# fix global orientation for IFC models
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@983 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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36d3a60c40
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4116ec7a6a
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@ -287,10 +287,12 @@ void IFCImporter::InternReadFile( const std::string& pFile,
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conv.materials.clear();
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}
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// apply world coordinate system (which includes the scaling to convert to metres)
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aiMatrix4x4 scale;
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// apply world coordinate system (which includes the scaling to convert to metres and a -90 degrees rotation around x)
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aiMatrix4x4 scale, rot;
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aiMatrix4x4::Scaling(aiVector3D(conv.len_scale,conv.len_scale,conv.len_scale),scale);
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pScene->mRootNode->mTransformation = scale * conv.wcs * pScene->mRootNode->mTransformation;
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aiMatrix4x4::RotationX(-AI_MATH_HALF_PI_F,rot);
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pScene->mRootNode->mTransformation = rot * scale * conv.wcs * pScene->mRootNode->mTransformation;
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// this must be last because objects are evaluated lazily as we process them
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if ( !DefaultLogger::isNullLogger() ){
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