commit
422a45694a
|
@ -1 +1,2 @@
|
|||
open_collective: assimp
|
||||
patreon: assimp
|
||||
|
|
|
@ -94,6 +94,7 @@ test/gtest/src/gtest-stamp/gtest-gitinfo.txt
|
|||
test/gtest/src/gtest-stamp/gtest-gitclone-lastrun.txt
|
||||
Assimp.opensdf
|
||||
contrib/zlib/CTestTestfile.cmake
|
||||
contrib/zlib/Debug/zlibstaticd.pdb
|
||||
ipch/assimp_viewer-44bbbcd1/assimp_viewerd-ccc45335.ipch
|
||||
bin64/assimp-vc140-mt.dll
|
||||
bin64/assimp-vc140-mtd.dll
|
||||
|
@ -118,4 +119,4 @@ tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
|
|||
tools/assimp_qt_viewer/ui_mainwindow.h
|
||||
|
||||
#Generated directory
|
||||
generated/*
|
||||
generated/*
|
||||
|
|
67
.travis.sh
67
.travis.sh
|
@ -1,67 +0,0 @@
|
|||
#---------------------------------------------------------------------------
|
||||
#Open Asset Import Library (assimp)
|
||||
#---------------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2020, assimp team
|
||||
#
|
||||
# License see LICENSE file
|
||||
#
|
||||
function generate() {
|
||||
OPTIONS="-DASSIMP_WERROR=ON"
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
|
||||
|
||||
if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=YES"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
|
||||
fi
|
||||
|
||||
if [ "$SHARED_BUILD" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=ON"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=OFF"
|
||||
fi
|
||||
|
||||
if [ "$ENABLE_COVERALLS" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=ON"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=OFF"
|
||||
fi
|
||||
|
||||
if [ "$ASAN" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_ASAN=ON"
|
||||
else
|
||||
OPTIONS="$OPTIONS -DASSIMP_ASAN=OFF"
|
||||
fi
|
||||
|
||||
if [ "$UBSAN" = "ON" ] ; then
|
||||
OPTIONS="$OPTIONS -DASSIMP_UBSAN=ON"
|
||||
fi
|
||||
|
||||
cmake -G "Unix Makefiles" $OPTIONS
|
||||
}
|
||||
# build and run unittests, if not android
|
||||
if [ $ANDROID ]; then
|
||||
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
|
||||
fi
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
if [ $ANALYZE = "ON" ] ; then
|
||||
if [ "$CC" = "clang" ]; then
|
||||
scan-build cmake -G "Unix Makefiles" -DBUILD_SHARED_LIBS=OFF -DASSIMP_BUILD_TESTS=OFF
|
||||
scan-build --status-bugs make -j2
|
||||
else
|
||||
cppcheck --version
|
||||
generate \
|
||||
&& cppcheck --error-exitcode=1 -j2 -Iinclude -Icode code 2> cppcheck.txt
|
||||
if [ -s cppcheck.txt ]; then
|
||||
cat cppcheck.txt
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
else
|
||||
generate \
|
||||
&& make -j4 \
|
||||
&& sudo make install \
|
||||
&& sudo ldconfig \
|
||||
&& (cd test/unit; ../../bin/unit)
|
||||
fi
|
||||
fi
|
78
.travis.yml
78
.travis.yml
|
@ -1,78 +0,0 @@
|
|||
sudo: required
|
||||
language: cpp
|
||||
|
||||
cache: ccache
|
||||
|
||||
before_install:
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq && sudo apt-get install cmake cppcheck && sudo apt-get install cmake python3 && sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca- ; fi
|
||||
- 'if [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
if brew ls --versions cmake > /dev/null; then
|
||||
echo cmake already installed.;
|
||||
else
|
||||
brew install cmake;
|
||||
fi;
|
||||
brew install python3;
|
||||
brew install homebrew/x11/freeglut;
|
||||
fi'
|
||||
- echo -e "#ifndef A_R_H_INC\n#define A_R_H_INC\n#define GitVersion ${TRAVIS_JOB_ID}\n#define GitBranch \"${TRAVIS_BRANCH}\"\n#endif // A_R_H_INC" > revision.h
|
||||
# install latest LCOV (1.9 was failing)
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && wget http://ftp.de.debian.org/debian/pool/main/l/lcov/lcov_1.11.orig.tar.gz && tar xf lcov_1.11.orig.tar.gz && sudo make -C lcov-1.11/ install && gem install coveralls-lcov && lcov --version && g++ --version ; fi
|
||||
|
||||
os:
|
||||
- linux
|
||||
|
||||
compiler:
|
||||
- gcc
|
||||
- clang
|
||||
|
||||
env:
|
||||
global:
|
||||
- secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
|
||||
- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
|
||||
|
||||
git:
|
||||
depth: 1
|
||||
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env: ASAN=ON
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env: UBSAN=ON
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env: SHARED_BUILD=ON
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: ANALYZE=ON
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: ENABLE_COVERALLS=ON
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: SHARED_BUILD=ON
|
||||
|
||||
install:
|
||||
- if [ $ANDROID ]; then wget -c http://dl.google.com/android/ndk/android-ndk-${PV}-${PLATF}.tar.bz2 && tar xf android-ndk-${PV}-${PLATF}.tar.bz2 ; fi
|
||||
|
||||
before_script:
|
||||
cmake . -DASSIMP_ENABLE_BOOST_WORKAROUND=YES
|
||||
|
||||
script:
|
||||
- export COVERALLS_SERVICE_NAME=travis-ci
|
||||
- export COVERALLS_REPO_TOKEN=abc12345
|
||||
- . ./.travis.sh
|
||||
|
||||
after_success:
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && lcov --directory . --capture --output-file coverage.info && lcov --remove coverage.info '/usr/*' 'contrib/*' 'test/*' --output-file coverage.info && lcov --list coverage.info && coveralls-lcov --source-encoding=ISO-8859-1 --repo-token=${COVERALLS_TOKEN} coverage.info ; fi
|
||||
|
||||
addons:
|
||||
coverity_scan:
|
||||
project:
|
||||
name: "assimp/assimp"
|
||||
notification_email: kim.kulling@googlemail.com
|
||||
build_command_prepend: "cmake ./"
|
||||
build_command: "make -j4"
|
||||
branch_pattern: coverity_scan
|
|
@ -10,16 +10,15 @@
|
|||
:: Also see: https://github.com/assimp/assimp/pull/2646
|
||||
|
||||
SET SOURCE_DIR=.
|
||||
SET GENERATOR=Visual Studio 16 2019
|
||||
|
||||
:: For generators see "cmake --help"
|
||||
SET GENERATOR=Visual Studio 15 2017
|
||||
|
||||
SET BINARIES_DIR="./BINARIES/Win32"
|
||||
cmake CMakeLists.txt -G "%GENERATOR%" -S %SOURCE_DIR% -B %BINARIES_DIR%
|
||||
SET BINARIES_DIR="./build/Win32"
|
||||
cmake . -G "%GENERATOR%" -A Win32 -S %SOURCE_DIR% -B %BINARIES_DIR%
|
||||
cmake --build %BINARIES_DIR% --config debug
|
||||
cmake --build %BINARIES_DIR% --config release
|
||||
|
||||
SET BINARIES_DIR="./BINARIES/x64"
|
||||
cmake CMakeLists.txt -G "%GENERATOR% Win64" -S %SOURCE_DIR% -B %BINARIES_DIR%
|
||||
SET BINARIES_DIR="./build/x64"
|
||||
cmake . -G "%GENERATOR%" -A x64 -S %SOURCE_DIR% -B %BINARIES_DIR%
|
||||
cmake --build %BINARIES_DIR% --config debug
|
||||
cmake --build %BINARIES_DIR% --config release
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2021, assimp team
|
||||
# Copyright (c) 2006-2022, assimp team
|
||||
#
|
||||
# All rights reserved.
|
||||
#
|
||||
|
@ -40,20 +40,23 @@ SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
|
|||
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
|
||||
|
||||
# Disabled importers: m3d for 5.1
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
|
||||
# Toggles the use of the hunter package manager
|
||||
option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
||||
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
include("cmake/HunterGate.cmake")
|
||||
include("cmake-modules/HunterGate.cmake")
|
||||
HunterGate(
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.23.311.tar.gz"
|
||||
SHA1 "1a82b9b73055879181cb1466b2ab5d48ee8ae410"
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.24.0.tar.gz"
|
||||
SHA1 "a3d7f4372b1dcd52faa6ff4a3bd5358e1d0e5efd"
|
||||
)
|
||||
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
ENDIF()
|
||||
|
||||
PROJECT( Assimp VERSION 5.0.1 )
|
||||
PROJECT(Assimp VERSION 5.2.0)
|
||||
|
||||
# All supported options ###############################################
|
||||
|
||||
|
@ -131,15 +134,15 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
|
|||
OFF
|
||||
)
|
||||
|
||||
IF ( WIN32 )
|
||||
IF (WIN32)
|
||||
# Use subset of Windows.h
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
|
||||
"If the Assimp view tool is built. (requires DirectX)"
|
||||
OFF )
|
||||
|
||||
IF(MSVC)
|
||||
OPTION (ASSIMP_BUILD_ASSIMP_VIEW
|
||||
"If the Assimp view tool is built. (requires DirectX)"
|
||||
OFF )
|
||||
|
||||
OPTION( ASSIMP_INSTALL_PDB
|
||||
"Install MSVC debug files."
|
||||
ON )
|
||||
|
@ -147,6 +150,21 @@ IF ( WIN32 )
|
|||
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
|
||||
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
ENDIF()
|
||||
|
||||
# Link statically against c/c++ lib to avoid missing redistriburable such as
|
||||
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
|
||||
# a choice to opt for the shared runtime if they want.
|
||||
option(USE_STATIC_CRT "Link against the static runtime libraries." OFF)
|
||||
|
||||
# The CMAKE_CXX_FLAGS vars can be overriden by some Visual Studio generators, so we use an alternative
|
||||
# global method here:
|
||||
if (${USE_STATIC_CRT})
|
||||
add_compile_options(
|
||||
$<$<CONFIG:>:/MT>
|
||||
$<$<CONFIG:Debug>:/MTd>
|
||||
$<$<CONFIG:Release>:/MT>
|
||||
)
|
||||
endif()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
|
@ -180,7 +198,9 @@ SET (ASSIMP_SOVERSION 5)
|
|||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
if(NOT ASSIMP_HUNTER_ENABLED)
|
||||
# Enable C++11 support globally
|
||||
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
endif()
|
||||
|
||||
IF(NOT ASSIMP_IGNORE_GIT_HASH)
|
||||
|
@ -238,10 +258,17 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
|||
IF( UNIX )
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
|
||||
IF( ${OPERATING_SYSTEM} MATCHES "Android")
|
||||
ELSE()
|
||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
|
||||
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Grouped compiler settings ########################################
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 11)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
|
@ -265,8 +292,9 @@ ELSEIF(MSVC)
|
|||
ENDIF()
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
ADD_COMPILE_OPTIONS(/wd4244) #supress warning for double to float conversion if Double precission is activated
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
|
@ -277,19 +305,18 @@ ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
|||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
||||
ELSEIF( MINGW )
|
||||
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
|
||||
message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
|
||||
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
|
||||
message(WARNING "MinGW is old, if you experience errors, update MinGW.")
|
||||
ENDIF()
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
||||
ENDIF()
|
||||
|
||||
IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
|
||||
|
@ -336,9 +363,24 @@ INCLUDE (FindPkgMacros)
|
|||
INCLUDE (PrecompiledHeader)
|
||||
|
||||
# Set Assimp project output directory variables.
|
||||
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
|
||||
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
|
||||
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for archive output files")
|
||||
# Will respect top-level CMAKE_*_OUTPUT_DIRECTORY variables if any are set.
|
||||
IF(NOT DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY)
|
||||
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
|
||||
ELSE()
|
||||
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} CACHE STRING "Path for runtime output files")
|
||||
ENDIF()
|
||||
|
||||
IF(NOT DEFINED CMAKE_LIBRARY_OUTPUT_DIRECTORY)
|
||||
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
|
||||
ELSE()
|
||||
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} CACHE STRING "Path for runtime output files")
|
||||
ENDIF()
|
||||
|
||||
IF(NOT DEFINED CMAKE_ARCHIVE_OUTPUT_DIRECTORY)
|
||||
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for library output files")
|
||||
ELSE()
|
||||
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY} CACHE STRING "Path for runtime output files")
|
||||
ENDIF()
|
||||
|
||||
# Macro used to set the output directories of a target to the
|
||||
# respective Assimp output directories.
|
||||
|
@ -397,14 +439,14 @@ set(GENERATED_DIR "${CMAKE_CURRENT_BINARY_DIR}/generated")
|
|||
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
|
||||
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake/assimp-hunter-config.cmake.in")
|
||||
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-hunter-config.cmake.in")
|
||||
set(NAMESPACE "${PROJECT_NAME}::")
|
||||
set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
|
||||
set(VERSION_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}ConfigVersion.cmake")
|
||||
set(PROJECT_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}Config.cmake")
|
||||
ELSE()
|
||||
set(CONFIG_INSTALL_DIR "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
|
||||
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake/assimp-plain-config.cmake.in")
|
||||
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-plain-config.cmake.in")
|
||||
string(TOLOWER ${PROJECT_NAME} PROJECT_NAME_LOWERCASE)
|
||||
set(NAMESPACE "${PROJECT_NAME_LOWERCASE}::")
|
||||
set(TARGETS_EXPORT_NAME "${PROJECT_NAME_LOWERCASE}Targets")
|
||||
|
@ -667,11 +709,13 @@ ENDIF()
|
|||
ADD_SUBDIRECTORY( code/ )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
# The viewer for windows only
|
||||
IF ( WIN32 )
|
||||
IF (WIN32)
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" OFF )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ADD_SUBDIRECTORY( tools/assimp_view/ )
|
||||
ENDIF ()
|
||||
ELSE()
|
||||
MESSAGE("Building Assimp Viewer only supported on Windows.")
|
||||
ENDIF ()
|
||||
# The command line tool
|
||||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
|
||||
|
@ -759,7 +803,7 @@ if(WIN32)
|
|||
|
||||
IF(MSVC_TOOLSET_VERSION)
|
||||
SET(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
|
||||
SET(ASSIMP_MSVC_VERSION ${MCVS_PREFIX})
|
||||
SET(ASSIMP_MSVC_VERSION ${MSVC_PREFIX})
|
||||
ELSE()
|
||||
IF(MSVC12)
|
||||
SET(ASSIMP_MSVC_VERSION "vc120")
|
||||
|
|
|
@ -42,7 +42,9 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
|
|||
* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
|
||||
* [Pascal](port/AssimpPascal/Readme.md)
|
||||
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
|
||||
* [Javascript/Node.js Interface](https://github.com/kovacsv/assimpjs)
|
||||
* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
|
||||
* [Unreal Engine Plugin](https://github.com/irajsb/UE4_Assimp/)
|
||||
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
|
||||
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
|
||||
* [Rust](https://github.com/jkvargas/russimp)
|
||||
|
|
|
@ -1,17 +0,0 @@
|
|||
# Find IrrXMl from irrlicht project
|
||||
#
|
||||
# Find LibIrrXML headers and library
|
||||
#
|
||||
# IRRXML_FOUND - IrrXML found
|
||||
# IRRXML_INCLUDE_DIR - Headers location
|
||||
# IRRXML_LIBRARY - IrrXML main library
|
||||
|
||||
find_path(IRRXML_INCLUDE_DIR irrXML.h
|
||||
PATH_SUFFIXES include/irrlicht include/irrxml)
|
||||
find_library(IRRXML_LIBRARY IrrXML)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(IrrXML REQUIRED_VARS IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
|
||||
|
||||
|
||||
mark_as_advanced(IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
|
|
@ -0,0 +1,19 @@
|
|||
@PACKAGE_INIT@
|
||||
|
||||
find_package(RapidJSON CONFIG REQUIRED)
|
||||
find_package(ZLIB CONFIG REQUIRED)
|
||||
find_package(utf8cpp CONFIG REQUIRED)
|
||||
find_package(minizip CONFIG REQUIRED)
|
||||
find_package(openddlparser CONFIG REQUIRED)
|
||||
find_package(poly2tri CONFIG REQUIRED)
|
||||
find_package(polyclipping CONFIG REQUIRED)
|
||||
find_package(zip CONFIG REQUIRED)
|
||||
find_package(pugixml CONFIG REQUIRED)
|
||||
find_package(stb CONFIG REQUIRED)
|
||||
|
||||
if(@ASSIMP_BUILD_DRACO@)
|
||||
find_package(draco CONFIG REQUIRED)
|
||||
endif()
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
|
||||
check_required_components("@PROJECT_NAME@")
|
|
@ -1,19 +0,0 @@
|
|||
@PACKAGE_INIT@
|
||||
|
||||
find_package(RapidJSON CONFIG REQUIRED)
|
||||
find_package(ZLIB CONFIG REQUIRED)
|
||||
find_package(utf8cpp CONFIG REQUIRED)
|
||||
find_package(minizip CONFIG REQUIRED)
|
||||
find_package(openddlparser CONFIG REQUIRED)
|
||||
find_package(poly2tri CONFIG REQUIRED)
|
||||
find_package(polyclipping CONFIG REQUIRED)
|
||||
find_package(zip CONFIG REQUIRED)
|
||||
find_package(pugixml CONFIG REQUIRED)
|
||||
find_package(stb CONFIG REQUIRED)
|
||||
|
||||
if(@ASSIMP_BUILD_DRACO@)
|
||||
find_package(draco CONFIG REQUIRED)
|
||||
endif()
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
|
||||
check_required_components("@PROJECT_NAME@")
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -68,8 +68,8 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
|||
unsigned int idx(NotSet);
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
for (std::string::iterator it = s.begin(); it != s.end(); ++it) {
|
||||
*it = static_cast<char>(::tolower(static_cast<unsigned char>(*it)));
|
||||
for (char & it : s) {
|
||||
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
|
||||
}
|
||||
|
||||
if (std::string::npos == s.find("default")) continue;
|
||||
|
@ -79,12 +79,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
|||
mScene->mMaterials[i].mDiffuse.r !=
|
||||
mScene->mMaterials[i].mDiffuse.b) continue;
|
||||
|
||||
if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexBump.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexOpacity.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexEmissive.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexShininess.mMapName.length() != 0) {
|
||||
if (ContainsTextures(i)) {
|
||||
continue;
|
||||
}
|
||||
idx = i;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -56,8 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
namespace {
|
||||
|
@ -291,7 +291,7 @@ void Discreet3DSExporter::WriteMaterials() {
|
|||
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
|
||||
if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) {
|
||||
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
|
||||
WriteColor(color);
|
||||
|
@ -330,6 +330,7 @@ void Discreet3DSExporter::WriteMaterials() {
|
|||
case aiShadingMode_Blinn:
|
||||
case aiShadingMode_CookTorrance:
|
||||
case aiShadingMode_Fresnel:
|
||||
case aiShadingMode_PBR_BRDF: // Possibly should be Discreet3DS::Metal in some cases but this is undocumented
|
||||
shading_mode_out = Discreet3DS::Phong;
|
||||
break;
|
||||
|
||||
|
@ -356,7 +357,10 @@ void Discreet3DSExporter::WriteMaterials() {
|
|||
writer.PutI2(1);
|
||||
}
|
||||
|
||||
WriteTexture(mat, aiTextureType_DIFFUSE, Discreet3DS::CHUNK_MAT_TEXTURE);
|
||||
// Fallback to BASE_COLOR if no DIFFUSE
|
||||
if (!WriteTexture(mat, aiTextureType_DIFFUSE, Discreet3DS::CHUNK_MAT_TEXTURE))
|
||||
WriteTexture(mat, aiTextureType_BASE_COLOR, Discreet3DS::CHUNK_MAT_TEXTURE);
|
||||
|
||||
WriteTexture(mat, aiTextureType_HEIGHT, Discreet3DS::CHUNK_MAT_BUMPMAP);
|
||||
WriteTexture(mat, aiTextureType_OPACITY, Discreet3DS::CHUNK_MAT_OPACMAP);
|
||||
WriteTexture(mat, aiTextureType_SHININESS, Discreet3DS::CHUNK_MAT_MAT_SHINMAP);
|
||||
|
@ -367,20 +371,21 @@ void Discreet3DSExporter::WriteMaterials() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type, uint16_t chunk_flags) {
|
||||
// returns true if the texture existed
|
||||
bool Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type, uint16_t chunk_flags) {
|
||||
aiString path;
|
||||
aiTextureMapMode map_mode[2] = {
|
||||
aiTextureMapMode_Wrap, aiTextureMapMode_Wrap
|
||||
};
|
||||
ai_real blend = 1.0;
|
||||
if (mat.GetTexture(type, 0, &path, nullptr, nullptr, &blend, nullptr, map_mode) != AI_SUCCESS || !path.length) {
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: handle embedded textures properly
|
||||
if (path.data[0] == '*') {
|
||||
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: ", path.C_Str());
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
ChunkWriter chunk(writer, chunk_flags);
|
||||
|
@ -402,6 +407,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type
|
|||
writer.PutU2(val);
|
||||
}
|
||||
// TODO: export texture transformation (i.e. UV offset, scale, rotation)
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -73,7 +73,7 @@ public:
|
|||
private:
|
||||
void WriteMeshes();
|
||||
void WriteMaterials();
|
||||
void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
|
||||
bool WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
|
||||
void WriteFaceMaterialChunk(const aiMesh& mesh);
|
||||
int WriteHierarchy(const aiNode& node, int level, int sibling_level);
|
||||
void WriteString(const std::string& s);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/light.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/qnan.h>
|
||||
#include <stdio.h> //sprintf
|
||||
#include <cstdio> //sprintf
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3DS {
|
||||
|
@ -259,7 +259,7 @@ namespace Discreet3DS {
|
|||
// Specifies the file name of a texture
|
||||
CHUNK_MAPFILE = 0xA300,
|
||||
|
||||
// Specifies whether a materail requires two-sided rendering
|
||||
// Specifies whether a material requires two-sided rendering
|
||||
CHUNK_MAT_TWO_SIDE = 0xA081,
|
||||
// ********************************************************************
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -111,20 +111,9 @@ Discreet3DSImporter::~Discreet3DSImporter() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
std::string extension = GetExtension(pFile);
|
||||
if (extension == "3ds" || extension == "prj") {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!extension.length() || checkSig) {
