OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.

pull/280/head
Jonne Nauha 2014-05-21 04:37:45 +03:00
parent f8e1dcb102
commit 43e620e04a
4 changed files with 20 additions and 12 deletions

View File

@ -217,8 +217,7 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
// Skip commented lines
if (linePart == partComment)
{
string postComment = NextAfterNewLine(ss, linePart);
DefaultLogger::get()->debug("//" + postComment + " (comment line ignored)");
NextAfterNewLine(ss, linePart);
continue;
}
if (linePart != partMaterial)
@ -361,8 +360,7 @@ bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream
// Skip commented lines
if (linePart == partComment)
{
string postComment = SkipLine(ss);
DefaultLogger::get()->debug(" //" + postComment + " (comment line ignored)");
SkipLine(ss);
continue;
}
@ -402,8 +400,7 @@ bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMat
// Skip commented lines
if (linePart == partComment)
{
string postComment = SkipLine(ss);
DefaultLogger::get()->debug(" //" + postComment + " (comment line ignored)");
SkipLine(ss);
continue;
}
@ -471,8 +468,7 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr
// Skip commented lines
if (linePart == partComment)
{
string postComment = SkipLine(ss);
DefaultLogger::get()->debug(" //" + postComment + " (comment line ignored)");
SkipLine(ss);
continue;
}

View File

@ -346,6 +346,11 @@ VertexDataXml::VertexDataXml()
{
}
bool VertexDataXml::HasPositions() const
{
return !positions.empty();
}
bool VertexDataXml::HasNormals() const
{
return !normals.empty();
@ -672,12 +677,14 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
{
uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET);
uv1->Read(&uv1Dest[newIndex], sizeUv1, 1);
uv1Dest[newIndex].y = (uv1Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
}
// UV1
if (uv2 && uv2Dest)
{
uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET);
uv2->Read(&uv2Dest[newIndex], sizeUv2, 1);
uv2Dest[newIndex].y = (uv2Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
}
}
}

View File

@ -601,6 +601,7 @@ class VertexDataXml : public IVertexData
public:
VertexDataXml();
bool HasPositions() const;
bool HasNormals() const;
bool HasTangents() const;
bool HasUvs() const;

View File

@ -374,12 +374,16 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents"));
uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0);
if (!positions) {
// Not having positions is a error only if a previous vertex buffer did not have them.
if (!positions && !dest->HasPositions()) {
throw DeadlyImportError("Vertex buffer does not contain positions!");
}
if (positions)
{
DefaultLogger::get()->debug(" - Contains positions");
dest->positions.reserve(dest->count);
}
if (normals)
{
DefaultLogger::get()->debug(" - Contains normals");
@ -454,7 +458,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
aiVector3D uv;
uv.x = ReadAttribute<float>("u");
uv.y = ReadAttribute<float>("v") * (-1)+1; //flip the uv vertikal, blender exports them so! (ahem... @todo ????)
uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form
dest->uvs[i].push_back(uv);
NextNode();