Make Blender importer aware of collections, and use them when available. Also add the default startup file for Blender 2.93
parent
70c1aec7c7
commit
44fa1ec6a7
|
@ -318,13 +318,54 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
|
|||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Collection> collection, ConversionData &conv_data) {
|
||||
|
||||
std::deque<Object *> root_objects;
|
||||
// Count number of objects
|
||||
for (std::shared_ptr<CollectionObject> cur = std::static_pointer_cast<CollectionObject>(collection->gobject.first); cur; cur = cur->next) {
|
||||
if (cur->ob) {
|
||||
root_objects.push_back(cur->ob.get());
|
||||
}
|
||||
}
|
||||
std::deque<Collection *> root_children;
|
||||
// Count number of child nodes
|
||||
for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
|
||||
if (cur->collection) {
|
||||
root_children.push_back(cur->collection.get());
|
||||
}
|
||||
}
|
||||
root->mNumChildren = static_cast<unsigned int>(root_objects.size() + root_children.size());
|
||||
root->mChildren = new aiNode *[root->mNumChildren]();
|
||||
|
||||
for (unsigned int i = 0; i < static_cast<unsigned int>(root_objects.size()); ++i) {
|
||||
root->mChildren[i] = ConvertNode(in, root_objects[i], conv_data, aiMatrix4x4());
|
||||
root->mChildren[i]->mParent = root;
|
||||
}
|
||||
|
||||
// For each subcollection create a new node to represent it
|
||||
unsigned int iterator = static_cast<unsigned int>(root_objects.size());
|
||||
for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
|
||||
if (cur->collection) {
|
||||
root->mChildren[iterator] = new aiNode(cur->collection->id.name + 2); // skip over the name prefix 'OB'
|
||||
root->mChildren[iterator]->mParent = root;
|
||||
ParseSubCollection(in, root->mChildren[iterator], cur->collection, conv_data);
|
||||
}
|
||||
iterator += 1;
|
||||
}
|
||||
// Worst function I've ever written
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderImporter::ConvertBlendFile(aiScene *out, const Scene &in, const FileDatabase &file) {
|
||||
ConversionData conv(file);
|
||||
|
||||
// FIXME it must be possible to take the hierarchy directly from
|
||||
// the file. This is terrible. Here, we're first looking for
|
||||
// all objects which don't have parent objects at all -
|
||||
aiNode *root = out->mRootNode = new aiNode("<BlenderRoot>");
|
||||
// Iterate over all objects directly under master_collection,
|
||||
// If in.master_collection == null, then we're parsing something older.
|
||||
if (in.master_collection) {
|
||||
ParseSubCollection(in, root, in.master_collection, conv);
|
||||
} else {
|
||||
std::deque<const Object *> no_parents;
|
||||
for (std::shared_ptr<Base> cur = std::static_pointer_cast<Base>(in.base.first); cur; cur = cur->next) {
|
||||
if (cur->object) {
|
||||
|
@ -347,14 +388,13 @@ void BlenderImporter::ConvertBlendFile(aiScene *out, const Scene &in, const File
|
|||
ThrowException("Expected at least one object with no parent");
|
||||
}
|
||||
|
||||
aiNode *root = out->mRootNode = new aiNode("<BlenderRoot>");
|
||||
|
||||
root->mNumChildren = static_cast<unsigned int>(no_parents.size());
|
||||
root->mChildren = new aiNode *[root->mNumChildren]();
|
||||
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
|
||||
root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
|
||||
root->mChildren[i]->mParent = root;
|
||||
}
|
||||
}
|
||||
|
||||
BuildMaterials(conv);
|
||||
|
||||
|
|
|
@ -78,6 +78,7 @@ struct ElemBase;
|
|||
namespace Blender {
|
||||
struct Scene;
|
||||
struct Object;
|
||||
struct Collection;
|
||||
struct Mesh;
|
||||
struct Camera;
|
||||
struct Lamp;
|
||||
|
@ -116,6 +117,7 @@ protected:
|
|||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
|
||||
void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
|
||||
void ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Blender::Collection> collection, Blender::ConversionData &conv_data);
|
||||
void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
|
||||
|
||||
private:
|
||||
|
|
|
@ -94,6 +94,43 @@ void Structure ::Convert<Group>(
|
|||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure::Convert<CollectionObject>(
|
||||
CollectionObject &dest,
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.prev, "*prev", db);
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.ob, "*ob", db);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure::Convert<CollectionChild>(
|
||||
CollectionChild &dest,
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.prev, "*prev", db);
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.collection, "*collection", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure::Convert<Collection>(
|
||||
Collection &dest,
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.gobject, "gobject", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.children, "children", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure ::Convert<MTex>(
|
||||
|
@ -660,6 +697,7 @@ void Structure ::Convert<Scene>(
|
|||
ReadFieldPtr<ErrorPolicy_Warn>(dest.camera, "*camera", db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.world, "*world", db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.basact, "*basact", db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.master_collection, "*master_collection", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.base, "base", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
|
@ -833,6 +871,9 @@ void DNA::RegisterConverters() {
|
|||
converters["Image"] = DNA::FactoryPair(&Structure::Allocate<Image>, &Structure::Convert<Image>);
|
||||
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
|
||||
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
|
||||
converters["Collection"] = DNA::FactoryPair(&Structure::Allocate<Collection>, &Structure::Convert<Collection>);
|
||||
converters["CollectionChild"] = DNA::FactoryPair(&Structure::Allocate<CollectionChild>, &Structure::Convert<CollectionChild>);
|
||||
converters["CollectionObject"] = DNA::FactoryPair(&Structure::Allocate<CollectionObject>, &Structure::Convert<CollectionObject>);
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
|
|
@ -147,6 +147,26 @@ struct Group : ElemBase {
|
|||
std::shared_ptr<GroupObject> gobject;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Collection : ElemBase {
|
||||
ID id FAIL;
|
||||
ListBase gobject; // CollectionObject
|
||||
ListBase children; // CollectionChild
|
||||
//ListBase objects; // Objects
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionObject : ElemBase {
|
||||
std::shared_ptr<CollectionObject> next, prev;
|
||||
std::shared_ptr<Object> ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionChild : ElemBase {
|
||||
std::shared_ptr<CollectionChild> next, prev;
|
||||
std::shared_ptr<Collection> collection;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct World : ElemBase {
|
||||
ID id FAIL;
|
||||
|
@ -729,11 +749,12 @@ struct Scene : ElemBase {
|
|||
std::shared_ptr<Object> camera WARN;
|
||||
std::shared_ptr<World> world WARN;
|
||||
std::shared_ptr<Base> basact WARN;
|
||||
std::shared_ptr<Collection> master_collection WARN;
|
||||
|
||||
ListBase base;
|
||||
|
||||
Scene() :
|
||||
ElemBase(), camera(), world(), basact() {
|
||||
ElemBase(), camera(), world(), basact(), master_collection() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
|
|
@ -62,6 +62,12 @@ template <> void Structure :: Convert<Group> (
|
|||
) const
|
||||
;
|
||||
|
||||
template <> void Structure::Convert<Collection>(
|
||||
Collection& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<MTex> (
|
||||
MTex& dest,
|
||||
const FileDatabase& db
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue