build on Linux with gcc and clang; warning as error only for 'assimp' target

pull/3173/head
luca 2020-04-27 22:39:13 -07:00
parent 7db73182b0
commit 4488e3e745
9 changed files with 41 additions and 40 deletions

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@ -13,21 +13,25 @@ jobs:
strategy: strategy:
fail-fast: false fail-fast: false
matrix: matrix:
os: [ubuntu-latest, macos-latest, windows-latest] name: [ubuntu-gcc, macos-clang, windows-msvc, ubuntu-clang]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux. # For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
include: include:
- os: windows-latest - name: windows-msvc
os: windows-latest
cxx: cl.exe cxx: cl.exe
cc: cl.exe cc: cl.exe
- os: ubuntu-latest - name: ubuntu-clang
os: ubuntu-latest
cxx: clang++ cxx: clang++
cc: clang cc: clang
- os: ubuntu-latest - name: macos-clang
os: macos-latest
cxx: clang++
cc: clang
- name: ubuntu-gcc
os: ubuntu-latest
cxx: g++ cxx: g++
cc: gcc cc: gcc
- os: macos-latest
cxx: clang++
cc: clang
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2

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@ -239,22 +239,14 @@ IF( UNIX )
INCLUDE(GNUInstallDirs) INCLUDE(GNUInstallDirs)
ENDIF() ENDIF()
# enable warnings as errors ########################################
IF (MSVC)
ADD_COMPILE_OPTIONS(/WX)
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
ENDIF()
# Grouped compiler settings ######################################## # Grouped compiler settings ########################################
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW) IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++0x ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF() ENDIF()
# hide all not-exported symbols # hide all not-exported symbols
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++) SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC) ELSEIF(MSVC)

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@ -142,11 +142,11 @@ void Parser::LogWarning(const char* szWarn)
{ {
ai_assert(NULL != szWarn); ai_assert(NULL != szWarn);
char szTemp[1024]; char szTemp[2048];
#if _MSC_VER >= 1400 #if _MSC_VER >= 1400
sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn); sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn);
#else #else
ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn); ai_snprintf(szTemp,sizeof(szTemp),"Line %u: %s",iLineNumber,szWarn);
#endif #endif
// output the warning to the logger ... // output the warning to the logger ...

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@ -181,6 +181,7 @@ void BlenderBMeshConverter::AddFace( int v1, int v2, int v3, int v4 )
face.v2 = v2; face.v2 = v2;
face.v3 = v3; face.v3 = v3;
face.v4 = v4; face.v4 = v4;
face.flag = 0;
// TODO - Work out how materials work // TODO - Work out how materials work
face.mat_nr = 0; face.mat_nr = 0;
triMesh->mface.push_back( face ); triMesh->mface.push_back( face );

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@ -73,11 +73,11 @@ ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t index)
aiExportFormatDesc *desc = new aiExportFormatDesc; aiExportFormatDesc *desc = new aiExportFormatDesc;
desc->description = new char[ strlen( orig->description ) + 1 ](); desc->description = new char[ strlen( orig->description ) + 1 ]();
::strncpy( (char*) desc->description, orig->description, strlen( orig->description ) ); ::memcpy( (char*) desc->description, orig->description, strlen( orig->description ) );
desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ](); desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ]();
::strncpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) ); ::memcpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) );
desc->id = new char[ strlen( orig->id ) + 1 ](); desc->id = new char[ strlen( orig->id ) + 1 ]();
::strncpy( ( char* ) desc->id, orig->id, strlen( orig->id ) ); ::memcpy( ( char* ) desc->id, orig->id, strlen( orig->id ) );
return desc; return desc;
} }

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@ -1134,6 +1134,13 @@ ENDIF ()
ADD_LIBRARY( assimp ${assimp_src} ) ADD_LIBRARY( assimp ${assimp_src} )
ADD_LIBRARY(assimp::assimp ALIAS assimp) ADD_LIBRARY(assimp::assimp ALIAS assimp)
# enable warnings as errors ########################################
IF (MSVC)
TARGET_COMPILE_OPTIONS(assimp PRIVATE /WX)
ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Werror)
ENDIF()
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include> $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include> $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>

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@ -979,7 +979,7 @@ void GetArrayCopy(Type*& dest, ai_uint num ) {
dest = new Type[num]; dest = new Type[num];
::memcpy(dest, old, sizeof(Type) * num); ::memcpy(dest, old, sizeof(Type) * num);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src) { void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src) {
@ -1065,7 +1065,7 @@ void SceneCombiner::Copy( aiMesh** _dest, const aiMesh* src ) {
aiMesh* dest = *_dest = new aiMesh(); aiMesh* dest = *_dest = new aiMesh();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiMesh)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy( dest->mVertices, dest->mNumVertices ); GetArrayCopy( dest->mVertices, dest->mNumVertices );
@ -1104,7 +1104,7 @@ void SceneCombiner::Copy(aiAnimMesh** _dest, const aiAnimMesh* src) {
aiAnimMesh* dest = *_dest = new aiAnimMesh(); aiAnimMesh* dest = *_dest = new aiAnimMesh();
// get a flat copy // get a flat copy
::memcpy(dest, src, sizeof(aiAnimMesh)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy(dest->mVertices, dest->mNumVertices); GetArrayCopy(dest->mVertices, dest->mNumVertices);
@ -1161,7 +1161,7 @@ void SceneCombiner::Copy(aiTexture** _dest, const aiTexture* src) {
aiTexture* dest = *_dest = new aiTexture(); aiTexture* dest = *_dest = new aiTexture();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiTexture)); *dest = *src;
// and reallocate all arrays. We must do it manually here // and reallocate all arrays. We must do it manually here
const char* old = (const char*)dest->pcData; const char* old = (const char*)dest->pcData;
@ -1191,7 +1191,7 @@ void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src ) {
aiAnimation* dest = *_dest = new aiAnimation(); aiAnimation* dest = *_dest = new aiAnimation();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiAnimation)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
CopyPtrArray( dest->mChannels, src->mChannels, dest->mNumChannels ); CopyPtrArray( dest->mChannels, src->mChannels, dest->mNumChannels );
@ -1207,7 +1207,7 @@ void SceneCombiner::Copy(aiNodeAnim** _dest, const aiNodeAnim* src) {
aiNodeAnim* dest = *_dest = new aiNodeAnim(); aiNodeAnim* dest = *_dest = new aiNodeAnim();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiNodeAnim)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy( dest->mPositionKeys, dest->mNumPositionKeys ); GetArrayCopy( dest->mPositionKeys, dest->mNumPositionKeys );
@ -1223,7 +1223,7 @@ void SceneCombiner::Copy(aiMeshMorphAnim** _dest, const aiMeshMorphAnim* src) {
aiMeshMorphAnim* dest = *_dest = new aiMeshMorphAnim(); aiMeshMorphAnim* dest = *_dest = new aiMeshMorphAnim();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiMeshMorphAnim)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy( dest->mKeys, dest->mNumKeys ); GetArrayCopy( dest->mKeys, dest->mNumKeys );
@ -1244,7 +1244,7 @@ void SceneCombiner::Copy( aiCamera** _dest,const aiCamera* src) {
aiCamera* dest = *_dest = new aiCamera(); aiCamera* dest = *_dest = new aiCamera();
// get a flat copy, that's already OK // get a flat copy, that's already OK
::memcpy(dest,src,sizeof(aiCamera)); *dest = *src;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1256,7 +1256,7 @@ void SceneCombiner::Copy(aiLight** _dest, const aiLight* src) {
aiLight* dest = *_dest = new aiLight(); aiLight* dest = *_dest = new aiLight();
// get a flat copy, that's already OK // get a flat copy, that's already OK
::memcpy(dest,src,sizeof(aiLight)); *dest = *src;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1268,7 +1268,7 @@ void SceneCombiner::Copy(aiBone** _dest, const aiBone* src) {
aiBone* dest = *_dest = new aiBone(); aiBone* dest = *_dest = new aiBone();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiBone)); *dest = *src;
// and reallocate all arrays // and reallocate all arrays
GetArrayCopy( dest->mWeights, dest->mNumWeights ); GetArrayCopy( dest->mWeights, dest->mNumWeights );
@ -1282,7 +1282,7 @@ void SceneCombiner::Copy (aiNode** _dest, const aiNode* src)
aiNode* dest = *_dest = new aiNode(); aiNode* dest = *_dest = new aiNode();
// get a flat copy // get a flat copy
::memcpy(dest,src,sizeof(aiNode)); *dest = *src;
if (src->mMetaData) { if (src->mMetaData) {
Copy(&dest->mMetaData, src->mMetaData); Copy(&dest->mMetaData, src->mMetaData);

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@ -1556,7 +1556,7 @@ static int _m3dstbi__create_png_image(_m3dstbi__png *a, unsigned char *image_dat
return 1; return 1;
} }
static int _m3dstbi__compute_transparency(_m3dstbi__png *z, unsigned char tc[3], int out_n) { static int _m3dstbi__compute_transparency(_m3dstbi__png *z, unsigned char* tc, int out_n) {
_m3dstbi__context *s = z->s; _m3dstbi__context *s = z->s;
_m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y; _m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y;
unsigned char *p = z->out; unsigned char *p = z->out;
@ -1639,7 +1639,7 @@ static int _m3dstbi__expand_png_palette(_m3dstbi__png *a, unsigned char *palette
static int _m3dstbi__parse_png_file(_m3dstbi__png *z, int scan, int req_comp) { static int _m3dstbi__parse_png_file(_m3dstbi__png *z, int scan, int req_comp) {
unsigned char palette[1024], pal_img_n = 0; unsigned char palette[1024], pal_img_n = 0;
unsigned char has_trans = 0, tc[3]; unsigned char has_trans = 0, tc[3] = {};
_m3dstbi__uint16 tc16[3]; _m3dstbi__uint16 tc16[3];
_m3dstbi__uint32 ioff = 0, idata_limit = 0, i, pal_len = 0; _m3dstbi__uint32 ioff = 0, idata_limit = 0, i, pal_len = 0;
int first = 1, k, interlace = 0, color = 0; int first = 1, k, interlace = 0, color = 0;
@ -4350,7 +4350,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
M3D_INDEX last, *vrtxidx = NULL, *mtrlidx = NULL, *tmapidx = NULL, *skinidx = NULL; M3D_INDEX last, *vrtxidx = NULL, *mtrlidx = NULL, *tmapidx = NULL, *skinidx = NULL;
uint32_t idx, numcmap = 0, *cmap = NULL, numvrtx = 0, maxvrtx = 0, numtmap = 0, maxtmap = 0, numproc = 0; uint32_t idx, numcmap = 0, *cmap = NULL, numvrtx = 0, maxvrtx = 0, numtmap = 0, maxtmap = 0, numproc = 0;
uint32_t numskin = 0, maxskin = 0, numstr = 0, maxt = 0, maxbone = 0, numgrp = 0, maxgrp = 0, *grpidx = NULL; uint32_t numskin = 0, maxskin = 0, numstr = 0, maxt = 0, maxbone = 0, numgrp = 0, maxgrp = 0, *grpidx = NULL;
uint8_t *opa; uint8_t *opa = nullptr;
m3dcd_t *cd; m3dcd_t *cd;
m3dc_t *cmd; m3dc_t *cmd;
m3dstr_t *str = NULL; m3dstr_t *str = NULL;

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@ -636,9 +636,6 @@ private:
for (s32 i=0; i<amount; ++i) for (s32 i=0; i<amount; ++i)
array[i] = old_array[i]; array[i] = old_array[i];
if (allocated < used)
used = allocated;
delete [] old_array; delete [] old_array;
} }