OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.

pull/280/head
Jonne Nauha 2014-05-21 04:37:45 +03:00
parent f8e1dcb102
commit 43e620e04a
4 changed files with 20 additions and 12 deletions

View File

@ -217,8 +217,7 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
// Skip commented lines // Skip commented lines
if (linePart == partComment) if (linePart == partComment)
{ {
string postComment = NextAfterNewLine(ss, linePart); NextAfterNewLine(ss, linePart);
DefaultLogger::get()->debug("//" + postComment + " (comment line ignored)");
continue; continue;
} }
if (linePart != partMaterial) if (linePart != partMaterial)
@ -361,8 +360,7 @@ bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream
// Skip commented lines // Skip commented lines
if (linePart == partComment) if (linePart == partComment)
{ {
string postComment = SkipLine(ss); SkipLine(ss);
DefaultLogger::get()->debug(" //" + postComment + " (comment line ignored)");
continue; continue;
} }
@ -402,8 +400,7 @@ bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMat
// Skip commented lines // Skip commented lines
if (linePart == partComment) if (linePart == partComment)
{ {
string postComment = SkipLine(ss); SkipLine(ss);
DefaultLogger::get()->debug(" //" + postComment + " (comment line ignored)");
continue; continue;
} }
@ -471,8 +468,7 @@ bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstr
// Skip commented lines // Skip commented lines
if (linePart == partComment) if (linePart == partComment)
{ {
string postComment = SkipLine(ss); SkipLine(ss);
DefaultLogger::get()->debug(" //" + postComment + " (comment line ignored)");
continue; continue;
} }

View File

@ -346,6 +346,11 @@ VertexDataXml::VertexDataXml()
{ {
} }
bool VertexDataXml::HasPositions() const
{
return !positions.empty();
}
bool VertexDataXml::HasNormals() const bool VertexDataXml::HasNormals() const
{ {
return !normals.empty(); return !normals.empty();
@ -672,12 +677,14 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
{ {
uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET); uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET);
uv1->Read(&uv1Dest[newIndex], sizeUv1, 1); uv1->Read(&uv1Dest[newIndex], sizeUv1, 1);
uv1Dest[newIndex].y = (uv1Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
} }
// UV1 // UV1
if (uv2 && uv2Dest) if (uv2 && uv2Dest)
{ {
uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET); uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET);
uv2->Read(&uv2Dest[newIndex], sizeUv2, 1); uv2->Read(&uv2Dest[newIndex], sizeUv2, 1);
uv2Dest[newIndex].y = (uv2Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
} }
} }
} }

View File

@ -601,6 +601,7 @@ class VertexDataXml : public IVertexData
public: public:
VertexDataXml(); VertexDataXml();
bool HasPositions() const;
bool HasNormals() const; bool HasNormals() const;
bool HasTangents() const; bool HasTangents() const;
bool HasUvs() const; bool HasUvs() const;

View File

@ -374,12 +374,16 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents")); bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents"));
uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0); uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0);
if (!positions) { // Not having positions is a error only if a previous vertex buffer did not have them.
if (!positions && !dest->HasPositions()) {
throw DeadlyImportError("Vertex buffer does not contain positions!"); throw DeadlyImportError("Vertex buffer does not contain positions!");
} }
DefaultLogger::get()->debug(" - Contains positions");
dest->positions.reserve(dest->count);
if (positions)
{
DefaultLogger::get()->debug(" - Contains positions");
dest->positions.reserve(dest->count);
}
if (normals) if (normals)
{ {
DefaultLogger::get()->debug(" - Contains normals"); DefaultLogger::get()->debug(" - Contains normals");
@ -454,7 +458,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
aiVector3D uv; aiVector3D uv;
uv.x = ReadAttribute<float>("u"); uv.x = ReadAttribute<float>("u");
uv.y = ReadAttribute<float>("v") * (-1)+1; //flip the uv vertikal, blender exports them so! (ahem... @todo ????) uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form
dest->uvs[i].push_back(uv); dest->uvs[i].push_back(uv);
NextNode(); NextNode();