commit
44e2ba541f
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@ -661,6 +661,12 @@ ADD_ASSIMP_IMPORTER( GLTF
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glTFImporter.h
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glTFExporter.h
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glTFExporter.cpp
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glTF2Asset.h
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glTF2Asset.inl
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glTF2AssetWriter.h
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glTF2AssetWriter.inl
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glTF2Exporter.h
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glTF2Exporter.cpp
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)
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ADD_ASSIMP_IMPORTER( 3MF
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@ -90,6 +90,7 @@ void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportPr
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void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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@ -144,6 +145,8 @@ Exporter::ExportFormatEntry gExporters[] =
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
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Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
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Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,95 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file glTFWriter.h
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* Declares a class to write gltf/glb files
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*
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* glTF Extensions Support:
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* KHR_binary_glTF: full
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* KHR_materials_common: full
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*/
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#ifndef GLTF2ASSETWRITER_H_INC
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#define GLTF2ASSETWRITER_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#include "glTF2Asset.h"
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namespace glTF2
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{
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using rapidjson::MemoryPoolAllocator;
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class AssetWriter
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{
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template<class T>
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friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
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private:
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void WriteBinaryData(IOStream* outfile, size_t sceneLength);
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void WriteMetadata();
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void WriteExtensionsUsed();
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template<class T>
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void WriteObjects(LazyDict<T>& d);
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public:
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Document mDoc;
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Asset& mAsset;
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MemoryPoolAllocator<>& mAl;
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AssetWriter(Asset& asset);
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void WriteFile(const char* path);
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void WriteGLBFile(const char* path);
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};
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}
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// Include the implementation of the methods
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#include "glTF2AssetWriter.inl"
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#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
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#endif // GLTF2ASSETWRITER_H_INC
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@ -0,0 +1,677 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
|
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following conditions are met:
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* Redistributions of source code must retain the above
|
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copyright notice, this list of conditions and the
|
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following disclaimer.
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* Redistributions in binary form must reproduce the above
|
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#include <rapidjson/stringbuffer.h>
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#include <rapidjson/writer.h>
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#include <rapidjson/prettywriter.h>
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namespace glTF2 {
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using rapidjson::StringBuffer;
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using rapidjson::PrettyWriter;
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using rapidjson::Writer;
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using rapidjson::StringRef;
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using rapidjson::StringRef;
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namespace {
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template<size_t N>
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inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
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val.SetArray();
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val.Reserve(N, al);
