diff --git a/code/BlenderLoader.cpp b/code/BlenderLoader.cpp index 30aafc705..a141eccfd 100644 --- a/code/BlenderLoader.cpp +++ b/code/BlenderLoader.cpp @@ -1045,7 +1045,10 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co } } } - matTexUvMappings.insert(std::make_pair(m, texuv)); + if (texuv.size()) + { + matTexUvMappings.insert(std::make_pair(m, texuv)); + } } // collect texture coordinates, they're stored in a separate per-face buffer diff --git a/code/BlenderScene.cpp b/code/BlenderScene.cpp index abad7affc..ad2d6fbba 100644 --- a/code/BlenderScene.cpp +++ b/code/BlenderScene.cpp @@ -800,7 +800,6 @@ template <> void Structure::Convert( ) const { ReadFieldArray(dest.typemap, "typemap", db); - ReadField(dest.pad_i1, "pad_i1", db); ReadField(dest.totlayer, "totlayer", db); ReadField(dest.maxlayer, "maxlayer", db); ReadField(dest.totsize, "totsize", db); diff --git a/code/BlenderScene.h b/code/BlenderScene.h index b52ec20b5..b74d7b198 100644 --- a/code/BlenderScene.h +++ b/code/BlenderScene.h @@ -432,7 +432,6 @@ CustomData 208 struct CustomData : ElemBase { vector > layers; int typemap[42]; // CD_NUMTYPES - int pad_i1; int totlayer; int maxlayer; int totsize; diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt index 7c5ff3706..d92b52b5a 100644 --- a/test/CMakeLists.txt +++ b/test/CMakeLists.txt @@ -106,6 +106,7 @@ SET( IMPORTERS unit/utBlendImportAreaLight.cpp unit/utBlenderImportExport.cpp unit/utBlendImportMaterials.cpp + unit/utBlenderWork.cpp unit/utBVHImportExport.cpp unit/utColladaExportCamera.cpp unit/utColladaExportLight.cpp diff --git a/test/models/BLEND/test_279.blend b/test/models/BLEND/test_279.blend new file mode 100644 index 000000000..78d35485e Binary files /dev/null and b/test/models/BLEND/test_279.blend differ diff --git a/test/unit/utBlenderWork.cpp b/test/unit/utBlenderWork.cpp new file mode 100644 index 000000000..b0212b1d3 --- /dev/null +++ b/test/unit/utBlenderWork.cpp @@ -0,0 +1,82 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2018, assimp team + + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "UnitTestPCH.h" +#include +#include +#include +#include + +using namespace ::Assimp; + +class BlenderWorkTest : public ::testing::Test { +public: + virtual void SetUp() + { + im = new Assimp::Importer(); + } + + virtual void TearDown() + { + delete im; + } + +protected: + + Assimp::Importer* im; +}; + +TEST_F(BlenderWorkTest,work_279) { + const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/test_279.blend", aiProcess_ValidateDataStructure); + ASSERT_TRUE(pTest != NULL); + + // material has 2 diffuse textures + ASSERT_TRUE(pTest->HasMaterials()); + ASSERT_TRUE(pTest->HasMeshes()); + ASSERT_TRUE(pTest->mMeshes[0]->mNumVertices > 0); + EXPECT_EQ(1, pTest->mNumMaterials); +} + + + + +