Added HL1 MDL loader tests.

Added new unit test source files.
Added MDL samples for tests.
Updated CMakeLists file to include the new unit tests.
pull/2838/head
Marc-Antoine Lortie 2019-12-16 11:31:41 -05:00
parent eed0bd3ef6
commit 4144a222d3
39 changed files with 973 additions and 0 deletions

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@ -128,6 +128,11 @@ SET( IMPORTERS
unit/ImportExport/utOFFImportExport.cpp unit/ImportExport/utOFFImportExport.cpp
unit/ImportExport/utNFFImportExport.cpp unit/ImportExport/utNFFImportExport.cpp
unit/ImportExport/utXGLImportExport.cpp unit/ImportExport/utXGLImportExport.cpp
unit/ImportExport/utMDLImporter.cpp
unit/ImportExport/MDL/MDLHL1TestFiles.h
unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp
unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
) )
SET( MATERIAL SET( MATERIAL

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file MDLHL1TestFiles.h
* @brief Definitions for Half-Life 1 MDL loader tests.
*/
#ifndef AI_MDLHL1TESTFILES_INCLUDED
#define AI_MDLHL1TESTFILES_INCLUDED
#ifndef ASSIMP_TEST_MDL_HL1_MODELS_DIR
#define ASSIMP_TEST_MDL_HL1_MODELS_DIR ASSIMP_TEST_MODELS_DIR"/MDL/MDL (HL1)/"
#endif
#ifndef MDL_HL1_FILE_MAN
#define MDL_HL1_FILE_MAN ASSIMP_TEST_MDL_HL1_MODELS_DIR "man.mdl"
#endif
#endif // AI_MDLHL1TESTFILES_INCLUDED

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@ -0,0 +1,244 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file utMDLImporter_HL1_ImportSettings.cpp
* @brief Half-Life 1 MDL loader import settings tests.
*/
#include "AbstractImportExportBase.h"
#include "MDL/HalfLife/HL1ImportDefinitions.h"
#include "MDLHL1TestFiles.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <functional>
#include <initializer_list>
using namespace Assimp;
class utMDLImporter_HL1_ImportSettings : public ::testing::Test {
public:
// Test various import settings scenarios.
void importSettings() {
/* Verify that animations are *NOT* imported when
'Read animations' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(0, scene->mNumAnimations);
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS));
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS));
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
expect_global_info_eq<int>(scene, {
{ 0, "NumSequences" },
{ 0, "NumTransitionNodes" }
});
});
/* Verify that blend controllers info is *NOT* imported when
'Read blend controllers' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_NE(0, scene->mNumAnimations);
const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
EXPECT_NE(nullptr, sequence_infos);
for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_BLEND_CONTROLLERS));
expect_global_info_eq(scene, 0, "NumBlendControllers");
});
/* Verify that animation events are *NOT* imported when
'Read animation events' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_NE(0, scene->mNumAnimations);
const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
EXPECT_NE(nullptr, sequence_infos);
for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_ANIMATION_EVENTS));
});
/* Verify that sequence transitions info is read when
'Read sequence transitions' is enabled. */
load_with_import_setting_bool(
ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
true, // Set config value to true.
[&](const aiScene *scene) {
EXPECT_NE(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
expect_global_info_eq(scene, 4, "NumTransitionNodes");
});
/* Verify that sequence transitions info is *NOT* read when
'Read sequence transitions' is disabled. */
load_with_import_setting_bool(
ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
expect_global_info_eq(scene, 0, "NumTransitionNodes");
});
/* Verify that bone controllers info is *NOT* read when
'Read bone controllers' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BONE_CONTROLLERS));
expect_global_info_eq(scene, 0, "NumBoneControllers");
});
/* Verify that attachments info is *NOT* read when
'Read attachments' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_ATTACHMENTS));
expect_global_info_eq(scene, 0, "NumAttachments");
});
/* Verify that hitboxes info is *NOT* read when
'Read hitboxes' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES,
false, // Set config value to false.
