Fix copying private data when source pointer is NULL (#5733)
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fd7ad4a9d8
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4338817ca2
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@ -1057,7 +1057,7 @@ void SceneCombiner::CopyScene(aiScene **_dest, const aiScene *src, bool allocate
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dest->mFlags = src->mFlags;
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// source private data might be nullptr if the scene is user-allocated (i.e. for use with the export API)
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if (dest->mPrivate != nullptr) {
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if (src->mPrivate != nullptr) {
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ScenePriv(dest)->mPPStepsApplied = ScenePriv(src) ? ScenePriv(src)->mPPStepsApplied : 0;
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}
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}
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