AssbinLoader: hardening, exception safety
Fixes potential memory leaks and crashes on malformed input.pull/2242/head
parent
66599b6392
commit
430fe98c53
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@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/anim.h>
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#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
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#include <memory>
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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@ -103,7 +104,9 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
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template <typename T>
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T Read(IOStream * stream) {
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T t;
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stream->Read( &t, sizeof(T), 1 );
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size_t res = stream->Read( &t, sizeof(T), 1 );
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if(res != 1)
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throw DeadlyImportError("Unexpected EOF");
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return t;
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}
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@ -144,6 +147,7 @@ template <>
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aiString Read<aiString>(IOStream * stream) {
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aiString s;
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stream->Read(&s.length,4,1);
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if(s.length)
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stream->Read(s.data,s.length,1);
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s.data[s.length] = 0;
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return s;
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@ -207,46 +211,48 @@ void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) {
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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*node = new aiNode();
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std::unique_ptr<aiNode> node(new aiNode());
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(*node)->mName = Read<aiString>(stream);
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(*node)->mTransformation = Read<aiMatrix4x4>(stream);
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(*node)->mNumChildren = Read<unsigned int>(stream);
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(*node)->mNumMeshes = Read<unsigned int>(stream);
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node->mName = Read<aiString>(stream);
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node->mTransformation = Read<aiMatrix4x4>(stream);
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unsigned numChildren = Read<unsigned int>(stream);
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unsigned numMeshes = Read<unsigned int>(stream);
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unsigned int nb_metadata = Read<unsigned int>(stream);
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if(parent) {
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(*node)->mParent = parent;
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node->mParent = parent;
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}
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if ((*node)->mNumMeshes) {
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(*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
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for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
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(*node)->mMeshes[i] = Read<unsigned int>(stream);
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if (numMeshes)
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{
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node->mMeshes = new unsigned int[numMeshes];
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for (unsigned int i = 0; i < numMeshes; ++i) {
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node->mMeshes[i] = Read<unsigned int>(stream);
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node->mNumMeshes++;
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}
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}
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if ((*node)->mNumChildren) {
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(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
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for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
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ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
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if (numChildren) {
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node->mChildren = new aiNode*[numChildren];
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for (unsigned int i = 0; i < numChildren; ++i) {
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ReadBinaryNode( stream, &node->mChildren[i], node.get() );
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}
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}
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*onode = node.release();
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if ( nb_metadata > 0 ) {
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(*node)->mMetaData = aiMetadata::Alloc(nb_metadata);
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node->mMetaData = aiMetadata::Alloc(nb_metadata);
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for (unsigned int i = 0; i < nb_metadata; ++i) {
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(*node)->mMetaData->mKeys[i] = Read<aiString>(stream);
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(*node)->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
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void* data( nullptr );
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node->mMetaData->mKeys[i] = Read<aiString>(stream);
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node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
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void* data = nullptr;
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switch ((*node)->mMetaData->mValues[i].mType) {
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switch (node->mMetaData->mValues[i].mType) {
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case AI_BOOL:
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data = new bool(Read<bool>(stream));
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break;
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@ -275,16 +281,15 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
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break;
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}
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(*node)->mMetaData->mValues[i].mData = data;
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node->mMetaData->mValues[i].mData = data;
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}
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}
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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b->mName = Read<aiString>(stream);
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@ -306,12 +311,10 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
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static bool fitsIntoUI16(unsigned int mNumVertices) {
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return ( mNumVertices < (1u<<16) );
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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mesh->mPrimitiveTypes = Read<unsigned int>(stream);
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@ -423,9 +426,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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prop->mKey = Read<aiString>(stream);
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@ -440,9 +442,8 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
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@ -462,9 +463,8 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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nd->mNodeName = Read<aiString>(stream);
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@ -508,9 +508,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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anim->mName = Read<aiString> (stream);
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@ -529,9 +528,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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tex->mWidth = Read<unsigned int>(stream);
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@ -551,9 +549,8 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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l->mName = Read<aiString>(stream);
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@ -577,9 +574,8 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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cam->mName = Read<aiString>(stream);
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@ -594,9 +590,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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scene->mFlags = Read<unsigned int>(stream);
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@ -614,6 +609,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
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// Read all meshes
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if (scene->mNumMeshes) {
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scene->mMeshes = new aiMesh*[scene->mNumMeshes];
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memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*));
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for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
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scene->mMeshes[i] = new aiMesh();
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ReadBinaryMesh( stream,scene->mMeshes[i]);
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@ -623,6 +619,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
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// Read materials
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if (scene->mNumMaterials) {
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scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
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memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*));
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for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
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scene->mMaterials[i] = new aiMaterial();
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ReadBinaryMaterial(stream,scene->mMaterials[i]);
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@ -632,6 +629,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
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// Read all animations
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if (scene->mNumAnimations) {
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scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
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memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*));
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for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
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scene->mAnimations[i] = new aiAnimation();
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ReadBinaryAnim(stream,scene->mAnimations[i]);
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@ -641,6 +639,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
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// Read all textures
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if (scene->mNumTextures) {
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scene->mTextures = new aiTexture*[scene->mNumTextures];
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memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*));
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for (unsigned int i = 0; i < scene->mNumTextures;++i) {
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scene->mTextures[i] = new aiTexture();
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ReadBinaryTexture(stream,scene->mTextures[i]);
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@ -650,6 +649,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
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// Read lights
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if (scene->mNumLights) {
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scene->mLights = new aiLight*[scene->mNumLights];
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memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*));
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for (unsigned int i = 0; i < scene->mNumLights;++i) {
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scene->mLights[i] = new aiLight();
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ReadBinaryLight(stream,scene->mLights[i]);
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@ -659,6 +659,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
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// Read cameras
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if (scene->mNumCameras) {
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scene->mCameras = new aiCamera*[scene->mNumCameras];
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memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*));
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for (unsigned int i = 0; i < scene->mNumCameras;++i) {
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scene->mCameras[i] = new aiCamera();
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ReadBinaryCamera(stream,scene->mCameras[i]);
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@ -80,6 +80,7 @@ public:
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// -------------------------------------------------------------------
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// Read from stream
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size_t Read(void* pvBuffer, size_t pSize, size_t pCount) {
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ai_assert(pvBuffer && pSize);
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const size_t cnt = std::min(pCount,(length-pos)/pSize), ofs = pSize*cnt;
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memcpy(pvBuffer,buffer+pos,ofs);
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