.erase(it);
|
||||
|
@ -170,31 +170,40 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
++it;
|
||||
}
|
||||
if (join_master && !join.empty()) {
|
||||
join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%i",count_merged++);
|
||||
join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%i", count_merged++);
|
||||
|
||||
unsigned int out_meshes = 0;
|
||||
for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) {
|
||||
for (std::list<aiNode *>::const_iterator it = join.cbegin(); it != join.cend(); ++it) {
|
||||
out_meshes += (*it)->mNumMeshes;
|
||||
}
|
||||
|
||||
// copy all mesh references in one array
|
||||
if (out_meshes) {
|
||||
unsigned int* meshes = new unsigned int[out_meshes+join_master->mNumMeshes], *tmp = meshes;
|
||||
for (unsigned int n = 0; n < join_master->mNumMeshes;++n) {
|
||||
unsigned int *meshes = new unsigned int[out_meshes + join_master->mNumMeshes], *tmp = meshes;
|
||||
for (unsigned int n = 0; n < join_master->mNumMeshes; ++n) {
|
||||
*tmp++ = join_master->mMeshes[n];
|
||||
}
|
||||
|
||||
for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) {
|
||||
for (unsigned int n = 0; n < (*it)->mNumMeshes; ++n) {
|
||||
for (const aiNode *join_node : join) {
|
||||
for (unsigned int n = 0; n < join_node->mNumMeshes; ++n) {
|
||||
|
||||
*tmp = (*it)->mMeshes[n];
|
||||
aiMesh* mesh = mScene->mMeshes[*tmp++];
|
||||
*tmp = join_node->mMeshes[n];
|
||||
aiMesh *mesh = mScene->mMeshes[*tmp++];
|
||||
|
||||
// Assume the transformation is affine
|
||||
// manually move the mesh into the right coordinate system
|
||||
const aiMatrix3x3 IT = aiMatrix3x3( (*it)->mTransformation ).Inverse().Transpose();
|
||||
|
||||
// Check for odd negative scale (mirror)
|
||||
if (join_node->mTransformation.Determinant() < 0) {
|
||||
// Reverse the mesh face winding order
|
||||
FlipWindingOrderProcess::ProcessMesh(mesh);
|
||||
}
|
||||
|
||||
// Update positions, normals and tangents
|
||||
const aiMatrix3x3 IT = aiMatrix3x3(join_node->mTransformation).Inverse().Transpose();
|
||||
for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
|
||||
|
||||
mesh->mVertices[a] *= (*it)->mTransformation;
|
||||
mesh->mVertices[a] *= join_node->mTransformation;
|
||||
|
||||
if (mesh->HasNormals())
|
||||
mesh->mNormals[a] *= IT;
|
||||
|
@ -205,7 +214,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
}
|
||||
}
|
||||
}
|
||||
delete *it; // bye, node
|
||||
delete join_node; // bye, node
|
||||
}
|
||||
delete[] join_master->mMeshes;
|
||||
join_master->mMeshes = meshes;
|
||||
|
@ -219,17 +228,17 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
delete[] nd->mChildren;
|
||||
|
||||
if (!child_nodes.empty()) {
|
||||
nd->mChildren = new aiNode*[child_nodes.size()];
|
||||
}
|
||||
else nd->mChildren = nullptr;
|
||||
nd->mChildren = new aiNode *[child_nodes.size()];
|
||||
} else
|
||||
nd->mChildren = nullptr;
|
||||
}
|
||||
|
||||
nd->mNumChildren = static_cast<unsigned int>(child_nodes.size());
|
||||
|
||||
if (nd->mChildren) {
|
||||
aiNode** tmp = nd->mChildren;
|
||||
for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) {
|
||||
aiNode* node = *tmp++ = *it;
|
||||
aiNode **tmp = nd->mChildren;
|
||||
for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) {
|
||||
aiNode *node = *tmp++ = *it;
|
||||
node->mParent = nd;
|
||||
}
|
||||
}
|
||||
|
@ -239,12 +248,12 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Execute the post-processing step on the given scene
|
||||
void OptimizeGraphProcess::Execute( aiScene* pScene) {
|
||||
void OptimizeGraphProcess::Execute(aiScene *pScene) {
|
||||
ASSIMP_LOG_DEBUG("OptimizeGraphProcess begin");
|
||||
nodes_in = nodes_out = count_merged = 0;
|
||||
mScene = pScene;
|
||||
|
||||
meshes.resize(pScene->mNumMeshes,0);
|
||||
meshes.resize(pScene->mNumMeshes, 0);
|
||||
FindInstancedMeshes(pScene->mRootNode);
|
||||
|
||||
// build a blacklist of identifiers. If the name of a node matches one of these, we won't touch it
|
||||
|
@ -259,7 +268,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene) {
|
|||
|
||||
for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) {
|
||||
for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) {
|
||||
aiNodeAnim* anim = pScene->mAnimations[i]->mChannels[a];
|
||||
aiNodeAnim *anim = pScene->mAnimations[i]->mChannels[a];
|
||||
locked.insert(AI_OG_GETKEY(anim->mNodeName));
|
||||
}
|
||||
}
|
||||
|
@ -267,7 +276,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene) {
|
|||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
for (unsigned int a = 0; a < pScene->mMeshes[i]->mNumBones; ++a) {
|
||||
|
||||
aiBone* bone = pScene->mMeshes[i]->mBones[a];
|
||||
aiBone *bone = pScene->mMeshes[i]->mBones[a];
|
||||
locked.insert(AI_OG_GETKEY(bone->mName));
|
||||
|
||||
// HACK: Meshes referencing bones may not be transformed; we need to look them.
|
||||
|
@ -277,35 +286,35 @@ void OptimizeGraphProcess::Execute( aiScene* pScene) {
|
|||
}
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumCameras; ++i) {
|
||||
aiCamera* cam = pScene->mCameras[i];
|
||||
aiCamera *cam = pScene->mCameras[i];
|
||||
locked.insert(AI_OG_GETKEY(cam->mName));
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumLights; ++i) {
|
||||
aiLight* lgh = pScene->mLights[i];
|
||||
aiLight *lgh = pScene->mLights[i];
|
||||
locked.insert(AI_OG_GETKEY(lgh->mName));
|
||||
}
|
||||
|
||||
// Insert a dummy master node and make it read-only
|
||||
aiNode* dummy_root = new aiNode(AI_RESERVED_NODE_NAME);
|
||||
aiNode *dummy_root = new aiNode(AI_RESERVED_NODE_NAME);
|
||||
locked.insert(AI_OG_GETKEY(dummy_root->mName));
|
||||
|
||||
const aiString prev = pScene->mRootNode->mName;
|
||||
pScene->mRootNode->mParent = dummy_root;
|
||||
|
||||
dummy_root->mChildren = new aiNode*[dummy_root->mNumChildren = 1];
|
||||
dummy_root->mChildren = new aiNode *[dummy_root->mNumChildren = 1];
|
||||
dummy_root->mChildren[0] = pScene->mRootNode;
|
||||
|
||||
// Do our recursive processing of scenegraph nodes. For each node collect
|
||||
// a fully new list of children and allow their children to place themselves
|
||||
// on the same hierarchy layer as their parents.
|
||||
std::list<aiNode*> nodes;
|
||||
CollectNewChildren (dummy_root,nodes);
|
||||
std::list<aiNode *> nodes;
|
||||
CollectNewChildren(dummy_root, nodes);
|
||||
|
||||
ai_assert(nodes.size() == 1);
|
||||
|
||||
if (dummy_root->mNumChildren == 0) {
|
||||
pScene->mRootNode = NULL;
|
||||
pScene->mRootNode = nullptr;
|
||||
throw DeadlyImportError("After optimizing the scene graph, no data remains");
|
||||
}
|
||||
|
||||
|
@ -314,19 +323,18 @@ void OptimizeGraphProcess::Execute( aiScene* pScene) {
|
|||
|
||||
// Keep the dummy node but assign the name of the old root node to it
|
||||
pScene->mRootNode->mName = prev;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
|
||||
// Remove the dummy root node again.
|
||||
pScene->mRootNode = dummy_root->mChildren[0];
|
||||
|
||||
dummy_root->mChildren[0] = NULL;
|
||||
dummy_root->mChildren[0] = nullptr;
|
||||
delete dummy_root;
|
||||
}
|
||||
|
||||
pScene->mRootNode->mParent = NULL;
|
||||
pScene->mRootNode->mParent = nullptr;
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
if ( nodes_in != nodes_out) {
|
||||
if (nodes_in != nodes_out) {
|
||||
ASSIMP_LOG_INFO_F("OptimizeGraphProcess finished; Input nodes: ", nodes_in, ", Output nodes: ", nodes_out);
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("OptimizeGraphProcess finished");
|
||||
|
@ -338,9 +346,8 @@ void OptimizeGraphProcess::Execute( aiScene* pScene) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a LUT of all instanced meshes
|
||||
void OptimizeGraphProcess::FindInstancedMeshes (aiNode* pNode)
|
||||
{
|
||||
for (unsigned int i = 0; i < pNode->mNumMeshes;++i) {
|
||||
void OptimizeGraphProcess::FindInstancedMeshes(aiNode *pNode) {
|
||||
for (unsigned int i = 0; i < pNode->mNumMeshes; ++i) {
|
||||
++meshes[pNode->mMeshes[i]];
|
||||
}
|
||||
|
||||
|
|
|
@ -75,13 +75,13 @@ public:
|
|||
~OptimizeGraphProcess();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive( unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute( aiScene* pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Add a list of node names to be locked and not modified.
|
||||
|
|
|
@ -45,11 +45,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of the "PretransformVertices" post processing step
|
||||
*/
|
||||
|
||||
|
||||
#include "PretransformVertices.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -59,12 +59,12 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
PretransformVertices::PretransformVertices()
|
||||
: configKeepHierarchy (false)
|
||||
, configNormalize(false)
|
||||
, configTransform(false)
|
||||
, configTransformation()
|
||||
, mConfigPointCloud( false ) {
|
||||
PretransformVertices::PretransformVertices() :
|
||||
configKeepHierarchy(false),
|
||||
configNormalize(false),
|
||||
configTransform(false),
|
||||
configTransformation(),
|
||||
mConfigPointCloud(false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -76,20 +76,18 @@ PretransformVertices::~PretransformVertices() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool PretransformVertices::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool PretransformVertices::IsActive(unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_PreTransformVertices) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup import configuration
|
||||
void PretransformVertices::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void PretransformVertices::SetupProperties(const Importer *pImp) {
|
||||
// Get the current value of AI_CONFIG_PP_PTV_KEEP_HIERARCHY, AI_CONFIG_PP_PTV_NORMALIZE,
|
||||
// AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION and AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION
|
||||
configKeepHierarchy = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY,0));
|
||||
configNormalize = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_NORMALIZE,0));
|
||||
configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION,0));
|
||||
configKeepHierarchy = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY, 0));
|
||||
configNormalize = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_NORMALIZE, 0));
|
||||
configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION, 0));
|
||||
|
||||
configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4());
|
||||
|
||||
|
@ -98,11 +96,9 @@ void PretransformVertices::SetupProperties(const Importer* pImp)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Count the number of nodes
|
||||
unsigned int PretransformVertices::CountNodes( aiNode* pcNode )
|
||||
{
|
||||
unsigned int PretransformVertices::CountNodes(const aiNode *pcNode) const {
|
||||
unsigned int iRet = 1;
|
||||
for (unsigned int i = 0;i < pcNode->mNumChildren;++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) {
|
||||
iRet += CountNodes(pcNode->mChildren[i]);
|
||||
}
|
||||
return iRet;
|
||||
|
@ -110,8 +106,7 @@ unsigned int PretransformVertices::CountNodes( aiNode* pcNode )
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a bitwise combination identifying the vertex format of a mesh
|
||||
unsigned int PretransformVertices::GetMeshVFormat( aiMesh* pcMesh )
|
||||
{
|
||||
unsigned int PretransformVertices::GetMeshVFormat(aiMesh *pcMesh) const {
|
||||
// the vertex format is stored in aiMesh::mBones for later retrieval.
|
||||
// there isn't a good reason to compute it a few hundred times
|
||||
// from scratch. The pointer is unused as animations are lost
|
||||
|
@ -119,56 +114,47 @@ unsigned int PretransformVertices::GetMeshVFormat( aiMesh* pcMesh )
|
|||
if (pcMesh->mBones)
|
||||
return (unsigned int)(uint64_t)pcMesh->mBones;
|
||||
|
||||
|
||||
const unsigned int iRet = GetMeshVFormatUnique(pcMesh);
|
||||
|
||||
// store the value for later use
|
||||
pcMesh->mBones = (aiBone**)(uint64_t)iRet;
|
||||
pcMesh->mBones = (aiBone **)(uint64_t)iRet;
|
||||
return iRet;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Count the number of vertices in the whole scene and a given
|
||||
// material index
|
||||
void PretransformVertices::CountVerticesAndFaces( aiScene* pcScene, aiNode* pcNode, unsigned int iMat,
|
||||
unsigned int iVFormat, unsigned int* piFaces, unsigned int* piVertices)
|
||||
{
|
||||
for (unsigned int i = 0; i < pcNode->mNumMeshes;++i)
|
||||
{
|
||||
aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ];
|
||||
if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh))
|
||||
{
|
||||
void PretransformVertices::CountVerticesAndFaces(const aiScene *pcScene, const aiNode *pcNode, unsigned int iMat,
|
||||
unsigned int iVFormat, unsigned int *piFaces, unsigned int *piVertices) const {
|
||||
for (unsigned int i = 0; i < pcNode->mNumMeshes; ++i) {
|
||||
aiMesh *pcMesh = pcScene->mMeshes[pcNode->mMeshes[i]];
|
||||
if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh)) {
|
||||
*piVertices += pcMesh->mNumVertices;
|
||||
*piFaces += pcMesh->mNumFaces;
|
||||
}
|
||||
}
|
||||
for (unsigned int i = 0;i < pcNode->mNumChildren;++i)
|
||||
{
|
||||
CountVerticesAndFaces(pcScene,pcNode->mChildren[i],iMat,
|
||||
iVFormat,piFaces,piVertices);
|
||||
for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) {
|
||||
CountVerticesAndFaces(pcScene, pcNode->mChildren[i], iMat,
|
||||
iVFormat, piFaces, piVertices);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Collect vertex/face data
|
||||
void PretransformVertices::CollectData( aiScene* pcScene, aiNode* pcNode, unsigned int iMat,
|
||||
unsigned int iVFormat, aiMesh* pcMeshOut,
|
||||
unsigned int aiCurrent[2], unsigned int* num_refs)
|
||||
{
|
||||
void PretransformVertices::CollectData(const aiScene *pcScene, const aiNode *pcNode, unsigned int iMat,
|
||||
unsigned int iVFormat, aiMesh *pcMeshOut,
|
||||
unsigned int aiCurrent[2], unsigned int *num_refs) const {
|
||||
// No need to multiply if there's no transformation
|
||||
const bool identity = pcNode->mTransformation.IsIdentity();
|
||||
for (unsigned int i = 0; i < pcNode->mNumMeshes;++i)
|
||||
{
|
||||
aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ];
|
||||
if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh))
|
||||
{
|
||||
for (unsigned int i = 0; i < pcNode->mNumMeshes; ++i) {
|
||||
aiMesh *pcMesh = pcScene->mMeshes[pcNode->mMeshes[i]];
|
||||
if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh)) {
|
||||
// Decrement mesh reference counter
|
||||
unsigned int& num_ref = num_refs[pcNode->mMeshes[i]];
|
||||
unsigned int &num_ref = num_refs[pcNode->mMeshes[i]];
|
||||
ai_assert(0 != num_ref);
|
||||
--num_ref;
|
||||
// Save the name of the last mesh
|
||||
if (num_ref==0)
|
||||
{
|
||||
if (num_ref == 0) {
|
||||
pcMeshOut->mName = pcMesh->mName;
|
||||
}
|
||||
|
||||
|
@ -184,8 +170,7 @@ void PretransformVertices::CollectData( aiScene* pcScene, aiNode* pcNode, unsign
|
|||
pcMesh->mNormals,
|
||||
pcMesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (iVFormat & 0x4)
|
||||
{
|
||||
if (iVFormat & 0x4) {
|
||||
// copy tangents without modifying them
|
||||
::memcpy(pcMeshOut->mTangents + aiCurrent[AI_PTVS_VERTEX],
|
||||
pcMesh->mTangents,
|
||||
|
@ -195,12 +180,10 @@ void PretransformVertices::CollectData( aiScene* pcScene, aiNode* pcNode, unsign
|
|||
pcMesh->mBitangents,
|
||||
pcMesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// copy positions, transform them to worldspace
|
||||
for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) {
|
||||
pcMeshOut->mVertices[aiCurrent[AI_PTVS_VERTEX]+n] = pcNode->mTransformation * pcMesh->mVertices[n];
|
||||
for (unsigned int n = 0; n < pcMesh->mNumVertices; ++n) {
|
||||
pcMeshOut->mVertices[aiCurrent[AI_PTVS_VERTEX] + n] = pcNode->mTransformation * pcMesh->mVertices[n];
|
||||
}
|
||||
aiMatrix4x4 mWorldIT = pcNode->mTransformation;
|
||||
mWorldIT.Inverse().Transpose();
|
||||
|
@ -208,26 +191,23 @@ void PretransformVertices::CollectData( aiScene* pcScene, aiNode* pcNode, unsign
|
|||
// TODO: implement Inverse() for aiMatrix3x3
|
||||
aiMatrix3x3 m = aiMatrix3x3(mWorldIT);
|
||||
|
||||
if (iVFormat & 0x2)
|
||||
{
|
||||
if (iVFormat & 0x2) {
|
||||
// copy normals, transform them to worldspace
|
||||
for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) {
|
||||
pcMeshOut->mNormals[aiCurrent[AI_PTVS_VERTEX]+n] =
|
||||
for (unsigned int n = 0; n < pcMesh->mNumVertices; ++n) {
|
||||
pcMeshOut->mNormals[aiCurrent[AI_PTVS_VERTEX] + n] =
|
||||
(m * pcMesh->mNormals[n]).Normalize();
|
||||
}
|
||||
}
|
||||
if (iVFormat & 0x4)
|
||||
{
|
||||
if (iVFormat & 0x4) {
|
||||
// copy tangents and bitangents, transform them to worldspace
|
||||
for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) {
|
||||
pcMeshOut->mTangents [aiCurrent[AI_PTVS_VERTEX]+n] = (m * pcMesh->mTangents[n]).Normalize();
|
||||
pcMeshOut->mBitangents[aiCurrent[AI_PTVS_VERTEX]+n] = (m * pcMesh->mBitangents[n]).Normalize();
|
||||
for (unsigned int n = 0; n < pcMesh->mNumVertices; ++n) {
|
||||
pcMeshOut->mTangents[aiCurrent[AI_PTVS_VERTEX] + n] = (m * pcMesh->mTangents[n]).Normalize();
|
||||
pcMeshOut->mBitangents[aiCurrent[AI_PTVS_VERTEX] + n] = (m * pcMesh->mBitangents[n]).Normalize();
|
||||
}
|
||||
}
|
||||
}
|
||||
unsigned int p = 0;
|
||||
while (iVFormat & (0x100 << p))
|
||||
{
|
||||
while (iVFormat & (0x100 << p)) {
|
||||
// copy texture coordinates
|
||||
memcpy(pcMeshOut->mTextureCoords[p] + aiCurrent[AI_PTVS_VERTEX],
|
||||
pcMesh->mTextureCoords[p],
|
||||
|
@ -235,8 +215,7 @@ void PretransformVertices::CollectData( aiScene* pcScene, aiNode* pcNode, unsign
|
|||
++p;
|
||||
}
|
||||
p = 0;
|
||||
while (iVFormat & (0x1000000 << p))
|
||||
{
|
||||
while (iVFormat & (0x1000000 << p)) {
|
||||
// copy vertex colors
|
||||
memcpy(pcMeshOut->mColors[p] + aiCurrent[AI_PTVS_VERTEX],
|
||||
pcMesh->mColors[p],
|
||||
|
@ -246,36 +225,33 @@ void PretransformVertices::CollectData( aiScene* pcScene, aiNode* pcNode, unsign
|
|||
// now we need to copy all faces. since we will delete the source mesh afterwards,
|
||||
// we don't need to reallocate the array of indices except if this mesh is
|
||||
// referenced multiple times.
|
||||
for (unsigned int planck = 0;planck < pcMesh->mNumFaces;++planck)
|
||||
{
|
||||
aiFace& f_src = pcMesh->mFaces[planck];
|
||||
aiFace& f_dst = pcMeshOut->mFaces[aiCurrent[AI_PTVS_FACE]+planck];
|
||||
for (unsigned int planck = 0; planck < pcMesh->mNumFaces; ++planck) {
|
||||
aiFace &f_src = pcMesh->mFaces[planck];
|
||||
aiFace &f_dst = pcMeshOut->mFaces[aiCurrent[AI_PTVS_FACE] + planck];
|
||||
|
||||
const unsigned int num_idx = f_src.mNumIndices;
|
||||
|
||||
f_dst.mNumIndices = num_idx;
|
||||
|
||||
unsigned int* pi;
|
||||
unsigned int *pi;
|
||||
if (!num_ref) { /* if last time the mesh is referenced -> no reallocation */
|
||||
pi = f_dst.mIndices = f_src.mIndices;
|
||||
|
||||
// offset all vertex indices
|
||||
for (unsigned int hahn = 0; hahn < num_idx;++hahn){
|
||||
for (unsigned int hahn = 0; hahn < num_idx; ++hahn) {
|
||||
pi[hahn] += aiCurrent[AI_PTVS_VERTEX];
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
pi = f_dst.mIndices = new unsigned int[num_idx];
|
||||
|
||||
// copy and offset all vertex indices
|
||||
for (unsigned int hahn = 0; hahn < num_idx;++hahn){
|
||||
for (unsigned int hahn = 0; hahn < num_idx; ++hahn) {
|
||||
pi[hahn] = f_src.mIndices[hahn] + aiCurrent[AI_PTVS_VERTEX];
|
||||
}
|
||||
}
|
||||
|
||||
// Update the mPrimitiveTypes member of the mesh
|
||||
switch (pcMesh->mFaces[planck].mNumIndices)
|
||||
{
|
||||
switch (pcMesh->mFaces[planck].mNumIndices) {
|
||||
case 0x1:
|
||||
pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_POINT;
|
||||
break;
|
||||
|
@ -296,21 +272,19 @@ void PretransformVertices::CollectData( aiScene* pcScene, aiNode* pcNode, unsign
|
|||
}
|
||||
|
||||
// append all children of us
|
||||
for (unsigned int i = 0;i < pcNode->mNumChildren;++i) {
|
||||
CollectData(pcScene,pcNode->mChildren[i],iMat,
|
||||
iVFormat,pcMeshOut,aiCurrent,num_refs);
|
||||
for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) {
|
||||
CollectData(pcScene, pcNode->mChildren[i], iMat,
|
||||
iVFormat, pcMeshOut, aiCurrent, num_refs);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a list of all vertex formats that occur for a given material index
|
||||
// The output list contains duplicate elements
|
||||
void PretransformVertices::GetVFormatList( aiScene* pcScene, unsigned int iMat,
|
||||
std::list<unsigned int>& aiOut)
|
||||
{
|
||||
for (unsigned int i = 0; i < pcScene->mNumMeshes;++i)
|
||||
{
|
||||
aiMesh* pcMesh = pcScene->mMeshes[ i ];
|
||||
void PretransformVertices::GetVFormatList(const aiScene *pcScene, unsigned int iMat,
|
||||
std::list<unsigned int> &aiOut) const {
|
||||
for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) {
|
||||
aiMesh *pcMesh = pcScene->mMeshes[i];
|
||||
if (iMat == pcMesh->mMaterialIndex) {
|
||||
aiOut.push_back(GetMeshVFormat(pcMesh));
|
||||
}
|
||||
|
@ -319,35 +293,38 @@ void PretransformVertices::GetVFormatList( aiScene* pcScene, unsigned int iMat,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Compute the absolute transformation matrices of each node
|
||||
void PretransformVertices::ComputeAbsoluteTransform( aiNode* pcNode )
|
||||
{
|
||||
void PretransformVertices::ComputeAbsoluteTransform(aiNode *pcNode) {
|
||||
if (pcNode->mParent) {
|
||||
pcNode->mTransformation = pcNode->mParent->mTransformation*pcNode->mTransformation;
|
||||
pcNode->mTransformation = pcNode->mParent->mTransformation * pcNode->mTransformation;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0;i < pcNode->mNumChildren;++i) {
|
||||
for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) {
|
||||
ComputeAbsoluteTransform(pcNode->mChildren[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Apply the node transformation to a mesh
|
||||
void PretransformVertices::ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)
|
||||
{
|
||||
void PretransformVertices::ApplyTransform(aiMesh *mesh, const aiMatrix4x4 &mat) const {
|
||||
// Check whether we need to transform the coordinates at all
|
||||
if (!mat.IsIdentity()) {
|
||||
|
||||
// Check for odd negative scale (mirror)
|
||||
if (mesh->HasFaces() && mat.Determinant() < 0) {
|
||||
// Reverse the mesh face winding order
|
||||
FlipWindingOrderProcess::ProcessMesh(mesh);
|
||||
}
|
||||
|
||||
// Update positions
|
||||
if (mesh->HasPositions()) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
mesh->mVertices[i] = mat * mesh->mVertices[i];
|
||||
}
|
||||
}
|
||||
if (mesh->HasNormals() || mesh->HasTangentsAndBitangents()) {
|
||||
aiMatrix4x4 mWorldIT = mat;
|
||||
mWorldIT.Inverse().Transpose();
|
||||
|
||||
// TODO: implement Inverse() for aiMatrix3x3
|
||||
aiMatrix3x3 m = aiMatrix3x3(mWorldIT);
|
||||
// Update normals and tangents
|
||||
if (mesh->HasNormals() || mesh->HasTangentsAndBitangents()) {
|
||||
const aiMatrix3x3 m = aiMatrix3x3(mat).Inverse().Transpose();
|
||||
|
||||
if (mesh->HasNormals()) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
|
@ -366,29 +343,27 @@ void PretransformVertices::ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Simple routine to build meshes in worldspace, no further optimization
|
||||
void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in,
|
||||
unsigned int numIn, aiNode* node)
|
||||
{
|
||||
void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh *> &out, aiMesh **in,
|
||||
unsigned int numIn, aiNode *node) const {
|
||||
// NOTE:
|
||||
// aiMesh::mNumBones store original source mesh, or UINT_MAX if not a copy
|
||||
// aiMesh::mBones store reference to abs. transform we multiplied with
|
||||
|
||||
// process meshes
|
||||
for (unsigned int i = 0; i < node->mNumMeshes;++i) {
|
||||
aiMesh* mesh = in[node->mMeshes[i]];
|
||||
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
|
||||
aiMesh *mesh = in[node->mMeshes[i]];
|
||||
|
||||
// check whether we can operate on this mesh
|
||||
if (!mesh->mBones || *reinterpret_cast<aiMatrix4x4*>(mesh->mBones) == node->mTransformation) {
|
||||
if (!mesh->mBones || *reinterpret_cast<aiMatrix4x4 *>(mesh->mBones) == node->mTransformation) {
|
||||
// yes, we can.
