Merge branch 'master' into 3mf_basematerial_support

pull/1793/head
Kim Kulling 2018-02-23 18:29:54 +01:00 committed by GitHub
commit 437ae0c839
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GPG Key ID: 4AEE18F83AFDEB23
27 changed files with 548 additions and 284 deletions

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@ -205,7 +205,7 @@ enum ErrorPolicy {
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** Represents a data structure in a BLEND file. A Structure defines n fields /** Represents a data structure in a BLEND file. A Structure defines n fields
* and their locatios and encodings the input stream. Usually, every * and their locations and encodings the input stream. Usually, every
* Structure instance pertains to one equally-named data structure in the * Structure instance pertains to one equally-named data structure in the
* BlenderScene.h header. This class defines various utilities to map a * BlenderScene.h header. This class defines various utilities to map a
* binary `blob` read from the file to such a structure instance with * binary `blob` read from the file to such a structure instance with

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@ -502,7 +502,7 @@ const FileBlockHead* Structure :: LocateFileBlockForAddress(const Pointer & ptrv
{ {
// the file blocks appear in list sorted by // the file blocks appear in list sorted by
// with ascending base addresses so we can run a // with ascending base addresses so we can run a
// binary search to locate the pointee quickly. // binary search to locate the pointer quickly.
// NOTE: Blender seems to distinguish between side-by-side // NOTE: Blender seems to distinguish between side-by-side
// data (stored in the same data block) and far pointers, // data (stored in the same data block) and far pointers,

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@ -116,7 +116,7 @@ template <> void Structure :: Convert<MTex> (
ReadField<ErrorPolicy_Igno>(temp,"projy",db); ReadField<ErrorPolicy_Igno>(temp,"projy",db);
dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp); dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(temp,"projz",db); ReadField<ErrorPolicy_Igno>(temp,"projz",db);
dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp); dest.projz = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db); ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db); ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db); ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db);

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@ -142,6 +142,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
nodes.reserve( conns.size() ); nodes.reserve( conns.size() );
std::vector<aiNode*> nodes_chain; std::vector<aiNode*> nodes_chain;
std::vector<aiNode*> post_nodes_chain;
try { try {
for( const Connection* con : conns ) { for( const Connection* con : conns ) {
@ -161,6 +162,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
if ( model ) { if ( model ) {
nodes_chain.clear(); nodes_chain.clear();
post_nodes_chain.clear();
aiMatrix4x4 new_abs_transform = parent_transform; aiMatrix4x4 new_abs_transform = parent_transform;
@ -168,7 +170,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
// assimp (or rather: the complicated transformation chain that // assimp (or rather: the complicated transformation chain that
// is employed by fbx) means that we may need multiple aiNode's // is employed by fbx) means that we may need multiple aiNode's
// to represent a fbx node's transformation. // to represent a fbx node's transformation.
GenerateTransformationNodeChain( *model, nodes_chain ); GenerateTransformationNodeChain( *model, nodes_chain, post_nodes_chain );
ai_assert( nodes_chain.size() ); ai_assert( nodes_chain.size() );
@ -213,8 +215,25 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
// attach geometry // attach geometry
ConvertModel( *model, *nodes_chain.back(), new_abs_transform ); ConvertModel( *model, *nodes_chain.back(), new_abs_transform );
// now link the geometric transform inverse nodes,
// before we attach any child nodes
for( aiNode* postnode : post_nodes_chain ) {
ai_assert( postnode );
if ( last_parent != &parent ) {
last_parent->mNumChildren = 1;
last_parent->mChildren = new aiNode*[ 1 ];
last_parent->mChildren[ 0 ] = postnode;
}
postnode->mParent = last_parent;
last_parent = postnode;
new_abs_transform *= postnode->mTransformation;
}
// attach sub-nodes // attach sub-nodes
ConvertNodes( model->ID(), *nodes_chain.back(), new_abs_transform ); ConvertNodes( model->ID(), *last_parent, new_abs_transform );
if ( doc.Settings().readLights ) { if ( doc.Settings().readLights ) {
ConvertLights( *model ); ConvertLights( *model );
@ -396,6 +415,12 @@ const char* Converter::NameTransformationComp( TransformationComp comp )
return "GeometricRotation"; return "GeometricRotation";
case TransformationComp_GeometricTranslation: case TransformationComp_GeometricTranslation:
return "GeometricTranslation"; return "GeometricTranslation";
case TransformationComp_GeometricScalingInverse:
return "GeometricScalingInverse";
case TransformationComp_GeometricRotationInverse:
return "GeometricRotationInverse";
case TransformationComp_GeometricTranslationInverse:
return "GeometricTranslationInverse";
case TransformationComp_MAXIMUM: // this is to silence compiler warnings case TransformationComp_MAXIMUM: // this is to silence compiler warnings
default: default:
break; break;
@ -437,6 +462,12 @@ const char* Converter::NameTransformationCompProperty( TransformationComp comp )
return "GeometricRotation"; return "GeometricRotation";
case TransformationComp_GeometricTranslation: case TransformationComp_GeometricTranslation:
return "GeometricTranslation"; return "GeometricTranslation";
case TransformationComp_GeometricScalingInverse:
return "GeometricScalingInverse";
case TransformationComp_GeometricRotationInverse:
return "GeometricRotationInverse";
case TransformationComp_GeometricTranslationInverse:
return "GeometricTranslationInverse";
case TransformationComp_MAXIMUM: // this is to silence compiler warnings case TransformationComp_MAXIMUM: // this is to silence compiler warnings
break; break;
} }
@ -548,17 +579,25 @@ bool Converter::NeedsComplexTransformationChain( const Model& model )
bool ok; bool ok;
const float zero_epsilon = 1e-6f; const float zero_epsilon = 1e-6f;
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
for ( size_t i = 0; i < TransformationComp_MAXIMUM; ++i ) { for ( size_t i = 0; i < TransformationComp_MAXIMUM; ++i ) {
const TransformationComp comp = static_cast< TransformationComp >( i ); const TransformationComp comp = static_cast< TransformationComp >( i );
if ( comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation || if ( comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation ) {
comp == TransformationComp_GeometricScaling || comp == TransformationComp_GeometricRotation || comp == TransformationComp_GeometricTranslation ) {
continue; continue;
} }
bool scale_compare = ( comp == TransformationComp_GeometricScaling || comp == TransformationComp_Scaling );
const aiVector3D& v = PropertyGet<aiVector3D>( props, NameTransformationCompProperty( comp ), ok ); const aiVector3D& v = PropertyGet<aiVector3D>( props, NameTransformationCompProperty( comp ), ok );
if ( ok && v.SquareLength() > zero_epsilon ) { if ( ok && scale_compare ) {
return true; if ( (v - all_ones).SquareLength() > zero_epsilon ) {
return true;
}
} else if ( ok ) {
if ( v.SquareLength() > zero_epsilon ) {
return true;
}
} }
} }
@ -570,7 +609,7 @@ std::string Converter::NameTransformationChainNode( const std::string& name, Tra
return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp ); return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
} }
void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes ) void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes )
{ {
const PropertyTable& props = model.Props(); const PropertyTable& props = model.Props();
const Model::RotOrder rot = model.RotationOrder(); const Model::RotOrder rot = model.RotationOrder();
@ -582,6 +621,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
// generate transformation matrices for all the different transformation components // generate transformation matrices for all the different transformation components
const float zero_epsilon = 1e-6f; const float zero_epsilon = 1e-6f;
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
bool is_complex = false; bool is_complex = false;
const aiVector3D& PreRotation = PropertyGet<aiVector3D>( props, "PreRotation", ok ); const aiVector3D& PreRotation = PropertyGet<aiVector3D>( props, "PreRotation", ok );
@ -634,7 +674,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
} }
const aiVector3D& Scaling = PropertyGet<aiVector3D>( props, "Lcl Scaling", ok ); const aiVector3D& Scaling = PropertyGet<aiVector3D>( props, "Lcl Scaling", ok );
if ( ok && std::fabs( Scaling.SquareLength() - 1.0f ) > zero_epsilon ) { if ( ok && (Scaling - all_ones).SquareLength() > zero_epsilon ) {
aiMatrix4x4::Scaling( Scaling, chain[ TransformationComp_Scaling ] ); aiMatrix4x4::Scaling( Scaling, chain[ TransformationComp_Scaling ] );
} }
@ -644,18 +684,38 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
} }
const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>( props, "GeometricScaling", ok ); const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>( props, "GeometricScaling", ok );
if ( ok && std::fabs( GeometricScaling.SquareLength() - 1.0f ) > zero_epsilon ) { if ( ok && (GeometricScaling - all_ones).SquareLength() > zero_epsilon ) {
is_complex = true;
aiMatrix4x4::Scaling( GeometricScaling, chain[ TransformationComp_GeometricScaling ] ); aiMatrix4x4::Scaling( GeometricScaling, chain[ TransformationComp_GeometricScaling ] );
aiVector3D GeometricScalingInverse = GeometricScaling;
bool canscale = true;
for (size_t i = 0; i < 3; ++i) {
if ( std::fabs( GeometricScalingInverse[i] ) > zero_epsilon ) {
GeometricScalingInverse[i] = 1.0f / GeometricScaling[i];
} else {
FBXImporter::LogError( "cannot invert geometric scaling matrix with a 0.0 scale component" );
canscale = false;
break;
}
}
if (canscale) {
aiMatrix4x4::Scaling( GeometricScalingInverse, chain[ TransformationComp_GeometricScalingInverse ] );
}
} }
const aiVector3D& GeometricRotation = PropertyGet<aiVector3D>( props, "GeometricRotation", ok ); const aiVector3D& GeometricRotation = PropertyGet<aiVector3D>( props, "GeometricRotation", ok );
if ( ok && GeometricRotation.SquareLength() > zero_epsilon ) { if ( ok && GeometricRotation.SquareLength() > zero_epsilon ) {
is_complex = true;
GetRotationMatrix( rot, GeometricRotation, chain[ TransformationComp_GeometricRotation ] ); GetRotationMatrix( rot, GeometricRotation, chain[ TransformationComp_GeometricRotation ] );
GetRotationMatrix( rot, GeometricRotation, chain[ TransformationComp_GeometricRotationInverse ] );
chain[ TransformationComp_GeometricRotationInverse ].Inverse();
} }
const aiVector3D& GeometricTranslation = PropertyGet<aiVector3D>( props, "GeometricTranslation", ok ); const aiVector3D& GeometricTranslation = PropertyGet<aiVector3D>( props, "GeometricTranslation", ok );
if ( ok && GeometricTranslation.SquareLength() > zero_epsilon ) { if ( ok && GeometricTranslation.SquareLength() > zero_epsilon ) {
is_complex = true;
aiMatrix4x4::Translation( GeometricTranslation, chain[ TransformationComp_GeometricTranslation ] ); aiMatrix4x4::Translation( GeometricTranslation, chain[ TransformationComp_GeometricTranslation ] );
aiMatrix4x4::Translation( -GeometricTranslation, chain[ TransformationComp_GeometricTranslationInverse ] );
} }
// is_complex needs to be consistent with NeedsComplexTransformationChain() // is_complex needs to be consistent with NeedsComplexTransformationChain()
@ -690,10 +750,18 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
} }
aiNode* nd = new aiNode(); aiNode* nd = new aiNode();
output_nodes.push_back( nd );
nd->mName.Set( NameTransformationChainNode( name, comp ) ); nd->mName.Set( NameTransformationChainNode( name, comp ) );
nd->mTransformation = chain[ i ]; nd->mTransformation = chain[ i ];
// geometric inverses go in a post-node chain
if ( comp == TransformationComp_GeometricScalingInverse ||
comp == TransformationComp_GeometricRotationInverse ||
comp == TransformationComp_GeometricTranslationInverse
) {
post_output_nodes.push_back( nd );
} else {
output_nodes.push_back( nd );
}
} }
ai_assert( output_nodes.size() ); ai_assert( output_nodes.size() );
@ -2209,8 +2277,7 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
has_any = true; has_any = true;
if ( comp != TransformationComp_Rotation && comp != TransformationComp_Scaling && comp != TransformationComp_Translation && if ( comp != TransformationComp_Rotation && comp != TransformationComp_Scaling && comp != TransformationComp_Translation )
comp != TransformationComp_GeometricScaling && comp != TransformationComp_GeometricRotation && comp != TransformationComp_GeometricTranslation )
{ {
has_complex = true; has_complex = true;
} }

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@ -82,7 +82,10 @@ public:
* The different parts that make up the final local transformation of a fbx-node * The different parts that make up the final local transformation of a fbx-node
*/ */
enum TransformationComp { enum TransformationComp {
TransformationComp_Translation = 0, TransformationComp_GeometricScalingInverse = 0,
TransformationComp_GeometricRotationInverse,
TransformationComp_GeometricTranslationInverse,
TransformationComp_Translation,
TransformationComp_RotationOffset, TransformationComp_RotationOffset,
TransformationComp_RotationPivot, TransformationComp_RotationPivot,
TransformationComp_PreRotation, TransformationComp_PreRotation,
@ -153,7 +156,7 @@ private:
/** /**
* note: memory for output_nodes will be managed by the caller * note: memory for output_nodes will be managed by the caller
*/ */
void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes); void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SetupNodeMetadata(const Model& model, aiNode& nd); void SetupNodeMetadata(const Model& model, aiNode& nd);

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@ -428,16 +428,19 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
const std::vector<unsigned int>& mapping_offsets, const std::vector<unsigned int>& mapping_offsets,
const std::vector<unsigned int>& mappings) const std::vector<unsigned int>& mappings)
{ {
bool isDirect = ReferenceInformationType == "Direct";
bool isIndexToDirect = ReferenceInformationType == "IndexToDirect";
// fallback to direct data if there is no index data element
if ( isIndexToDirect && !HasElement( source, indexDataElementName ) ) {
isDirect = true;
isIndexToDirect = false;
}
// handle permutations of Mapping and Reference type - it would be nice to // handle permutations of Mapping and Reference type - it would be nice to
// deal with this more elegantly and with less redundancy, but right // deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable. // now it seems unavoidable.
if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") { if (MappingInformationType == "ByVertice" && isDirect) {
if ( !HasElement( source, indexDataElementName ) ) {
return;
}
std::vector<T> tempData; std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
@ -450,14 +453,11 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
} }
} }
} }
else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") { else if (MappingInformationType == "ByVertice" && isIndexToDirect) {
std::vector<T> tempData; std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
data_out.resize(vertex_count); data_out.resize(vertex_count);
if ( !HasElement( source, indexDataElementName ) ) {
return;
}
std::vector<int> uvIndices; std::vector<int> uvIndices;
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName)); ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
@ -472,7 +472,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
} }
} }
} }
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") { else if (MappingInformationType == "ByPolygonVertex" && isDirect) {
std::vector<T> tempData; std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
@ -485,7 +485,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
data_out.swap(tempData); data_out.swap(tempData);
} }
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") { else if (MappingInformationType == "ByPolygonVertex" && isIndexToDirect) {
std::vector<T> tempData; std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));

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@ -42,13 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Implements a filter system to filter calls to Exists() and Open() * Implements a filter system to filter calls to Exists() and Open()
* in order to improve the success rate of file opening ... * in order to improve the success rate of file opening ...
*/ */
#pragma once
#ifndef AI_FILESYSTEMFILTER_H_INC #ifndef AI_FILESYSTEMFILTER_H_INC
#define AI_FILESYSTEMFILTER_H_INC #define AI_FILESYSTEMFILTER_H_INC
#include "../include/assimp/IOSystem.hpp" #include <assimp/IOSystem.hpp>
#include "../include/assimp/DefaultLogger.hpp" #include <assimp/DefaultLogger.hpp>
#include "../include/assimp/fast_atof.h" #include <assimp/fast_atof.h>
#include "../include/assimp/ParsingUtils.h" #include <assimp/ParsingUtils.h>
namespace Assimp { namespace Assimp {
@ -64,90 +65,89 @@ class FileSystemFilter : public IOSystem
public: public:
/** Constructor. */ /** Constructor. */
FileSystemFilter(const std::string& file, IOSystem* old) FileSystemFilter(const std::string& file, IOSystem* old)
: wrapped (old) : mWrapped (old)
, src_file (file) , mSrc_file(file)
, sep(wrapped->getOsSeparator()) , sep(mWrapped->getOsSeparator()) {
{ ai_assert(nullptr != mWrapped);
ai_assert(NULL != wrapped);
// Determine base directory // Determine base directory
base = src_file; mBase = mSrc_file;
std::string::size_type ss2; std::string::size_type ss2;
if (std::string::npos != (ss2 = base.find_last_of("\\/"))) { if (std::string::npos != (ss2 = mBase.find_last_of("\\/"))) {
base.erase(ss2,base.length()-ss2); mBase.erase(ss2,mBase.length()-ss2);
} } else {
else { mBase = "";
base = "";
// return;
} }
// make sure the directory is terminated properly // make sure the directory is terminated properly
char s; char s;
if (base.length() == 0) { if ( mBase.empty() ) {
base = "."; mBase = ".";
base += getOsSeparator(); mBase += getOsSeparator();
} } else if ((s = *(mBase.end()-1)) != '\\' && s != '/') {
else if ((s = *(base.end()-1)) != '\\' && s != '/') { mBase += getOsSeparator();
base += getOsSeparator();
} }
DefaultLogger::get()->info("Import root directory is \'" + base + "\'"); DefaultLogger::get()->info("Import root directory is \'" + mBase + "\'");
} }
/** Destructor. */ /** Destructor. */
~FileSystemFilter() ~FileSystemFilter() {
{ // empty
// haha
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Tests for the existence of a file at the given path. */ /** Tests for the existence of a file at the given path. */
bool Exists( const char* pFile) const bool Exists( const char* pFile) const {
{ ai_assert( nullptr != mWrapped );
std::string tmp = pFile; std::string tmp = pFile;
// Currently this IOSystem is also used to open THE ONE FILE. // Currently this IOSystem is also used to open THE ONE FILE.
if (tmp != src_file) { if (tmp != mSrc_file) {
BuildPath(tmp); BuildPath(tmp);
Cleanup(tmp); Cleanup(tmp);
} }
return wrapped->Exists(tmp); return mWrapped->Exists(tmp);
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns the directory separator. */ /** Returns the directory separator. */
char getOsSeparator() const char getOsSeparator() const {
{
return sep; return sep;
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Open a new file with a given path. */ /** Open a new file with a given path. */
IOStream* Open( const char* pFile, const char* pMode = "rb") IOStream* Open( const char* pFile, const char* pMode = "rb") {
{ ai_assert( nullptr != mWrapped );
ai_assert(pFile); if ( nullptr == pFile || nullptr == pMode ) {
ai_assert(pMode); return nullptr;
}
ai_assert( nullptr != pFile );
ai_assert( nullptr != pMode );
// First try the unchanged path // First try the unchanged path
IOStream* s = wrapped->Open(pFile,pMode); IOStream* s = mWrapped->Open(pFile,pMode);
if (!s) { if (nullptr == s) {
std::string tmp = pFile; std::string tmp = pFile;
// Try to convert between absolute and relative paths // Try to convert between absolute and relative paths
BuildPath(tmp); BuildPath(tmp);
s = wrapped->Open(tmp,pMode); s = mWrapped->Open(tmp,pMode);
if (!s) { if (nullptr == s) {
// Finally, look for typical issues with paths // Finally, look for typical issues with paths
// and try to correct them. This is our last // and try to correct them. This is our last
// resort. // resort.
tmp = pFile; tmp = pFile;
Cleanup(tmp); Cleanup(tmp);
BuildPath(tmp); BuildPath(tmp);
s = wrapped->Open(tmp,pMode); s = mWrapped->Open(tmp,pMode);
} }
} }
@ -156,27 +156,75 @@ public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Closes the given file and releases all resources associated with it. */ /** Closes the given file and releases all resources associated with it. */
void Close( IOStream* pFile) void Close( IOStream* pFile) {
{ ai_assert( nullptr != mWrapped );
return wrapped->Close(pFile); return mWrapped->Close(pFile);
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Compare two paths */ /** Compare two paths */
bool ComparePaths (const char* one, const char* second) const bool ComparePaths (const char* one, const char* second) const {
{ ai_assert( nullptr != mWrapped );
return wrapped->ComparePaths (one,second); return mWrapped->ComparePaths (one,second);
}
// -------------------------------------------------------------------
/** Pushes a new directory onto the directory stack. */
bool PushDirectory(const std::string &path ) {
ai_assert( nullptr != mWrapped );
return mWrapped->PushDirectory(path);
}
// -------------------------------------------------------------------
/** Returns the top directory from the stack. */
const std::string &CurrentDirectory() const {
ai_assert( nullptr != mWrapped );
return mWrapped->CurrentDirectory();
}
// -------------------------------------------------------------------
/** Returns the number of directories stored on the stack. */
size_t StackSize() const {
ai_assert( nullptr != mWrapped );
return mWrapped->StackSize();
}
// -------------------------------------------------------------------
/** Pops the top directory from the stack. */
bool PopDirectory() {
ai_assert( nullptr != mWrapped );
return mWrapped->PopDirectory();
}
// -------------------------------------------------------------------
/** Creates an new directory at the given path. */
bool CreateDirectory(const std::string &path) {
ai_assert( nullptr != mWrapped );
return mWrapped->CreateDirectory(path);
}
// -------------------------------------------------------------------
/** Will change the current directory to the given path. */
bool ChangeDirectory(const std::string &path) {
ai_assert( nullptr != mWrapped );
return mWrapped->ChangeDirectory(path);
}
// -------------------------------------------------------------------
/** Delete file. */
bool DeleteFile(const std::string &file) {
ai_assert( nullptr != mWrapped );
return mWrapped->DeleteFile(file);
} }
private: private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build a valid path from a given relative or absolute path. /** Build a valid path from a given relative or absolute path.
*/ */
void BuildPath (std::string& in) const void BuildPath (std::string& in) const {
{ ai_assert( nullptr != mWrapped );
// if we can already access the file, great. // if we can already access the file, great.
if (in.length() < 3 || wrapped->Exists(in)) { if (in.length() < 3 || mWrapped->Exists(in)) {
return; return;
} }
@ -184,8 +232,8 @@ private:
if (in[1] != ':') { if (in[1] != ':') {
// append base path and try // append base path and try
const std::string tmp = base + in; const std::string tmp = mBase + in;
if (wrapped->Exists(tmp)) { if (mWrapped->Exists(tmp)) {
in = tmp; in = tmp;
return; return;
} }
@ -207,7 +255,7 @@ private:
std::string::size_type last_dirsep = std::string::npos; std::string::size_type last_dirsep = std::string::npos;
while(true) { while(true) {
tmp = base; tmp = mBase;
tmp += sep; tmp += sep;
std::string::size_type dirsep = in.rfind('/', last_dirsep); std::string::size_type dirsep = in.rfind('/', last_dirsep);
@ -223,7 +271,7 @@ private:
last_dirsep = dirsep-1; last_dirsep = dirsep-1;
tmp += in.substr(dirsep+1, in.length()-pos); tmp += in.substr(dirsep+1, in.length()-pos);
if (wrapped->Exists(tmp)) { if (mWrapped->Exists(tmp)) {
in = tmp; in = tmp;
return; return;
} }
@ -236,15 +284,14 @@ private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Cleanup the given path /** Cleanup the given path
*/ */
void Cleanup (std::string& in) const void Cleanup (std::string& in) const {
{
char last = 0;
if(in.empty()) { if(in.empty()) {
return; return;
} }
// Remove a very common issue when we're parsing file names: spaces at the // Remove a very common issue when we're parsing file names: spaces at the
// beginning of the path. // beginning of the path.
char last = 0;
std::string::iterator it = in.begin(); std::string::iterator it = in.begin();
while (IsSpaceOrNewLine( *it ))++it; while (IsSpaceOrNewLine( *it ))++it;
if (it != in.begin()) { if (it != in.begin()) {
@ -274,9 +321,7 @@ private:
it = in.erase(it); it = in.erase(it);
--it; --it;
} }
} } else if (*it == '%' && in.end() - it > 2) {
else if (*it == '%' && in.end() - it > 2) {
// Hex sequence in URIs // Hex sequence in URIs
if( IsHex((&*it)[0]) && IsHex((&*it)[1]) ) { if( IsHex((&*it)[0]) && IsHex((&*it)[1]) ) {
*it = HexOctetToDecimal(&*it); *it = HexOctetToDecimal(&*it);
@ -290,8 +335,8 @@ private:
} }
private: private:
IOSystem* wrapped; IOSystem *mWrapped;
std::string src_file, base; std::string mSrc_file, mBase;
char sep; char sep;
}; };

View File

@ -60,9 +60,9 @@ namespace Assimp {
* @param in Input mesh * @param in Input mesh
* @return Hash. * @return Hash.
*/ */
inline uint64_t GetMeshHash(aiMesh* in) inline
{ uint64_t GetMeshHash(aiMesh* in) {
ai_assert(NULL != in); ai_assert(nullptr != in);
// ... get an unique value representing the vertex format of the mesh // ... get an unique value representing the vertex format of the mesh
const unsigned int fhash = GetMeshVFormatUnique(in); const unsigned int fhash = GetMeshVFormatUnique(in);
@ -78,14 +78,14 @@ inline uint64_t GetMeshHash(aiMesh* in)
/** @brief Perform a component-wise comparison of two arrays /** @brief Perform a component-wise comparison of two arrays
* *
* @param first First array * @param first First array
* @param second Second aray * @param second Second array
* @param size Size of both arrays * @param size Size of both arrays
* @param e Epsilon * @param e Epsilon
* @return true if the arrays are identical * @return true if the arrays are identical
*/ */
inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second, inline
unsigned int size, float e) bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
{ unsigned int size, float e) {
for (const aiVector3D* end = first+size; first != end; ++first,++second) { for (const aiVector3D* end = first+size; first != end; ++first,++second) {
if ( (*first - *second).SquareLength() >= e) if ( (*first - *second).SquareLength() >= e)
return false; return false;

View File

@ -190,7 +190,7 @@ Importer::~Importer()
delete pimpl->mIOHandler; delete pimpl->mIOHandler;
delete pimpl->mProgressHandler; delete pimpl->mProgressHandler;
// Kill imported scene. Destructors should do that recursivly // Kill imported scene. Destructor's should do that recursively
delete pimpl->mScene; delete pimpl->mScene;
// Delete shared post-processing data // Delete shared post-processing data
@ -200,18 +200,6 @@ Importer::~Importer()
delete pimpl; delete pimpl;
} }
// ------------------------------------------------------------------------------------------------
// Copy constructor - copies the config of another Importer, not the scene
Importer::Importer(const Importer &other)
: pimpl(NULL) {
new(this) Importer();
pimpl->mIntProperties = other.pimpl->mIntProperties;
pimpl->mFloatProperties = other.pimpl->mFloatProperties;
pimpl->mStringProperties = other.pimpl->mStringProperties;
pimpl->mMatrixProperties = other.pimpl->mMatrixProperties;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Register a custom post-processing step // Register a custom post-processing step
aiReturn Importer::RegisterPPStep(BaseProcess* pImp) aiReturn Importer::RegisterPPStep(BaseProcess* pImp)

View File

@ -731,17 +731,22 @@ enum MeshAttribute {
TexCoord TexCoord
}; };
static const std::string PosToken = "position";
static const std::string ColToken = "color";
static const std::string NormalToken = "normal";
static const std::string TexCoordToken = "texcoord";
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
static MeshAttribute getAttributeByName( const char *attribName ) { static MeshAttribute getAttributeByName( const char *attribName ) {
ai_assert( nullptr != attribName ); ai_assert( nullptr != attribName );
if ( 0 == strncmp( "position", attribName, strlen( "position" ) ) ) { if ( 0 == strncmp( PosToken.c_str(), attribName, PosToken.size() ) ) {
return Position; return Position;
} else if ( 0 == strncmp( "color", attribName, strlen( "color" ) ) ) { } else if ( 0 == strncmp( ColToken.c_str(), attribName, ColToken.size() ) ) {
return Color; return Color;
} else if( 0 == strncmp( "normal", attribName, strlen( "normal" ) ) ) { } else if( 0 == strncmp( NormalToken.c_str(), attribName, NormalToken.size() ) ) {
return Normal; return Normal;
} else if( 0 == strncmp( "texcoord", attribName, strlen( "texcoord" ) ) ) { } else if( 0 == strncmp( TexCoordToken.c_str(), attribName, TexCoordToken.size() ) ) {
return TexCoord; return TexCoord;
} }
@ -1098,14 +1103,12 @@ void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene * /*pS
return; return;
} }
const float floatVal( val->getFloat() ); const float floatVal( val->getFloat() );
if ( prop->m_value != nullptr ) { if ( 0 == ASSIMP_strincmp( "fov", prop->m_value->getString(), 3 ) ) {
if ( 0 == ASSIMP_strincmp( "fov", prop->m_value->getString(), 3 ) ) { m_currentCamera->mHorizontalFOV = floatVal;
m_currentCamera->mHorizontalFOV = floatVal; } else if ( 0 == ASSIMP_strincmp( "near", prop->m_value->getString(), 4 ) ) {
} else if ( 0 == ASSIMP_strincmp( "near", prop->m_value->getString(), 3 ) ) { m_currentCamera->mClipPlaneNear = floatVal;
m_currentCamera->mClipPlaneNear = floatVal; } else if ( 0 == ASSIMP_strincmp( "far", prop->m_value->getString(), 3 ) ) {
} else if ( 0 == ASSIMP_strincmp( "far", prop->m_value->getString(), 3 ) ) { m_currentCamera->mClipPlaneFar = floatVal;
m_currentCamera->mClipPlaneFar = floatVal;
}
} }
} }
} }

View File

@ -125,6 +125,9 @@ corresponding preprocessor flag to selectively disable steps.
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS #ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
# include "DeboneProcess.h" # include "DeboneProcess.h"
#endif #endif
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
# include "ScaleProcess.h"
#endif
namespace Assimp { namespace Assimp {
@ -136,7 +139,7 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
// of sequence it is executed. Steps that are added here are not // of sequence it is executed. Steps that are added here are not
// validated - as RegisterPPStep() does - all dependencies must be given. // validated - as RegisterPPStep() does - all dependencies must be given.
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
out.reserve(30); out.reserve(31);
#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS) #if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS)
out.push_back( new MakeLeftHandedProcess()); out.push_back( new MakeLeftHandedProcess());
#endif #endif
@ -197,7 +200,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS) #if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
out.push_back( new GenFaceNormalsProcess()); out.push_back( new GenFaceNormalsProcess());
#endif #endif
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
out.push_back( new ScaleProcess());
#endif
// ......................................................................... // .........................................................................
// DON'T change the order of these five .. // DON'T change the order of these five ..
// XXX this is actually a design weakness that dates back to the time // XXX this is actually a design weakness that dates back to the time

View File

@ -39,6 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS
#include "ScaleProcess.h" #include "ScaleProcess.h"
#include <assimp/scene.h> #include <assimp/scene.h>
@ -104,3 +106,5 @@ void ScaleProcess::applyScaling( aiNode *currentNode ) {
} }
} // Namespace Assimp } // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS

View File

@ -1256,29 +1256,30 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) {
aiMetadataEntry& out = dest->mValues[i]; aiMetadataEntry& out = dest->mValues[i];
out.mType = in.mType; out.mType = in.mType;
switch (dest->mValues[i].mType) { switch (dest->mValues[i].mType) {
case AI_BOOL: case AI_BOOL:
out.mData = new bool(*static_cast<bool*>(in.mData)); out.mData = new bool(*static_cast<bool*>(in.mData));
break; break;
case AI_INT32: case AI_INT32:
out.mData = new int32_t(*static_cast<int32_t*>(in.mData)); out.mData = new int32_t(*static_cast<int32_t*>(in.mData));
break; break;
case AI_UINT64: case AI_UINT64:
out.mData = new uint64_t(*static_cast<uint64_t*>(in.mData)); out.mData = new uint64_t(*static_cast<uint64_t*>(in.mData));
break; break;
case AI_FLOAT: case AI_FLOAT:
out.mData = new float(*static_cast<float*>(in.mData)); out.mData = new float(*static_cast<float*>(in.mData));
break; break;
case AI_DOUBLE: case AI_DOUBLE:
out.mData = new double(*static_cast<double*>(in.mData)); out.mData = new double(*static_cast<double*>(in.mData));
break; break;
case AI_AISTRING: case AI_AISTRING:
out.mData = new aiString(*static_cast<aiString*>(in.mData)); out.mData = new aiString(*static_cast<aiString*>(in.mData));
break; break;
case AI_AIVECTOR3D: case AI_AIVECTOR3D:
out.mData = new aiVector3D(*static_cast<aiVector3D*>(in.mData)); out.mData = new aiVector3D(*static_cast<aiVector3D*>(in.mData));
break; break;
default: default:
ai_assert(false); ai_assert(false);
break;
} }
} }
} }

View File

@ -294,7 +294,7 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
index++; index++;
// Now start iterating from there until the first position lays outside of the distance range. // Now start iterating from there until the first position lays outside of the distance range.
// Add all positions inside the distance range within the tolerance to the result aray // Add all positions inside the distance range within the tolerance to the result array
std::vector<Entry>::const_iterator it = mPositions.begin() + index; std::vector<Entry>::const_iterator it = mPositions.begin() + index;
while( ToBinary(it->mDistance) < maxDistBinary) while( ToBinary(it->mDistance) < maxDistBinary)
{ {

View File

@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "VertexTriangleAdjacency.h" #include "VertexTriangleAdjacency.h"
#include <assimp/mesh.h> #include <assimp/mesh.h>
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -60,8 +59,8 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
// compute the number of referenced vertices if it wasn't specified by the caller // compute the number of referenced vertices if it wasn't specified by the caller
const aiFace* const pcFaceEnd = pcFaces + iNumFaces; const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
if (!iNumVertices) { if (!iNumVertices) {
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) { for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
ai_assert( nullptr != pcFace );
ai_assert(3 == pcFace->mNumIndices); ai_assert(3 == pcFace->mNumIndices);
iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]); iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]); iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
@ -69,19 +68,18 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
} }
} }
this->iNumVertices = iNumVertices; mNumVertices = iNumVertices;
unsigned int* pi; unsigned int* pi;
// allocate storage // allocate storage
if (bComputeNumTriangles) { if (bComputeNumTriangles) {
pi = mLiveTriangles = new unsigned int[iNumVertices+1]; pi = mLiveTriangles = new unsigned int[iNumVertices+1];
memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1)); ::memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
mOffsetTable = new unsigned int[iNumVertices+2]+1; mOffsetTable = new unsigned int[iNumVertices+2]+1;
} } else {
else {
pi = mOffsetTable = new unsigned int[iNumVertices+2]+1; pi = mOffsetTable = new unsigned int[iNumVertices+2]+1;
memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1)); ::memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
mLiveTriangles = NULL; // important, otherwise the d'tor would crash mLiveTriangles = NULL; // important, otherwise the d'tor would crash
} }
@ -90,8 +88,7 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
*piEnd++ = 0u; *piEnd++ = 0u;
// first pass: compute the number of faces referencing each vertex // first pass: compute the number of faces referencing each vertex
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
{
pi[pcFace->mIndices[0]]++; pi[pcFace->mIndices[0]]++;
pi[pcFace->mIndices[1]]++; pi[pcFace->mIndices[1]]++;
pi[pcFace->mIndices[2]]++; pi[pcFace->mIndices[2]]++;

View File

@ -60,10 +60,8 @@ namespace Assimp {
* @note Although it is called #VertexTriangleAdjacency, the current version does also * @note Although it is called #VertexTriangleAdjacency, the current version does also
* support arbitrary polygons. */ * support arbitrary polygons. */
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
class ASSIMP_API VertexTriangleAdjacency class ASSIMP_API VertexTriangleAdjacency {
{
public: public:
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
/** @brief Construction from an existing index buffer /** @brief Construction from an existing index buffer
* @param pcFaces Index buffer * @param pcFaces Index buffer
@ -77,39 +75,30 @@ public:
unsigned int iNumVertices = 0, unsigned int iNumVertices = 0,
bool bComputeNumTriangles = true); bool bComputeNumTriangles = true);
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
/** @brief Destructor */ /** @brief Destructor */
~VertexTriangleAdjacency(); ~VertexTriangleAdjacency();
public:
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
/** @brief Get all triangles adjacent to a vertex /** @brief Get all triangles adjacent to a vertex
* @param iVertIndex Index of the vertex * @param iVertIndex Index of the vertex
* @return A pointer to the adjacency list. */ * @return A pointer to the adjacency list. */
unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const {
{ ai_assert(iVertIndex < mNumVertices);
ai_assert(iVertIndex < iNumVertices);
return &mAdjacencyTable[ mOffsetTable[iVertIndex]]; return &mAdjacencyTable[ mOffsetTable[iVertIndex]];
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
/** @brief Get the number of triangles that are referenced by /** @brief Get the number of triangles that are referenced by
* a vertex. This function returns a reference that can be modified * a vertex. This function returns a reference that can be modified
* @param iVertIndex Index of the vertex * @param iVertIndex Index of the vertex
* @return Number of referenced triangles */ * @return Number of referenced triangles */
unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex) unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex) {
{ ai_assert( iVertIndex < mNumVertices );
ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles); ai_assert( nullptr != mLiveTriangles );
return mLiveTriangles[iVertIndex]; return mLiveTriangles[iVertIndex];
} }
public:
//! Offset table //! Offset table
unsigned int* mOffsetTable; unsigned int* mOffsetTable;
@ -120,9 +109,9 @@ public:
unsigned int* mLiveTriangles; unsigned int* mLiveTriangles;
//! Debug: Number of referenced vertices //! Debug: Number of referenced vertices
unsigned int iNumVertices; unsigned int mNumVertices;
}; };
}
} //! ns Assimp
#endif // !! AI_VTADJACENCY_H_INC #endif // !! AI_VTADJACENCY_H_INC

View File

@ -137,7 +137,7 @@ namespace glTF2
// Vec/matrix types, as raw float arrays // Vec/matrix types, as raw float arrays
typedef float (vec3)[3]; typedef float (vec3)[3];
typedef float (vec4)[4]; typedef float (vec4)[4];
typedef float (mat4)[16]; typedef float (mat4)[16];
namespace Util namespace Util
{ {
@ -166,33 +166,8 @@ namespace glTF2
//! Magic number for GLB files //! Magic number for GLB files
#define AI_GLB_MAGIC_NUMBER "glTF" #define AI_GLB_MAGIC_NUMBER "glTF"
#include <assimp/pbrmaterial.h>
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0
#define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord"
#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
#ifdef ASSIMP_API #ifdef ASSIMP_API
#include "./../include/assimp/Compiler/pushpack1.h" #include "./../include/assimp/Compiler/pushpack1.h"
#endif #endif

View File

@ -248,9 +248,9 @@ bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationT
} }
} }
bool continuationFound( false ), endOfDataLine( false ); bool continuationFound( false );
size_t i = 0; size_t i = 0;
while ( !endOfDataLine ) { for( ;; ) {
if ( continuationToken == m_cache[ m_cachePos ] ) { if ( continuationToken == m_cache[ m_cachePos ] ) {
continuationFound = true; continuationFound = true;
++m_cachePos; ++m_cachePos;

View File

@ -137,7 +137,7 @@ public:
* If this Importer owns a scene it won't be copied. * If this Importer owns a scene it won't be copied.
* Call ReadFile() to start the import process. * Call ReadFile() to start the import process.
*/ */
Importer(const Importer& other); Importer(const Importer& other)=delete;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Assignment operator has been deleted /** Assignment operator has been deleted

View File

@ -99,19 +99,19 @@ public:
// Seek specific position // Seek specific position
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) { aiReturn Seek(size_t pOffset, aiOrigin pOrigin) {
if (aiOrigin_SET == pOrigin) { if (aiOrigin_SET == pOrigin) {
if (pOffset >= length) { if (pOffset > length) {
return AI_FAILURE; return AI_FAILURE;
} }
pos = pOffset; pos = pOffset;
} }
else if (aiOrigin_END == pOrigin) { else if (aiOrigin_END == pOrigin) {
if (pOffset >= length) { if (pOffset > length) {
return AI_FAILURE; return AI_FAILURE;
} }
pos = length-pOffset; pos = length-pOffset;
} }
else { else {
if (pOffset+pos >= length) { if (pOffset+pos > length) {
return AI_FAILURE; return AI_FAILURE;
} }
pos += pOffset; pos += pOffset;

View File

@ -123,7 +123,7 @@ protected:
Entry() { /** intentionally not initialized.*/ } Entry() { /** intentionally not initialized.*/ }
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG) Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
: :
mIndex( pIndex), mIndex( pIndex),
mPosition( pPosition), mPosition( pPosition),
mSmoothGroups (pSG), mSmoothGroups (pSG),

View File

@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector> #include <vector>
#include <assimp/types.h> #include <assimp/types.h>
namespace Assimp namespace Assimp {
{
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/** A little helper class to quickly find all vertices in the epsilon environment of a given /** A little helper class to quickly find all vertices in the epsilon environment of a given
@ -148,17 +147,20 @@ protected:
aiVector3D mPlaneNormal; aiVector3D mPlaneNormal;
/** An entry in a spatially sorted position array. Consists of a vertex index, /** An entry in a spatially sorted position array. Consists of a vertex index,
* its position and its precalculated distance from the reference plane */ * its position and its pre-calculated distance from the reference plane */
struct Entry struct Entry {
{
unsigned int mIndex; ///< The vertex referred by this entry unsigned int mIndex; ///< The vertex referred by this entry
aiVector3D mPosition; ///< Position aiVector3D mPosition; ///< Position
ai_real mDistance; ///< Distance of this vertex to the sorting plane ai_real mDistance; ///< Distance of this vertex to the sorting plane
Entry() { /** intentionally not initialized.*/ } Entry()
: mIndex( 999999999 ), mPosition(), mDistance( 99999. ) {
// empty
}
Entry( unsigned int pIndex, const aiVector3D& pPosition, ai_real pDistance) Entry( unsigned int pIndex, const aiVector3D& pPosition, ai_real pDistance)
: mIndex( pIndex), mPosition( pPosition), mDistance( pDistance) : mIndex( pIndex), mPosition( pPosition), mDistance( pDistance) {
{ } // empty
}
bool operator < (const Entry& e) const { return mDistance < e.mDistance; } bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
}; };

View File

@ -58,7 +58,7 @@ namespace Assimp {
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
/** Wrapper class around IOStream to allow for consistent writing of binary data in both /** Wrapper class around IOStream to allow for consistent writing of binary data in both
* little and big endian format. Don't attempt to instance the template directly. Use * little and big endian format. Don't attempt to instance the template directly. Use
* StreamWriterLE to read from a little-endian stream and StreamWriterBE to read from a * StreamWriterLE to write to a little-endian stream and StreamWriterBE to write to a
* BE stream. Alternatively, there is StreamWriterAny if the endianness of the output * BE stream. Alternatively, there is StreamWriterAny if the endianness of the output
* stream is to be determined at runtime. * stream is to be determined at runtime.
*/ */
@ -108,6 +108,38 @@ public:
stream->Flush(); stream->Flush();
} }
public:
// ---------------------------------------------------------------------
/** Flush the contents of the internal buffer, and the output IOStream */
void Flush()
{
stream->Write(&buffer[0], 1, buffer.size());
stream->Flush();
buffer.clear();
cursor = 0;
}
// ---------------------------------------------------------------------
/** Seek to the given offset / origin in the output IOStream.
*
* Flushes the internal buffer and the output IOStream prior to seeking. */
aiReturn Seek(size_t pOffset, aiOrigin pOrigin=aiOrigin_SET)
{
Flush();
return stream->Seek(pOffset, pOrigin);
}
// ---------------------------------------------------------------------
/** Tell the current position in the output IOStream.
*
* First flushes the internal buffer and the output IOStream. */
size_t Tell()
{
Flush();
return stream->Tell();
}
public: public:
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
@ -171,6 +203,32 @@ public:
Put(n); Put(n);
} }
// ---------------------------------------------------------------------
/** Write an aiString to the stream */
void PutString(const aiString& s)
{
// as Put(T f) below
if (cursor + s.length >= buffer.size()) {
buffer.resize(cursor + s.length);
}
void* dest = &buffer[cursor];
::memcpy(dest, s.C_Str(), s.length);
cursor += s.length;
}
// ---------------------------------------------------------------------
/** Write a std::string to the stream */
void PutString(const std::string& s)
{
// as Put(T f) below
if (cursor + s.size() >= buffer.size()) {
buffer.resize(cursor + s.size());
}
void* dest = &buffer[cursor];
::memcpy(dest, s.c_str(), s.size());
cursor += s.size();
}
public: public:
// --------------------------------------------------------------------- // ---------------------------------------------------------------------

View File

@ -59,69 +59,65 @@ const double fast_atof_table[16] = { // we write [16] here instead of [] to wo
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
// Convert a string in decimal format to a number // Convert a string in decimal format to a number
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
inline unsigned int strtoul10( const char* in, const char** out=0) inline
{ unsigned int strtoul10( const char* in, const char** out=0) {
unsigned int value = 0; unsigned int value = 0;
bool running = true; for ( ;; ) {
while ( running )
{
if ( *in < '0' || *in > '9' ) if ( *in < '0' || *in > '9' )
break; break;
value = ( value * 10 ) + ( *in - '0' ); value = ( value * 10 ) + ( *in - '0' );
++in; ++in;
} }
if (out)*out = in; if ( out ) {
*out = in;
}
return value; return value;
} }
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
// Convert a string in octal format to a number // Convert a string in octal format to a number
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
inline unsigned int strtoul8( const char* in, const char** out=0) inline
{ unsigned int strtoul8( const char* in, const char** out=0) {
unsigned int value = 0; unsigned int value( 0 );
for ( ;; ) {
bool running = true; if ( *in < '0' || *in > '7' ) {
while ( running )
{
if ( *in < '0' || *in > '7' )
break; break;
}
value = ( value << 3 ) + ( *in - '0' ); value = ( value << 3 ) + ( *in - '0' );
++in; ++in;
} }
if (out)*out = in; if ( out ) {
*out = in;
}
return value; return value;
} }
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
// Convert a string in hex format to a number // Convert a string in hex format to a number
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
inline unsigned int strtoul16( const char* in, const char** out=0) inline
{ unsigned int strtoul16( const char* in, const char** out=0) {
unsigned int value = 0; unsigned int value( 0 );
for ( ;; ) {
bool running = true; if ( *in >= '0' && *in <= '9' ) {
while ( running )
{
if ( *in >= '0' && *in <= '9' )
{
value = ( value << 4u ) + ( *in - '0' ); value = ( value << 4u ) + ( *in - '0' );
} } else if (*in >= 'A' && *in <= 'F') {
else if (*in >= 'A' && *in <= 'F')
{
value = ( value << 4u ) + ( *in - 'A' ) + 10; value = ( value << 4u ) + ( *in - 'A' ) + 10;
} } else if (*in >= 'a' && *in <= 'f') {
else if (*in >= 'a' && *in <= 'f')
{
value = ( value << 4u ) + ( *in - 'a' ) + 10; value = ( value << 4u ) + ( *in - 'a' ) + 10;
} }
else break; else {
break;
}
++in; ++in;
} }
if (out)*out = in; if ( out ) {
*out = in;
}
return value; return value;
} }
@ -131,15 +127,14 @@ inline unsigned int strtoul16( const char* in, const char** out=0)
// ------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------
inline inline
unsigned int HexDigitToDecimal(char in) { unsigned int HexDigitToDecimal(char in) {
unsigned int out = UINT_MAX; unsigned int out( UINT_MAX );
if (in >= '0' && in <= '9') if ( in >= '0' && in <= '9' ) {
out = in - '0'; out = in - '0';
} else if ( in >= 'a' && in <= 'f' ) {
else if (in >= 'a' && in <= 'f')
out = 10u + in - 'a'; out = 10u + in - 'a';
} else if ( in >= 'A' && in <= 'F' ) {
else if (in >= 'A' && in <= 'F')
out = 10u + in - 'A'; out = 10u + in - 'A';
}
// return value is UINT_MAX if the input is not a hex digit // return value is UINT_MAX if the input is not a hex digit
return out; return out;
@ -160,8 +155,9 @@ uint8_t HexOctetToDecimal(const char* in) {
inline inline
int strtol10( const char* in, const char** out=0) { int strtol10( const char* in, const char** out=0) {
bool inv = (*in=='-'); bool inv = (*in=='-');
if (inv || *in=='+') if ( inv || *in == '+' ) {
++in; ++in;
}
int value = strtoul10(in,out); int value = strtoul10(in,out);
if (inv) { if (inv) {
@ -197,8 +193,7 @@ uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_ino
throw std::invalid_argument( std::string( "The string \"" ) + in + "\" cannot be converted into a value." ); throw std::invalid_argument( std::string( "The string \"" ) + in + "\" cannot be converted into a value." );
} }
bool running = true; for ( ;; ) {
while ( running ) {
if ( *in < '0' || *in > '9' ) { if ( *in < '0' || *in > '9' ) {
break; break;
} }
@ -378,6 +373,6 @@ ai_real fast_atof( const char** inout) {
return ret; return ret;
} }
} // end of namespace Assimp } //! namespace Assimp
#endif // FAST_A_TO_F_H_INCLUDED #endif // FAST_A_TO_F_H_INCLUDED

View File

@ -200,8 +200,7 @@ struct aiFace
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** @brief A single influence of a bone on a vertex. /** @brief A single influence of a bone on a vertex.
*/ */
struct aiVertexWeight struct aiVertexWeight {
{
//! Index of the vertex which is influenced by the bone. //! Index of the vertex which is influenced by the bone.
unsigned int mVertexId; unsigned int mVertexId;
@ -214,15 +213,26 @@ struct aiVertexWeight
//! Default constructor //! Default constructor
aiVertexWeight() aiVertexWeight()
: mVertexId(0) : mVertexId(0)
, mWeight(0.0f) , mWeight(0.0f) {
{ } // empty
}
//! Initialisation from a given index and vertex weight factor //! Initialisation from a given index and vertex weight factor
//! \param pID ID //! \param pID ID
//! \param pWeight Vertex weight factor //! \param pWeight Vertex weight factor
aiVertexWeight( unsigned int pID, float pWeight) aiVertexWeight( unsigned int pID, float pWeight )
: mVertexId( pID), mWeight( pWeight) : mVertexId( pID )
{ /* nothing to do here */ } , mWeight( pWeight ) {
// empty
}
bool operator == ( const aiVertexWeight &rhs ) const {
return ( mVertexId == rhs.mVertexId && mWeight == rhs.mWeight );
}
bool operator != ( const aiVertexWeight &rhs ) const {
return ( *this == rhs );
}
#endif // __cplusplus #endif // __cplusplus
}; };
@ -235,8 +245,7 @@ struct aiVertexWeight
* which it can be addressed by animations. In addition it has a number of * which it can be addressed by animations. In addition it has a number of
* influences on vertices. * influences on vertices.
*/ */
struct aiBone struct aiBone {
{
//! The name of the bone. //! The name of the bone.
C_STRUCT aiString mName; C_STRUCT aiString mName;
@ -254,10 +263,10 @@ struct aiBone
//! Default constructor //! Default constructor
aiBone() aiBone()
: mName() : mName()
, mNumWeights( 0 ) , mNumWeights( 0 )
, mWeights( NULL ) , mWeights( nullptr ) {
{ // empty
} }
//! Copy constructor //! Copy constructor
@ -298,7 +307,19 @@ struct aiBone
return *this; return *this;
} }
bool operator == ( const aiBone &rhs ) const {
if ( mName != rhs.mName || mNumWeights != rhs.mNumWeights ) {
return false;
}
for ( size_t i = 0; i < mNumWeights; ++i ) {
if ( mWeights[ i ] != rhs.mWeights[ i ] ) {
return false;
}
}
return true;
}
//! Destructor - deletes the array of vertex weights //! Destructor - deletes the array of vertex weights
~aiBone() ~aiBone()
{ {

View File

@ -0,0 +1,76 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file pbrmaterial.h
* @brief Defines the material system of the library
*/
#ifndef AI_PBRMATERIAL_H_INC
#define AI_PBRMATERIAL_H_INC
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0
#define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord"
#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD(type, N) _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
#endif //!!AI_PBRMATERIAL_H_INC

View File

@ -47,9 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Main.h" #include "Main.h"
const char* AICMD_MSG_INFO_HELP_E = const char* AICMD_MSG_INFO_HELP_E =
"assimp info <file> [-r]\n" "assimp info <file> [-r] [-v]\n"
"\tPrint basic structure of a 3D model\n" "\tPrint basic structure of a 3D model\n"
"\t-r,--raw: No postprocessing, do a raw import\n"; "\t-r,--raw: No postprocessing, do a raw import\n"
"\t-v,--verbose: Print verbose info such as node transform data\n";
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
@ -184,7 +185,7 @@ std::string FindPTypes(const aiScene* scene)
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void PrintHierarchy(const aiNode* root, unsigned int maxnest, unsigned int maxline, void PrintHierarchy(const aiNode* root, unsigned int maxnest, unsigned int maxline,
unsigned int cline, unsigned int cnest=0) unsigned int cline, bool verbose, unsigned int cnest=0)
{ {
if (cline++ >= maxline || cnest >= maxnest) { if (cline++ >= maxline || cnest >= maxnest) {
return; return;
@ -194,8 +195,29 @@ void PrintHierarchy(const aiNode* root, unsigned int maxnest, unsigned int maxli
printf("-- "); printf("-- ");
} }
printf("\'%s\', meshes: %u\n",root->mName.data,root->mNumMeshes); printf("\'%s\', meshes: %u\n",root->mName.data,root->mNumMeshes);
if (verbose) {
// print the actual transform
//printf(",");
aiVector3D s, r, t;
root->mTransformation.Decompose(s, r, t);
if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
printf(" S:[%f %f %f]\n", s.x, s.y, s.z);
}
if (r.x || r.y || r.z) {
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
printf(" R:[%f %f %f]\n", r.x, r.y, r.z);
}
if (t.x || t.y || t.z) {
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
printf(" T:[%f %f %f]\n", t.x, t.y, t.z);
}
}
//printf("\n");
for (unsigned int i = 0; i < root->mNumChildren; ++i ) { for (unsigned int i = 0; i < root->mNumChildren; ++i ) {
PrintHierarchy(root->mChildren[i],maxnest,maxline,cline,cnest+1); PrintHierarchy(root->mChildren[i],maxnest,maxline,cline,verbose,cnest+1);
if(i == root->mNumChildren-1) { if(i == root->mNumChildren-1) {
for(unsigned int i = 0; i < cnest; ++i) { for(unsigned int i = 0; i < cnest; ++i) {
printf(" "); printf(" ");
@ -230,10 +252,23 @@ int Assimp_Info (const char* const* params, unsigned int num)
const std::string in = std::string(params[0]); const std::string in = std::string(params[0]);
// get -r and -v arguments
bool raw = false;
bool verbose = false;
for(unsigned int i = 1; i < num; ++i) {
if (!strcmp(params[i],"--raw")||!strcmp(params[i],"-r")) {
raw = true;
}
if (!strcmp(params[i],"--verbose")||!strcmp(params[i],"-v")) {
verbose = true;
}
}
// do maximum post-processing unless -r was specified // do maximum post-processing unless -r was specified
ImportData import; ImportData import;
import.ppFlags = num>1&&(!strcmp(params[1],"--raw")||!strcmp(params[1],"-r")) ? 0 if (!raw) {
: aiProcessPreset_TargetRealtime_MaxQuality; import.ppFlags = aiProcessPreset_TargetRealtime_MaxQuality;
}
// import the main model // import the main model
const aiScene* scene = ImportModel(import,in); const aiScene* scene = ImportModel(import,in);
@ -346,7 +381,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
printf("\nNode hierarchy:\n"); printf("\nNode hierarchy:\n");
unsigned int cline=0; unsigned int cline=0;
PrintHierarchy(scene->mRootNode,20,1000,cline); PrintHierarchy(scene->mRootNode,20,1000,cline,verbose);
printf("\n"); printf("\n");
return 0; return 0;