Merge branch 'master' into master
commit
41e594f7b1
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@ -30,6 +30,9 @@ env:
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- secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
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- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
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git:
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depth: 1
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matrix:
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include:
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- os: linux
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@ -4,6 +4,8 @@
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# clone directory
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clone_folder: c:\projects\assimp
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clone_depth: 1
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# branches to build
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branches:
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# whitelist
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@ -52,11 +54,11 @@ cache:
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- bin\.mtime_cache
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before_build:
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- echo NUMBER_OF_PROCESSORS=%NUMBER_OF_PROCESSORS%
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- ruby scripts\AppVeyor\mtime_cache -g scripts\AppVeyor\cacheglobs.txt -c bin\.mtime_cache\cache.json
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build:
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parallel: true
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project: Assimp.sln
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build_script:
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cmake --build . --config Release -- /maxcpucount:2
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after_build:
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- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (
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@ -179,12 +179,23 @@ void MDLImporter::InternReadFile( const std::string& pFile,
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}
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// This should work for all other types of MDL files, too ...
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// the quake header is one of the smallest, afaik
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// the HL1 sequence group header is one of the smallest, afaik
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iFileSize = (unsigned int)file->FileSize();
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if( iFileSize < sizeof(MDL::Header)) {
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if( iFileSize < sizeof(MDL::HalfLife::SequenceHeader_HL1)) {
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throw DeadlyImportError( "MDL File is too small.");
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}
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// delete the file buffer and cleanup.
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auto DeleteBufferAndCleanup = [&]() {
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if (mBuffer) {
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delete [] mBuffer;
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mBuffer = nullptr;
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}
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AI_DEBUG_INVALIDATE_PTR(pIOHandler);
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AI_DEBUG_INVALIDATE_PTR(pScene);
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};
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try {
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// Allocate storage and copy the contents of the file to a memory buffer
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mBuffer = new unsigned char[iFileSize+1];
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file->Read( (void*)mBuffer, 1, iFileSize);
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@ -261,11 +272,11 @@ void MDLImporter::InternReadFile( const std::string& pFile,
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pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
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0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
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// delete the file buffer and cleanup
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delete [] mBuffer;
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mBuffer= nullptr;
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AI_DEBUG_INVALIDATE_PTR(pIOHandler);
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AI_DEBUG_INVALIDATE_PTR(pScene);
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DeleteBufferAndCleanup();
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} catch(...) {
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DeleteBufferAndCleanup();
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throw;
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}
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}
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// ------------------------------------------------------------------------------------------------
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|
|
Loading…
Reference in New Issue