Merge branch 'master' into stb-image-updated
commit
433620350e
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@ -69,7 +69,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
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for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
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std::string s = mScene->mMaterials[i].mName;
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for (std::string::iterator it = s.begin(); it != s.end(); ++it) {
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*it = static_cast<char>(::tolower(*it));
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*it = static_cast<char>(::tolower(static_cast<unsigned char>(*it)));
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}
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if (std::string::npos == s.find("default")) continue;
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@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
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#include "D3MFImporter.h"
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#include "3MFXmlTags.h"
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#include "D3MFOpcPackage.h"
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#include <assimp/StringComparison.h>
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#include <assimp/StringUtils.h>
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@ -51,17 +53,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/fast_atof.h>
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#include <cassert>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "3MFXmlTags.h"
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#include "D3MFOpcPackage.h"
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#include <assimp/fast_atof.h>
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#include <iomanip>
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#include <string.h>
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namespace Assimp {
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namespace D3MF {
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@ -163,7 +163,7 @@ public:
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}
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XmlNode resNode = node.child(XmlTag::resources);
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for (auto ¤tNode : resNode.children()) {
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const std::string ¤tNodeName = currentNode.name();
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const std::string currentNodeName = currentNode.name();
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if (currentNodeName == XmlTag::object) {
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ReadObject(currentNode);
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} else if (currentNodeName == XmlTag::basematerials) {
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@ -173,8 +173,9 @@ public:
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}
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}
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for (auto ¤tNode : resNode.children()) {
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const std::string ¤tNodeName = currentNode.name();
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XmlNode buildNode = node.child(XmlTag::build);
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for (auto ¤tNode : buildNode.children()) {
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const std::string currentNodeName = currentNode.name();
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if (currentNodeName == XmlTag::item) {
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int objectId = -1;
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std::string transformationMatrixStr;
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@ -196,7 +197,7 @@ public:
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// import the metadata
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if (!mMetaData.empty()) {
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const size_t numMeta(mMetaData.size());
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const size_t numMeta = mMetaData.size();
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scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
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for (size_t i = 0; i < numMeta; ++i) {
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aiString val(mMetaData[i].value);
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@ -211,6 +212,7 @@ public:
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for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
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if (it->second->getType() == ResourceType::RT_Object) {
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Object *obj = static_cast<Object *>(it->second);
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ai_assert(nullptr != obj);
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for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
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scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
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}
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@ -352,7 +354,8 @@ private:
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mMeshCount++;
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} else if (currentName == D3MF::XmlTag::components) {
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for (XmlNode ¤tSubNode : currentNode.children()) {
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if (currentSubNode.name() == D3MF::XmlTag::component) {
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const std::string subNodeName = currentSubNode.name();
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if (subNodeName == D3MF::XmlTag::component) {
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int objectId = -1;
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std::string componentTransformStr;
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aiMatrix4x4 componentTransform;
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@ -360,12 +363,13 @@ private:
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componentTransform = parseTransformMatrix(componentTransformStr);
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}
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if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId))
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if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
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obj->mComponents.push_back({ objectId, componentTransform });
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}
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}
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}
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}
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}
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mResourcesDictionnary.insert(std::make_pair(id, obj));
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}
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@ -374,7 +378,7 @@ private:
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aiMesh *mesh = new aiMesh();
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for (XmlNode ¤tNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::vertices) {
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ImportVertices(currentNode, mesh);
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} else if (currentName == XmlTag::triangles) {
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@ -402,8 +406,8 @@ private:
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void ImportVertices(XmlNode &node, aiMesh *mesh) {
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std::vector<aiVector3D> vertices;
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for (XmlNode ¤tNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == D3MF::XmlTag::vertex) {
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::vertex) {
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vertices.push_back(ReadVertex(currentNode));
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}
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}
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@ -415,22 +419,22 @@ private:
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aiVector3D ReadVertex(XmlNode &node) {
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aiVector3D vertex;
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vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x).as_string(), nullptr);
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vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y).as_string(), nullptr);
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vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z).as_string(), nullptr);
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vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
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vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
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vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
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return vertex;
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}
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void ImportTriangles(XmlNode &node, aiMesh *mesh) {
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std::vector<aiFace> faces;
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tName = currentNode.name();
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if (currentName == D3MF::XmlTag::triangle) {
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for (XmlNode ¤tNode : node.children()) {
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::triangle) {
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aiFace face = ReadTriangle(currentNode);
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faces.push_back(face);
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int pid = 0, p1;
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int pid = 0, p1 = 0;
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bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
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bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
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@ -472,10 +476,11 @@ private:
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BaseMaterials *baseMaterials = new BaseMaterials(id);
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for (XmlNode ¤tNode : node.children()) {
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if (currentNode.name() == XmlTag::basematerials_base) {
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::basematerials_base) {
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baseMaterials->mMaterialIndex.push_back(mMaterialCount);
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baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
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mMaterialCount++;
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++mMaterialCount;
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}
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}
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@ -564,6 +569,8 @@ private:
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} //namespace D3MF
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using namespace D3MF;
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static const aiImporterDesc desc = {
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"3mf Importer",
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"",
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@ -597,7 +604,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
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if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
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return false;
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}
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D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
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D3MFOpcPackage opcPackage(pIOHandler, filename);
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return opcPackage.validate();
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}
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@ -613,11 +620,11 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
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}
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void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
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D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
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D3MFOpcPackage opcPackage(pIOHandler, filename);
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XmlParser xmlParser;
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if (xmlParser.parse(opcPackage.RootStream())) {
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D3MF::XmlSerializer xmlSerializer(&xmlParser);
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XmlSerializer xmlSerializer(&xmlParser);
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xmlSerializer.ImportXml(pScene);
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}
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}
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@ -47,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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/// @brief The 3MF-importer class.
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class D3MFImporter : public BaseImporter {
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public:
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// BaseImporter interface
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D3MFImporter();
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~D3MFImporter();
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bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
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@ -205,7 +205,7 @@ void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::s
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}
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static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
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return (isalnum(pChar) || (pChar == '+') || (pChar == '/'));
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return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
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}
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void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const {
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@ -359,7 +359,7 @@ void BVHLoader::ReadMotion(aiScene * /*pScene*/) {
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std::string BVHLoader::GetNextToken() {
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// skip any preceding whitespace
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while (mReader != mBuffer.end()) {
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if (!isspace(*mReader))
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if (!isspace((unsigned char)*mReader))
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break;
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// count lines
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@ -372,7 +372,7 @@ std::string BVHLoader::GetNextToken() {
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// collect all chars till the next whitespace. BVH is easy in respect to that.
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std::string token;
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while (mReader != mBuffer.end()) {
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if (isspace(*mReader))
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if (isspace((unsigned char)*mReader))
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break;
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token.push_back(*mReader);
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@ -420,9 +420,9 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
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--s;
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}
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curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
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curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
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curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
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curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower((unsigned char)s[1]);
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curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower((unsigned char)s[2]);
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curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower((unsigned char)s[3]);
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curTex->achFormatHint[3] = '\0';
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// tex->mHeight = 0;
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@ -234,7 +234,7 @@ void ColladaParser::UriDecodePath(aiString &ss) {
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#if defined(_MSC_VER)
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if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
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#else
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if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
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if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
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#endif
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--ss.length;
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::memmove(ss.data, ss.data + 1, ss.length);
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|
|
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@ -82,7 +82,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
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// lower-case shading because Blender (for example) writes "Phong"
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for (size_t i = 0; i < shading.length(); ++i) {
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shading[i] = static_cast<char>(tolower(shading[i]));
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shading[i] = static_cast<char>(tolower(static_cast<unsigned char>(shading[i])));
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}
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std::string templateName;
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if(shading == "phong") {
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|
|
|
@ -115,7 +115,7 @@ static const aiImporterDesc desc = {
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0,
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0,
|
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0,
|
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"ifc ifczip stp"
|
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"ifc ifczip step stp"
|
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};
|
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|
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// ------------------------------------------------------------------------------------------------
|
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|
|
|
@ -136,7 +136,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
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*/
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std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
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unsigned char data[4];
|
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if (4 != pStream->Read(data, 1, 4)) {
|
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if (!pStream || 4 != pStream->Read(data, 1, 4)) {
|
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return false;
|
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}
|
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return !memcmp(data, "3DMO", 4) /* bin */
|
||||
|
|
|
@ -702,7 +702,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
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}
|
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filename = mFile.substr(s), path = mFile.substr(0, s);
|
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for (std::string::iterator it = filename.begin(); it != filename.end(); ++it) {
|
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*it = static_cast<char>(tolower(*it));
|
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*it = static_cast<char>(tolower(static_cast<unsigned char>(*it)));
|
||||
}
|
||||
|
||||
// Load multi-part model file, if necessary
|
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|
|
|
@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
|
||||
#ifdef MDL_HALFLIFE_LOG_WARN_HEADER
|
||||
#undef MDL_HALFLIFE_LOG_WARN_HEADER
|
||||
|
|
|
@ -667,8 +667,8 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
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|||
|
||||
// convert to lower case for easier comparison
|
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for ( unsigned int c = 0; c < sz.length(); ++c ) {
|
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if ( isalpha( sz[ c ] ) ) {
|
||||
sz[ c ] = (char) tolower( sz[ c ] );
|
||||
if ( isalpha( (unsigned char) sz[ c ] ) ) {
|
||||
sz[ c ] = (char) tolower( (unsigned char) sz[ c ] );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1245,13 +1245,13 @@ unsigned int XFileParser::ReadInt() {
|
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}
|
||||
|
||||
// at least one digit expected
|
||||
if (!isdigit(*mP))
|
||||
if (!isdigit((unsigned char)*mP))
|
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ThrowException("Number expected.");
|
||||
|
||||
// read digits
|
||||
unsigned int number = 0;
|
||||
while (mP < mEnd) {
|
||||
if (!isdigit(*mP))
|
||||
if (!isdigit((unsigned char)*mP))
|
||||
break;
|
||||
number = number * 10 + (*mP - 48);
|
||||
mP++;
|
||||
|
|
|
@ -65,20 +65,6 @@ using namespace Assimp;
|
|||
// Constructor to be privately used by Importer
|
||||
BaseImporter::BaseImporter() AI_NO_EXCEPT
|
||||
: m_progress() {
|
||||
/**
|
||||
* Assimp Importer
|
||||
* unit conversions available
|
||||
* if you need another measurment unit add it below.
|
||||
* it's currently defined in assimp that we prefer meters.
|
||||
*
|
||||
* NOTE: Initialised here rather than in the header file
|
||||
* to workaround a VS2013 bug with brace initialisers
|
||||
* */
|
||||
importerUnits[ImporterUnits::M] = 1.0;
|
||||
importerUnits[ImporterUnits::CM] = 0.01;
|
||||
importerUnits[ImporterUnits::MM] = 0.001;
|
||||
importerUnits[ImporterUnits::INCHES] = 0.0254;
|
||||
importerUnits[ImporterUnits::FEET] = 0.3048;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -193,7 +179,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
|||
}
|
||||
|
||||
for (size_t i = 0; i < read; ++i) {
|
||||
buffer[i] = static_cast<char>(::tolower(buffer[i]));
|
||||
buffer[i] = static_cast<char>(::tolower((unsigned char)buffer[i]));
|
||||
}
|
||||
|
||||
// It is not a proper handling of unicode files here ...
|
||||
|
@ -214,7 +200,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
|||
token.clear();
|
||||
const char *ptr(tokens[i]);
|
||||
for (size_t tokIdx = 0; tokIdx < len; ++tokIdx) {
|
||||
token.push_back(static_cast<char>(tolower(*ptr)));
|
||||
token.push_back(static_cast<char>(tolower(static_cast<unsigned char>(*ptr))));
|
||||
++ptr;
|
||||
}
|
||||
const char *r = strstr(buffer, token.c_str());
|
||||
|
@ -223,7 +209,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
|||
}
|
||||
// We need to make sure that we didn't accidentially identify the end of another token as our token,
|
||||
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
|
||||
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
|
||||
if (noAlphaBeforeTokens && (r != buffer && isalpha(static_cast<unsigned char>(r[-1])))) {
|
||||
continue;
|
||||
}
|
||||
// We got a match, either we don't care where it is, or it happens to
|
||||
|
|
|
@ -48,6 +48,7 @@ corresponding preprocessor flag to selectively disable formats.
|
|||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <vector>
|
||||
#include <cstdlib>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importers
|
||||
|
@ -205,6 +206,16 @@ namespace Assimp {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
|
||||
|
||||
// Some importers may be unimplemented or otherwise unsuitable for general use
|
||||
// in their current state. Devs can set ASSIMP_ENABLE_DEV_IMPORTERS in their
|
||||
// local environment to enable them, otherwise they're left out of the registry.
|
||||
const char *envStr = std::getenv("ASSIMP_ENABLE_DEV_IMPORTERS");
|
||||
bool devImportersEnabled = envStr && strcmp(envStr, "0");
|
||||
|
||||
// Ensure no unused var warnings if all uses are #ifndef'd away below:
|
||||
(void)devImportersEnabled;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Add an instance of each worker class here
|
||||
// (register_new_importers_here)
|
||||
|
@ -354,7 +365,9 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
|
|||
out.push_back(new D3MFImporter());
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
if (devImportersEnabled) { // https://github.com/assimp/assimp/issues/3647
|
||||
out.push_back(new X3DImporter());
|
||||
}
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
out.push_back(new MMDImporter());
|
||||
|
|
|
@ -70,6 +70,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess() {
|
|||
// Returns whether the processing step is present in the given flag field.
|
||||
bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const {
|
||||
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
|
||||
flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
|
||||
return (pFlags & aiProcess_GenNormals) != 0;
|
||||
}
|
||||
|
||||
|
@ -134,6 +135,8 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals(aiMesh *pMesh) {
|
|||
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
|
||||
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
|
||||
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
|
||||
if (flippedWindingOrder_)
|
||||
std::swap( pV2, pV3 );
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
|
||||
|
||||
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
||||
|
|
|
@ -80,6 +80,7 @@ public:
|
|||
private:
|
||||
bool GenMeshFaceNormals(aiMesh* pcMesh);
|
||||
mutable bool force_ = false;
|
||||
mutable bool flippedWindingOrder_ = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -70,6 +70,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
|
|||
// Returns whether the processing step is present in the given flag field.
|
||||
bool GenVertexNormalsProcess::IsActive(unsigned int pFlags) const {
|
||||
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
|
||||
flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
|
||||
return (pFlags & aiProcess_GenSmoothNormals) != 0;
|
||||
}
|
||||
|
||||
|
@ -142,6 +143,8 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int m
|
|||
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
|
||||
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
|
||||
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
|
||||
if (flippedWindingOrder_)
|
||||
std::swap( pV2, pV3 );
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
|
||||
|
||||
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
||||
|
|
|
@ -104,6 +104,7 @@ private:
|
|||
/** Configuration option: maximum smoothing angle, in radians*/
|
||||
ai_real configMaxAngle;
|
||||
mutable bool force_ = false;
|
||||
mutable bool flippedWindingOrder_ = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -429,7 +429,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
|
|||
const unsigned int iOldNodes = CountNodes(pScene->mRootNode);
|
||||
|
||||
if (configTransform) {
|
||||
pScene->mRootNode->mTransformation = configTransformation;
|
||||
pScene->mRootNode->mTransformation = configTransformation * pScene->mRootNode->mTransformation;
|
||||
}
|
||||
|
||||
// first compute absolute transformation matrices for all nodes
|
||||
|
|
|
@ -252,7 +252,7 @@ DecoderBuffer ParseLineIntoDecoderBuffer(DecoderBuffer *buffer) {
|
|||
|
||||
std::string ToLower(const std::string &str) {
|
||||
std::string out;
|
||||
std::transform(str.begin(), str.end(), std::back_inserter(out), tolower);
|
||||
std::transform(str.begin(), str.end(), std::back_inserter(out), [](unsigned char c){return tolower(c);});
|
||||
return out;
|
||||
}
|
||||
|
||||
|
|
|
@ -268,14 +268,14 @@ std::vector<std::string> PlyReader::SplitWords(const std::string &line) {
|
|||
while ((end = line.find_first_of(" \t\n\v\f\r", start)) !=
|
||||
std::string::npos) {
|
||||
const std::string word(line.substr(start, end - start));
|
||||
if (!std::all_of(word.begin(), word.end(), isspace)) {
|
||||
if (!std::all_of(word.begin(), word.end(), [](unsigned char c){return isspace(c);})) {
|
||||
output.push_back(word);
|
||||
}
|
||||
start = end + 1;
|
||||
}
|
||||
|
||||
const std::string last_word(line.substr(start));
|
||||
if (!std::all_of(last_word.begin(), last_word.end(), isspace)) {
|
||||
if (!std::all_of(last_word.begin(), last_word.end(), [](unsigned char c){return isspace(c);})) {
|
||||
output.push_back(last_word);
|
||||
}
|
||||
return output;
|
||||
|
|
|
@ -644,7 +644,7 @@ class ParameterizedTestCaseInfo : public ParameterizedTestCaseInfoBase {
|
|||
|
||||
// Check for invalid characters
|
||||
for (std::string::size_type index = 0; index < name.size(); ++index) {
|
||||
if (!isalnum(name[index]) && name[index] != '_')
|
||||
if (!IsAlNum(name[index]) && name[index] != '_')
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -51,10 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "Exceptional.h"
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/ProgressHandler.hpp>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
@ -179,42 +177,10 @@ public:
|
|||
/**
|
||||
* Will be called only by scale process when scaling is requested.
|
||||
*/
|
||||
virtual void SetFileScale(double scale) {
|
||||
void SetFileScale(double scale) {
|
||||
fileScale = scale;
|
||||
}
|
||||
|
||||
virtual double GetFileScale() const {
|
||||
return fileScale;
|
||||
}
|
||||
|
||||
enum ImporterUnits {
|
||||
M,
|
||||
MM,
|
||||
CM,
|
||||
INCHES,
|
||||
FEET
|
||||
};
|
||||
|
||||
/**
|
||||
* Assimp Importer
|
||||
* unit conversions available
|
||||
* NOTE: Valid options are initialised in the
|
||||
* constructor in the implementation file to
|
||||
* work around a VS2013 compiler bug if support
|
||||
* for that compiler is dropped in the future
|
||||
* initialisation can be moved back here
|
||||
* */
|
||||
std::map<ImporterUnits, double> importerUnits;
|
||||
|
||||
virtual void SetApplicationUnits(const ImporterUnits &unit) {
|
||||
importerScale = importerUnits[unit];
|
||||
applicationUnits = unit;
|
||||
}
|
||||
|
||||
virtual const ImporterUnits &GetApplicationUnits() {
|
||||
return applicationUnits;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called by #Importer::GetExtensionList for each loaded importer.
|
||||
* Take the extension list contained in the structure returned by
|
||||
|
@ -223,7 +189,6 @@ public:
|
|||
void GetExtensionList(std::set<std::string> &extensions);
|
||||
|
||||
protected:
|
||||
ImporterUnits applicationUnits = ImporterUnits::M;
|
||||
double importerScale = 1.0;
|
||||
double fileScale = 1.0;
|
||||
|
||||
|
@ -420,7 +385,7 @@ public: // static utilities
|
|||
|
||||
private:
|
||||
/* Pushes state into importer for the importer scale */
|
||||
virtual void UpdateImporterScale(Importer *pImp);
|
||||
void UpdateImporterScale(Importer *pImp);
|
||||
|
||||
protected:
|
||||
/// Error description in case there was one.
|
||||
|
|
|
@ -262,7 +262,7 @@ AI_FORCE_INLINE unsigned int tokenize(const string_type &str, std::vector<string
|
|||
inline std::string ai_stdStrToLower(const std::string &str) {
|
||||
std::string out(str);
|
||||
for (size_t i = 0; i < str.size(); ++i) {
|
||||
out[i] = (char) tolower(out[i]);
|
||||
out[i] = (char) tolower((unsigned char)out[i]);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
|
|
@ -146,8 +146,8 @@ inline int ASSIMP_stricmp(const char *s1, const char *s2) {
|
|||
#else
|
||||
char c1, c2;
|
||||
do {
|
||||
c1 = tolower(*s1++);
|
||||
c2 = tolower(*s2++);
|
||||
c1 = tolower((unsigned char)*(s1++));
|
||||
c2 = tolower((unsigned char)*(s2++));
|
||||
} while (c1 && (c1 == c2));
|
||||
return c1 - c2;
|
||||
#endif
|
||||
|
@ -197,8 +197,8 @@ inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) {
|
|||
unsigned int p = 0;
|
||||
do {
|
||||
if (p++ >= n) return 0;
|
||||
c1 = tolower(*s1++);
|
||||
c2 = tolower(*s2++);
|
||||
c1 = tolower((unsigned char)*(s1++));
|
||||
c2 = tolower((unsigned char)*(s2++));
|
||||
} while (c1 && (c1 == c2));
|
||||
|
||||
return c1 - c2;
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -55,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <cstdlib>
|
||||
#include <locale>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define AI_SIZEFMT "%Iu"
|
||||
|
@ -157,7 +157,7 @@ AI_FORCE_INLINE std::string ai_decimal_to_hexa(T toConvert) {
|
|||
ss >> result;
|
||||
|
||||
for (size_t i = 0; i < result.size(); ++i) {
|
||||
result[i] = (char)toupper(result[i]);
|
||||
result[i] = (char)toupper((unsigned char)result[i]);
|
||||
}
|
||||
|
||||
return result;
|
||||
|
@ -177,7 +177,7 @@ AI_FORCE_INLINE std::string ai_rgba2hex(int r, int g, int b, int a, bool with_he
|
|||
if (with_head) {
|
||||
ss << "#";
|
||||
}
|
||||
ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
|
||||
ss << std::hex << std::setfill('0') << std::setw(8) << (r << 24 | g << 16 | b << 8 | a);
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
@ -249,4 +249,4 @@ AI_FORCE_INLINE std::string ai_str_toupper(const std::string &in) {
|
|||
return out;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // INCLUDED_AI_STRINGUTILS_H
|
||||
|
|
|
@ -43,8 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_IRRXML_WRAPPER
|
||||
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "IOStream.hpp"
|
||||
|
||||
#include <pugixml.hpp>
|
||||
#include <vector>
|
||||
|
||||
|
|
|
@ -42,22 +42,12 @@ void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
|
|||
}
|
||||
}
|
||||
|
||||
std::string textype;
|
||||
|
||||
Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
|
||||
// Data to fill
|
||||
std::vector<VERTEX> vertices;
|
||||
std::vector<UINT> indices;
|
||||
std::vector<Texture> textures;
|
||||
|
||||
if (mesh->mMaterialIndex >= 0) {
|
||||
aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
|
||||
|
||||
if (textype.empty()) {
|
||||
textype = determineTextureType(scene, mat);
|
||||
}
|
||||
}
|
||||
|
||||
// Walk through each of the mesh's vertices
|
||||
for (UINT i = 0; i < mesh->mNumVertices; i++) {
|
||||
VERTEX vertex;
|
||||
|
@ -108,9 +98,10 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
|
|||
if (!skip) { // If texture hasn't been loaded already, load it
|
||||
HRESULT hr;
|
||||
Texture texture;
|
||||
if (textype == "embedded compressed texture") {
|
||||
int textureindex = getTextureIndex(&str);
|
||||
texture.texture = getTextureFromModel(scene, textureindex);
|
||||
|
||||
const aiTexture* embeddedTexture = scene->GetEmbeddedTexture(str.C_Str());
|
||||
if (embeddedTexture != nullptr) {
|
||||
texture.texture = loadEmbeddedTexture(embeddedTexture);
|
||||
} else {
|
||||
std::string filename = std::string(str.C_Str());
|
||||
filename = directory_ + '/' + filename;
|
||||
|
@ -148,38 +139,46 @@ void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
|
|||
}
|
||||
}
|
||||
|
||||
std::string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat) {
|
||||
aiString textypeStr;
|
||||
mat->GetTexture(aiTextureType_DIFFUSE, 0, &textypeStr);
|
||||
std::string textypeteststr = textypeStr.C_Str();
|
||||
if (textypeteststr == "*0" || textypeteststr == "*1" || textypeteststr == "*2" || textypeteststr == "*3" || textypeteststr == "*4" || textypeteststr == "*5") {
|
||||
if (scene->mTextures[0]->mHeight == 0) {
|
||||
return "embedded compressed texture";
|
||||
} else {
|
||||
return "embedded non-compressed texture";
|
||||
}
|
||||
}
|
||||
if (textypeteststr.find('.') != std::string::npos) {
|
||||
return "textures are on disk";
|
||||
}
|
||||
|
||||
return ".";
|
||||
}
|
||||
|
||||
int ModelLoader::getTextureIndex(aiString * str) {
|
||||
std::string tistr;
|
||||
tistr = str->C_Str();
|
||||
tistr = tistr.substr(1);
|
||||
return stoi(tistr);
|
||||
}
|
||||
|
||||
ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scene, int textureindex) {
|
||||
ID3D11ShaderResourceView * ModelLoader::loadEmbeddedTexture(const aiTexture* embeddedTexture) {
|
||||
HRESULT hr;
|
||||
ID3D11ShaderResourceView *texture;
|
||||
ID3D11ShaderResourceView *texture = nullptr;
|
||||
|
||||
int* size = reinterpret_cast<int*>(&scene->mTextures[textureindex]->mWidth);
|
||||
if (embeddedTexture->mHeight != 0) {
|
||||
// Load an uncompressed ARGB8888 embedded texture
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = embeddedTexture->mWidth;
|
||||
desc.Height = embeddedTexture->mHeight;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
desc.CPUAccessFlags = 0;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture);
|
||||
D3D11_SUBRESOURCE_DATA subresourceData;
|
||||
subresourceData.pSysMem = embeddedTexture->pcData;
|
||||
subresourceData.SysMemPitch = embeddedTexture->mWidth * 4;
|
||||
subresourceData.SysMemSlicePitch = embeddedTexture->mWidth * embeddedTexture->mHeight * 4;
|
||||
|
||||
ID3D11Texture2D *texture2D = nullptr;
|
||||
hr = dev_->CreateTexture2D(&desc, &subresourceData, &texture2D);
|
||||
if (FAILED(hr))
|
||||
MessageBox(hwnd_, "CreateTexture2D failed!", "Error!", MB_ICONERROR | MB_OK);
|
||||
|
||||
hr = dev_->CreateShaderResourceView(texture2D, nullptr, &texture);
|
||||
if (FAILED(hr))
|
||||
MessageBox(hwnd_, "CreateShaderResourceView failed!", "Error!", MB_ICONERROR | MB_OK);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
// mHeight is 0, so try to load a compressed texture of mWidth bytes
|
||||
const size_t size = embeddedTexture->mWidth;
|
||||
|
||||
hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<const unsigned char*>(embeddedTexture->pcData), size, nullptr, &texture);
|
||||
if (FAILED(hr))
|
||||
MessageBox(hwnd_, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK);
|
||||
|
||||
|
|
|
@ -35,9 +35,7 @@ private:
|
|||
void processNode(aiNode* node, const aiScene* scene);
|
||||
Mesh processMesh(aiMesh* mesh, const aiScene* scene);
|
||||
std::vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, std::string typeName, const aiScene* scene);
|
||||
std::string determineTextureType(const aiScene* scene, aiMaterial* mat);
|
||||
int getTextureIndex(aiString* str);
|
||||
ID3D11ShaderResourceView* getTextureFromModel(const aiScene* scene, int textureindex);
|
||||
ID3D11ShaderResourceView* loadEmbeddedTexture(const aiTexture* embeddedTexture);
|
||||
};
|
||||
|
||||
#endif // !MODEL_LOADER_H
|
||||
|
|
Binary file not shown.
|
@ -42,9 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/StringUtils.h>
|
||||
|
||||
class utStringUtils : public ::testing::Test {
|
||||
// empty
|
||||
};
|
||||
|
||||
TEST_F( utStringUtils, to_string_Test ) {
|
||||
TEST_F(utStringUtils, to_string_Test ) {
|
||||
std::string res = ai_to_string( 1 );
|
||||
EXPECT_EQ( res, "1" );
|
||||
|
||||
|
@ -52,7 +53,7 @@ TEST_F( utStringUtils, to_string_Test ) {
|
|||
EXPECT_EQ( res, "1" );
|
||||
}
|
||||
|
||||
TEST_F( utStringUtils, ai_strtofTest ) {
|
||||
TEST_F(utStringUtils, ai_strtofTest ) {
|
||||
float res = ai_strtof( nullptr, nullptr );
|
||||
EXPECT_FLOAT_EQ( res, 0.0f );
|
||||
|
||||
|
@ -66,3 +67,11 @@ TEST_F( utStringUtils, ai_strtofTest ) {
|
|||
res = ai_strtof( begin, end );
|
||||
EXPECT_FLOAT_EQ( res, 200.0f );
|
||||
}
|
||||
|
||||
TEST_F(utStringUtils, ai_rgba2hexTest) {
|
||||
std::string result;
|
||||
result = ai_rgba2hex(255, 255, 255, 255, true);
|
||||
EXPECT_EQ(result, "#ffffffff");
|
||||
result = ai_rgba2hex(0, 0, 0, 0, false);
|
||||
EXPECT_EQ(result, "00000000");
|
||||
}
|
||||
|
|
|
@ -272,7 +272,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
|
|||
szExtFound - 1 - info.cFileName);
|
||||
|
||||
for (unsigned int i = 0; i < iSizeFound;++i)
|
||||
info.cFileName[i] = (CHAR)tolower(info.cFileName[i]);
|
||||
info.cFileName[i] = (CHAR)tolower((unsigned char)info.cFileName[i]);
|
||||
|
||||
if (0 == memcmp(info.cFileName,szFile2, std::min(iSizeFound,iSize)))
|
||||
{
|
||||
|
@ -354,7 +354,7 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
|
|||
for (unsigned int i = 0;;++i)
|
||||
{
|
||||
if ('\0' == szTemp[i])break;
|
||||
szTemp[i] = (char)tolower(szTemp[i]);
|
||||
szTemp[i] = (char)tolower((unsigned char)szTemp[i]);
|
||||
}
|
||||
|
||||
if(TryLongerPath(szTemp,p_szString))return 1;
|
||||
|
|
Loading…
Reference in New Issue