|
||||
uint16_t token[3];
|
||||
token[0] = 0x4d4d;
|
||||
token[1] = 0x3dc2;
|
||||
//token[2] = 0x3daa;
|
||||
return CheckMagicToken(pIOHandler, pFile, token, 2, 0, 2);
|
||||
}
|
||||
return false;
|
||||
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const uint16_t token[] = { 0x4d4d, 0x3dc2 /*, 0x3daa */ };
|
||||
return CheckMagicToken(pIOHandler, pFile, token, AI_COUNT_OF(token), 0, sizeof token[0]);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -449,7 +438,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
|||
// Read the lense angle
|
||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4());
|
||||
if (camera->mHorizontalFOV < 0.001f) {
|
||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(45.f);
|
||||
camera->mHorizontalFOV = float(AI_DEG_TO_RAD(45.f));
|
||||
}
|
||||
|
||||
// Now check for further subchunks
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#ifndef AI_3DSIMPORTER_H_INC
|
||||
#define AI_3DSIMPORTER_H_INC
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#include "3DSHelper.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
|
@ -75,14 +75,14 @@ public:
|
|||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -90,14 +90,14 @@ protected:
|
|||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts a temporary material to the outer representation
|
||||
|
@ -208,6 +208,15 @@ protected:
|
|||
*/
|
||||
void ReplaceDefaultMaterial();
|
||||
|
||||
bool ContainsTextures(unsigned int i) const {
|
||||
return !mScene->mMaterials[i].sTexDiffuse.mMapName.empty() ||
|
||||
!mScene->mMaterials[i].sTexBump.mMapName.empty() ||
|
||||
!mScene->mMaterials[i].sTexOpacity.mMapName.empty() ||
|
||||
!mScene->mMaterials[i].sTexEmissive.mMapName.empty() ||
|
||||
!mScene->mMaterials[i].sTexSpecular.mMapName.empty() ||
|
||||
!mScene->mMaterials[i].sTexShininess.mMapName.empty() ;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert the whole scene
|
||||
*/
|
||||
|
|
|
@ -0,0 +1,165 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
#include <assimp/matrix4x4.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
enum class ResourceType {
|
||||
RT_Object,
|
||||
RT_BaseMaterials,
|
||||
RT_EmbeddedTexture2D,
|
||||
RT_Texture2DGroup,
|
||||
RT_Unknown
|
||||
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
|
||||
|
||||
class Resource {
|
||||
public:
|
||||
int mId;
|
||||
|
||||
Resource(int id) :
|
||||
mId(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ~Resource() {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ResourceType getType() const {
|
||||
return ResourceType::RT_Unknown;
|
||||
}
|
||||
};
|
||||
|
||||
class EmbeddedTexture : public Resource {
|
||||
public:
|
||||
std::string mPath;
|
||||
std::string mContentType;
|
||||
std::string mTilestyleU;
|
||||
std::string mTilestyleV;
|
||||
std::vector<char> mBuffer;
|
||||
|
||||
EmbeddedTexture(int id) :
|
||||
Resource(id),
|
||||
mPath(),
|
||||
mContentType(),
|
||||
mTilestyleU(),
|
||||
mTilestyleV() {
|
||||
// empty
|
||||
}
|
||||
|
||||
~EmbeddedTexture() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_EmbeddedTexture2D;
|
||||
}
|
||||
};
|
||||
|
||||
class Texture2DGroup : public Resource {
|
||||
public:
|
||||
std::vector<aiVector2D> mTex2dCoords;
|
||||
int mTexId;
|
||||
Texture2DGroup(int id) :
|
||||
Resource(id),
|
||||
mTexId(-1) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~Texture2DGroup() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Texture2DGroup;
|
||||
}
|
||||
};
|
||||
|
||||
class BaseMaterials : public Resource {
|
||||
public:
|
||||
std::vector<unsigned int> mMaterialIndex;
|
||||
|
||||
BaseMaterials(int id) :
|
||||
Resource(id),
|
||||
mMaterialIndex() {
|
||||
// empty
|
||||
}
|
||||
|
||||
~BaseMaterials() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_BaseMaterials;
|
||||
}
|
||||
};
|
||||
|
||||
struct Component {
|
||||
int mObjectId;
|
||||
aiMatrix4x4 mTransformation;
|
||||
};
|
||||
|
||||
class Object : public Resource {
|
||||
public:
|
||||
std::vector<aiMesh *> mMeshes;
|
||||
std::vector<unsigned int> mMeshIndex;
|
||||
std::vector<Component> mComponents;
|
||||
std::string mName;
|
||||
|
||||
Object(int id) :
|
||||
Resource(id),
|
||||
mName(std::string("Object_") + ai_to_string(id)) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~Object() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Object;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -80,13 +80,21 @@ namespace XmlTag {
|
|||
const char* const item = "item";
|
||||
const char* const objectid = "objectid";
|
||||
const char* const transform = "transform";
|
||||
const char *const path = "path";
|
||||
|
||||
// Material definitions
|
||||
const char* const basematerials = "basematerials";
|
||||
const char* const basematerials_id = "id";
|
||||
const char* const basematerials_base = "base";
|
||||
const char* const basematerials_name = "name";
|
||||
const char* const basematerials_displaycolor = "displaycolor";
|
||||
const char* const texture_2d = "m:texture2d";
|
||||
const char *const texture_group = "m:texture2dgroup";
|
||||
const char *const texture_content_type = "contenttype";
|
||||
const char *const texture_tilestyleu = "tilestyleu";
|
||||
const char *const texture_tilestylev = "tilestylev";
|
||||
const char *const texture_2d_coord = "m:tex2coord";
|
||||
const char *const texture_cuurd_u = "u";
|
||||
const char *const texture_cuurd_v = "v";
|
||||
|
||||
// Meta info tags
|
||||
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||
|
@ -103,7 +111,7 @@ namespace XmlTag {
|
|||
const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
|
||||
const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
|
||||
const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
|
||||
}
|
||||
}
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -40,6 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
@ -58,8 +61,6 @@ class IOStream;
|
|||
|
||||
namespace D3MF {
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
|
||||
struct OpcPackageRelationship;
|
||||
|
||||
|
@ -100,9 +101,11 @@ private:
|
|||
std::vector<OpcPackageRelationship*> mRelations;
|
||||
};
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "D3MFImporter.h"
|
||||
#include "3MFXmlTags.h"
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include "XmlSerializer.h"
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
@ -61,513 +62,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <string>
|
||||
#include <vector>
|
||||
#include <iomanip>
|
||||
#include <string.h>
|
||||
#include <cstring>
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
enum class ResourceType {
|
||||
RT_Object,
|
||||
RT_BaseMaterials,
|
||||
RT_Unknown
|
||||
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
|
||||
|
||||
class Resource {
|
||||
public:
|
||||
int mId;
|
||||
|
||||
Resource(int id) :
|
||||
mId(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ~Resource() {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ResourceType getType() const {
|
||||
return ResourceType::RT_Unknown;
|
||||
}
|
||||
};
|
||||
|
||||
class BaseMaterials : public Resource {
|
||||
public:
|
||||
std::vector<aiMaterial *> mMaterials;
|
||||
std::vector<unsigned int> mMaterialIndex;
|
||||
|
||||
BaseMaterials(int id) :
|
||||
Resource(id),
|
||||
mMaterials(),
|
||||
mMaterialIndex() {
|
||||
// empty
|
||||
}
|
||||
|
||||
~BaseMaterials() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_BaseMaterials;
|
||||
}
|
||||
};
|
||||
|
||||
struct Component {
|
||||
int mObjectId;
|
||||
aiMatrix4x4 mTransformation;
|
||||
};
|
||||
|
||||
class Object : public Resource {
|
||||
public:
|
||||
std::vector<aiMesh *> mMeshes;
|
||||
std::vector<unsigned int> mMeshIndex;
|
||||
std::vector<Component> mComponents;
|
||||
std::string mName;
|
||||
|
||||
Object(int id) :
|
||||
Resource(id),
|
||||
mName(std::string("Object_") + ai_to_string(id)) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~Object() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Object;
|
||||
}
|
||||
};
|
||||
|
||||
class XmlSerializer {
|
||||
public:
|
||||
XmlSerializer(XmlParser *xmlParser) :
|
||||
mResourcesDictionnary(),
|
||||
mMaterialCount(0),
|
||||
mMeshCount(0),
|
||||
mXmlParser(xmlParser) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~XmlSerializer() {
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it ) {
|
||||
delete it->second;
|
||||
}
|
||||
}
|
||||
|
||||
void ImportXml(aiScene *scene) {
|
||||
if (nullptr == scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||
|
||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
XmlNode resNode = node.child(XmlTag::resources);
|
||||
for (auto ¤tNode : resNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::object) {
|
||||
ReadObject(currentNode);
|
||||
} else if (currentNodeName == XmlTag::basematerials) {
|
||||
ReadBaseMaterials(currentNode);
|
||||
} else if (currentNodeName == XmlTag::meta) {
|
||||
ReadMetadata(currentNode);
|
||||
}
|
||||
}
|
||||
|
||||
XmlNode buildNode = node.child(XmlTag::build);
|
||||
for (auto ¤tNode : buildNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::item) {
|
||||
int objectId = -1;
|
||||
std::string transformationMatrixStr;
|
||||
aiMatrix4x4 transformationMatrix;
|
||||
getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
|
||||
bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
|
||||
|
||||
auto it = mResourcesDictionnary.find(objectId);
|
||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||
Object *obj = static_cast<Object *>(it->second);
|
||||
if (hasTransform) {
|
||||
transformationMatrix = parseTransformMatrix(transformationMatrixStr);
|
||||
}
|
||||
|
||||
addObjectToNode(scene->mRootNode, obj, transformationMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// import the metadata
|
||||
if (!mMetaData.empty()) {
|
||||
const size_t numMeta = mMetaData.size();
|
||||
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
||||
for (size_t i = 0; i < numMeta; ++i) {
|
||||
aiString val(mMetaData[i].value);
|
||||
scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
|
||||
}
|
||||
}
|
||||
|
||||
// import the meshes
|
||||
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
|
||||
if (scene->mNumMeshes != 0) {
|
||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
|
||||
if (it->second->getType() == ResourceType::RT_Object) {
|
||||
Object *obj = static_cast<Object *>(it->second);
|
||||
ai_assert(nullptr != obj);
|
||||
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
|
||||
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// import the materials
|
||||
scene->mNumMaterials = mMaterialCount;
|
||||
if (scene->mNumMaterials != 0) {
|
||||
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
for (unsigned int i = 0; i < baseMaterials->mMaterials.size(); ++i) {
|
||||
scene->mMaterials[baseMaterials->mMaterialIndex[i]] = baseMaterials->mMaterials[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
|
||||
ai_assert(nullptr != obj);
|
||||
|
||||
aiNode *sceneNode = new aiNode(obj->mName);
|
||||
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
|
||||
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
|
||||
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
|
||||
|
||||
sceneNode->mTransformation = nodeTransform;
|
||||
if (nullptr != parent) {
|
||||
parent->addChildren(1, &sceneNode);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < obj->mComponents.size(); ++i) {
|
||||
Component c = obj->mComponents[i];
|
||||
auto it = mResourcesDictionnary.find(c.mObjectId);
|
||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||
addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
|
||||
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
|
||||
if (!objectAttribute.empty()) {
|
||||
value = objectAttribute.as_string();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
|
||||
std::string strValue;
|
||||
bool ret = getNodeAttribute(node, attribute, strValue);
|
||||
if (ret) {
|
||||
value = std::atoi(strValue.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
||||
// split the string
|
||||
std::vector<float> numbers;
|
||||
std::string currentNumber;
|
||||
for (size_t i = 0; i < matrixStr.size(); ++i) {
|
||||
const char c = matrixStr[i];
|
||||
if (c == ' ') {
|
||||
if (currentNumber.size() > 0) {
|
||||
float f = std::stof(currentNumber);
|
||||
numbers.push_back(f);
|
||||
currentNumber.clear();
|
||||
}
|
||||
} else {
|
||||
currentNumber.push_back(c);
|
||||
}
|
||||
}
|
||||
if (currentNumber.size() > 0) {
|
||||
const float f = std::stof(currentNumber);
|
||||
numbers.push_back(f);
|
||||
}
|
||||
|
||||
aiMatrix4x4 transformMatrix;
|
||||
transformMatrix.a1 = numbers[0];
|
||||
transformMatrix.b1 = numbers[1];
|
||||
transformMatrix.c1 = numbers[2];
|
||||
transformMatrix.d1 = 0;
|
||||
|
||||
transformMatrix.a2 = numbers[3];
|
||||
transformMatrix.b2 = numbers[4];
|
||||
transformMatrix.c2 = numbers[5];
|
||||
transformMatrix.d2 = 0;
|
||||
|
||||
transformMatrix.a3 = numbers[6];
|
||||
transformMatrix.b3 = numbers[7];
|
||||
transformMatrix.c3 = numbers[8];
|
||||
transformMatrix.d3 = 0;
|
||||
|
||||
transformMatrix.a4 = numbers[9];
|
||||
transformMatrix.b4 = numbers[10];
|
||||
transformMatrix.c4 = numbers[11];
|
||||
transformMatrix.d4 = 1;
|
||||
|
||||
return transformMatrix;
|
||||
}
|
||||
|
||||
void ReadObject(XmlNode &node) {
|
||||
int id = -1, pid = -1, pindex = -1;
|
||||
bool hasId = getNodeAttribute(node, XmlTag::id, id);
|
||||
bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
|
||||
bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
|
||||
if (!hasId) {
|
||||
return;
|
||||
}
|
||||
|
||||
Object *obj = new Object(id);
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == D3MF::XmlTag::mesh) {
|
||||
auto mesh = ReadMesh(currentNode);
|
||||
mesh->mName.Set(ai_to_string(id));
|
||||
|
||||
if (hasPid) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
||||
}
|
||||
}
|
||||
|
||||
obj->mMeshes.push_back(mesh);
|
||||
obj->mMeshIndex.push_back(mMeshCount);
|
||||
mMeshCount++;
|
||||
} else if (currentName == D3MF::XmlTag::components) {
|
||||
for (XmlNode ¤tSubNode : currentNode.children()) {
|
||||
const std::string subNodeName = currentSubNode.name();
|
||||
if (subNodeName == D3MF::XmlTag::component) {
|
||||
int objectId = -1;
|
||||
std::string componentTransformStr;
|
||||
aiMatrix4x4 componentTransform;
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
|
||||
componentTransform = parseTransformMatrix(componentTransformStr);
|
||||
}
|
||||
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
|
||||
obj->mComponents.push_back({ objectId, componentTransform });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mResourcesDictionnary.insert(std::make_pair(id, obj));
|
||||
}
|
||||
|
||||
aiMesh *ReadMesh(XmlNode &node) {
|
||||
aiMesh *mesh = new aiMesh();
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertices) {
|
||||
ImportVertices(currentNode, mesh);
|
||||
} else if (currentName == XmlTag::triangles) {
|
||||
ImportTriangles(currentNode, mesh);
|
||||
}
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void ReadMetadata(XmlNode &node) {
|
||||
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
|
||||
const std::string name = attribute.as_string();
|
||||
const std::string value = node.value();
|
||||
if (name.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
MetaEntry entry;
|
||||
entry.name = name;
|
||||
entry.value = value;
|
||||
mMetaData.push_back(entry);
|
||||
}
|
||||
|
||||
void ImportVertices(XmlNode &node, aiMesh *mesh) {
|
||||
std::vector<aiVector3D> vertices;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertex) {
|
||||
vertices.push_back(ReadVertex(currentNode));
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
|
||||
}
|
||||
|
||||
aiVector3D ReadVertex(XmlNode &node) {
|
||||
aiVector3D vertex;
|
||||
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
|
||||
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
|
||||
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
|
||||
|
||||
return vertex;
|
||||
}
|
||||
|
||||
void ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||
std::vector<aiFace> faces;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::triangle) {
|
||||
aiFace face = ReadTriangle(currentNode);
|
||||
faces.push_back(face);
|
||||
|
||||
int pid = 0, p1 = 0;
|
||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||
|
||||
if (hasPid && hasP1) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (it != mResourcesDictionnary.end()) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
||||
}
|
||||
// TODO: manage the separation into several meshes if the triangles of the mesh do not all refer to the same material
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumFaces = static_cast<unsigned int>(faces.size());
|
||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
std::copy(faces.begin(), faces.end(), mesh->mFaces);
|
||||
}
|
||||
|
||||
aiFace ReadTriangle(XmlNode &node) {
|
||||
aiFace face;
|
||||
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
|
||||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
||||
|
||||
return face;
|
||||
}
|
||||
|
||||
void ReadBaseMaterials(XmlNode &node) {
|
||||
int id = -1;
|
||||
if (getNodeAttribute(node, D3MF::XmlTag::basematerials_id, id)) {
|
||||
BaseMaterials *baseMaterials = new BaseMaterials(id);
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::basematerials_base) {
|
||||
baseMaterials->mMaterialIndex.push_back(mMaterialCount);
|
||||
baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
|
||||
++mMaterialCount;
|
||||
}
|
||||
}
|
||||
|
||||
mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
|
||||
}
|
||||
}
|
||||
|
||||
bool parseColor(const char *color, aiColor4D &diffuse) {
|
||||
if (nullptr == color) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
const size_t len = strlen(color);
|
||||
if (9 != len && 7 != len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *buf(color);
|
||||
if ('#' != buf[0]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char r[3] = { buf[1], buf[2], '\0' };
|
||||
diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
char g[3] = { buf[3], buf[4], '\0' };
|
||||
diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
char b[3] = { buf[5], buf[6], '\0' };
|
||||
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
if (7 == len)
|
||||
return true;
|
||||
|
||||
char a[3] = { buf[7], buf[8], '\0' };
|
||||
diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
|
||||
const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
|
||||
aiColor4D diffuse;
|
||||
if (parseColor(color, diffuse)) {
|
||||
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
}
|
||||
|
||||
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
|
||||
aiMaterial *material = new aiMaterial();
|
||||
material->mNumProperties = 0;
|
||||
std::string name;
|
||||
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
|
||||
|
||||
std::string stdMaterialName;
|
||||
const std::string strId(ai_to_string(basematerialsId));
|
||||
stdMaterialName += "id";
|
||||
stdMaterialName += strId;
|
||||
stdMaterialName += "_";
|
||||
if (hasName) {
|
||||
stdMaterialName += std::string(name);
|
||||
} else {
|
||||
stdMaterialName += "basemat_";
|
||||
stdMaterialName += ai_to_string(mMaterialCount - basematerialsId);
|
||||
}
|
||||
|
||||
aiString assimpMaterialName(stdMaterialName);
|
||||
material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
|
||||
|
||||
assignDiffuseColor(node, material);
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
private:
|
||||
struct MetaEntry {
|
||||
std::string name;
|
||||
std::string value;
|
||||
};
|
||||
std::vector<MetaEntry> mMetaData;
|
||||
std::map<unsigned int, Resource *> mResourcesDictionnary;
|
||||
unsigned int mMaterialCount, mMeshCount;
|
||||
XmlParser *mXmlParser;
|
||||
};
|
||||
|
||||
} //namespace D3MF
|
||||
|
||||
using namespace D3MF;
|
||||
|
||||
|
@ -593,25 +90,15 @@ D3MFImporter::~D3MFImporter() {
|
|||
// empty
|
||||
}
|
||||
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string extension(GetExtension(filename));
|
||||
if (extension == desc.mFileExtensions) {
|
||||
return true;
|
||||
} else if (!extension.length() || checkSig) {
|
||||
if (nullptr == pIOHandler) {
|
||||
return false;
|
||||
}
|
||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
}
|
||||
D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
return opcPackage.validate();
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
return opcPackage.validate();
|
||||
}
|
||||
|
||||
void D3MFImporter::SetupProperties(const Importer * /*pImp*/) {
|
||||
void D3MFImporter::SetupProperties(const Importer*) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -626,6 +113,15 @@ void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene,
|
|||
if (xmlParser.parse(opcPackage.RootStream())) {
|
||||
XmlSerializer xmlSerializer(&xmlParser);
|
||||
xmlSerializer.ImportXml(pScene);
|
||||
|
||||
const std::vector<aiTexture*> &tex = opcPackage.GetEmbeddedTextures();
|
||||
if (!tex.empty()) {
|
||||
pScene->mNumTextures = static_cast<unsigned int>(tex.size());
|
||||
pScene->mTextures = new aiTexture *[pScene->mNumTextures];
|
||||
for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
|
||||
pScene->mTextures[i] = tex[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,23 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_D3MFLOADER_H_INCLUDED
|
||||
#define AI_D3MFLOADER_H_INCLUDED
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/// @brief The 3MF-importer class.
|
||||
///
|
||||
/// Implements the basic topology import and embedded textures.
|
||||
// ---------------------------------------------------------------------------
|
||||
class D3MFImporter : public BaseImporter {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
D3MFImporter();
|
||||
~D3MFImporter();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
|
||||
void SetupProperties(const Importer *pImp);
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
|
||||
/// @brief The class destructor.
|
||||
~D3MFImporter() override;
|
||||
|
||||
/// @brief Performs the data format detection.
|
||||
/// @param pFile The filename to check.
|
||||
/// @param pIOHandler The used IO-System.
|
||||
/// @param checkSig true for signature checking.
|
||||
/// @return true for can be loaded, false for not.
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
/// @brief Not used
|
||||
/// @param pImp Not used
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
/// @brief The importer description getter.
|
||||
/// @return The info
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
protected:
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
/// @brief Internal read function, performs the file parsing.
|
||||
/// @param pFile The filename
|
||||
/// @param pScene The scene to load in.
|
||||
/// @param pIOHandler The io-system
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#endif // AI_D3MFLOADER_H_INCLUDED
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,20 +43,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include <assimp/XmlParser.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
#include <assimp/texture.h>
|
||||
#include "3MFXmlTags.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -64,11 +63,12 @@ namespace Assimp {
|
|||
namespace D3MF {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
|
||||
using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
|
||||
|
||||
class OpcPackageRelationshipReader {
|
||||
public:
|
||||
OpcPackageRelationshipReader(XmlParser &parser) {
|
||||
OpcPackageRelationshipReader(XmlParser &parser) :
|
||||
m_relationShips() {
|
||||
XmlNode root = parser.getRootNode();
|
||||
ParseRootNode(root);
|
||||
}
|
||||
|
@ -91,6 +91,7 @@ public:
|
|||
if (relPtr->id.empty() || relPtr->type.empty() || relPtr->target.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -100,7 +101,7 @@ public:
|
|||
}
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
std::string name = currentNode.name();
|
||||
const std::string name = currentNode.name();
|
||||
if (name == "Relationship") {
|
||||
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
|
||||
relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string();
|
||||
|
@ -116,11 +117,23 @@ public:
|
|||
std::vector<OpcPackageRelationshipPtr> m_relationShips;
|
||||
};
|
||||
|
||||
static bool IsEmbeddedTexture( const std::string &filename ) {
|
||||
const std::string extension = BaseImporter::GetExtension(filename);
|
||||
if (extension == "jpg" || extension == "png") {
|
||||
std::string::size_type pos = filename.find("thumbnail");
|
||||
if (pos == std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
||||
mRootStream(nullptr),
|
||||
mZipArchive() {
|
||||
mZipArchive.reset(new ZipArchiveIOSystem(pIOHandler, rFile));
|
||||
mZipArchive = new ZipArchiveIOSystem(pIOHandler, rFile);
|
||||
if (!mZipArchive->isOpen()) {
|
||||
throw DeadlyImportError("Failed to open file ", rFile, ".");
|
||||
}
|
||||
|
@ -136,18 +149,18 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
|||
|
||||
IOStream *fileStream = mZipArchive->Open(file.c_str());
|
||||
if (nullptr == fileStream) {
|
||||
ai_assert(fileStream != nullptr);
|
||||
ASSIMP_LOG_ERROR("Filestream is nullptr.");
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string rootFile = ReadPackageRootRelationship(fileStream);
|
||||
if (rootFile.size() > 0 && rootFile[0] == '/') {
|
||||
if (!rootFile.empty() && rootFile[0] == '/') {
|
||||
rootFile = rootFile.substr(1);
|
||||
if (rootFile[0] == '/') {
|
||||
// deal with zip-bug
|
||||
rootFile = rootFile.substr(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ASSIMP_LOG_VERBOSE_DEBUG(rootFile);
|
||||
|
||||
|
@ -158,9 +171,12 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
|||
if (nullptr == mRootStream) {
|
||||
throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
|
||||
}
|
||||
|
||||
} else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
|
||||
ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
|
||||
} else if (IsEmbeddedTexture(file)) {
|
||||
IOStream *fileStream = mZipArchive->Open(file.c_str());
|
||||
LoadEmbeddedTextures(fileStream, file);
|
||||
mZipArchive->Close(fileStream);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Ignored file of unknown type: ", file);
|
||||
}
|
||||
|
@ -169,20 +185,25 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
|||
|
||||
D3MFOpcPackage::~D3MFOpcPackage() {
|
||||
mZipArchive->Close(mRootStream);
|
||||
delete mZipArchive;
|
||||
}
|
||||
|
||||
IOStream *D3MFOpcPackage::RootStream() const {
|
||||
return mRootStream;
|
||||
}
|
||||
|
||||
static const std::string ModelRef = "3D/3dmodel.model";
|
||||
const std::vector<aiTexture *> &D3MFOpcPackage::GetEmbeddedTextures() const {
|
||||
return mEmbeddedTextures;
|
||||
}
|
||||
|
||||
static const char *const ModelRef = "3D/3dmodel.model";
|
||||
|
||||
bool D3MFOpcPackage::validate() {
|
||||
if (nullptr == mRootStream || nullptr == mZipArchive) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return mZipArchive->Exists(ModelRef.c_str());
|
||||
return mZipArchive->Exists(ModelRef);
|
||||
}
|
||||
|
||||
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
||||
|
@ -204,6 +225,31 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
|||
return (*itr)->target;
|
||||
}
|
||||
|
||||
void D3MFOpcPackage::LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename) {
|
||||
if (nullptr == fileStream) {
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t size = fileStream->FileSize();
|
||||
if (0 == size) {
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned char *data = new unsigned char[size];
|
||||
fileStream->Read(data, 1, size);
|
||||
aiTexture *texture = new aiTexture;
|
||||
std::string embName = "*" + filename;
|
||||
texture->mFilename.Set(embName.c_str());
|
||||
texture->mWidth = static_cast<unsigned int>(size);
|
||||
texture->mHeight = 0;
|
||||
texture->achFormatHint[0] = 'p';
|
||||
texture->achFormatHint[1] = 'n';
|
||||
texture->achFormatHint[2] = 'g';
|
||||
texture->achFormatHint[3] = '\0';
|
||||
texture->pcData = (aiTexel*) data;
|
||||
mEmbeddedTextures.emplace_back(texture);
|
||||
}
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -42,12 +42,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef D3MFOPCPACKAGE_H
|
||||
#define D3MFOPCPACKAGE_H
|
||||
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
class ZipArchiveIOSystem;
|
||||
|
||||
class ZipArchiveIOSystem;
|
||||
|
||||
namespace D3MF {
|
||||
|
||||
|
@ -63,16 +66,19 @@ public:
|
|||
~D3MFOpcPackage();
|
||||
IOStream* RootStream() const;
|
||||
bool validate();
|
||||
const std::vector<aiTexture*> &GetEmbeddedTextures() const;
|
||||
|
||||
protected:
|
||||
std::string ReadPackageRootRelationship(IOStream* stream);
|
||||
void LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename);
|
||||
|
||||
private:
|
||||
IOStream* mRootStream;
|
||||
std::unique_ptr<ZipArchiveIOSystem> mZipArchive;
|
||||
ZipArchiveIOSystem *mZipArchive;
|
||||
std::vector<aiTexture *> mEmbeddedTextures;
|
||||
};
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // D3MFOPCPACKAGE_H
|
||||
|
|
|
@ -0,0 +1,593 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#include "XmlSerializer.h"
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include "3MFXmlTags.h"
|
||||
#include "3MFTypes.h"
|
||||
#include <assimp/scene.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
static const int IdNotSet = -1;
|
||||
|
||||
namespace {
|
||||
|
||||
static const size_t ColRGBA_Len = 9;
|
||||
static const size_t ColRGB_Len = 7;
|
||||
|
||||
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
bool validateColorString(const char *color) {
|
||||
const size_t len = strlen(color);
|
||||
if (ColRGBA_Len != len && ColRGB_Len != len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
aiFace ReadTriangle(XmlNode &node) {
|
||||
aiFace face;
|
||||
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
|
||||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
||||
|
||||
return face;
|
||||
}
|
||||
|
||||
aiVector3D ReadVertex(XmlNode &node) {
|
||||
aiVector3D vertex;
|
||||
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
|
||||
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
|
||||
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
|
||||
|
||||
return vertex;
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
|
||||
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
|
||||
if (!objectAttribute.empty()) {
|
||||
value = objectAttribute.as_string();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
|
||||
std::string strValue;
|
||||
const bool ret = getNodeAttribute(node, attribute, strValue);
|
||||
if (ret) {
|
||||
value = std::atoi(strValue.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
||||
// split the string
|
||||
std::vector<float> numbers;
|
||||
std::string currentNumber;
|
||||
for (char c : matrixStr) {
|
||||
if (c == ' ') {
|
||||
if (!currentNumber.empty()) {
|
||||
float f = std::stof(currentNumber);
|
||||
numbers.push_back(f);
|
||||
currentNumber.clear();
|
||||
}
|
||||
} else {
|
||||
currentNumber.push_back(c);
|
||||
}
|
||||
}
|
||||
if (!currentNumber.empty()) {
|
||||
const float f = std::stof(currentNumber);
|
||||
numbers.push_back(f);
|
||||
}
|
||||
|
||||
aiMatrix4x4 transformMatrix;
|
||||
transformMatrix.a1 = numbers[0];
|
||||
transformMatrix.b1 = numbers[1];
|
||||
transformMatrix.c1 = numbers[2];
|
||||
transformMatrix.d1 = 0;
|
||||
|
||||
transformMatrix.a2 = numbers[3];
|
||||
transformMatrix.b2 = numbers[4];
|
||||
transformMatrix.c2 = numbers[5];
|
||||
transformMatrix.d2 = 0;
|
||||
|
||||
transformMatrix.a3 = numbers[6];
|
||||
transformMatrix.b3 = numbers[7];
|
||||
transformMatrix.c3 = numbers[8];
|
||||
transformMatrix.d3 = 0;
|
||||
|
||||
transformMatrix.a4 = numbers[9];
|
||||
transformMatrix.b4 = numbers[10];
|
||||
transformMatrix.c4 = numbers[11];
|
||||
transformMatrix.d4 = 1;
|
||||
|
||||
return transformMatrix;
|
||||
}
|
||||
|
||||
bool parseColor(const char *color, aiColor4D &diffuse) {
|
||||
if (nullptr == color) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!validateColorString(color)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ('#' != color[0]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char r[3] = { color[1], color[2], '\0' };
|
||||
diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
char g[3] = { color[3], color[4], '\0' };
|
||||
diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
char b[3] = { color[5], color[6], '\0' };
|
||||
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
||||
const size_t len = strlen(color);
|
||||
if (ColRGB_Len == len) {
|
||||
return true;
|
||||
}
|
||||
|
||||
char a[3] = { color[7], color[8], '\0' };
|
||||
diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
|
||||
const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
|
||||
aiColor4D diffuse;
|
||||
if (parseColor(color, diffuse)) {
|
||||
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
XmlSerializer::XmlSerializer(XmlParser *xmlParser) :
|
||||
mResourcesDictionnary(),
|
||||
mMeshCount(0),
|
||||
mXmlParser(xmlParser) {
|
||||
ai_assert(nullptr != xmlParser);
|
||||
}
|
||||
|
||||
XmlSerializer::~XmlSerializer() {
|
||||
for (auto &it : mResourcesDictionnary) {
|
||||
delete it.second;
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ImportXml(aiScene *scene) {
|
||||
if (nullptr == scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
XmlNode resNode = node.child(XmlTag::resources);
|
||||
for (auto ¤tNode : resNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::texture_2d) {
|
||||
ReadEmbeddecTexture(currentNode);
|
||||
} else if (currentNodeName == XmlTag::texture_group) {
|
||||
ReadTextureGroup(currentNode);
|
||||
} else if (currentNodeName == XmlTag::object) {
|
||||
ReadObject(currentNode);
|
||||
} else if (currentNodeName == XmlTag::basematerials) {
|
||||
ReadBaseMaterials(currentNode);
|
||||
} else if (currentNodeName == XmlTag::meta) {
|
||||
ReadMetadata(currentNode);
|
||||
}
|
||||
}
|
||||
StoreMaterialsInScene(scene);
|
||||
XmlNode buildNode = node.child(XmlTag::build);
|
||||
if (buildNode.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto ¤tNode : buildNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::item) {
|
||||
int objectId = IdNotSet;
|
||||
std::string transformationMatrixStr;
|
||||
aiMatrix4x4 transformationMatrix;
|
||||
getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
|
||||
bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
|
||||
|
||||
auto it = mResourcesDictionnary.find(objectId);
|
||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||
Object *obj = static_cast<Object *>(it->second);
|
||||
if (hasTransform) {
|
||||
transformationMatrix = parseTransformMatrix(transformationMatrixStr);
|
||||
}
|
||||
|
||||
addObjectToNode(scene->mRootNode, obj, transformationMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// import the metadata
|
||||
if (!mMetaData.empty()) {
|
||||
const size_t numMeta = mMetaData.size();
|
||||
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
||||
for (size_t i = 0; i < numMeta; ++i) {
|
||||
aiString val(mMetaData[i].value);
|
||||
scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
|
||||
}
|
||||
}
|
||||
|
||||
// import the meshes, materials are already stored
|
||||
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
|
||||
if (scene->mNumMeshes != 0) {
|
||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
|
||||
for (auto &it : mResourcesDictionnary) {
|
||||
if (it.second->getType() == ResourceType::RT_Object) {
|
||||
Object *obj = static_cast<Object *>(it.second);
|
||||
ai_assert(nullptr != obj);
|
||||
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
|
||||
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
|
||||
ai_assert(nullptr != obj);
|
||||
|
||||
aiNode *sceneNode = new aiNode(obj->mName);
|
||||
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
|
||||
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
|
||||
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
|
||||
|
||||
sceneNode->mTransformation = nodeTransform;
|
||||
if (nullptr != parent) {
|
||||
parent->addChildren(1, &sceneNode);
|
||||
}
|
||||
|
||||
for (Assimp::D3MF::Component c : obj->mComponents) {
|
||||
auto it = mResourcesDictionnary.find(c.mObjectId);
|
||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||
addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadObject(XmlNode &node) {
|
||||
int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet;
|
||||
bool hasId = getNodeAttribute(node, XmlTag::id, id);
|
||||
if (!hasId) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
|
||||
bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
|
||||
|
||||
Object *obj = new Object(id);
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == D3MF::XmlTag::mesh) {
|
||||
auto mesh = ReadMesh(currentNode);
|
||||
mesh->mName.Set(ai_to_string(id));
|
||||
|
||||
if (hasPid) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
||||
}
|
||||
}
|
||||
|
||||
obj->mMeshes.push_back(mesh);
|
||||
obj->mMeshIndex.push_back(mMeshCount);
|
||||
mMeshCount++;
|
||||
} else if (currentName == D3MF::XmlTag::components) {
|
||||
for (XmlNode ¤tSubNode : currentNode.children()) {
|
||||
const std::string subNodeName = currentSubNode.name();
|
||||
if (subNodeName == D3MF::XmlTag::component) {
|
||||
int objectId = IdNotSet;
|
||||
std::string componentTransformStr;
|
||||
aiMatrix4x4 componentTransform;
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
|
||||
componentTransform = parseTransformMatrix(componentTransformStr);
|
||||
}
|
||||
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
|
||||
obj->mComponents.push_back({ objectId, componentTransform });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mResourcesDictionnary.insert(std::make_pair(id, obj));
|
||||
}
|
||||
|
||||
aiMesh *XmlSerializer::ReadMesh(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiMesh *mesh = new aiMesh();
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertices) {
|
||||
ImportVertices(currentNode, mesh);
|
||||
} else if (currentName == XmlTag::triangles) {
|
||||
ImportTriangles(currentNode, mesh);
|
||||
}
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadMetadata(XmlNode &node) {
|
||||
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
|
||||
const std::string name = attribute.as_string();
|
||||
const std::string value = node.value();
|
||||
if (name.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
MetaEntry entry;
|
||||
entry.name = name;
|
||||
entry.value = value;
|
||||
mMetaData.push_back(entry);
|
||||
}
|
||||
|
||||
void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) {
|
||||
ai_assert(nullptr != mesh);
|
||||
|
||||
std::vector<aiVector3D> vertices;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertex) {
|
||||
vertices.push_back(ReadVertex(currentNode));
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
|
||||
}
|
||||
|
||||
void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||
std::vector<aiFace> faces;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::triangle) {
|
||||
int pid = IdNotSet, p1 = IdNotSet;
|
||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||
|
||||
if (hasPid && hasP1) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (it != mResourcesDictionnary.end()) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
||||
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||
if (mesh->mTextureCoords[0] == nullptr) {
|
||||
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
|
||||
const std::string name = ai_to_string(group->mTexId);
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||
mesh->mMaterialIndex = static_cast<unsigned int>(i);
|
||||
}
|
||||
}
|
||||
mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()];
|
||||
for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) {
|
||||
mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aiFace face = ReadTriangle(currentNode);
|
||||
faces.push_back(face);
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumFaces = static_cast<unsigned int>(faces.size());
|
||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
std::copy(faces.begin(), faces.end(), mesh->mFaces);
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadBaseMaterials(XmlNode &node) {
|
||||
int id = IdNotSet;
|
||||
if (getNodeAttribute(node, D3MF::XmlTag::id, id)) {
|
||||
BaseMaterials *baseMaterials = new BaseMaterials(id);
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::basematerials_base) {
|
||||
baseMaterials->mMaterialIndex.push_back(static_cast<unsigned int>(mMaterials.size()));
|
||||
mMaterials.push_back(readMaterialDef(currentNode, id));
|
||||
}
|
||||
}
|
||||
|
||||
mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string value;
|
||||
EmbeddedTexture *tex2D = nullptr;
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::id, value)) {
|
||||
tex2D = new EmbeddedTexture(atoi(value.c_str()));
|
||||
}
|
||||
if (nullptr == tex2D) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::path, value)) {
|
||||
tex2D->mPath = value;
|
||||
}
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_content_type, value)) {
|
||||
tex2D->mContentType = value;
|
||||
}
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestyleu, value)) {
|
||||
tex2D->mTilestyleU = value;
|
||||
}
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestylev, value)) {
|
||||
tex2D->mTilestyleV = value;
|
||||
}
|
||||
mEmbeddedTextures.emplace_back(tex2D);
|
||||
StoreEmbeddedTexture(tex2D);
|
||||
}
|
||||
|
||||
void XmlSerializer::StoreEmbeddedTexture(EmbeddedTexture *tex) {
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
aiString s;
|
||||
s.Set(ai_to_string(tex->mId).c_str());
|
||||
mat->AddProperty(&s, AI_MATKEY_NAME);
|
||||
const std::string name = "*" + tex->mPath;
|
||||
s.Set(name);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
|
||||
aiColor3D col;
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
mMaterials.emplace_back(mat);
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup) {
|
||||
if (node.empty() || nullptr == tex2DGroup) {
|
||||
return;
|
||||
}
|
||||
|
||||
int id = IdNotSet;
|
||||
if (XmlParser::getIntAttribute(node, "texid", id)) {
|
||||
tex2DGroup->mTexId = id;
|
||||
}
|
||||
|
||||
double value = 0.0;
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
aiVector2D texCoord;
|
||||
if (currentName == XmlTag::texture_2d_coord) {
|
||||
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_u, value);
|
||||
texCoord.x = (ai_real)value;
|
||||
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_v, value);
|
||||
texCoord.y = (ai_real)value;
|
||||
tex2DGroup->mTex2dCoords.push_back(texCoord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadTextureGroup(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int id = IdNotSet;
|
||||
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
Texture2DGroup *group = new Texture2DGroup(id);
|
||||
ReadTextureCoords2D(node, group);
|
||||
mResourcesDictionnary.insert(std::make_pair(id, group));
|
||||
}
|
||||
|
||||
aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
|
||||
aiMaterial *material = new aiMaterial();
|
||||
material->mNumProperties = 0;
|
||||
std::string name;
|
||||
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
|
||||
|
||||
std::string stdMaterialName;
|
||||
const std::string strId(ai_to_string(basematerialsId));
|
||||
stdMaterialName += "id";
|
||||
stdMaterialName += strId;
|
||||
stdMaterialName += "_";
|
||||
if (hasName) {
|
||||
stdMaterialName += std::string(name);
|
||||
} else {
|
||||
stdMaterialName += "basemat_";
|
||||
stdMaterialName += ai_to_string(mMaterials.size());
|
||||
}
|
||||
|
||||
aiString assimpMaterialName(stdMaterialName);
|
||||
material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
|
||||
|
||||
assignDiffuseColor(node, material);
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
|
||||
if (nullptr == scene || mMaterials.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size());
|
||||
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
scene->mMaterials[i] = mMaterials[i];
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
|
@ -0,0 +1,96 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <assimp/XmlParser.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
struct aiNode;
|
||||
struct aiMesh;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
class Resource;
|
||||
class D3MFOpcPackage;
|
||||
class Object;
|
||||
class Texture2DGroup;
|
||||
class EmbeddedTexture;
|
||||
|
||||
class XmlSerializer {
|
||||
public:
|
||||
XmlSerializer(XmlParser *xmlParser);
|
||||
~XmlSerializer();
|
||||
void ImportXml(aiScene *scene);
|
||||
|
||||
private:
|
||||
void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform);
|
||||
void ReadObject(XmlNode &node);
|
||||
aiMesh *ReadMesh(XmlNode &node);
|
||||
void ReadMetadata(XmlNode &node);
|
||||
void ImportVertices(XmlNode &node, aiMesh *mesh);
|
||||
void ImportTriangles(XmlNode &node, aiMesh *mesh);
|
||||
void ReadBaseMaterials(XmlNode &node);
|
||||
void ReadEmbeddecTexture(XmlNode &node);
|
||||
void StoreEmbeddedTexture(EmbeddedTexture *tex);
|
||||
void ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup);
|
||||
void ReadTextureGroup(XmlNode &node);
|
||||
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
|
||||
void StoreMaterialsInScene(aiScene *scene);
|
||||
|
||||
private:
|
||||
struct MetaEntry {
|
||||
std::string name;
|
||||
std::string value;
|
||||
};
|
||||
std::vector<MetaEntry> mMetaData;
|
||||
std::vector<EmbeddedTexture *> mEmbeddedTextures;
|
||||
std::vector<aiMaterial *> mMaterials;
|
||||
std::map<unsigned int, Resource *> mResourcesDictionnary;
|
||||
unsigned int mMeshCount;
|
||||
XmlParser *mXmlParser;
|
||||
};
|
||||
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -152,18 +152,9 @@ AC3DImporter::~AC3DImporter() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool AC3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
std::string extension = GetExtension(pFile);
|
||||
|
||||
// fixme: are acc and ac3d *really* used? Some sources say they are
|
||||
if (extension == "ac" || extension == "ac3d" || extension == "acc") {
|
||||
return true;
|
||||
}
|
||||
if (!extension.length() || checkSig) {
|
||||
uint32_t token = AI_MAKE_MAGIC("AC3D");
|
||||
return CheckMagicToken(pIOHandler, pFile, &token, 1, 0);
|
||||
}
|
||||
return false;
|
||||
bool AC3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const uint32_t tokens[] = { AI_MAKE_MAGIC("AC3D") };
|
||||
return CheckMagicToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -63,7 +63,7 @@ namespace Assimp {
|
|||
class AC3DImporter : public BaseImporter {
|
||||
public:
|
||||
AC3DImporter();
|
||||
~AC3DImporter();
|
||||
~AC3DImporter() override;
|
||||
|
||||
// Represents an AC3D material
|
||||
struct Material {
|
||||
|
@ -185,25 +185,25 @@ public:
|
|||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details */
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.*/
|
||||
void SetupProperties(const Importer *pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -303,7 +303,7 @@ void AMFImporter::ParseNode_Root() {
|
|||
}
|
||||
XmlNode node = *root;
|
||||
mUnit = ai_tolower(std::string(node.attribute("unit").as_string()));
|
||||
|
||||
|
||||
mVersion = node.attribute("version").as_string();
|
||||
|
||||
// Read attributes for node <amf>.
|
||||
|
@ -503,19 +503,9 @@ void AMFImporter::ParseNode_Metadata(XmlNode &node) {
|
|||
mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
|
||||
}
|
||||
|
||||
bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const {
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "amf") {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (extension.empty() || pCheckSig) {
|
||||
const char *tokens[] = { "<amf" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
|
||||
return false;
|
||||
bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*pCheckSig*/) const {
|
||||
static const char *tokens[] = { "<amf" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
const aiImporterDesc *AMFImporter::GetInfo() const {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -267,7 +267,7 @@ public:
|
|||
AMFImporter() AI_NO_EXCEPT;
|
||||
|
||||
/// Default destructor.
|
||||
~AMFImporter();
|
||||
~AMFImporter() override;
|
||||
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
|
@ -276,9 +276,9 @@ public:
|
|||
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
||||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -75,7 +75,7 @@ void AMFImporter::ParseNode_Mesh(XmlNode &node) {
|
|||
found_volumes = true;
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
}
|
||||
}
|
||||
|
||||
if (!found_verts && !found_volumes) {
|
||||
mNodeElement_Cur->Child.push_back(ne);
|
||||
|
@ -199,9 +199,9 @@ void AMFImporter::ParseNode_Volume(XmlNode &node) {
|
|||
|
||||
// Read attributes for node <color>.
|
||||
// and assign read data
|
||||
|
||||
|
||||
((AMFVolume *)ne)->MaterialID = node.attribute("materialid").as_string();
|
||||
|
||||
|
||||
((AMFVolume *)ne)->Type = type;
|
||||
// Check for child nodes
|
||||
bool col_read = false;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -48,15 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_AMF_IMPORTER_NODE_H
|
||||
#define INCLUDED_AI_AMF_IMPORTER_NODE_H
|
||||
|
||||
// Header files, stdlib.
|
||||
// Header files, Assimp.
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
// Header files, Assimp.
|
||||
#include "assimp/scene.h"
|
||||
#include "assimp/types.h"
|
||||
|
||||
/// \class CAMFImporter_NodeElement
|
||||
/// Base class for elements of nodes.
|
||||
class AMFNodeElementBase {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -69,7 +69,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
|
|||
}
|
||||
|
||||
tcol = Color->Color;
|
||||
|
||||
|
||||
// Check if default color must be used
|
||||
if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
|
||||
tcol.r = 0.5f;
|
||||
|
@ -99,10 +99,10 @@ void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &nodeEleme
|
|||
}
|
||||
|
||||
// all coordinates stored as child and we need to reserve space for future push_back's.
|
||||
vertexCoordinateArray.reserve(vn->Child.size());
|
||||
vertexCoordinateArray.reserve(vn->Child.size());
|
||||
|
||||
// colors count equal vertices count.
|
||||
pVertexColorArray.resize(vn->Child.size());
|
||||
pVertexColorArray.resize(vn->Child.size());
|
||||
col_idx = 0;
|
||||
|
||||
// Inside vertices collect all data and place to arrays
|
||||
|
@ -690,7 +690,7 @@ void AMFImporter::Postprocess_BuildConstellation(AMFConstellation &pConstellatio
|
|||
if (ne->Type == AMFNodeElementBase::ENET_Metadata) continue;
|
||||
if (ne->Type != AMFNodeElementBase::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
|
||||
|
||||
// create alias for conveniance
|
||||
// create alias for convenience
|
||||
AMFInstance &als = *((AMFInstance *)ne);
|
||||
// find referenced object
|
||||
if (!Find_ConvertedNode(als.ObjectID, nodeArray, &found_node)) Throw_ID_NotFound(als.ObjectID);
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -97,19 +95,9 @@ ASEImporter::~ASEImporter() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const {
|
||||
// check file extension
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "ase" || extension == "ask") {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((!extension.length() || cs) && pIOHandler) {
|
||||
const char *tokens[] = { "*3dsmax_asciiexport" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const char *tokens[] = { "*3dsmax_asciiexport" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -683,7 +671,7 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
|
|||
}
|
||||
}
|
||||
|
||||
// Are there ane orphaned nodes?
|
||||
// Are there any orphaned nodes?
|
||||
if (!aiList.empty()) {
|
||||
std::vector<aiNode *> apcNodes;
|
||||
apcNodes.reserve(aiList.size() + pcScene->mRootNode->mNumChildren);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -62,42 +62,37 @@ namespace Assimp {
|
|||
class ASEImporter : public BaseImporter {
|
||||
public:
|
||||
ASEImporter();
|
||||
~ASEImporter();
|
||||
~ASEImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate normal vectors basing on smoothing groups
|
||||
* (in some cases the normal are already contained in the file)
|
||||
|
@ -106,7 +101,6 @@ private:
|
|||
*/
|
||||
bool GenerateNormals(ASE::Mesh& mesh);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Create valid vertex/normal/UV/color/face lists.
|
||||
* All elements are unique, faces have only one set of indices
|
||||
|
@ -115,51 +109,43 @@ private:
|
|||
*/
|
||||
void BuildUniqueRepresentation(ASE::Mesh& mesh);
|
||||
|
||||
|
||||
/** Create one-material-per-mesh meshes ;-)
|
||||
* \param mesh Mesh to work with
|
||||
* \param Receives the list of all created meshes
|
||||
*/
|
||||
void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert a material to a aiMaterial object
|
||||
* \param mat Input material
|
||||
*/
|
||||
void ConvertMaterial(ASE::Material& mat);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Setup the final material indices for each mesh
|
||||
*/
|
||||
void BuildMaterialIndices();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build the node graph
|
||||
*/
|
||||
void BuildNodes(std::vector<ASE::BaseNode*>& nodes);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output cameras
|
||||
*/
|
||||
void BuildCameras();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output lights
|
||||
*/
|
||||
void BuildLights();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output animations
|
||||
*/
|
||||
void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add sub nodes to a node
|
||||
* \param pcParent parent node to be filled
|
||||
|
@ -183,7 +169,6 @@ private:
|
|||
void GenerateDefaultMaterial();
|
||||
|
||||
protected:
|
||||
|
||||
/** Parser instance */
|
||||
ASE::Parser* mParser;
|
||||
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -114,6 +112,7 @@ using namespace Assimp::ASE;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
Parser::Parser(const char *szFile, unsigned int fileFormatDefault) {
|
||||
ai_assert(nullptr != szFile);
|
||||
|
||||
filePtr = szFile;
|
||||
iFileFormat = fileFormatDefault;
|
||||
|
||||
|
@ -490,6 +489,7 @@ void Parser::ParseLV1MaterialListBlock() {
|
|||
if (iIndex >= iMaterialCount) {
|
||||
LogWarning("Out of range: material index is too large");
|
||||
iIndex = iMaterialCount - 1;
|
||||
return;
|
||||
}
|
||||
|
||||
// get a reference to the material
|
||||
|
@ -906,7 +906,6 @@ void Parser::ParseLV2LightSettingsBlock(ASE::Light &light) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "LIGHT_SETTINGS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1783,7 +1782,9 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
|||
|
||||
// *MESH_MTLID is optional, too
|
||||
while (true) {
|
||||
if ('*' == *filePtr) break;
|
||||
if ('*' == *filePtr) {
|
||||
break;
|
||||
}
|
||||
if (IsLineEnd(*filePtr)) {
|
||||
return;
|
||||
}
|
||||
|
@ -1832,8 +1833,9 @@ void Parser::ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut) {
|
|||
void Parser::ParseLV4MeshFloatTriple(ai_real *apOut) {
|
||||
ai_assert(nullptr != apOut);
|
||||
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
ParseLV4MeshFloat(apOut[i]);
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshFloat(ai_real &fOut) {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,16 +42,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file AssbinExporter.h
|
||||
* ASSBIN Exporter Main Header
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_ASSBINEXPORTER_H_INC
|
||||
#define AI_ASSBINEXPORTER_H_INC
|
||||
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
// nothing really needed here - reserved for future use like properties
|
||||
namespace Assimp {
|
||||
|
||||
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // AI_ASSBINEXPORTER_H_INC
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,13 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AssbinFileWriter.h"
|
||||
|
||||
#include "Common/assbin_chunks.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
|
@ -58,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
|
||||
#include <time.h>
|
||||
#include <ctime>
|
||||
|
||||
#if _MSC_VER
|
||||
#pragma warning(push)
|
||||
|
@ -172,7 +170,7 @@ inline size_t Write<aiQuaternion>(IOStream *stream, const aiQuaternion &v) {
|
|||
t += Write<float>(stream, v.z);
|
||||
ai_assert(t == 16);
|
||||
|
||||
return 16;
|
||||
return t;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
|
@ -184,6 +182,8 @@ inline size_t Write<aiVertexWeight>(IOStream *stream, const aiVertexWeight &v) {
|
|||
return t + Write<float>(stream, v.mWeight);
|
||||
}
|
||||
|
||||
constexpr size_t MatrixSize = 64;
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Serialize a mat4x4
|
||||
template <>
|
||||
|
@ -194,7 +194,7 @@ inline size_t Write<aiMatrix4x4>(IOStream *stream, const aiMatrix4x4 &m) {
|
|||
}
|
||||
}
|
||||
|
||||
return 64;
|
||||
return MatrixSize;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
|
@ -277,7 +277,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
virtual ~AssbinChunkWriter() {
|
||||
~AssbinChunkWriter() override {
|
||||
if (container) {
|
||||
container->Write(&magic, sizeof(uint32_t), 1);
|
||||
container->Write(&cursor, sizeof(uint32_t), 1);
|
||||
|
@ -288,26 +288,27 @@ public:
|
|||
|
||||
void *GetBufferPointer() { return buffer; }
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
|
||||
size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override {
|
||||
return 0;
|
||||
}
|
||||
virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
|
||||
|
||||
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) override {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
virtual size_t Tell() const {
|
||||
|
||||
size_t Tell() const override {
|
||||
return cursor;
|
||||
}
|
||||
virtual void Flush() {
|
||||
|
||||
void Flush() override {
|
||||
// not implemented
|
||||
}
|
||||
|
||||
virtual size_t FileSize() const {
|
||||
size_t FileSize() const override {
|
||||
return cursor;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) {
|
||||
size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) override {
|
||||
pSize *= pCount;
|
||||
if (cursor + pSize > cur_size) {
|
||||
Grow(cursor + pSize);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -406,7 +406,7 @@ void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
|
|||
f.mIndices = new unsigned int[f.mNumIndices];
|
||||
|
||||
for (unsigned int a = 0; a < f.mNumIndices; ++a) {
|
||||
// Check if unsigned short ( 16 bit ) are big enought for the indices
|
||||
// Check if unsigned short ( 16 bit ) are big enough for the indices
|
||||
if (fitsIntoUI16(mesh->mNumVertices)) {
|
||||
f.mIndices[a] = Read<uint16_t>(stream);
|
||||
} else {
|
||||
|
|
|
@ -3,8 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -74,17 +73,11 @@ private:
|
|||
bool compressed;
|
||||
|
||||
public:
|
||||
virtual bool CanRead(
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile(
|
||||
const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
bool CanRead(const std::string& pFile,
|
||||
IOSystem* pIOHandler, bool checkSig) const override;
|
||||
const aiImporterDesc* GetInfo() const override;
|
||||
void InternReadFile(
|
||||
const std::string& pFile,aiScene* pScene,IOSystem* pIOHandler) override;
|
||||
void ReadHeader();
|
||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
||||
|
|
|
@ -41,12 +41,17 @@ public:
|
|||
enum {
|
||||
Flag_DoNotIndent = 0x1,
|
||||
Flag_WriteSpecialFloats = 0x2,
|
||||
Flag_SkipWhitespaces = 0x4
|
||||
};
|
||||
|
||||
|
||||
JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
|
||||
out(out), first(), flags(flags) {
|
||||
out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
buff.imbue(std::locale("C"));
|
||||
if (flags & Flag_SkipWhitespaces) {
|
||||
newline = "";
|
||||
space = "";
|
||||
}
|
||||
}
|
||||
|
||||
~JSONWriter() {
|
||||
|
@ -70,7 +75,7 @@ public:
|
|||
void Key(const std::string &name) {
|
||||
AddIndentation();
|
||||
Delimit();
|
||||
buff << '\"' + name + "\": ";
|
||||
buff << '\"' + name + "\":" << space;
|
||||
}
|
||||
|
||||
template <typename Literal>
|
||||
|
@ -78,12 +83,12 @@ public:
|
|||
AddIndentation();
|
||||
Delimit();
|
||||
|
||||
LiteralToString(buff, name) << '\n';
|
||||
LiteralToString(buff, name) << newline;
|
||||
}
|
||||
|
||||
template <typename Literal>
|
||||
void SimpleValue(const Literal &s) {
|
||||
LiteralToString(buff, s) << '\n';
|
||||
LiteralToString(buff, s) << newline;
|
||||
}
|
||||
|
||||
void SimpleValue(const void *buffer, size_t len) {
|
||||
|
@ -102,7 +107,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
buff << '\"' << cur_out << "\"\n";
|
||||
buff << '\"' << cur_out << "\"" << newline;
|
||||
delete[] cur_out;
|
||||
}
|
||||
|
||||
|
@ -115,7 +120,7 @@ public:
|
|||
}
|
||||
}
|
||||
first = true;
|
||||
buff << "{\n";
|
||||
buff << "{" << newline;
|
||||
PushIndent();
|
||||
}
|
||||
|
||||
|
@ -123,7 +128,7 @@ public:
|
|||
PopIndent();
|
||||
AddIndentation();
|
||||
first = false;
|
||||
buff << "}\n";
|
||||
buff << "}" << newline;
|
||||
}
|
||||
|
||||
void StartArray(bool is_element = false) {
|
||||
|
@ -135,19 +140,19 @@ public:
|
|||
}
|
||||
}
|
||||
first = true;
|
||||
buff << "[\n";
|
||||
buff << "[" << newline;
|
||||
PushIndent();
|
||||
}
|
||||
|
||||
void EndArray() {
|
||||
PopIndent();
|
||||
AddIndentation();
|
||||
buff << "]\n";
|
||||
buff << "]" << newline;
|
||||
first = false;
|
||||
}
|
||||
|
||||
void AddIndentation() {
|
||||
if (!(flags & Flag_DoNotIndent)) {
|
||||
if (!(flags & Flag_DoNotIndent) && !(flags & Flag_SkipWhitespaces)) {
|
||||
buff << indent;
|
||||
}
|
||||
}
|
||||
|
@ -156,7 +161,7 @@ public:
|
|||
if (!first) {
|
||||
buff << ',';
|
||||
} else {
|
||||
buff << ' ';
|
||||
buff << space;
|
||||
first = false;
|
||||
}
|
||||
}
|
||||
|
@ -227,7 +232,9 @@ private:
|
|||
|
||||
private:
|
||||
Assimp::IOStream &out;
|
||||
std::string indent, newline;
|
||||
std::string indent;
|
||||
std::string newline;
|
||||
std::string space;
|
||||
std::stringstream buff;
|
||||
bool first;
|
||||
|
||||
|
@ -765,7 +772,7 @@ void Write(JSONWriter &out, const aiScene &ai) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *) {
|
||||
void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *pProperties) {
|
||||
std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
|
||||
if (!str) {
|
||||
throw DeadlyExportError("could not open output file");
|
||||
|
@ -782,7 +789,12 @@ void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *sc
|
|||
splitter.Execute(scenecopy_tmp);
|
||||
|
||||
// XXX Flag_WriteSpecialFloats is turned on by default, right now we don't have a configuration interface for exporters
|
||||
JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats);
|
||||
|
||||
unsigned int flags = JSONWriter::Flag_WriteSpecialFloats;
|
||||
if (pProperties->GetPropertyBool("JSON_SKIP_WHITESPACES", false)) {
|
||||
flags |= JSONWriter::Flag_SkipWhitespaces;
|
||||
}
|
||||
JSONWriter s(*str, flags);
|
||||
Write(s, *scenecopy_tmp);
|
||||
|
||||
} catch (...) {
|
||||
|
|
|
@ -69,13 +69,12 @@ void MeshSplitter::UpdateNode(aiNode* pcNode, const std::vector<std::pair<aiMesh
|
|||
for (unsigned int i = 0, end = pcNode->mNumChildren; i < end;++i) {
|
||||
UpdateNode ( pcNode->mChildren[i], source_mesh_map );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
#define WAS_NOT_COPIED 0xffffffff
|
||||
static const unsigned int WAS_NOT_COPIED = 0xffffffff;
|
||||
|
||||
typedef std::pair <unsigned int,float> PerVertexWeight;
|
||||
typedef std::vector <PerVertexWeight> VertexWeightTable;
|
||||
using PerVertexWeight = std::pair <unsigned int,float>;
|
||||
using VertexWeightTable = std::vector <PerVertexWeight>;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) {
|
||||
|
@ -89,7 +88,7 @@ VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) {
|
|||
aiBone* bone = pMesh->mBones[i];
|
||||
for (unsigned int a = 0; a < bone->mNumWeights;++a) {
|
||||
const aiVertexWeight& weight = bone->mWeights[a];
|
||||
avPerVertexWeights[weight.mVertexId].push_back( std::make_pair(i,weight.mWeight) );
|
||||
avPerVertexWeights[weight.mVertexId].emplace_back(i,weight.mWeight);
|
||||
}
|
||||
}
|
||||
return avPerVertexWeights;
|
||||
|
@ -100,7 +99,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
|||
// TODO: should better use std::(multi)set for source_mesh_map.