|
||||
mesh->mBones = reinterpret_cast<aiBone**> (&node->mTransformation);
|
||||
mesh->mBones = reinterpret_cast<aiBone **>(&node->mTransformation);
|
||||
mesh->mNumBones = UINT_MAX;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
|
||||
// try to find us in the list of newly created meshes
|
||||
for (unsigned int n = 0; n < out.size(); ++n) {
|
||||
aiMesh* ctz = out[n];
|
||||
if (ctz->mNumBones == node->mMeshes[i] && *reinterpret_cast<aiMatrix4x4*>(ctz->mBones) == node->mTransformation) {
|
||||
aiMesh *ctz = out[n];
|
||||
if (ctz->mNumBones == node->mMeshes[i] && *reinterpret_cast<aiMatrix4x4 *>(ctz->mBones) == node->mTransformation) {
|
||||
|
||||
// ok, use this one. Update node mesh index
|
||||
node->mMeshes[i] = numIn + n;
|
||||
|
@ -397,15 +372,15 @@ void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in
|
|||
if (node->mMeshes[i] < numIn) {
|
||||
// Worst case. Need to operate on a full copy of the mesh
|
||||
ASSIMP_LOG_INFO("PretransformVertices: Copying mesh due to mismatching transforms");
|
||||
aiMesh* ntz;
|
||||
aiMesh *ntz;
|
||||
|
||||
const unsigned int tmp = mesh->mNumBones; //
|
||||
mesh->mNumBones = 0;
|
||||
SceneCombiner::Copy(&ntz,mesh);
|
||||
SceneCombiner::Copy(&ntz, mesh);
|
||||
mesh->mNumBones = tmp;
|
||||
|
||||
ntz->mNumBones = node->mMeshes[i];
|
||||
ntz->mBones = reinterpret_cast<aiBone**> (&node->mTransformation);
|
||||
ntz->mBones = reinterpret_cast<aiBone **>(&node->mTransformation);
|
||||
|
||||
out.push_back(ntz);
|
||||
|
||||
|
@ -415,37 +390,34 @@ void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in
|
|||
}
|
||||
|
||||
// call children
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i)
|
||||
BuildWCSMeshes(out,in,numIn,node->mChildren[i]);
|
||||
for (unsigned int i = 0; i < node->mNumChildren; ++i)
|
||||
BuildWCSMeshes(out, in, numIn, node->mChildren[i]);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reset transformation matrices to identity
|
||||
void PretransformVertices::MakeIdentityTransform(aiNode* nd)
|
||||
{
|
||||
void PretransformVertices::MakeIdentityTransform(aiNode *nd) const {
|
||||
nd->mTransformation = aiMatrix4x4();
|
||||
|
||||
// call children
|
||||
for (unsigned int i = 0; i < nd->mNumChildren;++i)
|
||||
for (unsigned int i = 0; i < nd->mNumChildren; ++i)
|
||||
MakeIdentityTransform(nd->mChildren[i]);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build reference counters for all meshes
|
||||
void PretransformVertices::BuildMeshRefCountArray(aiNode* nd, unsigned int * refs)
|
||||
{
|
||||
for (unsigned int i = 0; i< nd->mNumMeshes;++i)
|
||||
void PretransformVertices::BuildMeshRefCountArray(const aiNode *nd, unsigned int *refs) const {
|
||||
for (unsigned int i = 0; i < nd->mNumMeshes; ++i)
|
||||
refs[nd->mMeshes[i]]++;
|
||||
|
||||
// call children
|
||||
for (unsigned int i = 0; i < nd->mNumChildren;++i)
|
||||
BuildMeshRefCountArray(nd->mChildren[i],refs);
|
||||
for (unsigned int i = 0; i < nd->mNumChildren; ++i)
|
||||
BuildMeshRefCountArray(nd->mChildren[i], refs);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void PretransformVertices::Execute( aiScene* pScene)
|
||||
{
|
||||
void PretransformVertices::Execute(aiScene *pScene) {
|
||||
ASSIMP_LOG_DEBUG("PretransformVerticesProcess begin");
|
||||
|
||||
// Return immediately if we have no meshes
|
||||
|
@ -456,7 +428,7 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
const unsigned int iOldAnimationChannels = pScene->mNumAnimations;
|
||||
const unsigned int iOldNodes = CountNodes(pScene->mRootNode);
|
||||
|
||||
if(configTransform) {
|
||||
if (configTransform) {
|
||||
pScene->mRootNode->mTransformation = configTransformation;
|
||||
}
|
||||
|
||||
|
@ -466,10 +438,10 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
// Delete aiMesh::mBones for all meshes. The bones are
|
||||
// removed during this step and we need the pointer as
|
||||
// temporary storage
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
|
||||
aiMesh* mesh = pScene->mMeshes[i];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
aiMesh *mesh = pScene->mMeshes[i];
|
||||
|
||||
for (unsigned int a = 0; a < mesh->mNumBones;++a)
|
||||
for (unsigned int a = 0; a < mesh->mNumBones; ++a)
|
||||
delete mesh->mBones[a];
|
||||
|
||||
delete[] mesh->mBones;
|
||||
|
@ -477,74 +449,74 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
}
|
||||
|
||||
// now build a list of output meshes
|
||||
std::vector<aiMesh*> apcOutMeshes;
|
||||
std::vector<aiMesh *> apcOutMeshes;
|
||||
|
||||
// Keep scene hierarchy? It's an easy job in this case ...
|
||||
// we go on and transform all meshes, if one is referenced by nodes
|
||||
// with different absolute transformations a depth copy of the mesh
|
||||
// is required.
|
||||
if( configKeepHierarchy ) {
|
||||
if (configKeepHierarchy) {
|
||||
|
||||
// Hack: store the matrix we're transforming a mesh with in aiMesh::mBones
|
||||
BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode);
|
||||
BuildWCSMeshes(apcOutMeshes, pScene->mMeshes, pScene->mNumMeshes, pScene->mRootNode);
|
||||
|
||||
// ... if new meshes have been generated, append them to the end of the scene
|
||||
if (apcOutMeshes.size() > 0) {
|
||||
aiMesh** npp = new aiMesh*[pScene->mNumMeshes + apcOutMeshes.size()];
|
||||
aiMesh **npp = new aiMesh *[pScene->mNumMeshes + apcOutMeshes.size()];
|
||||
|
||||
memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes);
|
||||
memcpy(npp+pScene->mNumMeshes,&apcOutMeshes[0],sizeof(aiMesh*)*apcOutMeshes.size());
|
||||
memcpy(npp, pScene->mMeshes, sizeof(aiMesh *) * pScene->mNumMeshes);
|
||||
memcpy(npp + pScene->mNumMeshes, &apcOutMeshes[0], sizeof(aiMesh *) * apcOutMeshes.size());
|
||||
|
||||
pScene->mNumMeshes += static_cast<unsigned int>(apcOutMeshes.size());
|
||||
delete[] pScene->mMeshes; pScene->mMeshes = npp;
|
||||
delete[] pScene->mMeshes;
|
||||
pScene->mMeshes = npp;
|
||||
}
|
||||
|
||||
// now iterate through all meshes and transform them to worldspace
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
ApplyTransform(pScene->mMeshes[i],*reinterpret_cast<aiMatrix4x4*>( pScene->mMeshes[i]->mBones ));
|
||||
ApplyTransform(pScene->mMeshes[i], *reinterpret_cast<aiMatrix4x4 *>(pScene->mMeshes[i]->mBones));
|
||||
|
||||
// prevent improper destruction
|
||||
pScene->mMeshes[i]->mBones = NULL;
|
||||
pScene->mMeshes[i]->mNumBones = 0;
|
||||
}
|
||||
} else {
|
||||
apcOutMeshes.reserve(pScene->mNumMaterials<<1u);
|
||||
apcOutMeshes.reserve(pScene->mNumMaterials << 1u);
|
||||
std::list<unsigned int> aiVFormats;
|
||||
|
||||
std::vector<unsigned int> s(pScene->mNumMeshes,0);
|
||||
BuildMeshRefCountArray(pScene->mRootNode,&s[0]);
|
||||
std::vector<unsigned int> s(pScene->mNumMeshes, 0);
|
||||
BuildMeshRefCountArray(pScene->mRootNode, &s[0]);
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
|
||||
// get the list of all vertex formats for this material
|
||||
aiVFormats.clear();
|
||||
GetVFormatList(pScene,i,aiVFormats);
|
||||
GetVFormatList(pScene, i, aiVFormats);
|
||||
aiVFormats.sort();
|
||||
aiVFormats.unique();
|
||||
for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) {
|
||||
for (std::list<unsigned int>::const_iterator j = aiVFormats.begin(); j != aiVFormats.end(); ++j) {
|
||||
unsigned int iVertices = 0;
|
||||
unsigned int iFaces = 0;
|
||||
CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices);
|
||||
if (0 != iFaces && 0 != iVertices)
|
||||
{
|
||||
CountVerticesAndFaces(pScene, pScene->mRootNode, i, *j, &iFaces, &iVertices);
|
||||
if (0 != iFaces && 0 != iVertices) {
|
||||
apcOutMeshes.push_back(new aiMesh());
|
||||
aiMesh* pcMesh = apcOutMeshes.back();
|
||||
aiMesh *pcMesh = apcOutMeshes.back();
|
||||
pcMesh->mNumFaces = iFaces;
|
||||
pcMesh->mNumVertices = iVertices;
|
||||
pcMesh->mFaces = new aiFace[iFaces];
|
||||
pcMesh->mVertices = new aiVector3D[iVertices];
|
||||
pcMesh->mMaterialIndex = i;
|
||||
if ((*j) & 0x2)pcMesh->mNormals = new aiVector3D[iVertices];
|
||||
if ((*j) & 0x4)
|
||||
{
|
||||
if ((*j) & 0x2) pcMesh->mNormals = new aiVector3D[iVertices];
|
||||
if ((*j) & 0x4) {
|
||||
pcMesh->mTangents = new aiVector3D[iVertices];
|
||||
pcMesh->mBitangents = new aiVector3D[iVertices];
|
||||
}
|
||||
iFaces = 0;
|
||||
while ((*j) & (0x100 << iFaces))
|
||||
{
|
||||
while ((*j) & (0x100 << iFaces)) {
|
||||
pcMesh->mTextureCoords[iFaces] = new aiVector3D[iVertices];
|
||||
if ((*j) & (0x10000 << iFaces))pcMesh->mNumUVComponents[iFaces] = 3;
|
||||
else pcMesh->mNumUVComponents[iFaces] = 2;
|
||||
if ((*j) & (0x10000 << iFaces))
|
||||
pcMesh->mNumUVComponents[iFaces] = 3;
|
||||
else
|
||||
pcMesh->mNumUVComponents[iFaces] = 2;
|
||||
iFaces++;
|
||||
}
|
||||
iFaces = 0;
|
||||
|
@ -552,8 +524,8 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
pcMesh->mColors[iFaces++] = new aiColor4D[iVertices];
|
||||
|
||||
// fill the mesh ...
|
||||
unsigned int aiTemp[2] = {0,0};
|
||||
CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]);
|
||||
unsigned int aiTemp[2] = { 0, 0 };
|
||||
CollectData(pScene, pScene->mRootNode, i, *j, pcMesh, aiTemp, &s[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -562,13 +534,10 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
if (apcOutMeshes.empty()) {
|
||||
|
||||
throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by any nodes");
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// now delete all meshes in the scene and build a new mesh list
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
||||
{
|
||||
aiMesh* mesh = pScene->mMeshes[i];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
aiMesh *mesh = pScene->mMeshes[i];
|
||||
mesh->mNumBones = 0;
|
||||
mesh->mBones = NULL;
|
||||
|
||||
|
@ -591,14 +560,14 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
// It is impossible that we have more output meshes than
|
||||
// input meshes, so we can easily reuse the old mesh array
|
||||
pScene->mNumMeshes = (unsigned int)apcOutMeshes.size();
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mMeshes[i] = apcOutMeshes[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remove all animations from the scene
|
||||
for (unsigned int i = 0; i < pScene->mNumAnimations;++i)
|
||||
for (unsigned int i = 0; i < pScene->mNumAnimations; ++i)
|
||||
delete pScene->mAnimations[i];
|
||||
delete[] pScene->mAnimations;
|
||||
|
||||
|
@ -606,56 +575,50 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
pScene->mNumAnimations = 0;
|
||||
|
||||
// --- we need to keep all cameras and lights
|
||||
for (unsigned int i = 0; i < pScene->mNumCameras;++i)
|
||||
{
|
||||
aiCamera* cam = pScene->mCameras[i];
|
||||
const aiNode* nd = pScene->mRootNode->FindNode(cam->mName);
|
||||
for (unsigned int i = 0; i < pScene->mNumCameras; ++i) {
|
||||
aiCamera *cam = pScene->mCameras[i];
|
||||
const aiNode *nd = pScene->mRootNode->FindNode(cam->mName);
|
||||
ai_assert(NULL != nd);
|
||||
|
||||
// multiply all properties of the camera with the absolute
|
||||
// transformation of the corresponding node
|
||||
cam->mPosition = nd->mTransformation * cam->mPosition;
|
||||
cam->mLookAt = aiMatrix3x3( nd->mTransformation ) * cam->mLookAt;
|
||||
cam->mUp = aiMatrix3x3( nd->mTransformation ) * cam->mUp;
|
||||
cam->mLookAt = aiMatrix3x3(nd->mTransformation) * cam->mLookAt;
|
||||
cam->mUp = aiMatrix3x3(nd->mTransformation) * cam->mUp;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumLights;++i)
|
||||
{
|
||||
aiLight* l = pScene->mLights[i];
|
||||
const aiNode* nd = pScene->mRootNode->FindNode(l->mName);
|
||||
for (unsigned int i = 0; i < pScene->mNumLights; ++i) {
|
||||
aiLight *l = pScene->mLights[i];
|
||||
const aiNode *nd = pScene->mRootNode->FindNode(l->mName);
|
||||
ai_assert(NULL != nd);
|
||||
|
||||
// multiply all properties of the camera with the absolute
|
||||
// transformation of the corresponding node
|
||||
l->mPosition = nd->mTransformation * l->mPosition;
|
||||
l->mDirection = aiMatrix3x3( nd->mTransformation ) * l->mDirection;
|
||||
l->mUp = aiMatrix3x3( nd->mTransformation ) * l->mUp;
|
||||
l->mDirection = aiMatrix3x3(nd->mTransformation) * l->mDirection;
|
||||
l->mUp = aiMatrix3x3(nd->mTransformation) * l->mUp;
|
||||
}
|
||||
|
||||
if( !configKeepHierarchy ) {
|
||||
if (!configKeepHierarchy) {
|
||||
|
||||
// now delete all nodes in the scene and build a new
|
||||
// flat node graph with a root node and some level 1 children
|
||||
aiNode* newRoot = new aiNode();
|
||||
aiNode *newRoot = new aiNode();
|
||||
newRoot->mName = pScene->mRootNode->mName;
|
||||
delete pScene->mRootNode;
|
||||
pScene->mRootNode = newRoot;
|
||||
|
||||
if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras)
|
||||
{
|
||||
if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) {
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras;
|
||||
aiNode** nodes = pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren];
|
||||
} else {
|
||||
pScene->mRootNode->mNumChildren = pScene->mNumMeshes + pScene->mNumLights + pScene->mNumCameras;
|
||||
aiNode **nodes = pScene->mRootNode->mChildren = new aiNode *[pScene->mRootNode->mNumChildren];
|
||||
|
||||
// generate mesh nodes
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i,++nodes)
|
||||
{
|
||||
aiNode* pcNode = new aiNode();
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i, ++nodes) {
|
||||
aiNode *pcNode = new aiNode();
|
||||
*nodes = pcNode;
|
||||
pcNode->mParent = pScene->mRootNode;
|
||||
pcNode->mName = pScene->mMeshes[i]->mName;
|
||||
|
@ -666,52 +629,49 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
pcNode->mMeshes[0] = i;
|
||||
}
|
||||
// generate light nodes
|
||||
for (unsigned int i = 0; i < pScene->mNumLights;++i,++nodes)
|
||||
{
|
||||
aiNode* pcNode = new aiNode();
|
||||
for (unsigned int i = 0; i < pScene->mNumLights; ++i, ++nodes) {
|
||||
aiNode *pcNode = new aiNode();
|
||||
*nodes = pcNode;
|
||||
pcNode->mParent = pScene->mRootNode;
|
||||
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "light_%u",i);
|
||||
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "light_%u", i);
|
||||
pScene->mLights[i]->mName = pcNode->mName;
|
||||
}
|
||||
// generate camera nodes
|
||||
for (unsigned int i = 0; i < pScene->mNumCameras;++i,++nodes)
|
||||
{
|
||||
aiNode* pcNode = new aiNode();
|
||||
for (unsigned int i = 0; i < pScene->mNumCameras; ++i, ++nodes) {
|
||||
aiNode *pcNode = new aiNode();
|
||||
*nodes = pcNode;
|
||||
pcNode->mParent = pScene->mRootNode;
|
||||
pcNode->mName.length = ::ai_snprintf(pcNode->mName.data,MAXLEN,"cam_%u",i);
|
||||
pcNode->mName.length = ::ai_snprintf(pcNode->mName.data, MAXLEN, "cam_%u", i);
|
||||
pScene->mCameras[i]->mName = pcNode->mName;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// ... and finally set the transformation matrix of all nodes to identity
|
||||
MakeIdentityTransform(pScene->mRootNode);
|
||||
}
|
||||
|
||||
if (configNormalize) {
|
||||
// compute the boundary of all meshes
|
||||
aiVector3D min,max;
|
||||
MinMaxChooser<aiVector3D> ()(min,max);
|
||||
aiVector3D min, max;
|
||||
MinMaxChooser<aiVector3D>()(min, max);
|
||||
|
||||
for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
|
||||
aiMesh* m = pScene->mMeshes[a];
|
||||
for (unsigned int i = 0; i < m->mNumVertices;++i) {
|
||||
min = std::min(m->mVertices[i],min);
|
||||
max = std::max(m->mVertices[i],max);
|
||||
aiMesh *m = pScene->mMeshes[a];
|
||||
for (unsigned int i = 0; i < m->mNumVertices; ++i) {
|
||||
min = std::min(m->mVertices[i], min);
|
||||
max = std::max(m->mVertices[i], max);
|
||||
}
|
||||
}
|
||||
|
||||
// find the dominant axis
|
||||
aiVector3D d = max-min;
|
||||
const ai_real div = std::max(d.x,std::max(d.y,d.z))*ai_real( 0.5);
|
||||
aiVector3D d = max - min;
|
||||
const ai_real div = std::max(d.x, std::max(d.y, d.z)) * ai_real(0.5);
|
||||
|
||||
d = min + d * (ai_real)0.5;
|
||||
for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
|
||||
aiMesh* m = pScene->mMeshes[a];
|
||||
for (unsigned int i = 0; i < m->mNumVertices;++i) {
|
||||
m->mVertices[i] = (m->mVertices[i]-d)/div;
|
||||
aiMesh *m = pScene->mMeshes[a];
|
||||
for (unsigned int i = 0; i < m->mNumVertices; ++i) {
|
||||
m->mVertices[i] = (m->mVertices[i] - d) / div;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -721,8 +681,8 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
ASSIMP_LOG_DEBUG("PretransformVerticesProcess finished");
|
||||
|
||||
ASSIMP_LOG_INFO_F("Removed ", iOldNodes, " nodes and ", iOldAnimationChannels, " animation channels (",
|
||||
CountNodes(pScene->mRootNode) ," output nodes)" );
|
||||
ASSIMP_LOG_INFO_F("Kept ", pScene->mNumLights, " lights and ", pScene->mNumCameras, " cameras." );
|
||||
CountNodes(pScene->mRootNode), " output nodes)");
|
||||
ASSIMP_LOG_INFO_F("Kept ", pScene->mNumLights, " lights and ", pScene->mNumCameras, " cameras.");
|
||||
ASSIMP_LOG_INFO_F("Moved ", iOldMeshes, " meshes to WCS (number of output meshes: ", pScene->mNumMeshes, ")");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,20 +68,20 @@ namespace Assimp {
|
|||
*/
|
||||
class ASSIMP_API PretransformVertices : public BaseProcess {
|
||||
public:
|
||||
PretransformVertices ();
|
||||
~PretransformVertices ();
|
||||
PretransformVertices();
|
||||
~PretransformVertices();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
bool IsActive(unsigned int pFlags) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Execute step on a given scene
|
||||
void Execute( aiScene* pScene);
|
||||
void Execute(aiScene *pScene) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup import settings
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Toggle the 'keep hierarchy' option
|
||||
|
@ -102,56 +102,56 @@ public:
|
|||
private:
|
||||
// -------------------------------------------------------------------
|
||||
// Count the number of nodes
|
||||
unsigned int CountNodes( aiNode* pcNode );
|
||||
unsigned int CountNodes(const aiNode *pcNode) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Get a bitwise combination identifying the vertex format of a mesh
|
||||
unsigned int GetMeshVFormat(aiMesh* pcMesh);
|
||||
unsigned int GetMeshVFormat(aiMesh *pcMesh) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Count the number of vertices in the whole scene and a given
|
||||
// material index
|
||||
void CountVerticesAndFaces( aiScene* pcScene, aiNode* pcNode,
|
||||
void CountVerticesAndFaces(const aiScene *pcScene, const aiNode *pcNode,
|
||||
unsigned int iMat,
|
||||
unsigned int iVFormat,
|
||||
unsigned int* piFaces,
|
||||
unsigned int* piVertices);
|
||||
unsigned int *piFaces,
|
||||
unsigned int *piVertices) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Collect vertex/face data
|
||||
void CollectData( aiScene* pcScene, aiNode* pcNode,
|
||||
void CollectData(const aiScene *pcScene, const aiNode *pcNode,
|
||||
unsigned int iMat,
|
||||
unsigned int iVFormat,
|
||||
aiMesh* pcMeshOut,
|
||||
aiMesh *pcMeshOut,
|
||||
unsigned int aiCurrent[2],
|
||||
unsigned int* num_refs);
|
||||
unsigned int *num_refs) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Get a list of all vertex formats that occur for a given material
|
||||
// The output list contains duplicate elements
|
||||
void GetVFormatList( aiScene* pcScene, unsigned int iMat,
|
||||
std::list<unsigned int>& aiOut);
|
||||
void GetVFormatList(const aiScene *pcScene, unsigned int iMat,
|
||||
std::list<unsigned int> &aiOut) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Compute the absolute transformation matrices of each node
|
||||
void ComputeAbsoluteTransform( aiNode* pcNode );
|
||||
void ComputeAbsoluteTransform(aiNode *pcNode);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Simple routine to build meshes in worldspace, no further optimization
|
||||
void BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in,
|
||||
unsigned int numIn, aiNode* node);
|
||||
void BuildWCSMeshes(std::vector<aiMesh *> &out, aiMesh **in,
|
||||
unsigned int numIn, aiNode *node) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Apply the node transformation to a mesh
|
||||
void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat);
|
||||
void ApplyTransform(aiMesh *mesh, const aiMatrix4x4 &mat) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Reset transformation matrices to identity
|
||||
void MakeIdentityTransform(aiNode* nd);
|
||||
void MakeIdentityTransform(aiNode *nd) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Build reference counters for all meshes
|
||||
void BuildMeshRefCountArray(aiNode* nd, unsigned int * refs);
|
||||
void BuildMeshRefCountArray(const aiNode *nd, unsigned int *refs) const;
|
||||
|
||||
//! Configuration option: keep scene hierarchy as long as possible
|
||||
bool configKeepHierarchy;
|
||||
|
|
|
@ -603,15 +603,18 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
|
|||
ReportError("%s #%i is set, but there are only %i %s textures",
|
||||
szType,iIndex,iNumIndices,szType);
|
||||
}
|
||||
if (!iNumIndices)return;
|
||||
if (!iNumIndices) {
|
||||
return;
|
||||
}
|
||||
std::vector<aiTextureMapping> mappings(iNumIndices);
|
||||
|
||||
// Now check whether all UV indices are valid ...
|
||||
bool bNoSpecified = true;
|
||||
for (unsigned int i = 0; i < pMaterial->mNumProperties;++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) {
|
||||
aiMaterialProperty* prop = pMaterial->mProperties[i];
|
||||
if (prop->mSemantic != type)continue;
|
||||
if (prop->mSemantic != type) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((int)prop->mIndex >= iNumIndices)
|
||||
{
|
||||
|
@ -634,7 +637,7 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
|
|||
ReportError("Material property %s%i is expected to be 5 floats large (size is %i)",
|
||||
prop->mKey.data,prop->mIndex, prop->mDataLength);
|
||||
}
|
||||
mappings[prop->mIndex] = *((aiTextureMapping*)prop->mData);
|
||||
//mappings[prop->mIndex] = ((aiUVTransform*)prop->mData);
|
||||
}
|
||||
else if (!::strcmp(prop->mKey.data,"$tex.uvwsrc")) {
|
||||
if (aiPTI_Integer != prop->mType || sizeof(int) > prop->mDataLength)
|
||||
|
|
|
@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "SMDLoader.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#ifndef _MSC_VER
|
||||
#define strtok_s strtok_r
|
||||
#endif
|
||||
|
||||
|
|
|
@ -362,8 +362,8 @@ namespace glTF
|
|||
ComponentType componentType; //!< The datatype of components in the attribute. (required)
|
||||
unsigned int count; //!< The number of attributes referenced by this accessor. (required)
|
||||
AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
|
||||
std::vector<float> max; //!< Maximum value of each component in this attribute.
|
||||
std::vector<float> min; //!< Minimum value of each component in this attribute.
|
||||
std::vector<double> max; //!< Maximum value of each component in this attribute.
|
||||
std::vector<double> min; //!< Minimum value of each component in this attribute.
|
||||
|
||||
unsigned int GetNumComponents();
|
||||
unsigned int GetBytesPerComponent();
|
||||
|
@ -749,7 +749,7 @@ namespace glTF
|
|||
/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
|
||||
/// Get mesh data from JSON-object and place them to root asset.
|
||||
/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
|
||||
/// \param [out] pAsset_Root - reference to root assed where data will be stored.
|
||||
/// \param [out] pAsset_Root - reference to root asset where data will be stored.
|
||||
void Read(Value& pJSON_Object, Asset& pAsset_Root);
|
||||
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
|
|
|
@ -325,7 +325,7 @@ inline void Buffer::Read(Value& obj, Asset& r)
|
|||
}
|
||||
else { // Local file
|
||||
if (byteLength > 0) {
|
||||
std::string dir = !r.mCurrentAssetDir.empty() ? (r.mCurrentAssetDir + "/") : "";
|
||||
std::string dir = !r.mCurrentAssetDir.empty() ? (r.mCurrentAssetDir) : "";
|
||||
|
||||
IOStream* file = r.OpenFile(dir + uri, "rb");
|
||||
if (file) {
|
||||
|
@ -1427,9 +1427,6 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
|
|||
}
|
||||
}
|
||||
|
||||
#define CHECK_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
||||
|
||||
CHECK_EXT(KHR_binary_glTF);
|
||||
CHECK_EXT(KHR_materials_common);
|
||||
|
||||
|
|
|
@ -54,9 +54,9 @@ namespace glTF {
|
|||
|
||||
namespace {
|
||||
|
||||
template<size_t N>
|
||||
template<typename T, size_t N>
|
||||
inline
|
||||
Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
Value& MakeValue(Value& val, T(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(N, al);
|
||||
for (decltype(N) i = 0; i < N; ++i) {
|
||||
|
@ -65,8 +65,9 @@ namespace glTF {
|
|||
return val;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline
|
||||
Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
|
||||
Value& MakeValue(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
|
||||
for (unsigned int i = 0; i < r.size(); ++i) {
|
||||
|
@ -75,6 +76,16 @@ namespace glTF {
|
|||
return val;
|
||||
}
|
||||
|
||||
template<typename C, typename T>
|
||||
inline Value& MakeValueCast(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
|
||||
for (unsigned int i = 0; i < r.size(); ++i) {
|
||||
val.PushBack(static_cast<C>(r[i]), al);
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
|
||||
if (v.empty()) return;
|
||||
|
@ -100,8 +111,13 @@ namespace glTF {
|
|||
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
|
||||
|
||||
Value vTmpMax, vTmpMin;
|
||||
if (a.componentType == ComponentType_FLOAT) {
|
||||
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
|
||||
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
|
||||
} else {
|
||||
obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
|
||||
obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Animation& a, AssetWriter& w)
|
||||
|
|
|
@ -228,18 +228,15 @@ namespace glTFCommon {
|
|||
inline
|
||||
uint8_t DecodeCharBase64(char c) {
|
||||
return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
|
||||
/*if (c >= 'A' && c <= 'Z') return c - 'A';
|
||||
if (c >= 'a' && c <= 'z') return c - 'a' + 26;
|
||||
if (c >= '0' && c <= '9') return c - '0' + 52;
|
||||
if (c == '+') return 62;
|
||||
if (c == '/') return 63;
|
||||
return 64; // '-' */
|
||||
}
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
||||
}
|
||||
} // namespace Util
|
||||
|
||||
#define CHECK_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// Header files, standard library.
|
||||
#include <memory>
|
||||
#include <limits>
|
||||
#include <inttypes.h>
|
||||
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
|
@ -173,6 +174,62 @@ static void IdentityMatrix4(glTF::mat4& o)
|
|||
o[12] = 0; o[13] = 0; o[14] = 0; o[15] = 1;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void SetAccessorRange(Ref<Accessor> acc, void* data, unsigned int count,
|
||||
unsigned int numCompsIn, unsigned int numCompsOut)
|
||||
{
|
||||
ai_assert(numCompsOut <= numCompsIn);
|
||||
|
||||
// Allocate and initialize with large values.
|
||||
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
|
||||
acc->min.push_back( std::numeric_limits<double>::max());
|
||||
acc->max.push_back(-std::numeric_limits<double>::max());
|
||||
}
|
||||
|
||||
size_t totalComps = count * numCompsIn;
|
||||
T* buffer_ptr = static_cast<T*>(data);
|
||||
T* buffer_end = buffer_ptr + totalComps;
|
||||
|
||||
// Search and set extreme values.
|
||||
for (; buffer_ptr < buffer_end ; buffer_ptr += numCompsIn) {
|
||||
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
|
||||
double valueTmp = buffer_ptr[j];
|
||||
|
||||
if (valueTmp < acc->min[j]) {
|
||||
acc->min[j] = valueTmp;
|
||||
}
|
||||
if (valueTmp > acc->max[j]) {
|
||||
acc->max[j] = valueTmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* data,
|
||||
unsigned int count, unsigned int numCompsIn, unsigned int numCompsOut)
|
||||
{
|
||||
switch (compType) {
|
||||
case ComponentType_SHORT:
|
||||
SetAccessorRange<short>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_SHORT:
|
||||
SetAccessorRange<unsigned short>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_INT:
|
||||
SetAccessorRange<unsigned int>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_FLOAT:
|
||||
SetAccessorRange<float>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_BYTE:
|
||||
SetAccessorRange<int8_t>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_BYTE:
|
||||
SetAccessorRange<uint8_t>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
|
||||
unsigned int count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
|
||||
{
|
||||
|
@ -206,33 +263,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
|||
acc->type = typeOut;
|
||||
|
||||
// calculate min and max values
|
||||
{
|
||||
// Allocate and initialize with large values.
|
||||
float float_MAX = 10000000000000.0f;
|
||||
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
|
||||
acc->min.push_back( float_MAX);
|
||||
acc->max.push_back(-float_MAX);
|
||||
}
|
||||
|
||||
// Search and set extreme values.
|
||||
float valueTmp;
|
||||
for (unsigned int i = 0 ; i < count ; i++) {
|
||||
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
|
||||
if (numCompsOut == 1) {
|
||||
valueTmp = static_cast<unsigned short*>(data)[i];
|
||||
} else {
|
||||
valueTmp = static_cast<aiVector3D*>(data)[i][j];
|
||||
}
|
||||
|
||||
if (valueTmp < acc->min[j]) {
|
||||
acc->min[j] = valueTmp;
|
||||
}
|
||||
if (valueTmp > acc->max[j]) {
|
||||
acc->max[j] = valueTmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
SetAccessorRange(compType, acc, data, count, numCompsIn, numCompsOut);
|
||||
|
||||
// copy the data
|
||||
acc->WriteData(count, data, numCompsIn*bytesPerComp);
|
||||
|
|
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -170,6 +171,8 @@ void glTFImporter::ImportMaterials(glTF::Asset& r) {
|
|||
|
||||
if (mScene->mNumMaterials == 0) {
|
||||
mScene->mNumMaterials = 1;
|
||||
// Delete the array of length zero created above.
|
||||
delete[] mScene->mMaterials;
|
||||
mScene->mMaterials = new aiMaterial*[1];
|
||||
mScene->mMaterials[0] = new aiMaterial();
|
||||
}
|
||||
|
@ -330,6 +333,10 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
|
||||
case PrimitiveMode_LINES: {
|
||||
nFaces = count / 2;
|
||||
if (nFaces * 2 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
|
||||
count = nFaces * 2;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFace(faces[i / 2], data.GetUInt(i), data.GetUInt(i + 1));
|
||||
|
@ -353,6 +360,10 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
if (nFaces * 3 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
|
||||
count = nFaces * 3;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFace(faces[i / 3], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
|
@ -395,6 +406,10 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
|
||||
case PrimitiveMode_LINES: {
|
||||
nFaces = count / 2;
|
||||
if (nFaces * 2 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
|
||||
count = nFaces * 2;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFace(faces[i / 2], i, i + 1);
|
||||
|
@ -418,6 +433,10 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
if (nFaces * 3 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
|
||||
count = nFaces * 3;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFace(faces[i / 3], i, i + 1, i + 2);
|
||||
|
@ -679,6 +698,25 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportCommonMetadata(glTF::Asset& a)
|
||||
{
|
||||
ai_assert(mScene->mMetaData == nullptr);
|
||||
const bool hasVersion = !a.asset.version.empty();
|
||||
const bool hasGenerator = !a.asset.generator.empty();
|
||||
if (hasVersion || hasGenerator)
|
||||
{
|
||||
mScene->mMetaData = new aiMetadata;
|
||||
if (hasVersion)
|
||||
{
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
|
||||
}
|
||||
if (hasGenerator)
|
||||
{
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
// clean all member arrays
|
||||
|
@ -705,7 +743,7 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
|
|||
ImportLights(asset);
|
||||
|
||||
ImportNodes(asset);
|
||||
|
||||
ImportCommonMetadata(asset);
|
||||
|
||||
if (pScene->mNumMeshes == 0) {
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
|
|
|
@ -83,7 +83,7 @@ private:
|
|||
void ImportCameras(glTF::Asset& a);
|
||||
void ImportLights(glTF::Asset& a);
|
||||
void ImportNodes(glTF::Asset& a);
|
||||
|
||||
void ImportCommonMetadata(glTF::Asset& a);
|
||||
};
|
||||
|
||||
} // Namespace assimp
|
||||
|
|
|
@ -387,8 +387,8 @@ namespace glTF2
|
|||
ComponentType componentType; //!< The datatype of components in the attribute. (required)
|
||||
size_t count; //!< The number of attributes referenced by this accessor. (required)
|
||||
AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
|
||||
std::vector<float> max; //!< Maximum value of each component in this attribute.
|
||||
std::vector<float> min; //!< Minimum value of each component in this attribute.
|
||||
std::vector<double> max; //!< Maximum value of each component in this attribute.
|
||||
std::vector<double> min; //!< Minimum value of each component in this attribute.
|
||||
|
||||
unsigned int GetNumComponents();
|
||||
unsigned int GetBytesPerComponent();
|
||||
|
@ -685,6 +685,13 @@ namespace glTF2
|
|||
Ref<Texture> texture;
|
||||
unsigned int index;
|
||||
unsigned int texCoord = 0;
|
||||
|
||||
bool textureTransformSupported = false;
|
||||
struct TextureTransformExt {
|
||||
float offset[2];
|
||||
float rotation;
|
||||
float scale[2];
|
||||
} TextureTransformExt_t;
|
||||
};
|
||||
|
||||
struct NormalTextureInfo : TextureInfo
|
||||
|
@ -776,7 +783,7 @@ namespace glTF2
|
|||
/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
|
||||
/// Get mesh data from JSON-object and place them to root asset.
|
||||
/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
|
||||
/// \param [out] pAsset_Root - reference to root assed where data will be stored.
|
||||
/// \param [out] pAsset_Root - reference to root asset where data will be stored.
|
||||
void Read(Value& pJSON_Object, Asset& pAsset_Root);
|
||||
};
|
||||
|
||||
|
@ -1024,9 +1031,15 @@ namespace glTF2
|
|||
bool KHR_materials_pbrSpecularGlossiness;
|
||||
bool KHR_materials_unlit;
|
||||
bool KHR_lights_punctual;
|
||||
|
||||
bool KHR_texture_transform;
|
||||
} extensionsUsed;
|
||||
|
||||
//! Keeps info about the required extensions
|
||||
struct RequiredExtensions
|
||||
{
|
||||
bool KHR_draco_mesh_compression;
|
||||
} extensionsRequired;
|
||||
|
||||
AssetMetadata asset;
|
||||
|
||||
|
||||
|
@ -1069,6 +1082,7 @@ namespace glTF2
|
|||
, textures (*this, "textures")
|
||||
{
|
||||
memset(&extensionsUsed, 0, sizeof(extensionsUsed));
|
||||
memset(&extensionsRequired, 0, sizeof(extensionsRequired));
|
||||
}
|
||||
|
||||
//! Main function
|
||||
|
@ -1087,6 +1101,7 @@ namespace glTF2
|
|||
void ReadBinaryHeader(IOStream& stream, std::vector<char>& sceneData);
|
||||
|
||||
void ReadExtensionsUsed(Document& doc);
|
||||
void ReadExtensionsRequired(Document& doc);
|
||||
|
||||
IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
|
||||
};
|
||||
|
|
|
@ -270,13 +270,14 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i)
|
|||
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" is not a JSON object");
|
||||
}
|
||||
|
||||
T* inst = new T();
|
||||
// Unique ptr prevents memory leak in case of Read throws an exception
|
||||
auto inst = std::unique_ptr<T>(new T());
|
||||
inst->id = std::string(mDictId) + "_" + to_string(i);
|
||||
inst->oIndex = i;
|
||||
ReadMember(obj, "name", inst->name);
|
||||
inst->Read(obj, mAsset);
|
||||
|
||||
return Add(inst);
|
||||
return Add(inst.release());
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
@ -383,7 +384,7 @@ inline void Buffer::Read(Value& obj, Asset& r)
|
|||
}
|
||||
else { // Local file
|
||||
if (byteLength > 0) {
|
||||
std::string dir = !r.mCurrentAssetDir.empty() ? (r.mCurrentAssetDir + "/") : "";
|
||||
std::string dir = !r.mCurrentAssetDir.empty() ? (r.mCurrentAssetDir) : "";
|
||||
|
||||
IOStream* file = r.OpenFile(dir + uri, "rb");
|
||||
if (file) {
|
||||
|
@ -800,8 +801,34 @@ inline void Texture::Read(Value& obj, Asset& r)
|
|||
}
|
||||
|
||||
namespace {
|
||||
inline void SetTextureProperties(Asset& r, Value* prop, TextureInfo& out)
|
||||
{
|
||||
inline void SetTextureProperties(Asset& r, Value* prop, TextureInfo& out) {
|
||||
if (r.extensionsUsed.KHR_texture_transform) {
|
||||
if (Value *extensions = FindObject(*prop, "extensions")) {
|
||||
out.textureTransformSupported = true;
|
||||
if (Value *pKHR_texture_transform = FindObject(*extensions, "KHR_texture_transform")) {
|
||||
if (Value *array = FindArray(*pKHR_texture_transform, "offset")) {
|
||||
out.TextureTransformExt_t.offset[0] = (*array)[0].GetFloat();
|
||||
out.TextureTransformExt_t.offset[1] = (*array)[1].GetFloat();
|
||||
} else {
|
||||
out.TextureTransformExt_t.offset[0] = 0;
|
||||
out.TextureTransformExt_t.offset[1] = 0;
|
||||
}
|
||||
|
||||
if (!ReadMember(*pKHR_texture_transform, "rotation", out.TextureTransformExt_t.rotation)) {
|
||||
out.TextureTransformExt_t.rotation = 0;
|
||||
}
|
||||
|
||||
if (Value *array = FindArray(*pKHR_texture_transform, "scale")) {
|
||||
out.TextureTransformExt_t.scale[0] = (*array)[0].GetFloat();
|
||||
out.TextureTransformExt_t.scale[1] = (*array)[1].GetFloat();
|
||||
} else {
|
||||
out.TextureTransformExt_t.scale[0] = 1;
|
||||
out.TextureTransformExt_t.scale[1] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Value* index = FindUInt(*prop, "index")) {
|
||||
out.texture = r.textures.Retrieve(index->GetUint());
|
||||
}
|
||||
|
@ -877,6 +904,9 @@ inline void Material::Read(Value& material, Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
if (r.extensionsUsed.KHR_texture_transform) {
|
||||
}
|
||||
|
||||
unlit = nullptr != FindObject(*extensions, "KHR_materials_unlit");
|
||||
}
|
||||
}
|
||||
|
@ -1403,6 +1433,12 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
|
|||
// Load the metadata
|
||||
asset.Read(doc);
|
||||
ReadExtensionsUsed(doc);
|
||||
ReadExtensionsRequired(doc);
|
||||
|
||||
// Currently Draco is not supported
|
||||
if (extensionsRequired.KHR_draco_mesh_compression) {
|
||||
throw DeadlyImportError("GLTF: Draco mesh compression not currently supported.");
|
||||
}
|
||||
|
||||
// Prepare the dictionaries
|
||||
for (size_t i = 0; i < mDicts.size(); ++i) {
|
||||
|
@ -1449,6 +1485,29 @@ inline void Asset::SetAsBinary()
|
|||
}
|
||||
}
|
||||
|
||||
// As required extensions are only a concept in glTF 2.0, this is here
|
||||
// instead of glTFCommon.h
|
||||
#define CHECK_REQUIRED_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsRequired.EXT = true;
|
||||
|
||||
inline void Asset::ReadExtensionsRequired(Document& doc)
|
||||
{
|
||||
Value* extsRequired = FindArray(doc, "extensionsRequired");
|
||||
if (nullptr == extsRequired) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::gltf_unordered_map<std::string, bool> exts;
|
||||
for (unsigned int i = 0; i < extsRequired->Size(); ++i) {
|
||||
if ((*extsRequired)[i].IsString()) {
|
||||
exts[(*extsRequired)[i].GetString()] = true;
|
||||
}
|
||||
}
|
||||
|
||||
CHECK_REQUIRED_EXT(KHR_draco_mesh_compression);
|
||||
|
||||
#undef CHECK_REQUIRED_EXT
|
||||
}
|
||||
|
||||
inline void Asset::ReadExtensionsUsed(Document& doc)
|
||||
{
|
||||
|
@ -1463,12 +1522,10 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
|
|||
}
|
||||
}
|
||||
|
||||
#define CHECK_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
||||
|
||||
CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
|
||||
CHECK_EXT(KHR_materials_unlit);
|
||||
CHECK_EXT(KHR_lights_punctual);
|
||||
CHECK_EXT(KHR_texture_transform);
|
||||
|
||||
#undef CHECK_EXT
|
||||
}
|
||||
|
|
|
@ -54,8 +54,8 @@ namespace glTF2 {
|
|||
|
||||
namespace {
|
||||
|
||||
template<size_t N>
|
||||
inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
template<typename T, size_t N>
|
||||
inline Value& MakeValue(Value& val, T(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(N, al);
|
||||
for (decltype(N) i = 0; i < N; ++i) {
|
||||
|
@ -64,7 +64,8 @@ namespace glTF2 {
|
|||
return val;
|
||||
}
|
||||
|
||||
inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
|
||||
template<typename T>
|
||||
inline Value& MakeValue(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
|
||||
for (unsigned int i = 0; i < r.size(); ++i) {
|
||||
|
@ -73,8 +74,19 @@ namespace glTF2 {
|
|||
return val;
|
||||
}
|
||||
|
||||
inline Value& MakeValue(Value& val, float r, MemoryPoolAllocator<>& /*al*/) {
|
||||
val.SetDouble(r);
|
||||
template<typename C, typename T>
|
||||
inline Value& MakeValueCast(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
|
||||
for (unsigned int i = 0; i < r.size(); ++i) {
|
||||
val.PushBack(static_cast<C>(r[i]), al);
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline Value& MakeValue(Value& val, T r, MemoryPoolAllocator<>& /*al*/) {
|
||||
val.Set(r);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
@ -104,8 +116,13 @@ namespace glTF2 {
|
|||
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
|
||||
|
||||
Value vTmpMax, vTmpMin;
|
||||
if (a.componentType == ComponentType_FLOAT) {
|
||||
obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
|
||||
obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
|
||||
} else {
|
||||
obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
|
||||
obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Animation& a, AssetWriter& w)
|
||||
|
@ -358,7 +375,7 @@ namespace glTF2 {
|
|||
WriteVec(pbrSpecularGlossiness, pbrSG.specularFactor, "specularFactor", defaultSpecularFactor, w.mAl);
|
||||
|
||||
if (pbrSG.glossinessFactor != 1) {
|
||||
WriteFloat(obj, pbrSG.glossinessFactor, "glossinessFactor", w.mAl);
|
||||
WriteFloat(pbrSpecularGlossiness, pbrSG.glossinessFactor, "glossinessFactor", w.mAl);
|
||||
}
|
||||
|
||||
WriteTex(pbrSpecularGlossiness, pbrSG.diffuseTexture, "diffuseTexture", w.mAl);
|
||||
|
|
|
@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// Header files, standard library.
|
||||
#include <memory>
|
||||
#include <limits>
|
||||
#include <inttypes.h>
|
||||
|
||||
using namespace rapidjson;
|
||||
|
@ -152,6 +153,62 @@ static void IdentityMatrix4(mat4& o) {
|
|||
o[12] = 0; o[13] = 0; o[14] = 0; o[15] = 1;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void SetAccessorRange(Ref<Accessor> acc, void* data, size_t count,
|
||||
unsigned int numCompsIn, unsigned int numCompsOut)
|
||||
{
|
||||
ai_assert(numCompsOut <= numCompsIn);
|
||||
|
||||
// Allocate and initialize with large values.
|
||||
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
|
||||
acc->min.push_back( std::numeric_limits<double>::max());
|
||||
acc->max.push_back(-std::numeric_limits<double>::max());
|
||||
}
|
||||
|
||||
size_t totalComps = count * numCompsIn;
|
||||
T* buffer_ptr = static_cast<T*>(data);
|
||||
T* buffer_end = buffer_ptr + totalComps;
|
||||
|
||||
// Search and set extreme values.
|
||||
for (; buffer_ptr < buffer_end ; buffer_ptr += numCompsIn) {
|
||||
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
|
||||
double valueTmp = buffer_ptr[j];
|
||||
|
||||
if (valueTmp < acc->min[j]) {
|
||||
acc->min[j] = valueTmp;
|
||||
}
|
||||
if (valueTmp > acc->max[j]) {
|
||||
acc->max[j] = valueTmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* data,
|
||||
size_t count, unsigned int numCompsIn, unsigned int numCompsOut)
|
||||
{
|
||||
switch (compType) {
|
||||
case ComponentType_SHORT:
|
||||
SetAccessorRange<short>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_SHORT:
|
||||
SetAccessorRange<unsigned short>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_INT:
|
||||
SetAccessorRange<unsigned int>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_FLOAT:
|
||||
SetAccessorRange<float>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_BYTE:
|
||||
SetAccessorRange<int8_t>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
case ComponentType_UNSIGNED_BYTE:
|
||||
SetAccessorRange<uint8_t>(acc, data, count, numCompsIn, numCompsOut);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
|
||||
size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
|
||||
{
|
||||
|
@ -187,33 +244,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
|||
acc->type = typeOut;
|
||||
|
||||
// calculate min and max values
|
||||
{
|
||||
// Allocate and initialize with large values.
|
||||
float float_MAX = 10000000000000.0f;
|
||||
for (unsigned int i = 0 ; i < numCompsOut ; i++) {
|
||||
acc->min.push_back( float_MAX);
|
||||
acc->max.push_back(-float_MAX);
|
||||
}
|
||||
|
||||
// Search and set extreme values.
|
||||
float valueTmp;
|
||||
for (unsigned int i = 0 ; i < count ; i++) {
|
||||
for (unsigned int j = 0 ; j < numCompsOut ; j++) {
|
||||
if (numCompsOut == 1) {
|
||||
valueTmp = static_cast<unsigned short*>(data)[i];
|
||||
} else {
|
||||
valueTmp = static_cast<aiVector3D*>(data)[i][j];
|
||||
}
|
||||
|
||||
if (valueTmp < acc->min[j]) {
|
||||
acc->min[j] = valueTmp;
|
||||
}
|
||||
if (valueTmp > acc->max[j]) {
|
||||
acc->max[j] = valueTmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
SetAccessorRange(compType, acc, data, count, numCompsIn, numCompsOut);
|
||||
|
||||
// copy the data
|
||||
acc->WriteData(count, data, numCompsIn*bytesPerComp);
|
||||
|
@ -320,7 +351,9 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
|
|||
if (path[0] == '*') { // embedded
|
||||
aiTexture* tex = mScene->mTextures[atoi(&path[1])];
|
||||
|
||||
uint8_t* data = reinterpret_cast<uint8_t*>(tex->pcData);
|
||||
// copy data since lifetime control is handed over to the asset
|
||||
uint8_t* data = new uint8_t[tex->mWidth];
|
||||
memcpy(data, tex->pcData, tex->mWidth);
|
||||
texture->source->SetData(data, tex->mWidth, *mAsset);
|
||||
|
||||
if (tex->achFormatHint[0]) {
|
||||
|
|
|
@ -74,6 +74,7 @@ namespace glTF2
|
|||
struct Texture;
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float (vec2)[2];
|
||||
typedef float (vec3)[3];
|
||||
typedef float (vec4)[4];
|
||||
}
|
||||
|
|
|
@ -43,18 +43,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include "glTF2/glTF2Importer.h"
|
||||
#include "PostProcessing/MakeVerboseFormat.h"
|
||||
#include "glTF2/glTF2Asset.h"
|
||||
#include "glTF2/glTF2AssetWriter.h"
|
||||
#include "PostProcessing/MakeVerboseFormat.h"
|
||||
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
@ -67,11 +68,11 @@ using namespace glTF2;
|
|||
using namespace glTFCommon;
|
||||
|
||||
namespace {
|
||||
// generate bi-tangents from normals and tangents according to spec
|
||||
struct Tangent {
|
||||
// generate bi-tangents from normals and tangents according to spec
|
||||
struct Tangent {
|
||||
aiVector3D xyz;
|
||||
ai_real w;
|
||||
};
|
||||
};
|
||||
} // namespace
|
||||
|
||||
//
|
||||
|
@ -91,11 +92,11 @@ static const aiImporterDesc desc = {
|
|||
"gltf glb"
|
||||
};
|
||||
|
||||
glTF2Importer::glTF2Importer()
|
||||
: BaseImporter()
|
||||
, meshOffsets()
|
||||
, embeddedTexIdxs()
|
||||
, mScene( NULL ) {
|
||||
glTF2Importer::glTF2Importer() :
|
||||
BaseImporter(),
|
||||
meshOffsets(),
|
||||
embeddedTexIdxs(),
|
||||
mScene(NULL) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -103,13 +104,11 @@ glTF2Importer::~glTF2Importer() {
|
|||
// empty
|
||||
}
|
||||
|
||||
const aiImporterDesc* glTF2Importer::GetInfo() const
|
||||
{
|
||||
const aiImporterDesc *glTF2Importer::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const
|
||||
{
|
||||
bool glTF2Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const {
|
||||
const std::string &extension = GetExtension(pFile);
|
||||
|
||||
if (extension != "gltf" && extension != "glb")
|
||||
|
@ -125,8 +124,7 @@ bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
|
|||
return false;
|
||||
}
|
||||
|
||||
static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode)
|
||||
{
|
||||
static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode) {
|
||||
switch (gltfWrapMode) {
|
||||
case SamplerWrap::Mirrored_Repeat:
|
||||
return aiTextureMapMode_Mirror;
|
||||
|
@ -180,22 +178,19 @@ static void CopyValue(const glTF2::vec4& v, aiQuaternion& out)
|
|||
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
|
||||
}*/
|
||||
|
||||
inline void SetMaterialColorProperty(Asset& /*r*/, vec4& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
||||
{
|
||||
inline void SetMaterialColorProperty(Asset & /*r*/, vec4 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) {
|
||||
aiColor4D col;
|
||||
CopyValue(prop, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(Asset& /*r*/, vec3& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
||||
{
|
||||
inline void SetMaterialColorProperty(Asset & /*r*/, vec3 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) {
|
||||
aiColor4D col;
|
||||
glTFCommon::CopyValue(prop, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF2::TextureInfo prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
|
||||
{
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, glTF2::TextureInfo prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||
if (prop.texture && prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
||||
|
@ -207,7 +202,27 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
|
|||
}
|
||||
|
||||
mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot));
|
||||
mat->AddProperty(&prop.texCoord, 1, _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, texType, texSlot);
|
||||
mat->AddProperty(&prop.texCoord, 1, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(texType, texSlot));
|
||||
|
||||
if (prop.textureTransformSupported) {
|
||||
aiUVTransform transform;
|
||||
transform.mScaling.x = prop.TextureTransformExt_t.scale[0];
|
||||
transform.mScaling.y = prop.TextureTransformExt_t.scale[1];
|
||||
transform.mRotation = -prop.TextureTransformExt_t.rotation; // must be negated
|
||||
|
||||
// A change of coordinates is required to map glTF UV transformations into the space used by
|
||||
// Assimp. In glTF all UV origins are at 0,1 (top left of texture) in Assimp space. In Assimp
|
||||
// rotation occurs around the image center (0.5,0.5) where as in glTF rotation is around the
|
||||
// texture origin. All three can be corrected for solely by a change of the translation since
|
||||
// the transformations available are shape preserving. Note the importer already flips the V
|
||||
// coordinate of the actual meshes during import.
|
||||
const ai_real rcos(cos(-transform.mRotation));
|
||||
const ai_real rsin(sin(-transform.mRotation));
|
||||
transform.mTranslation.x = (0.5 * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
|
||||
transform.mTranslation.y = ((0.5 * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];;
|
||||
|
||||
mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
|
||||
}
|
||||
|
||||
if (prop.texture->sampler) {
|
||||
Ref<Sampler> sampler = prop.texture->sampler;
|
||||
|
@ -234,27 +249,24 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
|
|||
}
|
||||
}
|
||||
|
||||
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::NormalTextureInfo& prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
|
||||
{
|
||||
SetMaterialTextureProperty( embeddedTexIdxs, r, (glTF2::TextureInfo) prop, mat, texType, texSlot );
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, glTF2::NormalTextureInfo &prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
||||
|
||||
if (prop.texture && prop.texture->source) {
|
||||
mat->AddProperty(&prop.scale, 1, AI_MATKEY_GLTF_TEXTURE_SCALE(texType, texSlot));
|
||||
}
|
||||
}
|
||||
|
||||
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::OcclusionTextureInfo& prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
|
||||
{
|
||||
SetMaterialTextureProperty( embeddedTexIdxs, r, (glTF2::TextureInfo) prop, mat, texType, texSlot );
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, glTF2::OcclusionTextureInfo &prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
||||
|
||||
if (prop.texture && prop.texture->source) {
|
||||
mat->AddProperty(&prop.strength, 1, AI_MATKEY_GLTF_TEXTURE_STRENGTH(texType, texSlot));
|
||||
}
|
||||
}
|
||||
|
||||
static aiMaterial* ImportMaterial(std::vector<int>& embeddedTexIdxs, Asset& r, Material& mat)
|
||||
{
|
||||
aiMaterial* aimat = new aiMaterial();
|
||||
static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, Material &mat) {
|
||||
aiMaterial *aimat = new aiMaterial();
|
||||
|
||||
if (!mat.name.empty()) {
|
||||
aiString str(mat.name);
|
||||
|
@ -311,13 +323,12 @@ static aiMaterial* ImportMaterial(std::vector<int>& embeddedTexIdxs, Asset& r, M
|
|||
return aimat;
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportMaterials(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportMaterials(glTF2::Asset &r) {
|
||||
const unsigned int numImportedMaterials = unsigned(r.materials.Size());
|
||||
Material defaultMaterial;
|
||||
|
||||
mScene->mNumMaterials = numImportedMaterials + 1;
|
||||
mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials];
|
||||
mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
|
||||
mScene->mMaterials[numImportedMaterials] = ImportMaterial(embeddedTexIdxs, r, defaultMaterial);
|
||||
|
||||
for (unsigned int i = 0; i < numImportedMaterials; ++i) {
|
||||
|
@ -325,24 +336,20 @@ void glTF2Importer::ImportMaterials(glTF2::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
static inline void SetFace(aiFace& face, int a)
|
||||
{
|
||||
static inline void SetFace(aiFace &face, int a) {
|
||||
face.mNumIndices = 1;
|
||||
face.mIndices = new unsigned int[1];
|
||||
face.mIndices[0] = a;
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace& face, int a, int b)
|
||||
{
|
||||
static inline void SetFace(aiFace &face, int a, int b) {
|
||||
face.mNumIndices = 2;
|
||||
face.mIndices = new unsigned int[2];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace& face, int a, int b, int c)
|
||||
{
|
||||
static inline void SetFace(aiFace &face, int a, int b, int c) {
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[3];
|
||||
face.mIndices[0] = a;
|
||||
|
@ -351,8 +358,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c)
|
|||
}
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
|
||||
{
|
||||
static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) {
|
||||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
||||
unsigned idx = faces[i].mIndices[j];
|
||||
|
@ -364,28 +370,27 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign
|
|||
}
|
||||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||
{
|
||||
std::vector<aiMesh*> meshes;
|
||||
void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
||||
std::vector<aiMesh *> meshes;
|
||||
|
||||
unsigned int k = 0;
|
||||
|
||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
Mesh& mesh = r.meshes[m];
|
||||
Mesh &mesh = r.meshes[m];
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
k += unsigned(mesh.primitives.size());
|
||||
|
||||
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
||||
Mesh::Primitive& prim = mesh.primitives[p];
|
||||
Mesh::Primitive &prim = mesh.primitives[p];
|
||||
|
||||
aiMesh* aim = new aiMesh();
|
||||
aiMesh *aim = new aiMesh();
|
||||
meshes.push_back(aim);
|
||||
|
||||
aim->mName = mesh.name.empty() ? mesh.id : mesh.name;
|
||||
|
||||
if (mesh.primitives.size() > 1) {
|
||||
ai_uint32& len = aim->mName.length;
|
||||
ai_uint32 &len = aim->mName.length;
|
||||
aim->mName.data[len] = '-';
|
||||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
|
||||
}
|
||||
|
@ -406,10 +411,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
Mesh::Primitive::Attributes& attr = prim.attributes;
|
||||
Mesh::Primitive::Attributes &attr = prim.attributes;
|
||||
|
||||
if (attr.position.size() > 0 && attr.position[0]) {
|
||||
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count);
|
||||
|
@ -434,7 +438,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
aim->mBitangents[i] = (aim->mNormals[i] ^ tangents[i].xyz) * tangents[i].w;
|
||||
}
|
||||
|
||||
delete [] tangents;
|
||||
delete[] tangents;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -456,36 +460,36 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
|
||||
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
|
||||
|
||||
aiVector3D* values = aim->mTextureCoords[tc];
|
||||
aiVector3D *values = aim->mTextureCoords[tc];
|
||||
for (unsigned int i = 0; i < aim->mNumVertices; ++i) {
|
||||
values[i].y = 1 - values[i].y; // Flip Y coords
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Mesh::Primitive::Target>& targets = prim.targets;
|
||||
std::vector<Mesh::Primitive::Target> &targets = prim.targets;
|
||||
if (targets.size() > 0) {
|
||||
aim->mNumAnimMeshes = (unsigned int)targets.size();
|
||||
aim->mAnimMeshes = new aiAnimMesh*[aim->mNumAnimMeshes];
|
||||
aim->mAnimMeshes = new aiAnimMesh *[aim->mNumAnimMeshes];
|
||||
for (size_t i = 0; i < targets.size(); i++) {
|
||||
aim->mAnimMeshes[i] = aiCreateAnimMesh(aim);
|
||||
aiAnimMesh& aiAnimMesh = *(aim->mAnimMeshes[i]);
|
||||
Mesh::Primitive::Target& target = targets[i];
|
||||
aiAnimMesh &aiAnimMesh = *(aim->mAnimMeshes[i]);
|
||||
Mesh::Primitive::Target &target = targets[i];
|
||||
|
||||
if (target.position.size() > 0) {
|
||||
aiVector3D *positionDiff = nullptr;
|
||||
target.position[0]->ExtractData(positionDiff);
|
||||
for(unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||
aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
|
||||
}
|
||||
delete [] positionDiff;
|
||||
delete[] positionDiff;
|
||||
}
|
||||
if (target.normal.size() > 0) {
|
||||
aiVector3D *normalDiff = nullptr;
|
||||
target.normal[0]->ExtractData(normalDiff);
|
||||
for(unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||
aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
|
||||
}
|
||||
delete [] normalDiff;
|
||||
delete[] normalDiff;
|
||||
}
|
||||
if (target.tangent.size() > 0) {
|
||||
Tangent *tangent = nullptr;
|
||||
|
@ -499,8 +503,8 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
aiAnimMesh.mTangents[vertexId] = tangent[vertexId].xyz;
|
||||
aiAnimMesh.mBitangents[vertexId] = (aiAnimMesh.mNormals[vertexId] ^ tangent[vertexId].xyz) * tangent[vertexId].w;
|
||||
}
|
||||
delete [] tangent;
|
||||
delete [] tangentDiff;
|
||||
delete[] tangent;
|
||||
delete[] tangentDiff;
|
||||
}
|
||||
if (mesh.weights.size() > i) {
|
||||
aiAnimMesh.mWeight = mesh.weights[i];
|
||||
|
@ -508,8 +512,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
aiFace* faces = 0;
|
||||
aiFace *faces = 0;
|
||||
size_t nFaces = 0;
|
||||
|
||||
if (prim.indices) {
|
||||
|
@ -530,6 +533,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
|
||||
case PrimitiveMode_LINES: {
|
||||
nFaces = count / 2;
|
||||
if (nFaces * 2 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
|
||||
count = nFaces * 2;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFace(faces[i / 2], data.GetUInt(i), data.GetUInt(i + 1));
|
||||
|
@ -553,6 +560,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
if (nFaces * 3 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
|
||||
count = nFaces * 3;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFace(faces[i / 3], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
|
@ -564,13 +575,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < nFaces; ++i) {
|
||||
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||
if ((i + 1) % 2 == 0)
|
||||
{
|
||||
if ((i + 1) % 2 == 0) {
|
||||
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||
SetFace(faces[i], data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
//For odd n, vertices n, n+1, and n+2 define triangle n
|
||||
SetFace(faces[i], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
}
|
||||
|
@ -586,8 +594,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else { // no indices provided so directly generate from counts
|
||||
} else { // no indices provided so directly generate from counts
|
||||
|
||||
// use the already determined count as it includes checks
|
||||
unsigned int count = aim->mNumVertices;
|
||||
|
@ -604,6 +611,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
|
||||
case PrimitiveMode_LINES: {
|
||||
nFaces = count / 2;
|
||||
if (nFaces * 2 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
|
||||
count = (unsigned int)nFaces * 2;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFace(faces[i / 2], i, i + 1);
|
||||
|
@ -627,6 +638,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
if (nFaces * 3 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
|
||||
count = (unsigned int)nFaces * 3;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFace(faces[i / 3], i, i + 1, i + 2);
|
||||
|
@ -638,15 +653,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < nFaces; ++i) {
|
||||
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||
if ((i+1) % 2 == 0)
|
||||
{
|
||||
if ((i + 1) % 2 == 0) {
|
||||
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||
SetFace(faces[i], i+1, i, i+2);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFace(faces[i], i + 1, i, i + 2);
|
||||
} else {
|
||||
//For odd n, vertices n, n+1, and n+2 define triangle n
|
||||
SetFace(faces[i], i, i+1, i+2);
|
||||
SetFace(faces[i], i, i + 1, i + 2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -670,11 +682,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
|
||||
if (prim.material) {
|
||||
aim->mMaterialIndex = prim.material.GetIndex();
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
aim->mMaterialIndex = mScene->mNumMaterials - 1;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -683,20 +693,19 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportCameras(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportCameras(glTF2::Asset &r) {
|
||||
if (!r.cameras.Size()) return;
|
||||
|
||||
mScene->mNumCameras = r.cameras.Size();
|
||||
mScene->mCameras = new aiCamera*[r.cameras.Size()];
|
||||
mScene->mCameras = new aiCamera *[r.cameras.Size()];
|
||||
|
||||
for (size_t i = 0; i < r.cameras.Size(); ++i) {
|
||||
Camera& cam = r.cameras[i];
|
||||
Camera &cam = r.cameras[i];
|
||||
|
||||
aiCamera* aicam = mScene->mCameras[i] = new aiCamera();
|
||||
aiCamera *aicam = mScene->mCameras[i] = new aiCamera();
|
||||
|
||||
// cameras point in -Z by default, rest is specified in node transform
|
||||
aicam->mLookAt = aiVector3D(0.f,0.f,-1.f);
|
||||
aicam->mLookAt = aiVector3D(0.f, 0.f, -1.f);
|
||||
|
||||
if (cam.type == Camera::Perspective) {
|
||||
|
||||
|
@ -709,38 +718,38 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
|
|||
aicam->mClipPlaneNear = cam.cameraProperties.ortographic.znear;
|
||||
aicam->mHorizontalFOV = 0.0;
|
||||
aicam->mAspect = 1.0f;
|
||||
if (0.f != cam.cameraProperties.ortographic.ymag ) {
|
||||
if (0.f != cam.cameraProperties.ortographic.ymag) {
|
||||
aicam->mAspect = cam.cameraProperties.ortographic.xmag / cam.cameraProperties.ortographic.ymag;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportLights(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportLights(glTF2::Asset &r) {
|
||||
if (!r.lights.Size())
|
||||
return;
|
||||
|
||||
mScene->mNumLights = r.lights.Size();
|
||||
mScene->mLights = new aiLight*[r.lights.Size()];
|
||||
mScene->mLights = new aiLight *[r.lights.Size()];
|
||||
|
||||
for (size_t i = 0; i < r.lights.Size(); ++i) {
|
||||
Light& light = r.lights[i];
|
||||
Light &light = r.lights[i];
|
||||
|
||||
aiLight* ail = mScene->mLights[i] = new aiLight();
|
||||
aiLight *ail = mScene->mLights[i] = new aiLight();
|
||||
|
||||
switch (light.type)
|
||||
{
|
||||
switch (light.type) {
|
||||
case Light::Directional:
|
||||
ail->mType = aiLightSource_DIRECTIONAL; break;
|
||||
ail->mType = aiLightSource_DIRECTIONAL;
|
||||
break;
|
||||
case Light::Point:
|
||||
ail->mType = aiLightSource_POINT; break;
|
||||
ail->mType = aiLightSource_POINT;
|
||||
break;
|
||||
case Light::Spot:
|
||||
ail->mType = aiLightSource_SPOT; break;
|
||||
ail->mType = aiLightSource_SPOT;
|
||||
break;
|
||||
}
|
||||
|
||||
if (ail->mType != aiLightSource_POINT)
|
||||
{
|
||||
if (ail->mType != aiLightSource_POINT) {
|
||||
ail->mDirection = aiVector3D(0.0f, 0.0f, -1.0f);
|
||||
ail->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||
}
|
||||
|
@ -750,14 +759,11 @@ void glTF2Importer::ImportLights(glTF2::Asset& r)
|
|||
CopyValue(colorWithIntensity, ail->mColorDiffuse);
|
||||
CopyValue(colorWithIntensity, ail->mColorSpecular);
|
||||
|
||||
if (ail->mType == aiLightSource_DIRECTIONAL)
|
||||
{
|
||||
if (ail->mType == aiLightSource_DIRECTIONAL) {
|
||||
ail->mAttenuationConstant = 1.0;
|
||||
ail->mAttenuationLinear = 0.0;
|
||||
ail->mAttenuationQuadratic = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
//in PBR attenuation is calculated using inverse square law which can be expressed
|
||||
//using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters
|
||||
//this is correct equation for the case when range (see
|
||||
|
@ -771,19 +777,17 @@ void glTF2Importer::ImportLights(glTF2::Asset& r)
|
|||
ail->mAttenuationQuadratic = 1.0;
|
||||
}
|
||||
|
||||
if (ail->mType == aiLightSource_SPOT)
|
||||
{
|
||||
if (ail->mType == aiLightSource_SPOT) {
|
||||
ail->mAngleInnerCone = light.innerConeAngle;
|
||||
ail->mAngleOuterCone = light.outerConeAngle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void GetNodeTransform(aiMatrix4x4& matrix, const glTF2::Node& node) {
|
||||
static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) {
|
||||
if (node.matrix.isPresent) {
|
||||
CopyValue(node.matrix.value, matrix);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (node.translation.isPresent) {
|
||||
aiVector3D trans;
|
||||
CopyValue(node.translation.value, trans);
|
||||
|
@ -808,9 +812,8 @@ static void GetNodeTransform(aiMatrix4x4& matrix, const glTF2::Node& node) {
|
|||
}
|
||||
}
|
||||
|
||||
static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std::vector<aiVertexWeight>>& map)
|
||||
{
|
||||
Mesh::Primitive::Attributes& attr = primitive.attributes;
|
||||
static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map) {
|
||||
Mesh::Primitive::Attributes &attr = primitive.attributes;
|
||||
if (attr.weight.empty() || attr.joint.empty()) {
|
||||
return;
|
||||
}
|
||||
|
@ -820,17 +823,23 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
|
|||
|
||||
size_t num_vertices = attr.weight[0]->count;
|
||||
|
||||
struct Weights { float values[4]; };
|
||||
Weights* weights = nullptr;
|
||||
struct Weights {
|
||||
float values[4];
|
||||
};
|
||||
Weights *weights = nullptr;
|
||||
attr.weight[0]->ExtractData(weights);
|
||||
|
||||
struct Indices8 { uint8_t values[4]; };
|
||||
struct Indices16 { uint16_t values[4]; };
|
||||
Indices8* indices8 = nullptr;
|
||||
Indices16* indices16 = nullptr;
|
||||
struct Indices8 {
|
||||
uint8_t values[4];
|
||||
};
|
||||
struct Indices16 {
|
||||
uint16_t values[4];
|
||||
};
|
||||
Indices8 *indices8 = nullptr;
|
||||
Indices16 *indices16 = nullptr;
|
||||
if (attr.joint[0]->GetElementSize() == 4) {
|
||||
attr.joint[0]->ExtractData(indices8);
|
||||
}else {
|
||||
} else {
|
||||
attr.joint[0]->ExtractData(indices16);
|
||||
}
|
||||
//
|
||||
|
@ -842,7 +851,7 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
|
|||
|
||||
for (size_t i = 0; i < num_vertices; ++i) {
|
||||
for (int j = 0; j < 4; ++j) {
|
||||
const unsigned int bone = (indices8!=nullptr) ? indices8[i].values[j] : indices16[i].values[j];
|
||||
const unsigned int bone = (indices8 != nullptr) ? indices8[i].values[j] : indices16[i].values[j];
|
||||
const float weight = weights[i].values[j];
|
||||
if (weight > 0 && bone < map.size()) {
|
||||
map[bone].reserve(8);
|
||||
|
@ -856,23 +865,21 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
|
|||
delete[] indices16;
|
||||
}
|
||||
|
||||
static std::string GetNodeName(const Node& node)
|
||||
{
|
||||
static std::string GetNodeName(const Node &node) {
|
||||
return node.name.empty() ? node.id : node.name;
|
||||
}
|
||||
|
||||
aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>& meshOffsets, glTF2::Ref<glTF2::Node>& ptr)
|
||||
{
|
||||
Node& node = *ptr;
|
||||
aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &meshOffsets, glTF2::Ref<glTF2::Node> &ptr) {
|
||||
Node &node = *ptr;
|
||||
|
||||
aiNode* ainode = new aiNode(GetNodeName(node));
|
||||
aiNode *ainode = new aiNode(GetNodeName(node));
|
||||
|
||||
if (!node.children.empty()) {
|
||||
ainode->mNumChildren = unsigned(node.children.size());
|
||||
ainode->mChildren = new aiNode*[ainode->mNumChildren];
|
||||
ainode->mChildren = new aiNode *[ainode->mNumChildren];
|
||||
|
||||
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
||||
aiNode* child = ImportNode(pScene, r, meshOffsets, node.children[i]);
|
||||
aiNode *child = ImportNode(pScene, r, meshOffsets, node.children[i]);
|
||||
child->mParent = ainode;
|
||||
ainode->mChildren[i] = child;
|
||||
}
|
||||
|
@ -891,9 +898,9 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
|
||||
if (node.skin) {
|
||||
for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
|
||||
aiMesh* mesh = pScene->mMeshes[meshOffsets[mesh_idx]+primitiveNo];
|
||||
aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo];
|
||||
mesh->mNumBones = static_cast<unsigned int>(node.skin->jointNames.size());
|
||||
mesh->mBones = new aiBone*[mesh->mNumBones];
|
||||
mesh->mBones = new aiBone *[mesh->mNumBones];
|
||||
|
||||
// GLTF and Assimp choose to store bone weights differently.
|
||||
// GLTF has each vertex specify which bones influence the vertex.
|
||||
|
@ -907,11 +914,11 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
std::vector<std::vector<aiVertexWeight>> weighting(mesh->mNumBones);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
||||
|
||||
mat4* pbindMatrices = nullptr;
|
||||
mat4 *pbindMatrices = nullptr;
|
||||
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
|
||||
|
||||
for (uint32_t i = 0; i < mesh->mNumBones; ++i) {
|
||||
aiBone* bone = new aiBone();
|
||||
aiBone *bone = new aiBone();
|
||||
|
||||
Ref<Node> joint = node.skin->jointNames[i];
|
||||
if (!joint->name.empty()) {
|
||||
|
@ -919,7 +926,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
} else {
|
||||
// Assimp expects each bone to have a unique name.
|
||||
static const std::string kDefaultName = "bone_";
|
||||
char postfix[10] = {0};
|
||||
char postfix[10] = { 0 };
|
||||
ASSIMP_itoa10(postfix, i);
|
||||
bone->mName = (kDefaultName + postfix);
|
||||
}
|
||||
|
@ -927,7 +934,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
|
||||
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
|
||||
|
||||
std::vector<aiVertexWeight>& weights = weighting[i];
|
||||
std::vector<aiVertexWeight> &weights = weighting[i];
|
||||
|
||||
bone->mNumWeights = static_cast<uint32_t>(weights.size());
|
||||
if (bone->mNumWeights > 0) {
|
||||
|
@ -964,8 +971,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
|
||||
//range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
|
||||
//it is added to meta data of parent node, because there is no other place to put it
|
||||
if (node.light->range.isPresent)
|
||||
{
|
||||
if (node.light->range.isPresent) {
|
||||
ainode->mMetaData = aiMetadata::Alloc(1);
|
||||
ainode->mMetaData->Set(0, "PBR_LightRange", node.light->range.value);
|
||||
}
|
||||
|
@ -974,59 +980,52 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
return ainode;
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportNodes(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportNodes(glTF2::Asset &r) {
|
||||
if (!r.scene) return;
|
||||
|
||||
std::vector< Ref<Node> > rootNodes = r.scene->nodes;
|
||||
std::vector<Ref<Node>> rootNodes = r.scene->nodes;
|
||||
|
||||
// The root nodes
|
||||
unsigned int numRootNodes = unsigned(rootNodes.size());
|
||||
if (numRootNodes == 1) { // a single root node: use it
|
||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||
}
|
||||
else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||
aiNode* root = new aiNode("ROOT");
|
||||
root->mChildren = new aiNode*[numRootNodes];
|
||||
} else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||
aiNode *root = new aiNode("ROOT");
|
||||
root->mChildren = new aiNode *[numRootNodes];
|
||||
for (unsigned int i = 0; i < numRootNodes; ++i) {
|
||||
aiNode* node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
|
||||
aiNode *node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
|
||||
node->mParent = root;
|
||||
root->mChildren[root->mNumChildren++] = node;
|
||||
}
|
||||
mScene->mRootNode = root;
|
||||
}
|
||||
|
||||
//if (!mScene->mRootNode) {
|
||||
// mScene->mRootNode = new aiNode("EMPTY");
|
||||
//}
|
||||
}
|
||||
|
||||
struct AnimationSamplers {
|
||||
AnimationSamplers()
|
||||
: translation(nullptr)
|
||||
, rotation(nullptr)
|
||||
, scale(nullptr)
|
||||
, weight(nullptr) {
|
||||
AnimationSamplers() :
|
||||
translation(nullptr),
|
||||
rotation(nullptr),
|
||||
scale(nullptr),
|
||||
weight(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Animation::Sampler* translation;
|
||||
Animation::Sampler* rotation;
|
||||
Animation::Sampler* scale;
|
||||
Animation::Sampler* weight;
|
||||
Animation::Sampler *translation;
|
||||
Animation::Sampler *rotation;
|
||||
Animation::Sampler *scale;
|
||||
Animation::Sampler *weight;
|
||||
};
|
||||
|
||||
aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
|
||||
{
|
||||
aiNodeAnim* anim = new aiNodeAnim();
|
||||
aiNodeAnim *CreateNodeAnim(glTF2::Asset &r, Node &node, AnimationSamplers &samplers) {
|
||||
aiNodeAnim *anim = new aiNodeAnim();
|
||||
anim->mNodeName = GetNodeName(node);
|
||||
|
||||
static const float kMillisecondsFromSeconds = 1000.f;
|
||||
|
||||
if (samplers.translation) {
|
||||
float* times = nullptr;
|
||||
float *times = nullptr;
|
||||
samplers.translation->input->ExtractData(times);
|
||||
aiVector3D* values = nullptr;
|
||||
aiVector3D *values = nullptr;
|
||||
samplers.translation->output->ExtractData(values);
|
||||
anim->mNumPositionKeys = static_cast<uint32_t>(samplers.translation->input->count);
|
||||
anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
|
||||
|
@ -1046,9 +1045,9 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
}
|
||||
|
||||
if (samplers.rotation) {
|
||||
float* times = nullptr;
|
||||
float *times = nullptr;
|
||||
samplers.rotation->input->ExtractData(times);
|
||||
aiQuaternion* values = nullptr;
|
||||
aiQuaternion *values = nullptr;
|
||||
samplers.rotation->output->ExtractData(values);
|
||||
anim->mNumRotationKeys = static_cast<uint32_t>(samplers.rotation->input->count);
|
||||
anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
|
||||
|
@ -1072,9 +1071,9 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
}
|
||||
|
||||
if (samplers.scale) {
|
||||
float* times = nullptr;
|
||||
float *times = nullptr;
|
||||
samplers.scale->input->ExtractData(times);
|
||||
aiVector3D* values = nullptr;
|
||||
aiVector3D *values = nullptr;
|
||||
samplers.scale->output->ExtractData(values);
|
||||
anim->mNumScalingKeys = static_cast<uint32_t>(samplers.scale->input->count);
|
||||
anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
|
||||
|
@ -1096,21 +1095,20 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
return anim;
|
||||
}
|
||||
|
||||
aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
|
||||
{
|
||||
aiMeshMorphAnim* anim = new aiMeshMorphAnim();
|
||||
aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset &r, Node &node, AnimationSamplers &samplers) {
|
||||
aiMeshMorphAnim *anim = new aiMeshMorphAnim();
|
||||
anim->mName = GetNodeName(node);
|
||||
|
||||
static const float kMillisecondsFromSeconds = 1000.f;
|
||||
|
||||
if (nullptr != samplers.weight) {
|
||||
float* times = nullptr;
|
||||
float *times = nullptr;
|
||||
samplers.weight->input->ExtractData(times);
|
||||
float* values = nullptr;
|
||||
float *values = nullptr;
|
||||
samplers.weight->output->ExtractData(values);
|
||||
anim->mNumKeys = static_cast<uint32_t>(samplers.weight->input->count);
|
||||
|
||||
const unsigned int numMorphs = samplers.weight->output->count / anim->mNumKeys;
|
||||
const unsigned int numMorphs = (unsigned int)samplers.weight->output->count / anim->mNumKeys;
|
||||
|
||||
anim->mKeys = new aiMeshMorphKey[anim->mNumKeys];
|
||||
unsigned int k = 0u;
|
||||
|
@ -1122,7 +1120,7 @@ aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSampl
|
|||
|
||||
for (unsigned int j = 0u; j < numMorphs; ++j, ++k) {
|
||||
anim->mKeys[i].mValues[j] = j;
|
||||
anim->mKeys[i].mWeights[j] = ( 0.f > values[k] ) ? 0.f : values[k];
|
||||
anim->mKeys[i].mWeights[j] = (0.f > values[k]) ? 0.f : values[k];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1133,18 +1131,17 @@ aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSampl
|
|||
return anim;
|
||||
}
|
||||
|
||||
std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation& anim)
|
||||
{
|
||||
std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation &anim) {
|
||||
std::unordered_map<unsigned int, AnimationSamplers> samplers;
|
||||
for (unsigned int c = 0; c < anim.channels.size(); ++c) {
|
||||
Animation::Channel& channel = anim.channels[c];
|
||||
Animation::Channel &channel = anim.channels[c];
|
||||
if (channel.sampler >= static_cast<int>(anim.samplers.size())) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const unsigned int node_index = channel.target.node.GetIndex();
|
||||
|
||||
AnimationSamplers& sampler = samplers[node_index];
|
||||
AnimationSamplers &sampler = samplers[node_index];
|
||||
if (channel.target.path == AnimationPath_TRANSLATION) {
|
||||
sampler.translation = &anim.samplers[channel.sampler];
|
||||
} else if (channel.target.path == AnimationPath_ROTATION) {
|
||||
|
@ -1159,8 +1156,7 @@ std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation& an
|
|||
return samplers;
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportAnimations(glTF2::Asset &r) {
|
||||
if (!r.scene) return;
|
||||
|
||||
mScene->mNumAnimations = r.animations.Size();
|
||||
|
@ -1168,11 +1164,11 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
return;
|
||||
}
|
||||
|
||||
mScene->mAnimations = new aiAnimation*[mScene->mNumAnimations];
|
||||
mScene->mAnimations = new aiAnimation *[mScene->mNumAnimations];
|
||||
for (unsigned int i = 0; i < r.animations.Size(); ++i) {
|
||||
Animation& anim = r.animations[i];
|
||||
Animation &anim = r.animations[i];
|
||||
|
||||
aiAnimation* ai_anim = new aiAnimation();
|
||||
aiAnimation *ai_anim = new aiAnimation();
|
||||
ai_anim->mName = anim.name;
|
||||
ai_anim->mDuration = 0;
|
||||
ai_anim->mTicksPerSecond = 0;
|
||||
|
@ -1182,7 +1178,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
uint32_t numChannels = 0u;
|
||||
uint32_t numMorphMeshChannels = 0u;
|
||||
|
||||
for (auto& iter : samplers) {
|
||||
for (auto &iter : samplers) {
|
||||
if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
|
||||
++numChannels;
|
||||
}
|
||||
|
@ -1193,9 +1189,9 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
|
||||
ai_anim->mNumChannels = numChannels;
|
||||
if (ai_anim->mNumChannels > 0) {
|
||||
ai_anim->mChannels = new aiNodeAnim*[ai_anim->mNumChannels];
|
||||
ai_anim->mChannels = new aiNodeAnim *[ai_anim->mNumChannels];
|
||||
int j = 0;
|
||||
for (auto& iter : samplers) {
|
||||
for (auto &iter : samplers) {
|
||||
if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
|
||||
ai_anim->mChannels[j] = CreateNodeAnim(r, r.nodes[iter.first], iter.second);
|
||||
++j;
|
||||
|
@ -1205,9 +1201,9 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
|
||||
ai_anim->mNumMorphMeshChannels = numMorphMeshChannels;
|
||||
if (ai_anim->mNumMorphMeshChannels > 0) {
|
||||
ai_anim->mMorphMeshChannels = new aiMeshMorphAnim*[ai_anim->mNumMorphMeshChannels];
|
||||
ai_anim->mMorphMeshChannels = new aiMeshMorphAnim *[ai_anim->mNumMorphMeshChannels];
|
||||
int j = 0;
|
||||
for (auto& iter : samplers) {
|
||||
for (auto &iter : samplers) {
|
||||
if (nullptr != iter.second.weight) {
|
||||
ai_anim->mMorphMeshChannels[j] = CreateMeshMorphAnim(r, r.nodes[iter.first], iter.second);
|
||||
++j;
|
||||
|
@ -1244,10 +1240,10 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
}
|
||||
|
||||
for (unsigned int j = 0; j < ai_anim->mNumMorphMeshChannels; ++j) {
|
||||
const auto* const chan = ai_anim->mMorphMeshChannels[j];
|
||||
const auto *const chan = ai_anim->mMorphMeshChannels[j];
|
||||
|
||||
if (0u != chan->mNumKeys) {
|
||||
const auto& lastKey = chan->mKeys[chan->mNumKeys - 1u];
|
||||
const auto &lastKey = chan->mKeys[chan->mNumKeys - 1u];
|
||||
if (lastKey.mTime > maxDuration) {
|
||||
maxDuration = lastKey.mTime;
|
||||
}
|
||||
|
@ -1262,8 +1258,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
||||
embeddedTexIdxs.resize(r.images.Size(), -1);
|
||||
|
||||
int numEmbeddedTexs = 0;
|
||||
|
@ -1275,7 +1270,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
|
|||
if (numEmbeddedTexs == 0)
|
||||
return;
|
||||
|
||||
mScene->mTextures = new aiTexture*[numEmbeddedTexs];
|
||||
mScene->mTextures = new aiTexture *[numEmbeddedTexs];
|
||||
|
||||
// Add the embedded textures
|
||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||
|
@ -1285,17 +1280,17 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
|
|||
int idx = mScene->mNumTextures++;
|
||||
embeddedTexIdxs[i] = idx;
|
||||
|
||||
aiTexture* tex = mScene->mTextures[idx] = new aiTexture();
|
||||
aiTexture *tex = mScene->mTextures[idx] = new aiTexture();
|
||||
|
||||
size_t length = img.GetDataLength();
|
||||
void* data = img.StealData();
|
||||
void *data = img.StealData();
|
||||
|
||||
tex->mWidth = static_cast<unsigned int>(length);
|
||||
tex->mHeight = 0;
|
||||
tex->pcData = reinterpret_cast<aiTexel*>(data);
|
||||
tex->pcData = reinterpret_cast<aiTexel *>(data);
|
||||
|
||||
if (!img.mimeType.empty()) {
|
||||
const char* ext = strchr(img.mimeType.c_str(), '/') + 1;
|
||||
const char *ext = strchr(img.mimeType.c_str(), '/') + 1;
|
||||
if (ext) {
|
||||
if (strcmp(ext, "jpeg") == 0) ext = "jpg";
|
||||
|
||||
|
@ -1308,8 +1303,25 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
|
||||
ai_assert(mScene->mMetaData == nullptr);
|
||||
const bool hasVersion = !a.asset.version.empty();
|
||||
const bool hasGenerator = !a.asset.generator.empty();
|
||||
if (hasVersion || hasGenerator)
|
||||
{
|
||||
mScene->mMetaData = new aiMetadata;
|
||||
if (hasVersion)
|
||||
{
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
|
||||
}
|
||||
if (hasGenerator)
|
||||
{
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
// clean all member arrays
|
||||
meshOffsets.clear();
|
||||
embeddedTexIdxs.clear();
|
||||
|
@ -1336,10 +1348,11 @@ void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IO
|
|||
|
||||
ImportAnimations(asset);
|
||||
|
||||
ImportCommonMetadata(asset);
|
||||
|
||||
if (pScene->mNumMeshes == 0) {
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
|
|
|
@ -84,6 +84,7 @@ private:
|
|||
void ImportLights(glTF2::Asset& a);
|
||||
void ImportNodes(glTF2::Asset& a);
|
||||
void ImportAnimations(glTF2::Asset& a);
|
||||
void ImportCommonMetadata(glTF2::Asset& a);
|
||||
};
|
||||
|
||||
} // Namespace assimp
|
||||
|
|
|
@ -15,6 +15,9 @@
|
|||
#include <cstdint>
|
||||
//using namespace Assimp;
|
||||
|
||||
// For locale independent number conversion
|
||||
#include <sstream>
|
||||
#include <locale>
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define IRR_DEBUGPRINT(x) printf((x));
|
||||
|
@ -178,8 +181,11 @@ public:
|
|||
return 0;
|
||||
|
||||
core::stringc c = attrvalue;
|
||||
return static_cast<float>(atof(c.c_str()));
|
||||
//return fast_atof(c.c_str());
|
||||
std::istringstream sstr(c.c_str());
|
||||
sstr.imbue(std::locale("C")); // Locale free number convert
|
||||
float fNum;
|
||||
sstr >> fNum;
|
||||
return fNum;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
/build/
|
||||
/test/build/
|
||||
/xcodeproj/
|
||||
.vscode/
|
||||
|
||||
# Object files
|
||||
*.o
|
||||
|
@ -54,3 +55,4 @@ zip.dir/
|
|||
test/test.exe.vcxproj.filters
|
||||
test/test.exe.vcxproj
|
||||
test/test.exe.dir/
|
||||
|
||||
|
|
|
@ -1,10 +1,14 @@
|
|||
cmake_minimum_required(VERSION 2.8)
|
||||
project(zip)
|
||||
enable_language(C)
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
|
||||
project(zip
|
||||
LANGUAGES C
|
||||
VERSION "0.1.15")
|
||||
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
|
||||
|
||||
option(CMAKE_DISABLE_TESTING "Disable test creation" OFF)
|
||||
|
||||
if (MSVC)
|
||||
# Use secure functions by defaualt and suppress warnings about "deprecated" functions
|
||||
# Use secure functions by default and suppress warnings about "deprecated" functions
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES=1")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT=1")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /D _CRT_NONSTDC_NO_WARNINGS=1 /D _CRT_SECURE_NO_WARNINGS=1")
|
||||
|
@ -12,28 +16,80 @@ elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
|
|||
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
|
||||
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -Wall -Wextra -Werror -pedantic")
|
||||
if(ENABLE_COVERAGE)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --coverage")
|
||||
endif()
|
||||
endif (MSVC)
|
||||
|
||||
# zip
|
||||
set(SRC src/miniz.h src/zip.h src/zip.c)
|
||||
add_library(${PROJECT_NAME} ${SRC})
|
||||
target_include_directories(${PROJECT_NAME} INTERFACE src)
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
|
||||
$<INSTALL_INTERFACE:include>
|
||||
)
|
||||
|
||||
# test
|
||||
if (NOT CMAKE_DISABLE_TESTING)
|
||||
enable_testing()
|
||||
add_subdirectory(test)
|
||||
find_package(Sanitizers)
|
||||
add_sanitizers(${PROJECT_NAME} test.exe)
|
||||
add_sanitizers(${PROJECT_NAME} test_miniz.exe)
|
||||
add_sanitizers(${PROJECT_NAME} ${test_out} ${test_miniz_out})
|
||||
endif()
|
||||
|
||||
####
|
||||
# Installation (https://github.com/forexample/package-example) {
|
||||
|
||||
set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
|
||||
set(INCLUDE_INSTALL_DIR "include")
|
||||
|
||||
set(GENERATED_DIR "${CMAKE_CURRENT_BINARY_DIR}/generated")
|
||||
|
||||
# Configuration
|
||||
set(VERSION_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}ConfigVersion.cmake")
|
||||
set(PROJECT_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}Config.cmake")
|
||||
set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
|
||||
set(NAMESPACE "${PROJECT_NAME}::")
|
||||
|
||||
# Include module with fuction 'write_basic_package_version_file'
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
# Note: PROJECT_VERSION is used as a VERSION
|
||||
write_basic_package_version_file(
|
||||
"${VERSION_CONFIG}" COMPATIBILITY SameMajorVersion
|
||||
)
|
||||
|
||||
# Use variables:
|
||||
# * TARGETS_EXPORT_NAME
|
||||
# * PROJECT_NAME
|
||||
configure_package_config_file(
|
||||
"cmake/Config.cmake.in"
|
||||
"${PROJECT_CONFIG}"
|
||||
INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
)
|
||||
|
||||
install(
|
||||
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
)
|
||||
|
||||
install(
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
NAMESPACE "${NAMESPACE}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
)
|
||||
|
||||
# }
|
||||
|
||||
install(TARGETS ${PROJECT_NAME}
|
||||
EXPORT ${TARGETS_EXPORT_NAME}
|
||||
RUNTIME DESTINATION bin
|
||||
ARCHIVE DESTINATION lib
|
||||
LIBRARY DESTINATION lib
|
||||
COMPONENT library)
|
||||
install(FILES ${PROJECT_SOURCE_DIR}/src/zip.h DESTINATION include)
|
||||
INCLUDES DESTINATION ${INCLUDE_INSTALL_DIR}
|
||||
)
|
||||
install(FILES ${PROJECT_SOURCE_DIR}/src/zip.h DESTINATION ${INCLUDE_INSTALL_DIR}/zip)
|
||||
|
||||
# uninstall target (https://gitlab.kitware.com/cmake/community/wikis/FAQ#can-i-do-make-uninstall-with-cmake)
|
||||
if(NOT TARGET uninstall)
|
||||
|
@ -45,3 +101,12 @@ if(NOT TARGET uninstall)
|
|||
add_custom_target(uninstall
|
||||
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake/cmake_uninstall.cmake)
|
||||
endif()
|
||||
|
||||
find_package(Doxygen)
|
||||
if(DOXYGEN_FOUND)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile @ONLY)
|
||||
add_custom_target(doc
|
||||
${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Generating API documentation with Doxygen" VERBATIM)
|
||||
endif()
|
||||
|
|
|
@ -174,7 +174,7 @@ for (i = 0; i < n; ++i) {
|
|||
zip_close(zip);
|
||||
```
|
||||
|
||||
## Bindings
|
||||
# Bindings
|
||||
Compile zip library as a dynamic library.
