diff --git a/code/PostProcessing/SortByPTypeProcess.cpp b/code/PostProcessing/SortByPTypeProcess.cpp index 38549b9a0..20ab63249 100644 --- a/code/PostProcessing/SortByPTypeProcess.cpp +++ b/code/PostProcessing/SortByPTypeProcess.cpp @@ -136,7 +136,7 @@ void SortByPTypeProcess::Execute(aiScene *pScene) { for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { aiMesh *const mesh = pScene->mMeshes[i]; if (mesh->mPrimitiveTypes == 0) { - throw DeadlyImportError("GLTF: Mesh with invalid primitive type: ", mesh->mName.C_Str()); + throw DeadlyImportError("Mesh with invalid primitive type: ", mesh->mName.C_Str()); } // if there's just one primitive type in the mesh there's nothing to do for us