|
||||
|
||||
if (in_mesh->mNumVertices <= LIMIT) {
|
||||
source_mesh_map.push_back(std::make_pair(in_mesh,a));
|
||||
source_mesh_map.emplace_back(in_mesh,a);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -110,7 +109,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
|||
// we need to split this mesh into sub meshes. Estimate submesh size
|
||||
const unsigned int sub_meshes = (in_mesh->mNumVertices / LIMIT) + 1;
|
||||
|
||||
// create a std::vector<unsigned int> to remember which vertices have already
|
||||
// create a std::vector<unsigned int> to remember which vertices have already
|
||||
// been copied and to which position (i.e. output index)
|
||||
std::vector<unsigned int> was_copied_to;
|
||||
was_copied_to.resize(in_mesh->mNumVertices,WAS_NOT_COPIED);
|
||||
|
@ -125,7 +124,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
|||
while (true) {
|
||||
const unsigned int out_vertex_index = LIMIT;
|
||||
|
||||
aiMesh* out_mesh = new aiMesh();
|
||||
aiMesh* out_mesh = new aiMesh();
|
||||
out_mesh->mNumVertices = 0;
|
||||
out_mesh->mMaterialIndex = in_mesh->mMaterialIndex;
|
||||
|
||||
|
@ -179,7 +178,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
|||
|
||||
// check whether we do already have this vertex
|
||||
if (WAS_NOT_COPIED == was_copied_to[index]) {
|
||||
iNeed++;
|
||||
iNeed++;
|
||||
}
|
||||
}
|
||||
if (out_mesh->mNumVertices + iNeed > out_vertex_index) {
|
||||
|
@ -187,7 +186,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
|||
break;
|
||||
}
|
||||
|
||||
vFaces.push_back(aiFace());
|
||||
vFaces.emplace_back();
|
||||
aiFace& rFace = vFaces.back();
|
||||
|
||||
// setup face type and number of indices
|
||||
|
@ -240,7 +239,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
|||
out_mesh->mTextureCoords[c][out_mesh->mNumVertices] = in_mesh->mTextureCoords[c][index];
|
||||
}
|
||||
}
|
||||
// vertex colors
|
||||
// vertex colors
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c) {
|
||||
if (in_mesh->HasVertexColors( c)) {
|
||||
out_mesh->mColors[c][out_mesh->mNumVertices] = in_mesh->mColors[c][index];
|
||||
|
|
|
@ -22,40 +22,31 @@ struct aiNode;
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Splits meshes of unique vertices into meshes with no more vertices than
|
||||
* a given, configurable threshold value.
|
||||
* a given, configurable threshold value.
|
||||
*/
|
||||
class MeshSplitter
|
||||
{
|
||||
|
||||
class MeshSplitter {
|
||||
public:
|
||||
|
||||
void SetLimit(unsigned int l) {
|
||||
LIMIT = l;
|
||||
}
|
||||
unsigned int LIMIT;
|
||||
|
||||
unsigned int GetLimit() const {
|
||||
return LIMIT;
|
||||
}
|
||||
void SetLimit(unsigned int l) {
|
||||
LIMIT = l;
|
||||
}
|
||||
|
||||
public:
|
||||
unsigned int GetLimit() const {
|
||||
return LIMIT;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
void Execute(aiScene *pScene);
|
||||
|
||||
private:
|
||||
void UpdateNode(aiNode *pcNode, const std::vector<std::pair<aiMesh *, unsigned int>> &source_mesh_map);
|
||||
void SplitMesh(unsigned int index, aiMesh *mesh, std::vector<std::pair<aiMesh *, unsigned int>> &source_mesh_map);
|
||||
|
||||
void UpdateNode(aiNode* pcNode, const std::vector<std::pair<aiMesh*, unsigned int> >& source_mesh_map);
|
||||
void SplitMesh (unsigned int index, aiMesh* mesh, std::vector<std::pair<aiMesh*, unsigned int> >& source_mesh_map);
|
||||
|
||||
public:
|
||||
|
||||
unsigned int LIMIT;
|
||||
};
|
||||
|
||||
#endif // INCLUDED_MESH_SPLITTER
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file AssxmlExporter.h
|
||||
* ASSXML Exporter Main Header
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_ASSXMLEXPORTER_H_INC
|
||||
#define AI_ASSXMLEXPORTER_H_INC
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -168,7 +168,7 @@ static void WriteNode(const aiNode *node, IOStream *io, unsigned int depth) {
|
|||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Some chuncks of text will need to be encoded for XML
|
||||
// Some chunks of text will need to be encoded for XML
|
||||
// http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377
|
||||
static std::string encodeXML(const std::string &data) {
|
||||
std::string buffer;
|
||||
|
@ -601,7 +601,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
|||
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
|
||||
mesh->mNumVertices,
|
||||
a,
|
||||
mesh->mTextureCoordsNames[a].C_Str(),
|
||||
(mesh->HasTextureCoordsName(a) ? mesh->GetTextureCoordsName(a)->C_Str() : ""),
|
||||
mesh->mNumUVComponents[a]);
|
||||
|
||||
if (!shortened) {
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file AssxmlFileWriter.h
|
||||
* @brief Declaration of Assxml file writer.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_ASSXMLFILEWRITER_H_INC
|
||||
#define AI_ASSXMLFILEWRITER_H_INC
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -81,7 +81,7 @@ static const aiImporterDesc desc = {
|
|||
|
||||
//#define DEBUG_B3D
|
||||
|
||||
template <typename T>
|
||||
template<typename T>
|
||||
void DeleteAllBarePointers(std::vector<T> &x) {
|
||||
for (auto p : x) {
|
||||
delete p;
|
||||
|
@ -89,11 +89,11 @@ void DeleteAllBarePointers(std::vector<T> &x) {
|
|||
}
|
||||
|
||||
B3DImporter::~B3DImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool B3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
|
||||
size_t pos = pFile.find_last_of('.');
|
||||
if (pos == string::npos) {
|
||||
return false;
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -40,8 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Definition of the .b3d importer class. */
|
||||
|
||||
/**
|
||||
* @file Definition of the .b3d importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_B3DIMPORTER_H_INC
|
||||
#define AI_B3DIMPORTER_H_INC
|
||||
|
||||
|
@ -62,14 +63,12 @@ namespace Assimp{
|
|||
class B3DImporter : public BaseImporter{
|
||||
public:
|
||||
B3DImporter() = default;
|
||||
virtual ~B3DImporter();
|
||||
|
||||
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
~B3DImporter() override;
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
virtual const aiImporterDesc* GetInfo () const;
|
||||
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -113,7 +112,6 @@ private:
|
|||
void ReadBB3D( aiScene *scene );
|
||||
|
||||
size_t _pos;
|
||||
// unsigned _size;
|
||||
std::vector<unsigned char> _buf;
|
||||
std::vector<size_t> _stack;
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
|
@ -92,18 +92,9 @@ BVHLoader::~BVHLoader() {}
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool BVHLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const {
|
||||
// check file extension
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "bvh")
|
||||
return true;
|
||||
|
||||
if ((!extension.length() || cs) && pIOHandler) {
|
||||
const char *tokens[] = { "HIERARCHY" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
bool BVHLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const char *tokens[] = { "HIERARCHY" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -178,7 +169,7 @@ void BVHLoader::ReadHierarchy(aiScene *pScene) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a node and recursively its childs and returns the created node;
|
||||
// Reads a node and recursively its children and returns the created node;
|
||||
aiNode *BVHLoader::ReadNode() {
|
||||
// first token is name
|
||||
std::string nodeName = GetNextToken();
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -112,7 +112,7 @@ protected:
|
|||
/** Reads the hierarchy */
|
||||
void ReadHierarchy(aiScene *pScene);
|
||||
|
||||
/** Reads a node and recursively its childs and returns the created node. */
|
||||
/** Reads a node and recursively its children and returns the created node. */
|
||||
aiNode *ReadNode();
|
||||
|
||||
/** Reads an end node and returns the created node. */
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -476,7 +476,7 @@ public:
|
|||
* in BlenderScene.cpp and is machine-generated.
|
||||
* Converters are used to quickly handle objects whose
|
||||
* exact data type is a runtime-property and not yet
|
||||
* known at compile time (consier Object::data).*/
|
||||
* known at compile time (consider Object::data).*/
|
||||
void RegisterConverters();
|
||||
|
||||
// --------------------------------------------------------
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -66,11 +66,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// zlib is needed for compressed blend files
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include "Common/Compression.h"
|
||||
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
# else
|
||||
# include "../contrib/zlib/zlib.h"
|
||||
# endif
|
||||
# endif*/
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -113,23 +114,15 @@ BlenderImporter::~BlenderImporter() {
|
|||
delete modifier_cache;
|
||||
}
|
||||
|
||||
static const char *Tokens[] = { "BLENDER" };
|
||||
static const char *TokensForSearch[] = { "blender" };
|
||||
static const char * const Tokens[] = { "BLENDER" };
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string &extension = GetExtension(pFile);
|
||||
if (extension == "blend") {
|
||||
return true;
|
||||
}
|
||||
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
// note: this won't catch compressed files
|
||||
static const char *tokens[] = { "<BLENDER", "blender" };
|
||||
|
||||
if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
// note: this won't catch compressed files
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, TokensForSearch, 1);
|
||||
}
|
||||
|
||||
return false;
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -149,7 +142,7 @@ void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
|
|||
void BlenderImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
std::vector<Bytef> uncompressed;
|
||||
std::vector<char> uncompressed;
|
||||
#endif
|
||||
|
||||
FileDatabase file;
|
||||
|
@ -167,7 +160,6 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
|
|||
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
|
||||
#else
|
||||
|
||||
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
|
||||
ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
|
||||
}
|
||||
|
@ -181,42 +173,12 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
|
|||
stream->Seek(0L, aiOrigin_SET);
|
||||
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
|
||||
|
||||
// build a zlib stream
|
||||
z_stream zstream;
|
||||
zstream.opaque = Z_NULL;
|
||||
zstream.zalloc = Z_NULL;
|
||||
zstream.zfree = Z_NULL;
|
||||
zstream.data_type = Z_BINARY;
|
||||
|
||||
// http://hewgill.com/journal/entries/349-how-to-decompress-gzip-stream-with-zlib
|
||||
inflateInit2(&zstream, 16 + MAX_WBITS);
|
||||
|
||||
zstream.next_in = reinterpret_cast<Bytef *>(reader->GetPtr());
|
||||
zstream.avail_in = (uInt)reader->GetRemainingSize();
|
||||
|
||||
size_t total = 0l;
|
||||
|
||||
// TODO: be smarter about this, decompress directly into heap buffer
|
||||
// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
|
||||
#define MYBLOCK 1024
|
||||
Bytef block[MYBLOCK];
|
||||
int ret;
|
||||
do {
|
||||
zstream.avail_out = MYBLOCK;
|
||||
zstream.next_out = block;
|
||||
ret = inflate(&zstream, Z_NO_FLUSH);
|
||||
|
||||
if (ret != Z_STREAM_END && ret != Z_OK) {
|
||||
ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .BLEND file");
|
||||
}
|
||||
const size_t have = MYBLOCK - zstream.avail_out;
|
||||
total += have;
|
||||
uncompressed.resize(total);
|
||||
memcpy(uncompressed.data() + total - have, block, have);
|
||||
} while (ret != Z_STREAM_END);
|
||||
|
||||
// terminate zlib
|
||||
inflateEnd(&zstream);
|
||||
size_t total = 0;
|
||||
Compression compression;
|
||||
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
|
||||
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), uncompressed);
|
||||
compression.close();
|
||||
}
|
||||
|
||||
// replace the input stream with a memory stream
|
||||
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t *>(uncompressed.data()), total));
|
||||
|
@ -318,42 +280,81 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
|
|||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Collection> collection, ConversionData &conv_data) {
|
||||
|
||||
std::deque<Object *> root_objects;
|
||||
// Count number of objects
|
||||
for (std::shared_ptr<CollectionObject> cur = std::static_pointer_cast<CollectionObject>(collection->gobject.first); cur; cur = cur->next) {
|
||||
if (cur->ob) {
|
||||
root_objects.push_back(cur->ob);
|
||||
}
|
||||
}
|
||||
std::deque<Collection *> root_children;
|
||||
// Count number of child nodes
|
||||
for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
|
||||
if (cur->collection) {
|
||||
root_children.push_back(cur->collection.get());
|
||||
}
|
||||
}
|
||||
root->mNumChildren = static_cast<unsigned int>(root_objects.size() + root_children.size());
|
||||
root->mChildren = new aiNode *[root->mNumChildren]();
|
||||
|
||||
for (unsigned int i = 0; i < static_cast<unsigned int>(root_objects.size()); ++i) {
|
||||
root->mChildren[i] = ConvertNode(in, root_objects[i], conv_data, aiMatrix4x4());
|
||||
root->mChildren[i]->mParent = root;
|
||||
}
|
||||
|
||||
// For each subcollection create a new node to represent it
|
||||
unsigned int iterator = static_cast<unsigned int>(root_objects.size());
|
||||
for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
|
||||
if (cur->collection) {
|
||||
root->mChildren[iterator] = new aiNode(cur->collection->id.name + 2); // skip over the name prefix 'OB'
|
||||
root->mChildren[iterator]->mParent = root;
|
||||
ParseSubCollection(in, root->mChildren[iterator], cur->collection, conv_data);
|
||||
}
|
||||
iterator += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderImporter::ConvertBlendFile(aiScene *out, const Scene &in, const FileDatabase &file) {
|
||||
ConversionData conv(file);
|
||||
|
||||
// FIXME it must be possible to take the hierarchy directly from
|
||||
// the file. This is terrible. Here, we're first looking for
|
||||
// all objects which don't have parent objects at all -
|
||||
std::deque<const Object *> no_parents;
|
||||
for (std::shared_ptr<Base> cur = std::static_pointer_cast<Base>(in.base.first); cur; cur = cur->next) {
|
||||
if (cur->object) {
|
||||
if (!cur->object->parent) {
|
||||
no_parents.push_back(cur->object.get());
|
||||
} else {
|
||||
conv.objects.insert(cur->object.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
for (std::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
|
||||
if (cur->object) {
|
||||
if (cur->object->parent) {
|
||||
conv.objects.insert(cur->object.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (no_parents.empty()) {
|
||||
ThrowException("Expected at least one object with no parent");
|
||||
}
|
||||
|
||||
aiNode *root = out->mRootNode = new aiNode("<BlenderRoot>");
|
||||
// Iterate over all objects directly under master_collection,
|
||||
// If in.master_collection == null, then we're parsing something older.
|
||||
if (in.master_collection) {
|
||||
ParseSubCollection(in, root, in.master_collection, conv);
|
||||
} else {
|
||||
std::deque<const Object *> no_parents;
|
||||
for (std::shared_ptr<Base> cur = std::static_pointer_cast<Base>(in.base.first); cur; cur = cur->next) {
|
||||
if (cur->object) {
|
||||
if (!cur->object->parent) {
|
||||
no_parents.push_back(cur->object.get());
|
||||
} else {
|
||||
conv.objects.insert(cur->object.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
for (std::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
|
||||
if (cur->object) {
|
||||
if (cur->object->parent) {
|
||||
conv.objects.insert(cur->object.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
root->mNumChildren = static_cast<unsigned int>(no_parents.size());
|
||||
root->mChildren = new aiNode *[root->mNumChildren]();
|
||||
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
|
||||
root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
|
||||
root->mChildren[i]->mParent = root;
|
||||
if (no_parents.empty()) {
|
||||
ThrowException("Expected at least one object with no parent");
|
||||
}
|
||||
|
||||
root->mNumChildren = static_cast<unsigned int>(no_parents.size());
|
||||
root->mChildren = new aiNode *[root->mNumChildren]();
|
||||
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
|
||||
root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
|
||||
root->mChildren[i]->mParent = root;
|
||||
}
|
||||
}
|
||||
|
||||
BuildMaterials(conv);
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file BlenderLoader.h
|
||||
* @brief Declaration of the Blender 3D (*.blend) importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_BLEND_LOADER_H
|
||||
#define INCLUDED_AI_BLEND_LOADER_H
|
||||
|
||||
|
@ -56,149 +56,141 @@ struct aiLight;
|
|||
struct aiCamera;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
|
||||
}
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
|
||||
// BlenderDNA.h
|
||||
namespace Blender {
|
||||
class FileDatabase;
|
||||
struct ElemBase;
|
||||
}
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
|
||||
// BlenderScene.h
|
||||
namespace Blender {
|
||||
struct Scene;
|
||||
struct Object;
|
||||
struct Mesh;
|
||||
struct Camera;
|
||||
struct Lamp;
|
||||
struct MTex;
|
||||
struct Image;
|
||||
struct Material;
|
||||
}
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
|
||||
// BlenderIntermediate.h
|
||||
namespace Blender {
|
||||
struct ConversionData;
|
||||
template <template <typename,typename> class TCLASS, typename T> struct TempArray;
|
||||
}
|
||||
} // namespace Formatter
|
||||
|
||||
// BlenderModifier.h
|
||||
namespace Blender {
|
||||
class BlenderModifierShowcase;
|
||||
class BlenderModifier;
|
||||
}
|
||||
// BlenderDNA.h
|
||||
namespace Blender {
|
||||
class FileDatabase;
|
||||
struct ElemBase;
|
||||
} // namespace Blender
|
||||
|
||||
// BlenderScene.h
|
||||
namespace Blender {
|
||||
struct Scene;
|
||||
struct Object;
|
||||
struct Collection;
|
||||
struct Mesh;
|
||||
struct Camera;
|
||||
struct Lamp;
|
||||
struct MTex;
|
||||
struct Image;
|
||||
struct Material;
|
||||
} // namespace Blender
|
||||
|
||||
// BlenderIntermediate.h
|
||||
namespace Blender {
|
||||
struct ConversionData;
|
||||
template <template <typename, typename> class TCLASS, typename T>
|
||||
struct TempArray;
|
||||
} // namespace Blender
|
||||
|
||||
// BlenderModifier.h
|
||||
namespace Blender {
|
||||
class BlenderModifierShowcase;
|
||||
class BlenderModifier;
|
||||
} // namespace Blender
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Load blenders official binary format. The actual file structure (the `DNA` how they
|
||||
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
|
||||
* conversion from intermediate format to aiScene. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter>
|
||||
{
|
||||
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> {
|
||||
public:
|
||||
BlenderImporter();
|
||||
~BlenderImporter();
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
~BlenderImporter() override;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
void ParseBlendFile(Blender::FileDatabase& out, std::shared_ptr<IOStream> stream);
|
||||
void ExtractScene(Blender::Scene& out, const Blender::FileDatabase& file);
|
||||
void ConvertBlendFile(aiScene* out, const Blender::Scene& in, const Blender::FileDatabase& file);
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
|
||||
void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
|
||||
void ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Blender::Collection> collection, Blender::ConversionData &conv_data);
|
||||
void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
|
||||
|
||||
private:
|
||||
aiNode* ConvertNode(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
Blender::ConversionData& conv_info,
|
||||
const aiMatrix4x4& parentTransform
|
||||
);
|
||||
aiNode *ConvertNode(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
Blender::ConversionData &conv_info,
|
||||
const aiMatrix4x4 &parentTransform);
|
||||
|
||||
// --------------------
|
||||
void ConvertMesh(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
const Blender::Mesh* mesh,
|
||||
Blender::ConversionData& conv_data,
|
||||
Blender::TempArray<std::vector,aiMesh>& temp
|
||||
);
|
||||
void ConvertMesh(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
const Blender::Mesh *mesh,
|
||||
Blender::ConversionData &conv_data,
|
||||
Blender::TempArray<std::vector, aiMesh> &temp);
|
||||
|
||||
// --------------------
|
||||
aiLight* ConvertLight(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
const Blender::Lamp* mesh,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
aiLight *ConvertLight(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
const Blender::Lamp *mesh,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
aiCamera* ConvertCamera(const Blender::Scene& in,
|
||||
const Blender::Object* obj,
|
||||
const Blender::Camera* mesh,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
aiCamera *ConvertCamera(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
const Blender::Camera *mesh,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void BuildDefaultMaterial(
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void AddBlendParams(
|
||||
aiMaterial* result,
|
||||
const Blender::Material* source
|
||||
);
|
||||
aiMaterial *result,
|
||||
const Blender::Material *source);
|
||||
|
||||
// --------------------
|
||||
void BuildMaterials(
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void ResolveTexture(
|
||||
aiMaterial* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
aiMaterial *out,
|
||||
const Blender::Material *mat,
|
||||
const Blender::MTex *tex,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void ResolveImage(
|
||||
aiMaterial* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
const Blender::Image* img,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
aiMaterial *out,
|
||||
const Blender::Material *mat,
|
||||
const Blender::MTex *tex,
|
||||
const Blender::Image *img,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void AddSentinelTexture(
|
||||
aiMaterial* out,
|
||||
const Blender::Material* mat,
|
||||
const Blender::MTex* tex,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
aiMaterial *out,
|
||||
const Blender::Material *mat,
|
||||
const Blender::MTex *tex,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
private: // static stuff, mostly logging and error reporting.
|
||||
// --------------------
|
||||
static void CheckActualType(const Blender::ElemBase *dt,
|
||||
const char *check);
|
||||
|
||||
// --------------------
|
||||
static void CheckActualType(const Blender::ElemBase* dt,
|
||||
const char* check
|
||||
);
|
||||
|
||||
// --------------------
|
||||
static void NotSupportedObjectType(const Blender::Object* obj,
|
||||
const char* type
|
||||
);
|
||||
|
||||
static void NotSupportedObjectType(const Blender::Object *obj,
|
||||
const char *type);
|
||||
|
||||
private:
|
||||
|
||||
Blender::BlenderModifierShowcase* modifier_cache;
|
||||
Blender::BlenderModifierShowcase *modifier_cache;
|
||||
|
||||
}; // !class BlenderImporter
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -52,9 +52,9 @@ namespace Assimp {
|
|||
namespace Blender {
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/**
|
||||
/**
|
||||
* Dummy base class for all blender modifiers. Modifiers are reused between imports, so
|
||||
* they should be stateless and not try to cache model data.
|
||||
* they should be stateless and not try to cache model data.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier {
|
||||
|
@ -67,7 +67,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------
|
||||
/**
|
||||
/**
|
||||
* Check if *this* modifier is active, given a ModifierData& block.
|
||||
*/
|
||||
virtual bool IsActive( const ModifierData& /*modin*/) {
|
||||
|
@ -75,10 +75,10 @@ public:
|
|||
}
|
||||
|
||||
// --------------------
|
||||
/**
|
||||
/**
|
||||
* Apply the modifier to a given output node. The original data used
|
||||
* to construct the node is given as well. Not called unless IsActive()
|
||||
* was called and gave positive response.
|
||||
* was called and gave positive response.
|
||||
*/
|
||||
virtual void DoIt(aiNode& /*out*/,
|
||||
ConversionData& /*conv_data*/,
|
||||
|
@ -92,8 +92,8 @@ public:
|
|||
};
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* Manage all known modifiers and instance and apply them if necessary
|
||||
/**
|
||||
* Manage all known modifiers and instance and apply them if necessary
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifierShowcase {
|
||||
|
@ -113,8 +113,8 @@ private:
|
|||
// MODIFIERS /////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* Mirror modifier. Status: implemented.
|
||||
/**
|
||||
* Mirror modifier. Status: implemented.
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderModifier_Mirror : public BlenderModifier {
|
||||
|
|
|
@ -49,8 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "BlenderDNA.h"
|
||||
#include "BlenderSceneGen.h"
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
|
@ -94,6 +94,52 @@ void Structure ::Convert<Group>(
|
|||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure::Convert<CollectionObject>(
|
||||
CollectionObject &dest,
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
|
||||
{
|
||||
//std::shared_ptr<CollectionObject> prev;
|
||||
//ReadFieldPtr<ErrorPolicy_Fail>(prev, "*prev", db);
|
||||
//dest.prev = prev.get();
|
||||
|
||||
std::shared_ptr<Object> ob;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db);
|
||||
dest.ob = ob.get();
|
||||
}
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure::Convert<CollectionChild>(
|
||||
CollectionChild &dest,
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.prev, "*prev", db);
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.collection, "*collection", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure::Convert<Collection>(
|
||||
Collection &dest,
|
||||
const FileDatabase &db) const {
|
||||
|
||||
ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.gobject, "gobject", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.children, "children", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <>
|
||||
void Structure ::Convert<MTex>(
|
||||
|
@ -660,6 +706,7 @@ void Structure ::Convert<Scene>(
|
|||
ReadFieldPtr<ErrorPolicy_Warn>(dest.camera, "*camera", db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.world, "*world", db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.basact, "*basact", db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.master_collection, "*master_collection", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.base, "base", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
|
@ -833,6 +880,12 @@ void DNA::RegisterConverters() {
|
|||
converters["Image"] = DNA::FactoryPair(&Structure::Allocate<Image>, &Structure::Convert<Image>);
|
||||
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
|
||||
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
|
||||
converters["Collection"] = DNA::FactoryPair(&Structure::Allocate<Collection>, &Structure::Convert<Collection>);
|
||||
converters["CollectionChild"] = DNA::FactoryPair(&Structure::Allocate<CollectionChild>, &Structure::Convert<CollectionChild>);
|
||||
converters["CollectionObject"] = DNA::FactoryPair(&Structure::Allocate<CollectionObject>, &Structure::Convert<CollectionObject>);
|
||||
}
|
||||
|
||||
} // namespace Blender
|
||||
} //namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -107,6 +107,7 @@ namespace Blender {
|
|||
struct Object;
|
||||
struct MTex;
|
||||
struct Image;
|
||||
struct Collection;
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -147,6 +148,26 @@ struct Group : ElemBase {
|
|||
std::shared_ptr<GroupObject> gobject;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionObject : ElemBase {
|
||||
//CollectionObject* prev;
|
||||
std::shared_ptr<CollectionObject> next;
|
||||
Object *ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct CollectionChild : ElemBase {
|
||||
std::shared_ptr<CollectionChild> next, prev;
|
||||
std::shared_ptr<Collection> collection;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Collection : ElemBase {
|
||||
ID id FAIL;
|
||||
ListBase gobject; // CollectionObject
|
||||
ListBase children; // CollectionChild
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct World : ElemBase {
|
||||
ID id FAIL;
|
||||
|
@ -729,11 +750,12 @@ struct Scene : ElemBase {
|
|||
std::shared_ptr<Object> camera WARN;
|
||||
std::shared_ptr<World> world WARN;
|
||||
std::shared_ptr<Base> basact WARN;
|
||||
std::shared_ptr<Collection> master_collection WARN;
|
||||
|
||||
ListBase base;
|
||||
|
||||
Scene() :
|
||||
ElemBase(), camera(), world(), basact() {
|
||||
ElemBase(), camera(), world(), basact(), master_collection() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
|
|
@ -62,6 +62,12 @@ template <> void Structure :: Convert<Group> (
|
|||
) const
|
||||
;
|
||||
|
||||
template <> void Structure::Convert<Collection>(
|
||||
Collection& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
template <> void Structure :: Convert<MTex> (
|
||||
MTex& dest,
|
||||
const FileDatabase& db
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -106,14 +106,25 @@ static const aiImporterDesc desc = {
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
C4DImporter::C4DImporter()
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::~C4DImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
if (extension == "c4d") {
|
||||
return true;
|
||||
} else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -148,12 +159,12 @@ void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
|
||||
// Generate the root-node
|
||||
pScene->mRootNode = new aiNode("<C4DRoot>");
|
||||
|
||||
|
||||
// convert left-handed to right-handed
|
||||
pScene->mRootNode->mTransformation.a1 = 0.01f;
|
||||
pScene->mRootNode->mTransformation.b2 = 0.01f;
|
||||
pScene->mRootNode->mTransformation.c3 = -0.01f;
|
||||
|
||||
pScene->mRootNode->mTransformation.c3 = -0.01f;
|
||||
|
||||
// first convert all materials
|
||||
ReadMaterials(doc->GetFirstMaterial());
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -103,17 +103,9 @@ COBImporter::~COBImporter() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string &extension = GetExtension(pFile);
|
||||
if (extension == "cob" || extension == "scn" || extension == "COB" || extension == "SCN") {
|
||||
return true;
|
||||
}
|
||||
|
||||
else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
const char *tokens[] = { "Caligary" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
static const char *tokens[] = { "Caligary" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -586,7 +578,7 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
return;
|
||||
}
|
||||
|
||||
// parent chunks preceede their childs, so we should have the
|
||||
// parent chunks preceede their children, so we should have the
|
||||
// corresponding chunk already.
|
||||
for (std::shared_ptr<Node> &nd : out.nodes) {
|
||||
if (nd->id == nfo.parent_id) {
|
||||
|
@ -668,7 +660,7 @@ void COBImporter::ReadCame_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
|
||||
ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
|
||||
|
||||
// skip the next line, we don't know this differenciation between a
|
||||
// skip the next line, we don't know this differentiation between a
|
||||
// standard camera and a panoramic camera.
|
||||
++splitter;
|
||||
}
|
||||
|
@ -884,7 +876,7 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
|
|||
std::string type;
|
||||
type += reader->GetI1();
|
||||
type += reader->GetI1();
|
||||
type += reader->GetI1();
|
||||
type += reader->GetI1();
|
||||
type += reader->GetI1();
|
||||
|
||||
ChunkInfo nfo;
|
||||
|
@ -1169,7 +1161,7 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
|
||||
const chunk_guard cn(nfo, reader);
|
||||
|
||||
// parent chunks preceede their childs, so we should have the
|
||||
// parent chunks preceede their children, so we should have the
|
||||
// corresponding chunk already.
|
||||
for (std::shared_ptr<Node> &nd : out.nodes) {
|
||||
if (nd->id == nfo.parent_id) {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -51,104 +51,100 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
class LineSplitter;
|
||||
namespace Assimp {
|
||||
class LineSplitter;
|
||||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
|
||||
}
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
} // namespace Formatter
|
||||
|
||||
// COBScene.h
|
||||
namespace COB {
|
||||
struct ChunkInfo;
|
||||
struct Node;
|
||||
struct Scene;
|
||||
}
|
||||
// COBScene.h
|
||||
namespace COB {
|
||||
struct ChunkInfo;
|
||||
struct Node;
|
||||
struct Scene;
|
||||
} // namespace COB
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Importer class to load TrueSpace files (cob,scn) up to v6.
|
||||
*
|
||||
* Currently relatively limited, loads only ASCII files and needs more test coverage. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class COBImporter : public BaseImporter
|
||||
{
|
||||
class COBImporter : public BaseImporter {
|
||||
public:
|
||||
COBImporter();
|
||||
~COBImporter();
|
||||
|
||||
~COBImporter() override;
|
||||
|
||||
// --------------------
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// --------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// --------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// --------------------
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Prepend 'COB: ' and throw msg.*/
|
||||
AI_WONT_RETURN static void ThrowException(const std::string& msg) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Read from an ascii scene/object file
|
||||
* @param out Receives output data.
|
||||
* @param stream Stream to read from. */
|
||||
void ReadAsciiFile(COB::Scene& out, StreamReaderLE* stream);
|
||||
void ReadAsciiFile(COB::Scene &out, StreamReaderLE *stream);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Read from a binary scene/object file
|
||||
* @param out Receives output data.
|
||||
* @param stream Stream to read from. */
|
||||
void ReadBinaryFile(COB::Scene& out, StreamReaderLE* stream);
|
||||
void ReadBinaryFile(COB::Scene &out, StreamReaderLE *stream);
|
||||
|
||||
// Conversion to Assimp output format
|
||||
|
||||
aiNode* BuildNodes(const COB::Node& root,const COB::Scene& scin,aiScene* fill);
|
||||
aiNode *BuildNodes(const COB::Node &root, const COB::Scene &scin, aiScene *fill);
|
||||
|
||||
private:
|
||||
// ASCII file support
|
||||
|
||||
void UnsupportedChunk_Ascii(LineSplitter& splitter, const COB::ChunkInfo& nfo, const char* name);
|
||||
void ReadChunkInfo_Ascii(COB::ChunkInfo& out, const LineSplitter& splitter);
|
||||
void ReadBasicNodeInfo_Ascii(COB::Node& msh, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
template <typename T> void ReadFloat3Tuple_Ascii(T& fill, const char** in);
|
||||
|
||||
void ReadPolH_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadBitM_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadMat1_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadGrou_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadBone_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadCame_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadLght_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadUnit_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void ReadChan_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
|
||||
void UnsupportedChunk_Ascii(LineSplitter &splitter, const COB::ChunkInfo &nfo, const char *name);
|
||||
void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
|
||||
void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
template <typename T>
|
||||
void ReadFloat3Tuple_Ascii(T &fill, const char **in);
|
||||
|
||||
void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadMat1_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadGrou_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadBone_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadCame_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadLght_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadUnit_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadChan_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
|
||||
// Binary file support
|
||||
|
||||
void UnsupportedChunk_Binary(StreamReaderLE& reader, const COB::ChunkInfo& nfo, const char* name);
|
||||
void ReadString_Binary(std::string& out, StreamReaderLE& reader);
|
||||
void ReadBasicNodeInfo_Binary(COB::Node& msh, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
|
||||
void ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadBitM_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadCame_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadLght_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
|
||||
void UnsupportedChunk_Binary(StreamReaderLE &reader, const COB::ChunkInfo &nfo, const char *name);
|
||||
void ReadString_Binary(std::string &out, StreamReaderLE &reader);
|
||||
void ReadBasicNodeInfo_Binary(COB::Node &msh, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
|
||||
void ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadBitM_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadCame_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadLght_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadGrou_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
|
||||
}; // !class COBImporter
|
||||
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,16 +42,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file COBScene.h
|
||||
* @brief Utilities for the COB importer.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_COB_SCENE_H
|
||||
#define INCLUDED_AI_COB_SCENE_H
|
||||
|
||||
#include <memory>
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace COB {
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
|
@ -90,19 +90,10 @@ CSMImporter::~CSMImporter()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
{
|
||||
// check file extension
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if( extension == "csm")
|
||||
return true;
|
||||
|
||||
if ((checkSig || !extension.length()) && pIOHandler) {
|
||||
const char* tokens[] = {"$Filename"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||
}
|
||||
return false;
|
||||
static const char* tokens[] = {"$Filename"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -48,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Importer class to load MOCAPs in CharacterStudio Motion format.
|
||||
|
@ -59,35 +58,32 @@ namespace Assimp {
|
|||
* Link to file format specification:
|
||||
* <max_8_dvd>\samples\Motion\Docs\CSM.rtf
|
||||
*/
|
||||
class CSMImporter : public BaseImporter
|
||||
{
|
||||
class CSMImporter : public BaseImporter {
|
||||
public:
|
||||
CSMImporter();
|
||||
~CSMImporter();
|
||||
~CSMImporter() override;
|
||||
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
bool noSkeletonMesh;
|
||||
|
||||
}; // end of class CSMImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_AC3DIMPORTER_H_INC
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "ColladaParser.h"
|
||||
#include <assimp/ColladaMetaData.h>
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
|
@ -117,36 +116,15 @@ ColladaLoader::~ColladaLoader() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
// check file extension
|
||||
const std::string extension = GetExtension(pFile);
|
||||
const bool readSig = checkSig && (pIOHandler != nullptr);
|
||||
if (!readSig) {
|
||||
if (extension == "dae" || extension == "zae") {
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
// Look for a DAE file inside, but don't extract it
|
||||
ZipArchiveIOSystem zip_archive(pIOHandler, pFile);
|
||||
if (zip_archive.isOpen()) {
|
||||
return !ColladaParser::ReadZaeManifest(zip_archive).empty();
|
||||
}
|
||||
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
// Look for a DAE file inside, but don't extract it
|
||||
ZipArchiveIOSystem zip_archive(pIOHandler, pFile);
|
||||
if (zip_archive.isOpen()) {
|
||||
return !ColladaParser::ReadZaeManifest(zip_archive).empty();
|
||||
}
|
||||
|
||||
// XML - too generic, we need to open the file and search for typical keywords
|
||||
if (extension == "xml" || !extension.length() || checkSig) {
|
||||
/* If CanRead() is called in order to check whether we
|
||||
* support a specific file extension in general pIOHandler
|
||||
* might be nullptr and it's our duty to return true here.
|
||||
*/
|
||||
if (!pIOHandler) {
|
||||
return true;
|
||||
}
|
||||
static const char *tokens[] = { "<collada" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
|
||||
return false;
|
||||
static const char *tokens[] = { "<collada" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -379,9 +357,9 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node
|
|||
out->mAngleInnerCone = AI_DEG_TO_RAD(srcLight->mFalloffAngle);
|
||||
|
||||
// ... some extension magic.
|
||||
if (srcLight->mOuterAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - 1e-6f)) {
|
||||
if (srcLight->mOuterAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - ai_epsilon)) {
|
||||
// ... some deprecation magic.
|
||||
if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - 1e-6f)) {
|
||||
if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - ai_epsilon)) {
|
||||
// Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
|
||||
// epsilon chosen to be 0.1
|
||||
float f = 1.0f;
|
||||
|
@ -573,7 +551,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
|||
|
||||
// now place all mesh references we gathered in the target node
|
||||
pTarget->mNumMeshes = static_cast<unsigned int>(newMeshRefs.size());
|
||||
if (newMeshRefs.size()) {
|
||||
if (!newMeshRefs.empty()) {
|
||||
struct UIntTypeConverter {
|
||||
unsigned int operator()(const size_t &v) const {
|
||||
return static_cast<unsigned int>(v);
|
||||
|
@ -1087,7 +1065,7 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
|
|||
return;
|
||||
}
|
||||
for (unsigned int i = 0; i < values.size(); i++) {
|
||||
if (std::abs(time - values[i].mTime) < 1e-6f) {
|
||||
if (std::abs(time - values[i].mTime) < ai_epsilon) {
|
||||
values[i].mKeys.push_back(k);
|
||||
return;
|
||||
} else if (time > values[i].mTime && time < values[i + 1].mTime) {
|
||||
|
@ -1544,7 +1522,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
|
|||
map = -1;
|
||||
for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
|
||||
if (IsNumeric(*it)) {
|
||||
map = strtoul10(&(*it));
|
||||
map = strtoul10(&(*it));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1675,7 +1653,7 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
|
|||
const Material &material = matIt->second;
|
||||
// a material is only a reference to an effect
|
||||
ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find(material.mEffect);
|
||||
if (effIt == pParser.mEffectLibrary.end())
|
||||
if (effIt == pParser.mEffectLibrary.end())
|
||||
continue;
|
||||
Effect &effect = effIt->second;
|
||||
|
||||
|
@ -1686,7 +1664,7 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
|
|||
|
||||
// store the material
|
||||
mMaterialIndexByName[matIt->first] = newMats.size();
|
||||
newMats.push_back(std::pair<Effect *, aiMaterial *>(&effect, mat));
|
||||
newMats.emplace_back(&effect, mat);
|
||||
}
|
||||
// ScenePreprocessor generates a default material automatically if none is there.
|
||||
// All further code here in this loader works well without a valid material so
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -331,7 +331,16 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
|
|||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "unit") {
|
||||
mUnitSize = 1.f;
|
||||
XmlParser::getRealAttribute(currentNode, "meter", mUnitSize);
|
||||
std::string tUnitSizeString;
|
||||
if (XmlParser::getStdStrAttribute(currentNode, "meter", tUnitSizeString)) {
|
||||
try {
|
||||
fast_atoreal_move<ai_real>(tUnitSizeString.data(), mUnitSize);
|
||||
} catch (const DeadlyImportError& die) {
|
||||
std::string warning("Collada: Failed to parse meter parameter to real number. Exception:\n");
|
||||
warning.append(die.what());
|
||||
ASSIMP_LOG_WARN(warning.data());
|
||||
}
|
||||
}
|
||||
} else if (currentName == "up_axis") {
|
||||
std::string v;
|
||||
if (!XmlParser::getValueAsString(currentNode, v)) {
|
||||
|
@ -914,7 +923,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
|
|||
if (currentName == "instance_effect") {
|
||||
std::string url;
|
||||
readUrlAttribute(currentNode, url);
|
||||
pMaterial.mEffect = url.c_str();
|
||||
pMaterial.mEffect = url;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -924,6 +933,8 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
|
|||
void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
// TODO: Check the current technique and skip over unsupported extra techniques
|
||||
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "spot") {
|
||||
|
@ -949,33 +960,34 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
|
|||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
} else if (currentName == "constant_attenuation") {
|
||||
XmlParser::getRealAttribute(currentNode, "constant_attenuation", pLight.mAttConstant);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
|
||||
} else if (currentName == "linear_attenuation") {
|
||||
XmlParser::getRealAttribute(currentNode, "linear_attenuation", pLight.mAttLinear);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear);
|
||||
} else if (currentName == "quadratic_attenuation") {
|
||||
XmlParser::getRealAttribute(currentNode, "quadratic_attenuation", pLight.mAttQuadratic);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic);
|
||||
} else if (currentName == "falloff_angle") {
|
||||
XmlParser::getRealAttribute(currentNode, "falloff_angle", pLight.mFalloffAngle);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
|
||||
} else if (currentName == "falloff_exponent") {
|
||||
XmlParser::getRealAttribute(currentNode, "falloff_exponent", pLight.mFalloffExponent);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent);
|
||||
}
|
||||
// FCOLLADA extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "outer_cone") {
|
||||
XmlParser::getRealAttribute(currentNode, "outer_cone", pLight.mOuterAngle);
|
||||
} else if (currentName == "penumbra_angle") { // ... and this one is even deprecated
|
||||
XmlParser::getRealAttribute(currentNode, "penumbra_angle", pLight.mPenumbraAngle);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
||||
} else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle);
|
||||
} else if (currentName == "intensity") {
|
||||
XmlParser::getRealAttribute(currentNode, "intensity", pLight.mIntensity);
|
||||
} else if (currentName == "falloff") {
|
||||
XmlParser::getRealAttribute(currentNode, "falloff", pLight.mOuterAngle);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mIntensity);
|
||||
}
|
||||
else if (currentName == "falloff") {
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
||||
} else if (currentName == "hotspot_beam") {
|
||||
XmlParser::getRealAttribute(currentNode, "hotspot_beam", pLight.mFalloffAngle);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
|
||||
}
|
||||
// OpenCOLLADA extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "decay_falloff") {
|
||||
XmlParser::getRealAttribute(currentNode, "decay_falloff", pLight.mOuterAngle);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1109,7 +1121,7 @@ void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEff
|
|||
// GOOGLEEARTH/OKINO extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "double_sided")
|
||||
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mDoubleSided);
|
||||
XmlParser::getValueAsBool(currentNode, pEffect.mDoubleSided);
|
||||
|
||||
// FCOLLADA extensions
|
||||
// -------------------------------------------------------
|
||||
|
@ -1121,9 +1133,9 @@ void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEff
|
|||
// MAX3D extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "wireframe") {
|
||||
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mWireframe);
|
||||
XmlParser::getValueAsBool(currentNode, pEffect.mWireframe);
|
||||
} else if (currentName == "faceted") {
|
||||
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mFaceted);
|
||||
XmlParser::getValueAsBool(currentNode, pEffect.mFaceted);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1142,23 +1154,23 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
|||
// MAYA extensions
|
||||
// -------------------------------------------------------
|
||||
if (currentName == "wrapU") {
|
||||
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mWrapU);
|
||||
XmlParser::getValueAsBool(currentNode, out.mWrapU);
|
||||
} else if (currentName == "wrapV") {
|
||||
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mWrapV);
|
||||
XmlParser::getValueAsBool(currentNode, out.mWrapV);
|
||||
} else if (currentName == "mirrorU") {
|
||||
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorU);
|
||||
XmlParser::getValueAsBool(currentNode, out.mMirrorU);
|
||||
} else if (currentName == "mirrorV") {
|
||||
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorV);
|
||||
XmlParser::getValueAsBool(currentNode, out.mMirrorV);
|
||||
} else if (currentName == "repeatU") {
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.x);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x);
|
||||
} else if (currentName == "repeatV") {
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.y);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y);
|
||||
} else if (currentName == "offsetU") {
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.x);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x);
|
||||
} else if (currentName == "offsetV") {
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.y);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y);
|
||||
} else if (currentName == "rotateUV") {
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mRotation);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation);
|
||||
} else if (currentName == "blend_mode") {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
|
@ -1178,14 +1190,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
|||
// OKINO extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "weighting") {
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
|
||||
} else if (currentName == "mix_with_previous_layer") {
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mMixWithPrevious);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious);
|
||||
}
|
||||
// MAX3D extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "amount") {
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2204,8 +2216,8 @@ void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::Seman
|
|||
|
||||
void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) {
|
||||
// Attempt to load any undefined Collada::Image in ImageLibrary
|
||||
for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) {
|
||||
Collada::Image &image = (*it).second;
|
||||
for (auto &it : mImageLibrary) {
|
||||
Collada::Image &image = it.second;
|
||||
|
||||
if (image.mImageData.empty()) {
|
||||
std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str()));
|
||||
|
@ -2239,20 +2251,26 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
|
|||
if (currentName == "bind_material") {
|
||||
XmlNode techNode = currentNode.child("technique_common");
|
||||
if (techNode) {
|
||||
XmlNode instanceMatNode = techNode.child("instance_material");
|
||||
// read ID of the geometry subgroup and the target material
|
||||
std::string group;
|
||||
XmlParser::getStdStrAttribute(instanceMatNode, "symbol", group);
|
||||
XmlParser::getStdStrAttribute(instanceMatNode, "target", url);
|
||||
const char *urlMat = url.c_str();
|
||||
Collada::SemanticMappingTable s;
|
||||
if (urlMat[0] == '#')
|
||||
urlMat++;
|
||||
for (XmlNode instanceMatNode = techNode.child("instance_material"); instanceMatNode; instanceMatNode = instanceMatNode.next_sibling())
|
||||
{
|
||||
const std::string &instance_name = instanceMatNode.name();
|
||||
if (instance_name == "instance_material")
|
||||
{
|
||||
// read ID of the geometry subgroup and the target material
|
||||
std::string group;
|
||||
XmlParser::getStdStrAttribute(instanceMatNode, "symbol", group);
|
||||
XmlParser::getStdStrAttribute(instanceMatNode, "target", url);
|
||||
const char *urlMat = url.c_str();
|
||||
Collada::SemanticMappingTable s;
|
||||
if (urlMat[0] == '#')
|
||||
urlMat++;
|
||||
|
||||
s.mMatName = urlMat;
|
||||
// store the association
|
||||
instance.mMaterials[group] = s;
|
||||
ReadMaterialVertexInputBinding(instanceMatNode, s);
|
||||
s.mMatName = urlMat;
|
||||
// store the association
|
||||
instance.mMaterials[group] = s;
|
||||
ReadMaterialVertexInputBinding(instanceMatNode, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,6 +43,7 @@
|
|||
* @brief Defines the parser helper class for the collada loader
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_COLLADAPARSER_H_INC
|
||||
#define AI_COLLADAPARSER_H_INC
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -123,18 +123,9 @@ DXFImporter::~DXFImporter() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool checkSig ) const {
|
||||
const std::string& extension = GetExtension( filename );
|
||||
if ( extension == desc.mFileExtensions ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( extension.empty() || checkSig ) {
|
||||
const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
|
||||
}
|
||||
|
||||
return false;
|
||||
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
|
||||
static const char *tokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
|
||||
return SearchFileHeaderForToken(pIOHandler, filename, tokens, AI_COUNT_OF(tokens), 32);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -378,6 +369,11 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
|||
const DXF::Block& bl_src = *(*it).second;
|
||||
|
||||
for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) {
|
||||
if (!pl_in) {
|
||||
ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
|
||||
continue;
|
||||
}
|
||||
|
||||
std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
|
||||
|
||||
if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
|
||||
|
@ -547,7 +543,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
|
|||
++reader;
|
||||
}
|
||||
|
||||
ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
|
||||
ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
|
||||
" inserted blocks in ENTITIES" );
|
||||
}
|
||||
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file DXFLoader.h
|
||||
* @brief Declaration of the .dxf importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_DXFLOADER_H_INCLUDED
|
||||
#define AI_DXFLOADER_H_INCLUDED
|
||||
|
||||
|
@ -59,39 +59,36 @@ namespace DXF {
|
|||
struct Block;
|
||||
struct InsertBlock;
|
||||
|
||||
typedef std::map<std::string, const DXF::Block*> BlockMap;
|
||||
using BlockMap = std::map<std::string, const DXF::Block*>;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
/**
|
||||
* @brief DXF importer implementation.
|
||||
*/
|
||||
class DXFImporter : public BaseImporter {
|
||||
public:
|
||||
DXFImporter();
|
||||
~DXFImporter();
|
||||
~DXFImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details */
|
||||
void InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
// -----------------------------------------------------
|
||||
void SkipSection(DXF::LineReader& reader);
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -80,8 +80,10 @@ enum TransformInheritance {
|
|||
|
||||
TransformInheritance_MAX // end-of-enum sentinel
|
||||
};
|
||||
|
||||
} // namespace FBX
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#endif // AI_FBXCOMMON_H_INC
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -79,7 +79,7 @@ using namespace Util;
|
|||
|
||||
#define MAGIC_NODE_TAG "_$AssimpFbx$"
|
||||
|
||||
#define CONVERT_FBX_TIME(time) (static_cast<double>(time) * 1000.0 / 46186158000LL)
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
|
||||
|
||||
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
|
||||
defaultMaterialIndex(),
|
||||
|
@ -653,7 +653,7 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
|
|||
const PropertyTable &props = model.Props();
|
||||
bool ok;
|
||||
|
||||
const float zero_epsilon = 1e-6f;
|
||||
const float zero_epsilon = ai_epsilon;
|
||||
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
|
||||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
|
||||
const TransformationComp comp = static_cast<TransformationComp>(i);
|
||||
|
@ -862,7 +862,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
|
|||
output_nodes.push_back(std::move(nd));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
|
||||
const PropertyTable &props = model.Props();
|
||||
DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
|
||||
|
@ -917,8 +917,10 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
|
|||
} else if (line) {
|
||||
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
|
||||
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
|
||||
} else {
|
||||
} else if (geo) {
|
||||
FBXImporter::LogWarn("ignoring unrecognized geometry: ", geo->Name());
|
||||
} else {
|
||||
FBXImporter::LogWarn("skipping null geometry");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1126,7 +1128,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
*out_uv++ = aiVector3D(v.x, v.y, 0.0f);
|
||||
}
|
||||
|
||||
out_mesh->mTextureCoordsNames[i] = mesh.GetTextureCoordChannelName(i);
|
||||
out_mesh->SetTextureCoordsName(i, aiString(mesh.GetTextureCoordChannelName(i)));
|
||||
|
||||
out_mesh->mNumUVComponents[i] = 2;
|
||||
}
|
||||
|
@ -1265,7 +1267,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
|||
const std::vector<aiVector3D> &normals = mesh.GetNormals();
|
||||
if (normals.size()) {
|
||||
ai_assert(normals.size() == vertices.size());
|
||||
out_mesh->mNormals = new aiVector3D[vertices.size()];
|
||||
out_mesh->mNormals = new aiVector3D[count_vertices];
|
||||
}
|
||||
|
||||
// allocate tangents, binormals.
|
||||
|
@ -1293,8 +1295,8 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
|||
ai_assert(tangents.size() == vertices.size());
|
||||
ai_assert(binormals->size() == vertices.size());
|
||||
|
||||
out_mesh->mTangents = new aiVector3D[vertices.size()];
|
||||
out_mesh->mBitangents = new aiVector3D[vertices.size()];
|
||||
out_mesh->mTangents = new aiVector3D[count_vertices];
|
||||
out_mesh->mBitangents = new aiVector3D[count_vertices];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1306,7 +1308,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
|||
break;
|
||||
}
|
||||
|
||||
out_mesh->mTextureCoords[i] = new aiVector3D[vertices.size()];
|
||||
out_mesh->mTextureCoords[i] = new aiVector3D[count_vertices];
|
||||
out_mesh->mNumUVComponents[i] = 2;
|
||||
}
|
||||
|
||||
|
@ -1318,7 +1320,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
|||
break;
|
||||
}
|
||||
|
||||
out_mesh->mColors[i] = new aiColor4D[vertices.size()];
|
||||
out_mesh->mColors[i] = new aiColor4D[count_vertices];
|
||||
}
|
||||
|
||||
unsigned int cursor = 0, in_cursor = 0;
|
||||
|
@ -1593,7 +1595,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
|
|||
bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG("bone research: Indicies size: ", out_indices.size());
|
||||
ASSIMP_LOG_DEBUG("bone research: Indices size: ", out_indices.size());
|
||||
|
||||
// lookup must be populated in case something goes wrong
|
||||
// this also allocates bones to mesh instance outside
|
||||
|
@ -2068,6 +2070,7 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const LayeredTextur
|
|||
TrySetTextureProperties(out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "TransparencyFactor", aiTextureType_OPACITY, mesh);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "ReflectionFactor", aiTextureType_METALNESS, mesh);
|
||||
}
|
||||
|
||||
aiColor3D FBXConverter::GetColorPropertyFactored(const PropertyTable &props, const std::string &colorName,
|
||||
|
@ -2131,7 +2134,7 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
|
|||
if (ok) {
|
||||
out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
} else {
|
||||
const aiColor3D &emissiveColor = GetColorPropertyFromMaterial(props, "Maya|emissive", ok);
|
||||
const aiColor3D &emissiveColor = GetColorProperty(props, "Maya|emissive", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
|
@ -2218,7 +2221,7 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
|
|||
}
|
||||
|
||||
// PBR material information
|
||||
const aiColor3D &baseColor = GetColorPropertyFromMaterial(props, "Maya|base_color", ok);
|
||||
const aiColor3D &baseColor = GetColorProperty(props, "Maya|base_color", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&baseColor, 1, AI_MATKEY_BASE_COLOR);
|
||||
}
|
||||
|
@ -2616,7 +2619,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
|
|||
meshMorphAnim->mKeys[j].mNumValuesAndWeights = numValuesAndWeights;
|
||||
meshMorphAnim->mKeys[j].mValues = new unsigned int[numValuesAndWeights];
|
||||
meshMorphAnim->mKeys[j].mWeights = new double[numValuesAndWeights];
|
||||
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first);
|
||||
meshMorphAnim->mKeys[j].mTime = CONVERT_FBX_TIME(animIt.first) * anim_fps;
|
||||
for (unsigned int k = 0; k < numValuesAndWeights; k++) {
|
||||
meshMorphAnim->mKeys[j].mValues[k] = keyData->values.at(k);
|
||||
meshMorphAnim->mKeys[j].mWeights[k] = keyData->weights.at(k);
|
||||
|
@ -2634,8 +2637,8 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
|
|||
return;
|
||||
}
|
||||
|
||||
double start_time_fps = has_local_startstop ? CONVERT_FBX_TIME(start_time) : min_time;
|
||||
double stop_time_fps = has_local_startstop ? CONVERT_FBX_TIME(stop_time) : max_time;
|
||||
double start_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(start_time) * anim_fps) : min_time;
|
||||
double stop_time_fps = has_local_startstop ? (CONVERT_FBX_TIME(stop_time) * anim_fps) : max_time;
|
||||
|
||||
// adjust relative timing for animation
|
||||
for (unsigned int c = 0; c < anim->mNumChannels; c++) {
|
||||
|
@ -3125,7 +3128,12 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
if (chain[i] == iterEnd)
|
||||
continue;
|
||||
|
||||
keyframeLists[i] = GetKeyframeList((*chain[i]).second, start, stop);
|
||||
if (i == TransformationComp_Rotation || i == TransformationComp_PreRotation
|
||||
|| i == TransformationComp_PostRotation || i == TransformationComp_GeometricRotation) {
|
||||
keyframeLists[i] = GetRotationKeyframeList((*chain[i]).second, start, stop);
|
||||
} else {
|
||||
keyframeLists[i] = GetKeyframeList((*chain[i]).second, start, stop);
|
||||
}
|
||||
|
||||
for (KeyFrameListList::const_iterator it = keyframeLists[i].begin(); it != keyframeLists[i].end(); ++it) {
|
||||
const KeyTimeList& times = *std::get<0>(*it);
|
||||
|
@ -3155,7 +3163,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
InterpolateKeys(outTranslations, keytimes, keyframeLists[TransformationComp_Translation], defTranslate, maxTime, minTime);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
|
||||
outTranslations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outTranslations[i].mValue = defTranslate;
|
||||
}
|
||||
}
|
||||
|
@ -3164,7 +3172,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outRotations[i].mValue = defQuat;
|
||||
}
|
||||
}
|
||||
|
@ -3173,13 +3181,14 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
InterpolateKeys(outScales, keytimes, keyframeLists[TransformationComp_Scaling], defScale, maxTime, minTime);
|
||||
} else {
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]);
|
||||
outScales[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outScales[i].mValue = defScale;
|
||||
}
|
||||
}
|
||||
|
||||
bool ok = false;
|
||||
const float zero_epsilon = 1e-6f;
|
||||
|
||||
const float zero_epsilon = ai_epsilon;
|
||||
|
||||
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||
if (ok && preRotation.SquareLength() > zero_epsilon) {
|
||||
|
@ -3272,6 +3281,79 @@ FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList(const std::vector<c
|
|||
return inputs; // pray for NRVO :-)
|
||||
}
|
||||
|
||||
FBXConverter::KeyFrameListList FBXConverter::GetRotationKeyframeList(const std::vector<const AnimationCurveNode *> &nodes,
|
||||
int64_t start, int64_t stop) {
|
||||
KeyFrameListList inputs;
|
||||
inputs.reserve(nodes.size() * 3);
|
||||
|
||||
//give some breathing room for rounding errors
|
||||
const int64_t adj_start = start - 10000;
|
||||
const int64_t adj_stop = stop + 10000;
|
||||
|
||||
for (const AnimationCurveNode *node : nodes) {
|
||||
ai_assert(node);
|
||||
|
||||
const AnimationCurveMap &curves = node->Curves();
|
||||
for (const AnimationCurveMap::value_type &kv : curves) {
|
||||
|
||||
unsigned int mapto;
|
||||
if (kv.first == "d|X") {
|
||||
mapto = 0;
|
||||
} else if (kv.first == "d|Y") {
|
||||
mapto = 1;
|
||||
} else if (kv.first == "d|Z") {
|
||||
mapto = 2;
|
||||
} else {
|
||||
FBXImporter::LogWarn("ignoring scale animation curve, did not recognize target component");
|
||||
continue;
|
||||
}
|
||||
|
||||
const AnimationCurve *const curve = kv.second;
|
||||
ai_assert(curve->GetKeys().size() == curve->GetValues().size());
|
||||
ai_assert(curve->GetKeys().size());
|
||||
|
||||
//get values within the start/stop time window
|
||||
std::shared_ptr<KeyTimeList> Keys(new KeyTimeList());
|
||||
std::shared_ptr<KeyValueList> Values(new KeyValueList());
|
||||
const size_t count = curve->GetKeys().size();
|
||||
|
||||
int64_t tp = curve->GetKeys().at(0);
|
||||
float vp = curve->GetValues().at(0);
|
||||
Keys->push_back(tp);
|
||||
Values->push_back(vp);
|
||||
if (count > 1) {
|
||||
int64_t tc = curve->GetKeys().at(1);
|
||||
float vc = curve->GetValues().at(1);
|
||||
for (size_t n = 1; n < count; n++) {
|
||||
while (std::abs(vc - vp) >= 180.0f) {
|
||||
float step = std::floor(float(tc - tp) / (vc - vp) * 179.0f);
|
||||
int64_t tnew = tp + int64_t(step);
|
||||
float vnew = vp + (vc - vp) * step / float(tc - tp);
|
||||
if (tnew >= adj_start && tnew <= adj_stop) {
|
||||
Keys->push_back(tnew);
|
||||
Values->push_back(vnew);
|
||||
}
|
||||
tp = tnew;
|
||||
vp = vnew;
|
||||
}
|
||||
if (tc >= adj_start && tc <= adj_stop) {
|
||||
Keys->push_back(tc);
|
||||
Values->push_back(vc);
|
||||
}
|
||||
if (n + 1 < count) {
|
||||
tp = tc;
|
||||
vp = vc;
|
||||
tc = curve->GetKeys().at(n + 1);
|
||||
vc = curve->GetValues().at(n + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
inputs.push_back(std::make_tuple(Keys, Values, mapto));
|
||||
}
|
||||
}
|
||||
return inputs;
|
||||
}
|
||||
|
||||
KeyTimeList FBXConverter::GetKeyTimeList(const KeyFrameListList &inputs) {
|
||||
ai_assert(!inputs.empty());
|
||||
|
||||
|
@ -3362,7 +3444,7 @@ void FBXConverter::InterpolateKeys(aiVectorKey *valOut, const KeyTimeList &keys,
|
|||
}
|
||||
|
||||
// magic value to convert fbx times to seconds
|
||||
valOut->mTime = CONVERT_FBX_TIME(time);
|
||||
valOut->mTime = CONVERT_FBX_TIME(time) * anim_fps;
|
||||
|
||||
min_time = std::min(min_time, valOut->mTime);
|
||||
max_time = std::max(max_time, valOut->mTime);
|
||||
|
@ -3462,7 +3544,7 @@ void FBXConverter::ConvertRotationKeys(aiNodeAnim *na, const std::vector<const A
|
|||
ai_assert(nodes.size());
|
||||
|
||||
// XXX see notes in ConvertScaleKeys()
|
||||
const std::vector<KeyFrameList> &inputs = GetKeyframeList(nodes, start, stop);
|
||||
const std::vector<KeyFrameList> &inputs = GetRotationKeyframeList(nodes, start, stop);
|
||||
const KeyTimeList &keys = GetKeyTimeList(inputs);
|
||||
|
||||
na->mNumRotationKeys = static_cast<unsigned int>(keys.size());
|
||||
|
@ -3572,7 +3654,7 @@ void FBXConverter::ConvertOrphanedEmbeddedTextures() {
|
|||
if (texture->Media() && texture->Media()->ContentLength() > 0) {
|
||||
realTexture = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (...) {
|
||||
// do nothing
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -76,7 +76,7 @@ namespace Assimp {
|
|||
namespace FBX {
|
||||
|
||||
class Document;
|
||||
/**
|
||||
/**
|
||||
* Convert a FBX #Document to #aiScene
|
||||
* @param out Empty scene to be populated
|
||||
* @param doc Parsed FBX document
|
||||
|
@ -182,7 +182,7 @@ private:
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node,
|
||||
const aiMatrix4x4 &absolute_transform);
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
|
||||
std::vector<unsigned int>
|
||||
|
@ -361,6 +361,7 @@ private:
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyFrameListList GetKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
|
||||
KeyFrameListList GetRotationKeyframeList(const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
KeyTimeList GetKeyTimeList(const KeyFrameListList& inputs);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -68,23 +67,13 @@ namespace FBX {
|
|||
using namespace Util;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc)
|
||||
: doc(doc)
|
||||
, element(element)
|
||||
, id(id)
|
||||
, flags() {
|
||||
LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc) :
|
||||
doc(doc), element(element), id(id), flags() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LazyObject::~LazyObject()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Object* LazyObject::Get(bool dieOnError)
|
||||
{
|
||||
const Object* LazyObject::Get(bool dieOnError) {
|
||||
if(IsBeingConstructed() || FailedToConstruct()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -234,17 +223,8 @@ const Object* LazyObject::Get(bool dieOnError)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Object::Object(uint64_t id, const Element& element, const std::string& name)
|
||||
: element(element)
|
||||
, name(name)
|
||||
, id(id)
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Object::~Object()
|
||||
{
|
||||
Object::Object(uint64_t id, const Element& element, const std::string& name) :
|
||||
element(element), name(name), id(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -255,16 +235,8 @@ FileGlobalSettings::FileGlobalSettings(const Document &doc, std::shared_ptr<cons
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
FileGlobalSettings::~FileGlobalSettings()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Document::Document(const Parser& parser, const ImportSettings& settings)
|
||||
: settings(settings)
|
||||
, parser(parser)
|
||||
{
|
||||
Document::Document(const Parser& parser, const ImportSettings& settings) :
|
||||
settings(settings), parser(parser) {
|
||||
ASSIMP_LOG_DEBUG("Creating FBX Document");
|
||||
|
||||
// Cannot use array default initialization syntax because vc8 fails on it
|
||||
|
@ -285,8 +257,7 @@ Document::Document(const Parser& parser, const ImportSettings& settings)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Document::~Document()
|
||||
{
|
||||
Document::~Document() {
|
||||
for(ObjectMap::value_type& v : objects) {
|
||||
delete v.second;
|
||||
}
|
||||
|
@ -348,8 +319,7 @@ void Document::ReadHeader() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Document::ReadGlobalSettings()
|
||||
{
|
||||
void Document::ReadGlobalSettings() {
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
const Element* const ehead = sc["GlobalSettings"];
|
||||
if ( nullptr == ehead || !ehead->Compound() ) {
|
||||
|
@ -370,8 +340,7 @@ void Document::ReadGlobalSettings()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Document::ReadObjects()
|
||||
{
|
||||
void Document::ReadObjects() {
|
||||
// read ID objects from "Objects" section
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
const Element* const eobjects = sc["Objects"];
|
||||
|
@ -418,8 +387,7 @@ void Document::ReadObjects()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Document::ReadPropertyTemplates()
|
||||
{
|
||||
void Document::ReadPropertyTemplates() {
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
// read property templates from "Definitions" section
|
||||
const Element* const edefs = sc["Definitions"];
|
||||
|
@ -476,8 +444,7 @@ void Document::ReadPropertyTemplates()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Document::ReadConnections()
|
||||
{
|
||||
void Document::ReadConnections() {
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
// read property templates from "Definitions" section
|
||||
const Element* const econns = sc["Connections"];
|
||||
|
@ -524,8 +491,7 @@ void Document::ReadConnections()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<const AnimationStack*>& Document::AnimationStacks() const
|
||||
{
|
||||
const std::vector<const AnimationStack*>& Document::AnimationStacks() const {
|
||||
if (!animationStacksResolved.empty() || animationStacks.empty()) {
|
||||
return animationStacksResolved;
|
||||
}
|
||||
|
@ -545,17 +511,15 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LazyObject* Document::GetObject(uint64_t id) const
|
||||
{
|
||||
LazyObject* Document::GetObject(uint64_t id) const {
|
||||
ObjectMap::const_iterator it = objects.find(id);
|
||||
return it == objects.end() ? nullptr : (*it).second;
|
||||
}
|
||||
|
||||
#define MAX_CLASSNAMES 6
|
||||
constexpr size_t MAX_CLASSNAMES = 6;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap& conns) const
|
||||
{
|
||||
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap& conns) const {
|
||||
std::vector<const Connection*> temp;
|
||||
|
||||
const std::pair<ConnectionMap::const_iterator,ConnectionMap::const_iterator> range =
|
||||
|
@ -573,11 +537,9 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, co
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bool is_src,
|
||||
const ConnectionMap& conns,
|
||||
const char* const* classnames,
|
||||
size_t count) const
|
||||
|
||||
{
|
||||
const ConnectionMap& conns,
|
||||
const char* const* classnames,
|
||||
size_t count) const {
|
||||
ai_assert(classnames);
|
||||
ai_assert( count != 0 );
|
||||
ai_assert( count <= MAX_CLASSNAMES);
|
||||
|
@ -622,95 +584,72 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source) const
|
||||
{
|
||||
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source) const {
|
||||
return GetConnectionsSequenced(source, ConnectionsBySource());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t src, const char* classname) const
|
||||
{
|
||||
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t src, const char* classname) const {
|
||||
const char* arr[] = {classname};
|
||||
return GetConnectionsBySourceSequenced(src, arr,1);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source,
|
||||
const char* const* classnames, size_t count) const
|
||||
{
|
||||
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source,
|
||||
const char* const* classnames, size_t count) const {
|
||||
return GetConnectionsSequenced(source, true, ConnectionsBySource(),classnames, count);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
|
||||
const char* classname) const
|
||||
{
|
||||
const char* classname) const {
|
||||
const char* arr[] = {classname};
|
||||
return GetConnectionsByDestinationSequenced(dest, arr,1);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const
|
||||
{
|
||||
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const {
|
||||
return GetConnectionsSequenced(dest, ConnectionsByDestination());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
|
||||
const char* const* classnames, size_t count) const
|
||||
|
||||
{
|
||||
const char* const* classnames, size_t count) const {
|
||||
return GetConnectionsSequenced(dest, false, ConnectionsByDestination(),classnames, count);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop,
|
||||
const Document& doc)
|
||||
|
||||
: insertionOrder(insertionOrder)
|
||||
, prop(prop)
|
||||
, src(src)
|
||||
, dest(dest)
|
||||
, doc(doc)
|
||||
{
|
||||
const Document& doc) :
|
||||
insertionOrder(insertionOrder), prop(prop), src(src), dest(dest), doc(doc) {
|
||||
ai_assert(doc.Objects().find(src) != doc.Objects().end());
|
||||
// dest may be 0 (root node)
|
||||
ai_assert(!dest || doc.Objects().find(dest) != doc.Objects().end());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Connection::~Connection()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LazyObject& Connection::LazySourceObject() const
|
||||
{
|
||||
LazyObject& Connection::LazySourceObject() const {
|
||||
LazyObject* const lazy = doc.GetObject(src);
|
||||
ai_assert(lazy);
|
||||
return *lazy;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
LazyObject& Connection::LazyDestinationObject() const
|
||||
{
|
||||
LazyObject& Connection::LazyDestinationObject() const {
|
||||
LazyObject* const lazy = doc.GetObject(dest);
|
||||
ai_assert(lazy);
|
||||
return *lazy;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Object* Connection::SourceObject() const
|
||||
{
|
||||
const Object* Connection::SourceObject() const {
|
||||
LazyObject* const lazy = doc.GetObject(src);
|
||||
ai_assert(lazy);
|
||||
return lazy->Get();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Object* Connection::DestinationObject() const
|
||||
{
|
||||
const Object* Connection::DestinationObject() const {
|
||||
LazyObject* const lazy = doc.GetObject(dest);
|
||||
ai_assert(lazy);
|
||||
return lazy->Get();
|
||||
|
@ -719,4 +658,4 @@ const Object* Connection::DestinationObject() const
|
|||
} // !FBX
|
||||
} // !Assimp
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -89,7 +88,7 @@ class LazyObject {
|
|||
public:
|
||||
LazyObject(uint64_t id, const Element& element, const Document& doc);
|
||||
|
||||
~LazyObject();
|
||||
~LazyObject() = default;
|
||||
|
||||
const Object* Get(bool dieOnError = false);
|
||||
|
||||
|
@ -139,7 +138,7 @@ class Object {
|
|||
public:
|
||||
Object(uint64_t id, const Element& element, const std::string& name);
|
||||
|
||||
virtual ~Object();
|
||||
virtual ~Object() = default;
|
||||
|
||||
const Element& SourceElement() const {
|
||||
return element;
|
||||
|
@ -267,8 +266,7 @@ public:
|
|||
Light(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
virtual ~Light();
|
||||
|
||||
enum Type
|
||||
{
|
||||
enum Type {
|
||||
Type_Point,
|
||||
Type_Directional,
|
||||
Type_Spot,
|
||||
|
@ -278,8 +276,7 @@ public:
|
|||
Type_MAX // end-of-enum sentinel
|
||||
};
|
||||
|
||||
enum Decay
|
||||
{
|
||||
enum Decay {
|
||||
Decay_None,
|
||||
Decay_Linear,
|
||||
Decay_Quadratic,
|
||||
|
@ -347,7 +344,7 @@ public:
|
|||
|
||||
Model(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~Model();
|
||||
virtual ~Model() = default;
|
||||
|
||||
fbx_simple_property(QuaternionInterpolate, int, 0)
|
||||
|
||||
|
@ -578,31 +575,27 @@ public:
|
|||
BlendMode_BlendModeCount
|
||||
};
|
||||
|
||||
const Texture* getTexture(int index=0) const
|
||||
{
|
||||
const Texture* getTexture(int index=0) const {
|
||||
return textures[index];
|
||||
|
||||
}
|
||||
int textureCount() const {
|
||||
return static_cast<int>(textures.size());
|
||||
}
|
||||
BlendMode GetBlendMode() const
|
||||
{
|
||||
BlendMode GetBlendMode() const {
|
||||
return blendMode;
|
||||
}
|
||||
float Alpha()
|
||||
{
|
||||
float Alpha() {
|
||||
return alpha;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<const Texture*> textures;
|
||||
BlendMode blendMode;
|
||||
float alpha;
|
||||
};
|
||||
|
||||
typedef std::fbx_unordered_map<std::string, const Texture*> TextureMap;
|
||||
typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextureMap;
|
||||
|
||||
using TextureMap = std::fbx_unordered_map<std::string, const Texture*>;
|
||||
using LayeredTextureMap = std::fbx_unordered_map<std::string, const LayeredTexture*>;
|
||||
|
||||
/** DOM class for generic FBX videos */
|
||||
class Video : public Object {
|
||||
|
@ -690,10 +683,10 @@ private:
|
|||
LayeredTextureMap layeredTextures;
|
||||
};
|
||||
|
||||
typedef std::vector<int64_t> KeyTimeList;
|
||||
typedef std::vector<float> KeyValueList;
|
||||
using KeyTimeList = std::vector<int64_t>;
|
||||
using KeyValueList = std::vector<float>;
|
||||
|
||||
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */
|
||||
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
|
||||
class AnimationCurve : public Object {
|
||||
public:
|
||||
AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
|
@ -727,7 +720,7 @@ private:
|
|||
};
|
||||
|
||||
// property-name -> animation curve
|
||||
typedef std::map<std::string, const AnimationCurve*> AnimationCurveMap;
|
||||
using AnimationCurveMap = std::map<std::string, const AnimationCurve*>;
|
||||
|
||||
/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
|
||||
class AnimationCurveNode : public Object {
|
||||
|
@ -777,7 +770,7 @@ private:
|
|||
const Document& doc;
|
||||
};
|
||||
|
||||
typedef std::vector<const AnimationCurveNode*> AnimationCurveNodeList;
|
||||
using AnimationCurveNodeList = std::vector<const AnimationCurveNode*>;
|
||||
|
||||
/** Represents a FBX animation layer (i.e. a list of node animations) */
|
||||
class AnimationLayer : public Object {
|
||||
|
@ -800,7 +793,7 @@ private:
|
|||
const Document& doc;
|
||||
};
|
||||
|
||||
typedef std::vector<const AnimationLayer*> AnimationLayerList;
|
||||
using AnimationLayerList = std::vector<const AnimationLayer*>;
|
||||
|
||||
/** Represents a FBX animation stack (i.e. a list of animation layers) */
|
||||
class AnimationStack : public Object {
|
||||
|
@ -843,8 +836,8 @@ private:
|
|||
std::shared_ptr<const PropertyTable> props;
|
||||
};
|
||||
|
||||
typedef std::vector<float> WeightArray;
|
||||
typedef std::vector<unsigned int> WeightIndexArray;
|
||||
using WeightArray = std::vector<float>;
|
||||
using WeightIndexArray = std::vector<unsigned int>;
|
||||
|
||||
|
||||
/** DOM class for BlendShapeChannel deformers */
|
||||
|
@ -956,7 +949,7 @@ class Connection {
|
|||
public:
|
||||
Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop, const Document& doc);
|
||||
|
||||
~Connection();
|
||||
~Connection() = default;
|
||||
|
||||
// note: a connection ensures that the source and dest objects exist, but
|
||||
// not that they have DOM representations, so the return value of one of
|
||||
|
@ -1011,10 +1004,9 @@ public:
|
|||
// during their entire lifetime (Document). FBX files have
|
||||
// up to many thousands of objects (most of which we never use),
|
||||
// so the memory overhead for them should be kept at a minimum.
|
||||
typedef std::fbx_unordered_map<uint64_t, LazyObject*> ObjectMap;
|
||||
typedef std::fbx_unordered_map<std::string, std::shared_ptr<const PropertyTable> > PropertyTemplateMap;
|
||||
|
||||
typedef std::fbx_unordered_multimap<uint64_t, const Connection*> ConnectionMap;
|
||||
using ObjectMap = std::fbx_unordered_map<uint64_t, LazyObject*> ;
|
||||
using PropertyTemplateMap = std::fbx_unordered_map<std::string, std::shared_ptr<const PropertyTable> > ;
|
||||
using ConnectionMap = std::fbx_unordered_multimap<uint64_t, const Connection*>;
|
||||
|
||||
/** DOM class for global document settings, a single instance per document can
|
||||
* be accessed via Document.Globals(). */
|
||||
|
@ -1022,7 +1014,7 @@ class FileGlobalSettings {
|
|||
public:
|
||||
FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props);
|
||||
|
||||
~FileGlobalSettings();
|
||||
~FileGlobalSettings() = default;
|
||||
|
||||
const PropertyTable& Props() const {
|
||||
ai_assert(props.get());
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue