Merge pull request #535 from assimp/regression-whitelist-travis-diff

Regression whitelist, add regression diff test to Travis CI
pull/552/head
Alexander Gessler 2015-05-02 01:30:52 +02:00
commit 437706f20d
111 changed files with 148 additions and 43392 deletions

View File

@ -40,7 +40,6 @@ script:
cd ../regression ; cd ../regression ;
chmod 755 run.py ; chmod 755 run.py ;
./run.py ; ./run.py ;
echo "==========================================================" ; chmod 755 result_checker.py ;
echo "REGRESSION TEST FAILURES (results/run_regression_suite_failures.csv)" ; ./result_checker.py;
cat ../results/run_regression_suite_failures.csv;
fi fi

View File

@ -1,275 +0,0 @@

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{B2813591-1491-4C99-B6E2-67B484411AFC}.release-noboost-st|Mixed Platforms.Build.0 = Release|Any CPU
{B2813591-1491-4C99-B6E2-67B484411AFC}.release-noboost-st|Win32.ActiveCfg = Release|Any CPU
{B2813591-1491-4C99-B6E2-67B484411AFC}.release-noboost-st|x86.ActiveCfg = Release|x86
{B2813591-1491-4C99-B6E2-67B484411AFC}.release-noboost-st|x86.Build.0 = Release|x86
{B2813591-1491-4C99-B6E2-67B484411AFC}.release-st|Any CPU.ActiveCfg = Release|Any CPU
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{B2813591-1491-4C99-B6E2-67B484411AFC}.release-st|Mixed Platforms.Build.0 = Release|Any CPU
{B2813591-1491-4C99-B6E2-67B484411AFC}.release-st|Win32.ActiveCfg = Release|Any CPU
{B2813591-1491-4C99-B6E2-67B484411AFC}.release-st|x86.ActiveCfg = Release|x86
{B2813591-1491-4C99-B6E2-67B484411AFC}.release-st|x86.Build.0 = Release|x86
{5691E159-2D9B-407F-971F-EA5C592DC524}.Debug|Any CPU.ActiveCfg = debug|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.Debug|Mixed Platforms.ActiveCfg = debug|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.Debug|Mixed Platforms.Build.0 = debug|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.Debug|Win32.ActiveCfg = debug|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.Debug|Win32.Build.0 = debug|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.Debug|x86.ActiveCfg = debug|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-dll|Any CPU.ActiveCfg = debug-dll|Win32
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{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-dll|Mixed Platforms.Build.0 = debug-dll|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-dll|Win32.ActiveCfg = debug-dll|Win32
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{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-noboost-st|Any CPU.ActiveCfg = debug-noboost-st|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-noboost-st|Mixed Platforms.ActiveCfg = debug-noboost-st|Win32
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{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-noboost-st|Win32.Build.0 = debug-noboost-st|Win32
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{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost-st|Win32.Build.0 = release-noboost-st|Win32
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,237 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Assimp_NET"
ProjectGUID="{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}"
RootNamespace="AssimpNET"
Keyword="ManagedCProj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\..\bin\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
IntermediateDirectory="..\..\..\bin\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
ConfigurationType="2"
CharacterSet="1"
ManagedExtensions="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
CommandLine=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="4"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\Assimp.dll"
LinkIncremental="2"
AdditionalLibraryDirectories=""
EnableUAC="false"
AddModuleNamesToAssembly=""
GenerateDebugInformation="true"
AssemblyDebug="1"
SubSystem="2"
TargetMachine="1"
CLRThreadAttribute="1"
CLRUnmanagedCodeCheck="false"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\..\bin\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
IntermediateDirectory="..\..\..\bin\$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
ConfigurationType="2"
CharacterSet="1"
ManagedExtensions="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="$(NoInherit)"
OutputFile="$(OutDir)\Assimp.dll"
LinkIncremental="1"
GenerateDebugInformation="true"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
<AssemblyReference
RelativePath="System.dll"
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
MinFrameworkVersion="131072"
/>
<AssemblyReference
RelativePath="System.Data.dll"
AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
MinFrameworkVersion="131072"
/>
<AssemblyReference
RelativePath="System.XML.dll"
AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
MinFrameworkVersion="131072"
/>
</References>
<Files>
<Filter
Name="Quelldateien"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\AssimpSwigPort_wrap.cxx"
>
</File>
</Filter>
<Filter
Name="Headerdateien"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter
Name="Ressourcendateien"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<File
RelativePath=".\AssimpSwigPort.i"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;swig.exe -c++ -csharp -cpperraswarn -outdir &quot;$(SolutionDir)\Assimp.NET_CS&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
Outputs="$(InputName)_wrap.cxx"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;swig.exe -c++ -csharp -cpperraswarn -outdir &quot;$(SolutionDir)\Assimp.NET_CS&quot; &quot;$(InputPath)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
Outputs="$(InputName)_wrap.cxx"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,567 +0,0 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2010, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
%module Assimp
%include "carrays.i"
%include "typemaps.i"
%{
#include "..\..\..\include\assimp\defs.h"
#include "..\..\..\include\assimp\config.h"
#include "..\..\..\include\assimp\types.h"
#include "..\..\..\include\assimp\version.h"
#include "..\..\..\include\assimp\postprocess.h"
#include "..\..\..\include\assimp\vector2.h"
#include "..\..\..\include\assimp\vector3.h"
#include "..\..\..\include\assimp\color4.h"
#include "..\..\..\include\assimp\matrix3x3.h"
#include "..\..\..\include\assimp\matrix4x4.h"
#include "..\..\..\include\assimp\camera.h"
#include "..\..\..\include\assimp\light.h"
#include "..\..\..\include\assimp\anim.h"
#include "..\..\..\include\assimp\mesh.h"
#include "..\..\..\include\assimp\cfileio.h"
#include "..\..\..\include\assimp\material.h"
#include "..\..\..\include\assimp\quaternion.h"
#include "..\..\..\include\assimp\scene.h"
#include "..\..\..\include\assimp\texture.h"
#include "..\..\..\include\assimp\Importer.hpp"
#include "..\..\..\include\assimp\IOSystem.hpp"
#include "..\..\..\include\assimp\IOStream.hpp"
#include "..\..\..\include\assimp\Logger.hpp"
#include "..\..\..\include\assimp\LogStream.hpp"
#include "..\..\..\include\assimp\NullLogger.hpp"
#include "..\..\..\include\assimp\ProgressHandler.hpp"
%}
#define C_STRUCT
#define C_ENUM
#define ASSIMP_API
#define PACK_STRUCT
#define AI_FORCE_INLINE
%rename(__add__) operator+;
%rename(__addnset__) operator+=;
%rename(__sub__) operator-;
%rename(__subnset__) operator-=;
%rename(__mul__) operator*;
%rename(__mulnset__) operator*=;
%rename(__div__) operator/;
%rename(__divnset__) operator/=;
%rename(__equal__) operator==;
%rename(__nequal__) operator!=;
%rename(__idx__) operator[];
%rename(__set__) operator=;
%rename(__greater__) operator>;
%rename(__smaller__) operator<;
%rename(opNew) operator new;
%rename(opNewArray) operator new[];
%rename(opDelete) operator delete;
%rename(opDeleteArray) operator delete[];
%include "std_string.i"
%include "std_vector.i"
// PACK_STRUCT is a no-op for SWIG it does not matter for the generated
// bindings how the underlying C++ code manages its memory.
#define PACK_STRUCT
// Helper macros for wrapping the pointer-and-length arrays used in the
// Assimp API.
%define ASSIMP_ARRAY(CLASS, TYPE, NAME, LENGTH)
%csmethodmodifiers Get##NAME() "private";
%newobject CLASS::Get##NAME;
%extend CLASS {
std::vector<TYPE > *Get##NAME() {
std::vector<TYPE > *result = new std::vector<TYPE >;
result->reserve(LENGTH);
for (unsigned int i = 0; i < LENGTH; ++i) {
result->push_back($self->NAME[i]);
}
return result;
}
}
%ignore CLASS::NAME;
%enddef
%define ASSIMP_POINTER_ARRAY(CLASS, TYPE, NAME, LENGTH)
%csmethodmodifiers Get##NAME() "private";
%newobject CLASS::Get##NAME;
%extend CLASS {
std::vector<TYPE *> *Get##NAME() {
std::vector<TYPE *> *result = new std::vector<TYPE *>;
result->reserve(LENGTH);
TYPE *currentValue = (TYPE *)$self->NAME;
TYPE *valueLimit = (TYPE *)$self->NAME + LENGTH;
while (currentValue < valueLimit) {
result->push_back(currentValue);
++currentValue;
}
return result;
}
}
%ignore CLASS::NAME;
%enddef
%define ASSIMP_POINTER_POINTER(CLASS, TYPE, NAME, LENGTH)
%csmethodmodifiers Get##NAME() "private";
%newobject CLASS::Get##NAME;
%extend CLASS {
std::vector<TYPE *> *Get##NAME() {
std::vector<TYPE *> *result = new std::vector<TYPE *>;
result->reserve(LENGTH);
TYPE **currentValue = $self->NAME;
TYPE **valueLimit = $self->NAME + LENGTH;
while (currentValue < valueLimit) {
result->push_back(*currentValue);
++currentValue;
}
return result;
}
}
%ignore CLASS::NAME;
%enddef
%define ASSIMP_POINTER_ARRAY_ARRAY(CLASS, TYPE, NAME, OUTER_LENGTH, INNER_LENGTH)
%csmethodmodifiers Get##NAME() "private";
%newobject CLASS::Get##NAME;
%extend CLASS {
std::vector< std::vector<TYPE*> > *Get##NAME() {
std::vector< std::vector<TYPE*> > *result = new std::vector< std::vector<TYPE*> >;
result->reserve(OUTER_LENGTH);
for (unsigned int i = 0; i < OUTER_LENGTH; ++i) {
std::vector<TYPE *> currentElements;
if ($self->NAME[i] != 0) {
currentElements.reserve(INNER_LENGTH);
TYPE *currentValue = $self->NAME[i];
TYPE *valueLimit = $self->NAME[i] + INNER_LENGTH;
while (currentValue < valueLimit) {
currentElements.push_back(currentValue);
++currentValue;
}
}
result->push_back(currentElements);
}
return result;
}
}
%ignore CLASS::NAME;
%enddef
%define ASSIMP_GETMATERIAL(XXX, KEY, TYPE, NAME)
%csmethodmodifiers Get##NAME() "private";
%newobject aiMaterial::Get##NAME;
%extend aiMaterial {
bool Get##NAME(TYPE* INOUT) {
return aiGetMaterial##XXX($self, KEY, INOUT) == AI_SUCCESS;
}
}
%enddef
/////// aiAnimation
ASSIMP_POINTER_POINTER(aiAnimation,aiNodeAnim,mChannels,$self->mNumChannels);
ASSIMP_POINTER_POINTER(aiAnimation,aiMeshAnim,mMeshChannels,$self->mNumMeshChannels);
%typemap(cscode) aiAnimation %{
public aiNodeAnimVector mChannels { get { return GetmChannels(); } }
public aiMeshAnimVector mMeshChannels { get { return GetmMeshChannels(); } }
%}
/////// aiAnimMesh
%ignore aiAnimMesh::mVertices;
%ignore aiAnimMesh::mNormals;
%ignore aiAnimMesh::mTangents;
%ignore aiAnimMesh::mColors;
%ignore aiAnimMesh::mTextureCoords;
/////// aiBone
ASSIMP_POINTER_ARRAY(aiBone,aiVertexWeight,mWeights,$self->mNumWeights);
/////// aiCamera
// OK
/////// aiColor3D
// OK
/////// aiColor4D
// OK
/////// aiFace
ASSIMP_ARRAY(aiFace,unsigned int,mIndices,$self->mNumIndices);
%typemap(cscode) aiFace %{
public UintVector mIndices { get { return GetmIndices(); } }
%}
/////// TODO: aiFile
%ignore aiFile;
%ignore aiFile::FileSizeProc;
%ignore aiFile::FlushProc;
%ignore aiFile::ReadProc;
%ignore aiFile::SeekProc;
%ignore aiFile::TellProc;
%ignore aiFile::WriteProc;
/////// TODO: aiFileIO
%ignore aiFileIO;
%ignore aiFileIO::CloseProc;
%ignore aiFileIO::OpenPrc;
/////// aiLight
// Done
/////// aiLightSourceType
// Done
/////// TODO: aiLogStream
%ignore aiLogStream;
%ignore aiLogStream::callback;
/////// aiMaterial
%ignore aiMaterial::Get;
%ignore aiMaterial::GetTexture;
%ignore aiMaterial::mNumAllocated;
%ignore aiMaterial::mNumProperties;
%ignore aiMaterial::mProperties;
ASSIMP_GETMATERIAL(Color, AI_MATKEY_COLOR_DIFFUSE, aiColor4D, Diffuse);
ASSIMP_GETMATERIAL(Color, AI_MATKEY_COLOR_SPECULAR, aiColor4D, Specular);
ASSIMP_GETMATERIAL(Color, AI_MATKEY_COLOR_AMBIENT, aiColor4D, Ambient);
ASSIMP_GETMATERIAL(Color, AI_MATKEY_COLOR_EMISSIVE, aiColor4D, Emissive);
ASSIMP_GETMATERIAL(Float, AI_MATKEY_OPACITY, float, Opacity);
ASSIMP_GETMATERIAL(Float, AI_MATKEY_SHININESS_STRENGTH, float, ShininessStrength);
ASSIMP_GETMATERIAL(Integer, AI_MATKEY_SHADING_MODEL, int, ShadingModel);
ASSIMP_GETMATERIAL(Integer, AI_MATKEY_TEXFLAGS_DIFFUSE(0), int, TexFlagsDiffuse0);
ASSIMP_GETMATERIAL(Integer, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0),int, MappingModeUDiffuse0);
ASSIMP_GETMATERIAL(Integer, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0),int, MappingModeVDiffuse0);
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_DIFFUSE(0), aiString, TextureDiffuse0);
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_SPECULAR(0), aiString, TextureSpecular0);
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_OPACITY(0), aiString, TextureOpacity0);
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_AMBIENT(0), aiString, TextureAmbient0);
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_EMISSIVE(0), aiString, TextureEmissive0);
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_SHININESS(0), aiString, TextureShininess0);
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_LIGHTMAP(0), aiString, TextureLightmap0);
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_NORMALS(0), aiString, TextureNormals0);
ASSIMP_GETMATERIAL(String, AI_MATKEY_TEXTURE_HEIGHT(0), aiString, TextureHeight0);
ASSIMP_GETMATERIAL(String, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE, aiString, GlobalBackgroundImage);
ASSIMP_GETMATERIAL(Integer, AI_MATKEY_TWOSIDED, int, TwoSided);
%typemap(cscode) aiMaterial %{
public aiColor4D Diffuse { get { var v = new aiColor4D(); return GetDiffuse(v)?v:DefaultDiffuse; } }
public aiColor4D Specular { get { var v = new aiColor4D(); return GetSpecular(v)?v:DefaultSpecular; } }
public aiColor4D Ambient { get { var v = new aiColor4D(); return GetAmbient(v)?v:DefaultAmbient; } }
public aiColor4D Emissive { get { var v = new aiColor4D(); return GetEmissive(v)?v:DefaultEmissive; } }
public float Opacity { get { float v = 0; return GetOpacity(ref v)?v:DefaultOpacity; } }
public float ShininessStrength { get { float v = 0; return GetShininessStrength(ref v)?v:DefaultShininessStrength; } }
public aiShadingMode ShadingModel { get { int v = 0; return GetShadingModel(ref v)?((aiShadingMode)v):DefaultShadingModel; } }
public aiTextureFlags TexFlagsDiffuse0 { get { int v = 0; return GetTexFlagsDiffuse0(ref v)?((aiTextureFlags)v):DefaultTexFlagsDiffuse0; } }
public aiTextureMapMode MappingModeUDiffuse0 { get { int v = 0; return GetMappingModeUDiffuse0(ref v)?((aiTextureMapMode)v):DefaultMappingModeUDiffuse0; } }
public aiTextureMapMode MappingModeVDiffuse0 { get { int v = 0; return GetMappingModeVDiffuse0(ref v)?((aiTextureMapMode)v):DefaultMappingModeVDiffuse0; } }
public string TextureDiffuse0 { get { var v = new aiString(); return GetTextureDiffuse0(v)?v.ToString():DefaultTextureDiffuse; } }
public bool TwoSided { get { int v = 0; return GetTwoSided(ref v)?(v!=0):DefaultTwoSided; } }
// These values are returned if the value material property isn't set
// Override these if you don't want to check for null
public static aiColor4D DefaultDiffuse = new aiColor4D(1.0f, 1.0f, 1.0f, 1.0f);
public static aiColor4D DefaultSpecular = new aiColor4D(1.0f, 1.0f, 1.0f, 1.0f);
public static aiColor4D DefaultAmbient = new aiColor4D(0.0f, 0.0f, 0.0f, 1.0f);
public static aiColor4D DefaultEmissive = new aiColor4D(0.0f, 0.0f, 0.0f, 1.0f);
public static float DefaultShininessStrength = 1.0f;
public static float DefaultOpacity = 1.0f;
public static aiShadingMode DefaultShadingModel = (aiShadingMode)0;
public static aiTextureFlags DefaultTexFlagsDiffuse0 = (aiTextureFlags)0;
public static aiTextureMapMode DefaultMappingModeUDiffuse0 = aiTextureMapMode.aiTextureMapMode_Wrap;
public static aiTextureMapMode DefaultMappingModeVDiffuse0 = aiTextureMapMode.aiTextureMapMode_Wrap;
public static string DefaultTextureDiffuse = null;
public static bool DefaultTwoSided = false;
%}
/////// aiMatrix3x3
%ignore aiMatrix3x3::operator!=;
%ignore aiMatrix3x3::operator*;
%ignore aiMatrix3x3::operator*=;
%ignore aiMatrix3x3::operator==;
%ignore aiMatrix3x3::operator[];
/////// aiMatrix4x4
%ignore aiMatrix4x4::operator!=;
%ignore aiMatrix4x4::operator*;
%ignore aiMatrix4x4::operator*=;
%ignore aiMatrix4x4::operator==;
%ignore aiMatrix4x4::operator[];
/////// aiMesh
ASSIMP_POINTER_POINTER(aiMesh,aiAnimMesh,mAnimMeshes,$self->mNumAnimMeshes);
ASSIMP_POINTER_ARRAY(aiMesh,aiVector3D,mBitangents,$self->mNumVertices);
ASSIMP_POINTER_POINTER(aiMesh,aiBone,mBones,$self->mNumBones);
ASSIMP_POINTER_ARRAY_ARRAY(aiMesh,aiColor4D,mColors,AI_MAX_NUMBER_OF_COLOR_SETS,$self->mNumVertices);
ASSIMP_POINTER_ARRAY(aiMesh,aiFace,mFaces,$self->mNumFaces);
ASSIMP_POINTER_ARRAY(aiMesh,aiVector3D,mNormals,$self->mNumVertices);
ASSIMP_POINTER_ARRAY(aiMesh,aiVector3D,mTangents,$self->mNumVertices);
ASSIMP_POINTER_ARRAY_ARRAY(aiMesh,aiVector3D,mTextureCoords,AI_MAX_NUMBER_OF_TEXTURECOORDS,$self->mNumVertices);
ASSIMP_ARRAY(aiMesh,unsigned int,mNumUVComponents,AI_MAX_NUMBER_OF_TEXTURECOORDS);
ASSIMP_POINTER_ARRAY(aiMesh,aiVector3D,mVertices,$self->mNumVertices);
%typemap(cstype) unsigned int mPrimitiveTypes "aiPrimitiveType";
%typemap(csin) unsigned int mPrimitiveTypes "(uint)$csinput";
%typemap(csvarout) unsigned int mPrimitiveTypes %{ get { return (aiPrimitiveType)$imcall; } %}
%typemap(cscode) aiMesh %{
public aiVector3DVector mBitangents { get { return GetmBitangents(); } }
public aiBoneVector mBones { get { return GetmBones(); } }
public aiColor4DVectorVector mColors { get { return GetmColors(); } }
public aiFaceVector mFaces { get { return GetmFaces(); } }
public aiVector3DVector mNormals { get { return GetmNormals(); } }
public aiVector3DVector mTangents { get { return GetmTangents(); } }
public aiVector3DVectorVector mTextureCoords { get { return GetmTextureCoords(); } }
public aiVector3DVector mVertices { get { return GetmVertices(); } }
%}
/////// aiMeshAnim
ASSIMP_POINTER_ARRAY(aiMeshAnim,aiMeshKey,mKeys,$self->mNumKeys);
%typemap(cscode) aiMeshAnim %{
public aiMeshKeyVector mKeys { get { return GetmKeys(); } }
%}
/////// aiMeshKey
// Done
/////// aiNode
ASSIMP_POINTER_POINTER(aiNode,aiNode,mChildren,$self->mNumChildren);
ASSIMP_ARRAY(aiNode,unsigned int,mMeshes,$self->mNumMeshes);
%typemap(cscode) aiNode %{
public aiNodeVector mChildren { get { return GetmChildren(); } }
public UintVector mMeshes { get { return GetmMeshes(); } }
%}
/////// aiNodeAnim
ASSIMP_POINTER_ARRAY(aiNodeAnim,aiVectorKey,mPositionKeys,$self->mNumPositionKeys);
ASSIMP_POINTER_ARRAY(aiNodeAnim,aiQuatKey,mRotationKeys,$self->mNumRotationKeys);
ASSIMP_POINTER_ARRAY(aiNodeAnim,aiVectorKey,mScalingKeys,$self->mNumScalingKeys);
%typemap(cscode) aiNodeAnim %{
public aiVectorKeyVector mPositionKeys { get { return GetmPositionKeys(); } }
public aiQuatKeyVector mRotationKeys { get { return GetmRotationKeys(); } }
public aiVectorKeyVector mScalingKeys { get { return GetmScalingKeys(); } }
%}
/////// aiPlane
// Done
/////// aiPostProcessSteps
%typemap(cscode) aiPostProcessSteps %{
, aiProcess_ConvertToLeftHanded = aiProcess_MakeLeftHanded|aiProcess_FlipUVs|aiProcess_FlipWindingOrder,
%}
/////// aiQuaternion
// Done
/////// aiQuatKey
// Done
/////// aiRay
// Done
/////// aiScene
ASSIMP_POINTER_POINTER(aiScene,aiAnimation,mAnimations,$self->mNumAnimations);
ASSIMP_POINTER_POINTER(aiScene,aiCamera,mCameras,$self->mNumCameras);
ASSIMP_POINTER_POINTER(aiScene,aiLight,mLights,$self->mNumLights);
ASSIMP_POINTER_POINTER(aiScene,aiMaterial,mMaterials,$self->mNumMaterials);
ASSIMP_POINTER_POINTER(aiScene,aiMesh,mMeshes,$self->mNumMeshes);
ASSIMP_POINTER_POINTER(aiScene,aiTexture,mTextures,$self->mNumTextures);
%typemap(cscode) aiScene %{
public aiAnimationVector mAnimations { get { return GetmAnimations(); } }
public aiCameraVector mCameras { get { return GetmCameras(); } }
public aiLightVector mLights { get { return GetmLights(); } }
public aiMaterialVector mMaterials { get { return GetmMaterials(); } }
public aiMeshVector mMeshes { get { return GetmMeshes(); } }
public aiTextureVector mTextures { get { return GetmTextures(); } }
%}
/////// aiString
%ignore aiString::Append;
%ignore aiString::Clear;
%ignore aiString::Set;
%rename(Data) aiString::data;
%rename(Length) aiString::length;
%typemap(cscode) aiString %{
public override string ToString() { return Data; }
%}
/////// aiTexel
// Done
/////// TODO: aiTexture
%ignore aiString::achFormatHint;
%ignore aiString::pcData;
/////// aiUVTransform
// Done
/////// aiVector2D
// Done
/////// aiVector3D
// Done
/////// aiVectorKey
// Done
/////// aiVertexWeight
// Done
/////// Assimp::*
%ignore Assimp::IOStream;
%ignore Assimp::IOSystem;
%ignore Assimp::Importer::ApplyPostProcessing;
%ignore Assimp::Importer::FindLoader;
%ignore Assimp::Importer::GetIOHandler;
%ignore Assimp::Importer::GetExtensionList(std::string&);
%ignore Assimp::Importer::GetExtensionList(aiString&);
%ignore Assimp::Importer::ReadFileFromMemory;
%ignore Assimp::Importer::RegisterLoader;
%ignore Assimp::Importer::RegisterPPStep;
%ignore Assimp::Importer::SetIOHandler;
%ignore Assimp::Importer::SetPropertyInteger;
%ignore Assimp::Importer::SetPropertyFloat;
%ignore Assimp::Importer::SetPropertyString;
%ignore Assimp::Importer::SetPropertyBool;
%ignore Assimp::Importer::UnregisterLoader;
%ignore Assimp::Importer::UnregisterPPStep;
%extend Assimp::Importer {
std::string GetExtensionList() {
std::string tmp;
$self->GetExtensionList(tmp);
return tmp;
}
}
%typemap(cstype) unsigned int pFlags "aiPostProcessSteps";
%typemap(csin) unsigned int pFlags "(uint)$csinput"
%typemap(csvarout) unsigned int pFlags %{ get { return (aiPostProcessSteps)$imcall; } %}
%ignore Assimp::Logger;
%ignore Assimp::NullLogger;
/////// Globals
%ignore ::aiImportFileEx;
%ignore ::aiImportFileEx;
%ignore ::aiGetMaterialProperty;
%ignore ::aiGetMaterialFloatArray;
%ignore ::aiGetMaterialFloat;
%ignore ::aiGetMaterialIntegerArray;
%ignore ::aiGetMaterialInteger;
%ignore ::aiGetMaterialColor;
%ignore ::aiGetMaterialString;
%ignore ::aiGetMaterialTextureCount;
%ignore ::aiGetMaterialTexture;
%include "..\..\..\include\assimp\defs.h"
%include "..\..\..\include\assimp\config.h"
%include "..\..\..\include\assimp\types.h"
%include "..\..\..\include\assimp\version.h"
%include "..\..\..\include\assimp\postprocess.h"
%include "..\..\..\include\assimp\vector2.h"
%include "..\..\..\include\assimp\vector3.h"
%include "..\..\..\include\assimp\color4.h"
%include "..\..\..\include\assimp\matrix3x3.h"
%include "..\..\..\include\assimp\matrix4x4.h"
%include "..\..\..\include\assimp\camera.h"
%include "..\..\..\include\assimp\light.h"
%include "..\..\..\include\assimp\anim.h"
%include "..\..\..\include\assimp\mesh.h"
%include "..\..\..\include\assimp\cfileio.h"
%include "..\..\..\include\assimp\material.h"
%include "..\..\..\include\assimp\quaternion.h"
%include "..\..\..\include\assimp\scene.h"
%include "..\..\..\include\assimp\texture.h"
%include "..\..\..\include\assimp\Importer.hpp"
%include "..\..\..\include\assimp\ProgressHandler.hpp"
//%include "..\..\..\include\IOSystem.h"
//%include "..\..\..\include\IOStream.h"
//%include "..\..\..\include\Logger.h"
//%include "..\..\..\include\LogStream.h"
//%include "..\..\..\include\NullLogger.h"
%template(aiColor4D) aiColor4t<float>;
%template(aiVector3D) aiVector3t<float>;
%template(aiVector2D) aiVector2t<float>;
%template(aiQuaternion) aiQuaterniont<float>;
%template(aiMatrix3x3) aiMatrix3x3t<float>;
%template(aiMatrix4x4) aiMatrix4x4t<float>;
%template(FloatVector) std::vector<float>;
%template(UintVector) std::vector<unsigned int>;
%template(aiAnimationVector) std::vector<aiAnimation *>;
%template(aiAnimMeshVector) std::vector<aiAnimMesh *>;
%template(aiBoneVector) std::vector<aiBone *>;
%template(aiCameraVector) std::vector<aiCamera *>;
%template(aiColor4DVectorVector) std::vector<std::vector<aiColor4D *> >;
%template(aiColor4DVector) std::vector<aiColor4D *>;
%template(aiFaceVector) std::vector<aiFace *>;
%template(aiLightVector) std::vector<aiLight *>;
%template(aiMaterialVector) std::vector<aiMaterial *>;
%template(aiMeshAnimVector) std::vector<aiMeshAnim *>;
%template(aiMeshKeyVector) std::vector<aiMeshKey *>;
%template(aiMeshVector) std::vector<aiMesh *>;
%template(aiNodeVector) std::vector<aiNode *>;
%template(aiNodeAnimVector) std::vector<aiNodeAnim *>;
%template(aiQuatKeyVector) std::vector<aiQuatKey *>;
%template(aiTextureVector) std::vector<aiTexture *>;
%template(aiVector3DVector) std::vector<aiVector3D *>;
%template(aiVector3DVectorVector) std::vector<std::vector<aiVector3D *> >;
%template(aiVectorKeyVector) std::vector<aiVectorKey *>;
%template(aiVertexWeightVector) std::vector<aiVertexWeight *>;

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@ -1,176 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Assimp</RootNamespace>
<AssemblyName>Assimp.Interop</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkSubset>
</TargetFrameworkSubset>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\bin\%24%28ProjectName%29_%24%28ConfigurationName%29_%24%28PlatformName%29\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Assimp.NET\Assimp.NET.vcproj">
<Project>{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}</Project>
<Name>Assimp_NET</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="aiAnimation.cs" />
<Compile Include="aiAnimationVector.cs" />
<Compile Include="aiAnimBehaviour.cs" />
<Compile Include="aiAnimMesh.cs" />
<Compile Include="aiAnimMeshVector.cs" />
<Compile Include="aiBlendMode.cs" />
<Compile Include="aiBone.cs" />
<Compile Include="aiBoneVector.cs" />
<Compile Include="aiCamera.cs" />
<Compile Include="aiCameraVector.cs" />
<Compile Include="aiColor3D.cs" />
<Compile Include="aiColor4D.cs" />
<Compile Include="aiColor4DVector.cs" />
<Compile Include="aiColor4DVectorVector.cs" />
<Compile Include="aiComponent.cs" />
<Compile Include="aiDefaultLogStream.cs" />
<Compile Include="aiFace.cs" />
<Compile Include="aiFaceVector.cs" />
<Compile Include="aiLight.cs" />
<Compile Include="aiLightSourceType.cs" />
<Compile Include="aiLightVector.cs" />
<Compile Include="aiMaterial.cs" />
<Compile Include="aiMaterialProperty.cs" />
<Compile Include="aiMaterialVector.cs" />
<Compile Include="aiMatrix3x3.cs" />
<Compile Include="aiMatrix4x4.cs" />
<Compile Include="aiMemoryInfo.cs" />
<Compile Include="aiMesh.cs" />
<Compile Include="aiMeshAnim.cs" />
<Compile Include="aiMeshAnimVector.cs" />
<Compile Include="aiMeshKey.cs" />
<Compile Include="aiMeshKeyVector.cs" />
<Compile Include="aiMeshVector.cs" />
<Compile Include="aiNode.cs" />
<Compile Include="aiNodeAnim.cs" />
<Compile Include="aiNodeAnimVector.cs" />
<Compile Include="aiNodeVector.cs" />
<Compile Include="aiOrigin.cs" />
<Compile Include="aiPlane.cs" />
<Compile Include="aiPostProcessSteps.cs" />
<Compile Include="aiPrimitiveType.cs" />
<Compile Include="aiPropertyTypeInfo.cs" />
<Compile Include="aiQuaternion.cs" />
<Compile Include="aiQuatKey.cs" />
<Compile Include="aiQuatKeyVector.cs" />
<Compile Include="aiRay.cs" />
<Compile Include="aiReturn.cs" />
<Compile Include="aiScene.cs" />
<Compile Include="aiShadingMode.cs" />
<Compile Include="aiString.cs" />
<Compile Include="aiTexel.cs" />
<Compile Include="aiTexture.cs" />
<Compile Include="aiTextureFlags.cs" />
<Compile Include="aiTextureMapMode.cs" />
<Compile Include="aiTextureMapping.cs" />
<Compile Include="aiTextureOp.cs" />
<Compile Include="aiTextureType.cs" />
<Compile Include="aiTextureVector.cs" />
<Compile Include="aiUVTransform.cs" />
<Compile Include="aiVector2D.cs" />
<Compile Include="aiVector3D.cs" />
<Compile Include="aiVector3DVector.cs" />
<Compile Include="aiVector3DVectorVector.cs" />
<Compile Include="aiVectorKey.cs" />
<Compile Include="aiVectorKeyVector.cs" />
<Compile Include="aiVertexWeight.cs" />
<Compile Include="aiVertexWeightVector.cs" />
<Compile Include="Assimp.cs" />
<Compile Include="AssimpPINVOKE.cs" />
<Compile Include="FloatVector.cs" />
<Compile Include="Importer.cs" />
<Compile Include="ProgressHandler.cs" />
<Compile Include="SWIGTYPE_p_aiImporterDesc.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SWIGTYPE_p_Assimp__BaseImporter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SWIGTYPE_p_Assimp__ImporterPimpl.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SWIGTYPE_p_float.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SWIGTYPE_p_std__string.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SWIGTYPE_p_void.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UintVector.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,137 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class Assimp {
public static uint MAXLEN {
get {
uint ret = AssimpPINVOKE.MAXLEN_get();
return ret;
}
}
public static string aiGetLegalString() {
string ret = AssimpPINVOKE.aiGetLegalString();
return ret;
}
public static uint aiGetVersionMinor() {
uint ret = AssimpPINVOKE.aiGetVersionMinor();
return ret;
}
public static uint aiGetVersionMajor() {
uint ret = AssimpPINVOKE.aiGetVersionMajor();
return ret;
}
public static uint aiGetVersionRevision() {
uint ret = AssimpPINVOKE.aiGetVersionRevision();
return ret;
}
public static uint aiGetCompileFlags() {
uint ret = AssimpPINVOKE.aiGetCompileFlags();
return ret;
}
public static readonly double AI_MATH_PI = AssimpPINVOKE.AI_MATH_PI_get();
public static readonly double AI_MATH_TWO_PI = AssimpPINVOKE.AI_MATH_TWO_PI_get();
public static readonly double AI_MATH_HALF_PI = AssimpPINVOKE.AI_MATH_HALF_PI_get();
public static readonly double AI_MATH_PI_F = AssimpPINVOKE.AI_MATH_PI_F_get();
public static readonly double AI_MATH_TWO_PI_F = AssimpPINVOKE.AI_MATH_TWO_PI_F_get();
public static readonly double AI_MATH_HALF_PI_F = AssimpPINVOKE.AI_MATH_HALF_PI_F_get();
public static readonly string AI_CONFIG_GLOB_MEASURE_TIME = AssimpPINVOKE.AI_CONFIG_GLOB_MEASURE_TIME_get();
public static readonly string AI_CONFIG_PP_SBBC_MAX_BONES = AssimpPINVOKE.AI_CONFIG_PP_SBBC_MAX_BONES_get();
public static readonly int AI_SBBC_DEFAULT_MAX_BONES = AssimpPINVOKE.AI_SBBC_DEFAULT_MAX_BONES_get();
public static readonly string AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE = AssimpPINVOKE.AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE_get();
public static readonly string AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX = AssimpPINVOKE.AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX_get();
public static readonly string AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE = AssimpPINVOKE.AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE_get();
public static readonly string AI_CONFIG_IMPORT_MDL_COLORMAP = AssimpPINVOKE.AI_CONFIG_IMPORT_MDL_COLORMAP_get();
public static readonly string AI_CONFIG_PP_RRM_EXCLUDE_LIST = AssimpPINVOKE.AI_CONFIG_PP_RRM_EXCLUDE_LIST_get();
public static readonly string AI_CONFIG_PP_PTV_KEEP_HIERARCHY = AssimpPINVOKE.AI_CONFIG_PP_PTV_KEEP_HIERARCHY_get();
public static readonly string AI_CONFIG_PP_PTV_NORMALIZE = AssimpPINVOKE.AI_CONFIG_PP_PTV_NORMALIZE_get();
public static readonly string AI_CONFIG_PP_FD_REMOVE = AssimpPINVOKE.AI_CONFIG_PP_FD_REMOVE_get();
public static readonly string AI_CONFIG_PP_OG_EXCLUDE_LIST = AssimpPINVOKE.AI_CONFIG_PP_OG_EXCLUDE_LIST_get();
public static readonly string AI_CONFIG_PP_SLM_TRIANGLE_LIMIT = AssimpPINVOKE.AI_CONFIG_PP_SLM_TRIANGLE_LIMIT_get();
public static readonly int AI_SLM_DEFAULT_MAX_TRIANGLES = AssimpPINVOKE.AI_SLM_DEFAULT_MAX_TRIANGLES_get();
public static readonly string AI_CONFIG_PP_SLM_VERTEX_LIMIT = AssimpPINVOKE.AI_CONFIG_PP_SLM_VERTEX_LIMIT_get();
public static readonly int AI_SLM_DEFAULT_MAX_VERTICES = AssimpPINVOKE.AI_SLM_DEFAULT_MAX_VERTICES_get();
public static readonly string AI_CONFIG_PP_LBW_MAX_WEIGHTS = AssimpPINVOKE.AI_CONFIG_PP_LBW_MAX_WEIGHTS_get();
public static readonly int AI_LMW_MAX_WEIGHTS = AssimpPINVOKE.AI_LMW_MAX_WEIGHTS_get();
public static readonly string AI_CONFIG_PP_DB_THRESHOLD = AssimpPINVOKE.AI_CONFIG_PP_DB_THRESHOLD_get();
public static readonly double AI_DEBONE_THRESHOLD = AssimpPINVOKE.AI_DEBONE_THRESHOLD_get();
public static readonly string AI_CONFIG_PP_DB_ALL_OR_NONE = AssimpPINVOKE.AI_CONFIG_PP_DB_ALL_OR_NONE_get();
public static readonly int PP_ICL_PTCACHE_SIZE = AssimpPINVOKE.PP_ICL_PTCACHE_SIZE_get();
public static readonly string AI_CONFIG_PP_ICL_PTCACHE_SIZE = AssimpPINVOKE.AI_CONFIG_PP_ICL_PTCACHE_SIZE_get();
public static readonly string AI_CONFIG_PP_RVC_FLAGS = AssimpPINVOKE.AI_CONFIG_PP_RVC_FLAGS_get();
public static readonly string AI_CONFIG_PP_SBP_REMOVE = AssimpPINVOKE.AI_CONFIG_PP_SBP_REMOVE_get();
public static readonly string AI_CONFIG_PP_FID_ANIM_ACCURACY = AssimpPINVOKE.AI_CONFIG_PP_FID_ANIM_ACCURACY_get();
public static readonly int AI_UVTRAFO_SCALING = AssimpPINVOKE.AI_UVTRAFO_SCALING_get();
public static readonly int AI_UVTRAFO_ROTATION = AssimpPINVOKE.AI_UVTRAFO_ROTATION_get();
public static readonly int AI_UVTRAFO_TRANSLATION = AssimpPINVOKE.AI_UVTRAFO_TRANSLATION_get();
public static readonly int AI_UVTRAFO_ALL = AssimpPINVOKE.AI_UVTRAFO_ALL_get();
public static readonly string AI_CONFIG_PP_TUV_EVALUATE = AssimpPINVOKE.AI_CONFIG_PP_TUV_EVALUATE_get();
public static readonly string AI_CONFIG_FAVOUR_SPEED = AssimpPINVOKE.AI_CONFIG_FAVOUR_SPEED_get();
public static readonly string AI_CONFIG_IMPORT_GLOBAL_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_GLOBAL_KEYFRAME_get();
public static readonly string AI_CONFIG_IMPORT_MD3_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_MD3_KEYFRAME_get();
public static readonly string AI_CONFIG_IMPORT_MD2_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_MD2_KEYFRAME_get();
public static readonly string AI_CONFIG_IMPORT_MDL_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_MDL_KEYFRAME_get();
public static readonly string AI_CONFIG_IMPORT_MDC_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_MDC_KEYFRAME_get();
public static readonly string AI_CONFIG_IMPORT_SMD_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_SMD_KEYFRAME_get();
public static readonly string AI_CONFIG_IMPORT_UNREAL_KEYFRAME = AssimpPINVOKE.AI_CONFIG_IMPORT_UNREAL_KEYFRAME_get();
public static readonly string AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL = AssimpPINVOKE.AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL_get();
public static readonly string AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION = AssimpPINVOKE.AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION_get();
public static readonly string AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS = AssimpPINVOKE.AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS_get();
public static readonly string AI_CONFIG_IMPORT_TER_MAKE_UVS = AssimpPINVOKE.AI_CONFIG_IMPORT_TER_MAKE_UVS_get();
public static readonly string AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS = AssimpPINVOKE.AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS_get();
public static readonly string AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART = AssimpPINVOKE.AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART_get();
public static readonly string AI_CONFIG_IMPORT_MD3_SKIN_NAME = AssimpPINVOKE.AI_CONFIG_IMPORT_MD3_SKIN_NAME_get();
public static readonly string AI_CONFIG_IMPORT_MD3_SHADER_SRC = AssimpPINVOKE.AI_CONFIG_IMPORT_MD3_SHADER_SRC_get();
public static readonly string AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY = AssimpPINVOKE.AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY_get();
public static readonly string AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD = AssimpPINVOKE.AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD_get();
public static readonly string AI_CONFIG_IMPORT_LWS_ANIM_START = AssimpPINVOKE.AI_CONFIG_IMPORT_LWS_ANIM_START_get();
public static readonly string AI_CONFIG_IMPORT_LWS_ANIM_END = AssimpPINVOKE.AI_CONFIG_IMPORT_LWS_ANIM_END_get();
public static readonly string AI_CONFIG_IMPORT_IRR_ANIM_FPS = AssimpPINVOKE.AI_CONFIG_IMPORT_IRR_ANIM_FPS_get();
public static readonly string AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE = AssimpPINVOKE.AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE_get();
public static readonly string AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME = AssimpPINVOKE.AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME_get();
public static readonly string AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS = AssimpPINVOKE.AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS_get();
public static readonly string AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS = AssimpPINVOKE.AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS_get();
public static readonly string AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION = AssimpPINVOKE.AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION_get();
public static readonly int ASSIMP_CFLAGS_SHARED = AssimpPINVOKE.ASSIMP_CFLAGS_SHARED_get();
public static readonly int ASSIMP_CFLAGS_STLPORT = AssimpPINVOKE.ASSIMP_CFLAGS_STLPORT_get();
public static readonly int ASSIMP_CFLAGS_DEBUG = AssimpPINVOKE.ASSIMP_CFLAGS_DEBUG_get();
public static readonly int ASSIMP_CFLAGS_NOBOOST = AssimpPINVOKE.ASSIMP_CFLAGS_NOBOOST_get();
public static readonly int ASSIMP_CFLAGS_SINGLETHREADED = AssimpPINVOKE.ASSIMP_CFLAGS_SINGLETHREADED_get();
public static readonly int AI_MAX_FACE_INDICES = AssimpPINVOKE.AI_MAX_FACE_INDICES_get();
public static readonly int AI_MAX_BONE_WEIGHTS = AssimpPINVOKE.AI_MAX_BONE_WEIGHTS_get();
public static readonly int AI_MAX_VERTICES = AssimpPINVOKE.AI_MAX_VERTICES_get();
public static readonly int AI_MAX_FACES = AssimpPINVOKE.AI_MAX_FACES_get();
public static readonly int AI_MAX_NUMBER_OF_COLOR_SETS = AssimpPINVOKE.AI_MAX_NUMBER_OF_COLOR_SETS_get();
public static readonly int AI_MAX_NUMBER_OF_TEXTURECOORDS = AssimpPINVOKE.AI_MAX_NUMBER_OF_TEXTURECOORDS_get();
public static readonly string AI_DEFAULT_MATERIAL_NAME = AssimpPINVOKE.AI_DEFAULT_MATERIAL_NAME_get();
public static readonly string _AI_MATKEY_TEXTURE_BASE = AssimpPINVOKE._AI_MATKEY_TEXTURE_BASE_get();
public static readonly string _AI_MATKEY_UVWSRC_BASE = AssimpPINVOKE._AI_MATKEY_UVWSRC_BASE_get();
public static readonly string _AI_MATKEY_TEXOP_BASE = AssimpPINVOKE._AI_MATKEY_TEXOP_BASE_get();
public static readonly string _AI_MATKEY_MAPPING_BASE = AssimpPINVOKE._AI_MATKEY_MAPPING_BASE_get();
public static readonly string _AI_MATKEY_TEXBLEND_BASE = AssimpPINVOKE._AI_MATKEY_TEXBLEND_BASE_get();
public static readonly string _AI_MATKEY_MAPPINGMODE_U_BASE = AssimpPINVOKE._AI_MATKEY_MAPPINGMODE_U_BASE_get();
public static readonly string _AI_MATKEY_MAPPINGMODE_V_BASE = AssimpPINVOKE._AI_MATKEY_MAPPINGMODE_V_BASE_get();
public static readonly string _AI_MATKEY_TEXMAP_AXIS_BASE = AssimpPINVOKE._AI_MATKEY_TEXMAP_AXIS_BASE_get();
public static readonly string _AI_MATKEY_UVTRANSFORM_BASE = AssimpPINVOKE._AI_MATKEY_UVTRANSFORM_BASE_get();
public static readonly string _AI_MATKEY_TEXFLAGS_BASE = AssimpPINVOKE._AI_MATKEY_TEXFLAGS_BASE_get();
public static readonly int AI_SCENE_FLAGS_INCOMPLETE = AssimpPINVOKE.AI_SCENE_FLAGS_INCOMPLETE_get();
public static readonly int AI_SCENE_FLAGS_VALIDATED = AssimpPINVOKE.AI_SCENE_FLAGS_VALIDATED_get();
public static readonly int AI_SCENE_FLAGS_VALIDATION_WARNING = AssimpPINVOKE.AI_SCENE_FLAGS_VALIDATION_WARNING_get();
public static readonly int AI_SCENE_FLAGS_NON_VERBOSE_FORMAT = AssimpPINVOKE.AI_SCENE_FLAGS_NON_VERBOSE_FORMAT_get();
public static readonly int AI_SCENE_FLAGS_TERRAIN = AssimpPINVOKE.AI_SCENE_FLAGS_TERRAIN_get();
public static readonly int AI_PROPERTY_WAS_NOT_EXISTING = AssimpPINVOKE.AI_PROPERTY_WAS_NOT_EXISTING_get();
}

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@ -1,346 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class FloatVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<float>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal FloatVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(FloatVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~FloatVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_FloatVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public FloatVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (float element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public float this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(float[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(float[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, float[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<float> System.Collections.Generic.IEnumerable<float>.GetEnumerator() {
return new FloatVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new FloatVectorEnumerator(this);
}
public FloatVectorEnumerator GetEnumerator() {
return new FloatVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class FloatVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<float>
#endif
{
private FloatVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public FloatVectorEnumerator(FloatVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public float Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (float)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.FloatVector_Clear(swigCPtr);
}
public void Add(float x) {
AssimpPINVOKE.FloatVector_Add(swigCPtr, x);
}
private uint size() {
uint ret = AssimpPINVOKE.FloatVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.FloatVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.FloatVector_reserve(swigCPtr, n);
}
public FloatVector() : this(AssimpPINVOKE.new_FloatVector__SWIG_0(), true) {
}
public FloatVector(FloatVector other) : this(AssimpPINVOKE.new_FloatVector__SWIG_1(FloatVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public FloatVector(int capacity) : this(AssimpPINVOKE.new_FloatVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private float getitemcopy(int index) {
float ret = AssimpPINVOKE.FloatVector_getitemcopy(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private float getitem(int index) {
float ret = AssimpPINVOKE.FloatVector_getitem(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, float val) {
AssimpPINVOKE.FloatVector_setitem(swigCPtr, index, val);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(FloatVector values) {
AssimpPINVOKE.FloatVector_AddRange(swigCPtr, FloatVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public FloatVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.FloatVector_GetRange(swigCPtr, index, count);
FloatVector ret = (cPtr == IntPtr.Zero) ? null : new FloatVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, float x) {
AssimpPINVOKE.FloatVector_Insert(swigCPtr, index, x);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, FloatVector values) {
AssimpPINVOKE.FloatVector_InsertRange(swigCPtr, index, FloatVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.FloatVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.FloatVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static FloatVector Repeat(float value, int count) {
IntPtr cPtr = AssimpPINVOKE.FloatVector_Repeat(value, count);
FloatVector ret = (cPtr == IntPtr.Zero) ? null : new FloatVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.FloatVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.FloatVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, FloatVector values) {
AssimpPINVOKE.FloatVector_SetRange(swigCPtr, index, FloatVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(float value) {
bool ret = AssimpPINVOKE.FloatVector_Contains(swigCPtr, value);
return ret;
}
public int IndexOf(float value) {
int ret = AssimpPINVOKE.FloatVector_IndexOf(swigCPtr, value);
return ret;
}
public int LastIndexOf(float value) {
int ret = AssimpPINVOKE.FloatVector_LastIndexOf(swigCPtr, value);
return ret;
}
public bool Remove(float value) {
bool ret = AssimpPINVOKE.FloatVector_Remove(swigCPtr, value);
return ret;
}
}

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@ -1,206 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class Importer : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal Importer(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(Importer obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~Importer() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_Importer(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public Importer() : this(AssimpPINVOKE.new_Importer__SWIG_0(), true) {
}
public Importer(Importer other) : this(AssimpPINVOKE.new_Importer__SWIG_1(Importer.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public int GetPropertyInteger(string szName, int iErrorReturn) {
int ret = AssimpPINVOKE.Importer_GetPropertyInteger__SWIG_0(swigCPtr, szName, iErrorReturn);
return ret;
}
public int GetPropertyInteger(string szName) {
int ret = AssimpPINVOKE.Importer_GetPropertyInteger__SWIG_1(swigCPtr, szName);
return ret;
}
public bool GetPropertyBool(string szName, bool bErrorReturn) {
bool ret = AssimpPINVOKE.Importer_GetPropertyBool__SWIG_0(swigCPtr, szName, bErrorReturn);
return ret;
}
public bool GetPropertyBool(string szName) {
bool ret = AssimpPINVOKE.Importer_GetPropertyBool__SWIG_1(swigCPtr, szName);
return ret;
}
public float GetPropertyFloat(string szName, float fErrorReturn) {
float ret = AssimpPINVOKE.Importer_GetPropertyFloat__SWIG_0(swigCPtr, szName, fErrorReturn);
return ret;
}
public float GetPropertyFloat(string szName) {
float ret = AssimpPINVOKE.Importer_GetPropertyFloat__SWIG_1(swigCPtr, szName);
return ret;
}
public string GetPropertyString(string szName, string sErrorReturn) {
string ret = AssimpPINVOKE.Importer_GetPropertyString__SWIG_0(swigCPtr, szName, sErrorReturn);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public string GetPropertyString(string szName) {
string ret = AssimpPINVOKE.Importer_GetPropertyString__SWIG_1(swigCPtr, szName);
return ret;
}
public bool IsDefaultIOHandler() {
bool ret = AssimpPINVOKE.Importer_IsDefaultIOHandler(swigCPtr);
return ret;
}
public void SetProgressHandler(ProgressHandler pHandler) {
AssimpPINVOKE.Importer_SetProgressHandler(swigCPtr, ProgressHandler.getCPtr(pHandler));
}
public ProgressHandler GetProgressHandler() {
IntPtr cPtr = AssimpPINVOKE.Importer_GetProgressHandler(swigCPtr);
ProgressHandler ret = (cPtr == IntPtr.Zero) ? null : new ProgressHandler(cPtr, false);
return ret;
}
public bool IsDefaultProgressHandler() {
bool ret = AssimpPINVOKE.Importer_IsDefaultProgressHandler(swigCPtr);
return ret;
}
public bool ValidateFlags(aiPostProcessSteps pFlags) {
bool ret = AssimpPINVOKE.Importer_ValidateFlags(swigCPtr, (uint)pFlags);
return ret;
}
public aiScene ReadFile(string pFile, aiPostProcessSteps pFlags) {
IntPtr cPtr = AssimpPINVOKE.Importer_ReadFile__SWIG_0(swigCPtr, pFile, (uint)pFlags);
aiScene ret = (cPtr == IntPtr.Zero) ? null : new aiScene(cPtr, false);
return ret;
}
public void FreeScene() {
AssimpPINVOKE.Importer_FreeScene(swigCPtr);
}
public string GetErrorString() {
string ret = AssimpPINVOKE.Importer_GetErrorString(swigCPtr);
return ret;
}
public aiScene GetScene() {
IntPtr cPtr = AssimpPINVOKE.Importer_GetScene(swigCPtr);
aiScene ret = (cPtr == IntPtr.Zero) ? null : new aiScene(cPtr, false);
return ret;
}
public aiScene GetOrphanedScene() {
IntPtr cPtr = AssimpPINVOKE.Importer_GetOrphanedScene(swigCPtr);
aiScene ret = (cPtr == IntPtr.Zero) ? null : new aiScene(cPtr, false);
return ret;
}
public bool IsExtensionSupported(string szExtension) {
bool ret = AssimpPINVOKE.Importer_IsExtensionSupported__SWIG_0(swigCPtr, szExtension);
return ret;
}
public void GetExtensionList(aiString szOut) {
AssimpPINVOKE.Importer_GetExtensionList__SWIG_0(swigCPtr, aiString.getCPtr(szOut));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void GetExtensionList(SWIGTYPE_p_std__string szOut) {
AssimpPINVOKE.Importer_GetExtensionList__SWIG_1(swigCPtr, SWIGTYPE_p_std__string.getCPtr(szOut));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public uint GetImporterCount() {
uint ret = AssimpPINVOKE.Importer_GetImporterCount(swigCPtr);
return ret;
}
public SWIGTYPE_p_aiImporterDesc GetImporterInfo(uint index) {
IntPtr cPtr = AssimpPINVOKE.Importer_GetImporterInfo(swigCPtr, index);
SWIGTYPE_p_aiImporterDesc ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_aiImporterDesc(cPtr, false);
return ret;
}
public SWIGTYPE_p_Assimp__BaseImporter GetImporter(uint index) {
IntPtr cPtr = AssimpPINVOKE.Importer_GetImporter__SWIG_0(swigCPtr, index);
SWIGTYPE_p_Assimp__BaseImporter ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_Assimp__BaseImporter(cPtr, false);
return ret;
}
public SWIGTYPE_p_Assimp__BaseImporter GetImporter(string szExtension) {
IntPtr cPtr = AssimpPINVOKE.Importer_GetImporter__SWIG_1(swigCPtr, szExtension);
SWIGTYPE_p_Assimp__BaseImporter ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_Assimp__BaseImporter(cPtr, false);
return ret;
}
public uint GetImporterIndex(string szExtension) {
uint ret = AssimpPINVOKE.Importer_GetImporterIndex(swigCPtr, szExtension);
return ret;
}
public void GetMemoryRequirements(aiMemoryInfo arg0) {
AssimpPINVOKE.Importer_GetMemoryRequirements(swigCPtr, aiMemoryInfo.getCPtr(arg0));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetExtraVerbose(bool bDo) {
AssimpPINVOKE.Importer_SetExtraVerbose(swigCPtr, bDo);
}
public SWIGTYPE_p_Assimp__ImporterPimpl Pimpl() {
IntPtr cPtr = AssimpPINVOKE.Importer_Pimpl__SWIG_0(swigCPtr);
SWIGTYPE_p_Assimp__ImporterPimpl ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_Assimp__ImporterPimpl(cPtr, false);
return ret;
}
public string GetExtensionList() {
string ret = AssimpPINVOKE.Importer_GetExtensionList__SWIG_2(swigCPtr);
return ret;
}
}

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@ -1,53 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class ProgressHandler : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal ProgressHandler(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(ProgressHandler obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~ProgressHandler() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_ProgressHandler(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public virtual bool Update(float percentage) {
bool ret = AssimpPINVOKE.ProgressHandler_Update__SWIG_0(swigCPtr, percentage);
return ret;
}
public virtual bool Update() {
bool ret = AssimpPINVOKE.ProgressHandler_Update__SWIG_1(swigCPtr);
return ret;
}
}

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@ -1,27 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class SWIGTYPE_p_Assimp__BaseImporter {
private HandleRef swigCPtr;
internal SWIGTYPE_p_Assimp__BaseImporter(IntPtr cPtr, bool futureUse) {
swigCPtr = new HandleRef(this, cPtr);
}
protected SWIGTYPE_p_Assimp__BaseImporter() {
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
internal static HandleRef getCPtr(SWIGTYPE_p_Assimp__BaseImporter obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
}

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@ -1,27 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class SWIGTYPE_p_Assimp__ImporterPimpl {
private HandleRef swigCPtr;
internal SWIGTYPE_p_Assimp__ImporterPimpl(IntPtr cPtr, bool futureUse) {
swigCPtr = new HandleRef(this, cPtr);
}
protected SWIGTYPE_p_Assimp__ImporterPimpl() {
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
internal static HandleRef getCPtr(SWIGTYPE_p_Assimp__ImporterPimpl obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
}

View File

@ -1,27 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class SWIGTYPE_p_aiImporterDesc {
private HandleRef swigCPtr;
internal SWIGTYPE_p_aiImporterDesc(IntPtr cPtr, bool futureUse) {
swigCPtr = new HandleRef(this, cPtr);
}
protected SWIGTYPE_p_aiImporterDesc() {
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
internal static HandleRef getCPtr(SWIGTYPE_p_aiImporterDesc obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
}

View File

@ -1,27 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class SWIGTYPE_p_float {
private HandleRef swigCPtr;
internal SWIGTYPE_p_float(IntPtr cPtr, bool futureUse) {
swigCPtr = new HandleRef(this, cPtr);
}
protected SWIGTYPE_p_float() {
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
internal static HandleRef getCPtr(SWIGTYPE_p_float obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
}

View File

@ -1,27 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class SWIGTYPE_p_std__string {
private HandleRef swigCPtr;
internal SWIGTYPE_p_std__string(IntPtr cPtr, bool futureUse) {
swigCPtr = new HandleRef(this, cPtr);
}
protected SWIGTYPE_p_std__string() {
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
internal static HandleRef getCPtr(SWIGTYPE_p_std__string obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
}

View File

@ -1,27 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class SWIGTYPE_p_void {
private HandleRef swigCPtr;
internal SWIGTYPE_p_void(IntPtr cPtr, bool futureUse) {
swigCPtr = new HandleRef(this, cPtr);
}
protected SWIGTYPE_p_void() {
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
internal static HandleRef getCPtr(SWIGTYPE_p_void obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
}

View File

@ -1,346 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class UintVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<uint>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal UintVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(UintVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~UintVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_UintVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public UintVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (uint element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public uint this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(uint[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(uint[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, uint[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<uint> System.Collections.Generic.IEnumerable<uint>.GetEnumerator() {
return new UintVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new UintVectorEnumerator(this);
}
public UintVectorEnumerator GetEnumerator() {
return new UintVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class UintVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<uint>
#endif
{
private UintVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public UintVectorEnumerator(UintVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public uint Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (uint)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.UintVector_Clear(swigCPtr);
}
public void Add(uint x) {
AssimpPINVOKE.UintVector_Add(swigCPtr, x);
}
private uint size() {
uint ret = AssimpPINVOKE.UintVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.UintVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.UintVector_reserve(swigCPtr, n);
}
public UintVector() : this(AssimpPINVOKE.new_UintVector__SWIG_0(), true) {
}
public UintVector(UintVector other) : this(AssimpPINVOKE.new_UintVector__SWIG_1(UintVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public UintVector(int capacity) : this(AssimpPINVOKE.new_UintVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private uint getitemcopy(int index) {
uint ret = AssimpPINVOKE.UintVector_getitemcopy(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private uint getitem(int index) {
uint ret = AssimpPINVOKE.UintVector_getitem(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, uint val) {
AssimpPINVOKE.UintVector_setitem(swigCPtr, index, val);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(UintVector values) {
AssimpPINVOKE.UintVector_AddRange(swigCPtr, UintVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public UintVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.UintVector_GetRange(swigCPtr, index, count);
UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, uint x) {
AssimpPINVOKE.UintVector_Insert(swigCPtr, index, x);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, UintVector values) {
AssimpPINVOKE.UintVector_InsertRange(swigCPtr, index, UintVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.UintVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.UintVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static UintVector Repeat(uint value, int count) {
IntPtr cPtr = AssimpPINVOKE.UintVector_Repeat(value, count);
UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.UintVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.UintVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, UintVector values) {
AssimpPINVOKE.UintVector_SetRange(swigCPtr, index, UintVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(uint value) {
bool ret = AssimpPINVOKE.UintVector_Contains(swigCPtr, value);
return ret;
}
public int IndexOf(uint value) {
int ret = AssimpPINVOKE.UintVector_IndexOf(swigCPtr, value);
return ret;
}
public int LastIndexOf(uint value) {
int ret = AssimpPINVOKE.UintVector_LastIndexOf(swigCPtr, value);
return ret;
}
public bool Remove(uint value) {
bool ret = AssimpPINVOKE.UintVector_Remove(swigCPtr, value);
return ret;
}
}

View File

@ -1,15 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiAnimBehaviour {
aiAnimBehaviour_DEFAULT = 0x0,
aiAnimBehaviour_CONSTANT = 0x1,
aiAnimBehaviour_LINEAR = 0x2,
aiAnimBehaviour_REPEAT = 0x3
}

View File

@ -1,92 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiAnimMesh : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiAnimMesh(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiAnimMesh obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiAnimMesh() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiAnimMesh(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVector3D mBitangents {
set {
AssimpPINVOKE.aiAnimMesh_mBitangents_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiAnimMesh_mBitangents_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public uint mNumVertices {
set {
AssimpPINVOKE.aiAnimMesh_mNumVertices_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiAnimMesh_mNumVertices_get(swigCPtr);
return ret;
}
}
public aiAnimMesh() : this(AssimpPINVOKE.new_aiAnimMesh(), true) {
}
public bool HasPositions() {
bool ret = AssimpPINVOKE.aiAnimMesh_HasPositions(swigCPtr);
return ret;
}
public bool HasNormals() {
bool ret = AssimpPINVOKE.aiAnimMesh_HasNormals(swigCPtr);
return ret;
}
public bool HasTangentsAndBitangents() {
bool ret = AssimpPINVOKE.aiAnimMesh_HasTangentsAndBitangents(swigCPtr);
return ret;
}
public bool HasVertexColors(uint pIndex) {
bool ret = AssimpPINVOKE.aiAnimMesh_HasVertexColors(swigCPtr, pIndex);
return ret;
}
public bool HasTextureCoords(uint pIndex) {
bool ret = AssimpPINVOKE.aiAnimMesh_HasTextureCoords(swigCPtr, pIndex);
return ret;
}
}

View File

@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiAnimMeshVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiAnimMesh>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiAnimMeshVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiAnimMeshVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiAnimMeshVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiAnimMeshVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiAnimMeshVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiAnimMesh element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiAnimMesh this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiAnimMesh[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiAnimMesh[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiAnimMesh[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiAnimMesh> System.Collections.Generic.IEnumerable<aiAnimMesh>.GetEnumerator() {
return new aiAnimMeshVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiAnimMeshVectorEnumerator(this);
}
public aiAnimMeshVectorEnumerator GetEnumerator() {
return new aiAnimMeshVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiAnimMeshVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiAnimMesh>
#endif
{
private aiAnimMeshVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiAnimMeshVectorEnumerator(aiAnimMeshVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiAnimMesh Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiAnimMesh)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiAnimMeshVector_Clear(swigCPtr);
}
public void Add(aiAnimMesh x) {
AssimpPINVOKE.aiAnimMeshVector_Add(swigCPtr, aiAnimMesh.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiAnimMeshVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiAnimMeshVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiAnimMeshVector_reserve(swigCPtr, n);
}
public aiAnimMeshVector() : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_0(), true) {
}
public aiAnimMeshVector(aiAnimMeshVector other) : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_1(aiAnimMeshVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiAnimMeshVector(int capacity) : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiAnimMesh getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_getitemcopy(swigCPtr, index);
aiAnimMesh ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMesh(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiAnimMesh getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_getitem(swigCPtr, index);
aiAnimMesh ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMesh(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiAnimMesh val) {
AssimpPINVOKE.aiAnimMeshVector_setitem(swigCPtr, index, aiAnimMesh.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiAnimMeshVector values) {
AssimpPINVOKE.aiAnimMeshVector_AddRange(swigCPtr, aiAnimMeshVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiAnimMeshVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_GetRange(swigCPtr, index, count);
aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiAnimMesh x) {
AssimpPINVOKE.aiAnimMeshVector_Insert(swigCPtr, index, aiAnimMesh.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiAnimMeshVector values) {
AssimpPINVOKE.aiAnimMeshVector_InsertRange(swigCPtr, index, aiAnimMeshVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiAnimMeshVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiAnimMeshVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiAnimMeshVector Repeat(aiAnimMesh value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_Repeat(aiAnimMesh.getCPtr(value), count);
aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiAnimMeshVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiAnimMeshVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiAnimMeshVector values) {
AssimpPINVOKE.aiAnimMeshVector_SetRange(swigCPtr, index, aiAnimMeshVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiAnimMesh value) {
bool ret = AssimpPINVOKE.aiAnimMeshVector_Contains(swigCPtr, aiAnimMesh.getCPtr(value));
return ret;
}
public int IndexOf(aiAnimMesh value) {
int ret = AssimpPINVOKE.aiAnimMeshVector_IndexOf(swigCPtr, aiAnimMesh.getCPtr(value));
return ret;
}
public int LastIndexOf(aiAnimMesh value) {
int ret = AssimpPINVOKE.aiAnimMeshVector_LastIndexOf(swigCPtr, aiAnimMesh.getCPtr(value));
return ret;
}
public bool Remove(aiAnimMesh value) {
bool ret = AssimpPINVOKE.aiAnimMeshVector_Remove(swigCPtr, aiAnimMesh.getCPtr(value));
return ret;
}
}

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@ -1,112 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiAnimation : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiAnimation(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiAnimation obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiAnimation() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiAnimation(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiNodeAnimVector mChannels { get { return GetmChannels(); } }
public aiMeshAnimVector mMeshChannels { get { return GetmMeshChannels(); } }
public aiString mName {
set {
AssimpPINVOKE.aiAnimation_mName_set(swigCPtr, aiString.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiAnimation_mName_get(swigCPtr);
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
return ret;
}
}
public double mDuration {
set {
AssimpPINVOKE.aiAnimation_mDuration_set(swigCPtr, value);
}
get {
double ret = AssimpPINVOKE.aiAnimation_mDuration_get(swigCPtr);
return ret;
}
}
public double mTicksPerSecond {
set {
AssimpPINVOKE.aiAnimation_mTicksPerSecond_set(swigCPtr, value);
}
get {
double ret = AssimpPINVOKE.aiAnimation_mTicksPerSecond_get(swigCPtr);
return ret;
}
}
public uint mNumChannels {
set {
AssimpPINVOKE.aiAnimation_mNumChannels_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiAnimation_mNumChannels_get(swigCPtr);
return ret;
}
}
public uint mNumMeshChannels {
set {
AssimpPINVOKE.aiAnimation_mNumMeshChannels_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiAnimation_mNumMeshChannels_get(swigCPtr);
return ret;
}
}
public aiAnimation() : this(AssimpPINVOKE.new_aiAnimation(), true) {
}
private aiNodeAnimVector GetmChannels() {
IntPtr cPtr = AssimpPINVOKE.aiAnimation_GetmChannels(swigCPtr);
aiNodeAnimVector ret = (cPtr == IntPtr.Zero) ? null : new aiNodeAnimVector(cPtr, true);
return ret;
}
private aiMeshAnimVector GetmMeshChannels() {
IntPtr cPtr = AssimpPINVOKE.aiAnimation_GetmMeshChannels(swigCPtr);
aiMeshAnimVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshAnimVector(cPtr, true);
return ret;
}
}

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@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiAnimationVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiAnimation>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiAnimationVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiAnimationVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiAnimationVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiAnimationVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiAnimationVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiAnimation element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiAnimation this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiAnimation[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiAnimation[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiAnimation[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiAnimation> System.Collections.Generic.IEnumerable<aiAnimation>.GetEnumerator() {
return new aiAnimationVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiAnimationVectorEnumerator(this);
}
public aiAnimationVectorEnumerator GetEnumerator() {
return new aiAnimationVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiAnimationVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiAnimation>
#endif
{
private aiAnimationVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiAnimationVectorEnumerator(aiAnimationVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiAnimation Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiAnimation)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiAnimationVector_Clear(swigCPtr);
}
public void Add(aiAnimation x) {
AssimpPINVOKE.aiAnimationVector_Add(swigCPtr, aiAnimation.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiAnimationVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiAnimationVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiAnimationVector_reserve(swigCPtr, n);
}
public aiAnimationVector() : this(AssimpPINVOKE.new_aiAnimationVector__SWIG_0(), true) {
}
public aiAnimationVector(aiAnimationVector other) : this(AssimpPINVOKE.new_aiAnimationVector__SWIG_1(aiAnimationVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiAnimationVector(int capacity) : this(AssimpPINVOKE.new_aiAnimationVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiAnimation getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiAnimationVector_getitemcopy(swigCPtr, index);
aiAnimation ret = (cPtr == IntPtr.Zero) ? null : new aiAnimation(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiAnimation getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiAnimationVector_getitem(swigCPtr, index);
aiAnimation ret = (cPtr == IntPtr.Zero) ? null : new aiAnimation(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiAnimation val) {
AssimpPINVOKE.aiAnimationVector_setitem(swigCPtr, index, aiAnimation.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiAnimationVector values) {
AssimpPINVOKE.aiAnimationVector_AddRange(swigCPtr, aiAnimationVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiAnimationVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiAnimationVector_GetRange(swigCPtr, index, count);
aiAnimationVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimationVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiAnimation x) {
AssimpPINVOKE.aiAnimationVector_Insert(swigCPtr, index, aiAnimation.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiAnimationVector values) {
AssimpPINVOKE.aiAnimationVector_InsertRange(swigCPtr, index, aiAnimationVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiAnimationVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiAnimationVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiAnimationVector Repeat(aiAnimation value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiAnimationVector_Repeat(aiAnimation.getCPtr(value), count);
aiAnimationVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimationVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiAnimationVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiAnimationVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiAnimationVector values) {
AssimpPINVOKE.aiAnimationVector_SetRange(swigCPtr, index, aiAnimationVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiAnimation value) {
bool ret = AssimpPINVOKE.aiAnimationVector_Contains(swigCPtr, aiAnimation.getCPtr(value));
return ret;
}
public int IndexOf(aiAnimation value) {
int ret = AssimpPINVOKE.aiAnimationVector_IndexOf(swigCPtr, aiAnimation.getCPtr(value));
return ret;
}
public int LastIndexOf(aiAnimation value) {
int ret = AssimpPINVOKE.aiAnimationVector_LastIndexOf(swigCPtr, aiAnimation.getCPtr(value));
return ret;
}
public bool Remove(aiAnimation value) {
bool ret = AssimpPINVOKE.aiAnimationVector_Remove(swigCPtr, aiAnimation.getCPtr(value));
return ret;
}
}

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@ -1,13 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiBlendMode {
aiBlendMode_Default = 0x0,
aiBlendMode_Additive = 0x1
}

View File

@ -1,88 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiBone : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiBone(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiBone obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiBone() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiBone(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiString mName {
set {
AssimpPINVOKE.aiBone_mName_set(swigCPtr, aiString.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiBone_mName_get(swigCPtr);
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
return ret;
}
}
public uint mNumWeights {
set {
AssimpPINVOKE.aiBone_mNumWeights_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiBone_mNumWeights_get(swigCPtr);
return ret;
}
}
public aiMatrix4x4 mOffsetMatrix {
set {
AssimpPINVOKE.aiBone_mOffsetMatrix_set(swigCPtr, aiMatrix4x4.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiBone_mOffsetMatrix_get(swigCPtr);
aiMatrix4x4 ret = (cPtr == IntPtr.Zero) ? null : new aiMatrix4x4(cPtr, false);
return ret;
}
}
public aiBone() : this(AssimpPINVOKE.new_aiBone__SWIG_0(), true) {
}
public aiBone(aiBone other) : this(AssimpPINVOKE.new_aiBone__SWIG_1(aiBone.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiVertexWeightVector GetmWeights() {
IntPtr cPtr = AssimpPINVOKE.aiBone_GetmWeights(swigCPtr);
aiVertexWeightVector ret = (cPtr == IntPtr.Zero) ? null : new aiVertexWeightVector(cPtr, true);
return ret;
}
}

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@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiBoneVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiBone>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiBoneVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiBoneVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiBoneVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiBoneVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiBoneVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiBone element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiBone this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiBone[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiBone[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiBone[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiBone> System.Collections.Generic.IEnumerable<aiBone>.GetEnumerator() {
return new aiBoneVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiBoneVectorEnumerator(this);
}
public aiBoneVectorEnumerator GetEnumerator() {
return new aiBoneVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiBoneVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiBone>
#endif
{
private aiBoneVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiBoneVectorEnumerator(aiBoneVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiBone Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiBone)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiBoneVector_Clear(swigCPtr);
}
public void Add(aiBone x) {
AssimpPINVOKE.aiBoneVector_Add(swigCPtr, aiBone.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiBoneVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiBoneVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiBoneVector_reserve(swigCPtr, n);
}
public aiBoneVector() : this(AssimpPINVOKE.new_aiBoneVector__SWIG_0(), true) {
}
public aiBoneVector(aiBoneVector other) : this(AssimpPINVOKE.new_aiBoneVector__SWIG_1(aiBoneVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiBoneVector(int capacity) : this(AssimpPINVOKE.new_aiBoneVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiBone getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiBoneVector_getitemcopy(swigCPtr, index);
aiBone ret = (cPtr == IntPtr.Zero) ? null : new aiBone(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiBone getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiBoneVector_getitem(swigCPtr, index);
aiBone ret = (cPtr == IntPtr.Zero) ? null : new aiBone(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiBone val) {
AssimpPINVOKE.aiBoneVector_setitem(swigCPtr, index, aiBone.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiBoneVector values) {
AssimpPINVOKE.aiBoneVector_AddRange(swigCPtr, aiBoneVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiBoneVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiBoneVector_GetRange(swigCPtr, index, count);
aiBoneVector ret = (cPtr == IntPtr.Zero) ? null : new aiBoneVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiBone x) {
AssimpPINVOKE.aiBoneVector_Insert(swigCPtr, index, aiBone.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiBoneVector values) {
AssimpPINVOKE.aiBoneVector_InsertRange(swigCPtr, index, aiBoneVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiBoneVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiBoneVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiBoneVector Repeat(aiBone value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiBoneVector_Repeat(aiBone.getCPtr(value), count);
aiBoneVector ret = (cPtr == IntPtr.Zero) ? null : new aiBoneVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiBoneVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiBoneVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiBoneVector values) {
AssimpPINVOKE.aiBoneVector_SetRange(swigCPtr, index, aiBoneVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiBone value) {
bool ret = AssimpPINVOKE.aiBoneVector_Contains(swigCPtr, aiBone.getCPtr(value));
return ret;
}
public int IndexOf(aiBone value) {
int ret = AssimpPINVOKE.aiBoneVector_IndexOf(swigCPtr, aiBone.getCPtr(value));
return ret;
}
public int LastIndexOf(aiBone value) {
int ret = AssimpPINVOKE.aiBoneVector_LastIndexOf(swigCPtr, aiBone.getCPtr(value));
return ret;
}
public bool Remove(aiBone value) {
bool ret = AssimpPINVOKE.aiBoneVector_Remove(swigCPtr, aiBone.getCPtr(value));
return ret;
}
}

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@ -1,135 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiCamera : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiCamera(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiCamera obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiCamera() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiCamera(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiString mName {
set {
AssimpPINVOKE.aiCamera_mName_set(swigCPtr, aiString.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiCamera_mName_get(swigCPtr);
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
return ret;
}
}
public aiVector3D mPosition {
set {
AssimpPINVOKE.aiCamera_mPosition_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiCamera_mPosition_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public aiVector3D mUp {
set {
AssimpPINVOKE.aiCamera_mUp_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiCamera_mUp_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public aiVector3D mLookAt {
set {
AssimpPINVOKE.aiCamera_mLookAt_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiCamera_mLookAt_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public float mHorizontalFOV {
set {
AssimpPINVOKE.aiCamera_mHorizontalFOV_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiCamera_mHorizontalFOV_get(swigCPtr);
return ret;
}
}
public float mClipPlaneNear {
set {
AssimpPINVOKE.aiCamera_mClipPlaneNear_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiCamera_mClipPlaneNear_get(swigCPtr);
return ret;
}
}
public float mClipPlaneFar {
set {
AssimpPINVOKE.aiCamera_mClipPlaneFar_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiCamera_mClipPlaneFar_get(swigCPtr);
return ret;
}
}
public float mAspect {
set {
AssimpPINVOKE.aiCamera_mAspect_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiCamera_mAspect_get(swigCPtr);
return ret;
}
}
public aiCamera() : this(AssimpPINVOKE.new_aiCamera(), true) {
}
public void GetCameraMatrix(aiMatrix4x4 arg0) {
AssimpPINVOKE.aiCamera_GetCameraMatrix(swigCPtr, aiMatrix4x4.getCPtr(arg0));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
}

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@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiCameraVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiCamera>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiCameraVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiCameraVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiCameraVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiCameraVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiCameraVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiCamera element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiCamera this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiCamera[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiCamera[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiCamera[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiCamera> System.Collections.Generic.IEnumerable<aiCamera>.GetEnumerator() {
return new aiCameraVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiCameraVectorEnumerator(this);
}
public aiCameraVectorEnumerator GetEnumerator() {
return new aiCameraVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiCameraVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiCamera>
#endif
{
private aiCameraVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiCameraVectorEnumerator(aiCameraVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiCamera Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiCamera)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiCameraVector_Clear(swigCPtr);
}
public void Add(aiCamera x) {
AssimpPINVOKE.aiCameraVector_Add(swigCPtr, aiCamera.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiCameraVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiCameraVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiCameraVector_reserve(swigCPtr, n);
}
public aiCameraVector() : this(AssimpPINVOKE.new_aiCameraVector__SWIG_0(), true) {
}
public aiCameraVector(aiCameraVector other) : this(AssimpPINVOKE.new_aiCameraVector__SWIG_1(aiCameraVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiCameraVector(int capacity) : this(AssimpPINVOKE.new_aiCameraVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiCamera getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiCameraVector_getitemcopy(swigCPtr, index);
aiCamera ret = (cPtr == IntPtr.Zero) ? null : new aiCamera(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiCamera getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiCameraVector_getitem(swigCPtr, index);
aiCamera ret = (cPtr == IntPtr.Zero) ? null : new aiCamera(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiCamera val) {
AssimpPINVOKE.aiCameraVector_setitem(swigCPtr, index, aiCamera.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiCameraVector values) {
AssimpPINVOKE.aiCameraVector_AddRange(swigCPtr, aiCameraVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiCameraVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiCameraVector_GetRange(swigCPtr, index, count);
aiCameraVector ret = (cPtr == IntPtr.Zero) ? null : new aiCameraVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiCamera x) {
AssimpPINVOKE.aiCameraVector_Insert(swigCPtr, index, aiCamera.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiCameraVector values) {
AssimpPINVOKE.aiCameraVector_InsertRange(swigCPtr, index, aiCameraVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiCameraVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiCameraVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiCameraVector Repeat(aiCamera value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiCameraVector_Repeat(aiCamera.getCPtr(value), count);
aiCameraVector ret = (cPtr == IntPtr.Zero) ? null : new aiCameraVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiCameraVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiCameraVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiCameraVector values) {
AssimpPINVOKE.aiCameraVector_SetRange(swigCPtr, index, aiCameraVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiCamera value) {
bool ret = AssimpPINVOKE.aiCameraVector_Contains(swigCPtr, aiCamera.getCPtr(value));
return ret;
}
public int IndexOf(aiCamera value) {
int ret = AssimpPINVOKE.aiCameraVector_IndexOf(swigCPtr, aiCamera.getCPtr(value));
return ret;
}
public int LastIndexOf(aiCamera value) {
int ret = AssimpPINVOKE.aiCameraVector_LastIndexOf(swigCPtr, aiCamera.getCPtr(value));
return ret;
}
public bool Remove(aiCamera value) {
bool ret = AssimpPINVOKE.aiCameraVector_Remove(swigCPtr, aiCamera.getCPtr(value));
return ret;
}
}

View File

@ -1,131 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiColor3D : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiColor3D(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiColor3D obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiColor3D() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiColor3D(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiColor3D() : this(AssimpPINVOKE.new_aiColor3D__SWIG_0(), true) {
}
public aiColor3D(float _r, float _g, float _b) : this(AssimpPINVOKE.new_aiColor3D__SWIG_1(_r, _g, _b), true) {
}
public aiColor3D(float _r) : this(AssimpPINVOKE.new_aiColor3D__SWIG_2(_r), true) {
}
public aiColor3D(aiColor3D o) : this(AssimpPINVOKE.new_aiColor3D__SWIG_3(aiColor3D.getCPtr(o)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool __equal__(aiColor3D other) {
bool ret = AssimpPINVOKE.aiColor3D___equal__(swigCPtr, aiColor3D.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiColor3D other) {
bool ret = AssimpPINVOKE.aiColor3D___nequal__(swigCPtr, aiColor3D.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiColor3D __add__(aiColor3D c) {
aiColor3D ret = new aiColor3D(AssimpPINVOKE.aiColor3D___add__(swigCPtr, aiColor3D.getCPtr(c)), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiColor3D __sub__(aiColor3D c) {
aiColor3D ret = new aiColor3D(AssimpPINVOKE.aiColor3D___sub__(swigCPtr, aiColor3D.getCPtr(c)), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiColor3D __mul__(aiColor3D c) {
aiColor3D ret = new aiColor3D(AssimpPINVOKE.aiColor3D___mul____SWIG_0(swigCPtr, aiColor3D.getCPtr(c)), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiColor3D __mul__(float f) {
aiColor3D ret = new aiColor3D(AssimpPINVOKE.aiColor3D___mul____SWIG_1(swigCPtr, f), true);
return ret;
}
public float __idx__(uint i) {
float ret = AssimpPINVOKE.aiColor3D___idx____SWIG_0(swigCPtr, i);
return ret;
}
public bool IsBlack() {
bool ret = AssimpPINVOKE.aiColor3D_IsBlack(swigCPtr);
return ret;
}
public float r {
set {
AssimpPINVOKE.aiColor3D_r_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiColor3D_r_get(swigCPtr);
return ret;
}
}
public float g {
set {
AssimpPINVOKE.aiColor3D_g_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiColor3D_g_get(swigCPtr);
return ret;
}
}
public float b {
set {
AssimpPINVOKE.aiColor3D_b_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiColor3D_b_get(swigCPtr);
return ret;
}
}
}

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@ -1,140 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiColor4D : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiColor4D(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiColor4D obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiColor4D() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiColor4D(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiColor4D() : this(AssimpPINVOKE.new_aiColor4D__SWIG_0(), true) {
}
public aiColor4D(float _r, float _g, float _b, float _a) : this(AssimpPINVOKE.new_aiColor4D__SWIG_1(_r, _g, _b, _a), true) {
}
public aiColor4D(float _r) : this(AssimpPINVOKE.new_aiColor4D__SWIG_2(_r), true) {
}
public aiColor4D(aiColor4D o) : this(AssimpPINVOKE.new_aiColor4D__SWIG_3(aiColor4D.getCPtr(o)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiColor4D __addnset__(aiColor4D o) {
aiColor4D ret = new aiColor4D(AssimpPINVOKE.aiColor4D___addnset__(swigCPtr, aiColor4D.getCPtr(o)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiColor4D __subnset__(aiColor4D o) {
aiColor4D ret = new aiColor4D(AssimpPINVOKE.aiColor4D___subnset__(swigCPtr, aiColor4D.getCPtr(o)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiColor4D __mulnset__(float f) {
aiColor4D ret = new aiColor4D(AssimpPINVOKE.aiColor4D___mulnset__(swigCPtr, f), false);
return ret;
}
public aiColor4D __divnset__(float f) {
aiColor4D ret = new aiColor4D(AssimpPINVOKE.aiColor4D___divnset__(swigCPtr, f), false);
return ret;
}
public bool __equal__(aiColor4D other) {
bool ret = AssimpPINVOKE.aiColor4D___equal__(swigCPtr, aiColor4D.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiColor4D other) {
bool ret = AssimpPINVOKE.aiColor4D___nequal__(swigCPtr, aiColor4D.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public float __idx__(uint i) {
float ret = AssimpPINVOKE.aiColor4D___idx____SWIG_0(swigCPtr, i);
return ret;
}
public bool IsBlack() {
bool ret = AssimpPINVOKE.aiColor4D_IsBlack(swigCPtr);
return ret;
}
public float r {
set {
AssimpPINVOKE.aiColor4D_r_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiColor4D_r_get(swigCPtr);
return ret;
}
}
public float g {
set {
AssimpPINVOKE.aiColor4D_g_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiColor4D_g_get(swigCPtr);
return ret;
}
}
public float b {
set {
AssimpPINVOKE.aiColor4D_b_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiColor4D_b_get(swigCPtr);
return ret;
}
}
public float a {
set {
AssimpPINVOKE.aiColor4D_a_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiColor4D_a_get(swigCPtr);
return ret;
}
}
}

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@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiColor4DVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiColor4D>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiColor4DVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiColor4DVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiColor4DVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiColor4DVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiColor4DVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiColor4D element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiColor4D this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiColor4D[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiColor4D[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiColor4D[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiColor4D> System.Collections.Generic.IEnumerable<aiColor4D>.GetEnumerator() {
return new aiColor4DVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiColor4DVectorEnumerator(this);
}
public aiColor4DVectorEnumerator GetEnumerator() {
return new aiColor4DVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiColor4DVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiColor4D>
#endif
{
private aiColor4DVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiColor4DVectorEnumerator(aiColor4DVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiColor4D Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiColor4D)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiColor4DVector_Clear(swigCPtr);
}
public void Add(aiColor4D x) {
AssimpPINVOKE.aiColor4DVector_Add(swigCPtr, aiColor4D.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiColor4DVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiColor4DVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiColor4DVector_reserve(swigCPtr, n);
}
public aiColor4DVector() : this(AssimpPINVOKE.new_aiColor4DVector__SWIG_0(), true) {
}
public aiColor4DVector(aiColor4DVector other) : this(AssimpPINVOKE.new_aiColor4DVector__SWIG_1(aiColor4DVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiColor4DVector(int capacity) : this(AssimpPINVOKE.new_aiColor4DVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiColor4D getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiColor4DVector_getitemcopy(swigCPtr, index);
aiColor4D ret = (cPtr == IntPtr.Zero) ? null : new aiColor4D(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiColor4D getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiColor4DVector_getitem(swigCPtr, index);
aiColor4D ret = (cPtr == IntPtr.Zero) ? null : new aiColor4D(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiColor4D val) {
AssimpPINVOKE.aiColor4DVector_setitem(swigCPtr, index, aiColor4D.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiColor4DVector values) {
AssimpPINVOKE.aiColor4DVector_AddRange(swigCPtr, aiColor4DVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiColor4DVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiColor4DVector_GetRange(swigCPtr, index, count);
aiColor4DVector ret = (cPtr == IntPtr.Zero) ? null : new aiColor4DVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiColor4D x) {
AssimpPINVOKE.aiColor4DVector_Insert(swigCPtr, index, aiColor4D.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiColor4DVector values) {
AssimpPINVOKE.aiColor4DVector_InsertRange(swigCPtr, index, aiColor4DVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiColor4DVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiColor4DVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiColor4DVector Repeat(aiColor4D value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiColor4DVector_Repeat(aiColor4D.getCPtr(value), count);
aiColor4DVector ret = (cPtr == IntPtr.Zero) ? null : new aiColor4DVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiColor4DVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiColor4DVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiColor4DVector values) {
AssimpPINVOKE.aiColor4DVector_SetRange(swigCPtr, index, aiColor4DVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiColor4D value) {
bool ret = AssimpPINVOKE.aiColor4DVector_Contains(swigCPtr, aiColor4D.getCPtr(value));
return ret;
}
public int IndexOf(aiColor4D value) {
int ret = AssimpPINVOKE.aiColor4DVector_IndexOf(swigCPtr, aiColor4D.getCPtr(value));
return ret;
}
public int LastIndexOf(aiColor4D value) {
int ret = AssimpPINVOKE.aiColor4DVector_LastIndexOf(swigCPtr, aiColor4D.getCPtr(value));
return ret;
}
public bool Remove(aiColor4D value) {
bool ret = AssimpPINVOKE.aiColor4DVector_Remove(swigCPtr, aiColor4D.getCPtr(value));
return ret;
}
}

View File

@ -1,327 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiColor4DVectorVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerable<aiColor4DVector>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiColor4DVectorVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiColor4DVectorVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiColor4DVectorVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiColor4DVectorVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiColor4DVectorVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiColor4DVector element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiColor4DVector this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiColor4DVector[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiColor4DVector[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiColor4DVector[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiColor4DVector> System.Collections.Generic.IEnumerable<aiColor4DVector>.GetEnumerator() {
return new aiColor4DVectorVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiColor4DVectorVectorEnumerator(this);
}
public aiColor4DVectorVectorEnumerator GetEnumerator() {
return new aiColor4DVectorVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiColor4DVectorVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiColor4DVector>
#endif
{
private aiColor4DVectorVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiColor4DVectorVectorEnumerator(aiColor4DVectorVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiColor4DVector Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiColor4DVector)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiColor4DVectorVector_Clear(swigCPtr);
}
public void Add(aiColor4DVector x) {
AssimpPINVOKE.aiColor4DVectorVector_Add(swigCPtr, aiColor4DVector.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private uint size() {
uint ret = AssimpPINVOKE.aiColor4DVectorVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiColor4DVectorVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiColor4DVectorVector_reserve(swigCPtr, n);
}
public aiColor4DVectorVector() : this(AssimpPINVOKE.new_aiColor4DVectorVector__SWIG_0(), true) {
}
public aiColor4DVectorVector(aiColor4DVectorVector other) : this(AssimpPINVOKE.new_aiColor4DVectorVector__SWIG_1(aiColor4DVectorVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiColor4DVectorVector(int capacity) : this(AssimpPINVOKE.new_aiColor4DVectorVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiColor4DVector getitemcopy(int index) {
aiColor4DVector ret = new aiColor4DVector(AssimpPINVOKE.aiColor4DVectorVector_getitemcopy(swigCPtr, index), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiColor4DVector getitem(int index) {
aiColor4DVector ret = new aiColor4DVector(AssimpPINVOKE.aiColor4DVectorVector_getitem(swigCPtr, index), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiColor4DVector val) {
AssimpPINVOKE.aiColor4DVectorVector_setitem(swigCPtr, index, aiColor4DVector.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiColor4DVectorVector values) {
AssimpPINVOKE.aiColor4DVectorVector_AddRange(swigCPtr, aiColor4DVectorVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiColor4DVectorVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiColor4DVectorVector_GetRange(swigCPtr, index, count);
aiColor4DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiColor4DVectorVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiColor4DVector x) {
AssimpPINVOKE.aiColor4DVectorVector_Insert(swigCPtr, index, aiColor4DVector.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiColor4DVectorVector values) {
AssimpPINVOKE.aiColor4DVectorVector_InsertRange(swigCPtr, index, aiColor4DVectorVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiColor4DVectorVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiColor4DVectorVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiColor4DVectorVector Repeat(aiColor4DVector value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiColor4DVectorVector_Repeat(aiColor4DVector.getCPtr(value), count);
aiColor4DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiColor4DVectorVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiColor4DVectorVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiColor4DVectorVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiColor4DVectorVector values) {
AssimpPINVOKE.aiColor4DVectorVector_SetRange(swigCPtr, index, aiColor4DVectorVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
}

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@ -1,22 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiComponent {
aiComponent_NORMALS = 0x2,
aiComponent_TANGENTS_AND_BITANGENTS = 0x4,
aiComponent_COLORS = 0x8,
aiComponent_TEXCOORDS = 0x10,
aiComponent_BONEWEIGHTS = 0x20,
aiComponent_ANIMATIONS = 0x40,
aiComponent_TEXTURES = 0x80,
aiComponent_LIGHTS = 0x100,
aiComponent_CAMERAS = 0x200,
aiComponent_MESHES = 0x400,
aiComponent_MATERIALS = 0x800
}

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@ -1,16 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiDefaultLogStream {
aiDefaultLogStream_FILE = 0x1,
aiDefaultLogStream_STDOUT = 0x2,
aiDefaultLogStream_STDERR = 0x4,
aiDefaultLogStream_DEBUGGER = 0x8,
_AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff
}

