Fixed build warnings on MSVC14 x64 in the SIB format sources.
parent
655a470fc9
commit
439b4861c8
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@ -131,7 +131,7 @@ static SIBEdge& GetEdge(SIBMesh* mesh, uint32_t posA, uint32_t posB)
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SIBEdge edge;
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edge.creased = false;
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edge.faceA = edge.faceB = 0xffffffff;
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mesh->edgeMap[pair] = mesh->edges.size();
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mesh->edgeMap[pair] = static_cast<uint32_t>(mesh->edges.size());
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mesh->edges.push_back(edge);
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return mesh->edges.back();
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}
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@ -244,7 +244,7 @@ static void ReadFaces(SIBMesh* mesh, StreamReaderLE* stream)
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mesh->idx[pos-1] = numPoints;
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uint32_t *idx = &mesh->idx[pos];
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mesh->faceStart.push_back(pos-1);
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mesh->faceStart.push_back(static_cast<uint32_t>(pos-1));
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mesh->mtls.push_back(0);
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// Read all the position data.
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@ -385,9 +385,9 @@ static void ConnectFaces(SIBMesh* mesh)
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// This gives potentially undesirable normals when used
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// with non-2-manifold surfaces, but then so does Silo to begin with.
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if (edge.faceA == 0xffffffff)
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edge.faceA = faceIdx;
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edge.faceA = static_cast<uint32_t>(faceIdx);
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else
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edge.faceB = faceIdx;
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edge.faceB = static_cast<uint32_t>(faceIdx);
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prev = next;
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}
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@ -496,7 +496,7 @@ static void CalculateNormals(SIBMesh* mesh)
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{
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uint32_t pos = idx[i*N+POS];
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uint32_t nrm = idx[i*N+NRM];
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aiVector3D vtxNorm = CalculateVertexNormal(mesh, faceIdx, pos, faceNormals);
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aiVector3D vtxNorm = CalculateVertexNormal(mesh, static_cast<uint32_t>(faceIdx), pos, faceNormals);
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mesh->nrm[nrm] = vtxNorm;
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}
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}
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@ -586,7 +586,7 @@ static void ReadShape(SIB* sib, StreamReaderLE* stream)
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for (unsigned pt=0;pt<face.mNumIndices;pt++,idx+=N)
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{
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size_t vtxIdx = dest.vtx.size();
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face.mIndices[pt] = vtxIdx;
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face.mIndices[pt] = static_cast<unsigned int>(vtxIdx);
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// De-index it. We don't need to validate here as
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// we did it when creating the data.
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@ -621,14 +621,14 @@ static void ReadShape(SIB* sib, StreamReaderLE* stream)
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aiMesh* mesh = new aiMesh;
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mesh->mName = name;
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mesh->mNumFaces = src.faces.size();
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mesh->mNumFaces = static_cast<unsigned int>(src.faces.size());
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mesh->mFaces = new aiFace[mesh->mNumFaces];
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mesh->mNumVertices = src.vtx.size();
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mesh->mNumVertices = static_cast<unsigned int>(src.vtx.size());
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mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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mesh->mNormals = new aiVector3D[mesh->mNumVertices];
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mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
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mesh->mNumUVComponents[0] = 2;
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mesh->mMaterialIndex = n;
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mesh->mMaterialIndex = static_cast<unsigned int>(n);
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for (unsigned i=0;i<mesh->mNumVertices;i++)
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{
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@ -862,9 +862,9 @@ void SIBImporter::InternReadFile(const std::string& pFile,
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sib.insts.clear();
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// Transfer to the aiScene.
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pScene->mNumMaterials = sib.mtls.size();
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pScene->mNumMeshes = sib.meshes.size();
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pScene->mNumLights = sib.lights.size();
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pScene->mNumMaterials = static_cast<unsigned int>(sib.mtls.size());
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pScene->mNumMeshes = static_cast<unsigned int>(sib.meshes.size());
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pScene->mNumLights = static_cast<unsigned int>(sib.lights.size());
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pScene->mMaterials = pScene->mNumMaterials ? new aiMaterial*[pScene->mNumMaterials] : NULL;
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pScene->mMeshes = pScene->mNumMeshes ? new aiMesh*[pScene->mNumMeshes] : NULL;
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pScene->mLights = pScene->mNumLights ? new aiLight*[pScene->mNumLights] : NULL;
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@ -879,7 +879,7 @@ void SIBImporter::InternReadFile(const std::string& pFile,
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size_t childIdx = 0;
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aiNode *root = new aiNode();
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root->mName.Set("<SIBRoot>");
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root->mNumChildren = sib.objs.size() + sib.lights.size();
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root->mNumChildren = static_cast<unsigned int>(sib.objs.size() + sib.lights.size());
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root->mChildren = root->mNumChildren ? new aiNode*[root->mNumChildren] : NULL;
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pScene->mRootNode = root;
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@ -893,10 +893,10 @@ void SIBImporter::InternReadFile(const std::string& pFile,
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node->mParent = root;
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node->mTransformation = obj.axis;
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node->mNumMeshes = obj.meshCount;
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node->mNumMeshes = static_cast<unsigned int>(obj.meshCount);
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node->mMeshes = node->mNumMeshes ? new unsigned[node->mNumMeshes] : NULL;
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for (unsigned i=0;i<node->mNumMeshes;i++)
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node->mMeshes[i] = obj.meshIdx + i;
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node->mMeshes[i] = static_cast<unsigned int>(obj.meshIdx + i);
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// Mark instanced objects as being so.
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if (n >= firstInst)
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