Merge branch 'master' into stb-image-updated

pull/3889/head
Kim Kulling 2021-05-10 11:30:45 +02:00 committed by GitHub
commit 433620350e
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GPG Key ID: 4AEE18F83AFDEB23
34 changed files with 151 additions and 162 deletions

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@ -69,7 +69,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
std::string s = mScene->mMaterials[i].mName;
for (std::string::iterator it = s.begin(); it != s.end(); ++it) {
*it = static_cast<char>(::tolower(*it));
*it = static_cast<char>(::tolower(static_cast<unsigned char>(*it)));
}
if (std::string::npos == s.find("default")) continue;

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@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
#include "D3MFImporter.h"
#include "3MFXmlTags.h"
#include "D3MFOpcPackage.h"
#include <assimp/StringComparison.h>
#include <assimp/StringUtils.h>
@ -51,17 +53,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/fast_atof.h>
#include <cassert>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "3MFXmlTags.h"
#include "D3MFOpcPackage.h"
#include <assimp/fast_atof.h>
#include <iomanip>
#include <string.h>
namespace Assimp {
namespace D3MF {
@ -163,7 +163,7 @@ public:
}
XmlNode resNode = node.child(XmlTag::resources);
for (auto &currentNode : resNode.children()) {
const std::string &currentNodeName = currentNode.name();
const std::string currentNodeName = currentNode.name();
if (currentNodeName == XmlTag::object) {
ReadObject(currentNode);
} else if (currentNodeName == XmlTag::basematerials) {
@ -173,8 +173,9 @@ public:
}
}
for (auto &currentNode : resNode.children()) {
const std::string &currentNodeName = currentNode.name();
XmlNode buildNode = node.child(XmlTag::build);
for (auto &currentNode : buildNode.children()) {
const std::string currentNodeName = currentNode.name();
if (currentNodeName == XmlTag::item) {
int objectId = -1;
std::string transformationMatrixStr;
@ -196,7 +197,7 @@ public:
// import the metadata
if (!mMetaData.empty()) {
const size_t numMeta(mMetaData.size());
const size_t numMeta = mMetaData.size();
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
for (size_t i = 0; i < numMeta; ++i) {
aiString val(mMetaData[i].value);
@ -211,6 +212,7 @@ public:
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
if (it->second->getType() == ResourceType::RT_Object) {
Object *obj = static_cast<Object *>(it->second);
ai_assert(nullptr != obj);
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
}
@ -352,7 +354,8 @@ private:
mMeshCount++;
} else if (currentName == D3MF::XmlTag::components) {
for (XmlNode &currentSubNode : currentNode.children()) {
if (currentSubNode.name() == D3MF::XmlTag::component) {
const std::string subNodeName = currentSubNode.name();
if (subNodeName == D3MF::XmlTag::component) {
int objectId = -1;
std::string componentTransformStr;
aiMatrix4x4 componentTransform;
@ -360,12 +363,13 @@ private:
componentTransform = parseTransformMatrix(componentTransformStr);
}
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId))
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
obj->mComponents.push_back({ objectId, componentTransform });
}
}
}
}
}
mResourcesDictionnary.insert(std::make_pair(id, obj));
}
@ -374,7 +378,7 @@ private:
aiMesh *mesh = new aiMesh();
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
const std::string currentName = currentNode.name();
if (currentName == XmlTag::vertices) {
ImportVertices(currentNode, mesh);
} else if (currentName == XmlTag::triangles) {
@ -402,8 +406,8 @@ private:
void ImportVertices(XmlNode &node, aiMesh *mesh) {
std::vector<aiVector3D> vertices;
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == D3MF::XmlTag::vertex) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::vertex) {
vertices.push_back(ReadVertex(currentNode));
}
}
@ -415,22 +419,22 @@ private:
aiVector3D ReadVertex(XmlNode &node) {
aiVector3D vertex;
vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x).as_string(), nullptr);
vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y).as_string(), nullptr);
vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z).as_string(), nullptr);
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
return vertex;
}
void ImportTriangles(XmlNode &node, aiMesh *mesh) {
std::vector<aiFace> faces;
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == D3MF::XmlTag::triangle) {
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::triangle) {
aiFace face = ReadTriangle(currentNode);
faces.push_back(face);
int pid = 0, p1;
int pid = 0, p1 = 0;
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
@ -472,10 +476,11 @@ private:
BaseMaterials *baseMaterials = new BaseMaterials(id);
for (XmlNode &currentNode : node.children()) {
if (currentNode.name() == XmlTag::basematerials_base) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::basematerials_base) {
baseMaterials->mMaterialIndex.push_back(mMaterialCount);
baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
mMaterialCount++;
++mMaterialCount;
}
}
@ -564,6 +569,8 @@ private:
} //namespace D3MF
using namespace D3MF;
static const aiImporterDesc desc = {
"3mf Importer",
"",
@ -597,7 +604,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
return false;
}
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
D3MFOpcPackage opcPackage(pIOHandler, filename);
return opcPackage.validate();
}
@ -613,11 +620,11 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
}
void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
D3MFOpcPackage opcPackage(pIOHandler, filename);
XmlParser xmlParser;
if (xmlParser.parse(opcPackage.RootStream())) {
D3MF::XmlSerializer xmlSerializer(&xmlParser);
XmlSerializer xmlSerializer(&xmlParser);
xmlSerializer.ImportXml(pScene);
}
}

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@ -47,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
/// @brief The 3MF-importer class.
class D3MFImporter : public BaseImporter {
public:
// BaseImporter interface
D3MFImporter();
~D3MFImporter();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;

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@ -205,7 +205,7 @@ void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::s
}
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
return (isalnum(pChar) || (pChar == '+') || (pChar == '/'));
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
}
void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const {

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@ -359,7 +359,7 @@ void BVHLoader::ReadMotion(aiScene * /*pScene*/) {
std::string BVHLoader::GetNextToken() {
// skip any preceding whitespace
while (mReader != mBuffer.end()) {
if (!isspace(*mReader))
if (!isspace((unsigned char)*mReader))
break;
// count lines
@ -372,7 +372,7 @@ std::string BVHLoader::GetNextToken() {
// collect all chars till the next whitespace. BVH is easy in respect to that.
std::string token;
while (mReader != mBuffer.end()) {
if (isspace(*mReader))
if (isspace((unsigned char)*mReader))
break;
token.push_back(*mReader);

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@ -420,9 +420,9 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
--s;
}
curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower((unsigned char)s[1]);
curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower((unsigned char)s[2]);
curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower((unsigned char)s[3]);
curTex->achFormatHint[3] = '\0';
// tex->mHeight = 0;

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@ -234,7 +234,7 @@ void ColladaParser::UriDecodePath(aiString &ss) {
#if defined(_MSC_VER)
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#else
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#endif
--ss.length;
::memmove(ss.data, ss.data + 1, ss.length);

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@ -82,7 +82,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
// lower-case shading because Blender (for example) writes "Phong"
for (size_t i = 0; i < shading.length(); ++i) {
shading[i] = static_cast<char>(tolower(shading[i]));
shading[i] = static_cast<char>(tolower(static_cast<unsigned char>(shading[i])));
}
std::string templateName;
if(shading == "phong") {

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@ -115,7 +115,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"ifc ifczip stp"
"ifc ifczip step stp"
};
// ------------------------------------------------------------------------------------------------

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@ -136,7 +136,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
*/
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
unsigned char data[4];
if (4 != pStream->Read(data, 1, 4)) {
if (!pStream || 4 != pStream->Read(data, 1, 4)) {
return false;
}
return !memcmp(data, "3DMO", 4) /* bin */

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@ -702,7 +702,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
}
filename = mFile.substr(s), path = mFile.substr(0, s);
for (std::string::iterator it = filename.begin(); it != filename.end(); ++it) {
*it = static_cast<char>(tolower(*it));
*it = static_cast<char>(tolower(static_cast<unsigned char>(*it)));
}
// Load multi-part model file, if necessary

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@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <iomanip>
#include <sstream>
#include <map>
#ifdef MDL_HALFLIFE_LOG_WARN_HEADER
#undef MDL_HALFLIFE_LOG_WARN_HEADER

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@ -667,8 +667,8 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
// convert to lower case for easier comparison
for ( unsigned int c = 0; c < sz.length(); ++c ) {
if ( isalpha( sz[ c ] ) ) {
sz[ c ] = (char) tolower( sz[ c ] );
if ( isalpha( (unsigned char) sz[ c ] ) ) {
sz[ c ] = (char) tolower( (unsigned char) sz[ c ] );
}
}

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@ -1245,13 +1245,13 @@ unsigned int XFileParser::ReadInt() {
}
// at least one digit expected
if (!isdigit(*mP))
if (!isdigit((unsigned char)*mP))
ThrowException("Number expected.");
// read digits
unsigned int number = 0;
while (mP < mEnd) {
if (!isdigit(*mP))
if (!isdigit((unsigned char)*mP))
break;
number = number * 10 + (*mP - 48);
mP++;

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@ -65,20 +65,6 @@ using namespace Assimp;
// Constructor to be privately used by Importer
BaseImporter::BaseImporter() AI_NO_EXCEPT
: m_progress() {
/**
* Assimp Importer
* unit conversions available
* if you need another measurment unit add it below.
* it's currently defined in assimp that we prefer meters.
*
* NOTE: Initialised here rather than in the header file
* to workaround a VS2013 bug with brace initialisers
* */
importerUnits[ImporterUnits::M] = 1.0;
importerUnits[ImporterUnits::CM] = 0.01;
importerUnits[ImporterUnits::MM] = 0.001;
importerUnits[ImporterUnits::INCHES] = 0.0254;
importerUnits[ImporterUnits::FEET] = 0.3048;
}
// ------------------------------------------------------------------------------------------------
@ -193,7 +179,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
}
for (size_t i = 0; i < read; ++i) {
buffer[i] = static_cast<char>(::tolower(buffer[i]));
buffer[i] = static_cast<char>(::tolower((unsigned char)buffer[i]));
}
// It is not a proper handling of unicode files here ...
@ -214,7 +200,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
token.clear();
const char *ptr(tokens[i]);
for (size_t tokIdx = 0; tokIdx < len; ++tokIdx) {
token.push_back(static_cast<char>(tolower(*ptr)));
token.push_back(static_cast<char>(tolower(static_cast<unsigned char>(*ptr))));
++ptr;
}
const char *r = strstr(buffer, token.c_str());
@ -223,7 +209,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
}
// We need to make sure that we didn't accidentially identify the end of another token as our token,
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
if (noAlphaBeforeTokens && (r != buffer && isalpha(static_cast<unsigned char>(r[-1])))) {
continue;
}
// We got a match, either we don't care where it is, or it happens to

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@ -48,6 +48,7 @@ corresponding preprocessor flag to selectively disable formats.
#include <assimp/BaseImporter.h>
#include <vector>
#include <cstdlib>
// ------------------------------------------------------------------------------------------------
// Importers
@ -205,6 +206,16 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------
void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
// Some importers may be unimplemented or otherwise unsuitable for general use
// in their current state. Devs can set ASSIMP_ENABLE_DEV_IMPORTERS in their
// local environment to enable them, otherwise they're left out of the registry.
const char *envStr = std::getenv("ASSIMP_ENABLE_DEV_IMPORTERS");
bool devImportersEnabled = envStr && strcmp(envStr, "0");
// Ensure no unused var warnings if all uses are #ifndef'd away below:
(void)devImportersEnabled;
// ----------------------------------------------------------------------------
// Add an instance of each worker class here
// (register_new_importers_here)
@ -354,7 +365,9 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
out.push_back(new D3MFImporter());
#endif
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
if (devImportersEnabled) { // https://github.com/assimp/assimp/issues/3647
out.push_back(new X3DImporter());
}
#endif
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
out.push_back(new MMDImporter());

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@ -70,6 +70,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess() {
// Returns whether the processing step is present in the given flag field.
bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const {
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
return (pFlags & aiProcess_GenNormals) != 0;
}
@ -134,6 +135,8 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals(aiMesh *pMesh) {
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
if (flippedWindingOrder_)
std::swap( pV2, pV3 );
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0; i < face.mNumIndices; ++i) {

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@ -80,6 +80,7 @@ public:
private:
bool GenMeshFaceNormals(aiMesh* pcMesh);
mutable bool force_ = false;
mutable bool flippedWindingOrder_ = false;
};
} // end of namespace Assimp

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@ -70,6 +70,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
// Returns whether the processing step is present in the given flag field.
bool GenVertexNormalsProcess::IsActive(unsigned int pFlags) const {
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
return (pFlags & aiProcess_GenSmoothNormals) != 0;
}
@ -142,6 +143,8 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int m
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
if (flippedWindingOrder_)
std::swap( pV2, pV3 );
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0; i < face.mNumIndices; ++i) {

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@ -104,6 +104,7 @@ private:
/** Configuration option: maximum smoothing angle, in radians*/
ai_real configMaxAngle;
mutable bool force_ = false;
mutable bool flippedWindingOrder_ = false;
};
} // end of namespace Assimp

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@ -429,7 +429,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
const unsigned int iOldNodes = CountNodes(pScene->mRootNode);
if (configTransform) {
pScene->mRootNode->mTransformation = configTransformation;
pScene->mRootNode->mTransformation = configTransformation * pScene->mRootNode->mTransformation;
}
// first compute absolute transformation matrices for all nodes

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@ -252,7 +252,7 @@ DecoderBuffer ParseLineIntoDecoderBuffer(DecoderBuffer *buffer) {
std::string ToLower(const std::string &str) {
std::string out;
std::transform(str.begin(), str.end(), std::back_inserter(out), tolower);
std::transform(str.begin(), str.end(), std::back_inserter(out), [](unsigned char c){return tolower(c);});
return out;
}

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@ -268,14 +268,14 @@ std::vector<std::string> PlyReader::SplitWords(const std::string &line) {
while ((end = line.find_first_of(" \t\n\v\f\r", start)) !=
std::string::npos) {
const std::string word(line.substr(start, end - start));
if (!std::all_of(word.begin(), word.end(), isspace)) {
if (!std::all_of(word.begin(), word.end(), [](unsigned char c){return isspace(c);})) {
output.push_back(word);
}
start = end + 1;
}
const std::string last_word(line.substr(start));
if (!std::all_of(last_word.begin(), last_word.end(), isspace)) {
if (!std::all_of(last_word.begin(), last_word.end(), [](unsigned char c){return isspace(c);})) {
output.push_back(last_word);
}
return output;

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@ -644,7 +644,7 @@ class ParameterizedTestCaseInfo : public ParameterizedTestCaseInfoBase {
// Check for invalid characters
for (std::string::size_type index = 0; index < name.size(); ++index) {
if (!isalnum(name[index]) && name[index] != '_')
if (!IsAlNum(name[index]) && name[index] != '_')
return false;
}

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@ -51,10 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Exceptional.h"
#include <assimp/ai_assert.h>
#include <assimp/types.h>
#include <assimp/ProgressHandler.hpp>
#include <map>
#include <set>
#include <vector>
#include <memory>
@ -179,42 +177,10 @@ public:
/**
* Will be called only by scale process when scaling is requested.
*/
virtual void SetFileScale(double scale) {
void SetFileScale(double scale) {
fileScale = scale;
}
virtual double GetFileScale() const {
return fileScale;
}
enum ImporterUnits {
M,
MM,
CM,
INCHES,
FEET
};
/**
* Assimp Importer
* unit conversions available
* NOTE: Valid options are initialised in the
* constructor in the implementation file to
* work around a VS2013 compiler bug if support
* for that compiler is dropped in the future
* initialisation can be moved back here
* */
std::map<ImporterUnits, double> importerUnits;
virtual void SetApplicationUnits(const ImporterUnits &unit) {
importerScale = importerUnits[unit];
applicationUnits = unit;
}
virtual const ImporterUnits &GetApplicationUnits() {
return applicationUnits;
}
// -------------------------------------------------------------------
/** Called by #Importer::GetExtensionList for each loaded importer.
* Take the extension list contained in the structure returned by
@ -223,7 +189,6 @@ public:
void GetExtensionList(std::set<std::string> &extensions);
protected:
ImporterUnits applicationUnits = ImporterUnits::M;
double importerScale = 1.0;
double fileScale = 1.0;
@ -420,7 +385,7 @@ public: // static utilities
private:
/* Pushes state into importer for the importer scale */
virtual void UpdateImporterScale(Importer *pImp);
void UpdateImporterScale(Importer *pImp);
protected:
/// Error description in case there was one.

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@ -262,7 +262,7 @@ AI_FORCE_INLINE unsigned int tokenize(const string_type &str, std::vector<string
inline std::string ai_stdStrToLower(const std::string &str) {
std::string out(str);
for (size_t i = 0; i < str.size(); ++i) {
out[i] = (char) tolower(out[i]);
out[i] = (char) tolower((unsigned char)out[i]);
}
return out;
}

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@ -146,8 +146,8 @@ inline int ASSIMP_stricmp(const char *s1, const char *s2) {
#else
char c1, c2;
do {
c1 = tolower(*s1++);
c2 = tolower(*s2++);
c1 = tolower((unsigned char)*(s1++));
c2 = tolower((unsigned char)*(s2++));
} while (c1 && (c1 == c2));
return c1 - c2;
#endif
@ -197,8 +197,8 @@ inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) {
unsigned int p = 0;
do {
if (p++ >= n) return 0;
c1 = tolower(*s1++);
c2 = tolower(*s2++);
c1 = tolower((unsigned char)*(s1++));
c2 = tolower((unsigned char)*(s2++));
} while (c1 && (c1 == c2));
return c1 - c2;

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -55,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cstdlib>
#include <locale>
#include <sstream>
#include <iomanip>
#ifdef _MSC_VER
#define AI_SIZEFMT "%Iu"
@ -157,7 +157,7 @@ AI_FORCE_INLINE std::string ai_decimal_to_hexa(T toConvert) {
ss >> result;
for (size_t i = 0; i < result.size(); ++i) {
result[i] = (char)toupper(result[i]);
result[i] = (char)toupper((unsigned char)result[i]);
}
return result;
@ -177,7 +177,7 @@ AI_FORCE_INLINE std::string ai_rgba2hex(int r, int g, int b, int a, bool with_he
if (with_head) {
ss << "#";
}
ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
ss << std::hex << std::setfill('0') << std::setw(8) << (r << 24 | g << 16 | b << 8 | a);
return ss.str();
}
@ -249,4 +249,4 @@ AI_FORCE_INLINE std::string ai_str_toupper(const std::string &in) {
return out;
}
#endif
#endif // INCLUDED_AI_STRINGUTILS_H

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@ -43,8 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_IRRXML_WRAPPER
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>
#include "BaseImporter.h"
#include "IOStream.hpp"
#include <pugixml.hpp>
#include <vector>

View File

@ -42,22 +42,12 @@ void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
}
}
std::string textype;
Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
// Data to fill
std::vector<VERTEX> vertices;
std::vector<UINT> indices;
std::vector<Texture> textures;
if (mesh->mMaterialIndex >= 0) {
aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
if (textype.empty()) {
textype = determineTextureType(scene, mat);
}
}
// Walk through each of the mesh's vertices
for (UINT i = 0; i < mesh->mNumVertices; i++) {
VERTEX vertex;
@ -108,9 +98,10 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
if (!skip) { // If texture hasn't been loaded already, load it
HRESULT hr;
Texture texture;
if (textype == "embedded compressed texture") {
int textureindex = getTextureIndex(&str);
texture.texture = getTextureFromModel(scene, textureindex);
const aiTexture* embeddedTexture = scene->GetEmbeddedTexture(str.C_Str());
if (embeddedTexture != nullptr) {
texture.texture = loadEmbeddedTexture(embeddedTexture);
} else {
std::string filename = std::string(str.C_Str());
filename = directory_ + '/' + filename;
@ -148,38 +139,46 @@ void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
}
}
std::string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat) {
aiString textypeStr;
mat->GetTexture(aiTextureType_DIFFUSE, 0, &textypeStr);
std::string textypeteststr = textypeStr.C_Str();
if (textypeteststr == "*0" || textypeteststr == "*1" || textypeteststr == "*2" || textypeteststr == "*3" || textypeteststr == "*4" || textypeteststr == "*5") {
if (scene->mTextures[0]->mHeight == 0) {
return "embedded compressed texture";
} else {
return "embedded non-compressed texture";
}
}
if (textypeteststr.find('.') != std::string::npos) {
return "textures are on disk";
}
return ".";
}
int ModelLoader::getTextureIndex(aiString * str) {
std::string tistr;
tistr = str->C_Str();
tistr = tistr.substr(1);
return stoi(tistr);
}
ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scene, int textureindex) {
ID3D11ShaderResourceView * ModelLoader::loadEmbeddedTexture(const aiTexture* embeddedTexture) {
HRESULT hr;
ID3D11ShaderResourceView *texture;
ID3D11ShaderResourceView *texture = nullptr;
int* size = reinterpret_cast<int*>(&scene->mTextures[textureindex]->mWidth);
if (embeddedTexture->mHeight != 0) {
// Load an uncompressed ARGB8888 embedded texture
D3D11_TEXTURE2D_DESC desc;
desc.Width = embeddedTexture->mWidth;
desc.Height = embeddedTexture->mHeight;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture);
D3D11_SUBRESOURCE_DATA subresourceData;
subresourceData.pSysMem = embeddedTexture->pcData;
subresourceData.SysMemPitch = embeddedTexture->mWidth * 4;
subresourceData.SysMemSlicePitch = embeddedTexture->mWidth * embeddedTexture->mHeight * 4;
ID3D11Texture2D *texture2D = nullptr;
hr = dev_->CreateTexture2D(&desc, &subresourceData, &texture2D);
if (FAILED(hr))
MessageBox(hwnd_, "CreateTexture2D failed!", "Error!", MB_ICONERROR | MB_OK);
hr = dev_->CreateShaderResourceView(texture2D, nullptr, &texture);
if (FAILED(hr))
MessageBox(hwnd_, "CreateShaderResourceView failed!", "Error!", MB_ICONERROR | MB_OK);
return texture;
}
// mHeight is 0, so try to load a compressed texture of mWidth bytes
const size_t size = embeddedTexture->mWidth;
hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<const unsigned char*>(embeddedTexture->pcData), size, nullptr, &texture);
if (FAILED(hr))
MessageBox(hwnd_, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK);

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@ -35,9 +35,7 @@ private:
void processNode(aiNode* node, const aiScene* scene);
Mesh processMesh(aiMesh* mesh, const aiScene* scene);
std::vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, std::string typeName, const aiScene* scene);
std::string determineTextureType(const aiScene* scene, aiMaterial* mat);
int getTextureIndex(aiString* str);
ID3D11ShaderResourceView* getTextureFromModel(const aiScene* scene, int textureindex);
ID3D11ShaderResourceView* loadEmbeddedTexture(const aiTexture* embeddedTexture);
};
#endif // !MODEL_LOADER_H

BIN
test/test.3mf 100644

Binary file not shown.

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@ -42,9 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringUtils.h>
class utStringUtils : public ::testing::Test {
// empty
};
TEST_F( utStringUtils, to_string_Test ) {
TEST_F(utStringUtils, to_string_Test ) {
std::string res = ai_to_string( 1 );
EXPECT_EQ( res, "1" );
@ -52,7 +53,7 @@ TEST_F( utStringUtils, to_string_Test ) {
EXPECT_EQ( res, "1" );
}
TEST_F( utStringUtils, ai_strtofTest ) {
TEST_F(utStringUtils, ai_strtofTest ) {
float res = ai_strtof( nullptr, nullptr );
EXPECT_FLOAT_EQ( res, 0.0f );
@ -66,3 +67,11 @@ TEST_F( utStringUtils, ai_strtofTest ) {
res = ai_strtof( begin, end );
EXPECT_FLOAT_EQ( res, 200.0f );
}
TEST_F(utStringUtils, ai_rgba2hexTest) {
std::string result;
result = ai_rgba2hex(255, 255, 255, 255, true);
EXPECT_EQ(result, "#ffffffff");
result = ai_rgba2hex(0, 0, 0, 0, false);
EXPECT_EQ(result, "00000000");
}

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@ -272,7 +272,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
szExtFound - 1 - info.cFileName);
for (unsigned int i = 0; i < iSizeFound;++i)
info.cFileName[i] = (CHAR)tolower(info.cFileName[i]);
info.cFileName[i] = (CHAR)tolower((unsigned char)info.cFileName[i]);
if (0 == memcmp(info.cFileName,szFile2, std::min(iSizeFound,iSize)))
{
@ -354,7 +354,7 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
for (unsigned int i = 0;;++i)
{
if ('\0' == szTemp[i])break;
szTemp[i] = (char)tolower(szTemp[i]);
szTemp[i] = (char)tolower((unsigned char)szTemp[i]);
}
if(TryLongerPath(szTemp,p_szString))return 1;