In Collada: improved embeded textures naming scheme in exporter

pull/261/head
Léo Terziman 2013-12-10 17:21:15 +01:00
parent 800f835f6f
commit 419beca470
2 changed files with 16 additions and 6 deletions

View File

@ -61,6 +61,7 @@ namespace Assimp
void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene) void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
{ {
std::string path = ""; std::string path = "";
std::string file = pFile;
// We need to test both types of folder separators because pIOSystem->getOsSeparator() is not reliable. // We need to test both types of folder separators because pIOSystem->getOsSeparator() is not reliable.
// Moreover, the path given by some applications is not even consistent with the OS specific type of separator. // Moreover, the path given by some applications is not even consistent with the OS specific type of separator.
@ -68,10 +69,16 @@ void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pS
if(end_path != NULL) { if(end_path != NULL) {
path = std::string(pFile, end_path + 1 - pFile); path = std::string(pFile, end_path + 1 - pFile);
file = file.substr(end_path + 1 - pFile, file.npos);
std::size_t pos = file.find_last_of('.');
if(pos != file.npos) {
file = file.substr(0, pos);
}
} }
// invoke the exporter // invoke the exporter
ColladaExporter iDoTheExportThing( pScene, pIOSystem, path); ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file);
// we're still here - export successfully completed. Write result to the given IOSYstem // we're still here - export successfully completed. Write result to the given IOSYstem
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt")); boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
@ -88,7 +95,7 @@ void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pS
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor for a specific scene to export // Constructor for a specific scene to export
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path) : mIOSystem(pIOSystem), mPath(path) ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file)
{ {
// make sure that all formatting happens using the standard, C locale and not the user's current locale // make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") ); mOutput.imbue( std::locale("C") );
@ -247,9 +254,9 @@ void ColladaExporter::WriteTextures() {
aiTexture* texture = mScene->mTextures[i]; aiTexture* texture = mScene->mTextures[i];
ASSIMP_itoa10(str, buffer_size, i); ASSIMP_itoa10(str, buffer_size, i + 1);
std::string name = std::string("Texture_") + str + "." + ((const char*) texture->achFormatHint); std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char*) texture->achFormatHint);
boost::scoped_ptr<IOStream> outfile(mIOSystem->Open(mPath + name, "wb")); boost::scoped_ptr<IOStream> outfile(mIOSystem->Open(mPath + name, "wb"));
if(outfile == NULL) { if(outfile == NULL) {

View File

@ -59,7 +59,7 @@ class ColladaExporter
{ {
public: public:
/// Constructor for a specific scene to export /// Constructor for a specific scene to export
ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path); ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file);
/// Destructor /// Destructor
virtual ~ColladaExporter(); virtual ~ColladaExporter();
@ -111,7 +111,10 @@ protected:
IOSystem* mIOSystem; IOSystem* mIOSystem;
/// Path of the directory where the scene will be exported /// Path of the directory where the scene will be exported
std::string mPath; const std::string mPath;
/// Name of the file (without extension) where the scene will be exported
const std::string mFile;
/// The scene to be written /// The scene to be written
const aiScene* mScene; const aiScene* mScene;