|
||||
```shell
|
||||
$ mkdir build
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
version: zip-0.1.9.{build}
|
||||
version: zip-0.1.15.{build}
|
||||
build_script:
|
||||
- cmd: >-
|
||||
cd c:\projects\zip
|
||||
|
|
|
@ -221,6 +221,7 @@
|
|||
#ifndef MINIZ_HEADER_INCLUDED
|
||||
#define MINIZ_HEADER_INCLUDED
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
// Defines to completely disable specific portions of miniz.c:
|
||||
|
@ -284,7 +285,8 @@
|
|||
/* Set MINIZ_USE_UNALIGNED_LOADS_AND_STORES only if not set */
|
||||
#if !defined(MINIZ_USE_UNALIGNED_LOADS_AND_STORES)
|
||||
#if MINIZ_X86_OR_X64_CPU
|
||||
/* Set MINIZ_USE_UNALIGNED_LOADS_AND_STORES to 1 on CPU's that permit efficient integer loads and stores from unaligned addresses. */
|
||||
/* Set MINIZ_USE_UNALIGNED_LOADS_AND_STORES to 1 on CPU's that permit efficient
|
||||
* integer loads and stores from unaligned addresses. */
|
||||
#define MINIZ_USE_UNALIGNED_LOADS_AND_STORES 1
|
||||
#define MINIZ_UNALIGNED_USE_MEMCPY
|
||||
#else
|
||||
|
@ -354,6 +356,44 @@ enum {
|
|||
MZ_FIXED = 4
|
||||
};
|
||||
|
||||
/* miniz error codes. Be sure to update mz_zip_get_error_string() if you add or
|
||||
* modify this enum. */
|
||||
typedef enum {
|
||||
MZ_ZIP_NO_ERROR = 0,
|
||||
MZ_ZIP_UNDEFINED_ERROR,
|
||||
MZ_ZIP_TOO_MANY_FILES,
|
||||
MZ_ZIP_FILE_TOO_LARGE,
|
||||
MZ_ZIP_UNSUPPORTED_METHOD,
|
||||
MZ_ZIP_UNSUPPORTED_ENCRYPTION,
|
||||
MZ_ZIP_UNSUPPORTED_FEATURE,
|
||||
MZ_ZIP_FAILED_FINDING_CENTRAL_DIR,
|
||||
MZ_ZIP_NOT_AN_ARCHIVE,
|
||||
MZ_ZIP_INVALID_HEADER_OR_CORRUPTED,
|
||||
MZ_ZIP_UNSUPPORTED_MULTIDISK,
|
||||
MZ_ZIP_DECOMPRESSION_FAILED,
|
||||
MZ_ZIP_COMPRESSION_FAILED,
|
||||
MZ_ZIP_UNEXPECTED_DECOMPRESSED_SIZE,
|
||||
MZ_ZIP_CRC_CHECK_FAILED,
|
||||
MZ_ZIP_UNSUPPORTED_CDIR_SIZE,
|
||||
MZ_ZIP_ALLOC_FAILED,
|
||||
MZ_ZIP_FILE_OPEN_FAILED,
|
||||
MZ_ZIP_FILE_CREATE_FAILED,
|
||||
MZ_ZIP_FILE_WRITE_FAILED,
|
||||
MZ_ZIP_FILE_READ_FAILED,
|
||||
MZ_ZIP_FILE_CLOSE_FAILED,
|
||||
MZ_ZIP_FILE_SEEK_FAILED,
|
||||
MZ_ZIP_FILE_STAT_FAILED,
|
||||
MZ_ZIP_INVALID_PARAMETER,
|
||||
MZ_ZIP_INVALID_FILENAME,
|
||||
MZ_ZIP_BUF_TOO_SMALL,
|
||||
MZ_ZIP_INTERNAL_ERROR,
|
||||
MZ_ZIP_FILE_NOT_FOUND,
|
||||
MZ_ZIP_ARCHIVE_TOO_LARGE,
|
||||
MZ_ZIP_VALIDATION_FAILED,
|
||||
MZ_ZIP_WRITE_CALLBACK_FAILED,
|
||||
MZ_ZIP_TOTAL_ERRORS
|
||||
} mz_zip_error;
|
||||
|
||||
// Method
|
||||
#define MZ_DEFLATED 8
|
||||
|
||||
|
@ -696,6 +736,7 @@ typedef size_t (*mz_file_read_func)(void *pOpaque, mz_uint64 file_ofs,
|
|||
void *pBuf, size_t n);
|
||||
typedef size_t (*mz_file_write_func)(void *pOpaque, mz_uint64 file_ofs,
|
||||
const void *pBuf, size_t n);
|
||||
typedef mz_bool (*mz_file_needs_keepalive)(void *pOpaque);
|
||||
|
||||
struct mz_zip_internal_state_tag;
|
||||
typedef struct mz_zip_internal_state_tag mz_zip_internal_state;
|
||||
|
@ -707,13 +748,27 @@ typedef enum {
|
|||
MZ_ZIP_MODE_WRITING_HAS_BEEN_FINALIZED = 3
|
||||
} mz_zip_mode;
|
||||
|
||||
typedef struct mz_zip_archive_tag {
|
||||
typedef enum {
|
||||
MZ_ZIP_TYPE_INVALID = 0,
|
||||
MZ_ZIP_TYPE_USER,
|
||||
MZ_ZIP_TYPE_MEMORY,
|
||||
MZ_ZIP_TYPE_HEAP,
|
||||
MZ_ZIP_TYPE_FILE,
|
||||
MZ_ZIP_TYPE_CFILE,
|
||||
MZ_ZIP_TOTAL_TYPES
|
||||
} mz_zip_type;
|
||||
|
||||
typedef struct {
|
||||
mz_uint64 m_archive_size;
|
||||
mz_uint64 m_central_directory_file_ofs;
|
||||
mz_uint m_total_files;
|
||||
mz_zip_mode m_zip_mode;
|
||||
|
||||
mz_uint m_file_offset_alignment;
|
||||
/* We only support up to UINT32_MAX files in zip64 mode. */
|
||||
mz_uint32 m_total_files;
|
||||
mz_zip_mode m_zip_mode;
|
||||
mz_zip_type m_zip_type;
|
||||
mz_zip_error m_last_error;
|
||||
|
||||
mz_uint64 m_file_offset_alignment;
|
||||
|
||||
mz_alloc_func m_pAlloc;
|
||||
mz_free_func m_pFree;
|
||||
|
@ -722,6 +777,7 @@ typedef struct mz_zip_archive_tag {
|
|||
|
||||
mz_file_read_func m_pRead;
|
||||
mz_file_write_func m_pWrite;
|
||||
mz_file_needs_keepalive m_pNeeds_keepalive;
|
||||
void *m_pIO_opaque;
|
||||
|
||||
mz_zip_internal_state *m_pState;
|
||||
|
@ -1263,6 +1319,9 @@ mz_uint tdefl_create_comp_flags_from_zip_params(int level, int window_bits,
|
|||
int strategy);
|
||||
#endif // #ifndef MINIZ_NO_ZLIB_APIS
|
||||
|
||||
#define MZ_UINT16_MAX (0xFFFFU)
|
||||
#define MZ_UINT32_MAX (0xFFFFFFFFU)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@ -1311,6 +1370,11 @@ typedef unsigned char mz_validate_uint64[sizeof(mz_uint64) == 8 ? 1 : -1];
|
|||
((mz_uint32)(((const mz_uint8 *)(p))[3]) << 24U))
|
||||
#endif
|
||||
|
||||
#define MZ_READ_LE64(p) \
|
||||
(((mz_uint64)MZ_READ_LE32(p)) | \
|
||||
(((mz_uint64)MZ_READ_LE32((const mz_uint8 *)(p) + sizeof(mz_uint32))) \
|
||||
<< 32U))
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define MZ_FORCEINLINE __forceinline
|
||||
#elif defined(__GNUC__)
|
||||
|
@ -4160,6 +4224,17 @@ enum {
|
|||
MZ_ZIP_LOCAL_DIR_HEADER_SIZE = 30,
|
||||
MZ_ZIP_CENTRAL_DIR_HEADER_SIZE = 46,
|
||||
MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE = 22,
|
||||
|
||||
/* ZIP64 archive identifier and record sizes */
|
||||
MZ_ZIP64_END_OF_CENTRAL_DIR_HEADER_SIG = 0x06064b50,
|
||||
MZ_ZIP64_END_OF_CENTRAL_DIR_LOCATOR_SIG = 0x07064b50,
|
||||
MZ_ZIP64_END_OF_CENTRAL_DIR_HEADER_SIZE = 56,
|
||||
MZ_ZIP64_END_OF_CENTRAL_DIR_LOCATOR_SIZE = 20,
|
||||
MZ_ZIP64_EXTENDED_INFORMATION_FIELD_HEADER_ID = 0x0001,
|
||||
MZ_ZIP_DATA_DESCRIPTOR_ID = 0x08074b50,
|
||||
MZ_ZIP_DATA_DESCRIPTER_SIZE64 = 24,
|
||||
MZ_ZIP_DATA_DESCRIPTER_SIZE32 = 16,
|
||||
|
||||
// Central directory header record offsets
|
||||
MZ_ZIP_CDH_SIG_OFS = 0,
|
||||
MZ_ZIP_CDH_VERSION_MADE_BY_OFS = 4,
|
||||
|
@ -4199,6 +4274,31 @@ enum {
|
|||
MZ_ZIP_ECDH_CDIR_SIZE_OFS = 12,
|
||||
MZ_ZIP_ECDH_CDIR_OFS_OFS = 16,
|
||||
MZ_ZIP_ECDH_COMMENT_SIZE_OFS = 20,
|
||||
|
||||
/* ZIP64 End of central directory locator offsets */
|
||||
MZ_ZIP64_ECDL_SIG_OFS = 0, /* 4 bytes */
|
||||
MZ_ZIP64_ECDL_NUM_DISK_CDIR_OFS = 4, /* 4 bytes */
|
||||
MZ_ZIP64_ECDL_REL_OFS_TO_ZIP64_ECDR_OFS = 8, /* 8 bytes */
|
||||
MZ_ZIP64_ECDL_TOTAL_NUMBER_OF_DISKS_OFS = 16, /* 4 bytes */
|
||||
|
||||
/* ZIP64 End of central directory header offsets */
|
||||
MZ_ZIP64_ECDH_SIG_OFS = 0, /* 4 bytes */
|
||||
MZ_ZIP64_ECDH_SIZE_OF_RECORD_OFS = 4, /* 8 bytes */
|
||||
MZ_ZIP64_ECDH_VERSION_MADE_BY_OFS = 12, /* 2 bytes */
|
||||
MZ_ZIP64_ECDH_VERSION_NEEDED_OFS = 14, /* 2 bytes */
|
||||
MZ_ZIP64_ECDH_NUM_THIS_DISK_OFS = 16, /* 4 bytes */
|
||||
MZ_ZIP64_ECDH_NUM_DISK_CDIR_OFS = 20, /* 4 bytes */
|
||||
MZ_ZIP64_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS = 24, /* 8 bytes */
|
||||
MZ_ZIP64_ECDH_CDIR_TOTAL_ENTRIES_OFS = 32, /* 8 bytes */
|
||||
MZ_ZIP64_ECDH_CDIR_SIZE_OFS = 40, /* 8 bytes */
|
||||
MZ_ZIP64_ECDH_CDIR_OFS_OFS = 48, /* 8 bytes */
|
||||
MZ_ZIP_VERSION_MADE_BY_DOS_FILESYSTEM_ID = 0,
|
||||
MZ_ZIP_DOS_DIR_ATTRIBUTE_BITFLAG = 0x10,
|
||||
MZ_ZIP_GENERAL_PURPOSE_BIT_FLAG_IS_ENCRYPTED = 1,
|
||||
MZ_ZIP_GENERAL_PURPOSE_BIT_FLAG_COMPRESSED_PATCH_FLAG = 32,
|
||||
MZ_ZIP_GENERAL_PURPOSE_BIT_FLAG_USES_STRONG_ENCRYPTION = 64,
|
||||
MZ_ZIP_GENERAL_PURPOSE_BIT_FLAG_LOCAL_DIR_IS_MASKED = 8192,
|
||||
MZ_ZIP_GENERAL_PURPOSE_BIT_FLAG_UTF8 = 1 << 11
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
|
@ -4211,7 +4311,24 @@ struct mz_zip_internal_state_tag {
|
|||
mz_zip_array m_central_dir;
|
||||
mz_zip_array m_central_dir_offsets;
|
||||
mz_zip_array m_sorted_central_dir_offsets;
|
||||
|
||||
/* The flags passed in when the archive is initially opened. */
|
||||
uint32_t m_init_flags;
|
||||
|
||||
/* MZ_TRUE if the archive has a zip64 end of central directory headers, etc.
|
||||
*/
|
||||
mz_bool m_zip64;
|
||||
|
||||
/* MZ_TRUE if we found zip64 extended info in the central directory (m_zip64
|
||||
* will also be slammed to true too, even if we didn't find a zip64 end of
|
||||
* central dir header, etc.) */
|
||||
mz_bool m_zip64_has_extended_info_fields;
|
||||
|
||||
/* These fields are used by the file, FILE, memory, and memory/heap read/write
|
||||
* helpers. */
|
||||
MZ_FILE *m_pFile;
|
||||
mz_uint64 m_file_archive_start_ofs;
|
||||
|
||||
void *m_pMem;
|
||||
size_t m_mem_size;
|
||||
size_t m_mem_capacity;
|
||||
|
@ -4363,6 +4480,13 @@ static mz_bool mz_zip_set_file_times(const char *pFilename, time_t access_time,
|
|||
#endif /* #ifndef MINIZ_NO_STDIO */
|
||||
#endif /* #ifndef MINIZ_NO_TIME */
|
||||
|
||||
static MZ_FORCEINLINE mz_bool mz_zip_set_error(mz_zip_archive *pZip,
|
||||
mz_zip_error err_num) {
|
||||
if (pZip)
|
||||
pZip->m_last_error = err_num;
|
||||
return MZ_FALSE;
|
||||
}
|
||||
|
||||
static mz_bool mz_zip_reader_init_internal(mz_zip_archive *pZip,
|
||||
mz_uint32 flags) {
|
||||
(void)flags;
|
||||
|
@ -4480,127 +4604,346 @@ mz_zip_reader_sort_central_dir_offsets_by_filename(mz_zip_archive *pZip) {
|
|||
}
|
||||
}
|
||||
|
||||
static mz_bool mz_zip_reader_read_central_dir(mz_zip_archive *pZip,
|
||||
mz_uint32 flags) {
|
||||
mz_uint cdir_size, num_this_disk, cdir_disk_index;
|
||||
mz_uint64 cdir_ofs;
|
||||
static mz_bool mz_zip_reader_locate_header_sig(mz_zip_archive *pZip,
|
||||
mz_uint32 record_sig,
|
||||
mz_uint32 record_size,
|
||||
mz_int64 *pOfs) {
|
||||
mz_int64 cur_file_ofs;
|
||||
const mz_uint8 *p;
|
||||
mz_uint32 buf_u32[4096 / sizeof(mz_uint32)];
|
||||
mz_uint8 *pBuf = (mz_uint8 *)buf_u32;
|
||||
mz_bool sort_central_dir =
|
||||
((flags & MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY) == 0);
|
||||
// Basic sanity checks - reject files which are too small, and check the first
|
||||
// 4 bytes of the file to make sure a local header is there.
|
||||
if (pZip->m_archive_size < MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE)
|
||||
|
||||
/* Basic sanity checks - reject files which are too small */
|
||||
if (pZip->m_archive_size < record_size)
|
||||
return MZ_FALSE;
|
||||
// Find the end of central directory record by scanning the file from the end
|
||||
// towards the beginning.
|
||||
|
||||
/* Find the record by scanning the file from the end towards the beginning. */
|
||||
cur_file_ofs =
|
||||
MZ_MAX((mz_int64)pZip->m_archive_size - (mz_int64)sizeof(buf_u32), 0);
|
||||
for (;;) {
|
||||
int i,
|
||||
n = (int)MZ_MIN(sizeof(buf_u32), pZip->m_archive_size - cur_file_ofs);
|
||||
|
||||
if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pBuf, n) != (mz_uint)n)
|
||||
return MZ_FALSE;
|
||||
for (i = n - 4; i >= 0; --i)
|
||||
if (MZ_READ_LE32(pBuf + i) == MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG)
|
||||
|
||||
for (i = n - 4; i >= 0; --i) {
|
||||
mz_uint s = MZ_READ_LE32(pBuf + i);
|
||||
if (s == record_sig) {
|
||||
if ((pZip->m_archive_size - (cur_file_ofs + i)) >= record_size)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i >= 0) {
|
||||
cur_file_ofs += i;
|
||||
break;
|
||||
}
|
||||
|
||||
/* Give up if we've searched the entire file, or we've gone back "too far"
|
||||
* (~64kb) */
|
||||
if ((!cur_file_ofs) || ((pZip->m_archive_size - cur_file_ofs) >=
|
||||
(0xFFFF + MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE)))
|
||||
(MZ_UINT16_MAX + record_size)))
|
||||
return MZ_FALSE;
|
||||
|
||||
cur_file_ofs = MZ_MAX(cur_file_ofs - (sizeof(buf_u32) - 3), 0);
|
||||
}
|
||||
// Read and verify the end of central directory record.
|
||||
|
||||
*pOfs = cur_file_ofs;
|
||||
return MZ_TRUE;
|
||||
}
|
||||
|
||||
static mz_bool mz_zip_reader_read_central_dir(mz_zip_archive *pZip,
|
||||
mz_uint flags) {
|
||||
mz_uint cdir_size = 0, cdir_entries_on_this_disk = 0, num_this_disk = 0,
|
||||
cdir_disk_index = 0;
|
||||
mz_uint64 cdir_ofs = 0;
|
||||
mz_int64 cur_file_ofs = 0;
|
||||
const mz_uint8 *p;
|
||||
|
||||
mz_uint32 buf_u32[4096 / sizeof(mz_uint32)];
|
||||
mz_uint8 *pBuf = (mz_uint8 *)buf_u32;
|
||||
mz_bool sort_central_dir =
|
||||
((flags & MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY) == 0);
|
||||
mz_uint32 zip64_end_of_central_dir_locator_u32
|
||||
[(MZ_ZIP64_END_OF_CENTRAL_DIR_LOCATOR_SIZE + sizeof(mz_uint32) - 1) /
|
||||
sizeof(mz_uint32)];
|
||||
mz_uint8 *pZip64_locator = (mz_uint8 *)zip64_end_of_central_dir_locator_u32;
|
||||
|
||||
mz_uint32 zip64_end_of_central_dir_header_u32
|
||||
[(MZ_ZIP64_END_OF_CENTRAL_DIR_HEADER_SIZE + sizeof(mz_uint32) - 1) /
|
||||
sizeof(mz_uint32)];
|
||||
mz_uint8 *pZip64_end_of_central_dir =
|
||||
(mz_uint8 *)zip64_end_of_central_dir_header_u32;
|
||||
|
||||
mz_uint64 zip64_end_of_central_dir_ofs = 0;
|
||||
|
||||
/* Basic sanity checks - reject files which are too small, and check the first
|
||||
* 4 bytes of the file to make sure a local header is there. */
|
||||
if (pZip->m_archive_size < MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE)
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_NOT_AN_ARCHIVE);
|
||||
|
||||
if (!mz_zip_reader_locate_header_sig(
|
||||
pZip, MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG,
|
||||
MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE, &cur_file_ofs))
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_FAILED_FINDING_CENTRAL_DIR);
|
||||
|
||||
/* Read and verify the end of central directory record. */
|
||||
if (pZip->m_pRead(pZip->m_pIO_opaque, cur_file_ofs, pBuf,
|
||||
MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE) !=
|
||||
MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIZE)
|
||||
return MZ_FALSE;
|
||||
if ((MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_SIG_OFS) !=
|
||||
MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG) ||
|
||||
((pZip->m_total_files =
|
||||
MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_CDIR_TOTAL_ENTRIES_OFS)) !=
|
||||
MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS)))
|
||||
return MZ_FALSE;
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_FILE_READ_FAILED);
|
||||
|
||||
if (MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_SIG_OFS) !=
|
||||
MZ_ZIP_END_OF_CENTRAL_DIR_HEADER_SIG)
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_NOT_AN_ARCHIVE);
|
||||
|
||||
if (cur_file_ofs >= (MZ_ZIP64_END_OF_CENTRAL_DIR_LOCATOR_SIZE +
|
||||
MZ_ZIP64_END_OF_CENTRAL_DIR_HEADER_SIZE)) {
|
||||
if (pZip->m_pRead(pZip->m_pIO_opaque,
|
||||
cur_file_ofs - MZ_ZIP64_END_OF_CENTRAL_DIR_LOCATOR_SIZE,
|
||||
pZip64_locator,
|
||||
MZ_ZIP64_END_OF_CENTRAL_DIR_LOCATOR_SIZE) ==
|
||||
MZ_ZIP64_END_OF_CENTRAL_DIR_LOCATOR_SIZE) {
|
||||
if (MZ_READ_LE32(pZip64_locator + MZ_ZIP64_ECDL_SIG_OFS) ==
|
||||
MZ_ZIP64_END_OF_CENTRAL_DIR_LOCATOR_SIG) {
|
||||
zip64_end_of_central_dir_ofs = MZ_READ_LE64(
|
||||
pZip64_locator + MZ_ZIP64_ECDL_REL_OFS_TO_ZIP64_ECDR_OFS);
|
||||
if (zip64_end_of_central_dir_ofs >
|
||||
(pZip->m_archive_size - MZ_ZIP64_END_OF_CENTRAL_DIR_HEADER_SIZE))
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_NOT_AN_ARCHIVE);
|
||||
|
||||
if (pZip->m_pRead(pZip->m_pIO_opaque, zip64_end_of_central_dir_ofs,
|
||||
pZip64_end_of_central_dir,
|
||||
MZ_ZIP64_END_OF_CENTRAL_DIR_HEADER_SIZE) ==
|
||||
MZ_ZIP64_END_OF_CENTRAL_DIR_HEADER_SIZE) {
|
||||
if (MZ_READ_LE32(pZip64_end_of_central_dir + MZ_ZIP64_ECDH_SIG_OFS) ==
|
||||
MZ_ZIP64_END_OF_CENTRAL_DIR_HEADER_SIG) {
|
||||
pZip->m_pState->m_zip64 = MZ_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pZip->m_total_files = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_CDIR_TOTAL_ENTRIES_OFS);
|
||||
cdir_entries_on_this_disk =
|
||||
MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS);
|
||||
num_this_disk = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_NUM_THIS_DISK_OFS);
|
||||
cdir_disk_index = MZ_READ_LE16(pBuf + MZ_ZIP_ECDH_NUM_DISK_CDIR_OFS);
|
||||
cdir_size = MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_CDIR_SIZE_OFS);
|
||||
cdir_ofs = MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_CDIR_OFS_OFS);
|
||||
|
||||
if (pZip->m_pState->m_zip64) {
|
||||
mz_uint32 zip64_total_num_of_disks =
|
||||
MZ_READ_LE32(pZip64_locator + MZ_ZIP64_ECDL_TOTAL_NUMBER_OF_DISKS_OFS);
|
||||
mz_uint64 zip64_cdir_total_entries = MZ_READ_LE64(
|
||||
pZip64_end_of_central_dir + MZ_ZIP64_ECDH_CDIR_TOTAL_ENTRIES_OFS);
|
||||
mz_uint64 zip64_cdir_total_entries_on_this_disk = MZ_READ_LE64(
|
||||
pZip64_end_of_central_dir + MZ_ZIP64_ECDH_CDIR_NUM_ENTRIES_ON_DISK_OFS);
|
||||
mz_uint64 zip64_size_of_end_of_central_dir_record = MZ_READ_LE64(
|
||||
pZip64_end_of_central_dir + MZ_ZIP64_ECDH_SIZE_OF_RECORD_OFS);
|
||||
mz_uint64 zip64_size_of_central_directory =
|
||||
MZ_READ_LE64(pZip64_end_of_central_dir + MZ_ZIP64_ECDH_CDIR_SIZE_OFS);
|
||||
|
||||
if (zip64_size_of_end_of_central_dir_record <
|
||||
(MZ_ZIP64_END_OF_CENTRAL_DIR_HEADER_SIZE - 12))
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_INVALID_HEADER_OR_CORRUPTED);
|
||||
|
||||
if (zip64_total_num_of_disks != 1U)
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_UNSUPPORTED_MULTIDISK);
|
||||
|
||||
/* Check for miniz's practical limits */
|
||||
if (zip64_cdir_total_entries > MZ_UINT32_MAX)
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_TOO_MANY_FILES);
|
||||
|
||||
pZip->m_total_files = (mz_uint32)zip64_cdir_total_entries;
|
||||
|
||||
if (zip64_cdir_total_entries_on_this_disk > MZ_UINT32_MAX)
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_TOO_MANY_FILES);
|
||||
|
||||
cdir_entries_on_this_disk =
|
||||
(mz_uint32)zip64_cdir_total_entries_on_this_disk;
|
||||
|
||||
/* Check for miniz's current practical limits (sorry, this should be enough
|
||||
* for millions of files) */
|
||||
if (zip64_size_of_central_directory > MZ_UINT32_MAX)
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_UNSUPPORTED_CDIR_SIZE);
|
||||
|
||||
cdir_size = (mz_uint32)zip64_size_of_central_directory;
|
||||
|
||||
num_this_disk = MZ_READ_LE32(pZip64_end_of_central_dir +
|
||||
MZ_ZIP64_ECDH_NUM_THIS_DISK_OFS);
|
||||
|
||||
cdir_disk_index = MZ_READ_LE32(pZip64_end_of_central_dir +
|
||||
MZ_ZIP64_ECDH_NUM_DISK_CDIR_OFS);
|
||||
|
||||
cdir_ofs =
|
||||
MZ_READ_LE64(pZip64_end_of_central_dir + MZ_ZIP64_ECDH_CDIR_OFS_OFS);
|
||||
}
|
||||
|
||||
if (pZip->m_total_files != cdir_entries_on_this_disk)
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_UNSUPPORTED_MULTIDISK);
|
||||
|
||||
if (((num_this_disk | cdir_disk_index) != 0) &&
|
||||
((num_this_disk != 1) || (cdir_disk_index != 1)))
|
||||
return MZ_FALSE;
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_UNSUPPORTED_MULTIDISK);
|
||||
|
||||
if ((cdir_size = MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_CDIR_SIZE_OFS)) <
|
||||
pZip->m_total_files * MZ_ZIP_CENTRAL_DIR_HEADER_SIZE)
|
||||
return MZ_FALSE;
|
||||
if (cdir_size < pZip->m_total_files * MZ_ZIP_CENTRAL_DIR_HEADER_SIZE)
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_INVALID_HEADER_OR_CORRUPTED);
|
||||
|
||||
cdir_ofs = MZ_READ_LE32(pBuf + MZ_ZIP_ECDH_CDIR_OFS_OFS);
|
||||
if ((cdir_ofs + (mz_uint64)cdir_size) > pZip->m_archive_size)
|
||||
return MZ_FALSE;
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_INVALID_HEADER_OR_CORRUPTED);
|
||||
|
||||
pZip->m_central_directory_file_ofs = cdir_ofs;
|
||||
|
||||
if (pZip->m_total_files) {
|
||||
mz_uint i, n;
|
||||
|
||||
// Read the entire central directory into a heap block, and allocate another
|
||||
// heap block to hold the unsorted central dir file record offsets, and
|
||||
// another to hold the sorted indices.
|
||||
/* Read the entire central directory into a heap block, and allocate another
|
||||
* heap block to hold the unsorted central dir file record offsets, and
|
||||
* possibly another to hold the sorted indices. */
|
||||
if ((!mz_zip_array_resize(pZip, &pZip->m_pState->m_central_dir, cdir_size,
|
||||
MZ_FALSE)) ||
|
||||
(!mz_zip_array_resize(pZip, &pZip->m_pState->m_central_dir_offsets,
|
||||
pZip->m_total_files, MZ_FALSE)))
|
||||
return MZ_FALSE;
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_ALLOC_FAILED);
|
||||
|
||||
if (sort_central_dir) {
|
||||
if (!mz_zip_array_resize(pZip,
|
||||
&pZip->m_pState->m_sorted_central_dir_offsets,
|
||||
pZip->m_total_files, MZ_FALSE))
|
||||
return MZ_FALSE;
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_ALLOC_FAILED);
|
||||
}
|
||||
|
||||
if (pZip->m_pRead(pZip->m_pIO_opaque, cdir_ofs,
|
||||
pZip->m_pState->m_central_dir.m_p,
|
||||
cdir_size) != cdir_size)
|
||||
return MZ_FALSE;
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_FILE_READ_FAILED);
|
||||
|
||||
// Now create an index into the central directory file records, do some
|
||||
// basic sanity checking on each record, and check for zip64 entries (which
|
||||
// are not yet supported).
|
||||
/* Now create an index into the central directory file records, do some
|
||||
* basic sanity checking on each record */
|
||||
p = (const mz_uint8 *)pZip->m_pState->m_central_dir.m_p;
|
||||
for (n = cdir_size, i = 0; i < pZip->m_total_files; ++i) {
|
||||
mz_uint total_header_size, comp_size, decomp_size, disk_index;
|
||||
mz_uint total_header_size, disk_index, bit_flags, filename_size,
|
||||
ext_data_size;
|
||||
mz_uint64 comp_size, decomp_size, local_header_ofs;
|
||||
|
||||
if ((n < MZ_ZIP_CENTRAL_DIR_HEADER_SIZE) ||
|
||||
(MZ_READ_LE32(p) != MZ_ZIP_CENTRAL_DIR_HEADER_SIG))
|
||||
return MZ_FALSE;
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_INVALID_HEADER_OR_CORRUPTED);
|
||||
|
||||
MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_central_dir_offsets, mz_uint32,
|
||||
i) =
|
||||
(mz_uint32)(p - (const mz_uint8 *)pZip->m_pState->m_central_dir.m_p);
|
||||
|
||||
if (sort_central_dir)
|
||||
MZ_ZIP_ARRAY_ELEMENT(&pZip->m_pState->m_sorted_central_dir_offsets,
|
||||
mz_uint32, i) = i;
|
||||
|
||||
comp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_COMPRESSED_SIZE_OFS);
|
||||
decomp_size = MZ_READ_LE32(p + MZ_ZIP_CDH_DECOMPRESSED_SIZE_OFS);
|
||||
local_header_ofs = MZ_READ_LE32(p + MZ_ZIP_CDH_LOCAL_HEADER_OFS);
|
||||
filename_size = MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS);
|
||||
ext_data_size = MZ_READ_LE16(p + MZ_ZIP_CDH_EXTRA_LEN_OFS);
|
||||
|
||||
if ((!pZip->m_pState->m_zip64_has_extended_info_fields) &&
|
||||
(ext_data_size) &&
|
||||
(MZ_MAX(MZ_MAX(comp_size, decomp_size), local_header_ofs) ==
|
||||
MZ_UINT32_MAX)) {
|
||||
/* Attempt to find zip64 extended information field in the entry's extra
|
||||
* data */
|
||||
mz_uint32 extra_size_remaining = ext_data_size;
|
||||
|
||||
if (extra_size_remaining) {
|
||||
const mz_uint8 *pExtra_data;
|
||||
void *buf = NULL;
|
||||
|
||||
if (MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + filename_size + ext_data_size >
|
||||
n) {
|
||||
buf = MZ_MALLOC(ext_data_size);
|
||||
if (buf == NULL)
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_ALLOC_FAILED);
|
||||
|
||||
if (pZip->m_pRead(pZip->m_pIO_opaque,
|
||||
cdir_ofs + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE +
|
||||
filename_size,
|
||||
buf, ext_data_size) != ext_data_size) {
|
||||
MZ_FREE(buf);
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_FILE_READ_FAILED);
|
||||
}
|
||||
|
||||
pExtra_data = (mz_uint8 *)buf;
|
||||
} else {
|
||||
pExtra_data = p + MZ_ZIP_CENTRAL_DIR_HEADER_SIZE + filename_size;
|
||||
}
|
||||
|
||||
do {
|
||||
mz_uint32 field_id;
|
||||
mz_uint32 field_data_size;
|
||||
|
||||
if (extra_size_remaining < (sizeof(mz_uint16) * 2)) {
|
||||
MZ_FREE(buf);
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_INVALID_HEADER_OR_CORRUPTED);
|
||||
}
|
||||
|
||||
field_id = MZ_READ_LE16(pExtra_data);
|
||||
field_data_size = MZ_READ_LE16(pExtra_data + sizeof(mz_uint16));
|
||||
|
||||
if ((field_data_size + sizeof(mz_uint16) * 2) >
|
||||
extra_size_remaining) {
|
||||
MZ_FREE(buf);
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_INVALID_HEADER_OR_CORRUPTED);
|
||||
}
|
||||
|
||||
if (field_id == MZ_ZIP64_EXTENDED_INFORMATION_FIELD_HEADER_ID) {
|
||||
/* Ok, the archive didn't have any zip64 headers but it uses a
|
||||
* zip64 extended information field so mark it as zip64 anyway
|
||||
* (this can occur with infozip's zip util when it reads
|
||||
* compresses files from stdin). */
|
||||
pZip->m_pState->m_zip64 = MZ_TRUE;
|
||||
pZip->m_pState->m_zip64_has_extended_info_fields = MZ_TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
pExtra_data += sizeof(mz_uint16) * 2 + field_data_size;
|
||||
extra_size_remaining =
|
||||
extra_size_remaining - sizeof(mz_uint16) * 2 - field_data_size;
|
||||
} while (extra_size_remaining);
|
||||
|
||||
MZ_FREE(buf);
|
||||
}
|
||||
}
|
||||
|
||||
/* I've seen archives that aren't marked as zip64 that uses zip64 ext
|
||||
* data, argh */
|
||||
if ((comp_size != MZ_UINT32_MAX) && (decomp_size != MZ_UINT32_MAX)) {
|
||||
if (((!MZ_READ_LE32(p + MZ_ZIP_CDH_METHOD_OFS)) &&
|
||||
(decomp_size != comp_size)) ||
|
||||
(decomp_size && !comp_size) || (decomp_size == 0xFFFFFFFF) ||
|
||||
(comp_size == 0xFFFFFFFF))
|
||||
return MZ_FALSE;
|
||||
(decomp_size && !comp_size))
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_INVALID_HEADER_OR_CORRUPTED);
|
||||
}
|
||||
|
||||
disk_index = MZ_READ_LE16(p + MZ_ZIP_CDH_DISK_START_OFS);
|
||||
if ((disk_index != num_this_disk) && (disk_index != 1))
|
||||
return MZ_FALSE;
|
||||
if ((disk_index == MZ_UINT16_MAX) ||
|
||||
((disk_index != num_this_disk) && (disk_index != 1)))
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_UNSUPPORTED_MULTIDISK);
|
||||
|
||||
if (comp_size != MZ_UINT32_MAX) {
|
||||
if (((mz_uint64)MZ_READ_LE32(p + MZ_ZIP_CDH_LOCAL_HEADER_OFS) +
|
||||
MZ_ZIP_LOCAL_DIR_HEADER_SIZE + comp_size) > pZip->m_archive_size)
|
||||
return MZ_FALSE;
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_INVALID_HEADER_OR_CORRUPTED);
|
||||
}
|
||||
|
||||
bit_flags = MZ_READ_LE16(p + MZ_ZIP_CDH_BIT_FLAG_OFS);
|
||||
if (bit_flags & MZ_ZIP_GENERAL_PURPOSE_BIT_FLAG_LOCAL_DIR_IS_MASKED)
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_UNSUPPORTED_ENCRYPTION);
|
||||
|
||||
if ((total_header_size = MZ_ZIP_CENTRAL_DIR_HEADER_SIZE +
|
||||
MZ_READ_LE16(p + MZ_ZIP_CDH_FILENAME_LEN_OFS) +
|
||||
MZ_READ_LE16(p + MZ_ZIP_CDH_EXTRA_LEN_OFS) +
|
||||
MZ_READ_LE16(p + MZ_ZIP_CDH_COMMENT_LEN_OFS)) >
|
||||
n)
|
||||
return MZ_FALSE;
|
||||
return mz_zip_set_error(pZip, MZ_ZIP_INVALID_HEADER_OR_CORRUPTED);
|
||||
|
||||
n -= total_header_size;
|
||||
p += total_header_size;
|
||||
}
|
||||
|
|
|
@ -24,7 +24,6 @@
|
|||
((((P)[0] >= 'A' && (P)[0] <= 'Z') || ((P)[0] >= 'a' && (P)[0] <= 'z')) && \
|
||||
(P)[1] == ':')
|
||||
#define FILESYSTEM_PREFIX_LEN(P) (HAS_DEVICE(P) ? 2 : 0)
|
||||
#define ISSLASH(C) ((C) == '/' || (C) == '\\')
|
||||
|
||||
#else
|
||||
|
||||
|
@ -48,7 +47,7 @@ int symlink(const char *target, const char *linkpath); // needed on Linux
|
|||
#endif
|
||||
|
||||
#ifndef ISSLASH
|
||||
#define ISSLASH(C) ((C) == '/')
|
||||
#define ISSLASH(C) ((C) == '/' || (C) == '\\')
|
||||
#endif
|
||||
|
||||
#define CLEANUP(ptr) \
|
||||
|
@ -78,27 +77,35 @@ static const char *base_name(const char *name) {
|
|||
return base;
|
||||
}
|
||||
|
||||
static int mkpath(const char *path) {
|
||||
char const *p;
|
||||
static int mkpath(char *path) {
|
||||
char *p;
|
||||
char npath[MAX_PATH + 1];
|
||||
int len = 0;
|
||||
int has_device = HAS_DEVICE(path);
|
||||
|
||||
memset(npath, 0, MAX_PATH + 1);
|
||||
|
||||
#ifdef _WIN32
|
||||
// only on windows fix the path
|
||||
if (has_device) {
|
||||
// only on windows
|
||||
npath[0] = path[0];
|
||||
npath[1] = path[1];
|
||||
len = 2;
|
||||
#endif // _WIN32
|
||||
|
||||
}
|
||||
for (p = path + len; *p && len < MAX_PATH; p++) {
|
||||
if (ISSLASH(*p) && ((!has_device && len > 0) || (has_device && len > 2))) {
|
||||
if (MKDIR(npath) == -1)
|
||||
if (errno != EEXIST)
|
||||
#if defined(_WIN32) || defined(__WIN32__) || defined(_MSC_VER) || \
|
||||
defined(__MINGW32__)
|
||||
#else
|
||||
if ('\\' == *p) {
|
||||
*p = '/';
|
||||
}
|
||||
#endif
|
||||
|
||||
if (MKDIR(npath) == -1) {
|
||||
if (errno != EEXIST) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
npath[len++] = *p;
|
||||
}
|
||||
|
||||
|
@ -279,7 +286,14 @@ int zip_entry_open(struct zip_t *zip, const char *entryname) {
|
|||
zip->entry.header_offset = zip->archive.m_archive_size;
|
||||
memset(zip->entry.header, 0, MZ_ZIP_LOCAL_DIR_HEADER_SIZE * sizeof(mz_uint8));
|
||||
zip->entry.method = 0;
|
||||
|
||||
// UNIX or APPLE
|
||||
#if MZ_PLATFORM == 3 || MZ_PLATFORM == 19
|
||||
// regular file with rw-r--r-- persmissions
|
||||
zip->entry.external_attr = (mz_uint32)(0100644) << 16;
|
||||
#else
|
||||
zip->entry.external_attr = 0;
|
||||
#endif
|
||||
|
||||
num_alignment_padding_bytes =
|
||||
mz_zip_writer_compute_padding_needed_for_file_alignment(pzip);
|
||||
|
@ -670,10 +684,7 @@ ssize_t zip_entry_noallocread(struct zip_t *zip, void *buf, size_t bufsize) {
|
|||
int zip_entry_fread(struct zip_t *zip, const char *filename) {
|
||||
mz_zip_archive *pzip = NULL;
|
||||
mz_uint idx;
|
||||
#if defined(_MSC_VER)
|
||||
#else
|
||||
mz_uint32 xattr = 0;
|
||||
#endif
|
||||
mz_zip_archive_file_stat info;
|
||||
|
||||
if (!zip) {
|
||||
|
@ -875,12 +886,19 @@ int zip_extract(const char *zipname, const char *dir,
|
|||
goto out;
|
||||
}
|
||||
|
||||
if ((((info.m_version_made_by >> 8) == 3) || ((info.m_version_made_by >> 8) == 19)) // if zip is produced on Unix or macOS (3 and 19 from section 4.4.2.2 of zip standard)
|
||||
&& info.m_external_attr & (0x20 << 24)) { // and has sym link attribute (0x80 is file, 0x40 is directory)
|
||||
if ((((info.m_version_made_by >> 8) == 3) ||
|
||||
((info.m_version_made_by >> 8) ==
|
||||
19)) // if zip is produced on Unix or macOS (3 and 19 from
|
||||
// section 4.4.2.2 of zip standard)
|
||||
&& info.m_external_attr &
|
||||
(0x20 << 24)) { // and has sym link attribute (0x80 is file, 0x40
|
||||
// is directory)
|
||||
#if defined(_WIN32) || defined(__WIN32__) || defined(_MSC_VER) || \
|
||||
defined(__MINGW32__)
|
||||
#else
|
||||
if (info.m_uncomp_size > MAX_PATH || !mz_zip_reader_extract_to_mem_no_alloc(&zip_archive, i, symlink_to, MAX_PATH, 0, NULL, 0)) {
|
||||
if (info.m_uncomp_size > MAX_PATH ||
|
||||
!mz_zip_reader_extract_to_mem_no_alloc(&zip_archive, i, symlink_to,
|
||||
MAX_PATH, 0, NULL, 0)) {
|
||||
goto out;
|
||||
}
|
||||
symlink_to[info.m_uncomp_size] = '\0';
|
||||
|
|
|
@ -20,8 +20,9 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
#if !defined(_SSIZE_T_DEFINED) && !defined(_SSIZE_T_DEFINED_) && \
|
||||
!defined(_SSIZE_T) && !defined(_SSIZE_T_) && !defined(__ssize_t_defined)
|
||||
#define _SSIZE_T
|
||||
!defined(__DEFINED_ssize_t) && !defined(__ssize_t_defined) && \
|
||||
!defined(_SSIZE_T) && !defined(_SSIZE_T_)
|
||||
|
||||
// 64-bit Windows is the only mainstream platform
|
||||
// where sizeof(long) != sizeof(void*)
|
||||
#ifdef _WIN64
|
||||
|
@ -29,232 +30,230 @@ typedef long long ssize_t; /* byte count or error */
|
|||
#else
|
||||
typedef long ssize_t; /* byte count or error */
|
||||
#endif
|
||||
|
||||
#define _SSIZE_T_DEFINED
|
||||
#define _SSIZE_T_DEFINED_
|
||||
#define __DEFINED_ssize_t
|
||||
#define __ssize_t_defined
|
||||
#define _SSIZE_T
|
||||
#define _SSIZE_T_
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef MAX_PATH
|
||||
#define MAX_PATH 32767 /* # chars in a path name including NULL */
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @mainpage
|
||||
*
|
||||
* Documenation for @ref zip.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @addtogroup zip
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* Default zip compression level.
|
||||
*/
|
||||
|
||||
#define ZIP_DEFAULT_COMPRESSION_LEVEL 6
|
||||
|
||||
/*
|
||||
This data structure is used throughout the library to represent zip archive
|
||||
- forward declaration.
|
||||
*/
|
||||
/**
|
||||
* @struct zip_t
|
||||
*
|
||||
* This data structure is used throughout the library to represent zip archive -
|
||||
* forward declaration.
|
||||
*/
|
||||
struct zip_t;
|
||||
|
||||
/*
|
||||
Opens zip archive with compression level using the given mode.
|
||||
|
||||
Args:
|
||||
zipname: zip archive file name.
|
||||
level: compression level (0-9 are the standard zlib-style levels).
|
||||
mode: file access mode.
|
||||
'r': opens a file for reading/extracting (the file must exists).
|
||||
'w': creates an empty file for writing.
|
||||
'a': appends to an existing archive.
|
||||
|
||||
Returns:
|
||||
The zip archive handler or NULL on error
|
||||
*/
|
||||
/**
|
||||
* Opens zip archive with compression level using the given mode.
|
||||
*
|
||||
* @param zipname zip archive file name.
|
||||
* @param level compression level (0-9 are the standard zlib-style levels).
|
||||
* @param mode file access mode.
|
||||
* - 'r': opens a file for reading/extracting (the file must exists).
|
||||
* - 'w': creates an empty file for writing.
|
||||
* - 'a': appends to an existing archive.
|
||||
*
|
||||
* @return the zip archive handler or NULL on error
|
||||
*/
|
||||
extern struct zip_t *zip_open(const char *zipname, int level, char mode);
|
||||
|
||||
/*
|
||||
Closes the zip archive, releases resources - always finalize.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
*/
|
||||
/**
|
||||
* Closes the zip archive, releases resources - always finalize.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
*/
|
||||
extern void zip_close(struct zip_t *zip);
|
||||
|
||||
/*
|
||||
Opens an entry by name in the zip archive.
|
||||
For zip archive opened in 'w' or 'a' mode the function will append
|
||||
a new entry. In readonly mode the function tries to locate the entry
|
||||
in global dictionary.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
entryname: an entry name in local dictionary.
|
||||
|
||||
Returns:
|
||||
The return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
/**
|
||||
* Opens an entry by name in the zip archive.
|
||||
*
|
||||
* For zip archive opened in 'w' or 'a' mode the function will append
|
||||
* a new entry. In readonly mode the function tries to locate the entry
|
||||
* in global dictionary.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
* @param entryname an entry name in local dictionary.
|
||||
*
|
||||
* @return the return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
extern int zip_entry_open(struct zip_t *zip, const char *entryname);
|
||||
|
||||
/*
|
||||
Opens a new entry by index in the zip archive.
|
||||
This function is only valid if zip archive was opened in 'r' (readonly) mode.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
index: index in local dictionary.
|
||||
|
||||
Returns:
|
||||
The return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
/**
|
||||
* Opens a new entry by index in the zip archive.
|
||||
*
|
||||
* This function is only valid if zip archive was opened in 'r' (readonly) mode.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
* @param index index in local dictionary.
|
||||
*
|
||||
* @return the return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
extern int zip_entry_openbyindex(struct zip_t *zip, int index);
|
||||
|
||||
/*
|
||||
Closes a zip entry, flushes buffer and releases resources.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
|
||||
Returns:
|
||||
The return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
/**
|
||||
* Closes a zip entry, flushes buffer and releases resources.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
*
|
||||
* @return the return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
extern int zip_entry_close(struct zip_t *zip);
|
||||
|
||||
/*
|
||||
Returns a local name of the current zip entry.
|
||||
The main difference between user's entry name and local entry name
|
||||
is optional relative path.
|
||||
Following .ZIP File Format Specification - the path stored MUST not contain
|
||||
a drive or device letter, or a leading slash.
|
||||
All slashes MUST be forward slashes '/' as opposed to backwards slashes '\'
|
||||
for compatibility with Amiga and UNIX file systems etc.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
|
||||
Returns:
|
||||
The pointer to the current zip entry name, or NULL on error.
|
||||
*/
|
||||
/**
|
||||
* Returns a local name of the current zip entry.
|
||||
*
|
||||
* The main difference between user's entry name and local entry name
|
||||
* is optional relative path.
|
||||
* Following .ZIP File Format Specification - the path stored MUST not contain
|
||||
* a drive or device letter, or a leading slash.
|
||||
* All slashes MUST be forward slashes '/' as opposed to backwards slashes '\'
|
||||
* for compatibility with Amiga and UNIX file systems etc.
|
||||
*
|
||||
* @param zip: zip archive handler.
|
||||
*
|
||||
* @return the pointer to the current zip entry name, or NULL on error.
|
||||
*/
|
||||
extern const char *zip_entry_name(struct zip_t *zip);
|
||||
|
||||
/*
|
||||
Returns an index of the current zip entry.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
|
||||
Returns:
|
||||
The index on success, negative number (< 0) on error.
|
||||
*/
|
||||
/**
|
||||
* Returns an index of the current zip entry.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
*
|
||||
* @return the index on success, negative number (< 0) on error.
|
||||
*/
|
||||
extern int zip_entry_index(struct zip_t *zip);
|
||||
|
||||
/*
|
||||
Determines if the current zip entry is a directory entry.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
|
||||
Returns:
|
||||
The return code - 1 (true), 0 (false), negative number (< 0) on error.
|
||||
*/
|
||||
/**
|
||||
* Determines if the current zip entry is a directory entry.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
*
|
||||
* @return the return code - 1 (true), 0 (false), negative number (< 0) on
|
||||
* error.
|
||||
*/
|
||||
extern int zip_entry_isdir(struct zip_t *zip);
|
||||
|
||||
/*
|
||||
Returns an uncompressed size of the current zip entry.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
|
||||
Returns:
|
||||
The uncompressed size in bytes.
|
||||
*/
|
||||
/**
|
||||
* Returns an uncompressed size of the current zip entry.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
*
|
||||
* @return the uncompressed size in bytes.
|
||||
*/
|
||||
extern unsigned long long zip_entry_size(struct zip_t *zip);
|
||||
|
||||
/*
|
||||
Returns CRC-32 checksum of the current zip entry.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
|
||||
Returns:
|
||||
The CRC-32 checksum.
|
||||
*/
|
||||
/**
|
||||
* Returns CRC-32 checksum of the current zip entry.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
*
|
||||
* @return the CRC-32 checksum.
|
||||
*/
|
||||
extern unsigned int zip_entry_crc32(struct zip_t *zip);
|
||||
|
||||
/*
|
||||
Compresses an input buffer for the current zip entry.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
buf: input buffer.
|
||||
bufsize: input buffer size (in bytes).
|
||||
|
||||
Returns:
|
||||
The return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
/**
|
||||
* Compresses an input buffer for the current zip entry.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
* @param buf input buffer.
|
||||
* @param bufsize input buffer size (in bytes).
|
||||
*
|
||||
* @return the return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
extern int zip_entry_write(struct zip_t *zip, const void *buf, size_t bufsize);
|
||||
|
||||
/*
|
||||
Compresses a file for the current zip entry.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
filename: input file.
|
||||
|
||||
Returns:
|
||||
The return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
/**
|
||||
* Compresses a file for the current zip entry.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
* @param filename input file.
|
||||
*
|
||||
* @return the return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
extern int zip_entry_fwrite(struct zip_t *zip, const char *filename);
|
||||
|
||||
/*
|
||||
Extracts the current zip entry into output buffer.
|
||||
The function allocates sufficient memory for a output buffer.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
buf: output buffer.
|
||||
bufsize: output buffer size (in bytes).
|
||||
|
||||
Note:
|
||||
- remember to release memory allocated for a output buffer.
|
||||
- for large entries, please take a look at zip_entry_extract function.
|
||||
|
||||
Returns:
|
||||
The return code - the number of bytes actually read on success.
|
||||
Otherwise a -1 on error.
|
||||
*/
|
||||
/**
|
||||
* Extracts the current zip entry into output buffer.
|
||||
*
|
||||
* The function allocates sufficient memory for a output buffer.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
* @param buf output buffer.
|
||||
* @param bufsize output buffer size (in bytes).
|
||||
*
|
||||
* @note remember to release memory allocated for a output buffer.
|
||||
* for large entries, please take a look at zip_entry_extract function.
|
||||
*
|
||||
* @return the return code - the number of bytes actually read on success.
|
||||
* Otherwise a -1 on error.
|
||||
*/
|
||||
extern ssize_t zip_entry_read(struct zip_t *zip, void **buf, size_t *bufsize);
|
||||
|
||||
/*
|
||||
Extracts the current zip entry into a memory buffer using no memory
|
||||
allocation.
|
||||
/**
|
||||
* Extracts the current zip entry into a memory buffer using no memory
|
||||
* allocation.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
* @param buf preallocated output buffer.
|
||||
* @param bufsize output buffer size (in bytes).
|
||||
*
|
||||
* @note ensure supplied output buffer is large enough.
|
||||
* zip_entry_size function (returns uncompressed size for the current
|
||||
* entry) can be handy to estimate how big buffer is needed. for large
|
||||
* entries, please take a look at zip_entry_extract function.
|
||||
*
|
||||
* @return the return code - the number of bytes actually read on success.
|
||||
* Otherwise a -1 on error (e.g. bufsize is not large enough).
|
||||
*/
|
||||
extern ssize_t zip_entry_noallocread(struct zip_t *zip, void *buf,
|
||||
size_t bufsize);
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
buf: preallocated output buffer.
|
||||
bufsize: output buffer size (in bytes).
|
||||
|
||||
Note:
|
||||
- ensure supplied output buffer is large enough.
|
||||
- zip_entry_size function (returns uncompressed size for the current entry)
|
||||
can be handy to estimate how big buffer is needed.
|
||||
- for large entries, please take a look at zip_entry_extract function.
|
||||
|
||||
Returns:
|
||||
The return code - the number of bytes actually read on success.
|
||||
Otherwise a -1 on error (e.g. bufsize is not large enough).
|
||||
*/
|
||||
extern ssize_t zip_entry_noallocread(struct zip_t *zip, void *buf, size_t bufsize);
|
||||
|
||||
/*
|
||||
Extracts the current zip entry into output file.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
filename: output file.
|
||||
|
||||
Returns:
|
||||
The return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
/**
|
||||
* Extracts the current zip entry into output file.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
* @param filename output file.
|
||||
*
|
||||
* @return the return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
extern int zip_entry_fread(struct zip_t *zip, const char *filename);
|
||||
|
||||
/*
|
||||
Extracts the current zip entry using a callback function (on_extract).
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
on_extract: callback function.
|
||||
arg: opaque pointer (optional argument,
|
||||
which you can pass to the on_extract callback)
|
||||
|
||||
Returns:
|
||||
The return code - 0 on success, negative number (< 0) on error.
|
||||
/**
|
||||
* Extracts the current zip entry using a callback function (on_extract).
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
* @param on_extract callback function.
|
||||
* @param arg opaque pointer (optional argument, which you can pass to the
|
||||
* on_extract callback)
|
||||
*
|
||||
* @return the return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
extern int
|
||||
zip_entry_extract(struct zip_t *zip,
|
||||
|
@ -262,53 +261,49 @@ zip_entry_extract(struct zip_t *zip,
|
|||
const void *data, size_t size),
|
||||
void *arg);
|
||||
|
||||
/*
|
||||
Returns the number of all entries (files and directories) in the zip archive.
|
||||
|
||||
Args:
|
||||
zip: zip archive handler.
|
||||
|
||||
Returns:
|
||||
The return code - the number of entries on success,
|
||||
negative number (< 0) on error.
|
||||
*/
|
||||
/**
|
||||
* Returns the number of all entries (files and directories) in the zip archive.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
*
|
||||
* @return the return code - the number of entries on success, negative number
|
||||
* (< 0) on error.
|
||||
*/
|
||||
extern int zip_total_entries(struct zip_t *zip);
|
||||
|
||||
/*
|
||||
Creates a new archive and puts files into a single zip archive.
|
||||
|
||||
Args:
|
||||
zipname: zip archive file.
|
||||
filenames: input files.
|
||||
len: number of input files.
|
||||
|
||||
Returns:
|
||||
The return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
/**
|
||||
* Creates a new archive and puts files into a single zip archive.
|
||||
*
|
||||
* @param zipname zip archive file.
|
||||
* @param filenames input files.
|
||||
* @param len: number of input files.
|
||||
*
|
||||
* @return the return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
extern int zip_create(const char *zipname, const char *filenames[], size_t len);
|
||||
|
||||
/*
|
||||
Extracts a zip archive file into directory.
|
||||
|
||||
If on_extract_entry is not NULL, the callback will be called after
|
||||
successfully extracted each zip entry.
|
||||
Returning a negative value from the callback will cause abort and return an
|
||||
error. The last argument (void *arg) is optional, which you can use to pass
|
||||
data to the on_extract_entry callback.
|
||||
|
||||
Args:
|
||||
zipname: zip archive file.
|
||||
dir: output directory.
|
||||
on_extract_entry: on extract callback.
|
||||
arg: opaque pointer.
|
||||
|
||||
Returns:
|
||||
The return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
/**
|
||||
* Extracts a zip archive file into directory.
|
||||
*
|
||||
* If on_extract_entry is not NULL, the callback will be called after
|
||||
* successfully extracted each zip entry.
|
||||
* Returning a negative value from the callback will cause abort and return an
|
||||
* error. The last argument (void *arg) is optional, which you can use to pass
|
||||
* data to the on_extract_entry callback.
|
||||
*
|
||||
* @param zipname zip archive file.
|
||||
* @param dir output directory.
|
||||
* @param on_extract_entry on extract callback.
|
||||
* @param arg opaque pointer.
|
||||
*
|
||||
* @return the return code - 0 on success, negative number (< 0) on error.
|
||||
*/
|
||||
extern int zip_extract(const char *zipname, const char *dir,
|
||||
int (*on_extract_entry)(const char *filename, void *arg),
|
||||
void *arg);
|
||||
|
||||
/** @} */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1,19 +1,16 @@
|
|||
cmake_minimum_required(VERSION 2.8)
|
||||
|
||||
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
if(ENABLE_COVERAGE)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g ")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O0")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fprofile-arcs")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ftest-coverage")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --coverage")
|
||||
endif()
|
||||
endif ()
|
||||
|
||||
# test
|
||||
include_directories(../src)
|
||||
add_executable(test.exe test.c ../src/zip.c)
|
||||
add_executable(test_miniz.exe test_miniz.c)
|
||||
set(test_out test.out)
|
||||
set(test_miniz_out test_miniz.out)
|
||||
|
||||
add_test(NAME test COMMAND test.exe)
|
||||
add_test(NAME test_miniz COMMAND test_miniz.exe)
|
||||
add_executable(${test_out} test.c)
|
||||
target_link_libraries(${test_out} zip)
|
||||
add_executable(${test_miniz_out} test_miniz.c)
|
||||
target_link_libraries(${test_miniz_out} zip)
|
||||
|
||||
add_test(NAME ${test_out} COMMAND ${test_out})
|
||||
add_test(NAME ${test_miniz_out} COMMAND ${test_miniz_out})
|
||||
|
||||
set(test_out ${test_out} PARENT_SCOPE)
|
||||
set(test_miniz_out ${test_miniz_out} PARENT_SCOPE)
|
||||
|
|
|
@ -29,6 +29,8 @@
|
|||
#define XFILE "7.txt\0"
|
||||
#define XMODE 0100777
|
||||
|
||||
#define UNIXMODE 0100644
|
||||
|
||||
#define UNUSED(x) (void)x
|
||||
|
||||
static int total_entries = 0;
|
||||
|
@ -102,6 +104,7 @@ static void test_read(void) {
|
|||
assert(0 == zip_entry_close(zip));
|
||||
free(buf);
|
||||
buf = NULL;
|
||||
bufsize = 0;
|
||||
|
||||
assert(0 == zip_entry_open(zip, "test/test-2.txt"));
|
||||
assert(strlen(TESTDATA2) == zip_entry_size(zip));
|
||||
|
@ -131,6 +134,7 @@ static void test_read(void) {
|
|||
assert(0 == zip_entry_close(zip));
|
||||
free(buf);
|
||||
buf = NULL;
|
||||
bufsize = 0;
|
||||
|
||||
buftmp = strlen(TESTDATA1);
|
||||
buf = calloc(buftmp, sizeof(char));
|
||||
|
@ -433,6 +437,35 @@ static void test_mtime(void) {
|
|||
remove(ZIPNAME);
|
||||
}
|
||||
|
||||
static void test_unix_permissions(void) {
|
||||
#if defined(_WIN64) || defined(_WIN32) || defined(__WIN32__)
|
||||
#else
|
||||
// UNIX or APPLE
|
||||
struct MZ_FILE_STAT_STRUCT file_stats;
|
||||
|
||||
remove(ZIPNAME);
|
||||
|
||||
struct zip_t *zip = zip_open(ZIPNAME, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w');
|
||||
assert(zip != NULL);
|
||||
|
||||
assert(0 == zip_entry_open(zip, RFILE));
|
||||
assert(0 == zip_entry_write(zip, TESTDATA1, strlen(TESTDATA1)));
|
||||
assert(0 == zip_entry_close(zip));
|
||||
|
||||
zip_close(zip);
|
||||
|
||||
remove(RFILE);
|
||||
|
||||
assert(0 == zip_extract(ZIPNAME, ".", NULL, NULL));
|
||||
|
||||
assert(0 == MZ_FILE_STAT(RFILE, &file_stats));
|
||||
assert(UNIXMODE == file_stats.st_mode);
|
||||
|
||||
remove(RFILE);
|
||||
remove(ZIPNAME);
|
||||
#endif
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
UNUSED(argc);
|
||||
UNUSED(argv);
|
||||
|
@ -453,6 +486,7 @@ int main(int argc, char *argv[]) {
|
|||
test_write_permissions();
|
||||
test_exe_permissions();
|
||||
test_mtime();
|
||||
test_unix_permissions();
|
||||
|
||||
remove(ZIPNAME);
|
||||
return 0;
|
||||
|
|
|
@ -23,16 +23,39 @@ int main(int argc, char *argv[]) {
|
|||
uint step = 0;
|
||||
int cmp_status;
|
||||
uLong src_len = (uLong)strlen(s_pStr);
|
||||
uLong cmp_len = compressBound(src_len);
|
||||
uLong uncomp_len = src_len;
|
||||
uLong cmp_len;
|
||||
uint8 *pCmp, *pUncomp;
|
||||
size_t sz;
|
||||
uint total_succeeded = 0;
|
||||
(void)argc, (void)argv;
|
||||
|
||||
printf("miniz.c version: %s\n", MZ_VERSION);
|
||||
|
||||
do {
|
||||
pCmp = (uint8 *)tdefl_compress_mem_to_heap(s_pStr, src_len, &cmp_len, 0);
|
||||
if (!pCmp) {
|
||||
printf("tdefl_compress_mem_to_heap failed\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
if (src_len <= cmp_len) {
|
||||
printf("tdefl_compress_mem_to_heap failed: from %u to %u bytes\n",
|
||||
(mz_uint32)uncomp_len, (mz_uint32)cmp_len);
|
||||
free(pCmp);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
sz = tdefl_compress_mem_to_mem(pCmp, cmp_len, s_pStr, src_len, 0);
|
||||
if (sz != cmp_len) {
|
||||
printf("tdefl_compress_mem_to_mem failed: expected %u, got %u\n",
|
||||
(mz_uint32)cmp_len, (mz_uint32)sz);
|
||||
free(pCmp);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Allocate buffers to hold compressed and uncompressed data.
|
||||
free(pCmp);
|
||||
cmp_len = compressBound(src_len);
|
||||
pCmp = (mz_uint8 *)malloc((size_t)cmp_len);
|
||||
pUncomp = (mz_uint8 *)malloc((size_t)src_len);
|
||||
if ((!pCmp) || (!pUncomp)) {
|
||||
|
|
|
@ -196,16 +196,13 @@ public:
|
|||
/**
|
||||
* Assimp Importer
|
||||
* unit conversions available
|
||||
* if you need another measurment unit add it below.
|
||||
* it's currently defined in assimp that we prefer meters.
|
||||
* NOTE: Valid options are initialised in the
|
||||
* constructor in the implementation file to
|
||||
* work around a VS2013 compiler bug if support
|
||||
* for that compiler is dropped in the future
|
||||
* initialisation can be moved back here
|
||||
* */
|
||||
std::map<ImporterUnits, double> importerUnits = {
|
||||
{ImporterUnits::M, 1},
|
||||
{ImporterUnits::CM, 0.01},
|
||||
{ImporterUnits::MM, 0.001},
|
||||
{ImporterUnits::INCHES, 0.0254},
|
||||
{ImporterUnits::FEET, 0.3048}
|
||||
};
|
||||
std::map<ImporterUnits, double> importerUnits;
|
||||
|
||||
virtual void SetApplicationUnits( const ImporterUnits& unit )
|
||||
{
|
||||
|
|
|
@ -119,6 +119,16 @@ struct ExceptionSwallower<void> {
|
|||
{\
|
||||
try {
|
||||
|
||||
#define ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(type, ASSIMP_END_EXCEPTION_REGION_errorString)\
|
||||
} catch(const DeadlyImportError& e) {\
|
||||
ASSIMP_END_EXCEPTION_REGION_errorString = e.what();\
|
||||
return ExceptionSwallower<type>()();\
|
||||
} catch(...) {\
|
||||
ASSIMP_END_EXCEPTION_REGION_errorString = "Unknown exception";\
|
||||
return ExceptionSwallower<type>()();\
|
||||
}\
|
||||
}
|
||||
|
||||
#define ASSIMP_END_EXCEPTION_REGION(type)\
|
||||
} catch(...) {\
|
||||
return ExceptionSwallower<type>()();\
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -72,7 +72,7 @@ for(LineSplitter splitter(stream);splitter;++splitter) {
|
|||
if (strtol(splitter[2]) > 5) { .. }
|
||||
}
|
||||
|
||||
std::cout << "Current line is: " << splitter.get_index() << std::endl;
|
||||
ASSIMP_LOG_DEBUG_F("Current line is: ", splitter.get_index());
|
||||
}
|
||||
@endcode
|
||||
*/
|
||||
|
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file commonMetaData.h
|
||||
* @brief Defines a set of common scene metadata keys.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_COMMONMETADATA_H_INC
|
||||
#define AI_COMMONMETADATA_H_INC
|
||||
|
||||
/// Scene metadata holding the name of the importer which loaded the source asset.
|
||||
/// This is always present if the scene was created from an imported asset.
|
||||
#define AI_METADATA_SOURCE_FORMAT "SourceAsset_Format"
|
||||
|
||||
/// Scene metadata holding the version of the source asset as a string, if available.
|
||||
/// Not all formats add this metadata.
|
||||
#define AI_METADATA_SOURCE_FORMAT_VERSION "SourceAsset_FormatVersion"
|
||||
|
||||
/// Scene metadata holding the name of the software which generated the source asset, if available.
|
||||
/// Not all formats add this metadata.
|
||||
#define AI_METADATA_SOURCE_GENERATOR "SourceAsset_Generator"
|
||||
|
||||
#endif
|
|
@ -695,6 +695,73 @@ enum aiComponent
|
|||
#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read animations.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS "IMPORT_MDL_HL1_READ_ANIMATIONS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read animation events.
|
||||
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read blend controllers.
|
||||
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS "IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read sequence transition graph.
|
||||
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS "IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read attachments info.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS "IMPORT_MDL_HL1_READ_ATTACHMENTS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read bone controllers info.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS "IMPORT_MDL_HL1_READ_BONE_CONTROLLERS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read hitboxes info.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES "IMPORT_MDL_HL1_READ_HITBOXES"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the MDL (HL1) importer will read miscellaneous global model info.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO "IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Smd load multiple animations
|
||||
*
|
||||
|
|
|
@ -128,16 +128,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* GENBOUNDINGBOXES */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#ifdef _WIN32
|
||||
# undef ASSIMP_API
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
# ifdef ASSIMP_BUILD_DLL_EXPORT
|
||||
# define ASSIMP_API __declspec(dllexport)
|
||||
# define ASSIMP_API_WINONLY __declspec(dllexport)
|
||||
# pragma warning (disable : 4251)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
|
||||
|
@ -150,7 +148,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# define ASSIMP_API
|
||||
# define ASSIMP_API_WINONLY
|
||||
# endif
|
||||
#elif defined(SWIG)
|
||||
|
||||
/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
|
||||
|
||||
#else
|
||||
# define ASSIMP_API __attribute__ ((visibility("default")))
|
||||
# define ASSIMP_API_WINONLY
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# ifdef ASSIMP_BUILD_DLL_EXPORT
|
||||
# pragma warning (disable : 4251)
|
||||
# endif
|
||||
/* Force the compiler to inline a function, if possible
|
||||
*/
|
||||
# define AI_FORCE_INLINE __forceinline
|
||||
|
@ -158,17 +168,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/* Tells the compiler that a function never returns. Used in code analysis
|
||||
* to skip dead paths (e.g. after an assertion evaluated to false). */
|
||||
# define AI_WONT_RETURN __declspec(noreturn)
|
||||
|
||||
#elif defined(SWIG)
|
||||
|
||||
/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
|
||||
|
||||
#else
|
||||
|
||||
# define AI_WONT_RETURN
|
||||
|
||||
# define ASSIMP_API __attribute__ ((visibility("default")))
|
||||
# define ASSIMP_API_WINONLY
|
||||
# define AI_FORCE_INLINE inline
|
||||
#endif // (defined _MSC_VER)
|
||||
|
||||
|
@ -301,7 +306,11 @@ static const ai_real ai_epsilon = (ai_real) 0.00001;
|
|||
#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
|
||||
|
||||
#ifndef _MSC_VER
|
||||
# if __cplusplus >= 201103L // C++11
|
||||
# define AI_NO_EXCEPT noexcept
|
||||
# else
|
||||
# define AI_NO_EXCEPT
|
||||
# endif
|
||||
#else
|
||||
# if (_MSC_VER >= 1915 )
|
||||
# define AI_NO_EXCEPT noexcept
|
||||
|
|
|
@ -252,6 +252,9 @@ struct aiVertexWeight {
|
|||
};
|
||||
|
||||
|
||||
// Forward declare aiNode (pointer use only)
|
||||
struct aiNode;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief A single bone of a mesh.
|
||||
*
|
||||
|
@ -268,6 +271,16 @@ struct aiBone {
|
|||
//! The maximum value for this member is #AI_MAX_BONE_WEIGHTS.
|
||||
unsigned int mNumWeights;
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
|
||||
// The bone armature node - used for skeleton conversion
|
||||
// you must enable aiProcess_PopulateArmatureData to populate this
|
||||
C_STRUCT aiNode* mArmature;
|
||||
|
||||
// The bone node in the scene - used for skeleton conversion
|
||||
// you must enable aiProcess_PopulateArmatureData to populate this
|
||||
C_STRUCT aiNode* mNode;
|
||||
|
||||
#endif
|
||||
//! The influence weights of this bone, by vertex index.
|
||||
C_STRUCT aiVertexWeight* mWeights;
|
||||
|
||||
|
@ -422,11 +435,11 @@ struct aiAnimMesh
|
|||
/**Anim Mesh name */
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** Replacement for aiMesh::mVertices. If this array is non-NULL,
|
||||
/** Replacement for aiMesh::mVertices. If this array is non-nullptr,
|
||||
* it *must* contain mNumVertices entries. The corresponding
|
||||
* array in the host mesh must be non-NULL as well - animation
|
||||
* array in the host mesh must be non-nullptr as well - animation
|
||||
* meshes may neither add or nor remove vertex components (if
|
||||
* a replacement array is NULL and the corresponding source
|
||||
* a replacement array is nullptr and the corresponding source
|
||||
* array is not, the source data is taken instead)*/
|
||||
C_STRUCT aiVector3D* mVertices;
|
||||
|
||||
|
@ -600,7 +613,7 @@ struct aiMesh
|
|||
C_STRUCT aiVector3D* mVertices;
|
||||
|
||||
/** Vertex normals.
|
||||
* The array contains normalized vectors, NULL if not present.
|
||||
* The array contains normalized vectors, nullptr if not present.
|
||||
* The array is mNumVertices in size. Normals are undefined for
|
||||
* point and line primitives. A mesh consisting of points and
|
||||
* lines only may not have normal vectors. Meshes with mixed
|
||||
|
@ -623,7 +636,7 @@ struct aiMesh
|
|||
|
||||
/** Vertex tangents.
|
||||
* The tangent of a vertex points in the direction of the positive
|
||||
* X texture axis. The array contains normalized vectors, NULL if
|
||||
* X texture axis. The array contains normalized vectors, nullptr if
|
||||
* not present. The array is mNumVertices in size. A mesh consisting
|
||||
* of points and lines only may not have normal vectors. Meshes with
|
||||
* mixed primitive types (i.e. lines and triangles) may have
|
||||
|
@ -637,7 +650,7 @@ struct aiMesh
|
|||
|
||||
/** Vertex bitangents.
|
||||
* The bitangent of a vertex points in the direction of the positive
|
||||
* Y texture axis. The array contains normalized vectors, NULL if not
|
||||
* Y texture axis. The array contains normalized vectors, nullptr if not
|
||||
* present. The array is mNumVertices in size.
|
||||
* @note If the mesh contains tangents, it automatically also contains
|
||||
* bitangents.
|
||||
|
@ -646,14 +659,14 @@ struct aiMesh
|
|||
|
||||
/** Vertex color sets.
|
||||
* A mesh may contain 0 to #AI_MAX_NUMBER_OF_COLOR_SETS vertex
|
||||
* colors per vertex. NULL if not present. Each array is
|
||||
* colors per vertex. nullptr if not present. Each array is
|
||||
* mNumVertices in size if present.
|
||||
*/
|
||||
C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
|
||||
/** Vertex texture coords, also known as UV channels.
|
||||
* A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per
|
||||
* vertex. NULL if not present. The array is mNumVertices in size.
|
||||
* vertex. nullptr if not present. The array is mNumVertices in size.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
|
@ -675,7 +688,7 @@ struct aiMesh
|
|||
C_STRUCT aiFace* mFaces;
|
||||
|
||||
/** The number of bones this mesh contains.
|
||||
* Can be 0, in which case the mBones array is NULL.
|
||||
* Can be 0, in which case the mBones array is nullptr.
|
||||
*/
|
||||
unsigned int mNumBones;
|
||||
|
||||
|
@ -773,8 +786,11 @@ struct aiMesh
|
|||
// DO NOT REMOVE THIS ADDITIONAL CHECK
|
||||
if (mNumBones && mBones) {
|
||||
for( unsigned int a = 0; a < mNumBones; a++) {
|
||||
if(mBones[a])
|
||||
{
|
||||
delete mBones[a];
|
||||
}
|
||||
}
|
||||
delete [] mBones;
|
||||
}
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue