Increasing length of mDataLength if rewriting the texture index increases magnitutde of index.

pull/3938/head
Scott Baldric 2021-06-01 17:08:26 -05:00
parent a3b3ab1d44
commit 444fc9c373
1 changed files with 16 additions and 2 deletions

View File

@ -406,11 +406,25 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
// Check whether this texture is an embedded texture.
// In this case the property looks like this: *<n>,
// where n is the index of the texture.
aiString &s = *((aiString *)prop->mData);
// Copy here because we overwrite the string data in-place and the buffer inside of aiString
// will be a lie if we just reinterpret from prop->mData. The size of mData is not guaranteed to be
// MAXLEN in size.
aiString s(*(aiString *)prop->mData);
if ('*' == s.data[0]) {
// Offset the index and write it back ..
const unsigned int idx = strtoul10(&s.data[1]) + offset[n];
ASSIMP_itoa10(&s.data[1], sizeof(s.data) - 1, idx);
const unsigned int oldLen = s.length;
s.length = 1 + ASSIMP_itoa10(&s.data[1], sizeof(s.data) - 1, idx);
// The string changed in size so we need to reallocate the buffer for the property.
if (oldLen < s.length) {
prop->mDataLength += s.length - oldLen;
delete[] prop->mData;
prop->mData = new char[prop->mDataLength];
}
memcpy(prop->mData, static_cast<void*>(&s), prop->mDataLength);
}
}