Merge pull request #2536 from thomasbiang/fix_export_group_as_bone
Fix Issue: group node in fbx being exported as bone nodepull/2585/head
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42f07c8bbc
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@ -1852,8 +1852,10 @@ void FBXExporter::WriteObjects ()
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// if it's not the same, the skeleton isn't in the bind pose.
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float epsilon = 1e-4f; // some error is to be expected
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float epsilon_custom = mProperties->GetPropertyFloat("BINDPOSE_EPSILON", -1);
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if(epsilon_custom > 0)
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if(epsilon_custom > 0) {
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epsilon = epsilon_custom;
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}
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bool bone_xform_okay = true;
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if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) {
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not_in_bind_pose.insert(b);
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