Merge branch 'master' into issue_2024

pull/2028/head
Kim Kulling 2018-06-18 21:21:07 +02:00 committed by GitHub
commit 43ddd93fae
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6 changed files with 67 additions and 73 deletions

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@ -272,12 +272,13 @@ struct Node
/** Node instances at this node */ /** Node instances at this node */
std::vector<NodeInstance> mNodeInstances; std::vector<NodeInstance> mNodeInstances;
/** Rootnodes: Name of primary camera, if any */ /** Root-nodes: Name of primary camera, if any */
std::string mPrimaryCamera; std::string mPrimaryCamera;
//! Constructor. Begin with a zero parent //! Constructor. Begin with a zero parent
Node() { Node()
mParent = NULL; : mParent( nullptr ){
// empty
} }
//! Destructor: delete all children subsequently //! Destructor: delete all children subsequently

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@ -181,26 +181,27 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
// ... then fill the materials with the now adjusted settings // ... then fill the materials with the now adjusted settings
FillMaterials(parser, pScene); FillMaterials(parser, pScene);
// Apply unitsize scale calculation // Apply unitsize scale calculation
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0, pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
0, parser.mUnitSize, 0, 0, 0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0, 0, 0, parser.mUnitSize, 0,
0, 0, 0, 1); 0, 0, 0, 1);
if( !ignoreUpDirection ) { if( !ignoreUpDirection ) {
// Convert to Y_UP, if different orientation // Convert to Y_UP, if different orientation
if( parser.mUpDirection == ColladaParser::UP_X) if( parser.mUpDirection == ColladaParser::UP_X)
pScene->mRootNode->mTransformation *= aiMatrix4x4( pScene->mRootNode->mTransformation *= aiMatrix4x4(
0, -1, 0, 0, 0, -1, 0, 0,
1, 0, 0, 0, 1, 0, 0, 0,
0, 0, 1, 0, 0, 0, 1, 0,
0, 0, 0, 1); 0, 0, 0, 1);
else if( parser.mUpDirection == ColladaParser::UP_Z) else if( parser.mUpDirection == ColladaParser::UP_Z)
pScene->mRootNode->mTransformation *= aiMatrix4x4( pScene->mRootNode->mTransformation *= aiMatrix4x4(
1, 0, 0, 0, 1, 0, 0, 0,
0, 0, 1, 0, 0, 0, 1, 0,
0, -1, 0, 0, 0, -1, 0, 0,
0, 0, 0, 1); 0, 0, 0, 1);
} }
// store all meshes // store all meshes
StoreSceneMeshes( pScene); StoreSceneMeshes( pScene);
@ -740,10 +741,6 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
// create bones if given // create bones if given
if( pSrcController && pSrcController->mType == Collada::Skin) if( pSrcController && pSrcController->mType == Collada::Skin)
{ {
// refuse if the vertex count does not match
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
// resolve references - joint names // resolve references - joint names
const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource); const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
const Collada::Data& jointNames = pParser.ResolveLibraryReference( pParser.mDataLibrary, jointNamesAcc.mSource); const Collada::Data& jointNames = pParser.ResolveLibraryReference( pParser.mDataLibrary, jointNamesAcc.mSource);
@ -971,7 +968,8 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
for( size_t b = a+1; b < mAnims.size(); ++b) for( size_t b = a+1; b < mAnims.size(); ++b)
{ {
aiAnimation* other = mAnims[b]; aiAnimation* other = mAnims[b];
if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration && other->mTicksPerSecond == templateAnim->mTicksPerSecond ) if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration &&
other->mTicksPerSecond == templateAnim->mTicksPerSecond )
collectedAnimIndices.push_back( b); collectedAnimIndices.push_back( b);
} }

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@ -68,7 +68,7 @@ using namespace Assimp::Formatter;
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile) ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
: mFileName( pFile ) : mFileName( pFile )
, mReader( NULL ) , mReader( nullptr )
, mDataLibrary() , mDataLibrary()
, mAccessorLibrary() , mAccessorLibrary()
, mMeshLibrary() , mMeshLibrary()
@ -79,20 +79,20 @@ ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
, mLightLibrary() , mLightLibrary()
, mCameraLibrary() , mCameraLibrary()
, mControllerLibrary() , mControllerLibrary()
, mRootNode( NULL ) , mRootNode( nullptr )
, mAnims() , mAnims()
, mUnitSize( 1.0f ) , mUnitSize( 1.0f )
, mUpDirection( UP_Y ) , mUpDirection( UP_Y )
, mFormat(FV_1_5_n ) // We assume the newest file format by default , mFormat(FV_1_5_n ) // We assume the newest file format by default
{ {
// validate io-handler instance // validate io-handler instance
if ( NULL == pIOHandler ) { if (nullptr == pIOHandler ) {
throw DeadlyImportError("IOSystem is NULL." ); throw DeadlyImportError("IOSystem is NULL." );
} }
// open the file // open the file
std::unique_ptr<IOStream> file( pIOHandler->Open(pFile ) ); std::unique_ptr<IOStream> file( pIOHandler->Open(pFile ) );
if (file.get() == NULL) { if (file.get() == nullptr) {
throw DeadlyImportError( "Failed to open file " + pFile + "." ); throw DeadlyImportError( "Failed to open file " + pFile + "." );
} }
@ -363,17 +363,17 @@ void ColladaParser::ReadAnimationClipLibrary()
void ColladaParser::PostProcessControllers() void ColladaParser::PostProcessControllers()
{ {
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) std::string meshId;
{ for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
std::string meshId = it->second.mMeshId; meshId = it->second.mMeshId;
ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId); ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
while(findItr != mControllerLibrary.end()) { while(findItr != mControllerLibrary.end()) {
meshId = findItr->second.mMeshId; meshId = findItr->second.mMeshId;
findItr = mControllerLibrary.find(meshId); findItr = mControllerLibrary.find(meshId);
} }
it->second.mMeshId = meshId; it->second.mMeshId = meshId;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

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@ -1261,9 +1261,10 @@ void CGLView::Camera_Set(const size_t pCameraNumber)
gluLookAt(hcam.Position.x, hcam.Position.y, hcam.Position.z, hcam.Target.x, hcam.Target.y, hcam.Target.z, up.x, up.y, up.z); gluLookAt(hcam.Position.x, hcam.Position.y, hcam.Position.z, hcam.Target.x, hcam.Target.y, hcam.Target.z, up.x, up.y, up.z);
} }
void CGLView::Camera_RotateScene(const GLfloat pAngle_X, const GLfloat pAngle_Y, const GLfloat pAngle_Z, const aiMatrix4x4* pMatrix_Rotation_Initial) void CGLView::Camera_RotateScene(const GLfloat pAngle_X, const GLfloat pAngle_Y, const GLfloat pAngle_Z, const aiMatrix4x4* pMatrix_Rotation_Initial) {
{ auto deg2rad = [](const GLfloat pDegree) -> GLfloat {
auto deg2rad = [](const GLfloat pDegree) -> GLfloat { return pDegree * M_PI / 180.0; }; return pDegree * AI_MATH_PI / 180.0;
};
aiMatrix4x4 mat_rot; aiMatrix4x4 mat_rot;
@ -1276,7 +1277,7 @@ auto deg2rad = [](const GLfloat pDegree) -> GLfloat { return pDegree * M_PI / 18
void CGLView::Camera_Rotate(const GLfloat pAngle_X, const GLfloat pAngle_Y, const GLfloat pAngle_Z, const aiMatrix4x4* pMatrix_Rotation_Initial) void CGLView::Camera_Rotate(const GLfloat pAngle_X, const GLfloat pAngle_Y, const GLfloat pAngle_Z, const aiMatrix4x4* pMatrix_Rotation_Initial)
{ {
auto deg2rad = [](const GLfloat pDegree) -> GLfloat { return pDegree * M_PI / 180.0; }; auto deg2rad = [](const GLfloat pDegree) -> GLfloat { return pDegree * AI_MATH_PI / 180.0; };
aiMatrix4x4 mat_rot; aiMatrix4x4 mat_rot;
@ -1289,7 +1290,7 @@ auto deg2rad = [](const GLfloat pDegree) -> GLfloat { return pDegree * M_PI / 18
void CGLView::Camera_Translate(const GLfloat pTranslate_X, const GLfloat pTranslate_Y, const GLfloat pTranslate_Z) void CGLView::Camera_Translate(const GLfloat pTranslate_X, const GLfloat pTranslate_Y, const GLfloat pTranslate_Z)
{ {
aiVector3D vect_tr(pTranslate_X, pTranslate_Y, pTranslate_Z); aiVector3D vect_tr(pTranslate_X, pTranslate_Y, pTranslate_Z);
vect_tr *= mHelper_Camera.Rotation_AroundCamera; vect_tr *= mHelper_Camera.Rotation_AroundCamera;
mHelper_Camera.Translation_ToScene += vect_tr; mHelper_Camera.Translation_ToScene += vect_tr;

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@ -132,9 +132,8 @@ void MainWindow::LogError(const QString& pMessage)
void MainWindow::mousePressEvent(QMouseEvent* pEvent) void MainWindow::mousePressEvent(QMouseEvent* pEvent)
{ {
const QPoint ms_pt = pEvent->pos(); const QPoint ms_pt = pEvent->pos();
aiVector3D temp_v3;
__unused aiVector3D temp_v3;
// Check if GLView is pointed. // Check if GLView is pointed.
if(childAt(ms_pt) == mGLView) if(childAt(ms_pt) == mGLView)
@ -305,30 +304,32 @@ void MainWindow::SceneObject_LightSource(const QString& pName)
ui->lstLight->selectAll(); ui->lstLight->selectAll();
} }
void MainWindow::on_butOpenFile_clicked() void MainWindow::on_butOpenFile_clicked() {
{ aiString filter_temp;
aiString filter_temp; mImporter.GetExtensionList( filter_temp );
QString filename, filter;
mImporter.GetExtensionList(filter_temp); QString filename, filter;
filter = filter_temp.C_Str(); filter = filter_temp.C_Str();
filter.replace(';', ' '); filter.replace(';', ' ');
filter.append(" ;; All (*.*)"); filter.append(" ;; All (*.*)");
filename = QFileDialog::getOpenFileName(this, "Choose the file", "", filter); filename = QFileDialog::getOpenFileName(this, "Choose the file", "", filter);
if(!filename.isEmpty()) ImportFile(filename); if (!filename.isEmpty()) {
ImportFile( filename );
}
} }
void MainWindow::on_butExport_clicked() void MainWindow::on_butExport_clicked()
{ {
using namespace Assimp; using namespace Assimp;
QString filename, filter, format_id; #ifndef ASSIMP_BUILD_NO_EXPORT
Exporter exporter; QString filename, filter, format_id;
QTime time_begin; Exporter exporter;
aiReturn rv; QTime time_begin;
QStringList exportersList; aiReturn rv;
QMap<QString, const aiExportFormatDesc*> exportersMap; QStringList exportersList;
QMap<QString, const aiExportFormatDesc*> exportersMap;
if(mScene == nullptr) if(mScene == nullptr)
@ -373,6 +374,7 @@ QMap<QString, const aiExportFormatDesc*> exportersMap;
LogError(errorMessage); LogError(errorMessage);
QMessageBox::critical(this, "Export error", errorMessage); QMessageBox::critical(this, "Export error", errorMessage);
} }
#endif
} }
void MainWindow::on_cbxLighting_clicked(bool pChecked) void MainWindow::on_cbxLighting_clicked(bool pChecked)
@ -382,11 +384,7 @@ void MainWindow::on_cbxLighting_clicked(bool pChecked)
else else
mGLView->Lighting_Disable(); mGLView->Lighting_Disable();
#if ASSIMP_QT4_VIEWER
mGLView->updateGL();
#else
mGLView->update(); mGLView->update();
#endif // ASSIMP_QT4_VIEWER
} }
void MainWindow::on_lstLight_itemSelectionChanged() void MainWindow::on_lstLight_itemSelectionChanged()
@ -438,9 +436,5 @@ void MainWindow::on_cbxDrawAxes_clicked(bool checked)
void MainWindow::on_cbxTextures_clicked(bool checked) void MainWindow::on_cbxTextures_clicked(bool checked)
{ {
mGLView->Enable_Textures(checked); mGLView->Enable_Textures(checked);
#if ASSIMP_QT4_VIEWER
mGLView->updateGL();
#else
mGLView->update(); mGLView->update();
#endif // ASSIMP_QT4_VIEWER
} }

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@ -6,7 +6,7 @@
#pragma once #pragma once
// Header files, Qt. // Header files, Qt.
#if ASSIMP_QT4_VIEWER #if defined ASSIMP_QT4_VIEWER
# include <QMainWindow> # include <QMainWindow>
#else #else
# include <QtWidgets> # include <QtWidgets>