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for (decltype(N) i = 0; i < N; ++i) {
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val.PushBack(r[i], al);
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}
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return val;
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}
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inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
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val.SetArray();
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val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
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for (unsigned int i = 0; i < r.size(); ++i) {
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val.PushBack(r[i], al);
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}
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return val;
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}
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template<class T>
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inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
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if (v.empty()) return;
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Value lst;
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lst.SetArray();
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lst.Reserve(unsigned(v.size()), al);
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for (size_t i = 0; i < v.size(); ++i) {
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lst.PushBack(v[i]->index, al);
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}
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obj.AddMember(StringRef(fieldId), lst, al);
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}
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}
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inline void Write(Value& obj, Accessor& a, AssetWriter& w)
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{
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obj.AddMember("bufferView", a.bufferView->index, w.mAl);
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obj.AddMember("byteOffset", a.byteOffset, w.mAl);
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obj.AddMember("byteStride", a.byteStride, w.mAl);
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obj.AddMember("componentType", int(a.componentType), w.mAl);
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obj.AddMember("count", a.count, w.mAl);
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obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
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Value vTmpMax, vTmpMin;
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obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
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obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
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}
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inline void Write(Value& obj, Animation& a, AssetWriter& w)
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{
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/****************** Channels *******************/
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Value channels;
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channels.SetArray();
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channels.Reserve(unsigned(a.Channels.size()), w.mAl);
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for (size_t i = 0; i < unsigned(a.Channels.size()); ++i) {
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Animation::AnimChannel& c = a.Channels[i];
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Value valChannel;
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valChannel.SetObject();
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{
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valChannel.AddMember("sampler", c.sampler, w.mAl);
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Value valTarget;
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valTarget.SetObject();
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{
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valTarget.AddMember("node", c.target.node->index, w.mAl);
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valTarget.AddMember("path", c.target.path, w.mAl);
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}
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valChannel.AddMember("target", valTarget, w.mAl);
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}
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channels.PushBack(valChannel, w.mAl);
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}
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obj.AddMember("channels", channels, w.mAl);
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/****************** Samplers *******************/
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Value valSamplers;
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valSamplers.SetArray();
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for (size_t i = 0; i < unsigned(a.Samplers.size()); ++i) {
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Animation::AnimSampler& s = a.Samplers[i];
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Value valSampler;
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valSampler.SetObject();
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{
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Ref<Accessor> inputAccessor = a.GetAccessor(s.input);
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Ref<Accessor> outputAccessor = a.GetAccessor(s.output);
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valSampler.AddMember("input", inputAccessor->index, w.mAl);
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valSampler.AddMember("interpolation", s.interpolation, w.mAl);
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valSampler.AddMember("output", outputAccessor->index, w.mAl);
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}
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valSamplers.PushBack(valSampler, w.mAl);
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}
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obj.AddMember("samplers", valSamplers, w.mAl);
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}
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inline void Write(Value& obj, Buffer& b, AssetWriter& w)
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{
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obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl);
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obj.AddMember("uri", Value(b.GetURI(), w.mAl).Move(), w.mAl);
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}
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inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
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{
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obj.AddMember("buffer", bv.buffer->index, w.mAl);
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obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
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obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
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obj.AddMember("target", int(bv.target), w.mAl);
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}
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inline void Write(Value& obj, Camera& c, AssetWriter& w)
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{
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}
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inline void Write(Value& obj, Image& img, AssetWriter& w)
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{
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std::string uri;
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if (w.mAsset.extensionsUsed.KHR_binary_glTF && img.bufferView) {
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Value exts, ext;
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exts.SetObject();
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ext.SetObject();
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ext.AddMember("bufferView", img.bufferView->index, w.mAl);
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if (!img.mimeType.empty())
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ext.AddMember("mimeType", StringRef(img.mimeType), w.mAl);
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exts.AddMember("KHR_binary_glTF", ext, w.mAl);
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obj.AddMember("extensions", exts, w.mAl);
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return;
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}
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else if (img.HasData()) {
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uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
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uri += ";base64,";
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Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
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}
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else {
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uri = img.uri;
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}
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obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl);
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}
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namespace {
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inline void WriteTex(Value& obj, Ref<Texture> texture, const char* propName, MemoryPoolAllocator<>& al)
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{
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if (texture) {
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Value tex;
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tex.SetObject();
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tex.AddMember("index", texture->index, al);
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obj.AddMember(StringRef(propName), tex, al);
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}
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}
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inline void WriteColorOrTex(Value& obj, TexProperty& prop, const char* propName, MemoryPoolAllocator<>& al)
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{
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WriteTex(obj, prop.texture, propName, al);
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if (!prop.texture) {
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Value col;
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obj.AddMember(StringRef(propName), MakeValue(col, prop.color, al), al);
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}
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}
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}
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inline void Write(Value& obj, Material& m, AssetWriter& w)
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{
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if (m.transparent) {
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obj.AddMember("alphaMode", "BLEND", w.mAl);
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}
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Value v;
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v.SetObject();
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{
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if (m.transparent && !m.diffuse.texture) {
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m.diffuse.color[3] = m.transparency;
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}
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WriteColorOrTex(v, m.ambient, m.ambient.texture ? "ambientTexture" : "ambientFactor", w.mAl);
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WriteColorOrTex(v, m.diffuse, m.diffuse.texture ? "diffuseTexture" : "diffuseFactor", w.mAl);
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WriteColorOrTex(v, m.specular, m.specular.texture ? "specularTexture" : "specularFactor", w.mAl);
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WriteColorOrTex(v, m.emission, m.emission.texture ? "emissionTexture" : "emissionFactor", w.mAl);
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v.AddMember("shininessFactor", m.shininess, w.mAl);
|
||||
}
|
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v.AddMember("type", "commonPhong", w.mAl);
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Value ext;
|
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ext.SetObject();
|
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ext.AddMember("KHR_materials_common", v, w.mAl);
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obj.AddMember("extensions", ext, w.mAl);
|
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|
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WriteTex(obj, m.normal, "normalTexture", w.mAl);
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst,
|
||||
const char* semantic, bool forceNumber = false)
|
||||
{
|
||||
if (lst.empty()) return;
|
||||
if (lst.size() == 1 && !forceNumber) {
|
||||
attrs.AddMember(StringRef(semantic), lst[0]->index, w.mAl);
|
||||
}
|
||||
else {
|
||||
for (size_t i = 0; i < lst.size(); ++i) {
|
||||
char buffer[32];
|
||||
ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
|
||||
attrs.AddMember(Value(buffer, w.mAl).Move(), lst[i]->index, w.mAl);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Mesh& m, AssetWriter& w)
|
||||
{
|
||||
/********************* Name **********************/
|
||||
obj.AddMember("name", m.name, w.mAl);
|
||||
|
||||
/**************** Mesh extensions ****************/
|
||||
if(m.Extension.size() > 0)
|
||||
{
|
||||
Value json_extensions;
|
||||
|
||||
json_extensions.SetObject();
|
||||
for(Mesh::SExtension* ptr_ext : m.Extension)
|
||||
{
|
||||
switch(ptr_ext->Type)
|
||||
{
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
case Mesh::SExtension::EType::Compression_Open3DGC:
|
||||
{
|
||||
Value json_comp_data;
|
||||
Mesh::SCompression_Open3DGC* ptr_ext_comp = (Mesh::SCompression_Open3DGC*)ptr_ext;
|
||||
|
||||
// filling object "compressedData"
|
||||
json_comp_data.SetObject();
|
||||
json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
|
||||
json_comp_data.AddMember("byteOffset", ptr_ext_comp->Offset, w.mAl);
|
||||
json_comp_data.AddMember("componentType", 5121, w.mAl);
|
||||
json_comp_data.AddMember("type", "SCALAR", w.mAl);
|
||||
json_comp_data.AddMember("count", ptr_ext_comp->Count, w.mAl);
|
||||
if(ptr_ext_comp->Binary)
|
||||
json_comp_data.AddMember("mode", "binary", w.mAl);
|
||||
else
|
||||
json_comp_data.AddMember("mode", "ascii", w.mAl);
|
||||
|
||||
json_comp_data.AddMember("indicesCount", ptr_ext_comp->IndicesCount, w.mAl);
|
||||
json_comp_data.AddMember("verticesCount", ptr_ext_comp->VerticesCount, w.mAl);
|
||||
// filling object "Open3DGC-compression"
|
||||
Value json_o3dgc;
|
||||
|
||||
json_o3dgc.SetObject();
|
||||
json_o3dgc.AddMember("compressedData", json_comp_data, w.mAl);
|
||||
// add member to object "extensions"
|
||||
json_extensions.AddMember("Open3DGC-compression", json_o3dgc, w.mAl);
|
||||
}
|
||||
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
throw DeadlyImportError("GLTF: Can not write mesh: unknown mesh extension, only Open3DGC is supported.");
|
||||
}// switch(ptr_ext->Type)
|
||||
}// for(Mesh::SExtension* ptr_ext : m.Extension)
|
||||
|
||||
// Add extensions to mesh
|
||||
obj.AddMember("extensions", json_extensions, w.mAl);
|
||||
}// if(m.Extension.size() > 0)
|
||||
|
||||
/****************** Primitives *******************/
|
||||
Value primitives;
|
||||
primitives.SetArray();
|
||||
primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < m.primitives.size(); ++i) {
|
||||
Mesh::Primitive& p = m.primitives[i];
|
||||
Value prim;
|
||||
prim.SetObject();
|
||||
{
|
||||
prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl);
|
||||
|
||||
if (p.material)
|
||||
prim.AddMember("material", p.material->index, w.mAl);
|
||||
|
||||
if (p.indices)
|
||||
prim.AddMember("indices", p.indices->index, w.mAl);
|
||||
|
||||
Value attrs;
|
||||
attrs.SetObject();
|
||||
{
|
||||
WriteAttrs(w, attrs, p.attributes.position, "POSITION");
|
||||
WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
|
||||
WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
|
||||
WriteAttrs(w, attrs, p.attributes.color, "COLOR");
|
||||
WriteAttrs(w, attrs, p.attributes.joint, "JOINT");
|
||||
WriteAttrs(w, attrs, p.attributes.jointmatrix, "JOINTMATRIX");
|
||||
WriteAttrs(w, attrs, p.attributes.weight, "WEIGHT");
|
||||
}
|
||||
prim.AddMember("attributes", attrs, w.mAl);
|
||||
}
|
||||
primitives.PushBack(prim, w.mAl);
|
||||
}
|
||||
|
||||
obj.AddMember("primitives", primitives, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Node& n, AssetWriter& w)
|
||||
{
|
||||
|
||||
if (n.matrix.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.translation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.scale.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
if (n.rotation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
AddRefsVector(obj, "children", n.children, w.mAl);
|
||||
|
||||
AddRefsVector(obj, "meshes", n.meshes, w.mAl);
|
||||
|
||||
AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
|
||||
|
||||
if (n.skin) {
|
||||
obj.AddMember("skin", n.skin->index, w.mAl);
|
||||
}
|
||||
|
||||
if (!n.jointName.empty()) {
|
||||
obj.AddMember("jointName", n.jointName, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Program& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Sampler& b, AssetWriter& w)
|
||||
{
|
||||
if (b.wrapS) {
|
||||
obj.AddMember("wrapS", b.wrapS, w.mAl);
|
||||
}
|
||||
if (b.wrapT) {
|
||||
obj.AddMember("wrapT", b.wrapT, w.mAl);
|
||||
}
|
||||
if (b.magFilter) {
|
||||
obj.AddMember("magFilter", b.magFilter, w.mAl);
|
||||
}
|
||||
if (b.minFilter) {
|
||||
obj.AddMember("minFilter", b.minFilter, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& scene, Scene& s, AssetWriter& w)
|
||||
{
|
||||
AddRefsVector(scene, "nodes", s.nodes, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Shader& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Skin& b, AssetWriter& w)
|
||||
{
|
||||
/****************** jointNames *******************/
|
||||
Value vJointNames;
|
||||
vJointNames.SetArray();
|
||||
vJointNames.Reserve(unsigned(b.jointNames.size()), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < unsigned(b.jointNames.size()); ++i) {
|
||||
vJointNames.PushBack(b.jointNames[i]->index, w.mAl);
|
||||
}
|
||||
obj.AddMember("joints", vJointNames, w.mAl);
|
||||
|
||||
if (b.bindShapeMatrix.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("bindShapeMatrix", MakeValue(val, b.bindShapeMatrix.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (b.inverseBindMatrices) {
|
||||
obj.AddMember("inverseBindMatrices", b.inverseBindMatrices->index, w.mAl);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Technique& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Texture& tex, AssetWriter& w)
|
||||
{
|
||||
if (tex.source) {
|
||||
obj.AddMember("source", tex.source->index, w.mAl);
|
||||
}
|
||||
if (tex.sampler) {
|
||||
obj.AddMember("sampler", tex.sampler->index, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Light& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
inline AssetWriter::AssetWriter(Asset& a)
|
||||
: mDoc()
|
||||
, mAsset(a)
|
||||
, mAl(mDoc.GetAllocator())
|
||||
{
|
||||
mDoc.SetObject();
|
||||
|
||||
WriteMetadata();
|
||||
WriteExtensionsUsed();
|
||||
|
||||
// Dump the contents of the dictionaries
|
||||
for (size_t i = 0; i < a.mDicts.size(); ++i) {
|
||||
a.mDicts[i]->WriteObjects(*this);
|
||||
}
|
||||
|
||||
// Add the target scene field
|
||||
if (mAsset.scene) {
|
||||
mDoc.AddMember("scene", mAsset.scene->index, mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteFile(const char* path)
|
||||
{
|
||||
std::unique_ptr<IOStream> jsonOutFile(mAsset.OpenFile(path, "wt", true));
|
||||
|
||||
if (jsonOutFile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
StringBuffer docBuffer;
|
||||
|
||||
PrettyWriter<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
|
||||
if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
// Write buffer data to separate .bin files
|
||||
for (unsigned int i = 0; i < mAsset.buffers.Size(); ++i) {
|
||||
Ref<Buffer> b = mAsset.buffers.Get(i);
|
||||
|
||||
std::string binPath = b->GetURI();
|
||||
|
||||
std::unique_ptr<IOStream> binOutFile(mAsset.OpenFile(binPath, "wb", true));
|
||||
|
||||
if (binOutFile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + binPath);
|
||||
}
|
||||
|
||||
if (b->byteLength > 0) {
|
||||
if (binOutFile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write binary file: " + binPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteGLBFile(const char* path)
|
||||
{
|
||||
std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true));
|
||||
|
||||
if (outfile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
// we will write the header later, skip its size
|
||||
outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
|
||||
|
||||
StringBuffer docBuffer;
|
||||
Writer<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
|
||||
if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
WriteBinaryData(outfile.get(), docBuffer.GetSize());
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteBinaryData(IOStream* outfile, size_t sceneLength)
|
||||
{
|
||||
//
|
||||
// write the body data
|
||||
//
|
||||
|
||||
size_t bodyLength = 0;
|
||||
if (Ref<Buffer> b = mAsset.GetBodyBuffer()) {
|
||||
bodyLength = b->byteLength;
|
||||
|
||||
if (bodyLength > 0) {
|
||||
size_t bodyOffset = sizeof(GLB_Header) + sceneLength;
|
||||
bodyOffset = (bodyOffset + 3) & ~3; // Round up to next multiple of 4
|
||||
|
||||
outfile->Seek(bodyOffset, aiOrigin_SET);
|
||||
|
||||
if (outfile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write body data!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// write the header
|
||||
//
|
||||
|
||||
GLB_Header header;
|
||||
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
|
||||
|
||||
header.version = 2;
|
||||
AI_SWAP4(header.version);
|
||||
|
||||
header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
|
||||
AI_SWAP4(header.length);
|
||||
|
||||
header.sceneLength = uint32_t(sceneLength);
|
||||
AI_SWAP4(header.sceneLength);
|
||||
|
||||
header.sceneFormat = SceneFormat_JSON;
|
||||
AI_SWAP4(header.sceneFormat);
|
||||
|
||||
outfile->Seek(0, aiOrigin_SET);
|
||||
|
||||
if (outfile->Write(&header, 1, sizeof(header)) != sizeof(header)) {
|
||||
throw DeadlyExportError("Failed to write the header!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline void AssetWriter::WriteMetadata()
|
||||
{
|
||||
Value asset;
|
||||
asset.SetObject();
|
||||
{
|
||||
char versionChar[10];
|
||||
ai_snprintf(versionChar, sizeof(versionChar), "%d", mAsset.asset.version);
|
||||
asset.AddMember("version", Value(versionChar, mAl).Move(), mAl);
|
||||
|
||||
asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
|
||||
}
|
||||
mDoc.AddMember("asset", asset, mAl);
|
||||
}
|
||||
|
||||
inline void AssetWriter::WriteExtensionsUsed()
|
||||
{
|
||||
Value exts;
|
||||
exts.SetArray();
|
||||
{
|
||||
if (false)
|
||||
exts.PushBack(StringRef("KHR_binary_glTF"), mAl);
|
||||
|
||||
// This is used to export common materials with GLTF 2.
|
||||
exts.PushBack(StringRef("KHR_materials_common"), mAl);
|
||||
}
|
||||
|
||||
if (!exts.Empty())
|
||||
mDoc.AddMember("extensionsUsed", exts, mAl);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void AssetWriter::WriteObjects(LazyDict<T>& d)
|
||||
{
|
||||
if (d.mObjs.empty()) return;
|
||||
|
||||
Value* container = &mDoc;
|
||||
|
||||
if (d.mExtId) {
|
||||
Value* exts = FindObject(mDoc, "extensions");
|
||||
if (!exts) {
|
||||
mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
exts = FindObject(mDoc, "extensions");
|
||||
}
|
||||
|
||||
if (!(container = FindObject(*exts, d.mExtId))) {
|
||||
exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
container = FindObject(*exts, d.mExtId);
|
||||
}
|
||||
}
|
||||
|
||||
Value* dict;
|
||||
if (!(dict = FindArray(*container, d.mDictId))) {
|
||||
container->AddMember(StringRef(d.mDictId), Value().SetArray().Move(), mDoc.GetAllocator());
|
||||
dict = FindArray(*container, d.mDictId);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < d.mObjs.size(); ++i) {
|
||||
if (d.mObjs[i]->IsSpecial()) continue;
|
||||
|
||||
Value obj;
|
||||
obj.SetObject();
|
||||
|
||||
if (!d.mObjs[i]->name.empty()) {
|
||||
obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl);
|
||||
}
|
||||
|
||||
Write(obj, *d.mObjs[i], *this);
|
||||
|
||||
dict->PushBack(obj, mAl);
|
||||
}
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void WriteLazyDict(LazyDict<T>& d, AssetWriter& w)
|
||||
{
|
||||
w.WriteObjects(d);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,120 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file GltfExporter.h
|
||||
* Declares the exporter class to write a scene to a gltf/glb file
|
||||
*/
|
||||
#ifndef AI_GLTF2EXPORTER_H_INC
|
||||
#define AI_GLTF2EXPORTER_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace glTF2
|
||||
{
|
||||
template<class T>
|
||||
class Ref;
|
||||
|
||||
class Asset;
|
||||
struct TexProperty;
|
||||
struct Node;
|
||||
struct Texture;
|
||||
}
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an glTF file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class glTF2Exporter
|
||||
{
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool binary);
|
||||
|
||||
private:
|
||||
|
||||
const char* mFilename;
|
||||
IOSystem* mIOSystem;
|
||||
const aiScene* mScene;
|
||||
const ExportProperties* mProperties;
|
||||
|
||||
std::map<std::string, unsigned int> mTexturesByPath;
|
||||
|
||||
std::shared_ptr<glTF2::Asset> mAsset;
|
||||
|
||||
std::vector<unsigned char> mBodyData;
|
||||
|
||||
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
|
||||
|
||||
void GetTexSampler(const aiMaterial* mat, glTF2::Ref<glTF2::Texture> texture);
|
||||
void GetMatTex(const aiMaterial* mat, glTF2::Ref<glTF2::Texture>& texture, aiTextureType tt);
|
||||
void GetMatColorOrTex(const aiMaterial* mat, glTF2::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt);
|
||||
void ExportMetadata();
|
||||
void ExportMaterials();
|
||||
void ExportMeshes();
|
||||
unsigned int ExportNodeHierarchy(const aiNode* n);
|
||||
unsigned int ExportNode(const aiNode* node, glTF2::Ref<glTF2::Node>& parent);
|
||||
void ExportScene();
|
||||
void ExportAnimations();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#endif // AI_GLTF2EXPORTER_H_INC
|
Loading…
Reference in New Issue