Merge branch 'master' into 3mf_basematerial_support
commit
437ae0c839
|
@ -205,7 +205,7 @@ enum ErrorPolicy {
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// -------------------------------------------------------------------------------
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/** Represents a data structure in a BLEND file. A Structure defines n fields
|
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* and their locatios and encodings the input stream. Usually, every
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* and their locations and encodings the input stream. Usually, every
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* Structure instance pertains to one equally-named data structure in the
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* BlenderScene.h header. This class defines various utilities to map a
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* binary `blob` read from the file to such a structure instance with
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|
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@ -502,7 +502,7 @@ const FileBlockHead* Structure :: LocateFileBlockForAddress(const Pointer & ptrv
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{
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// the file blocks appear in list sorted by
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// with ascending base addresses so we can run a
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// binary search to locate the pointee quickly.
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// binary search to locate the pointer quickly.
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// NOTE: Blender seems to distinguish between side-by-side
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// data (stored in the same data block) and far pointers,
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@ -116,7 +116,7 @@ template <> void Structure :: Convert<MTex> (
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ReadField<ErrorPolicy_Igno>(temp,"projy",db);
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dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp);
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ReadField<ErrorPolicy_Igno>(temp,"projz",db);
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dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
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dest.projz = static_cast<Assimp::Blender::MTex::Projection>(temp);
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ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db);
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ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db);
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ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db);
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@ -142,6 +142,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
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nodes.reserve( conns.size() );
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std::vector<aiNode*> nodes_chain;
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std::vector<aiNode*> post_nodes_chain;
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try {
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for( const Connection* con : conns ) {
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@ -161,6 +162,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
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if ( model ) {
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nodes_chain.clear();
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post_nodes_chain.clear();
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aiMatrix4x4 new_abs_transform = parent_transform;
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@ -168,7 +170,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
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// assimp (or rather: the complicated transformation chain that
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// is employed by fbx) means that we may need multiple aiNode's
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// to represent a fbx node's transformation.
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GenerateTransformationNodeChain( *model, nodes_chain );
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GenerateTransformationNodeChain( *model, nodes_chain, post_nodes_chain );
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ai_assert( nodes_chain.size() );
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@ -213,8 +215,25 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
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// attach geometry
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ConvertModel( *model, *nodes_chain.back(), new_abs_transform );
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// now link the geometric transform inverse nodes,
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// before we attach any child nodes
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for( aiNode* postnode : post_nodes_chain ) {
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ai_assert( postnode );
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if ( last_parent != &parent ) {
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last_parent->mNumChildren = 1;
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last_parent->mChildren = new aiNode*[ 1 ];
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last_parent->mChildren[ 0 ] = postnode;
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}
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postnode->mParent = last_parent;
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last_parent = postnode;
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new_abs_transform *= postnode->mTransformation;
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}
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// attach sub-nodes
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ConvertNodes( model->ID(), *nodes_chain.back(), new_abs_transform );
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ConvertNodes( model->ID(), *last_parent, new_abs_transform );
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if ( doc.Settings().readLights ) {
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ConvertLights( *model );
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@ -396,6 +415,12 @@ const char* Converter::NameTransformationComp( TransformationComp comp )
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return "GeometricRotation";
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case TransformationComp_GeometricTranslation:
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return "GeometricTranslation";
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case TransformationComp_GeometricScalingInverse:
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return "GeometricScalingInverse";
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case TransformationComp_GeometricRotationInverse:
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return "GeometricRotationInverse";
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case TransformationComp_GeometricTranslationInverse:
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return "GeometricTranslationInverse";
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case TransformationComp_MAXIMUM: // this is to silence compiler warnings
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default:
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break;
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@ -437,6 +462,12 @@ const char* Converter::NameTransformationCompProperty( TransformationComp comp )
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return "GeometricRotation";
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case TransformationComp_GeometricTranslation:
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return "GeometricTranslation";
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case TransformationComp_GeometricScalingInverse:
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return "GeometricScalingInverse";
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case TransformationComp_GeometricRotationInverse:
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return "GeometricRotationInverse";
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case TransformationComp_GeometricTranslationInverse:
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return "GeometricTranslationInverse";
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case TransformationComp_MAXIMUM: // this is to silence compiler warnings
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break;
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}
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@ -548,17 +579,25 @@ bool Converter::NeedsComplexTransformationChain( const Model& model )
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bool ok;
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const float zero_epsilon = 1e-6f;
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const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
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for ( size_t i = 0; i < TransformationComp_MAXIMUM; ++i ) {
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const TransformationComp comp = static_cast< TransformationComp >( i );
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if ( comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation ||
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comp == TransformationComp_GeometricScaling || comp == TransformationComp_GeometricRotation || comp == TransformationComp_GeometricTranslation ) {
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if ( comp == TransformationComp_Rotation || comp == TransformationComp_Scaling || comp == TransformationComp_Translation ) {
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continue;
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}
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bool scale_compare = ( comp == TransformationComp_GeometricScaling || comp == TransformationComp_Scaling );
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const aiVector3D& v = PropertyGet<aiVector3D>( props, NameTransformationCompProperty( comp ), ok );
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if ( ok && v.SquareLength() > zero_epsilon ) {
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return true;
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if ( ok && scale_compare ) {
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if ( (v - all_ones).SquareLength() > zero_epsilon ) {
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return true;
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}
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} else if ( ok ) {
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if ( v.SquareLength() > zero_epsilon ) {
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return true;
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}
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}
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}
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@ -570,7 +609,7 @@ std::string Converter::NameTransformationChainNode( const std::string& name, Tra
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return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
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}
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void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes )
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void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes )
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{
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const PropertyTable& props = model.Props();
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const Model::RotOrder rot = model.RotationOrder();
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@ -582,6 +621,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
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// generate transformation matrices for all the different transformation components
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const float zero_epsilon = 1e-6f;
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const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
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bool is_complex = false;
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const aiVector3D& PreRotation = PropertyGet<aiVector3D>( props, "PreRotation", ok );
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@ -634,7 +674,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
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}
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const aiVector3D& Scaling = PropertyGet<aiVector3D>( props, "Lcl Scaling", ok );
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if ( ok && std::fabs( Scaling.SquareLength() - 1.0f ) > zero_epsilon ) {
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if ( ok && (Scaling - all_ones).SquareLength() > zero_epsilon ) {
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aiMatrix4x4::Scaling( Scaling, chain[ TransformationComp_Scaling ] );
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}
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@ -644,18 +684,38 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
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}
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const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>( props, "GeometricScaling", ok );
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if ( ok && std::fabs( GeometricScaling.SquareLength() - 1.0f ) > zero_epsilon ) {
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if ( ok && (GeometricScaling - all_ones).SquareLength() > zero_epsilon ) {
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is_complex = true;
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aiMatrix4x4::Scaling( GeometricScaling, chain[ TransformationComp_GeometricScaling ] );
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aiVector3D GeometricScalingInverse = GeometricScaling;
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bool canscale = true;
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for (size_t i = 0; i < 3; ++i) {
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if ( std::fabs( GeometricScalingInverse[i] ) > zero_epsilon ) {
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GeometricScalingInverse[i] = 1.0f / GeometricScaling[i];
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} else {
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FBXImporter::LogError( "cannot invert geometric scaling matrix with a 0.0 scale component" );
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canscale = false;
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break;
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}
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}
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if (canscale) {
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aiMatrix4x4::Scaling( GeometricScalingInverse, chain[ TransformationComp_GeometricScalingInverse ] );
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}
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}
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const aiVector3D& GeometricRotation = PropertyGet<aiVector3D>( props, "GeometricRotation", ok );
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if ( ok && GeometricRotation.SquareLength() > zero_epsilon ) {
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is_complex = true;
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GetRotationMatrix( rot, GeometricRotation, chain[ TransformationComp_GeometricRotation ] );
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GetRotationMatrix( rot, GeometricRotation, chain[ TransformationComp_GeometricRotationInverse ] );
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chain[ TransformationComp_GeometricRotationInverse ].Inverse();
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}
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const aiVector3D& GeometricTranslation = PropertyGet<aiVector3D>( props, "GeometricTranslation", ok );
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if ( ok && GeometricTranslation.SquareLength() > zero_epsilon ) {
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is_complex = true;
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aiMatrix4x4::Translation( GeometricTranslation, chain[ TransformationComp_GeometricTranslation ] );
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aiMatrix4x4::Translation( -GeometricTranslation, chain[ TransformationComp_GeometricTranslationInverse ] );
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}
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// is_complex needs to be consistent with NeedsComplexTransformationChain()
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@ -690,10 +750,18 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
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}
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aiNode* nd = new aiNode();
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output_nodes.push_back( nd );
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nd->mName.Set( NameTransformationChainNode( name, comp ) );
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nd->mTransformation = chain[ i ];
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// geometric inverses go in a post-node chain
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if ( comp == TransformationComp_GeometricScalingInverse ||
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comp == TransformationComp_GeometricRotationInverse ||
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comp == TransformationComp_GeometricTranslationInverse
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) {
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post_output_nodes.push_back( nd );
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} else {
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output_nodes.push_back( nd );
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}
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}
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ai_assert( output_nodes.size() );
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|
@ -2209,8 +2277,7 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
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has_any = true;
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|
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if ( comp != TransformationComp_Rotation && comp != TransformationComp_Scaling && comp != TransformationComp_Translation &&
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comp != TransformationComp_GeometricScaling && comp != TransformationComp_GeometricRotation && comp != TransformationComp_GeometricTranslation )
|
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if ( comp != TransformationComp_Rotation && comp != TransformationComp_Scaling && comp != TransformationComp_Translation )
|
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{
|
||||
has_complex = true;
|
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}
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|
|
|
@ -82,7 +82,10 @@ public:
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* The different parts that make up the final local transformation of a fbx-node
|
||||
*/
|
||||
enum TransformationComp {
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TransformationComp_Translation = 0,
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TransformationComp_GeometricScalingInverse = 0,
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TransformationComp_GeometricRotationInverse,
|
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TransformationComp_GeometricTranslationInverse,
|
||||
TransformationComp_Translation,
|
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TransformationComp_RotationOffset,
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||||
TransformationComp_RotationPivot,
|
||||
TransformationComp_PreRotation,
|
||||
|
@ -153,7 +156,7 @@ private:
|
|||
/**
|
||||
* note: memory for output_nodes will be managed by the caller
|
||||
*/
|
||||
void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes);
|
||||
void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetupNodeMetadata(const Model& model, aiNode& nd);
|
||||
|
|
|
@ -428,16 +428,19 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
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const std::vector<unsigned int>& mapping_offsets,
|
||||
const std::vector<unsigned int>& mappings)
|
||||
{
|
||||
bool isDirect = ReferenceInformationType == "Direct";
|
||||
bool isIndexToDirect = ReferenceInformationType == "IndexToDirect";
|
||||
|
||||
// fallback to direct data if there is no index data element
|
||||
if ( isIndexToDirect && !HasElement( source, indexDataElementName ) ) {
|
||||
isDirect = true;
|
||||
isIndexToDirect = false;
|
||||
}
|
||||
|
||||
// handle permutations of Mapping and Reference type - it would be nice to
|
||||
// deal with this more elegantly and with less redundancy, but right
|
||||
// now it seems unavoidable.
|
||||
if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
|
||||
if ( !HasElement( source, indexDataElementName ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (MappingInformationType == "ByVertice" && isDirect) {
|
||||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
|
@ -450,14 +453,11 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
|
||||
else if (MappingInformationType == "ByVertice" && isIndexToDirect) {
|
||||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
data_out.resize(vertex_count);
|
||||
if ( !HasElement( source, indexDataElementName ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
@ -472,7 +472,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
|
||||
else if (MappingInformationType == "ByPolygonVertex" && isDirect) {
|
||||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
|
@ -485,7 +485,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
|
||||
data_out.swap(tempData);
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
|
||||
else if (MappingInformationType == "ByPolygonVertex" && isIndexToDirect) {
|
||||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
|
|
|
@ -42,13 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* Implements a filter system to filter calls to Exists() and Open()
|
||||
* in order to improve the success rate of file opening ...
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_FILESYSTEMFILTER_H_INC
|
||||
#define AI_FILESYSTEMFILTER_H_INC
|
||||
|
||||
#include "../include/assimp/IOSystem.hpp"
|
||||
#include "../include/assimp/DefaultLogger.hpp"
|
||||
#include "../include/assimp/fast_atof.h"
|
||||
#include "../include/assimp/ParsingUtils.h"
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -64,90 +65,89 @@ class FileSystemFilter : public IOSystem
|
|||
public:
|
||||
/** Constructor. */
|
||||
FileSystemFilter(const std::string& file, IOSystem* old)
|
||||
: wrapped (old)
|
||||
, src_file (file)
|
||||
, sep(wrapped->getOsSeparator())
|
||||
{
|
||||
ai_assert(NULL != wrapped);
|
||||
: mWrapped (old)
|
||||
, mSrc_file(file)
|
||||
, sep(mWrapped->getOsSeparator()) {
|
||||
ai_assert(nullptr != mWrapped);
|
||||
|
||||
// Determine base directory
|
||||
base = src_file;
|
||||
mBase = mSrc_file;
|
||||
std::string::size_type ss2;
|
||||
if (std::string::npos != (ss2 = base.find_last_of("\\/"))) {
|
||||
base.erase(ss2,base.length()-ss2);
|
||||
}
|
||||
else {
|
||||
base = "";
|
||||
// return;
|
||||
if (std::string::npos != (ss2 = mBase.find_last_of("\\/"))) {
|
||||
mBase.erase(ss2,mBase.length()-ss2);
|
||||
} else {
|
||||
mBase = "";
|
||||
}
|
||||
|
||||
// make sure the directory is terminated properly
|
||||
char s;
|
||||
|
||||
if (base.length() == 0) {
|
||||
base = ".";
|
||||
base += getOsSeparator();
|
||||
}
|
||||
else if ((s = *(base.end()-1)) != '\\' && s != '/') {
|
||||
base += getOsSeparator();
|
||||
if ( mBase.empty() ) {
|
||||
mBase = ".";
|
||||
mBase += getOsSeparator();
|
||||
} else if ((s = *(mBase.end()-1)) != '\\' && s != '/') {
|
||||
mBase += getOsSeparator();
|
||||
}
|
||||
|
||||
DefaultLogger::get()->info("Import root directory is \'" + base + "\'");
|
||||
DefaultLogger::get()->info("Import root directory is \'" + mBase + "\'");
|
||||
}
|
||||
|
||||
/** Destructor. */
|
||||
~FileSystemFilter()
|
||||
{
|
||||
// haha
|
||||
~FileSystemFilter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Tests for the existence of a file at the given path. */
|
||||
bool Exists( const char* pFile) const
|
||||
{
|
||||
bool Exists( const char* pFile) const {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
|
||||
std::string tmp = pFile;
|
||||
|
||||
// Currently this IOSystem is also used to open THE ONE FILE.
|
||||
if (tmp != src_file) {
|
||||
if (tmp != mSrc_file) {
|
||||
BuildPath(tmp);
|
||||
Cleanup(tmp);
|
||||
}
|
||||
|
||||
return wrapped->Exists(tmp);
|
||||
return mWrapped->Exists(tmp);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the directory separator. */
|
||||
char getOsSeparator() const
|
||||
{
|
||||
char getOsSeparator() const {
|
||||
return sep;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Open a new file with a given path. */
|
||||
IOStream* Open( const char* pFile, const char* pMode = "rb")
|
||||
{
|
||||
ai_assert(pFile);
|
||||
ai_assert(pMode);
|
||||
IOStream* Open( const char* pFile, const char* pMode = "rb") {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
if ( nullptr == pFile || nullptr == pMode ) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ai_assert( nullptr != pFile );
|
||||
ai_assert( nullptr != pMode );
|
||||
|
||||
// First try the unchanged path
|
||||
IOStream* s = wrapped->Open(pFile,pMode);
|
||||
IOStream* s = mWrapped->Open(pFile,pMode);
|
||||
|
||||
if (!s) {
|
||||
if (nullptr == s) {
|
||||
std::string tmp = pFile;
|
||||
|
||||
// Try to convert between absolute and relative paths
|
||||
BuildPath(tmp);
|
||||
s = wrapped->Open(tmp,pMode);
|
||||
s = mWrapped->Open(tmp,pMode);
|
||||
|
||||
if (!s) {
|
||||
if (nullptr == s) {
|
||||
// Finally, look for typical issues with paths
|
||||
// and try to correct them. This is our last
|
||||
// resort.
|
||||
tmp = pFile;
|
||||
Cleanup(tmp);
|
||||
BuildPath(tmp);
|
||||
s = wrapped->Open(tmp,pMode);
|
||||
s = mWrapped->Open(tmp,pMode);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -156,27 +156,75 @@ public:
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
/** Closes the given file and releases all resources associated with it. */
|
||||
void Close( IOStream* pFile)
|
||||
{
|
||||
return wrapped->Close(pFile);
|
||||
void Close( IOStream* pFile) {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->Close(pFile);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Compare two paths */
|
||||
bool ComparePaths (const char* one, const char* second) const
|
||||
{
|
||||
return wrapped->ComparePaths (one,second);
|
||||
bool ComparePaths (const char* one, const char* second) const {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->ComparePaths (one,second);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Pushes a new directory onto the directory stack. */
|
||||
bool PushDirectory(const std::string &path ) {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->PushDirectory(path);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the top directory from the stack. */
|
||||
const std::string &CurrentDirectory() const {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->CurrentDirectory();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the number of directories stored on the stack. */
|
||||
size_t StackSize() const {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->StackSize();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Pops the top directory from the stack. */
|
||||
bool PopDirectory() {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->PopDirectory();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Creates an new directory at the given path. */
|
||||
bool CreateDirectory(const std::string &path) {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->CreateDirectory(path);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Will change the current directory to the given path. */
|
||||
bool ChangeDirectory(const std::string &path) {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->ChangeDirectory(path);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Delete file. */
|
||||
bool DeleteFile(const std::string &file) {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
return mWrapped->DeleteFile(file);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build a valid path from a given relative or absolute path.
|
||||
*/
|
||||
void BuildPath (std::string& in) const
|
||||
{
|
||||
void BuildPath (std::string& in) const {
|
||||
ai_assert( nullptr != mWrapped );
|
||||
// if we can already access the file, great.
|
||||
if (in.length() < 3 || wrapped->Exists(in)) {
|
||||
if (in.length() < 3 || mWrapped->Exists(in)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -184,8 +232,8 @@ private:
|
|||
if (in[1] != ':') {
|
||||
|
||||
// append base path and try
|
||||
const std::string tmp = base + in;
|
||||
if (wrapped->Exists(tmp)) {
|
||||
const std::string tmp = mBase + in;
|
||||
if (mWrapped->Exists(tmp)) {
|
||||
in = tmp;
|
||||
return;
|
||||
}
|
||||
|
@ -207,7 +255,7 @@ private:
|
|||
std::string::size_type last_dirsep = std::string::npos;
|
||||
|
||||
while(true) {
|
||||
tmp = base;
|
||||
tmp = mBase;
|
||||
tmp += sep;
|
||||
|
||||
std::string::size_type dirsep = in.rfind('/', last_dirsep);
|
||||
|
@ -223,7 +271,7 @@ private:
|
|||
last_dirsep = dirsep-1;
|
||||
|
||||
tmp += in.substr(dirsep+1, in.length()-pos);
|
||||
if (wrapped->Exists(tmp)) {
|
||||
if (mWrapped->Exists(tmp)) {
|
||||
in = tmp;
|
||||
return;
|
||||
}
|
||||
|
@ -236,15 +284,14 @@ private:
|
|||
// -------------------------------------------------------------------
|
||||
/** Cleanup the given path
|
||||
*/
|
||||
void Cleanup (std::string& in) const
|
||||
{
|
||||
char last = 0;
|
||||
void Cleanup (std::string& in) const {
|
||||
if(in.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove a very common issue when we're parsing file names: spaces at the
|
||||
// beginning of the path.
|
||||
char last = 0;
|
||||
std::string::iterator it = in.begin();
|
||||
while (IsSpaceOrNewLine( *it ))++it;
|
||||
if (it != in.begin()) {
|
||||
|
@ -274,9 +321,7 @@ private:
|
|||
it = in.erase(it);
|
||||
--it;
|
||||
}
|
||||
}
|
||||
else if (*it == '%' && in.end() - it > 2) {
|
||||
|
||||
} else if (*it == '%' && in.end() - it > 2) {
|
||||
// Hex sequence in URIs
|
||||
if( IsHex((&*it)[0]) && IsHex((&*it)[1]) ) {
|
||||
*it = HexOctetToDecimal(&*it);
|
||||
|
@ -290,8 +335,8 @@ private:
|
|||
}
|
||||
|
||||
private:
|
||||
IOSystem* wrapped;
|
||||
std::string src_file, base;
|
||||
IOSystem *mWrapped;
|
||||
std::string mSrc_file, mBase;
|
||||
char sep;
|
||||
};
|
||||
|
||||
|
|
|
@ -60,9 +60,9 @@ namespace Assimp {
|
|||
* @param in Input mesh
|
||||
* @return Hash.
|
||||
*/
|
||||
inline uint64_t GetMeshHash(aiMesh* in)
|
||||
{
|
||||
ai_assert(NULL != in);
|
||||
inline
|
||||
uint64_t GetMeshHash(aiMesh* in) {
|
||||
ai_assert(nullptr != in);
|
||||
|
||||
// ... get an unique value representing the vertex format of the mesh
|
||||
const unsigned int fhash = GetMeshVFormatUnique(in);
|
||||
|
@ -78,14 +78,14 @@ inline uint64_t GetMeshHash(aiMesh* in)
|
|||
/** @brief Perform a component-wise comparison of two arrays
|
||||
*
|
||||
* @param first First array
|
||||
* @param second Second aray
|
||||
* @param second Second array
|
||||
* @param size Size of both arrays
|
||||
* @param e Epsilon
|
||||
* @return true if the arrays are identical
|
||||
*/
|
||||
inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
|
||||
unsigned int size, float e)
|
||||
{
|
||||
inline
|
||||
bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
|
||||
unsigned int size, float e) {
|
||||
for (const aiVector3D* end = first+size; first != end; ++first,++second) {
|
||||
if ( (*first - *second).SquareLength() >= e)
|
||||
return false;
|
||||
|
|
|
@ -190,7 +190,7 @@ Importer::~Importer()
|
|||
delete pimpl->mIOHandler;
|
||||
delete pimpl->mProgressHandler;
|
||||
|
||||
// Kill imported scene. Destructors should do that recursivly
|
||||
// Kill imported scene. Destructor's should do that recursively
|
||||
delete pimpl->mScene;
|
||||
|
||||
// Delete shared post-processing data
|
||||
|
@ -200,18 +200,6 @@ Importer::~Importer()
|
|||
delete pimpl;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Copy constructor - copies the config of another Importer, not the scene
|
||||
Importer::Importer(const Importer &other)
|
||||
: pimpl(NULL) {
|
||||
new(this) Importer();
|
||||
|
||||
pimpl->mIntProperties = other.pimpl->mIntProperties;
|
||||
pimpl->mFloatProperties = other.pimpl->mFloatProperties;
|
||||
pimpl->mStringProperties = other.pimpl->mStringProperties;
|
||||
pimpl->mMatrixProperties = other.pimpl->mMatrixProperties;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Register a custom post-processing step
|
||||
aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
|
||||
|
|
|
@ -731,17 +731,22 @@ enum MeshAttribute {
|
|||
TexCoord
|
||||
};
|
||||
|
||||
static const std::string PosToken = "position";
|
||||
static const std::string ColToken = "color";
|
||||
static const std::string NormalToken = "normal";
|
||||
static const std::string TexCoordToken = "texcoord";
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
static MeshAttribute getAttributeByName( const char *attribName ) {
|
||||
ai_assert( nullptr != attribName );
|
||||
|
||||
if ( 0 == strncmp( "position", attribName, strlen( "position" ) ) ) {
|
||||
if ( 0 == strncmp( PosToken.c_str(), attribName, PosToken.size() ) ) {
|
||||
return Position;
|
||||
} else if ( 0 == strncmp( "color", attribName, strlen( "color" ) ) ) {
|
||||
} else if ( 0 == strncmp( ColToken.c_str(), attribName, ColToken.size() ) ) {
|
||||
return Color;
|
||||
} else if( 0 == strncmp( "normal", attribName, strlen( "normal" ) ) ) {
|
||||
} else if( 0 == strncmp( NormalToken.c_str(), attribName, NormalToken.size() ) ) {
|
||||
return Normal;
|
||||
} else if( 0 == strncmp( "texcoord", attribName, strlen( "texcoord" ) ) ) {
|
||||
} else if( 0 == strncmp( TexCoordToken.c_str(), attribName, TexCoordToken.size() ) ) {
|
||||
return TexCoord;
|
||||
}
|
||||
|
||||
|
@ -1098,14 +1103,12 @@ void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene * /*pS
|
|||
return;
|
||||
}
|
||||
const float floatVal( val->getFloat() );
|
||||
if ( prop->m_value != nullptr ) {
|
||||
if ( 0 == ASSIMP_strincmp( "fov", prop->m_value->getString(), 3 ) ) {
|
||||
m_currentCamera->mHorizontalFOV = floatVal;
|
||||
} else if ( 0 == ASSIMP_strincmp( "near", prop->m_value->getString(), 3 ) ) {
|
||||
m_currentCamera->mClipPlaneNear = floatVal;
|
||||
} else if ( 0 == ASSIMP_strincmp( "far", prop->m_value->getString(), 3 ) ) {
|
||||
m_currentCamera->mClipPlaneFar = floatVal;
|
||||
}
|
||||
if ( 0 == ASSIMP_strincmp( "fov", prop->m_value->getString(), 3 ) ) {
|
||||
m_currentCamera->mHorizontalFOV = floatVal;
|
||||
} else if ( 0 == ASSIMP_strincmp( "near", prop->m_value->getString(), 4 ) ) {
|
||||
m_currentCamera->mClipPlaneNear = floatVal;
|
||||
} else if ( 0 == ASSIMP_strincmp( "far", prop->m_value->getString(), 3 ) ) {
|
||||
m_currentCamera->mClipPlaneFar = floatVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -125,6 +125,9 @@ corresponding preprocessor flag to selectively disable steps.
|
|||
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
|
||||
# include "DeboneProcess.h"
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
|
||||
# include "ScaleProcess.h"
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -136,7 +139,7 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
|||
// of sequence it is executed. Steps that are added here are not
|
||||
// validated - as RegisterPPStep() does - all dependencies must be given.
|
||||
// ----------------------------------------------------------------------------
|
||||
out.reserve(30);
|
||||
out.reserve(31);
|
||||
#if (!defined ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS)
|
||||
out.push_back( new MakeLeftHandedProcess());
|
||||
#endif
|
||||
|
@ -197,7 +200,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
|||
#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
|
||||
out.push_back( new GenFaceNormalsProcess());
|
||||
#endif
|
||||
|
||||
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
|
||||
out.push_back( new ScaleProcess());
|
||||
#endif
|
||||
// .........................................................................
|
||||
// DON'T change the order of these five ..
|
||||
// XXX this is actually a design weakness that dates back to the time
|
||||
|
|
|
@ -39,6 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS
|
||||
|
||||
#include "ScaleProcess.h"
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
@ -104,3 +106,5 @@ void ScaleProcess::applyScaling( aiNode *currentNode ) {
|
|||
}
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS
|
||||
|
|
|
@ -1256,29 +1256,30 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) {
|
|||
aiMetadataEntry& out = dest->mValues[i];
|
||||
out.mType = in.mType;
|
||||
switch (dest->mValues[i].mType) {
|
||||
case AI_BOOL:
|
||||
out.mData = new bool(*static_cast<bool*>(in.mData));
|
||||
break;
|
||||
case AI_INT32:
|
||||
out.mData = new int32_t(*static_cast<int32_t*>(in.mData));
|
||||
break;
|
||||
case AI_UINT64:
|
||||
out.mData = new uint64_t(*static_cast<uint64_t*>(in.mData));
|
||||
break;
|
||||
case AI_FLOAT:
|
||||
out.mData = new float(*static_cast<float*>(in.mData));
|
||||
break;
|
||||
case AI_DOUBLE:
|
||||
out.mData = new double(*static_cast<double*>(in.mData));
|
||||
break;
|
||||
case AI_AISTRING:
|
||||
out.mData = new aiString(*static_cast<aiString*>(in.mData));
|
||||
break;
|
||||
case AI_AIVECTOR3D:
|
||||
out.mData = new aiVector3D(*static_cast<aiVector3D*>(in.mData));
|
||||
break;
|
||||
default:
|
||||
ai_assert(false);
|
||||
case AI_BOOL:
|
||||
out.mData = new bool(*static_cast<bool*>(in.mData));
|
||||
break;
|
||||
case AI_INT32:
|
||||
out.mData = new int32_t(*static_cast<int32_t*>(in.mData));
|
||||
break;
|
||||
case AI_UINT64:
|
||||
out.mData = new uint64_t(*static_cast<uint64_t*>(in.mData));
|
||||
break;
|
||||
case AI_FLOAT:
|
||||
out.mData = new float(*static_cast<float*>(in.mData));
|
||||
break;
|
||||
case AI_DOUBLE:
|
||||
out.mData = new double(*static_cast<double*>(in.mData));
|
||||
break;
|
||||
case AI_AISTRING:
|
||||
out.mData = new aiString(*static_cast<aiString*>(in.mData));
|
||||
break;
|
||||
case AI_AIVECTOR3D:
|
||||
out.mData = new aiVector3D(*static_cast<aiVector3D*>(in.mData));
|
||||
break;
|
||||
default:
|
||||
ai_assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -294,7 +294,7 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
|
|||
index++;
|
||||
|
||||
// Now start iterating from there until the first position lays outside of the distance range.
|
||||
// Add all positions inside the distance range within the tolerance to the result aray
|
||||
// Add all positions inside the distance range within the tolerance to the result array
|
||||
std::vector<Entry>::const_iterator it = mPositions.begin() + index;
|
||||
while( ToBinary(it->mDistance) < maxDistBinary)
|
||||
{
|
||||
|
|
|
@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "VertexTriangleAdjacency.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -60,8 +59,8 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
|
|||
// compute the number of referenced vertices if it wasn't specified by the caller
|
||||
const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
|
||||
if (!iNumVertices) {
|
||||
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
|
||||
ai_assert( nullptr != pcFace );
|
||||
ai_assert(3 == pcFace->mNumIndices);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
|
||||
|
@ -69,19 +68,18 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
|
|||
}
|
||||
}
|
||||
|
||||
this->iNumVertices = iNumVertices;
|
||||
mNumVertices = iNumVertices;
|
||||
|
||||
unsigned int* pi;
|
||||
|
||||
// allocate storage
|
||||
if (bComputeNumTriangles) {
|
||||
pi = mLiveTriangles = new unsigned int[iNumVertices+1];
|
||||
memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
::memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
mOffsetTable = new unsigned int[iNumVertices+2]+1;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
pi = mOffsetTable = new unsigned int[iNumVertices+2]+1;
|
||||
memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
::memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
mLiveTriangles = NULL; // important, otherwise the d'tor would crash
|
||||
}
|
||||
|
||||
|
@ -90,8 +88,7 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
|
|||
*piEnd++ = 0u;
|
||||
|
||||
// first pass: compute the number of faces referencing each vertex
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
|
||||
{
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
|
||||
pi[pcFace->mIndices[0]]++;
|
||||
pi[pcFace->mIndices[1]]++;
|
||||
pi[pcFace->mIndices[2]]++;
|
||||
|
|
|
@ -60,10 +60,8 @@ namespace Assimp {
|
|||
* @note Although it is called #VertexTriangleAdjacency, the current version does also
|
||||
* support arbitrary polygons. */
|
||||
// --------------------------------------------------------------------------------------------
|
||||
class ASSIMP_API VertexTriangleAdjacency
|
||||
{
|
||||
class ASSIMP_API VertexTriangleAdjacency {
|
||||
public:
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** @brief Construction from an existing index buffer
|
||||
* @param pcFaces Index buffer
|
||||
|
@ -77,39 +75,30 @@ public:
|
|||
unsigned int iNumVertices = 0,
|
||||
bool bComputeNumTriangles = true);
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** @brief Destructor */
|
||||
~VertexTriangleAdjacency();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** @brief Get all triangles adjacent to a vertex
|
||||
* @param iVertIndex Index of the vertex
|
||||
* @return A pointer to the adjacency list. */
|
||||
unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const
|
||||
{
|
||||
ai_assert(iVertIndex < iNumVertices);
|
||||
unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const {
|
||||
ai_assert(iVertIndex < mNumVertices);
|
||||
return &mAdjacencyTable[ mOffsetTable[iVertIndex]];
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** @brief Get the number of triangles that are referenced by
|
||||
* a vertex. This function returns a reference that can be modified
|
||||
* @param iVertIndex Index of the vertex
|
||||
* @return Number of referenced triangles */
|
||||
unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex)
|
||||
{
|
||||
ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles);
|
||||
unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex) {
|
||||
ai_assert( iVertIndex < mNumVertices );
|
||||
ai_assert( nullptr != mLiveTriangles );
|
||||
return mLiveTriangles[iVertIndex];
|
||||
}
|
||||
|
||||
|
||||
public:
|
||||
|
||||
//! Offset table
|
||||
unsigned int* mOffsetTable;
|
||||
|
||||
|
@ -120,9 +109,9 @@ public:
|
|||
unsigned int* mLiveTriangles;
|
||||
|
||||
//! Debug: Number of referenced vertices
|
||||
unsigned int iNumVertices;
|
||||
|
||||
unsigned int mNumVertices;
|
||||
};
|
||||
}
|
||||
|
||||
} //! ns Assimp
|
||||
|
||||
#endif // !! AI_VTADJACENCY_H_INC
|
||||
|
|
|
@ -137,7 +137,7 @@ namespace glTF2
|
|||
// Vec/matrix types, as raw float arrays
|
||||
typedef float (vec3)[3];
|
||||
typedef float (vec4)[4];
|
||||
typedef float (mat4)[16];
|
||||
typedef float (mat4)[16];
|
||||
|
||||
namespace Util
|
||||
{
|
||||
|
@ -166,33 +166,8 @@ namespace glTF2
|
|||
|
||||
//! Magic number for GLB files
|
||||
#define AI_GLB_MAGIC_NUMBER "glTF"
|
||||
#include <assimp/pbrmaterial.h>
|
||||
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
|
||||
#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
|
||||
#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0
|
||||
|
||||
#define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
|
||||
#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
|
||||
#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
|
||||
|
||||
#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
#include "./../include/assimp/Compiler/pushpack1.h"
|
||||
#endif
|
||||
|
|
|
@ -248,9 +248,9 @@ bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationT
|
|||
}
|
||||
}
|
||||
|
||||
bool continuationFound( false ), endOfDataLine( false );
|
||||
bool continuationFound( false );
|
||||
size_t i = 0;
|
||||
while ( !endOfDataLine ) {
|
||||
for( ;; ) {
|
||||
if ( continuationToken == m_cache[ m_cachePos ] ) {
|
||||
continuationFound = true;
|
||||
++m_cachePos;
|
||||
|
|
|
@ -137,7 +137,7 @@ public:
|
|||
* If this Importer owns a scene it won't be copied.
|
||||
* Call ReadFile() to start the import process.
|
||||
*/
|
||||
Importer(const Importer& other);
|
||||
Importer(const Importer& other)=delete;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Assignment operator has been deleted
|
||||
|
|
|
@ -99,19 +99,19 @@ public:
|
|||
// Seek specific position
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) {
|
||||
if (aiOrigin_SET == pOrigin) {
|
||||
if (pOffset >= length) {
|
||||
if (pOffset > length) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
pos = pOffset;
|
||||
}
|
||||
else if (aiOrigin_END == pOrigin) {
|
||||
if (pOffset >= length) {
|
||||
if (pOffset > length) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
pos = length-pOffset;
|
||||
}
|
||||
else {
|
||||
if (pOffset+pos >= length) {
|
||||
if (pOffset+pos > length) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
pos += pOffset;
|
||||
|
|
|
@ -123,7 +123,7 @@ protected:
|
|||
|
||||
Entry() { /** intentionally not initialized.*/ }
|
||||
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
|
||||
:
|
||||
:
|
||||
mIndex( pIndex),
|
||||
mPosition( pPosition),
|
||||
mSmoothGroups (pSG),
|
||||
|
|
|
@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <vector>
|
||||
#include <assimp/types.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** A little helper class to quickly find all vertices in the epsilon environment of a given
|
||||
|
@ -148,17 +147,20 @@ protected:
|
|||
aiVector3D mPlaneNormal;
|
||||
|
||||
/** An entry in a spatially sorted position array. Consists of a vertex index,
|
||||
* its position and its precalculated distance from the reference plane */
|
||||
struct Entry
|
||||
{
|
||||
* its position and its pre-calculated distance from the reference plane */
|
||||
struct Entry {
|
||||
unsigned int mIndex; ///< The vertex referred by this entry
|
||||
aiVector3D mPosition; ///< Position
|
||||
ai_real mDistance; ///< Distance of this vertex to the sorting plane
|
||||
|
||||
Entry() { /** intentionally not initialized.*/ }
|
||||
Entry()
|
||||
: mIndex( 999999999 ), mPosition(), mDistance( 99999. ) {
|
||||
// empty
|
||||
}
|
||||
Entry( unsigned int pIndex, const aiVector3D& pPosition, ai_real pDistance)
|
||||
: mIndex( pIndex), mPosition( pPosition), mDistance( pDistance)
|
||||
{ }
|
||||
: mIndex( pIndex), mPosition( pPosition), mDistance( pDistance) {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
|
||||
};
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace Assimp {
|
|||
// --------------------------------------------------------------------------------------------
|
||||
/** Wrapper class around IOStream to allow for consistent writing of binary data in both
|
||||
* little and big endian format. Don't attempt to instance the template directly. Use
|
||||
* StreamWriterLE to read from a little-endian stream and StreamWriterBE to read from a
|
||||
* StreamWriterLE to write to a little-endian stream and StreamWriterBE to write to a
|
||||
* BE stream. Alternatively, there is StreamWriterAny if the endianness of the output
|
||||
* stream is to be determined at runtime.
|
||||
*/
|
||||
|
@ -108,6 +108,38 @@ public:
|
|||
stream->Flush();
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Flush the contents of the internal buffer, and the output IOStream */
|
||||
void Flush()
|
||||
{
|
||||
stream->Write(&buffer[0], 1, buffer.size());
|
||||
stream->Flush();
|
||||
buffer.clear();
|
||||
cursor = 0;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Seek to the given offset / origin in the output IOStream.
|
||||
*
|
||||
* Flushes the internal buffer and the output IOStream prior to seeking. */
|
||||
aiReturn Seek(size_t pOffset, aiOrigin pOrigin=aiOrigin_SET)
|
||||
{
|
||||
Flush();
|
||||
return stream->Seek(pOffset, pOrigin);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Tell the current position in the output IOStream.
|
||||
*
|
||||
* First flushes the internal buffer and the output IOStream. */
|
||||
size_t Tell()
|
||||
{
|
||||
Flush();
|
||||
return stream->Tell();
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
|
@ -171,6 +203,32 @@ public:
|
|||
Put(n);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write an aiString to the stream */
|
||||
void PutString(const aiString& s)
|
||||
{
|
||||
// as Put(T f) below
|
||||
if (cursor + s.length >= buffer.size()) {
|
||||
buffer.resize(cursor + s.length);
|
||||
}
|
||||
void* dest = &buffer[cursor];
|
||||
::memcpy(dest, s.C_Str(), s.length);
|
||||
cursor += s.length;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Write a std::string to the stream */
|
||||
void PutString(const std::string& s)
|
||||
{
|
||||
// as Put(T f) below
|
||||
if (cursor + s.size() >= buffer.size()) {
|
||||
buffer.resize(cursor + s.size());
|
||||
}
|
||||
void* dest = &buffer[cursor];
|
||||
::memcpy(dest, s.c_str(), s.size());
|
||||
cursor += s.size();
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
|
|
|
@ -59,69 +59,65 @@ const double fast_atof_table[16] = { // we write [16] here instead of [] to wo
|
|||
// ------------------------------------------------------------------------------------
|
||||
// Convert a string in decimal format to a number
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline unsigned int strtoul10( const char* in, const char** out=0)
|
||||
{
|
||||
inline
|
||||
unsigned int strtoul10( const char* in, const char** out=0) {
|
||||
unsigned int value = 0;
|
||||
|
||||
bool running = true;
|
||||
while ( running )
|
||||
{
|
||||
for ( ;; ) {
|
||||
if ( *in < '0' || *in > '9' )
|
||||
break;
|
||||
|
||||
value = ( value * 10 ) + ( *in - '0' );
|
||||
++in;
|
||||
}
|
||||
if (out)*out = in;
|
||||
if ( out ) {
|
||||
*out = in;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Convert a string in octal format to a number
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline unsigned int strtoul8( const char* in, const char** out=0)
|
||||
{
|
||||
unsigned int value = 0;
|
||||
|
||||
bool running = true;
|
||||
while ( running )
|
||||
{
|
||||
if ( *in < '0' || *in > '7' )
|
||||
inline
|
||||
unsigned int strtoul8( const char* in, const char** out=0) {
|
||||
unsigned int value( 0 );
|
||||
for ( ;; ) {
|
||||
if ( *in < '0' || *in > '7' ) {
|
||||
break;
|
||||
}
|
||||
|
||||
value = ( value << 3 ) + ( *in - '0' );
|
||||
++in;
|
||||
}
|
||||
if (out)*out = in;
|
||||
if ( out ) {
|
||||
*out = in;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Convert a string in hex format to a number
|
||||
// ------------------------------------------------------------------------------------
|
||||
inline unsigned int strtoul16( const char* in, const char** out=0)
|
||||
{
|
||||
unsigned int value = 0;
|
||||
|
||||
bool running = true;
|
||||
while ( running )
|
||||
{
|
||||
if ( *in >= '0' && *in <= '9' )
|
||||
{
|
||||
inline
|
||||
unsigned int strtoul16( const char* in, const char** out=0) {
|
||||
unsigned int value( 0 );
|
||||
for ( ;; ) {
|
||||
if ( *in >= '0' && *in <= '9' ) {
|
||||
value = ( value << 4u ) + ( *in - '0' );
|
||||
}
|
||||
else if (*in >= 'A' && *in <= 'F')
|
||||
{
|
||||
} else if (*in >= 'A' && *in <= 'F') {
|
||||
value = ( value << 4u ) + ( *in - 'A' ) + 10;
|
||||
}
|
||||
else if (*in >= 'a' && *in <= 'f')
|
||||
{
|
||||
} else if (*in >= 'a' && *in <= 'f') {
|
||||
value = ( value << 4u ) + ( *in - 'a' ) + 10;
|
||||
}
|
||||
else break;
|
||||
else {
|
||||
break;
|
||||
}
|
||||
++in;
|
||||
}
|
||||
if (out)*out = in;
|
||||
if ( out ) {
|
||||
*out = in;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
|
@ -131,15 +127,14 @@ inline unsigned int strtoul16( const char* in, const char** out=0)
|
|||
// ------------------------------------------------------------------------------------
|
||||
inline
|
||||
unsigned int HexDigitToDecimal(char in) {
|
||||
unsigned int out = UINT_MAX;
|
||||
if (in >= '0' && in <= '9')
|
||||
unsigned int out( UINT_MAX );
|
||||
if ( in >= '0' && in <= '9' ) {
|
||||
out = in - '0';
|
||||
|
||||
else if (in >= 'a' && in <= 'f')
|
||||
} else if ( in >= 'a' && in <= 'f' ) {
|
||||
out = 10u + in - 'a';
|
||||
|
||||
else if (in >= 'A' && in <= 'F')
|
||||
} else if ( in >= 'A' && in <= 'F' ) {
|
||||
out = 10u + in - 'A';
|
||||
}
|
||||
|
||||
// return value is UINT_MAX if the input is not a hex digit
|
||||
return out;
|
||||
|
@ -160,8 +155,9 @@ uint8_t HexOctetToDecimal(const char* in) {
|
|||
inline
|
||||
int strtol10( const char* in, const char** out=0) {
|
||||
bool inv = (*in=='-');
|
||||
if (inv || *in=='+')
|
||||
if ( inv || *in == '+' ) {
|
||||
++in;
|
||||
}
|
||||
|
||||
int value = strtoul10(in,out);
|
||||
if (inv) {
|
||||
|
@ -197,8 +193,7 @@ uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_ino
|
|||
throw std::invalid_argument( std::string( "The string \"" ) + in + "\" cannot be converted into a value." );
|
||||
}
|
||||
|
||||
bool running = true;
|
||||
while ( running ) {
|
||||
for ( ;; ) {
|
||||
if ( *in < '0' || *in > '9' ) {
|
||||
break;
|
||||
}
|
||||
|
@ -378,6 +373,6 @@ ai_real fast_atof( const char** inout) {
|
|||
return ret;
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
} //! namespace Assimp
|
||||
|
||||
#endif // FAST_A_TO_F_H_INCLUDED
|
||||
|
|
|
@ -200,8 +200,7 @@ struct aiFace
|
|||
// ---------------------------------------------------------------------------
|
||||
/** @brief A single influence of a bone on a vertex.
|
||||
*/
|
||||
struct aiVertexWeight
|
||||
{
|
||||
struct aiVertexWeight {
|
||||
//! Index of the vertex which is influenced by the bone.
|
||||
unsigned int mVertexId;
|
||||
|
||||
|
@ -214,15 +213,26 @@ struct aiVertexWeight
|
|||
//! Default constructor
|
||||
aiVertexWeight()
|
||||
: mVertexId(0)
|
||||
, mWeight(0.0f)
|
||||
{ }
|
||||
, mWeight(0.0f) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Initialisation from a given index and vertex weight factor
|
||||
//! \param pID ID
|
||||
//! \param pWeight Vertex weight factor
|
||||
aiVertexWeight( unsigned int pID, float pWeight)
|
||||
: mVertexId( pID), mWeight( pWeight)
|
||||
{ /* nothing to do here */ }
|
||||
aiVertexWeight( unsigned int pID, float pWeight )
|
||||
: mVertexId( pID )
|
||||
, mWeight( pWeight ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool operator == ( const aiVertexWeight &rhs ) const {
|
||||
return ( mVertexId == rhs.mVertexId && mWeight == rhs.mWeight );
|
||||
}
|
||||
|
||||
bool operator != ( const aiVertexWeight &rhs ) const {
|
||||
return ( *this == rhs );
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
@ -235,8 +245,7 @@ struct aiVertexWeight
|
|||
* which it can be addressed by animations. In addition it has a number of
|
||||
* influences on vertices.
|
||||
*/
|
||||
struct aiBone
|
||||
{
|
||||
struct aiBone {
|
||||
//! The name of the bone.
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
|
@ -254,10 +263,10 @@ struct aiBone
|
|||
|
||||
//! Default constructor
|
||||
aiBone()
|
||||
: mName()
|
||||
, mNumWeights( 0 )
|
||||
, mWeights( NULL )
|
||||
{
|
||||
: mName()
|
||||
, mNumWeights( 0 )
|
||||
, mWeights( nullptr ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Copy constructor
|
||||
|
@ -298,7 +307,19 @@ struct aiBone
|
|||
return *this;
|
||||
}
|
||||
|
||||
bool operator == ( const aiBone &rhs ) const {
|
||||
if ( mName != rhs.mName || mNumWeights != rhs.mNumWeights ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for ( size_t i = 0; i < mNumWeights; ++i ) {
|
||||
if ( mWeights[ i ] != rhs.mWeights[ i ] ) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
//! Destructor - deletes the array of vertex weights
|
||||
~aiBone()
|
||||
{
|
||||
|
|
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file pbrmaterial.h
|
||||
* @brief Defines the material system of the library
|
||||
*/
|
||||
#ifndef AI_PBRMATERIAL_H_INC
|
||||
#define AI_PBRMATERIAL_H_INC
|
||||
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
|
||||
#define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
|
||||
#define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0
|
||||
|
||||
#define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
|
||||
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
|
||||
#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
|
||||
#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
|
||||
|
||||
#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD(type, N) _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
|
||||
#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
|
||||
|
||||
#endif //!!AI_PBRMATERIAL_H_INC
|
|
@ -47,9 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "Main.h"
|
||||
|
||||
const char* AICMD_MSG_INFO_HELP_E =
|
||||
"assimp info <file> [-r]\n"
|
||||
"assimp info <file> [-r] [-v]\n"
|
||||
"\tPrint basic structure of a 3D model\n"
|
||||
"\t-r,--raw: No postprocessing, do a raw import\n";
|
||||
"\t-r,--raw: No postprocessing, do a raw import\n"
|
||||
"\t-v,--verbose: Print verbose info such as node transform data\n";
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
|
@ -184,7 +185,7 @@ std::string FindPTypes(const aiScene* scene)
|
|||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void PrintHierarchy(const aiNode* root, unsigned int maxnest, unsigned int maxline,
|
||||
unsigned int cline, unsigned int cnest=0)
|
||||
unsigned int cline, bool verbose, unsigned int cnest=0)
|
||||
{
|
||||
if (cline++ >= maxline || cnest >= maxnest) {
|
||||
return;
|
||||
|
@ -194,8 +195,29 @@ void PrintHierarchy(const aiNode* root, unsigned int maxnest, unsigned int maxli
|
|||
printf("-- ");
|
||||
}
|
||||
printf("\'%s\', meshes: %u\n",root->mName.data,root->mNumMeshes);
|
||||
|
||||
if (verbose) {
|
||||
// print the actual transform
|
||||
//printf(",");
|
||||
aiVector3D s, r, t;
|
||||
root->mTransformation.Decompose(s, r, t);
|
||||
if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
|
||||
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
|
||||
printf(" S:[%f %f %f]\n", s.x, s.y, s.z);
|
||||
}
|
||||
if (r.x || r.y || r.z) {
|
||||
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
|
||||
printf(" R:[%f %f %f]\n", r.x, r.y, r.z);
|
||||
}
|
||||
if (t.x || t.y || t.z) {
|
||||
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
|
||||
printf(" T:[%f %f %f]\n", t.x, t.y, t.z);
|
||||
}
|
||||
}
|
||||
//printf("\n");
|
||||
|
||||
for (unsigned int i = 0; i < root->mNumChildren; ++i ) {
|
||||
PrintHierarchy(root->mChildren[i],maxnest,maxline,cline,cnest+1);
|
||||
PrintHierarchy(root->mChildren[i],maxnest,maxline,cline,verbose,cnest+1);
|
||||
if(i == root->mNumChildren-1) {
|
||||
for(unsigned int i = 0; i < cnest; ++i) {
|
||||
printf(" ");
|
||||
|
@ -230,10 +252,23 @@ int Assimp_Info (const char* const* params, unsigned int num)
|
|||
|
||||
const std::string in = std::string(params[0]);
|
||||
|
||||
// get -r and -v arguments
|
||||
bool raw = false;
|
||||
bool verbose = false;
|
||||
for(unsigned int i = 1; i < num; ++i) {
|
||||
if (!strcmp(params[i],"--raw")||!strcmp(params[i],"-r")) {
|
||||
raw = true;
|
||||
}
|
||||
if (!strcmp(params[i],"--verbose")||!strcmp(params[i],"-v")) {
|
||||
verbose = true;
|
||||
}
|
||||
}
|
||||
|
||||
// do maximum post-processing unless -r was specified
|
||||
ImportData import;
|
||||
import.ppFlags = num>1&&(!strcmp(params[1],"--raw")||!strcmp(params[1],"-r")) ? 0
|
||||
: aiProcessPreset_TargetRealtime_MaxQuality;
|
||||
if (!raw) {
|
||||
import.ppFlags = aiProcessPreset_TargetRealtime_MaxQuality;
|
||||
}
|
||||
|
||||
// import the main model
|
||||
const aiScene* scene = ImportModel(import,in);
|
||||
|
@ -346,7 +381,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
|
|||
|
||||
printf("\nNode hierarchy:\n");
|
||||
unsigned int cline=0;
|
||||
PrintHierarchy(scene->mRootNode,20,1000,cline);
|
||||
PrintHierarchy(scene->mRootNode,20,1000,cline,verbose);
|
||||
|
||||
printf("\n");
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue