Merge commit '6d630bec50fe7767296b0e5184a9c6c7b915df24' into contrib

pull/261/head
Léo Terziman 2014-01-17 11:57:45 +01:00
commit 41175dacca
6 changed files with 18 additions and 4 deletions

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@ -3,7 +3,7 @@ Open Asset Import Library (assimp)
Open Asset Import Library is a Open Source library designed to load various __3d file formats and convert them into a single, in-memory format__. It supports more than __30 file formats__ for import and a growing selection of file formats for export. Additionally, assimp features various __post processing tools__ to refine the imported data: _normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials_ and many more.
Its abbreviated name under which it is commonly known is __assimp__.
Its short name under which it is commonly known is __assimp__.
This is the development trunk of assimp containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories. According to [Travis-CI] (https://travis-ci.org/), the current build status of the trunk is [![Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp)
@ -88,7 +88,7 @@ C++ish interface). The directory structure is:
### Building ###
Take a look into the `INSTALL` file. Or fire up CMake with the usual steps.
Take a look into the `INSTALL` file. Our build system is CMake, if you already used CMake before there is a good chance you know what to do.
### Where to get help ###

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@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py
*/
#include "AssimpPCH.h"
#ifndef AI_BUILD_NO_BLEND_IMPORTER
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderDNA.h"
#include "BlenderScene.h"

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@ -156,6 +156,7 @@ struct Material
aiString texture;
aiString textureSpecular;
aiString textureAmbient;
aiString textureEmissive;
aiString textureBump;
aiString textureNormal;
aiString textureSpecularity;
@ -166,6 +167,7 @@ struct Material
TextureDiffuseType = 0,
TextureSpecularType,
TextureAmbientType,
TextureEmissiveType,
TextureBumpType,
TextureNormalType,
TextureSpecularityType,

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@ -575,6 +575,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
}
}
if ( 0 != pCurrentMaterial->textureEmissive.length )
mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
if ( 0 != pCurrentMaterial->textureSpecular.length )
{
mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));

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@ -302,6 +302,10 @@ void ObjFileMtlImporter::getTexture() {
// Ambient texture
out = & m_pModel->m_pCurrentMaterial->textureAmbient;
clampIndex = ObjFile::Material::TextureAmbientType;
} else if (!ASSIMP_strincmp(&(*m_DataIt),"map_emissive",6)) {
// Emissive texture
out = & m_pModel->m_pCurrentMaterial->textureEmissive;
clampIndex = ObjFile::Material::TextureEmissiveType;
} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) ||
!ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {

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@ -8,6 +8,7 @@
// MSVC 7,8,9
// GCC
// BORLAND (complains about 'pack state changed but not reverted', but works)
// Clang
//
//
// USAGE:
@ -25,7 +26,11 @@
# pragma pack(push,1)
# define PACK_STRUCT
#elif defined( __GNUC__ )
# define PACK_STRUCT __attribute__((gcc_struct, __packed__))
# if defined(__clang__)
# define PACK_STRUCT __attribute__((__packed__))
# else
# define PACK_STRUCT __attribute__((gcc_struct, __packed__))
# endif
#else
# error Compiler not supported
#endif