[&](const aiScene *scene) {
EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_HITBOXES));
expect_global_info_eq(scene, 0, "NumHitboxes");
});
/* Verify that misc global info is *NOT* read when
'Read misc global info' is disabled. */
load_with_import_setting_bool(
MDL_HL1_FILE_MAN,
AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO,
false, // Set config value to false.
[&](const aiScene *scene) {
aiNode *global_info = get_global_info(scene);
EXPECT_NE(nullptr, global_info);
aiVector3D temp;
EXPECT_FALSE(global_info->mMetaData->Get("EyePosition", temp));
});
}
private:
void load_with_import_setting_bool(
const char *file_path,
const char *setting_key,
bool setting_value,
std::function<void(const aiScene *)> &&func) {
Assimp::Importer importer;
importer.SetPropertyBool(setting_key, setting_value);
const aiScene *scene = importer.ReadFile(file_path, aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
func(scene);
}
void load_with_import_setting_string(
const char *file_path,
const char *setting_key,
const char *setting_value,
std::function<void(const aiScene *)> &&func) {
Assimp::Importer importer;
importer.SetPropertyString(setting_key, setting_value);
const aiScene *scene = importer.ReadFile(file_path, aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
func(scene);
}
inline static aiNode *get_global_info(const aiScene *scene) {
return scene->mRootNode->FindNode(AI_MDL_HL1_NODE_GLOBAL_INFO);
}
template <typename T>
static void expect_global_info_eq(
const aiScene *scene,
T expected_value,
const char *key_name) {
aiNode *global_info = get_global_info(scene);
EXPECT_NE(nullptr, global_info);
T temp;
EXPECT_TRUE(global_info->mMetaData->Get(key_name, temp));
EXPECT_EQ(expected_value, temp);
}
template <typename T>
static void expect_global_info_eq(const aiScene *scene,
std::initializer_list<std::pair<T, const char *>> p_kv) {
aiNode *global_info = get_global_info(scene);
EXPECT_NE(nullptr, global_info);
for (auto it = p_kv.begin(); it != p_kv.end(); ++it) {
T temp;
EXPECT_TRUE(global_info->mMetaData->Get(it->second, temp));
EXPECT_EQ(it->first, temp);
}
}
};
TEST_F(utMDLImporter_HL1_ImportSettings, importSettings) {
importSettings();
}

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@ -0,0 +1,136 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file utMDLImporter_HL1_Materials.cpp
* @brief Half-Life 1 MDL loader materials tests.
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include "MDLHL1TestFiles.h"
#include "MDL/HalfLife/HL1ImportDefinitions.h"
using namespace Assimp;
class utMDLImporter_HL1_Materials : public ::testing::Test {
public:
/* Given an MDL model with a texture flagged as flatshade,
verify that the imported model has a flat shading model. */
void flatShadeTexture() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "chrome_sphere.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMaterials);
aiShadingMode shading_mode;
scene->mMaterials[0]->Get(AI_MATKEY_SHADING_MODEL, shading_mode);
EXPECT_EQ(aiShadingMode_Flat, shading_mode);
}
/* Given an MDL model with a chrome texture, verify that
the imported model has a chrome material. */
void chromeTexture() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "chrome_sphere.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMaterials);
int chrome;
scene->mMaterials[0]->Get(AI_MDL_HL1_MATKEY_CHROME(aiTextureType_DIFFUSE, 0), chrome);
EXPECT_EQ(1, chrome);
}
/* Given an MDL model with an additive texture, verify that
the imported model has an additive material. */
void additiveBlendTexture() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "blend_additive.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMaterials);
aiBlendMode blend_mode;
scene->mMaterials[0]->Get(AI_MATKEY_BLEND_FUNC, blend_mode);
EXPECT_EQ(aiBlendMode_Additive, blend_mode);
}
/* Given an MDL model with a color masked texture, verify that
the imported model has a color masked material. Ensure too
that the transparency color is the correct one. */
void textureWithColorMask() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "alpha_test.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMaterials);
int texture_flags;
scene->mMaterials[0]->Get(AI_MATKEY_TEXFLAGS_DIFFUSE(0), texture_flags);
EXPECT_EQ(aiTextureFlags_UseAlpha, texture_flags);
// The model has only one texture, a 256 color bitmap with
// a palette. Pure blue is the last color in the palette,
// and should be the transparency color.
aiColor3D transparency_color;
scene->mMaterials[0]->Get(AI_MATKEY_COLOR_TRANSPARENT, transparency_color);
EXPECT_EQ(aiColor3D(0, 0, 255), transparency_color);
}
};
TEST_F(utMDLImporter_HL1_Materials, flatShadeTexture) {
flatShadeTexture();
}
TEST_F(utMDLImporter_HL1_Materials, chromeTexture) {
chromeTexture();
}
TEST_F(utMDLImporter_HL1_Materials, additiveBlendTexture) {
additiveBlendTexture();
}
TEST_F(utMDLImporter_HL1_Materials, textureWithColorMask) {
textureWithColorMask();
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file utMDLImporter_HL1_Nodes.cpp
* @brief Half-Life 1 MDL loader nodes tests.
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include "MDLHL1TestFiles.h"
#include "MDL/HalfLife/HL1ImportDefinitions.h"
using namespace Assimp;
class utMDLImporter_HL1_Nodes : public ::testing::Test {
public:
/**
* @note The following tests require a basic understanding
* of the SMD format. For more information about SMD format,
* please refer to the SMD importer or go to VDC
* (Valve Developer Community).
*/
/* Given a model with bones that have empty names,
verify that all the bones of the imported model
have unique and no empty names.
"" <----+---- empty names
"" <----+
"" <----+
"Bone_3" |
"" <----+
"Bone_2" |
"Bone_5" |
"" <----+
"" <----+
*/
void emptyBonesNames() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bones.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_bones_names = {
"Bone",
"Bone_0",
"Bone_1",
"Bone_3",
"Bone_4",
"Bone_2",
"Bone_5",
"Bone_6",
"Bone_7"
};
expect_named_children(scene, AI_MDL_HL1_NODE_BONES, expected_bones_names);
}
/* Given a model with bodyparts that have empty names,
verify that the imported model contains bodyparts with
unique and no empty names.
$body "" <----+---- empty names
$body "Bodypart_1" |
$body "Bodypart_5" |
$body "Bodypart_6" |
$body "" <----+
$body "Bodypart_2" |
$body "" <----+
$body "Bodypart_3" |
$body "" <----+
*/
void emptyBodypartsNames() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bodyparts.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_bodyparts_names = {
"Bodypart",
"Bodypart_1",
"Bodypart_5",
"Bodypart_6",
"Bodypart_0",
"Bodypart_2",
"Bodypart_4",
"Bodypart_3",
"Bodypart_7"
};
expect_named_children(scene, AI_MDL_HL1_NODE_BODYPARTS, expected_bodyparts_names);
}
/* Given a model with bodyparts that have duplicate names,
verify that the imported model contains bodyparts with
unique and no duplicate names.
$body "Bodypart" <-----+
$body "Bodypart_1" <--+ |
$body "Bodypart_2" | |
$body "Bodypart1" | |
$body "Bodypart" ---|--+
$body "Bodypart_1" ---+ |
$body "Bodypart2" |
$body "Bodypart" ------+
$body "Bodypart_4"
*/
void duplicateBodypartsNames() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_bodyparts.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_bodyparts_names = {
"Bodypart",
"Bodypart_1",
"Bodypart_2",
"Bodypart1",
"Bodypart_0",
"Bodypart_1_0",
"Bodypart2",
"Bodypart_3",
"Bodypart_4"
};
expect_named_children(scene, AI_MDL_HL1_NODE_BODYPARTS, expected_bodyparts_names);
}
/* Given a model with several bodyparts that contains multiple
sub models with the same file name, verify for each bodypart
sub model of the imported model that they have a unique name.
$bodygroup "first_bodypart"
{
studio "triangle" <------+ duplicate file names.
studio "triangle" -------+
} |
|
$bodygroup "second_bodypart" |
{ |
studio "triangle" -------+ same as first bodypart, but with same file.
studio "triangle" -------+
}
$bodygroup "last_bodypart"
{
studio "triangle2" <------+ duplicate names.
studio "triangle2" -------+
}
*/
void duplicateSubModelsNames() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_submodels.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::vector<std::string>> expected_bodypart_sub_models_names = {
{
"triangle",
"triangle_0",
},
{
"triangle_1",
"triangle_2",
},
{
"triangle2",
"triangle2_0",
}
};
const aiNode *bodyparts_node = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BODYPARTS);
EXPECT_NE(nullptr, bodyparts_node);
EXPECT_EQ(3, bodyparts_node->mNumChildren);
for (unsigned int i = 0; i < bodyparts_node->mNumChildren; ++i) {
expect_named_children(bodyparts_node->mChildren[i],
expected_bodypart_sub_models_names[i]);
}
}
/* Given a model with sequences that have duplicate names, verify
that each sequence from the imported model has a unique
name.
$sequence "idle_1" <-------+
$sequence "idle" <----+ |
$sequence "idle_2" | |
$sequence "idle" -----+ |
$sequence "idle_0" | |
$sequence "idle_1" -----|--+
$sequence "idle_3" |
$sequence "idle" -----+
$sequence "idle_7"
*/
void duplicateSequenceNames() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_sequences.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_sequence_names = {
"idle_1",
"idle",
"idle_2",
"idle_4",
"idle_0",
"idle_1_0",
"idle_3",
"idle_5",
"idle_7"
};
expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_INFOS, expected_sequence_names);
}
/* Given a model with sequences that have empty names, verify
that each sequence from the imported model has a unique
name.
$sequence "" <----+---- empty names
$sequence "Sequence_1" |
$sequence "" <----+
$sequence "Sequence_4" |
$sequence "" <----+
$sequence "Sequence_8" |
$sequence "" <----+
$sequence "Sequence_2" |
$sequence "" <----+
*/
void emptySequenceNames() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_sequences.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_sequence_names = {
"Sequence",
"Sequence_1",
"Sequence_0",
"Sequence_4",
"Sequence_3",
"Sequence_8",
"Sequence_5",
"Sequence_2",
"Sequence_6"
};
expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_INFOS, expected_sequence_names);
}
/* Given a model with sequence groups that have duplicate names,
verify that each sequence group from the imported model has
a unique name.
"default"
$sequencegroup "SequenceGroup" <----+
$sequencegroup "SequenceGroup_1" |
$sequencegroup "SequenceGroup_5" <----|--+
$sequencegroup "SequenceGroup" -----+ |
$sequencegroup "SequenceGroup_0" | |
$sequencegroup "SequenceGroup" -----+ |
$sequencegroup "SequenceGroup_5" --------+
$sequencegroup "SequenceGroup_6"
$sequencegroup "SequenceGroup_2"
*/
void duplicateSequenceGroupNames() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_sequence_groups/duplicate_sequence_groups.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_sequence_names = {
"default",
"SequenceGroup",
"SequenceGroup_1",
"SequenceGroup_5",
"SequenceGroup_3",
"SequenceGroup_0",
"SequenceGroup_4",
"SequenceGroup_5_0",
"SequenceGroup_6",
"SequenceGroup_2"
};
expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_GROUPS, expected_sequence_names);
}
/* Given a model with sequence groups that have empty names,
verify that each sequence group from the imported model has
a unique name.
"default"
$sequencegroup "" <----+---- empty names
$sequencegroup "SequenceGroup_2" |
$sequencegroup "SequenceGroup_6" |
$sequencegroup "" <----+
$sequencegroup "" <----+
$sequencegroup "SequenceGroup_1" |
$sequencegroup "SequenceGroup_5" |
$sequencegroup "" <----+
$sequencegroup "SequenceGroup_4"
*/
void emptySequenceGroupNames() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_sequence_groups/unnamed_sequence_groups.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_sequence_names = {
"default",
"SequenceGroup",
"SequenceGroup_2",
"SequenceGroup_6",
"SequenceGroup_0",
"SequenceGroup_3",
"SequenceGroup_1",
"SequenceGroup_5",
"SequenceGroup_7",
"SequenceGroup_4"
};
expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_GROUPS, expected_sequence_names);
}
/* Verify that mOffsetMatrix applies the correct
inverse bind pose transform. */
void offsetMatrixUnappliesTransformations() {
const float TOLERANCE = 0.01f;
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(MDL_HL1_FILE_MAN, aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
aiNode *scene_bones_node = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BONES);
const aiMatrix4x4 identity_matrix;
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
aiMesh *scene_mesh = scene->mMeshes[i];
for (unsigned int j = 0; j < scene_mesh->mNumBones; ++j) {
aiBone *scene_mesh_bone = scene_mesh->mBones[j];
// Store local node transforms.
aiNode *n = scene_bones_node->FindNode(scene_mesh_bone->mName);
std::vector<aiMatrix4x4> bone_matrices = { n->mTransformation };
while (n->mParent != scene->mRootNode) {
n = n->mParent;
bone_matrices.push_back(n->mTransformation);
}
// Compute absolute node transform.
aiMatrix4x4 transform;
for (auto it = bone_matrices.rbegin(); it != bone_matrices.rend(); ++it)
transform *= *it;
// Unapply the transformation using the offset matrix.
aiMatrix4x4 unapplied_transform = scene_mesh_bone->mOffsetMatrix * transform;
// Ensure that we have, approximatively, the identity matrix.
expect_equal_matrices(identity_matrix, unapplied_transform, TOLERANCE);
}
}
}
private:
void expect_named_children(const aiNode *parent_node, const std::vector<std::string> &expected_names) {
EXPECT_NE(nullptr, parent_node);
EXPECT_EQ(expected_names.size(), parent_node->mNumChildren);
for (unsigned int i = 0; i < parent_node->mNumChildren; ++i)
EXPECT_EQ(expected_names[i], parent_node->mChildren[i]->mName.C_Str());
}
void expect_named_children(const aiScene *scene, const char *node_name, const std::vector<std::string> &expected_names) {
const aiNode *node = scene->mRootNode->FindNode(node_name);
expect_named_children(scene->mRootNode->FindNode(node_name), expected_names);
}
void expect_equal_matrices(const aiMatrix4x4 &expected, const aiMatrix4x4 &actual, float abs_error) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j)
EXPECT_NEAR(expected[i][j], actual[i][j], abs_error);
}
}
};
TEST_F(utMDLImporter_HL1_Nodes, emptyBonesNames) {
emptyBonesNames();
}
TEST_F(utMDLImporter_HL1_Nodes, emptyBodypartsNames) {
emptyBodypartsNames();
}
TEST_F(utMDLImporter_HL1_Nodes, duplicateBodypartsNames) {
duplicateBodypartsNames();
}
TEST_F(utMDLImporter_HL1_Nodes, duplicateSubModelsNames) {
duplicateSubModelsNames();
}
TEST_F(utMDLImporter_HL1_Nodes, emptySequenceNames) {
emptySequenceNames();
}
TEST_F(utMDLImporter_HL1_Nodes, duplicateSequenceNames) {
duplicateSequenceNames();
}
TEST_F(utMDLImporter_HL1_Nodes, emptySequenceGroupNames) {
emptySequenceGroupNames();
}
TEST_F(utMDLImporter_HL1_Nodes, duplicateSequenceGroupNames) {
duplicateSequenceGroupNames();
}
TEST_F(utMDLImporter_HL1_Nodes, offsetMatrixUnappliesTransformations) {
offsetMatrixUnappliesTransformations();
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include "MDL/MDLHL1TestFiles.h"
using namespace Assimp;
class utMDLImporter : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(MDL_HL1_FILE_MAN, 0);
EXPECT_NE(nullptr, scene);
// Add further MDL tests...
return true;
}
};
TEST_F(utMDLImporter, importMDLFromFileTest) {
EXPECT_TRUE(importerTest());
}