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@ -1,86 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiFace : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiFace(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiFace obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiFace() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiFace(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public UintVector mIndices { get { return GetmIndices(); } }
public uint mNumIndices {
set {
AssimpPINVOKE.aiFace_mNumIndices_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiFace_mNumIndices_get(swigCPtr);
return ret;
}
}
public aiFace() : this(AssimpPINVOKE.new_aiFace__SWIG_0(), true) {
}
public aiFace(aiFace o) : this(AssimpPINVOKE.new_aiFace__SWIG_1(aiFace.getCPtr(o)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiFace __set__(aiFace o) {
aiFace ret = new aiFace(AssimpPINVOKE.aiFace___set__(swigCPtr, aiFace.getCPtr(o)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __equal__(aiFace o) {
bool ret = AssimpPINVOKE.aiFace___equal__(swigCPtr, aiFace.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiFace o) {
bool ret = AssimpPINVOKE.aiFace___nequal__(swigCPtr, aiFace.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private UintVector GetmIndices() {
IntPtr cPtr = AssimpPINVOKE.aiFace_GetmIndices(swigCPtr);
UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true);
return ret;
}
}

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@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiFaceVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiFace>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiFaceVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiFaceVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiFaceVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiFaceVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiFaceVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiFace element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiFace this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiFace[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiFace[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiFace[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiFace> System.Collections.Generic.IEnumerable<aiFace>.GetEnumerator() {
return new aiFaceVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiFaceVectorEnumerator(this);
}
public aiFaceVectorEnumerator GetEnumerator() {
return new aiFaceVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiFaceVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiFace>
#endif
{
private aiFaceVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiFaceVectorEnumerator(aiFaceVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiFace Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiFace)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiFaceVector_Clear(swigCPtr);
}
public void Add(aiFace x) {
AssimpPINVOKE.aiFaceVector_Add(swigCPtr, aiFace.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiFaceVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiFaceVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiFaceVector_reserve(swigCPtr, n);
}
public aiFaceVector() : this(AssimpPINVOKE.new_aiFaceVector__SWIG_0(), true) {
}
public aiFaceVector(aiFaceVector other) : this(AssimpPINVOKE.new_aiFaceVector__SWIG_1(aiFaceVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiFaceVector(int capacity) : this(AssimpPINVOKE.new_aiFaceVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiFace getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiFaceVector_getitemcopy(swigCPtr, index);
aiFace ret = (cPtr == IntPtr.Zero) ? null : new aiFace(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiFace getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiFaceVector_getitem(swigCPtr, index);
aiFace ret = (cPtr == IntPtr.Zero) ? null : new aiFace(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiFace val) {
AssimpPINVOKE.aiFaceVector_setitem(swigCPtr, index, aiFace.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiFaceVector values) {
AssimpPINVOKE.aiFaceVector_AddRange(swigCPtr, aiFaceVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiFaceVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiFaceVector_GetRange(swigCPtr, index, count);
aiFaceVector ret = (cPtr == IntPtr.Zero) ? null : new aiFaceVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiFace x) {
AssimpPINVOKE.aiFaceVector_Insert(swigCPtr, index, aiFace.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiFaceVector values) {
AssimpPINVOKE.aiFaceVector_InsertRange(swigCPtr, index, aiFaceVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiFaceVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiFaceVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiFaceVector Repeat(aiFace value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiFaceVector_Repeat(aiFace.getCPtr(value), count);
aiFaceVector ret = (cPtr == IntPtr.Zero) ? null : new aiFaceVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiFaceVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiFaceVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiFaceVector values) {
AssimpPINVOKE.aiFaceVector_SetRange(swigCPtr, index, aiFaceVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiFace value) {
bool ret = AssimpPINVOKE.aiFaceVector_Contains(swigCPtr, aiFace.getCPtr(value));
return ret;
}
public int IndexOf(aiFace value) {
int ret = AssimpPINVOKE.aiFaceVector_IndexOf(swigCPtr, aiFace.getCPtr(value));
return ret;
}
public int LastIndexOf(aiFace value) {
int ret = AssimpPINVOKE.aiFaceVector_LastIndexOf(swigCPtr, aiFace.getCPtr(value));
return ret;
}
public bool Remove(aiFace value) {
bool ret = AssimpPINVOKE.aiFaceVector_Remove(swigCPtr, aiFace.getCPtr(value));
return ret;
}
}

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@ -1,122 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 1.3.40
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiFile : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiFile(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiFile obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiFile() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
Assimp_NETPINVOKE.delete_aiFile(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public SWIGTYPE_p_f_p_aiFile_p_char_size_t_size_t__size_t ReadProc {
set {
Assimp_NETPINVOKE.aiFile_ReadProc_set(swigCPtr, SWIGTYPE_p_f_p_aiFile_p_char_size_t_size_t__size_t.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiFile_ReadProc_get(swigCPtr);
SWIGTYPE_p_f_p_aiFile_p_char_size_t_size_t__size_t ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_f_p_aiFile_p_char_size_t_size_t__size_t(cPtr, false);
return ret;
}
}
public SWIGTYPE_p_f_p_aiFile_p_q_const__char_size_t_size_t__size_t WriteProc {
set {
Assimp_NETPINVOKE.aiFile_WriteProc_set(swigCPtr, SWIGTYPE_p_f_p_aiFile_p_q_const__char_size_t_size_t__size_t.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiFile_WriteProc_get(swigCPtr);
SWIGTYPE_p_f_p_aiFile_p_q_const__char_size_t_size_t__size_t ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_f_p_aiFile_p_q_const__char_size_t_size_t__size_t(cPtr, false);
return ret;
}
}
public SWIGTYPE_p_f_p_aiFile__size_t TellProc {
set {
Assimp_NETPINVOKE.aiFile_TellProc_set(swigCPtr, SWIGTYPE_p_f_p_aiFile__size_t.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiFile_TellProc_get(swigCPtr);
SWIGTYPE_p_f_p_aiFile__size_t ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_f_p_aiFile__size_t(cPtr, false);
return ret;
}
}
public SWIGTYPE_p_f_p_aiFile__size_t FileSizeProc {
set {
Assimp_NETPINVOKE.aiFile_FileSizeProc_set(swigCPtr, SWIGTYPE_p_f_p_aiFile__size_t.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiFile_FileSizeProc_get(swigCPtr);
SWIGTYPE_p_f_p_aiFile__size_t ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_f_p_aiFile__size_t(cPtr, false);
return ret;
}
}
public SWIGTYPE_p_f_p_aiFile_size_t_enum_aiOrigin__aiReturn SeekProc {
set {
Assimp_NETPINVOKE.aiFile_SeekProc_set(swigCPtr, SWIGTYPE_p_f_p_aiFile_size_t_enum_aiOrigin__aiReturn.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiFile_SeekProc_get(swigCPtr);
SWIGTYPE_p_f_p_aiFile_size_t_enum_aiOrigin__aiReturn ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_f_p_aiFile_size_t_enum_aiOrigin__aiReturn(cPtr, false);
return ret;
}
}
public SWIGTYPE_p_f_p_aiFile__void FlushProc {
set {
Assimp_NETPINVOKE.aiFile_FlushProc_set(swigCPtr, SWIGTYPE_p_f_p_aiFile__void.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiFile_FlushProc_get(swigCPtr);
SWIGTYPE_p_f_p_aiFile__void ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_f_p_aiFile__void(cPtr, false);
return ret;
}
}
public string UserData {
set {
Assimp_NETPINVOKE.aiFile_UserData_set(swigCPtr, value);
}
get {
string ret = Assimp_NETPINVOKE.aiFile_UserData_get(swigCPtr);
return ret;
}
}
public aiFile() : this(Assimp_NETPINVOKE.new_aiFile(), true) {
}
}

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@ -1,78 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 1.3.40
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiFileIO : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiFileIO(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiFileIO obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiFileIO() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
Assimp_NETPINVOKE.delete_aiFileIO(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public SWIGTYPE_p_f_p_aiFileIO_p_q_const__char_p_q_const__char__p_aiFile OpenProc {
set {
Assimp_NETPINVOKE.aiFileIO_OpenProc_set(swigCPtr, SWIGTYPE_p_f_p_aiFileIO_p_q_const__char_p_q_const__char__p_aiFile.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiFileIO_OpenProc_get(swigCPtr);
SWIGTYPE_p_f_p_aiFileIO_p_q_const__char_p_q_const__char__p_aiFile ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_f_p_aiFileIO_p_q_const__char_p_q_const__char__p_aiFile(cPtr, false);
return ret;
}
}
public SWIGTYPE_p_f_p_aiFileIO_p_aiFile__void CloseProc {
set {
Assimp_NETPINVOKE.aiFileIO_CloseProc_set(swigCPtr, SWIGTYPE_p_f_p_aiFileIO_p_aiFile__void.getCPtr(value));
}
get {
IntPtr cPtr = Assimp_NETPINVOKE.aiFileIO_CloseProc_get(swigCPtr);
SWIGTYPE_p_f_p_aiFileIO_p_aiFile__void ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_f_p_aiFileIO_p_aiFile__void(cPtr, false);
return ret;
}
}
public string UserData {
set {
Assimp_NETPINVOKE.aiFileIO_UserData_set(swigCPtr, value);
}
get {
string ret = Assimp_NETPINVOKE.aiFileIO_UserData_get(swigCPtr);
return ret;
}
}
public aiFileIO() : this(Assimp_NETPINVOKE.new_aiFileIO(), true) {
}
}

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@ -1,172 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiLight : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiLight(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiLight obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiLight() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiLight(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiString mName {
set {
AssimpPINVOKE.aiLight_mName_set(swigCPtr, aiString.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiLight_mName_get(swigCPtr);
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
return ret;
}
}
public aiLightSourceType mType {
set {
AssimpPINVOKE.aiLight_mType_set(swigCPtr, (int)value);
}
get {
aiLightSourceType ret = (aiLightSourceType)AssimpPINVOKE.aiLight_mType_get(swigCPtr);
return ret;
}
}
public aiVector3D mPosition {
set {
AssimpPINVOKE.aiLight_mPosition_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiLight_mPosition_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public aiVector3D mDirection {
set {
AssimpPINVOKE.aiLight_mDirection_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiLight_mDirection_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public float mAttenuationConstant {
set {
AssimpPINVOKE.aiLight_mAttenuationConstant_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiLight_mAttenuationConstant_get(swigCPtr);
return ret;
}
}
public float mAttenuationLinear {
set {
AssimpPINVOKE.aiLight_mAttenuationLinear_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiLight_mAttenuationLinear_get(swigCPtr);
return ret;
}
}
public float mAttenuationQuadratic {
set {
AssimpPINVOKE.aiLight_mAttenuationQuadratic_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiLight_mAttenuationQuadratic_get(swigCPtr);
return ret;
}
}
public aiColor3D mColorDiffuse {
set {
AssimpPINVOKE.aiLight_mColorDiffuse_set(swigCPtr, aiColor3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiLight_mColorDiffuse_get(swigCPtr);
aiColor3D ret = (cPtr == IntPtr.Zero) ? null : new aiColor3D(cPtr, false);
return ret;
}
}
public aiColor3D mColorSpecular {
set {
AssimpPINVOKE.aiLight_mColorSpecular_set(swigCPtr, aiColor3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiLight_mColorSpecular_get(swigCPtr);
aiColor3D ret = (cPtr == IntPtr.Zero) ? null : new aiColor3D(cPtr, false);
return ret;
}
}
public aiColor3D mColorAmbient {
set {
AssimpPINVOKE.aiLight_mColorAmbient_set(swigCPtr, aiColor3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiLight_mColorAmbient_get(swigCPtr);
aiColor3D ret = (cPtr == IntPtr.Zero) ? null : new aiColor3D(cPtr, false);
return ret;
}
}
public float mAngleInnerCone {
set {
AssimpPINVOKE.aiLight_mAngleInnerCone_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiLight_mAngleInnerCone_get(swigCPtr);
return ret;
}
}
public float mAngleOuterCone {
set {
AssimpPINVOKE.aiLight_mAngleOuterCone_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiLight_mAngleOuterCone_get(swigCPtr);
return ret;
}
}
public aiLight() : this(AssimpPINVOKE.new_aiLight(), true) {
}
}

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@ -1,15 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiLightSourceType {
aiLightSource_UNDEFINED = 0x0,
aiLightSource_DIRECTIONAL = 0x1,
aiLightSource_POINT = 0x2,
aiLightSource_SPOT = 0x3
}

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@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiLightVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiLight>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiLightVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiLightVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiLightVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiLightVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiLightVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiLight element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiLight this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiLight[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiLight[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiLight[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiLight> System.Collections.Generic.IEnumerable<aiLight>.GetEnumerator() {
return new aiLightVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiLightVectorEnumerator(this);
}
public aiLightVectorEnumerator GetEnumerator() {
return new aiLightVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiLightVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiLight>
#endif
{
private aiLightVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiLightVectorEnumerator(aiLightVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiLight Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiLight)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiLightVector_Clear(swigCPtr);
}
public void Add(aiLight x) {
AssimpPINVOKE.aiLightVector_Add(swigCPtr, aiLight.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiLightVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiLightVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiLightVector_reserve(swigCPtr, n);
}
public aiLightVector() : this(AssimpPINVOKE.new_aiLightVector__SWIG_0(), true) {
}
public aiLightVector(aiLightVector other) : this(AssimpPINVOKE.new_aiLightVector__SWIG_1(aiLightVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiLightVector(int capacity) : this(AssimpPINVOKE.new_aiLightVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiLight getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiLightVector_getitemcopy(swigCPtr, index);
aiLight ret = (cPtr == IntPtr.Zero) ? null : new aiLight(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiLight getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiLightVector_getitem(swigCPtr, index);
aiLight ret = (cPtr == IntPtr.Zero) ? null : new aiLight(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiLight val) {
AssimpPINVOKE.aiLightVector_setitem(swigCPtr, index, aiLight.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiLightVector values) {
AssimpPINVOKE.aiLightVector_AddRange(swigCPtr, aiLightVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiLightVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiLightVector_GetRange(swigCPtr, index, count);
aiLightVector ret = (cPtr == IntPtr.Zero) ? null : new aiLightVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiLight x) {
AssimpPINVOKE.aiLightVector_Insert(swigCPtr, index, aiLight.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiLightVector values) {
AssimpPINVOKE.aiLightVector_InsertRange(swigCPtr, index, aiLightVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiLightVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiLightVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiLightVector Repeat(aiLight value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiLightVector_Repeat(aiLight.getCPtr(value), count);
aiLightVector ret = (cPtr == IntPtr.Zero) ? null : new aiLightVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiLightVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiLightVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiLightVector values) {
AssimpPINVOKE.aiLightVector_SetRange(swigCPtr, index, aiLightVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiLight value) {
bool ret = AssimpPINVOKE.aiLightVector_Contains(swigCPtr, aiLight.getCPtr(value));
return ret;
}
public int IndexOf(aiLight value) {
int ret = AssimpPINVOKE.aiLightVector_IndexOf(swigCPtr, aiLight.getCPtr(value));
return ret;
}
public int LastIndexOf(aiLight value) {
int ret = AssimpPINVOKE.aiLightVector_LastIndexOf(swigCPtr, aiLight.getCPtr(value));
return ret;
}
public bool Remove(aiLight value) {
bool ret = AssimpPINVOKE.aiLightVector_Remove(swigCPtr, aiLight.getCPtr(value));
return ret;
}
}

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@ -1,227 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMaterial : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMaterial(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMaterial obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMaterial() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMaterial(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiColor4D Diffuse { get { var v = new aiColor4D(); return GetDiffuse(v)?v:DefaultDiffuse; } }
public aiColor4D Specular { get { var v = new aiColor4D(); return GetSpecular(v)?v:DefaultSpecular; } }
public aiColor4D Ambient { get { var v = new aiColor4D(); return GetAmbient(v)?v:DefaultAmbient; } }
public aiColor4D Emissive { get { var v = new aiColor4D(); return GetEmissive(v)?v:DefaultEmissive; } }
public float Opacity { get { float v = 0; return GetOpacity(ref v)?v:DefaultOpacity; } }
public float ShininessStrength { get { float v = 0; return GetShininessStrength(ref v)?v:DefaultShininessStrength; } }
public aiShadingMode ShadingModel { get { int v = 0; return GetShadingModel(ref v)?((aiShadingMode)v):DefaultShadingModel; } }
public aiTextureFlags TexFlagsDiffuse0 { get { int v = 0; return GetTexFlagsDiffuse0(ref v)?((aiTextureFlags)v):DefaultTexFlagsDiffuse0; } }
public aiTextureMapMode MappingModeUDiffuse0 { get { int v = 0; return GetMappingModeUDiffuse0(ref v)?((aiTextureMapMode)v):DefaultMappingModeUDiffuse0; } }
public aiTextureMapMode MappingModeVDiffuse0 { get { int v = 0; return GetMappingModeVDiffuse0(ref v)?((aiTextureMapMode)v):DefaultMappingModeVDiffuse0; } }
public string TextureDiffuse0 { get { var v = new aiString(); return GetTextureDiffuse0(v)?v.ToString():DefaultTextureDiffuse; } }
public bool TwoSided { get { int v = 0; return GetTwoSided(ref v)?(v!=0):DefaultTwoSided; } }
// These values are returned if the value material property isn't set
// Override these if you don't want to check for null
public static aiColor4D DefaultDiffuse = new aiColor4D(1.0f, 1.0f, 1.0f, 1.0f);
public static aiColor4D DefaultSpecular = new aiColor4D(1.0f, 1.0f, 1.0f, 1.0f);
public static aiColor4D DefaultAmbient = new aiColor4D(0.0f, 0.0f, 0.0f, 1.0f);
public static aiColor4D DefaultEmissive = new aiColor4D(0.0f, 0.0f, 0.0f, 1.0f);
public static float DefaultShininessStrength = 1.0f;
public static float DefaultOpacity = 1.0f;
public static aiShadingMode DefaultShadingModel = (aiShadingMode)0;
public static aiTextureFlags DefaultTexFlagsDiffuse0 = (aiTextureFlags)0;
public static aiTextureMapMode DefaultMappingModeUDiffuse0 = aiTextureMapMode.aiTextureMapMode_Wrap;
public static aiTextureMapMode DefaultMappingModeVDiffuse0 = aiTextureMapMode.aiTextureMapMode_Wrap;
public static string DefaultTextureDiffuse = null;
public static bool DefaultTwoSided = false;
public aiMaterial() : this(AssimpPINVOKE.new_aiMaterial(), true) {
}
public uint GetTextureCount(aiTextureType type) {
uint ret = AssimpPINVOKE.aiMaterial_GetTextureCount(swigCPtr, (int)type);
return ret;
}
public aiReturn AddBinaryProperty(SWIGTYPE_p_void pInput, uint pSizeInBytes, string pKey, uint type, uint index, aiPropertyTypeInfo pType) {
aiReturn ret = (aiReturn)AssimpPINVOKE.aiMaterial_AddBinaryProperty(swigCPtr, SWIGTYPE_p_void.getCPtr(pInput), pSizeInBytes, pKey, type, index, (int)pType);
return ret;
}
public aiReturn AddProperty(aiString pInput, string pKey, uint type, uint index) {
aiReturn ret = (aiReturn)AssimpPINVOKE.aiMaterial_AddProperty__SWIG_0(swigCPtr, aiString.getCPtr(pInput), pKey, type, index);
return ret;
}
public aiReturn AddProperty(aiString pInput, string pKey, uint type) {
aiReturn ret = (aiReturn)AssimpPINVOKE.aiMaterial_AddProperty__SWIG_1(swigCPtr, aiString.getCPtr(pInput), pKey, type);
return ret;
}
public aiReturn AddProperty(aiString pInput, string pKey) {
aiReturn ret = (aiReturn)AssimpPINVOKE.aiMaterial_AddProperty__SWIG_2(swigCPtr, aiString.getCPtr(pInput), pKey);
return ret;
}
public aiReturn RemoveProperty(string pKey, uint type, uint index) {
aiReturn ret = (aiReturn)AssimpPINVOKE.aiMaterial_RemoveProperty__SWIG_0(swigCPtr, pKey, type, index);
return ret;
}
public aiReturn RemoveProperty(string pKey, uint type) {
aiReturn ret = (aiReturn)AssimpPINVOKE.aiMaterial_RemoveProperty__SWIG_1(swigCPtr, pKey, type);
return ret;
}
public aiReturn RemoveProperty(string pKey) {
aiReturn ret = (aiReturn)AssimpPINVOKE.aiMaterial_RemoveProperty__SWIG_2(swigCPtr, pKey);
return ret;
}
public void Clear() {
AssimpPINVOKE.aiMaterial_Clear(swigCPtr);
}
public static void CopyPropertyList(aiMaterial pcDest, aiMaterial pcSrc) {
AssimpPINVOKE.aiMaterial_CopyPropertyList(aiMaterial.getCPtr(pcDest), aiMaterial.getCPtr(pcSrc));
}
public bool GetDiffuse(aiColor4D INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetDiffuse(swigCPtr, aiColor4D.getCPtr(INOUT));
return ret;
}
public bool GetSpecular(aiColor4D INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetSpecular(swigCPtr, aiColor4D.getCPtr(INOUT));
return ret;
}
public bool GetAmbient(aiColor4D INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetAmbient(swigCPtr, aiColor4D.getCPtr(INOUT));
return ret;
}
public bool GetEmissive(aiColor4D INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetEmissive(swigCPtr, aiColor4D.getCPtr(INOUT));
return ret;
}
public bool GetOpacity(ref float INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetOpacity(swigCPtr, ref INOUT);
return ret;
}
public bool GetShininessStrength(ref float INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetShininessStrength(swigCPtr, ref INOUT);
return ret;
}
public bool GetShadingModel(ref int INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetShadingModel(swigCPtr, ref INOUT);
return ret;
}
public bool GetTexFlagsDiffuse0(ref int INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetTexFlagsDiffuse0(swigCPtr, ref INOUT);
return ret;
}
public bool GetMappingModeUDiffuse0(ref int INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetMappingModeUDiffuse0(swigCPtr, ref INOUT);
return ret;
}
public bool GetMappingModeVDiffuse0(ref int INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetMappingModeVDiffuse0(swigCPtr, ref INOUT);
return ret;
}
public bool GetTextureDiffuse0(aiString INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetTextureDiffuse0(swigCPtr, aiString.getCPtr(INOUT));
return ret;
}
public bool GetTextureSpecular0(aiString INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetTextureSpecular0(swigCPtr, aiString.getCPtr(INOUT));
return ret;
}
public bool GetTextureOpacity0(aiString INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetTextureOpacity0(swigCPtr, aiString.getCPtr(INOUT));
return ret;
}
public bool GetTextureAmbient0(aiString INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetTextureAmbient0(swigCPtr, aiString.getCPtr(INOUT));
return ret;
}
public bool GetTextureEmissive0(aiString INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetTextureEmissive0(swigCPtr, aiString.getCPtr(INOUT));
return ret;
}
public bool GetTextureShininess0(aiString INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetTextureShininess0(swigCPtr, aiString.getCPtr(INOUT));
return ret;
}
public bool GetTextureLightmap0(aiString INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetTextureLightmap0(swigCPtr, aiString.getCPtr(INOUT));
return ret;
}
public bool GetTextureNormals0(aiString INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetTextureNormals0(swigCPtr, aiString.getCPtr(INOUT));
return ret;
}
public bool GetTextureHeight0(aiString INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetTextureHeight0(swigCPtr, aiString.getCPtr(INOUT));
return ret;
}
public bool GetGlobalBackgroundImage(aiString INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetGlobalBackgroundImage(swigCPtr, aiString.getCPtr(INOUT));
return ret;
}
public bool GetTwoSided(ref int INOUT) {
bool ret = AssimpPINVOKE.aiMaterial_GetTwoSided(swigCPtr, ref INOUT);
return ret;
}
}

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@ -1,107 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMaterialProperty : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMaterialProperty(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMaterialProperty obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMaterialProperty() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMaterialProperty(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiString mKey {
set {
AssimpPINVOKE.aiMaterialProperty_mKey_set(swigCPtr, aiString.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMaterialProperty_mKey_get(swigCPtr);
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
return ret;
}
}
public uint mSemantic {
set {
AssimpPINVOKE.aiMaterialProperty_mSemantic_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMaterialProperty_mSemantic_get(swigCPtr);
return ret;
}
}
public uint mIndex {
set {
AssimpPINVOKE.aiMaterialProperty_mIndex_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMaterialProperty_mIndex_get(swigCPtr);
return ret;
}
}
public uint mDataLength {
set {
AssimpPINVOKE.aiMaterialProperty_mDataLength_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMaterialProperty_mDataLength_get(swigCPtr);
return ret;
}
}
public aiPropertyTypeInfo mType {
set {
AssimpPINVOKE.aiMaterialProperty_mType_set(swigCPtr, (int)value);
}
get {
aiPropertyTypeInfo ret = (aiPropertyTypeInfo)AssimpPINVOKE.aiMaterialProperty_mType_get(swigCPtr);
return ret;
}
}
public string mData {
set {
AssimpPINVOKE.aiMaterialProperty_mData_set(swigCPtr, value);
}
get {
string ret = AssimpPINVOKE.aiMaterialProperty_mData_get(swigCPtr);
return ret;
}
}
public aiMaterialProperty() : this(AssimpPINVOKE.new_aiMaterialProperty(), true) {
}
}

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@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMaterialVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiMaterial>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMaterialVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMaterialVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMaterialVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMaterialVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiMaterialVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiMaterial element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiMaterial this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiMaterial[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiMaterial[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiMaterial[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiMaterial> System.Collections.Generic.IEnumerable<aiMaterial>.GetEnumerator() {
return new aiMaterialVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiMaterialVectorEnumerator(this);
}
public aiMaterialVectorEnumerator GetEnumerator() {
return new aiMaterialVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiMaterialVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiMaterial>
#endif
{
private aiMaterialVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiMaterialVectorEnumerator(aiMaterialVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiMaterial Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiMaterial)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiMaterialVector_Clear(swigCPtr);
}
public void Add(aiMaterial x) {
AssimpPINVOKE.aiMaterialVector_Add(swigCPtr, aiMaterial.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiMaterialVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiMaterialVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiMaterialVector_reserve(swigCPtr, n);
}
public aiMaterialVector() : this(AssimpPINVOKE.new_aiMaterialVector__SWIG_0(), true) {
}
public aiMaterialVector(aiMaterialVector other) : this(AssimpPINVOKE.new_aiMaterialVector__SWIG_1(aiMaterialVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMaterialVector(int capacity) : this(AssimpPINVOKE.new_aiMaterialVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiMaterial getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiMaterialVector_getitemcopy(swigCPtr, index);
aiMaterial ret = (cPtr == IntPtr.Zero) ? null : new aiMaterial(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiMaterial getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiMaterialVector_getitem(swigCPtr, index);
aiMaterial ret = (cPtr == IntPtr.Zero) ? null : new aiMaterial(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiMaterial val) {
AssimpPINVOKE.aiMaterialVector_setitem(swigCPtr, index, aiMaterial.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiMaterialVector values) {
AssimpPINVOKE.aiMaterialVector_AddRange(swigCPtr, aiMaterialVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMaterialVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiMaterialVector_GetRange(swigCPtr, index, count);
aiMaterialVector ret = (cPtr == IntPtr.Zero) ? null : new aiMaterialVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiMaterial x) {
AssimpPINVOKE.aiMaterialVector_Insert(swigCPtr, index, aiMaterial.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiMaterialVector values) {
AssimpPINVOKE.aiMaterialVector_InsertRange(swigCPtr, index, aiMaterialVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiMaterialVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiMaterialVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiMaterialVector Repeat(aiMaterial value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiMaterialVector_Repeat(aiMaterial.getCPtr(value), count);
aiMaterialVector ret = (cPtr == IntPtr.Zero) ? null : new aiMaterialVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiMaterialVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiMaterialVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiMaterialVector values) {
AssimpPINVOKE.aiMaterialVector_SetRange(swigCPtr, index, aiMaterialVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiMaterial value) {
bool ret = AssimpPINVOKE.aiMaterialVector_Contains(swigCPtr, aiMaterial.getCPtr(value));
return ret;
}
public int IndexOf(aiMaterial value) {
int ret = AssimpPINVOKE.aiMaterialVector_IndexOf(swigCPtr, aiMaterial.getCPtr(value));
return ret;
}
public int LastIndexOf(aiMaterial value) {
int ret = AssimpPINVOKE.aiMaterialVector_LastIndexOf(swigCPtr, aiMaterial.getCPtr(value));
return ret;
}
public bool Remove(aiMaterial value) {
bool ret = AssimpPINVOKE.aiMaterialVector_Remove(swigCPtr, aiMaterial.getCPtr(value));
return ret;
}
}

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@ -1,212 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMatrix3x3 : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMatrix3x3(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMatrix3x3 obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMatrix3x3() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMatrix3x3(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiMatrix3x3() : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_0(), true) {
}
public aiMatrix3x3(float _a1, float _a2, float _a3, float _b1, float _b2, float _b3, float _c1, float _c2, float _c3) : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_1(_a1, _a2, _a3, _b1, _b2, _b3, _c1, _c2, _c3), true) {
}
public aiMatrix3x3 __mulnset__(aiMatrix3x3 m) {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3___mulnset__(swigCPtr, aiMatrix3x3.getCPtr(m)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiMatrix3x3 __mul__(aiMatrix3x3 m) {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3___mul__(swigCPtr, aiMatrix3x3.getCPtr(m)), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public SWIGTYPE_p_float __idx__(uint p_iIndex) {
IntPtr cPtr = AssimpPINVOKE.aiMatrix3x3___idx____SWIG_0(swigCPtr, p_iIndex);
SWIGTYPE_p_float ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_float(cPtr, false);
return ret;
}
public bool __equal__(aiMatrix4x4 m) {
bool ret = AssimpPINVOKE.aiMatrix3x3___equal__(swigCPtr, aiMatrix4x4.getCPtr(m));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiMatrix4x4 m) {
bool ret = AssimpPINVOKE.aiMatrix3x3___nequal__(swigCPtr, aiMatrix4x4.getCPtr(m));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiMatrix3x3(aiMatrix4x4 pMatrix) : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_2(aiMatrix4x4.getCPtr(pMatrix)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMatrix3x3 Transpose() {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Transpose(swigCPtr), false);
return ret;
}
public aiMatrix3x3 Inverse() {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Inverse(swigCPtr), false);
return ret;
}
public float Determinant() {
float ret = AssimpPINVOKE.aiMatrix3x3_Determinant(swigCPtr);
return ret;
}
public static aiMatrix3x3 RotationZ(float a, aiMatrix3x3 arg1) {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_RotationZ(a, aiMatrix3x3.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix3x3 Rotation(float a, aiVector3D axis, aiMatrix3x3 arg2) {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Rotation(a, aiVector3D.getCPtr(axis), aiMatrix3x3.getCPtr(arg2)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix3x3 Translation(aiVector2D v, aiMatrix3x3 arg1) {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Translation(aiVector2D.getCPtr(v), aiMatrix3x3.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix3x3 FromToMatrix(aiVector3D from, aiVector3D to, aiMatrix3x3 arg2) {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_FromToMatrix(aiVector3D.getCPtr(from), aiVector3D.getCPtr(to), aiMatrix3x3.getCPtr(arg2)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public float a1 {
set {
AssimpPINVOKE.aiMatrix3x3_a1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_a1_get(swigCPtr);
return ret;
}
}
public float a2 {
set {
AssimpPINVOKE.aiMatrix3x3_a2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_a2_get(swigCPtr);
return ret;
}
}
public float a3 {
set {
AssimpPINVOKE.aiMatrix3x3_a3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_a3_get(swigCPtr);
return ret;
}
}
public float b1 {
set {
AssimpPINVOKE.aiMatrix3x3_b1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_b1_get(swigCPtr);
return ret;
}
}
public float b2 {
set {
AssimpPINVOKE.aiMatrix3x3_b2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_b2_get(swigCPtr);
return ret;
}
}
public float b3 {
set {
AssimpPINVOKE.aiMatrix3x3_b3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_b3_get(swigCPtr);
return ret;
}
}
public float c1 {
set {
AssimpPINVOKE.aiMatrix3x3_c1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_c1_get(swigCPtr);
return ret;
}
}
public float c2 {
set {
AssimpPINVOKE.aiMatrix3x3_c2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_c2_get(swigCPtr);
return ret;
}
}
public float c3 {
set {
AssimpPINVOKE.aiMatrix3x3_c3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix3x3_c3_get(swigCPtr);
return ret;
}
}
}

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@ -1,326 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMatrix4x4 : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMatrix4x4(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMatrix4x4 obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMatrix4x4() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMatrix4x4(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiMatrix4x4() : this(AssimpPINVOKE.new_aiMatrix4x4__SWIG_0(), true) {
}
public aiMatrix4x4(float _a1, float _a2, float _a3, float _a4, float _b1, float _b2, float _b3, float _b4, float _c1, float _c2, float _c3, float _c4, float _d1, float _d2, float _d3, float _d4) : this(AssimpPINVOKE.new_aiMatrix4x4__SWIG_1(_a1, _a2, _a3, _a4, _b1, _b2, _b3, _b4, _c1, _c2, _c3, _c4, _d1, _d2, _d3, _d4), true) {
}
public aiMatrix4x4(aiMatrix3x3 m) : this(AssimpPINVOKE.new_aiMatrix4x4__SWIG_2(aiMatrix3x3.getCPtr(m)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public SWIGTYPE_p_float __idx__(uint p_iIndex) {
IntPtr cPtr = AssimpPINVOKE.aiMatrix4x4___idx____SWIG_0(swigCPtr, p_iIndex);
SWIGTYPE_p_float ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_float(cPtr, false);
return ret;
}
public bool __equal__(aiMatrix4x4 m) {
bool ret = AssimpPINVOKE.aiMatrix4x4___equal__(swigCPtr, aiMatrix4x4.getCPtr(m));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiMatrix4x4 m) {
bool ret = AssimpPINVOKE.aiMatrix4x4___nequal__(swigCPtr, aiMatrix4x4.getCPtr(m));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiMatrix4x4 __mulnset__(aiMatrix4x4 m) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4___mulnset__(swigCPtr, aiMatrix4x4.getCPtr(m)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiMatrix4x4 __mul__(aiMatrix4x4 m) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4___mul__(swigCPtr, aiMatrix4x4.getCPtr(m)), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiMatrix4x4 Transpose() {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Transpose(swigCPtr), false);
return ret;
}
public aiMatrix4x4 Inverse() {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Inverse(swigCPtr), false);
return ret;
}
public float Determinant() {
float ret = AssimpPINVOKE.aiMatrix4x4_Determinant(swigCPtr);
return ret;
}
public bool IsIdentity() {
bool ret = AssimpPINVOKE.aiMatrix4x4_IsIdentity(swigCPtr);
return ret;
}
public void Decompose(aiVector3D scaling, aiQuaternion rotation, aiVector3D position) {
AssimpPINVOKE.aiMatrix4x4_Decompose(swigCPtr, aiVector3D.getCPtr(scaling), aiQuaternion.getCPtr(rotation), aiVector3D.getCPtr(position));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void DecomposeNoScaling(aiQuaternion rotation, aiVector3D position) {
AssimpPINVOKE.aiMatrix4x4_DecomposeNoScaling(swigCPtr, aiQuaternion.getCPtr(rotation), aiVector3D.getCPtr(position));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMatrix4x4 FromEulerAnglesXYZ(float x, float y, float z) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromEulerAnglesXYZ__SWIG_0(swigCPtr, x, y, z), false);
return ret;
}
public aiMatrix4x4 FromEulerAnglesXYZ(aiVector3D blubb) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromEulerAnglesXYZ__SWIG_1(swigCPtr, aiVector3D.getCPtr(blubb)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 RotationX(float a, aiMatrix4x4 arg1) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_RotationX(a, aiMatrix4x4.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 RotationY(float a, aiMatrix4x4 arg1) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_RotationY(a, aiMatrix4x4.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 RotationZ(float a, aiMatrix4x4 arg1) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_RotationZ(a, aiMatrix4x4.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 Rotation(float a, aiVector3D axis, aiMatrix4x4 arg2) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Rotation(a, aiVector3D.getCPtr(axis), aiMatrix4x4.getCPtr(arg2)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 Translation(aiVector3D v, aiMatrix4x4 arg1) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Translation(aiVector3D.getCPtr(v), aiMatrix4x4.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 Scaling(aiVector3D v, aiMatrix4x4 arg1) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_Scaling(aiVector3D.getCPtr(v), aiMatrix4x4.getCPtr(arg1)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static aiMatrix4x4 FromToMatrix(aiVector3D from, aiVector3D to, aiMatrix4x4 arg2) {
aiMatrix4x4 ret = new aiMatrix4x4(AssimpPINVOKE.aiMatrix4x4_FromToMatrix(aiVector3D.getCPtr(from), aiVector3D.getCPtr(to), aiMatrix4x4.getCPtr(arg2)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public float a1 {
set {
AssimpPINVOKE.aiMatrix4x4_a1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_a1_get(swigCPtr);
return ret;
}
}
public float a2 {
set {
AssimpPINVOKE.aiMatrix4x4_a2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_a2_get(swigCPtr);
return ret;
}
}
public float a3 {
set {
AssimpPINVOKE.aiMatrix4x4_a3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_a3_get(swigCPtr);
return ret;
}
}
public float a4 {
set {
AssimpPINVOKE.aiMatrix4x4_a4_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_a4_get(swigCPtr);
return ret;
}
}
public float b1 {
set {
AssimpPINVOKE.aiMatrix4x4_b1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_b1_get(swigCPtr);
return ret;
}
}
public float b2 {
set {
AssimpPINVOKE.aiMatrix4x4_b2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_b2_get(swigCPtr);
return ret;
}
}
public float b3 {
set {
AssimpPINVOKE.aiMatrix4x4_b3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_b3_get(swigCPtr);
return ret;
}
}
public float b4 {
set {
AssimpPINVOKE.aiMatrix4x4_b4_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_b4_get(swigCPtr);
return ret;
}
}
public float c1 {
set {
AssimpPINVOKE.aiMatrix4x4_c1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_c1_get(swigCPtr);
return ret;
}
}
public float c2 {
set {
AssimpPINVOKE.aiMatrix4x4_c2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_c2_get(swigCPtr);
return ret;
}
}
public float c3 {
set {
AssimpPINVOKE.aiMatrix4x4_c3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_c3_get(swigCPtr);
return ret;
}
}
public float c4 {
set {
AssimpPINVOKE.aiMatrix4x4_c4_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_c4_get(swigCPtr);
return ret;
}
}
public float d1 {
set {
AssimpPINVOKE.aiMatrix4x4_d1_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_d1_get(swigCPtr);
return ret;
}
}
public float d2 {
set {
AssimpPINVOKE.aiMatrix4x4_d2_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_d2_get(swigCPtr);
return ret;
}
}
public float d3 {
set {
AssimpPINVOKE.aiMatrix4x4_d3_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_d3_get(swigCPtr);
return ret;
}
}
public float d4 {
set {
AssimpPINVOKE.aiMatrix4x4_d4_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiMatrix4x4_d4_get(swigCPtr);
return ret;
}
}
}

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@ -1,126 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMemoryInfo : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMemoryInfo(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMemoryInfo obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMemoryInfo() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMemoryInfo(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiMemoryInfo() : this(AssimpPINVOKE.new_aiMemoryInfo(), true) {
}
public uint textures {
set {
AssimpPINVOKE.aiMemoryInfo_textures_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMemoryInfo_textures_get(swigCPtr);
return ret;
}
}
public uint materials {
set {
AssimpPINVOKE.aiMemoryInfo_materials_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMemoryInfo_materials_get(swigCPtr);
return ret;
}
}
public uint meshes {
set {
AssimpPINVOKE.aiMemoryInfo_meshes_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMemoryInfo_meshes_get(swigCPtr);
return ret;
}
}
public uint nodes {
set {
AssimpPINVOKE.aiMemoryInfo_nodes_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMemoryInfo_nodes_get(swigCPtr);
return ret;
}
}
public uint animations {
set {
AssimpPINVOKE.aiMemoryInfo_animations_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMemoryInfo_animations_get(swigCPtr);
return ret;
}
}
public uint cameras {
set {
AssimpPINVOKE.aiMemoryInfo_cameras_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMemoryInfo_cameras_get(swigCPtr);
return ret;
}
}
public uint lights {
set {
AssimpPINVOKE.aiMemoryInfo_lights_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMemoryInfo_lights_get(swigCPtr);
return ret;
}
}
public uint total {
set {
AssimpPINVOKE.aiMemoryInfo_total_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMemoryInfo_total_get(swigCPtr);
return ret;
}
}
}

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@ -1,227 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMesh : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMesh(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMesh obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMesh() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMesh(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVector3DVector mBitangents { get { return GetmBitangents(); } }
public aiBoneVector mBones { get { return GetmBones(); } }
public aiColor4DVectorVector mColors { get { return GetmColors(); } }
public aiFaceVector mFaces { get { return GetmFaces(); } }
public aiVector3DVector mNormals { get { return GetmNormals(); } }
public aiVector3DVector mTangents { get { return GetmTangents(); } }
public aiVector3DVectorVector mTextureCoords { get { return GetmTextureCoords(); } }
public aiVector3DVector mVertices { get { return GetmVertices(); } }
public aiPrimitiveType mPrimitiveTypes {
set {
AssimpPINVOKE.aiMesh_mPrimitiveTypes_set(swigCPtr, (uint)value);
} get { return (aiPrimitiveType)AssimpPINVOKE.aiMesh_mPrimitiveTypes_get(swigCPtr); }
}
public uint mNumVertices {
set {
AssimpPINVOKE.aiMesh_mNumVertices_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mNumVertices_get(swigCPtr);
return ret;
}
}
public uint mNumFaces {
set {
AssimpPINVOKE.aiMesh_mNumFaces_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mNumFaces_get(swigCPtr);
return ret;
}
}
public uint mNumBones {
set {
AssimpPINVOKE.aiMesh_mNumBones_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mNumBones_get(swigCPtr);
return ret;
}
}
public uint mMaterialIndex {
set {
AssimpPINVOKE.aiMesh_mMaterialIndex_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mMaterialIndex_get(swigCPtr);
return ret;
}
}
public aiString mName {
set {
AssimpPINVOKE.aiMesh_mName_set(swigCPtr, aiString.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMesh_mName_get(swigCPtr);
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
return ret;
}
}
public uint mNumAnimMeshes {
set {
AssimpPINVOKE.aiMesh_mNumAnimMeshes_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMesh_mNumAnimMeshes_get(swigCPtr);
return ret;
}
}
public aiMesh() : this(AssimpPINVOKE.new_aiMesh(), true) {
}
public bool HasPositions() {
bool ret = AssimpPINVOKE.aiMesh_HasPositions(swigCPtr);
return ret;
}
public bool HasFaces() {
bool ret = AssimpPINVOKE.aiMesh_HasFaces(swigCPtr);
return ret;
}
public bool HasNormals() {
bool ret = AssimpPINVOKE.aiMesh_HasNormals(swigCPtr);
return ret;
}
public bool HasTangentsAndBitangents() {
bool ret = AssimpPINVOKE.aiMesh_HasTangentsAndBitangents(swigCPtr);
return ret;
}
public bool HasVertexColors(uint pIndex) {
bool ret = AssimpPINVOKE.aiMesh_HasVertexColors(swigCPtr, pIndex);
return ret;
}
public bool HasTextureCoords(uint pIndex) {
bool ret = AssimpPINVOKE.aiMesh_HasTextureCoords(swigCPtr, pIndex);
return ret;
}
public uint GetNumUVChannels() {
uint ret = AssimpPINVOKE.aiMesh_GetNumUVChannels(swigCPtr);
return ret;
}
public uint GetNumColorChannels() {
uint ret = AssimpPINVOKE.aiMesh_GetNumColorChannels(swigCPtr);
return ret;
}
public bool HasBones() {
bool ret = AssimpPINVOKE.aiMesh_HasBones(swigCPtr);
return ret;
}
private aiAnimMeshVector GetmAnimMeshes() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmAnimMeshes(swigCPtr);
aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);
return ret;
}
private aiVector3DVector GetmBitangents() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmBitangents(swigCPtr);
aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
return ret;
}
private aiBoneVector GetmBones() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmBones(swigCPtr);
aiBoneVector ret = (cPtr == IntPtr.Zero) ? null : new aiBoneVector(cPtr, true);
return ret;
}
private aiColor4DVectorVector GetmColors() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmColors(swigCPtr);
aiColor4DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiColor4DVectorVector(cPtr, true);
return ret;
}
private aiFaceVector GetmFaces() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmFaces(swigCPtr);
aiFaceVector ret = (cPtr == IntPtr.Zero) ? null : new aiFaceVector(cPtr, true);
return ret;
}
private aiVector3DVector GetmNormals() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmNormals(swigCPtr);
aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
return ret;
}
private aiVector3DVector GetmTangents() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmTangents(swigCPtr);
aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
return ret;
}
private aiVector3DVectorVector GetmTextureCoords() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmTextureCoords(swigCPtr);
aiVector3DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVectorVector(cPtr, true);
return ret;
}
private UintVector GetmNumUVComponents() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmNumUVComponents(swigCPtr);
UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true);
return ret;
}
private aiVector3DVector GetmVertices() {
IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmVertices(swigCPtr);
aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
return ret;
}
}

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@ -1,75 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMeshAnim : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMeshAnim(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMeshAnim obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMeshAnim() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMeshAnim(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiMeshKeyVector mKeys { get { return GetmKeys(); } }
public aiString mName {
set {
AssimpPINVOKE.aiMeshAnim_mName_set(swigCPtr, aiString.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiMeshAnim_mName_get(swigCPtr);
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
return ret;
}
}
public uint mNumKeys {
set {
AssimpPINVOKE.aiMeshAnim_mNumKeys_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMeshAnim_mNumKeys_get(swigCPtr);
return ret;
}
}
public aiMeshAnim() : this(AssimpPINVOKE.new_aiMeshAnim(), true) {
}
private aiMeshKeyVector GetmKeys() {
IntPtr cPtr = AssimpPINVOKE.aiMeshAnim_GetmKeys(swigCPtr);
aiMeshKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshKeyVector(cPtr, true);
return ret;
}
}

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@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMeshAnimVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiMeshAnim>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMeshAnimVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMeshAnimVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMeshAnimVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMeshAnimVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiMeshAnimVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiMeshAnim element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiMeshAnim this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiMeshAnim[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiMeshAnim[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiMeshAnim[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiMeshAnim> System.Collections.Generic.IEnumerable<aiMeshAnim>.GetEnumerator() {
return new aiMeshAnimVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiMeshAnimVectorEnumerator(this);
}
public aiMeshAnimVectorEnumerator GetEnumerator() {
return new aiMeshAnimVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiMeshAnimVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiMeshAnim>
#endif
{
private aiMeshAnimVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiMeshAnimVectorEnumerator(aiMeshAnimVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiMeshAnim Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiMeshAnim)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiMeshAnimVector_Clear(swigCPtr);
}
public void Add(aiMeshAnim x) {
AssimpPINVOKE.aiMeshAnimVector_Add(swigCPtr, aiMeshAnim.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiMeshAnimVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiMeshAnimVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiMeshAnimVector_reserve(swigCPtr, n);
}
public aiMeshAnimVector() : this(AssimpPINVOKE.new_aiMeshAnimVector__SWIG_0(), true) {
}
public aiMeshAnimVector(aiMeshAnimVector other) : this(AssimpPINVOKE.new_aiMeshAnimVector__SWIG_1(aiMeshAnimVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMeshAnimVector(int capacity) : this(AssimpPINVOKE.new_aiMeshAnimVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiMeshAnim getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiMeshAnimVector_getitemcopy(swigCPtr, index);
aiMeshAnim ret = (cPtr == IntPtr.Zero) ? null : new aiMeshAnim(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiMeshAnim getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiMeshAnimVector_getitem(swigCPtr, index);
aiMeshAnim ret = (cPtr == IntPtr.Zero) ? null : new aiMeshAnim(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiMeshAnim val) {
AssimpPINVOKE.aiMeshAnimVector_setitem(swigCPtr, index, aiMeshAnim.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiMeshAnimVector values) {
AssimpPINVOKE.aiMeshAnimVector_AddRange(swigCPtr, aiMeshAnimVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMeshAnimVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiMeshAnimVector_GetRange(swigCPtr, index, count);
aiMeshAnimVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshAnimVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiMeshAnim x) {
AssimpPINVOKE.aiMeshAnimVector_Insert(swigCPtr, index, aiMeshAnim.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiMeshAnimVector values) {
AssimpPINVOKE.aiMeshAnimVector_InsertRange(swigCPtr, index, aiMeshAnimVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiMeshAnimVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiMeshAnimVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiMeshAnimVector Repeat(aiMeshAnim value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiMeshAnimVector_Repeat(aiMeshAnim.getCPtr(value), count);
aiMeshAnimVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshAnimVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiMeshAnimVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiMeshAnimVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiMeshAnimVector values) {
AssimpPINVOKE.aiMeshAnimVector_SetRange(swigCPtr, index, aiMeshAnimVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiMeshAnim value) {
bool ret = AssimpPINVOKE.aiMeshAnimVector_Contains(swigCPtr, aiMeshAnim.getCPtr(value));
return ret;
}
public int IndexOf(aiMeshAnim value) {
int ret = AssimpPINVOKE.aiMeshAnimVector_IndexOf(swigCPtr, aiMeshAnim.getCPtr(value));
return ret;
}
public int LastIndexOf(aiMeshAnim value) {
int ret = AssimpPINVOKE.aiMeshAnimVector_LastIndexOf(swigCPtr, aiMeshAnim.getCPtr(value));
return ret;
}
public bool Remove(aiMeshAnim value) {
bool ret = AssimpPINVOKE.aiMeshAnimVector_Remove(swigCPtr, aiMeshAnim.getCPtr(value));
return ret;
}
}

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@ -1,93 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMeshKey : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMeshKey(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMeshKey obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMeshKey() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMeshKey(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public double mTime {
set {
AssimpPINVOKE.aiMeshKey_mTime_set(swigCPtr, value);
}
get {
double ret = AssimpPINVOKE.aiMeshKey_mTime_get(swigCPtr);
return ret;
}
}
public uint mValue {
set {
AssimpPINVOKE.aiMeshKey_mValue_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiMeshKey_mValue_get(swigCPtr);
return ret;
}
}
public aiMeshKey() : this(AssimpPINVOKE.new_aiMeshKey__SWIG_0(), true) {
}
public aiMeshKey(double time, uint value) : this(AssimpPINVOKE.new_aiMeshKey__SWIG_1(time, value), true) {
}
public bool __equal__(aiMeshKey o) {
bool ret = AssimpPINVOKE.aiMeshKey___equal__(swigCPtr, aiMeshKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiMeshKey o) {
bool ret = AssimpPINVOKE.aiMeshKey___nequal__(swigCPtr, aiMeshKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __smaller__(aiMeshKey o) {
bool ret = AssimpPINVOKE.aiMeshKey___smaller__(swigCPtr, aiMeshKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __greater__(aiMeshKey o) {
bool ret = AssimpPINVOKE.aiMeshKey___greater__(swigCPtr, aiMeshKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}

View File

@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMeshKeyVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiMeshKey>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMeshKeyVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMeshKeyVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMeshKeyVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMeshKeyVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiMeshKeyVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiMeshKey element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiMeshKey this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiMeshKey[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiMeshKey[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiMeshKey[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiMeshKey> System.Collections.Generic.IEnumerable<aiMeshKey>.GetEnumerator() {
return new aiMeshKeyVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiMeshKeyVectorEnumerator(this);
}
public aiMeshKeyVectorEnumerator GetEnumerator() {
return new aiMeshKeyVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiMeshKeyVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiMeshKey>
#endif
{
private aiMeshKeyVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiMeshKeyVectorEnumerator(aiMeshKeyVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiMeshKey Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiMeshKey)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiMeshKeyVector_Clear(swigCPtr);
}
public void Add(aiMeshKey x) {
AssimpPINVOKE.aiMeshKeyVector_Add(swigCPtr, aiMeshKey.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiMeshKeyVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiMeshKeyVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiMeshKeyVector_reserve(swigCPtr, n);
}
public aiMeshKeyVector() : this(AssimpPINVOKE.new_aiMeshKeyVector__SWIG_0(), true) {
}
public aiMeshKeyVector(aiMeshKeyVector other) : this(AssimpPINVOKE.new_aiMeshKeyVector__SWIG_1(aiMeshKeyVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMeshKeyVector(int capacity) : this(AssimpPINVOKE.new_aiMeshKeyVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiMeshKey getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiMeshKeyVector_getitemcopy(swigCPtr, index);
aiMeshKey ret = (cPtr == IntPtr.Zero) ? null : new aiMeshKey(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiMeshKey getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiMeshKeyVector_getitem(swigCPtr, index);
aiMeshKey ret = (cPtr == IntPtr.Zero) ? null : new aiMeshKey(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiMeshKey val) {
AssimpPINVOKE.aiMeshKeyVector_setitem(swigCPtr, index, aiMeshKey.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiMeshKeyVector values) {
AssimpPINVOKE.aiMeshKeyVector_AddRange(swigCPtr, aiMeshKeyVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMeshKeyVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiMeshKeyVector_GetRange(swigCPtr, index, count);
aiMeshKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshKeyVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiMeshKey x) {
AssimpPINVOKE.aiMeshKeyVector_Insert(swigCPtr, index, aiMeshKey.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiMeshKeyVector values) {
AssimpPINVOKE.aiMeshKeyVector_InsertRange(swigCPtr, index, aiMeshKeyVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiMeshKeyVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiMeshKeyVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiMeshKeyVector Repeat(aiMeshKey value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiMeshKeyVector_Repeat(aiMeshKey.getCPtr(value), count);
aiMeshKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshKeyVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiMeshKeyVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiMeshKeyVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiMeshKeyVector values) {
AssimpPINVOKE.aiMeshKeyVector_SetRange(swigCPtr, index, aiMeshKeyVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiMeshKey value) {
bool ret = AssimpPINVOKE.aiMeshKeyVector_Contains(swigCPtr, aiMeshKey.getCPtr(value));
return ret;
}
public int IndexOf(aiMeshKey value) {
int ret = AssimpPINVOKE.aiMeshKeyVector_IndexOf(swigCPtr, aiMeshKey.getCPtr(value));
return ret;
}
public int LastIndexOf(aiMeshKey value) {
int ret = AssimpPINVOKE.aiMeshKeyVector_LastIndexOf(swigCPtr, aiMeshKey.getCPtr(value));
return ret;
}
public bool Remove(aiMeshKey value) {
bool ret = AssimpPINVOKE.aiMeshKeyVector_Remove(swigCPtr, aiMeshKey.getCPtr(value));
return ret;
}
}

View File

@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiMeshVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiMesh>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiMeshVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiMeshVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiMeshVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiMeshVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiMeshVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiMesh element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiMesh this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiMesh[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiMesh[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiMesh[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiMesh> System.Collections.Generic.IEnumerable<aiMesh>.GetEnumerator() {
return new aiMeshVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiMeshVectorEnumerator(this);
}
public aiMeshVectorEnumerator GetEnumerator() {
return new aiMeshVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiMeshVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiMesh>
#endif
{
private aiMeshVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiMeshVectorEnumerator(aiMeshVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiMesh Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiMesh)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiMeshVector_Clear(swigCPtr);
}
public void Add(aiMesh x) {
AssimpPINVOKE.aiMeshVector_Add(swigCPtr, aiMesh.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiMeshVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiMeshVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiMeshVector_reserve(swigCPtr, n);
}
public aiMeshVector() : this(AssimpPINVOKE.new_aiMeshVector__SWIG_0(), true) {
}
public aiMeshVector(aiMeshVector other) : this(AssimpPINVOKE.new_aiMeshVector__SWIG_1(aiMeshVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMeshVector(int capacity) : this(AssimpPINVOKE.new_aiMeshVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiMesh getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiMeshVector_getitemcopy(swigCPtr, index);
aiMesh ret = (cPtr == IntPtr.Zero) ? null : new aiMesh(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiMesh getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiMeshVector_getitem(swigCPtr, index);
aiMesh ret = (cPtr == IntPtr.Zero) ? null : new aiMesh(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiMesh val) {
AssimpPINVOKE.aiMeshVector_setitem(swigCPtr, index, aiMesh.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiMeshVector values) {
AssimpPINVOKE.aiMeshVector_AddRange(swigCPtr, aiMeshVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMeshVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiMeshVector_GetRange(swigCPtr, index, count);
aiMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiMesh x) {
AssimpPINVOKE.aiMeshVector_Insert(swigCPtr, index, aiMesh.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiMeshVector values) {
AssimpPINVOKE.aiMeshVector_InsertRange(swigCPtr, index, aiMeshVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiMeshVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiMeshVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiMeshVector Repeat(aiMesh value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiMeshVector_Repeat(aiMesh.getCPtr(value), count);
aiMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiMeshVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiMeshVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiMeshVector values) {
AssimpPINVOKE.aiMeshVector_SetRange(swigCPtr, index, aiMeshVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiMesh value) {
bool ret = AssimpPINVOKE.aiMeshVector_Contains(swigCPtr, aiMesh.getCPtr(value));
return ret;
}
public int IndexOf(aiMesh value) {
int ret = AssimpPINVOKE.aiMeshVector_IndexOf(swigCPtr, aiMesh.getCPtr(value));
return ret;
}
public int LastIndexOf(aiMesh value) {
int ret = AssimpPINVOKE.aiMeshVector_LastIndexOf(swigCPtr, aiMesh.getCPtr(value));
return ret;
}
public bool Remove(aiMesh value) {
bool ret = AssimpPINVOKE.aiMeshVector_Remove(swigCPtr, aiMesh.getCPtr(value));
return ret;
}
}

View File

@ -1,131 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiNode : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiNode(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiNode obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiNode() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiNode(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiNodeVector mChildren { get { return GetmChildren(); } }
public UintVector mMeshes { get { return GetmMeshes(); } }
public aiString mName {
set {
AssimpPINVOKE.aiNode_mName_set(swigCPtr, aiString.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiNode_mName_get(swigCPtr);
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
return ret;
}
}
public aiMatrix4x4 mTransformation {
set {
AssimpPINVOKE.aiNode_mTransformation_set(swigCPtr, aiMatrix4x4.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiNode_mTransformation_get(swigCPtr);
aiMatrix4x4 ret = (cPtr == IntPtr.Zero) ? null : new aiMatrix4x4(cPtr, false);
return ret;
}
}
public aiNode mParent {
set {
AssimpPINVOKE.aiNode_mParent_set(swigCPtr, aiNode.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiNode_mParent_get(swigCPtr);
aiNode ret = (cPtr == IntPtr.Zero) ? null : new aiNode(cPtr, false);
return ret;
}
}
public uint mNumChildren {
set {
AssimpPINVOKE.aiNode_mNumChildren_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiNode_mNumChildren_get(swigCPtr);
return ret;
}
}
public uint mNumMeshes {
set {
AssimpPINVOKE.aiNode_mNumMeshes_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiNode_mNumMeshes_get(swigCPtr);
return ret;
}
}
public aiNode() : this(AssimpPINVOKE.new_aiNode__SWIG_0(), true) {
}
public aiNode(string name) : this(AssimpPINVOKE.new_aiNode__SWIG_1(name), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiNode FindNode(aiString name) {
IntPtr cPtr = AssimpPINVOKE.aiNode_FindNode__SWIG_0(swigCPtr, aiString.getCPtr(name));
aiNode ret = (cPtr == IntPtr.Zero) ? null : new aiNode(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiNode FindNode(string name) {
IntPtr cPtr = AssimpPINVOKE.aiNode_FindNode__SWIG_1(swigCPtr, name);
aiNode ret = (cPtr == IntPtr.Zero) ? null : new aiNode(cPtr, false);
return ret;
}
private aiNodeVector GetmChildren() {
IntPtr cPtr = AssimpPINVOKE.aiNode_GetmChildren(swigCPtr);
aiNodeVector ret = (cPtr == IntPtr.Zero) ? null : new aiNodeVector(cPtr, true);
return ret;
}
private UintVector GetmMeshes() {
IntPtr cPtr = AssimpPINVOKE.aiNode_GetmMeshes(swigCPtr);
UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true);
return ret;
}
}

View File

@ -1,129 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiNodeAnim : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiNodeAnim(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiNodeAnim obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiNodeAnim() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiNodeAnim(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVectorKeyVector mPositionKeys { get { return GetmPositionKeys(); } }
public aiQuatKeyVector mRotationKeys { get { return GetmRotationKeys(); } }
public aiVectorKeyVector mScalingKeys { get { return GetmScalingKeys(); } }
public aiString mNodeName {
set {
AssimpPINVOKE.aiNodeAnim_mNodeName_set(swigCPtr, aiString.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiNodeAnim_mNodeName_get(swigCPtr);
aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false);
return ret;
}
}
public uint mNumPositionKeys {
set {
AssimpPINVOKE.aiNodeAnim_mNumPositionKeys_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiNodeAnim_mNumPositionKeys_get(swigCPtr);
return ret;
}
}
public uint mNumRotationKeys {
set {
AssimpPINVOKE.aiNodeAnim_mNumRotationKeys_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiNodeAnim_mNumRotationKeys_get(swigCPtr);
return ret;
}
}
public uint mNumScalingKeys {
set {
AssimpPINVOKE.aiNodeAnim_mNumScalingKeys_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiNodeAnim_mNumScalingKeys_get(swigCPtr);
return ret;
}
}
public aiAnimBehaviour mPreState {
set {
AssimpPINVOKE.aiNodeAnim_mPreState_set(swigCPtr, (int)value);
}
get {
aiAnimBehaviour ret = (aiAnimBehaviour)AssimpPINVOKE.aiNodeAnim_mPreState_get(swigCPtr);
return ret;
}
}
public aiAnimBehaviour mPostState {
set {
AssimpPINVOKE.aiNodeAnim_mPostState_set(swigCPtr, (int)value);
}
get {
aiAnimBehaviour ret = (aiAnimBehaviour)AssimpPINVOKE.aiNodeAnim_mPostState_get(swigCPtr);
return ret;
}
}
public aiNodeAnim() : this(AssimpPINVOKE.new_aiNodeAnim(), true) {
}
private aiVectorKeyVector GetmPositionKeys() {
IntPtr cPtr = AssimpPINVOKE.aiNodeAnim_GetmPositionKeys(swigCPtr);
aiVectorKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiVectorKeyVector(cPtr, true);
return ret;
}
private aiQuatKeyVector GetmRotationKeys() {
IntPtr cPtr = AssimpPINVOKE.aiNodeAnim_GetmRotationKeys(swigCPtr);
aiQuatKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiQuatKeyVector(cPtr, true);
return ret;
}
private aiVectorKeyVector GetmScalingKeys() {
IntPtr cPtr = AssimpPINVOKE.aiNodeAnim_GetmScalingKeys(swigCPtr);
aiVectorKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiVectorKeyVector(cPtr, true);
return ret;
}
}

View File

@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiNodeAnimVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiNodeAnim>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiNodeAnimVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiNodeAnimVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiNodeAnimVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiNodeAnimVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiNodeAnimVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiNodeAnim element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiNodeAnim this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiNodeAnim[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiNodeAnim[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiNodeAnim[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiNodeAnim> System.Collections.Generic.IEnumerable<aiNodeAnim>.GetEnumerator() {
return new aiNodeAnimVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiNodeAnimVectorEnumerator(this);
}
public aiNodeAnimVectorEnumerator GetEnumerator() {
return new aiNodeAnimVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiNodeAnimVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiNodeAnim>
#endif
{
private aiNodeAnimVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiNodeAnimVectorEnumerator(aiNodeAnimVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiNodeAnim Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiNodeAnim)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiNodeAnimVector_Clear(swigCPtr);
}
public void Add(aiNodeAnim x) {
AssimpPINVOKE.aiNodeAnimVector_Add(swigCPtr, aiNodeAnim.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiNodeAnimVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiNodeAnimVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiNodeAnimVector_reserve(swigCPtr, n);
}
public aiNodeAnimVector() : this(AssimpPINVOKE.new_aiNodeAnimVector__SWIG_0(), true) {
}
public aiNodeAnimVector(aiNodeAnimVector other) : this(AssimpPINVOKE.new_aiNodeAnimVector__SWIG_1(aiNodeAnimVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiNodeAnimVector(int capacity) : this(AssimpPINVOKE.new_aiNodeAnimVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiNodeAnim getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiNodeAnimVector_getitemcopy(swigCPtr, index);
aiNodeAnim ret = (cPtr == IntPtr.Zero) ? null : new aiNodeAnim(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiNodeAnim getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiNodeAnimVector_getitem(swigCPtr, index);
aiNodeAnim ret = (cPtr == IntPtr.Zero) ? null : new aiNodeAnim(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiNodeAnim val) {
AssimpPINVOKE.aiNodeAnimVector_setitem(swigCPtr, index, aiNodeAnim.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiNodeAnimVector values) {
AssimpPINVOKE.aiNodeAnimVector_AddRange(swigCPtr, aiNodeAnimVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiNodeAnimVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiNodeAnimVector_GetRange(swigCPtr, index, count);
aiNodeAnimVector ret = (cPtr == IntPtr.Zero) ? null : new aiNodeAnimVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiNodeAnim x) {
AssimpPINVOKE.aiNodeAnimVector_Insert(swigCPtr, index, aiNodeAnim.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiNodeAnimVector values) {
AssimpPINVOKE.aiNodeAnimVector_InsertRange(swigCPtr, index, aiNodeAnimVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiNodeAnimVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiNodeAnimVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiNodeAnimVector Repeat(aiNodeAnim value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiNodeAnimVector_Repeat(aiNodeAnim.getCPtr(value), count);
aiNodeAnimVector ret = (cPtr == IntPtr.Zero) ? null : new aiNodeAnimVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiNodeAnimVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiNodeAnimVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiNodeAnimVector values) {
AssimpPINVOKE.aiNodeAnimVector_SetRange(swigCPtr, index, aiNodeAnimVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiNodeAnim value) {
bool ret = AssimpPINVOKE.aiNodeAnimVector_Contains(swigCPtr, aiNodeAnim.getCPtr(value));
return ret;
}
public int IndexOf(aiNodeAnim value) {
int ret = AssimpPINVOKE.aiNodeAnimVector_IndexOf(swigCPtr, aiNodeAnim.getCPtr(value));
return ret;
}
public int LastIndexOf(aiNodeAnim value) {
int ret = AssimpPINVOKE.aiNodeAnimVector_LastIndexOf(swigCPtr, aiNodeAnim.getCPtr(value));
return ret;
}
public bool Remove(aiNodeAnim value) {
bool ret = AssimpPINVOKE.aiNodeAnimVector_Remove(swigCPtr, aiNodeAnim.getCPtr(value));
return ret;
}
}

View File

@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiNodeVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiNode>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiNodeVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiNodeVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiNodeVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiNodeVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiNodeVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiNode element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiNode this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiNode[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiNode[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiNode[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiNode> System.Collections.Generic.IEnumerable<aiNode>.GetEnumerator() {
return new aiNodeVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiNodeVectorEnumerator(this);
}
public aiNodeVectorEnumerator GetEnumerator() {
return new aiNodeVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiNodeVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiNode>
#endif
{
private aiNodeVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiNodeVectorEnumerator(aiNodeVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiNode Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiNode)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiNodeVector_Clear(swigCPtr);
}
public void Add(aiNode x) {
AssimpPINVOKE.aiNodeVector_Add(swigCPtr, aiNode.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiNodeVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiNodeVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiNodeVector_reserve(swigCPtr, n);
}
public aiNodeVector() : this(AssimpPINVOKE.new_aiNodeVector__SWIG_0(), true) {
}
public aiNodeVector(aiNodeVector other) : this(AssimpPINVOKE.new_aiNodeVector__SWIG_1(aiNodeVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiNodeVector(int capacity) : this(AssimpPINVOKE.new_aiNodeVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiNode getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiNodeVector_getitemcopy(swigCPtr, index);
aiNode ret = (cPtr == IntPtr.Zero) ? null : new aiNode(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiNode getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiNodeVector_getitem(swigCPtr, index);
aiNode ret = (cPtr == IntPtr.Zero) ? null : new aiNode(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiNode val) {
AssimpPINVOKE.aiNodeVector_setitem(swigCPtr, index, aiNode.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiNodeVector values) {
AssimpPINVOKE.aiNodeVector_AddRange(swigCPtr, aiNodeVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiNodeVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiNodeVector_GetRange(swigCPtr, index, count);
aiNodeVector ret = (cPtr == IntPtr.Zero) ? null : new aiNodeVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiNode x) {
AssimpPINVOKE.aiNodeVector_Insert(swigCPtr, index, aiNode.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiNodeVector values) {
AssimpPINVOKE.aiNodeVector_InsertRange(swigCPtr, index, aiNodeVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiNodeVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiNodeVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiNodeVector Repeat(aiNode value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiNodeVector_Repeat(aiNode.getCPtr(value), count);
aiNodeVector ret = (cPtr == IntPtr.Zero) ? null : new aiNodeVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiNodeVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiNodeVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiNodeVector values) {
AssimpPINVOKE.aiNodeVector_SetRange(swigCPtr, index, aiNodeVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiNode value) {
bool ret = AssimpPINVOKE.aiNodeVector_Contains(swigCPtr, aiNode.getCPtr(value));
return ret;
}
public int IndexOf(aiNode value) {
int ret = AssimpPINVOKE.aiNodeVector_IndexOf(swigCPtr, aiNode.getCPtr(value));
return ret;
}
public int LastIndexOf(aiNode value) {
int ret = AssimpPINVOKE.aiNodeVector_LastIndexOf(swigCPtr, aiNode.getCPtr(value));
return ret;
}
public bool Remove(aiNode value) {
bool ret = AssimpPINVOKE.aiNodeVector_Remove(swigCPtr, aiNode.getCPtr(value));
return ret;
}
}

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@ -1,15 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiOrigin {
aiOrigin_SET = 0x0,
aiOrigin_CUR = 0x1,
aiOrigin_END = 0x2,
_AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
}

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@ -1,93 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiPlane : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiPlane(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiPlane obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiPlane() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiPlane(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiPlane() : this(AssimpPINVOKE.new_aiPlane__SWIG_0(), true) {
}
public aiPlane(float _a, float _b, float _c, float _d) : this(AssimpPINVOKE.new_aiPlane__SWIG_1(_a, _b, _c, _d), true) {
}
public aiPlane(aiPlane o) : this(AssimpPINVOKE.new_aiPlane__SWIG_2(aiPlane.getCPtr(o)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public float a {
set {
AssimpPINVOKE.aiPlane_a_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiPlane_a_get(swigCPtr);
return ret;
}
}
public float b {
set {
AssimpPINVOKE.aiPlane_b_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiPlane_b_get(swigCPtr);
return ret;
}
}
public float c {
set {
AssimpPINVOKE.aiPlane_c_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiPlane_c_get(swigCPtr);
return ret;
}
}
public float d {
set {
AssimpPINVOKE.aiPlane_d_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiPlane_d_get(swigCPtr);
return ret;
}
}
}

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@ -1,39 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiPostProcessSteps {
aiProcess_CalcTangentSpace = 0x1,
aiProcess_JoinIdenticalVertices = 0x2,
aiProcess_MakeLeftHanded = 0x4,
aiProcess_Triangulate = 0x8,
aiProcess_RemoveComponent = 0x10,
aiProcess_GenNormals = 0x20,
aiProcess_GenSmoothNormals = 0x40,
aiProcess_SplitLargeMeshes = 0x80,
aiProcess_PreTransformVertices = 0x100,
aiProcess_LimitBoneWeights = 0x200,
aiProcess_ValidateDataStructure = 0x400,
aiProcess_ImproveCacheLocality = 0x800,
aiProcess_RemoveRedundantMaterials = 0x1000,
aiProcess_FixInfacingNormals = 0x2000,
aiProcess_SortByPType = 0x8000,
aiProcess_FindDegenerates = 0x10000,
aiProcess_FindInvalidData = 0x20000,
aiProcess_GenUVCoords = 0x40000,
aiProcess_TransformUVCoords = 0x80000,
aiProcess_FindInstances = 0x100000,
aiProcess_OptimizeMeshes = 0x200000,
aiProcess_OptimizeGraph = 0x400000,
aiProcess_FlipUVs = 0x800000,
aiProcess_FlipWindingOrder = 0x1000000,
aiProcess_SplitByBoneCount = 0x2000000,
aiProcess_Debone = 0x4000000
, aiProcess_ConvertToLeftHanded = aiProcess_MakeLeftHanded|aiProcess_FlipUVs|aiProcess_FlipWindingOrder,
}

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@ -1,15 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiPrimitiveType {
aiPrimitiveType_POINT = 0x1,
aiPrimitiveType_LINE = 0x2,
aiPrimitiveType_TRIANGLE = 0x4,
aiPrimitiveType_POLYGON = 0x8
}

View File

@ -1,15 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiPropertyTypeInfo {
aiPTI_Float = 0x1,
aiPTI_String = 0x3,
aiPTI_Integer = 0x4,
aiPTI_Buffer = 0x5
}

View File

@ -1,95 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiQuatKey : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiQuatKey(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiQuatKey obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiQuatKey() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiQuatKey(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public double mTime {
set {
AssimpPINVOKE.aiQuatKey_mTime_set(swigCPtr, value);
}
get {
double ret = AssimpPINVOKE.aiQuatKey_mTime_get(swigCPtr);
return ret;
}
}
public aiQuaternion mValue {
set {
AssimpPINVOKE.aiQuatKey_mValue_set(swigCPtr, aiQuaternion.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiQuatKey_mValue_get(swigCPtr);
aiQuaternion ret = (cPtr == IntPtr.Zero) ? null : new aiQuaternion(cPtr, false);
return ret;
}
}
public aiQuatKey() : this(AssimpPINVOKE.new_aiQuatKey__SWIG_0(), true) {
}
public aiQuatKey(double time, aiQuaternion value) : this(AssimpPINVOKE.new_aiQuatKey__SWIG_1(time, aiQuaternion.getCPtr(value)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool __equal__(aiQuatKey o) {
bool ret = AssimpPINVOKE.aiQuatKey___equal__(swigCPtr, aiQuatKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiQuatKey o) {
bool ret = AssimpPINVOKE.aiQuatKey___nequal__(swigCPtr, aiQuatKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __smaller__(aiQuatKey o) {
bool ret = AssimpPINVOKE.aiQuatKey___smaller__(swigCPtr, aiQuatKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __greater__(aiQuatKey o) {
bool ret = AssimpPINVOKE.aiQuatKey___greater__(swigCPtr, aiQuatKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}

View File

@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiQuatKeyVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiQuatKey>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiQuatKeyVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiQuatKeyVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiQuatKeyVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiQuatKeyVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiQuatKeyVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiQuatKey element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiQuatKey this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiQuatKey[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiQuatKey[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiQuatKey[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiQuatKey> System.Collections.Generic.IEnumerable<aiQuatKey>.GetEnumerator() {
return new aiQuatKeyVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiQuatKeyVectorEnumerator(this);
}
public aiQuatKeyVectorEnumerator GetEnumerator() {
return new aiQuatKeyVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiQuatKeyVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiQuatKey>
#endif
{
private aiQuatKeyVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiQuatKeyVectorEnumerator(aiQuatKeyVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiQuatKey Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiQuatKey)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiQuatKeyVector_Clear(swigCPtr);
}
public void Add(aiQuatKey x) {
AssimpPINVOKE.aiQuatKeyVector_Add(swigCPtr, aiQuatKey.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiQuatKeyVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiQuatKeyVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiQuatKeyVector_reserve(swigCPtr, n);
}
public aiQuatKeyVector() : this(AssimpPINVOKE.new_aiQuatKeyVector__SWIG_0(), true) {
}
public aiQuatKeyVector(aiQuatKeyVector other) : this(AssimpPINVOKE.new_aiQuatKeyVector__SWIG_1(aiQuatKeyVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiQuatKeyVector(int capacity) : this(AssimpPINVOKE.new_aiQuatKeyVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiQuatKey getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiQuatKeyVector_getitemcopy(swigCPtr, index);
aiQuatKey ret = (cPtr == IntPtr.Zero) ? null : new aiQuatKey(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiQuatKey getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiQuatKeyVector_getitem(swigCPtr, index);
aiQuatKey ret = (cPtr == IntPtr.Zero) ? null : new aiQuatKey(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiQuatKey val) {
AssimpPINVOKE.aiQuatKeyVector_setitem(swigCPtr, index, aiQuatKey.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiQuatKeyVector values) {
AssimpPINVOKE.aiQuatKeyVector_AddRange(swigCPtr, aiQuatKeyVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiQuatKeyVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiQuatKeyVector_GetRange(swigCPtr, index, count);
aiQuatKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiQuatKeyVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiQuatKey x) {
AssimpPINVOKE.aiQuatKeyVector_Insert(swigCPtr, index, aiQuatKey.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiQuatKeyVector values) {
AssimpPINVOKE.aiQuatKeyVector_InsertRange(swigCPtr, index, aiQuatKeyVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiQuatKeyVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiQuatKeyVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiQuatKeyVector Repeat(aiQuatKey value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiQuatKeyVector_Repeat(aiQuatKey.getCPtr(value), count);
aiQuatKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiQuatKeyVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiQuatKeyVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiQuatKeyVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiQuatKeyVector values) {
AssimpPINVOKE.aiQuatKeyVector_SetRange(swigCPtr, index, aiQuatKeyVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiQuatKey value) {
bool ret = AssimpPINVOKE.aiQuatKeyVector_Contains(swigCPtr, aiQuatKey.getCPtr(value));
return ret;
}
public int IndexOf(aiQuatKey value) {
int ret = AssimpPINVOKE.aiQuatKeyVector_IndexOf(swigCPtr, aiQuatKey.getCPtr(value));
return ret;
}
public int LastIndexOf(aiQuatKey value) {
int ret = AssimpPINVOKE.aiQuatKeyVector_LastIndexOf(swigCPtr, aiQuatKey.getCPtr(value));
return ret;
}
public bool Remove(aiQuatKey value) {
bool ret = AssimpPINVOKE.aiQuatKeyVector_Remove(swigCPtr, aiQuatKey.getCPtr(value));
return ret;
}
}

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@ -1,148 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiQuaternion : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiQuaternion(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiQuaternion obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiQuaternion() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiQuaternion(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiQuaternion() : this(AssimpPINVOKE.new_aiQuaternion__SWIG_0(), true) {
}
public aiQuaternion(float w, float x, float y, float z) : this(AssimpPINVOKE.new_aiQuaternion__SWIG_1(w, x, y, z), true) {
}
public aiQuaternion(aiMatrix3x3 pRotMatrix) : this(AssimpPINVOKE.new_aiQuaternion__SWIG_2(aiMatrix3x3.getCPtr(pRotMatrix)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiQuaternion(float rotx, float roty, float rotz) : this(AssimpPINVOKE.new_aiQuaternion__SWIG_3(rotx, roty, rotz), true) {
}
public aiQuaternion(aiVector3D axis, float angle) : this(AssimpPINVOKE.new_aiQuaternion__SWIG_4(aiVector3D.getCPtr(axis), angle), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiQuaternion(aiVector3D normalized) : this(AssimpPINVOKE.new_aiQuaternion__SWIG_5(aiVector3D.getCPtr(normalized)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiMatrix3x3 GetMatrix() {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiQuaternion_GetMatrix(swigCPtr), true);
return ret;
}
public bool __equal__(aiQuaternion o) {
bool ret = AssimpPINVOKE.aiQuaternion___equal__(swigCPtr, aiQuaternion.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiQuaternion o) {
bool ret = AssimpPINVOKE.aiQuaternion___nequal__(swigCPtr, aiQuaternion.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiQuaternion Normalize() {
aiQuaternion ret = new aiQuaternion(AssimpPINVOKE.aiQuaternion_Normalize(swigCPtr), false);
return ret;
}
public aiQuaternion Conjugate() {
aiQuaternion ret = new aiQuaternion(AssimpPINVOKE.aiQuaternion_Conjugate(swigCPtr), false);
return ret;
}
public aiVector3D Rotate(aiVector3D arg0) {
aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiQuaternion_Rotate(swigCPtr, aiVector3D.getCPtr(arg0)), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiQuaternion __mul__(aiQuaternion two) {
aiQuaternion ret = new aiQuaternion(AssimpPINVOKE.aiQuaternion___mul__(swigCPtr, aiQuaternion.getCPtr(two)), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public static void Interpolate(aiQuaternion pOut, aiQuaternion pStart, aiQuaternion pEnd, float pFactor) {
AssimpPINVOKE.aiQuaternion_Interpolate(aiQuaternion.getCPtr(pOut), aiQuaternion.getCPtr(pStart), aiQuaternion.getCPtr(pEnd), pFactor);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public float w {
set {
AssimpPINVOKE.aiQuaternion_w_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiQuaternion_w_get(swigCPtr);
return ret;
}
}
public float x {
set {
AssimpPINVOKE.aiQuaternion_x_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiQuaternion_x_get(swigCPtr);
return ret;
}
}
public float y {
set {
AssimpPINVOKE.aiQuaternion_y_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiQuaternion_y_get(swigCPtr);
return ret;
}
}
public float z {
set {
AssimpPINVOKE.aiQuaternion_z_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiQuaternion_z_get(swigCPtr);
return ret;
}
}
}

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@ -1,76 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiRay : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiRay(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiRay obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiRay() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiRay(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiRay() : this(AssimpPINVOKE.new_aiRay__SWIG_0(), true) {
}
public aiRay(aiVector3D _pos, aiVector3D _dir) : this(AssimpPINVOKE.new_aiRay__SWIG_1(aiVector3D.getCPtr(_pos), aiVector3D.getCPtr(_dir)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiRay(aiRay o) : this(AssimpPINVOKE.new_aiRay__SWIG_2(aiRay.getCPtr(o)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiVector3D pos {
set {
AssimpPINVOKE.aiRay_pos_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiRay_pos_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public aiVector3D dir {
set {
AssimpPINVOKE.aiRay_dir_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiRay_dir_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
}

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@ -1,15 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiReturn {
aiReturn_SUCCESS = 0x0,
aiReturn_FAILURE = -0x1,
aiReturn_OUTOFMEMORY = -0x3,
_AI_ENFORCE_ENUM_SIZE = 0x7fffffff
}

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@ -1,211 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiScene : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiScene(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiScene obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiScene() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiScene(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiAnimationVector mAnimations { get { return GetmAnimations(); } }
public aiCameraVector mCameras { get { return GetmCameras(); } }
public aiLightVector mLights { get { return GetmLights(); } }
public aiMaterialVector mMaterials { get { return GetmMaterials(); } }
public aiMeshVector mMeshes { get { return GetmMeshes(); } }
public aiTextureVector mTextures { get { return GetmTextures(); } }
public uint mFlags {
set {
AssimpPINVOKE.aiScene_mFlags_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiScene_mFlags_get(swigCPtr);
return ret;
}
}
public aiNode mRootNode {
set {
AssimpPINVOKE.aiScene_mRootNode_set(swigCPtr, aiNode.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiScene_mRootNode_get(swigCPtr);
aiNode ret = (cPtr == IntPtr.Zero) ? null : new aiNode(cPtr, false);
return ret;
}
}
public uint mNumMeshes {
set {
AssimpPINVOKE.aiScene_mNumMeshes_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiScene_mNumMeshes_get(swigCPtr);
return ret;
}
}
public uint mNumMaterials {
set {
AssimpPINVOKE.aiScene_mNumMaterials_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiScene_mNumMaterials_get(swigCPtr);
return ret;
}
}
public uint mNumAnimations {
set {
AssimpPINVOKE.aiScene_mNumAnimations_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiScene_mNumAnimations_get(swigCPtr);
return ret;
}
}
public uint mNumTextures {
set {
AssimpPINVOKE.aiScene_mNumTextures_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiScene_mNumTextures_get(swigCPtr);
return ret;
}
}
public uint mNumLights {
set {
AssimpPINVOKE.aiScene_mNumLights_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiScene_mNumLights_get(swigCPtr);
return ret;
}
}
public uint mNumCameras {
set {
AssimpPINVOKE.aiScene_mNumCameras_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiScene_mNumCameras_get(swigCPtr);
return ret;
}
}
public aiScene() : this(AssimpPINVOKE.new_aiScene(), true) {
}
public bool HasMeshes() {
bool ret = AssimpPINVOKE.aiScene_HasMeshes(swigCPtr);
return ret;
}
public bool HasMaterials() {
bool ret = AssimpPINVOKE.aiScene_HasMaterials(swigCPtr);
return ret;
}
public bool HasLights() {
bool ret = AssimpPINVOKE.aiScene_HasLights(swigCPtr);
return ret;
}
public bool HasTextures() {
bool ret = AssimpPINVOKE.aiScene_HasTextures(swigCPtr);
return ret;
}
public bool HasCameras() {
bool ret = AssimpPINVOKE.aiScene_HasCameras(swigCPtr);
return ret;
}
public bool HasAnimations() {
bool ret = AssimpPINVOKE.aiScene_HasAnimations(swigCPtr);
return ret;
}
public SWIGTYPE_p_void mPrivate {
set {
AssimpPINVOKE.aiScene_mPrivate_set(swigCPtr, SWIGTYPE_p_void.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiScene_mPrivate_get(swigCPtr);
SWIGTYPE_p_void ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_void(cPtr, false);
return ret;
}
}
private aiAnimationVector GetmAnimations() {
IntPtr cPtr = AssimpPINVOKE.aiScene_GetmAnimations(swigCPtr);
aiAnimationVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimationVector(cPtr, true);
return ret;
}
private aiCameraVector GetmCameras() {
IntPtr cPtr = AssimpPINVOKE.aiScene_GetmCameras(swigCPtr);
aiCameraVector ret = (cPtr == IntPtr.Zero) ? null : new aiCameraVector(cPtr, true);
return ret;
}
private aiLightVector GetmLights() {
IntPtr cPtr = AssimpPINVOKE.aiScene_GetmLights(swigCPtr);
aiLightVector ret = (cPtr == IntPtr.Zero) ? null : new aiLightVector(cPtr, true);
return ret;
}
private aiMaterialVector GetmMaterials() {
IntPtr cPtr = AssimpPINVOKE.aiScene_GetmMaterials(swigCPtr);
aiMaterialVector ret = (cPtr == IntPtr.Zero) ? null : new aiMaterialVector(cPtr, true);
return ret;
}
private aiMeshVector GetmMeshes() {
IntPtr cPtr = AssimpPINVOKE.aiScene_GetmMeshes(swigCPtr);
aiMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshVector(cPtr, true);
return ret;
}
private aiTextureVector GetmTextures() {
IntPtr cPtr = AssimpPINVOKE.aiScene_GetmTextures(swigCPtr);
aiTextureVector ret = (cPtr == IntPtr.Zero) ? null : new aiTextureVector(cPtr, true);
return ret;
}
}

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@ -1,21 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiShadingMode {
aiShadingMode_Flat = 0x1,
aiShadingMode_Gouraud = 0x2,
aiShadingMode_Phong = 0x3,
aiShadingMode_Blinn = 0x4,
aiShadingMode_Toon = 0x5,
aiShadingMode_OrenNayar = 0x6,
aiShadingMode_Minnaert = 0x7,
aiShadingMode_CookTorrance = 0x8,
aiShadingMode_NoShading = 0x9,
aiShadingMode_Fresnel = 0xa
}

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@ -1,98 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiString : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiString(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiString obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiString() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiString(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public override string ToString() { return Data; }
public aiString() : this(AssimpPINVOKE.new_aiString__SWIG_0(), true) {
}
public aiString(aiString rOther) : this(AssimpPINVOKE.new_aiString__SWIG_1(aiString.getCPtr(rOther)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiString(string pString) : this(AssimpPINVOKE.new_aiString__SWIG_2(pString), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiString __set__(string sz) {
aiString ret = new aiString(AssimpPINVOKE.aiString___set____SWIG_0(swigCPtr, sz), false);
return ret;
}
public bool __equal__(aiString other) {
bool ret = AssimpPINVOKE.aiString___equal__(swigCPtr, aiString.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiString other) {
bool ret = AssimpPINVOKE.aiString___nequal__(swigCPtr, aiString.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public string C_Str() {
string ret = AssimpPINVOKE.aiString_C_Str(swigCPtr);
return ret;
}
public uint Length {
set {
AssimpPINVOKE.aiString_Length_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiString_Length_get(swigCPtr);
return ret;
}
}
public string Data {
set {
AssimpPINVOKE.aiString_Data_set(swigCPtr, value);
}
get {
string ret = AssimpPINVOKE.aiString_Data_get(swigCPtr);
return ret;
}
}
}

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@ -1,98 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiTexel : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiTexel(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiTexel obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiTexel() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiTexel(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public byte b {
set {
AssimpPINVOKE.aiTexel_b_set(swigCPtr, value);
}
get {
byte ret = AssimpPINVOKE.aiTexel_b_get(swigCPtr);
return ret;
}
}
public byte g {
set {
AssimpPINVOKE.aiTexel_g_set(swigCPtr, value);
}
get {
byte ret = AssimpPINVOKE.aiTexel_g_get(swigCPtr);
return ret;
}
}
public byte r {
set {
AssimpPINVOKE.aiTexel_r_set(swigCPtr, value);
}
get {
byte ret = AssimpPINVOKE.aiTexel_r_get(swigCPtr);
return ret;
}
}
public byte a {
set {
AssimpPINVOKE.aiTexel_a_set(swigCPtr, value);
}
get {
byte ret = AssimpPINVOKE.aiTexel_a_get(swigCPtr);
return ret;
}
}
public bool __equal__(aiTexel other) {
bool ret = AssimpPINVOKE.aiTexel___equal__(swigCPtr, aiTexel.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiTexel other) {
bool ret = AssimpPINVOKE.aiTexel___nequal__(swigCPtr, aiTexel.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiTexel() : this(AssimpPINVOKE.new_aiTexel(), true) {
}
}

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@ -1,92 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiTexture : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiTexture(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiTexture obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiTexture() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiTexture(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public uint mWidth {
set {
AssimpPINVOKE.aiTexture_mWidth_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiTexture_mWidth_get(swigCPtr);
return ret;
}
}
public uint mHeight {
set {
AssimpPINVOKE.aiTexture_mHeight_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiTexture_mHeight_get(swigCPtr);
return ret;
}
}
public string achFormatHint {
set {
AssimpPINVOKE.aiTexture_achFormatHint_set(swigCPtr, value);
}
get {
string ret = AssimpPINVOKE.aiTexture_achFormatHint_get(swigCPtr);
return ret;
}
}
public aiTexel pcData {
set {
AssimpPINVOKE.aiTexture_pcData_set(swigCPtr, aiTexel.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiTexture_pcData_get(swigCPtr);
aiTexel ret = (cPtr == IntPtr.Zero) ? null : new aiTexel(cPtr, false);
return ret;
}
}
public bool CheckFormat(string s) {
bool ret = AssimpPINVOKE.aiTexture_CheckFormat(swigCPtr, s);
return ret;
}
public aiTexture() : this(AssimpPINVOKE.new_aiTexture(), true) {
}
}

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@ -1,14 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiTextureFlags {
aiTextureFlags_Invert = 0x1,
aiTextureFlags_UseAlpha = 0x2,
aiTextureFlags_IgnoreAlpha = 0x4
}

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@ -1,15 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiTextureMapMode {
aiTextureMapMode_Wrap = 0x0,
aiTextureMapMode_Clamp = 0x1,
aiTextureMapMode_Decal = 0x3,
aiTextureMapMode_Mirror = 0x2
}

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@ -1,17 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiTextureMapping {
aiTextureMapping_UV = 0x0,
aiTextureMapping_SPHERE = 0x1,
aiTextureMapping_CYLINDER = 0x2,
aiTextureMapping_BOX = 0x3,
aiTextureMapping_PLANE = 0x4,
aiTextureMapping_OTHER = 0x5
}

View File

@ -1,17 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiTextureOp {
aiTextureOp_Multiply = 0x0,
aiTextureOp_Add = 0x1,
aiTextureOp_Subtract = 0x2,
aiTextureOp_Divide = 0x3,
aiTextureOp_SmoothAdd = 0x4,
aiTextureOp_SignedAdd = 0x5
}

View File

@ -1,24 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
public enum aiTextureType {
aiTextureType_NONE = 0x0,
aiTextureType_DIFFUSE = 0x1,
aiTextureType_SPECULAR = 0x2,
aiTextureType_AMBIENT = 0x3,
aiTextureType_EMISSIVE = 0x4,
aiTextureType_HEIGHT = 0x5,
aiTextureType_NORMALS = 0x6,
aiTextureType_SHININESS = 0x7,
aiTextureType_OPACITY = 0x8,
aiTextureType_DISPLACEMENT = 0x9,
aiTextureType_LIGHTMAP = 0xA,
aiTextureType_REFLECTION = 0xB,
aiTextureType_UNKNOWN = 0xC
}

View File

@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiTextureVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiTexture>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiTextureVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiTextureVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiTextureVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiTextureVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiTextureVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiTexture element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiTexture this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiTexture[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiTexture[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiTexture[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiTexture> System.Collections.Generic.IEnumerable<aiTexture>.GetEnumerator() {
return new aiTextureVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiTextureVectorEnumerator(this);
}
public aiTextureVectorEnumerator GetEnumerator() {
return new aiTextureVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiTextureVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiTexture>
#endif
{
private aiTextureVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiTextureVectorEnumerator(aiTextureVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiTexture Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiTexture)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiTextureVector_Clear(swigCPtr);
}
public void Add(aiTexture x) {
AssimpPINVOKE.aiTextureVector_Add(swigCPtr, aiTexture.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiTextureVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiTextureVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiTextureVector_reserve(swigCPtr, n);
}
public aiTextureVector() : this(AssimpPINVOKE.new_aiTextureVector__SWIG_0(), true) {
}
public aiTextureVector(aiTextureVector other) : this(AssimpPINVOKE.new_aiTextureVector__SWIG_1(aiTextureVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiTextureVector(int capacity) : this(AssimpPINVOKE.new_aiTextureVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiTexture getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiTextureVector_getitemcopy(swigCPtr, index);
aiTexture ret = (cPtr == IntPtr.Zero) ? null : new aiTexture(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiTexture getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiTextureVector_getitem(swigCPtr, index);
aiTexture ret = (cPtr == IntPtr.Zero) ? null : new aiTexture(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiTexture val) {
AssimpPINVOKE.aiTextureVector_setitem(swigCPtr, index, aiTexture.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiTextureVector values) {
AssimpPINVOKE.aiTextureVector_AddRange(swigCPtr, aiTextureVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiTextureVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiTextureVector_GetRange(swigCPtr, index, count);
aiTextureVector ret = (cPtr == IntPtr.Zero) ? null : new aiTextureVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiTexture x) {
AssimpPINVOKE.aiTextureVector_Insert(swigCPtr, index, aiTexture.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiTextureVector values) {
AssimpPINVOKE.aiTextureVector_InsertRange(swigCPtr, index, aiTextureVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiTextureVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiTextureVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiTextureVector Repeat(aiTexture value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiTextureVector_Repeat(aiTexture.getCPtr(value), count);
aiTextureVector ret = (cPtr == IntPtr.Zero) ? null : new aiTextureVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiTextureVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiTextureVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiTextureVector values) {
AssimpPINVOKE.aiTextureVector_SetRange(swigCPtr, index, aiTextureVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiTexture value) {
bool ret = AssimpPINVOKE.aiTextureVector_Contains(swigCPtr, aiTexture.getCPtr(value));
return ret;
}
public int IndexOf(aiTexture value) {
int ret = AssimpPINVOKE.aiTextureVector_IndexOf(swigCPtr, aiTexture.getCPtr(value));
return ret;
}
public int LastIndexOf(aiTexture value) {
int ret = AssimpPINVOKE.aiTextureVector_LastIndexOf(swigCPtr, aiTexture.getCPtr(value));
return ret;
}
public bool Remove(aiTexture value) {
bool ret = AssimpPINVOKE.aiTextureVector_Remove(swigCPtr, aiTexture.getCPtr(value));
return ret;
}
}

View File

@ -1,78 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiUVTransform : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiUVTransform(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiUVTransform obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiUVTransform() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiUVTransform(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVector2D mTranslation {
set {
AssimpPINVOKE.aiUVTransform_mTranslation_set(swigCPtr, aiVector2D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiUVTransform_mTranslation_get(swigCPtr);
aiVector2D ret = (cPtr == IntPtr.Zero) ? null : new aiVector2D(cPtr, false);
return ret;
}
}
public aiVector2D mScaling {
set {
AssimpPINVOKE.aiUVTransform_mScaling_set(swigCPtr, aiVector2D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiUVTransform_mScaling_get(swigCPtr);
aiVector2D ret = (cPtr == IntPtr.Zero) ? null : new aiVector2D(cPtr, false);
return ret;
}
}
public float mRotation {
set {
AssimpPINVOKE.aiUVTransform_mRotation_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiUVTransform_mRotation_get(swigCPtr);
return ret;
}
}
public aiUVTransform() : this(AssimpPINVOKE.new_aiUVTransform(), true) {
}
}

View File

@ -1,145 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiVector2D : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiVector2D(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiVector2D obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiVector2D() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiVector2D(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVector2D() : this(AssimpPINVOKE.new_aiVector2D__SWIG_0(), true) {
}
public aiVector2D(float _x, float _y) : this(AssimpPINVOKE.new_aiVector2D__SWIG_1(_x, _y), true) {
}
public aiVector2D(float _xyz) : this(AssimpPINVOKE.new_aiVector2D__SWIG_2(_xyz), true) {
}
public aiVector2D(aiVector2D o) : this(AssimpPINVOKE.new_aiVector2D__SWIG_3(aiVector2D.getCPtr(o)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void Set(float pX, float pY) {
AssimpPINVOKE.aiVector2D_Set(swigCPtr, pX, pY);
}
public float SquareLength() {
float ret = AssimpPINVOKE.aiVector2D_SquareLength(swigCPtr);
return ret;
}
public float Length() {
float ret = AssimpPINVOKE.aiVector2D_Length(swigCPtr);
return ret;
}
public aiVector2D Normalize() {
aiVector2D ret = new aiVector2D(AssimpPINVOKE.aiVector2D_Normalize(swigCPtr), false);
return ret;
}
public aiVector2D __addnset__(aiVector2D o) {
aiVector2D ret = new aiVector2D(AssimpPINVOKE.aiVector2D___addnset__(swigCPtr, aiVector2D.getCPtr(o)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiVector2D __subnset__(aiVector2D o) {
aiVector2D ret = new aiVector2D(AssimpPINVOKE.aiVector2D___subnset__(swigCPtr, aiVector2D.getCPtr(o)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiVector2D __mulnset__(float f) {
aiVector2D ret = new aiVector2D(AssimpPINVOKE.aiVector2D___mulnset__(swigCPtr, f), false);
return ret;
}
public aiVector2D __divnset__(float f) {
aiVector2D ret = new aiVector2D(AssimpPINVOKE.aiVector2D___divnset__(swigCPtr, f), false);
return ret;
}
public float __idx__(uint i) {
float ret = AssimpPINVOKE.aiVector2D___idx____SWIG_0(swigCPtr, i);
return ret;
}
public bool __equal__(aiVector2D other) {
bool ret = AssimpPINVOKE.aiVector2D___equal__(swigCPtr, aiVector2D.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiVector2D other) {
bool ret = AssimpPINVOKE.aiVector2D___nequal__(swigCPtr, aiVector2D.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiVector2D __set__(float f) {
aiVector2D ret = new aiVector2D(AssimpPINVOKE.aiVector2D___set__(swigCPtr, f), false);
return ret;
}
public aiVector2D SymMul(aiVector2D o) {
aiVector2D ret = new aiVector2D(AssimpPINVOKE.aiVector2D_SymMul(swigCPtr, aiVector2D.getCPtr(o)), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public float x {
set {
AssimpPINVOKE.aiVector2D_x_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiVector2D_x_get(swigCPtr);
return ret;
}
}
public float y {
set {
AssimpPINVOKE.aiVector2D_y_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiVector2D_y_get(swigCPtr);
return ret;
}
}
}

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@ -1,162 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiVector3D : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiVector3D(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiVector3D obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiVector3D() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiVector3D(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVector3D() : this(AssimpPINVOKE.new_aiVector3D__SWIG_0(), true) {
}
public aiVector3D(float _x, float _y, float _z) : this(AssimpPINVOKE.new_aiVector3D__SWIG_1(_x, _y, _z), true) {
}
public aiVector3D(float _xyz) : this(AssimpPINVOKE.new_aiVector3D__SWIG_2(_xyz), true) {
}
public aiVector3D(aiVector3D o) : this(AssimpPINVOKE.new_aiVector3D__SWIG_3(aiVector3D.getCPtr(o)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiVector3D __addnset__(aiVector3D o) {
aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiVector3D___addnset__(swigCPtr, aiVector3D.getCPtr(o)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiVector3D __subnset__(aiVector3D o) {
aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiVector3D___subnset__(swigCPtr, aiVector3D.getCPtr(o)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiVector3D __mulnset__(float f) {
aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiVector3D___mulnset____SWIG_0(swigCPtr, f), false);
return ret;
}
public aiVector3D __divnset__(float f) {
aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiVector3D___divnset__(swigCPtr, f), false);
return ret;
}
public aiVector3D __mulnset__(aiMatrix3x3 mat) {
aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiVector3D___mulnset____SWIG_1(swigCPtr, aiMatrix3x3.getCPtr(mat)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public aiVector3D __mulnset__(aiMatrix4x4 mat) {
aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiVector3D___mulnset____SWIG_2(swigCPtr, aiMatrix4x4.getCPtr(mat)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public float __idx__(uint i) {
float ret = AssimpPINVOKE.aiVector3D___idx____SWIG_0(swigCPtr, i);
return ret;
}
public bool __equal__(aiVector3D other) {
bool ret = AssimpPINVOKE.aiVector3D___equal__(swigCPtr, aiVector3D.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiVector3D other) {
bool ret = AssimpPINVOKE.aiVector3D___nequal__(swigCPtr, aiVector3D.getCPtr(other));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Set(float pX, float pY, float pZ) {
AssimpPINVOKE.aiVector3D_Set(swigCPtr, pX, pY, pZ);
}
public float SquareLength() {
float ret = AssimpPINVOKE.aiVector3D_SquareLength(swigCPtr);
return ret;
}
public float Length() {
float ret = AssimpPINVOKE.aiVector3D_Length(swigCPtr);
return ret;
}
public aiVector3D Normalize() {
aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiVector3D_Normalize(swigCPtr), false);
return ret;
}
public aiVector3D SymMul(aiVector3D o) {
aiVector3D ret = new aiVector3D(AssimpPINVOKE.aiVector3D_SymMul(swigCPtr, aiVector3D.getCPtr(o)), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public float x {
set {
AssimpPINVOKE.aiVector3D_x_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiVector3D_x_get(swigCPtr);
return ret;
}
}
public float y {
set {
AssimpPINVOKE.aiVector3D_y_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiVector3D_y_get(swigCPtr);
return ret;
}
}
public float z {
set {
AssimpPINVOKE.aiVector3D_z_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiVector3D_z_get(swigCPtr);
return ret;
}
}
}

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@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiVector3DVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiVector3D>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiVector3DVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiVector3DVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiVector3DVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiVector3DVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVector3DVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiVector3D element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiVector3D this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiVector3D[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiVector3D[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiVector3D[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiVector3D> System.Collections.Generic.IEnumerable<aiVector3D>.GetEnumerator() {
return new aiVector3DVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiVector3DVectorEnumerator(this);
}
public aiVector3DVectorEnumerator GetEnumerator() {
return new aiVector3DVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiVector3DVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiVector3D>
#endif
{
private aiVector3DVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiVector3DVectorEnumerator(aiVector3DVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiVector3D Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiVector3D)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiVector3DVector_Clear(swigCPtr);
}
public void Add(aiVector3D x) {
AssimpPINVOKE.aiVector3DVector_Add(swigCPtr, aiVector3D.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiVector3DVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiVector3DVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiVector3DVector_reserve(swigCPtr, n);
}
public aiVector3DVector() : this(AssimpPINVOKE.new_aiVector3DVector__SWIG_0(), true) {
}
public aiVector3DVector(aiVector3DVector other) : this(AssimpPINVOKE.new_aiVector3DVector__SWIG_1(aiVector3DVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiVector3DVector(int capacity) : this(AssimpPINVOKE.new_aiVector3DVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiVector3D getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiVector3DVector_getitemcopy(swigCPtr, index);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiVector3D getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiVector3DVector_getitem(swigCPtr, index);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiVector3D val) {
AssimpPINVOKE.aiVector3DVector_setitem(swigCPtr, index, aiVector3D.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiVector3DVector values) {
AssimpPINVOKE.aiVector3DVector_AddRange(swigCPtr, aiVector3DVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiVector3DVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiVector3DVector_GetRange(swigCPtr, index, count);
aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiVector3D x) {
AssimpPINVOKE.aiVector3DVector_Insert(swigCPtr, index, aiVector3D.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiVector3DVector values) {
AssimpPINVOKE.aiVector3DVector_InsertRange(swigCPtr, index, aiVector3DVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiVector3DVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiVector3DVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiVector3DVector Repeat(aiVector3D value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiVector3DVector_Repeat(aiVector3D.getCPtr(value), count);
aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiVector3DVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiVector3DVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiVector3DVector values) {
AssimpPINVOKE.aiVector3DVector_SetRange(swigCPtr, index, aiVector3DVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiVector3D value) {
bool ret = AssimpPINVOKE.aiVector3DVector_Contains(swigCPtr, aiVector3D.getCPtr(value));
return ret;
}
public int IndexOf(aiVector3D value) {
int ret = AssimpPINVOKE.aiVector3DVector_IndexOf(swigCPtr, aiVector3D.getCPtr(value));
return ret;
}
public int LastIndexOf(aiVector3D value) {
int ret = AssimpPINVOKE.aiVector3DVector_LastIndexOf(swigCPtr, aiVector3D.getCPtr(value));
return ret;
}
public bool Remove(aiVector3D value) {
bool ret = AssimpPINVOKE.aiVector3DVector_Remove(swigCPtr, aiVector3D.getCPtr(value));
return ret;
}
}

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@ -1,327 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiVector3DVectorVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerable<aiVector3DVector>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiVector3DVectorVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiVector3DVectorVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiVector3DVectorVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiVector3DVectorVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVector3DVectorVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiVector3DVector element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiVector3DVector this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiVector3DVector[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiVector3DVector[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiVector3DVector[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiVector3DVector> System.Collections.Generic.IEnumerable<aiVector3DVector>.GetEnumerator() {
return new aiVector3DVectorVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiVector3DVectorVectorEnumerator(this);
}
public aiVector3DVectorVectorEnumerator GetEnumerator() {
return new aiVector3DVectorVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiVector3DVectorVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiVector3DVector>
#endif
{
private aiVector3DVectorVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiVector3DVectorVectorEnumerator(aiVector3DVectorVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiVector3DVector Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiVector3DVector)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiVector3DVectorVector_Clear(swigCPtr);
}
public void Add(aiVector3DVector x) {
AssimpPINVOKE.aiVector3DVectorVector_Add(swigCPtr, aiVector3DVector.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private uint size() {
uint ret = AssimpPINVOKE.aiVector3DVectorVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiVector3DVectorVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiVector3DVectorVector_reserve(swigCPtr, n);
}
public aiVector3DVectorVector() : this(AssimpPINVOKE.new_aiVector3DVectorVector__SWIG_0(), true) {
}
public aiVector3DVectorVector(aiVector3DVectorVector other) : this(AssimpPINVOKE.new_aiVector3DVectorVector__SWIG_1(aiVector3DVectorVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiVector3DVectorVector(int capacity) : this(AssimpPINVOKE.new_aiVector3DVectorVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiVector3DVector getitemcopy(int index) {
aiVector3DVector ret = new aiVector3DVector(AssimpPINVOKE.aiVector3DVectorVector_getitemcopy(swigCPtr, index), true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiVector3DVector getitem(int index) {
aiVector3DVector ret = new aiVector3DVector(AssimpPINVOKE.aiVector3DVectorVector_getitem(swigCPtr, index), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiVector3DVector val) {
AssimpPINVOKE.aiVector3DVectorVector_setitem(swigCPtr, index, aiVector3DVector.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiVector3DVectorVector values) {
AssimpPINVOKE.aiVector3DVectorVector_AddRange(swigCPtr, aiVector3DVectorVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiVector3DVectorVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiVector3DVectorVector_GetRange(swigCPtr, index, count);
aiVector3DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVectorVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiVector3DVector x) {
AssimpPINVOKE.aiVector3DVectorVector_Insert(swigCPtr, index, aiVector3DVector.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiVector3DVectorVector values) {
AssimpPINVOKE.aiVector3DVectorVector_InsertRange(swigCPtr, index, aiVector3DVectorVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiVector3DVectorVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiVector3DVectorVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiVector3DVectorVector Repeat(aiVector3DVector value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiVector3DVectorVector_Repeat(aiVector3DVector.getCPtr(value), count);
aiVector3DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVectorVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiVector3DVectorVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiVector3DVectorVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiVector3DVectorVector values) {
AssimpPINVOKE.aiVector3DVectorVector_SetRange(swigCPtr, index, aiVector3DVectorVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
}

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@ -1,95 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiVectorKey : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiVectorKey(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiVectorKey obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiVectorKey() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiVectorKey(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public double mTime {
set {
AssimpPINVOKE.aiVectorKey_mTime_set(swigCPtr, value);
}
get {
double ret = AssimpPINVOKE.aiVectorKey_mTime_get(swigCPtr);
return ret;
}
}
public aiVector3D mValue {
set {
AssimpPINVOKE.aiVectorKey_mValue_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiVectorKey_mValue_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public aiVectorKey() : this(AssimpPINVOKE.new_aiVectorKey__SWIG_0(), true) {
}
public aiVectorKey(double time, aiVector3D value) : this(AssimpPINVOKE.new_aiVectorKey__SWIG_1(time, aiVector3D.getCPtr(value)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool __equal__(aiVectorKey o) {
bool ret = AssimpPINVOKE.aiVectorKey___equal__(swigCPtr, aiVectorKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __nequal__(aiVectorKey o) {
bool ret = AssimpPINVOKE.aiVectorKey___nequal__(swigCPtr, aiVectorKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __smaller__(aiVectorKey o) {
bool ret = AssimpPINVOKE.aiVectorKey___smaller__(swigCPtr, aiVectorKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public bool __greater__(aiVectorKey o) {
bool ret = AssimpPINVOKE.aiVectorKey___greater__(swigCPtr, aiVectorKey.getCPtr(o));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}

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@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiVectorKeyVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiVectorKey>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiVectorKeyVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiVectorKeyVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiVectorKeyVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiVectorKeyVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVectorKeyVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiVectorKey element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiVectorKey this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiVectorKey[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiVectorKey[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiVectorKey[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiVectorKey> System.Collections.Generic.IEnumerable<aiVectorKey>.GetEnumerator() {
return new aiVectorKeyVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiVectorKeyVectorEnumerator(this);
}
public aiVectorKeyVectorEnumerator GetEnumerator() {
return new aiVectorKeyVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiVectorKeyVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiVectorKey>
#endif
{
private aiVectorKeyVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiVectorKeyVectorEnumerator(aiVectorKeyVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiVectorKey Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiVectorKey)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiVectorKeyVector_Clear(swigCPtr);
}
public void Add(aiVectorKey x) {
AssimpPINVOKE.aiVectorKeyVector_Add(swigCPtr, aiVectorKey.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiVectorKeyVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiVectorKeyVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiVectorKeyVector_reserve(swigCPtr, n);
}
public aiVectorKeyVector() : this(AssimpPINVOKE.new_aiVectorKeyVector__SWIG_0(), true) {
}
public aiVectorKeyVector(aiVectorKeyVector other) : this(AssimpPINVOKE.new_aiVectorKeyVector__SWIG_1(aiVectorKeyVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiVectorKeyVector(int capacity) : this(AssimpPINVOKE.new_aiVectorKeyVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiVectorKey getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiVectorKeyVector_getitemcopy(swigCPtr, index);
aiVectorKey ret = (cPtr == IntPtr.Zero) ? null : new aiVectorKey(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiVectorKey getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiVectorKeyVector_getitem(swigCPtr, index);
aiVectorKey ret = (cPtr == IntPtr.Zero) ? null : new aiVectorKey(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiVectorKey val) {
AssimpPINVOKE.aiVectorKeyVector_setitem(swigCPtr, index, aiVectorKey.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiVectorKeyVector values) {
AssimpPINVOKE.aiVectorKeyVector_AddRange(swigCPtr, aiVectorKeyVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiVectorKeyVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiVectorKeyVector_GetRange(swigCPtr, index, count);
aiVectorKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiVectorKeyVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiVectorKey x) {
AssimpPINVOKE.aiVectorKeyVector_Insert(swigCPtr, index, aiVectorKey.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiVectorKeyVector values) {
AssimpPINVOKE.aiVectorKeyVector_InsertRange(swigCPtr, index, aiVectorKeyVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiVectorKeyVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiVectorKeyVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiVectorKeyVector Repeat(aiVectorKey value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiVectorKeyVector_Repeat(aiVectorKey.getCPtr(value), count);
aiVectorKeyVector ret = (cPtr == IntPtr.Zero) ? null : new aiVectorKeyVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiVectorKeyVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiVectorKeyVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiVectorKeyVector values) {
AssimpPINVOKE.aiVectorKeyVector_SetRange(swigCPtr, index, aiVectorKeyVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiVectorKey value) {
bool ret = AssimpPINVOKE.aiVectorKeyVector_Contains(swigCPtr, aiVectorKey.getCPtr(value));
return ret;
}
public int IndexOf(aiVectorKey value) {
int ret = AssimpPINVOKE.aiVectorKeyVector_IndexOf(swigCPtr, aiVectorKey.getCPtr(value));
return ret;
}
public int LastIndexOf(aiVectorKey value) {
int ret = AssimpPINVOKE.aiVectorKeyVector_LastIndexOf(swigCPtr, aiVectorKey.getCPtr(value));
return ret;
}
public bool Remove(aiVectorKey value) {
bool ret = AssimpPINVOKE.aiVectorKeyVector_Remove(swigCPtr, aiVectorKey.getCPtr(value));
return ret;
}
}

View File

@ -1,69 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiVertexWeight : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiVertexWeight(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiVertexWeight obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiVertexWeight() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiVertexWeight(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public uint mVertexId {
set {
AssimpPINVOKE.aiVertexWeight_mVertexId_set(swigCPtr, value);
}
get {
uint ret = AssimpPINVOKE.aiVertexWeight_mVertexId_get(swigCPtr);
return ret;
}
}
public float mWeight {
set {
AssimpPINVOKE.aiVertexWeight_mWeight_set(swigCPtr, value);
}
get {
float ret = AssimpPINVOKE.aiVertexWeight_mWeight_get(swigCPtr);
return ret;
}
}
public aiVertexWeight() : this(AssimpPINVOKE.new_aiVertexWeight__SWIG_0(), true) {
}
public aiVertexWeight(uint pID, float pWeight) : this(AssimpPINVOKE.new_aiVertexWeight__SWIG_1(pID, pWeight), true) {
}
}

View File

@ -1,348 +0,0 @@
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiVertexWeightVector : IDisposable, System.Collections.IEnumerable
#if !SWIG_DOTNET_1
, System.Collections.Generic.IList<aiVertexWeight>
#endif
{
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiVertexWeightVector(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiVertexWeightVector obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiVertexWeightVector() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiVertexWeightVector(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiVertexWeightVector(System.Collections.ICollection c) : this() {
if (c == null)
throw new ArgumentNullException("c");
foreach (aiVertexWeight element in c) {
this.Add(element);
}
}
public bool IsFixedSize {
get {
return false;
}
}
public bool IsReadOnly {
get {
return false;
}
}
public aiVertexWeight this[int index] {
get {
return getitem(index);
}
set {
setitem(index, value);
}
}
public int Capacity {
get {
return (int)capacity();
}
set {
if (value < size())
throw new ArgumentOutOfRangeException("Capacity");
reserve((uint)value);
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsSynchronized {
get {
return false;
}
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array)
#else
public void CopyTo(aiVertexWeight[] array)
#endif
{
CopyTo(0, array, 0, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(System.Array array, int arrayIndex)
#else
public void CopyTo(aiVertexWeight[] array, int arrayIndex)
#endif
{
CopyTo(0, array, arrayIndex, this.Count);
}
#if SWIG_DOTNET_1
public void CopyTo(int index, System.Array array, int arrayIndex, int count)
#else
public void CopyTo(int index, aiVertexWeight[] array, int arrayIndex, int count)
#endif
{
if (array == null)
throw new ArgumentNullException("array");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Value is less than zero");
if (arrayIndex < 0)
throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Value is less than zero");
if (array.Rank > 1)
throw new ArgumentException("Multi dimensional array.", "array");
if (index+count > this.Count || arrayIndex+count > array.Length)
throw new ArgumentException("Number of elements to copy is too large.");
for (int i=0; i<count; i++)
array.SetValue(getitemcopy(index+i), arrayIndex+i);
}
#if !SWIG_DOTNET_1
System.Collections.Generic.IEnumerator<aiVertexWeight> System.Collections.Generic.IEnumerable<aiVertexWeight>.GetEnumerator() {
return new aiVertexWeightVectorEnumerator(this);
}
#endif
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return new aiVertexWeightVectorEnumerator(this);
}
public aiVertexWeightVectorEnumerator GetEnumerator() {
return new aiVertexWeightVectorEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class aiVertexWeightVectorEnumerator : System.Collections.IEnumerator
#if !SWIG_DOTNET_1
, System.Collections.Generic.IEnumerator<aiVertexWeight>
#endif
{
private aiVertexWeightVector collectionRef;
private int currentIndex;
private object currentObject;
private int currentSize;
public aiVertexWeightVectorEnumerator(aiVertexWeightVector collection) {
collectionRef = collection;
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public aiVertexWeight Current {
get {
if (currentIndex == -1)
throw new InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new InvalidOperationException("Collection modified.");
return (aiVertexWeight)currentObject;
}
}
// Type-unsafe IEnumerator.Current
object System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = collectionRef[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new InvalidOperationException("Collection modified.");
}
}
#if !SWIG_DOTNET_1
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
#endif
}
public void Clear() {
AssimpPINVOKE.aiVertexWeightVector_Clear(swigCPtr);
}
public void Add(aiVertexWeight x) {
AssimpPINVOKE.aiVertexWeightVector_Add(swigCPtr, aiVertexWeight.getCPtr(x));
}
private uint size() {
uint ret = AssimpPINVOKE.aiVertexWeightVector_size(swigCPtr);
return ret;
}
private uint capacity() {
uint ret = AssimpPINVOKE.aiVertexWeightVector_capacity(swigCPtr);
return ret;
}
private void reserve(uint n) {
AssimpPINVOKE.aiVertexWeightVector_reserve(swigCPtr, n);
}
public aiVertexWeightVector() : this(AssimpPINVOKE.new_aiVertexWeightVector__SWIG_0(), true) {
}
public aiVertexWeightVector(aiVertexWeightVector other) : this(AssimpPINVOKE.new_aiVertexWeightVector__SWIG_1(aiVertexWeightVector.getCPtr(other)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiVertexWeightVector(int capacity) : this(AssimpPINVOKE.new_aiVertexWeightVector__SWIG_2(capacity), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
private aiVertexWeight getitemcopy(int index) {
IntPtr cPtr = AssimpPINVOKE.aiVertexWeightVector_getitemcopy(swigCPtr, index);
aiVertexWeight ret = (cPtr == IntPtr.Zero) ? null : new aiVertexWeight(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private aiVertexWeight getitem(int index) {
IntPtr cPtr = AssimpPINVOKE.aiVertexWeightVector_getitem(swigCPtr, index);
aiVertexWeight ret = (cPtr == IntPtr.Zero) ? null : new aiVertexWeight(cPtr, false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private void setitem(int index, aiVertexWeight val) {
AssimpPINVOKE.aiVertexWeightVector_setitem(swigCPtr, index, aiVertexWeight.getCPtr(val));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void AddRange(aiVertexWeightVector values) {
AssimpPINVOKE.aiVertexWeightVector_AddRange(swigCPtr, aiVertexWeightVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiVertexWeightVector GetRange(int index, int count) {
IntPtr cPtr = AssimpPINVOKE.aiVertexWeightVector_GetRange(swigCPtr, index, count);
aiVertexWeightVector ret = (cPtr == IntPtr.Zero) ? null : new aiVertexWeightVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Insert(int index, aiVertexWeight x) {
AssimpPINVOKE.aiVertexWeightVector_Insert(swigCPtr, index, aiVertexWeight.getCPtr(x));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void InsertRange(int index, aiVertexWeightVector values) {
AssimpPINVOKE.aiVertexWeightVector_InsertRange(swigCPtr, index, aiVertexWeightVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveAt(int index) {
AssimpPINVOKE.aiVertexWeightVector_RemoveAt(swigCPtr, index);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void RemoveRange(int index, int count) {
AssimpPINVOKE.aiVertexWeightVector_RemoveRange(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public static aiVertexWeightVector Repeat(aiVertexWeight value, int count) {
IntPtr cPtr = AssimpPINVOKE.aiVertexWeightVector_Repeat(aiVertexWeight.getCPtr(value), count);
aiVertexWeightVector ret = (cPtr == IntPtr.Zero) ? null : new aiVertexWeightVector(cPtr, true);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public void Reverse() {
AssimpPINVOKE.aiVertexWeightVector_Reverse__SWIG_0(swigCPtr);
}
public void Reverse(int index, int count) {
AssimpPINVOKE.aiVertexWeightVector_Reverse__SWIG_1(swigCPtr, index, count);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public void SetRange(int index, aiVertexWeightVector values) {
AssimpPINVOKE.aiVertexWeightVector_SetRange(swigCPtr, index, aiVertexWeightVector.getCPtr(values));
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public bool Contains(aiVertexWeight value) {
bool ret = AssimpPINVOKE.aiVertexWeightVector_Contains(swigCPtr, aiVertexWeight.getCPtr(value));
return ret;
}
public int IndexOf(aiVertexWeight value) {
int ret = AssimpPINVOKE.aiVertexWeightVector_IndexOf(swigCPtr, aiVertexWeight.getCPtr(value));
return ret;
}
public int LastIndexOf(aiVertexWeight value) {
int ret = AssimpPINVOKE.aiVertexWeightVector_LastIndexOf(swigCPtr, aiVertexWeight.getCPtr(value));
return ret;
}
public bool Remove(aiVertexWeight value) {
bool ret = AssimpPINVOKE.aiVertexWeightVector_Remove(swigCPtr, aiVertexWeight.getCPtr(value));
return ret;
}
}

View File

@ -1,3 +0,0 @@
<?xml version="1.0"?>
<configuration>
<startup><supportedRuntime version="v2.0.50727"/></startup></configuration>

View File

@ -1,172 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B2813591-1491-4C99-B6E2-67B484411AFC}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Assimp.Viewer</RootNamespace>
<AssemblyName>Assimp.Viewer</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<StartupObject>Assimp.Viewer.Program</StartupObject>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkSubset>
</TargetFrameworkSubset>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
<Reference Include="Microsoft.ReportViewer.Common, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<Reference Include="Microsoft.ReportViewer.WinForms, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Web" />
<Reference Include="System.Web.Services" />
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AssimpView.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="AssimpView.Designer.cs">
<DependentUpon>AssimpView.cs</DependentUpon>
</Compile>
<Compile Include="Camera.cs" />
<Compile Include="ExtensionMethods.cs" />
<Compile Include="Input.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="AssimpView.resx">
<DependentUpon>AssimpView.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Assimp.NET\Assimp.NET.vcproj">
<Project>{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}</Project>
<Name>Assimp_NET</Name>
</ProjectReference>
<ProjectReference Include="..\Assimp.NET_CS\Assimp.NET_CS.csproj">
<Project>{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}</Project>
<Name>Assimp.NET_CS</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,18 +0,0 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
</PropertyGroup>
<PropertyGroup>
<PublishUrlHistory>publish\</PublishUrlHistory>
<InstallUrlHistory>
</InstallUrlHistory>
<SupportUrlHistory>
</SupportUrlHistory>
<UpdateUrlHistory>
</UpdateUrlHistory>
<BootstrapperUrlHistory>
</BootstrapperUrlHistory>
<FallbackCulture>de-DE</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
</PropertyGroup>
</Project>

View File

@ -1,90 +0,0 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2010, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
namespace Assimp.Viewer
{
partial class AssimpView
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(735, 380);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.SizeChanged += new System.EventHandler(this.Form1_SizeChanged);
this.ResumeLayout(false);
}
#endregion
}
}

View File

@ -1,496 +0,0 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2010, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Text;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
namespace Assimp.Viewer
{
public partial class AssimpView : Form
{
public AssimpView()
{
InitializeComponent();
// Window title
this.Text = "Assimp .NET Viewer";
// Ignore WM_ERASEBKGND messages to prevent flicker
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
// Listen to mouse
this.MouseDown += new MouseEventHandler(AssimpView_MouseDown);
this.MouseMove += new MouseEventHandler(AssimpView_MouseMove);
this.MouseUp += new MouseEventHandler(AssimpView_MouseUp);
this.MouseWheel += new MouseEventHandler(AssimpView_MouseWheel);
}
void AssimpView_MouseWheel(object sender, MouseEventArgs e) {
g_sCamera.vPos.Z *= 1.0f - (e.Delta / 1000.0f);
Refresh();
}
private void AssimpView_MouseDown(object sender, MouseEventArgs e) {
UpdateMouseState(e);
}
private void AssimpView_MouseMove(object sender, MouseEventArgs e) {
UpdateMouseState(e);
}
private void AssimpView_MouseUp(object sender, MouseEventArgs e) {
UpdateMouseState(e);
}
private void UpdateMouseState(MouseEventArgs e) {
g_bMousePressed = (e.Button == MouseButtons.Left);
g_bMousePressedR = (e.Button == MouseButtons.Right);
g_bMousePressedM = (e.Button == MouseButtons.Middle);
g_bMousePressedBoth = (e.Button == (MouseButtons.Left | MouseButtons.Right));
Refresh();
}
protected override void OnPaintBackground(PaintEventArgs pevent) {
/* Do nothing to prevent flicker during resize */
}
private void Form1_Load(object sender, EventArgs e)
{
InitializeDevice();
InitializeAssimp();
}
private void Form1_SizeChanged(object sender, EventArgs e) {
presentParams.BackBufferWidth = Width;
presentParams.BackBufferHeight = Height;
device.Reset(presentParams);
Invalidate();
}
public void InitializeDevice()
{
// Improve Performance
// http://blogs.msdn.com/b/tmiller/archive/2003/11/14/57531.aspx
Device.IsUsingEventHandlers = false;
// For Windowed mode leave Width and Height at 0
var adapter = Manager.Adapters.Default;
presentParams = new PresentParameters();
presentParams.AutoDepthStencilFormat = DepthFormat.D16;
presentParams.EnableAutoDepthStencil = true;
presentParams.Windowed = true;
presentParams.SwapEffect = SwapEffect.Discard;
// Keep precision in floating point calculations
// http://blogs.msdn.com/b/tmiller/archive/2004/06/01/145596.aspx
var createFlags = CreateFlags.FpuPreserve;
// Pure device for performance - all device render states are now write only
var deviceType = DeviceType.Hardware;
var caps = Manager.GetDeviceCaps(adapter.Adapter, deviceType);
if (caps.DeviceCaps.SupportsPureDevice) {
createFlags |= CreateFlags.PureDevice;
}
// Warning: some drivers lie about supporting HT&L. Use Software if you see problems.
if (caps.DeviceCaps.SupportsHardwareTransformAndLight) {
createFlags |= CreateFlags.HardwareVertexProcessing;
}
else {
createFlags |= CreateFlags.SoftwareVertexProcessing;
}
// Create Device
device = new Device(adapter.Adapter, deviceType, this, createFlags, presentParams);
// Add event handlers
device.DeviceResizing += new CancelEventHandler(device_DeviceResizing);
}
private void device_DeviceResizing(object sender, CancelEventArgs e) {
device.Reset();
}
// default pp steps
private static aiPostProcessSteps ppsteps =
aiPostProcessSteps.aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible
aiPostProcessSteps.aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing
aiPostProcessSteps.aiProcess_ValidateDataStructure | // perform a full validation of the loader's output
aiPostProcessSteps.aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices
aiPostProcessSteps.aiProcess_RemoveRedundantMaterials | // remove redundant materials
aiPostProcessSteps.aiProcess_FindDegenerates | // remove degenerated polygons from the import
aiPostProcessSteps.aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors
aiPostProcessSteps.aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs
aiPostProcessSteps.aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...)
aiPostProcessSteps.aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master
aiPostProcessSteps.aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex
aiPostProcessSteps.aiProcess_OptimizeMeshes | // join small meshes, if possible;
(aiPostProcessSteps)0;
public void InitializeAssimp() {
var flags = ( ppsteps |
aiPostProcessSteps.aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing
aiPostProcessSteps.aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes
aiPostProcessSteps.aiProcess_Triangulate | // triangulate polygons with more than 3 edges
aiPostProcessSteps.aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space
aiPostProcessSteps.aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives
(aiPostProcessSteps)0);
// default model
var path = "../../../../../test/models/3DS/test1.3ds";
importer = new Importer();
string[] args = Environment.GetCommandLineArgs();
if (args.Length > 1) {
path = args[1];
}
//var path = "man.3ds";
scene = importer.ReadFile(path, flags);
if (scene != null)
{
directory = Path.GetDirectoryName(path);
CacheMaterials(scene.mMaterials);
CacheMeshes(scene.mMeshes);
SetupCamera(scene.mCameras);
}
else {
MessageBox.Show("Failed to open file: " + path + ". Either Assimp screwed up or the path is not valid.");
Application.Exit();
}
}
private void CacheMeshes(aiMeshVector meshes) {
var numMeshes = meshes.Count;
meshCache = new Mesh[numMeshes];
meshBoundsMin = new Vector3[numMeshes];
meshBoundsMax = new Vector3[numMeshes];
for (int i = 0; i < numMeshes; ++i) {
var mesh = meshes[i];
switch (mesh.mPrimitiveTypes) {
case aiPrimitiveType.aiPrimitiveType_TRIANGLE:
Vector3 min, max;
meshCache[i] = CreateMesh(mesh, out min, out max);
meshBoundsMin[i] = min;
meshBoundsMax[i] = max;
break;
}
}
}
private void CacheMaterials(aiMaterialVector materials) {
var numMaterials = materials.Count;
materialCache = new ExtendedMaterial[numMaterials];
textureCache = new Dictionary<string, Texture>();
for (int i = 0; i < numMaterials; ++i) {
var material = materials[i];
var dxExtendedMaterial = new ExtendedMaterial();
var dxMaterial = new Material();
dxMaterial.AmbientColor = material.Ambient.ToColorValue();
dxMaterial.DiffuseColor = material.Diffuse.ToColorValue();
dxMaterial.EmissiveColor = material.Emissive.ToColorValue();
dxMaterial.SpecularColor = material.Specular.ToColorValue();
dxMaterial.SpecularSharpness = material.ShininessStrength;
dxExtendedMaterial.Material3D = dxMaterial;
dxExtendedMaterial.TextureFilename = material.TextureDiffuse0;
materialCache[i] = dxExtendedMaterial;
var textureFilename = dxExtendedMaterial.TextureFilename;
if (!string.IsNullOrEmpty(textureFilename) && !textureCache.ContainsKey(textureFilename)) {
textureCache.Add(textureFilename, CreateTexture(textureFilename));
}
}
}
private Texture CreateTexture(string fileName) {
var path = Path.Combine(directory, fileName);
try {
using (var data = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read)) {
var dxTexture = Texture.FromStream(device, data, Usage.None, Pool.Managed);
textureCache[path] = dxTexture;
return dxTexture;
}
}
catch (Exception) {
return null;
}
}
private Mesh CreateMesh(aiMesh aiMesh, out Vector3 min, out Vector3 max) {
var numFaces = (int) aiMesh.mNumFaces;
var numVertices = (int) aiMesh.mNumVertices;
var dxMesh = new Mesh(numFaces, numVertices, MeshFlags.Managed | MeshFlags.Use32Bit,
CustomVertex.PositionNormalTextured.Format, device);
var aiPositions = aiMesh.mVertices;
var aiNormals = aiMesh.mNormals;
var aiTextureCoordsAll = aiMesh.mTextureCoords;
var aiTextureCoords = (aiTextureCoordsAll!=null) ? aiTextureCoordsAll[0] : null;
var dxVertices = new CustomVertex.PositionNormalTextured[numVertices];
for (int i = 0; i < numVertices; ++i) {
dxVertices[i].Position = aiPositions[i].ToVector3();
if (aiNormals != null) {
dxVertices[i].Normal = aiNormals[i].ToVector3();
}
if (aiTextureCoords != null) {
var uv = aiTextureCoords[i];
dxVertices[i].Tu = uv.x;
dxVertices[i].Tv = uv.y;
}
}
dxMesh.VertexBuffer.SetData(dxVertices, 0, LockFlags.None);
var aiFaces = aiMesh.mFaces;
var dxIndices = new uint[numFaces * 3];
for (int i = 0; i < numFaces; ++i) {
var aiFace = aiFaces[i];
var aiIndices = aiFace.mIndices;
for (int j = 0; j < 3; ++j) {
dxIndices[i * 3 + j] = aiIndices[j];
}
}
dxMesh.IndexBuffer.SetData(dxIndices, 0, LockFlags.None);
var dxAttributes = dxMesh.LockAttributeBufferArray(LockFlags.None);
// TODO: Set face material index for attributes
dxMesh.UnlockAttributeBuffer(dxAttributes);
var adjacency = new int[numFaces * 3];
dxMesh.GenerateAdjacency(0.0f, adjacency);
dxMesh.OptimizeInPlace(MeshFlags.OptimizeAttributeSort, adjacency);
Geometry.ComputeBoundingBox(dxVertices, CustomVertex.PositionNormalTextured.StrideSize, out min, out max);
return dxMesh;
}
//-------------------------------------------------------------------------------
// Calculate the boundaries of a given node and all of its children
// The boundaries are in Worldspace (AABB)
// piNode Input node
// min/max Receives the min/max boundaries
// piMatrix Transformation matrix of the graph at this position
//-------------------------------------------------------------------------------
private void CalculateBounds(aiNode piNode, ref Vector3 min, ref Vector3 max, Matrix piMatrix) {
Debug.Assert(null != piNode);
var mTemp = piNode.mTransformation.ToMatrix();
var aiMe = mTemp * piMatrix;
var meshes = piNode.mMeshes;
var numMeshes = meshes.Count;
for (int i = 0; i < numMeshes; ++i) {
var mesh = meshes[i];
var meshMin = Vector3.TransformCoordinate(meshBoundsMin[mesh], aiMe);
var meshMax = Vector3.TransformCoordinate(meshBoundsMax[mesh], aiMe);
min.X = Math.Min(min.X, meshMin.X);
min.Y = Math.Min(min.Y, meshMin.Y);
min.Z = Math.Min(min.Z, meshMin.Z);
max.X = Math.Max(max.X, meshMax.X);
max.Y = Math.Max(max.Y, meshMax.Y);
max.Z = Math.Max(max.Z, meshMax.Z);
}
var children = piNode.mChildren;
var numChildren = children.Count;
for (int i = 0; i < numChildren; ++i) {
CalculateBounds(children[i], ref min, ref max, aiMe);
}
}
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) {
HandleMouseInputLocal();
Render();
}
private void Render() {
device.Clear(ClearFlags.Target|ClearFlags.ZBuffer, Color.DarkSlateBlue, 1.0f, 0);
device.BeginScene();
SetupMatrices();
if (scene != null && scene.mRootNode != null) {
SetupLights(scene.mLights);
RenderNode(scene.mRootNode, g_mWorldRotate);
}
device.EndScene();
device.Present();
}
private void SetupMatrices() {
var fovy = Geometry.DegreeToRadian(45.0f);
var aspect = ((float)this.Width / (float)this.Height);
device.Transform.Projection = Matrix.PerspectiveFovLH(fovy, aspect, g_zNear, g_zFar);
device.Transform.View = g_sCamera.GetMatrix();
}
private void SetupCamera(aiCameraVector cameras) {
// Get scene bounds
var min = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
var max = new Vector3(float.MinValue, float.MinValue, float.MinValue);
CalculateBounds(scene.mRootNode, ref min, ref max, Matrix.Identity);
// Projection Depth
var size = (max-min);
g_zFar = Math.Max(Math.Max(size.X, size.Y), size.Z) * 100;
// Starting View Position
var center = min + size * 0.5f;
var lookAt = new Vector3(0,0,1); // Unit vector not coordinate
var position = new Vector3(center.X, center.Y, center.Z-(size.Z*10));
var up = new Vector3(0, 1, 0);
if (cameras.Count > 0) {
var camera = cameras[0];
lookAt = camera.mLookAt.ToVector3();
position = camera.mPosition.ToVector3();
up = camera.mUp.ToVector3();
}
g_sCamera.vLookAt = lookAt;
g_sCamera.vPos = position;
g_sCamera.vUp = up;
}
private void SetupLights(aiLightVector lights) {
var numLights = lights.Count;
if (numLights == 0) {
var light = device.Lights[0];
light.Type = LightType.Directional;
light.Diffuse = Color.LightGray;
light.Direction = new Vector3(-1, -1, 1);
light.Enabled = true;
}
else {
// TODO: setup lights
}
// Enables lighting
device.RenderState.Lighting = true;
device.RenderState.Ambient = Color.DarkGray;
device.RenderState.SpecularEnable = true;
}
private void RenderNode(aiNode node, Matrix parentMatrix) {
var nodeMatrix = node.mTransformation.ToMatrix() * parentMatrix;
var children = node.mChildren;
var numChildren = node.mNumChildren;
for (int i = 0; i < numChildren; ++i) {
var child = children[i];
RenderNode(child, nodeMatrix);
}
device.Transform.World = nodeMatrix;
var meshes = node.mMeshes;
var numMeshes = meshes.Count;
for (int i = 0; i < numMeshes; ++i) {
var meshId = (int)meshes[i];
var mesh = scene.mMeshes[meshId];
var materialId = (int)mesh.mMaterialIndex;
var dxMaterial = materialCache[materialId];
device.Material = dxMaterial.Material3D;
Texture dxTexture = null;
if (!string.IsNullOrEmpty(dxMaterial.TextureFilename)) {
textureCache.TryGetValue(dxMaterial.TextureFilename, out dxTexture);
}
device.SetTexture(0, dxTexture);
var dxMesh = meshCache[meshId];
RenderMesh(dxMesh);
}
}
private void RenderMesh(Mesh mesh) {
for (int i = 0; i < mesh.NumberAttributes; ++i) {
mesh.DrawSubset(i);
}
}
private Device device;
private PresentParameters presentParams;
private Importer importer;
private string directory;
private aiScene scene;
private Mesh[] meshCache;
private ExtendedMaterial[] materialCache;
private Dictionary<string, Texture> textureCache;
private Vector3[] meshBoundsMin;
private Vector3[] meshBoundsMax;
private Camera g_sCamera = new Camera();
private float g_zNear = 0.2f;
private float g_zFar = 1000.0f;
private Matrix g_mProjection = Matrix.Identity;
private Matrix g_mWorldRotate = Matrix.Identity;
}
//-------------------------------------------------------------------------------
// Position of the cursor relative to the 3ds max' like control circle
//-------------------------------------------------------------------------------
public enum EClickPos {
// The click was inside the inner circle (x,y axis)
Circle,
// The click was inside one of tghe vertical snap-ins
CircleVert,
// The click was inside onf of the horizontal snap-ins
CircleHor,
// the cklick was outside the circle (z-axis)
Outside
};
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,100 +0,0 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2010, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
using Microsoft.DirectX;
namespace Assimp.Viewer {
public class Camera {
public Camera () {
vPos = new Vector3(0.0f,0.0f,-10.0f);
vLookAt = new Vector3(0.0f, 0.0f, 1.0f);
vUp = new Vector3(0.0f,1.0f,0.0f);
vRight = new Vector3(0.0f,1.0f,0.0f);
}
// position of the camera
public Vector3 vPos;
// up-vector of the camera
public Vector3 vUp;
// camera's looking point is vPos + vLookAt
public Vector3 vLookAt;
// right vector of the camera
public Vector3 vRight;
// Equation
// (vRight ^ vUp) - vLookAt == 0
// needn't apply
public Matrix GetMatrix() {
vLookAt.Normalize();
vRight = Vector3.Cross(vUp, vLookAt);
vRight.Normalize();
vUp = Vector3.Cross(vLookAt, vRight);
vUp.Normalize();
var view = Matrix.Identity;
view.M11 = vRight.X;
view.M12 = vUp.X;
view.M13 = vLookAt.X;
view.M14 = 0.0f;
view.M21 = vRight.Y;
view.M22 = vUp.Y;
view.M23 = vLookAt.Y;
view.M24 = 0.0f;
view.M31 = vRight.Z;
view.M32 = vUp.Z;
view.M33 = vLookAt.Z;
view.M34 = 0.0f;
view.M41 = -Vector3.Dot(vPos, vRight);
view.M42 = -Vector3.Dot(vPos, vUp);
view.M43 = -Vector3.Dot(vPos, vLookAt);
view.M44 = 1.0f;
return view;
}
}
}

File diff suppressed because it is too large Load Diff

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@ -1,70 +0,0 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2010, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
namespace Assimp.Viewer {
public static class ExtensionMethods {
public static Vector3 ToVector3(this aiVector3D v) {
return new Vector3(v.x, v.y, v.z);
}
public static Matrix ToMatrix(this aiMatrix4x4 m) {
// Read and Transpose for DirectX
return new Matrix() {
M11 = m.a1, M12 = m.b1, M13 = m.c1, M14 = m.d1,
M21 = m.a2, M22 = m.b2, M23 = m.c2, M24 = m.d2,
M31 = m.a3, M32 = m.b3, M33 = m.c3, M34 = m.d3,
M41 = m.a4, M42 = m.b4, M43 = m.c4, M44 = m.d4,
};
}
public static ColorValue ToColorValue(this aiColor4D c) {
return new ColorValue() {
Alpha = c.a, Red = c.r, Green = c.g, Blue = c.b
};
}
}
}

View File

@ -1,390 +0,0 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2010, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
using System.Drawing;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using System;
namespace Assimp.Viewer
{
partial class AssimpView {
private EClickPos g_eClick = EClickPos.Circle;
private bool g_bMousePressed;
private bool g_bMousePressedR;
private bool g_bMousePressedM;
private bool g_bMousePressedBoth;
private Point g_mousePos;
private Point g_LastmousePos;
private bool g_bInvert;
#if false
//-------------------------------------------------------------------------------
// Handle mouse input for the FPS input behaviour
//
// Movement in x and y axis is possible
//-------------------------------------------------------------------------------
private void HandleMouseInputFPS()
{
Point mousePos;
mousePos = Control.MousePosition;
mousePos = PointToClient(mousePos);
g_mousePos.X = mousePos.X;
g_mousePos.Y = mousePos.Y;
Matrix matRotation;
if (g_bMousePressed)
{
int nXDiff = (g_mousePos.X - g_LastmousePos.X);
int nYDiff = (g_mousePos.Y - g_LastmousePos.Y);
if( 0 != nYDiff)
{
D3DXMatrixRotationAxis( &matRotation, (D3DXVECTOR3*)& g_sCamera.vRight, D3DXToRadian((float)nYDiff / 6.0f));
D3DXVec3TransformCoord( (D3DXVECTOR3*)&g_sCamera.vLookAt, (D3DXVECTOR3*)& g_sCamera.vLookAt, &matRotation );
D3DXVec3TransformCoord( (D3DXVECTOR3*)&g_sCamera.vUp, (D3DXVECTOR3*)&g_sCamera.vUp, &matRotation );
}
if( 0 != nXDiff )
{
D3DXVECTOR3 v(0,1,0);
D3DXMatrixRotationAxis( &matRotation, (D3DXVECTOR3*)&g_sCamera.vUp, D3DXToRadian((float)nXDiff / 6.0f) );
D3DXVec3TransformCoord( (D3DXVECTOR3*)&g_sCamera.vLookAt, (D3DXVECTOR3*)&g_sCamera.vLookAt, &matRotation );
D3DXVec3TransformCoord( (D3DXVECTOR3*)&g_sCamera.vRight,(D3DXVECTOR3*) &g_sCamera.vRight, &matRotation );
}
}
g_LastmousePos.X = g_mousePos.X;
g_LastmousePos.Y = g_mousePos.Y;
}
//-------------------------------------------------------------------------------
// Handle mouse input for the FPS input behaviour
//
// Movement in x and y axis is possible
//-------------------------------------------------------------------------------
void HandleMouseInputTextureView( void )
{
POINT mousePos;
GetCursorPos( &mousePos );
ScreenToClient( GetDlgItem(g_hDlg,IDC_RT), &mousePos );
g_mousePos.X = mousePos.X;
g_mousePos.Y = mousePos.Y;
D3DXMATRIX matRotation;
if (g_bMousePressed)
{
CDisplay::Instance().SetTextureViewOffsetX((float)(g_mousePos.X - g_LastmousePos.X));
CDisplay::Instance().SetTextureViewOffsetY((float)(g_mousePos.Y - g_LastmousePos.Y));
}
g_LastmousePos.X = g_mousePos.X;
g_LastmousePos.Y = g_mousePos.Y;
}
//-------------------------------------------------------------------------------
// handle mouse input for the light rotation
//
// Axes: global x/y axis
//-------------------------------------------------------------------------------
private void HandleMouseInputLightRotate()
{
Point mousePos;
mousePos = Control.MousePosition;
mousePos = PointToClient(mousePos);
g_mousePos.X = mousePos.X;
g_mousePos.Y = mousePos.Y;
if (g_bMousePressedR)
{
int nXDiff = -(g_mousePos.X - g_LastmousePos.X);
int nYDiff = -(g_mousePos.Y - g_LastmousePos.Y);
Vector3 v = new Vector3(1.0f,0.0f,0.0f);
Matrix mTemp;
mTemp = Matrix.RotationAxis(v, Geometry.DegreeToRadian((float)nYDiff / 2.0f));
D3DXMatrixRotationAxis( (D3DXMATRIX*) &mTemp, (D3DXVECTOR3*)&v, D3DXToRadian((float)nYDiff / 2.0f));
Vector3.TransformCoordinate(
D3DXVec3TransformCoord((D3DXVECTOR3*)&g_avLightDirs[0],
(const D3DXVECTOR3*)&g_avLightDirs[0],(const D3DXMATRIX*)&mTemp);
v = aiVector3D(0.0f,1.0f,0.0f);
D3DXMatrixRotationAxis( (D3DXMATRIX*) &mTemp, (D3DXVECTOR3*)&v, D3DXToRadian((float)nXDiff / 2.0f));
D3DXVec3TransformCoord((D3DXVECTOR3*)&g_avLightDirs[0],
(const D3DXVECTOR3*)&g_avLightDirs[0],(const D3DXMATRIX*)&mTemp);
}
}
//-------------------------------------------------------------------------------
// Handle mouse input for movements of the skybox
//
// The skybox can be moved by holding both the left and the right mouse button
// pressed. Rotation is possible in x and y direction.
//-------------------------------------------------------------------------------
void HandleMouseInputSkyBox( void )
{
POINT mousePos;
GetCursorPos( &mousePos );
ScreenToClient( GetDlgItem(g_hDlg,IDC_RT), &mousePos );
g_mousePos.X = mousePos.X;
g_mousePos.Y = mousePos.Y;
aiMatrix4x4 matRotation;
if (g_bMousePressedBoth )
{
int nXDiff = -(g_mousePos.X - g_LastmousePos.X);
int nYDiff = -(g_mousePos.Y - g_LastmousePos.Y);
aiMatrix4x4 matWorld;
if( 0 != nYDiff)
{
aiVector3D v = aiVector3D(1.0f,0.0f,0.0f);
D3DXMatrixRotationAxis( (D3DXMATRIX*) &matWorld, (D3DXVECTOR3*)&v, D3DXToRadian((float)nYDiff / 2.0f));
CBackgroundPainter::Instance().RotateSB(&matWorld);
}
if( 0 != nXDiff)
{
aiMatrix4x4 matWorldOld;
if( 0 != nYDiff)
{
matWorldOld = matWorld;
}
aiVector3D v = aiVector3D(0.0f,1.0f,0.0f);
D3DXMatrixRotationAxis( (D3DXMATRIX*)&matWorld, (D3DXVECTOR3*)&v, D3DXToRadian((float)nXDiff / 2.0f) );
matWorld = matWorldOld * matWorld;
CBackgroundPainter::Instance().RotateSB(&matWorld);
}
}
}
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
void HandleMouseInputLightIntensityAndColor( void )
{
POINT mousePos;
GetCursorPos( &mousePos );
ScreenToClient( GetDlgItem(g_hDlg,IDC_RT), &mousePos );
g_mousePos.X = mousePos.X;
g_mousePos.Y = mousePos.Y;
if (g_bMousePressedM)
{
int nXDiff = -(g_mousePos.X - g_LastmousePos.X);
int nYDiff = -(g_mousePos.Y - g_LastmousePos.Y);
g_fLightIntensity -= (float)nXDiff / 400.0f;
if ((nYDiff > 2 || nYDiff < -2) && (nXDiff < 20 && nXDiff > -20))
{
if (!g_bFPSView)
{
g_sCamera.vPos.Z += nYDiff / 120.0f;
}
else
{
g_sCamera.vPos += (nYDiff / 120.0f) * g_sCamera.vLookAt.Normalize();
}
}
}
return;
}
#endif
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
private void HandleMouseInputLocal()
{
Point mousePos;
mousePos = Control.MousePosition;
mousePos = PointToClient(mousePos);
g_mousePos.X = mousePos.X;
g_mousePos.Y = mousePos.Y;
if (g_bMousePressed)
{
int nXDiff = -(g_mousePos.X - g_LastmousePos.X);
int nYDiff = -(g_mousePos.Y - g_LastmousePos.Y);
Matrix matWorld;
if (g_eClick != EClickPos.Outside)
{
if( 0 != nYDiff && g_eClick != EClickPos.CircleHor)
{
Vector3 v = new Vector3(1.0f,0.0f,0.0f);
matWorld = Matrix.RotationAxis(v, Geometry.DegreeToRadian((float)nYDiff / 2.0f));
g_mWorldRotate = g_mWorldRotate * matWorld;
}
if( 0 != nXDiff && g_eClick != EClickPos.CircleVert)
{
Vector3 v = new Vector3(0.0f,1.0f,0.0f);
matWorld = Matrix.RotationAxis(v, Geometry.DegreeToRadian((float)nXDiff / 2.0f));
g_mWorldRotate = g_mWorldRotate * matWorld;
}
}
else
{
if(0 != nYDiff || 0 != nXDiff)
{
var sRect = new Rectangle(Point.Empty, this.Size);
// rotate around the z-axis
int xPos = g_mousePos.X - sRect.Right/2;
int yPos = g_mousePos.Y - sRect.Bottom/2;
float fXDist = (float)xPos;
float fYDist = (float)yPos / (float)Math.Sqrt(yPos * yPos + xPos * xPos);
bool bSign1;
if (fXDist < 0.0f)bSign1 = false;
else bSign1 = true;
float fAngle = (float)Math.Asin(fYDist);
xPos = g_LastmousePos.X - sRect.Right/2;
yPos = g_LastmousePos.Y - sRect.Bottom/2;
fXDist = (float)xPos;
fYDist = (float)yPos / (float)Math.Sqrt(yPos * yPos + xPos * xPos);
bool bSign2;
if (fXDist < 0.0f)bSign2 = false;
else bSign2 = true;
float fAngle2 = (float)Math.Asin(fYDist);
fAngle -= fAngle2;
if (bSign1 != bSign2)
{
g_bInvert = !g_bInvert;
}
if (g_bInvert)fAngle *= -1.0f;
Vector3 v = new Vector3(0.0f, 0.0f, 1.0f);
matWorld = Matrix.RotationAxis(v, (float)(fAngle * 1.2));
g_mWorldRotate = g_mWorldRotate * matWorld;
}
}
}
g_LastmousePos.X = g_mousePos.X;
g_LastmousePos.Y = g_mousePos.Y;
}
#if false
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
void HandleKeyboardInputFPS( void )
{
unsigned char keys[256];
GetKeyboardState( keys );
aiVector3D tmpLook = g_sCamera.vLookAt;
aiVector3D tmpRight = g_sCamera.vRight;
aiVector3D vOldPos = g_sCamera.vPos;
// Up Arrow Key - View moves forward
if( keys[VK_UP] & 0x80 )
g_sCamera.vPos -= (tmpLook*-MOVE_SPEED)*g_fElpasedTime;
// Down Arrow Key - View moves backward
if( keys[VK_DOWN] & 0x80 )
g_sCamera.vPos += (tmpLook*-MOVE_SPEED)*g_fElpasedTime;
// Left Arrow Key - View side-steps or strafes to the left
if( keys[VK_LEFT] & 0x80 )
g_sCamera.vPos -= (tmpRight*MOVE_SPEED)*g_fElpasedTime;
// Right Arrow Key - View side-steps or strafes to the right
if( keys[VK_RIGHT] & 0x80 )
g_sCamera.vPos += (tmpRight*MOVE_SPEED)*g_fElpasedTime;
// Home Key - View elevates up
if( keys[VK_HOME] & 0x80 )
g_sCamera.vPos .Y += MOVE_SPEED*g_fElpasedTime;
// End Key - View elevates down
if( keys[VK_END] & 0x80 )
g_sCamera.vPos.Y -= MOVE_SPEED*g_fElpasedTime;
}
//-------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
void HandleKeyboardInputTextureView( void )
{
unsigned char keys[256];
GetKeyboardState( keys );
// Up Arrow Key
if( keys[VK_UP] & 0x80 )
CDisplay::Instance().SetTextureViewOffsetY ( g_fElpasedTime * 150.0f );
// Down Arrow Key
if( keys[VK_DOWN] & 0x80 )
CDisplay::Instance().SetTextureViewOffsetY ( -g_fElpasedTime * 150.0f );
// Left Arrow Key
if( keys[VK_LEFT] & 0x80 )
CDisplay::Instance().SetTextureViewOffsetX ( g_fElpasedTime * 150.0f );
// Right Arrow Key
if( keys[VK_RIGHT] & 0x80 )
CDisplay::Instance().SetTextureViewOffsetX ( -g_fElpasedTime * 150.0f );
}
};
#endif
}
}

View File

@ -1,62 +0,0 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2010, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Reflection;
using System.IO;
namespace Assimp.Viewer
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new AssimpView());
}
}
}

View File

@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("Assimp.NET_DEMO")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("Assimp.NET_DEMO")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("bdbe5566-8c2f-4bef-9d1c-bcb9a916cf69")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Assimp.Viewer.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Assimp.Viewer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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