Apply some more modernize-use-emplace
parent
e3b01e10db
commit
411171fa45
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@ -671,7 +671,7 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
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int bone = v.bones[k];
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float weight = v.weights[k];
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vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
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vweights[bone].emplace_back(vertIdx + faceIndex, weight);
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}
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}
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++face;
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@ -518,7 +518,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
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return;
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}
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out.materials.push_back(Material());
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out.materials.emplace_back();
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Material &mat = out.materials.back();
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mat = nfo;
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@ -1004,7 +1004,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
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const chunk_guard cn(nfo, reader);
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out.materials.push_back(Material());
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out.materials.emplace_back();
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Material &mat = out.materials.back();
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mat = nfo;
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@ -3319,7 +3319,7 @@ FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList(const std::vector<c
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}
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}
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inputs.push_back(std::make_tuple(Keys, Values, mapto));
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inputs.emplace_back(Keys, Values, mapto);
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}
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}
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return inputs; // pray for NRVO :-)
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@ -3396,7 +3396,7 @@ FBXConverter::KeyFrameListList FBXConverter::GetRotationKeyframeList(const std::
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}
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}
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}
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inputs.push_back(std::make_tuple(Keys, Values, mapto));
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inputs.emplace_back(Keys, Values, mapto);
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}
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}
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return inputs;
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@ -399,7 +399,7 @@ void MergeWindowContours (const std::vector<IfcVector2>& a,
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ClipperLib::Polygon clip;
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for(const IfcVector2& pip : a) {
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clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
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}
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if (ClipperLib::Orientation(clip)) {
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@ -410,7 +410,7 @@ void MergeWindowContours (const std::vector<IfcVector2>& a,
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clip.clear();
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for(const IfcVector2& pip : b) {
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clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
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}
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if (ClipperLib::Orientation(clip)) {
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@ -433,7 +433,7 @@ void MakeDisjunctWindowContours (const std::vector<IfcVector2>& a,
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ClipperLib::Polygon clip;
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for(const IfcVector2& pip : a) {
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clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
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}
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if (ClipperLib::Orientation(clip)) {
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@ -444,7 +444,7 @@ void MakeDisjunctWindowContours (const std::vector<IfcVector2>& a,
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clip.clear();
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for(const IfcVector2& pip : b) {
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clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
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}
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if (ClipperLib::Orientation(clip)) {
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@ -466,7 +466,7 @@ void CleanupWindowContour(ProjectedWindowContour& window)
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ClipperLib::ExPolygons clipped;
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for(const IfcVector2& pip : contour) {
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subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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subject.emplace_back(to_int64(pip.x), to_int64(pip.y));
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}
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clipper.AddPolygon(subject,ClipperLib::ptSubject);
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@ -524,7 +524,7 @@ void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh&
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ClipperLib::Polygon clip;
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clip.reserve(contour_flat.size());
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for(const IfcVector2& pip : contour_flat) {
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clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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clip.emplace_back(to_int64(pip.x), to_int64(pip.y));
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}
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if (!ClipperLib::Orientation(clip)) {
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@ -544,7 +544,7 @@ void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh&
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continue;
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}
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}
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subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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subject.emplace_back(to_int64(pip.x), to_int64(pip.y));
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if (--countdown == 0) {
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if (!ClipperLib::Orientation(subject)) {
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std::reverse(subject.begin(), subject.end());
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@ -1378,12 +1378,12 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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if(!temp_contour.empty()) {
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if (generate_connection_geometry) {
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contours_to_openings.push_back(std::vector<TempOpening*>(
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contours_to_openings.emplace_back(
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joined_openings.begin(),
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joined_openings.end()));
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joined_openings.end());
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}
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contours.push_back(ProjectedWindowContour(temp_contour, bb, is_rectangle));
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contours.emplace_back(temp_contour, bb, is_rectangle);
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}
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}
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@ -1791,7 +1791,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,
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pip.x = (pip.x - vmin.x) / vmax.x;
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pip.y = (pip.y - vmin.y) / vmax.y;
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hole.push_back(ClipperLib::IntPoint(to_int64(pip.x),to_int64(pip.y)));
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hole.emplace_back(to_int64(pip.x), to_int64(pip.y));
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}
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if(!ClipperLib::Orientation(hole)) {
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@ -1833,7 +1833,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,
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pip.x = (pip.x - vmin.x) / vmax.x;
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pip.y = (pip.y - vmin.y) / vmax.y;
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poly.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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poly.emplace_back(to_int64(pip.x), to_int64(pip.y));
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}
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if (ClipperLib::Orientation(poly)) {
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@ -218,7 +218,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
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// ------------------------------------------------------------------------------------------------
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LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size)
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{
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list.push_back(LWO::Texture());
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list.emplace_back();
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LWO::Texture* tex = &list.back();
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std::string type;
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@ -1095,7 +1095,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
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void LWOImporter::LoadLWO2Clip(unsigned int length) {
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AI_LWO_VALIDATE_CHUNK_LENGTH(length, CLIP, 10);
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mClips.push_back(LWO::Clip());
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mClips.emplace_back();
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LWO::Clip &clip = mClips.back();
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// first - get the index of the clip
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@ -1165,7 +1165,7 @@ void LWOImporter::LoadLWO2Clip(unsigned int length) {
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void LWOImporter::LoadLWO3Clip(unsigned int length) {
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AI_LWO_VALIDATE_CHUNK_LENGTH(length, CLIP, 12);
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mClips.push_back(LWO::Clip());
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mClips.emplace_back();
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LWO::Clip &clip = mClips.back();
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// first - get the index of the clip
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@ -1238,7 +1238,7 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length) {
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LE_NCONST uint8_t *const end = mFileBuffer + length;
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AI_LWO_VALIDATE_CHUNK_LENGTH(length, ENVL, 4);
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mEnvelopes.push_back(LWO::Envelope());
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mEnvelopes.emplace_back();
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LWO::Envelope &envelope = mEnvelopes.back();
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// Get the index of the envelope
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@ -1346,7 +1346,7 @@ void LWOImporter::LoadLWO3Envelope(unsigned int length) {
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LE_NCONST uint8_t *const end = mFileBuffer + length;
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AI_LWO_VALIDATE_CHUNK_LENGTH(length, ENVL, 4);
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mEnvelopes.push_back(LWO::Envelope());
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mEnvelopes.emplace_back();
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LWO::Envelope &envelope = mEnvelopes.back();
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// Get the index of the envelope
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@ -76,7 +76,7 @@ MD5Parser::MD5Parser(char *_buffer, unsigned int _fileSize) {
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// and read all sections until we're finished
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bool running = true;
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while (running) {
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mSections.push_back(Section());
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mSections.emplace_back();
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Section &sec = mSections.back();
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if (!ParseSection(sec)) {
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break;
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@ -158,7 +158,7 @@ bool MD5Parser::ParseSection(Section &out) {
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break;
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}
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out.mElements.push_back(Element());
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out.mElements.emplace_back();
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Element &elem = out.mElements.back();
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elem.iLineNumber = lineNumber;
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@ -253,7 +253,7 @@ MD5MeshParser::MD5MeshParser(SectionList &mSections) {
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} else if ((*iter).mName == "joints") {
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// "origin" -1 ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000000 0.707107 )
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for (const auto &elem : (*iter).mElements) {
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mJoints.push_back(BoneDesc());
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mJoints.emplace_back();
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BoneDesc &desc = mJoints.back();
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const char *sz = elem.szStart;
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@ -267,7 +267,7 @@ MD5MeshParser::MD5MeshParser(SectionList &mSections) {
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AI_MD5_READ_TRIPLE(desc.mRotationQuat); // normalized quaternion, so w is not there
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}
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} else if ((*iter).mName == "mesh") {
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mMeshes.push_back(MeshDesc());
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mMeshes.emplace_back();
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MeshDesc &desc = mMeshes.back();
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for (const auto &elem : (*iter).mElements) {
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@ -364,7 +364,7 @@ MD5AnimParser::MD5AnimParser(SectionList &mSections) {
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if ((*iter).mName == "hierarchy") {
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// "sheath" 0 63 6
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for (const auto &elem : (*iter).mElements) {
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mAnimatedBones.push_back(AnimBoneDesc());
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mAnimatedBones.emplace_back();
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AnimBoneDesc &desc = mAnimatedBones.back();
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const char *sz = elem.szStart;
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@ -389,7 +389,7 @@ MD5AnimParser::MD5AnimParser(SectionList &mSections) {
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for (const auto &elem : (*iter).mElements) {
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const char *sz = elem.szStart;
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mBaseFrames.push_back(BaseFrameDesc());
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mBaseFrames.emplace_back();
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BaseFrameDesc &desc = mBaseFrames.back();
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AI_MD5_READ_TRIPLE(desc.vPositionXYZ);
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@ -401,7 +401,7 @@ MD5AnimParser::MD5AnimParser(SectionList &mSections) {
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continue;
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}
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mFrames.push_back(FrameDesc());
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mFrames.emplace_back();
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FrameDesc &desc = mFrames.back();
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desc.iIndex = strtoul10((*iter).mGlobalValue.c_str());
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@ -459,7 +459,7 @@ MD5CameraParser::MD5CameraParser(SectionList &mSections) {
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for (const auto &elem : (*iter).mElements) {
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const char *sz = elem.szStart;
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frames.push_back(CameraAnimFrameDesc());
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frames.emplace_back();
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CameraAnimFrameDesc &cur = frames.back();
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AI_MD5_READ_TRIPLE(cur.vPositionXYZ);
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AI_MD5_READ_TRIPLE(cur.vRotationQuat);
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@ -269,43 +269,30 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
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dynamic_cast<pmx::PmxVertexSkinningSDEF *>(v->skinning.get());
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switch (v->skinning_type) {
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case pmx::PmxVertexSkinningType::BDEF1:
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bone_vertex_map[vsBDEF1_ptr->bone_index].push_back(
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aiVertexWeight(index, 1.0));
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bone_vertex_map[vsBDEF1_ptr->bone_index].emplace_back(index, 1.0);
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break;
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case pmx::PmxVertexSkinningType::BDEF2:
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bone_vertex_map[vsBDEF2_ptr->bone_index1].push_back(
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aiVertexWeight(index, vsBDEF2_ptr->bone_weight));
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bone_vertex_map[vsBDEF2_ptr->bone_index2].push_back(
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aiVertexWeight(index, 1.0f - vsBDEF2_ptr->bone_weight));
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bone_vertex_map[vsBDEF2_ptr->bone_index1].emplace_back(index, vsBDEF2_ptr->bone_weight);
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bone_vertex_map[vsBDEF2_ptr->bone_index2].emplace_back(index, 1.0f - vsBDEF2_ptr->bone_weight);
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break;
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case pmx::PmxVertexSkinningType::BDEF4:
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bone_vertex_map[vsBDEF4_ptr->bone_index1].push_back(
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aiVertexWeight(index, vsBDEF4_ptr->bone_weight1));
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bone_vertex_map[vsBDEF4_ptr->bone_index2].push_back(
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aiVertexWeight(index, vsBDEF4_ptr->bone_weight2));
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bone_vertex_map[vsBDEF4_ptr->bone_index3].push_back(
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aiVertexWeight(index, vsBDEF4_ptr->bone_weight3));
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bone_vertex_map[vsBDEF4_ptr->bone_index4].push_back(
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aiVertexWeight(index, vsBDEF4_ptr->bone_weight4));
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bone_vertex_map[vsBDEF4_ptr->bone_index1].emplace_back(index, vsBDEF4_ptr->bone_weight1);
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bone_vertex_map[vsBDEF4_ptr->bone_index2].emplace_back(index, vsBDEF4_ptr->bone_weight2);
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bone_vertex_map[vsBDEF4_ptr->bone_index3].emplace_back(index, vsBDEF4_ptr->bone_weight3);
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bone_vertex_map[vsBDEF4_ptr->bone_index4].emplace_back(index, vsBDEF4_ptr->bone_weight4);
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break;
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case pmx::PmxVertexSkinningType::SDEF: // TODO: how to use sdef_c, sdef_r0,
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// sdef_r1?
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bone_vertex_map[vsSDEF_ptr->bone_index1].push_back(
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aiVertexWeight(index, vsSDEF_ptr->bone_weight));
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bone_vertex_map[vsSDEF_ptr->bone_index2].push_back(
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aiVertexWeight(index, 1.0f - vsSDEF_ptr->bone_weight));
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bone_vertex_map[vsSDEF_ptr->bone_index1].emplace_back(index, vsSDEF_ptr->bone_weight);
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bone_vertex_map[vsSDEF_ptr->bone_index2].emplace_back(index, 1.0f - vsSDEF_ptr->bone_weight);
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break;
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case pmx::PmxVertexSkinningType::QDEF:
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const auto vsQDEF_ptr =
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dynamic_cast<pmx::PmxVertexSkinningQDEF *>(v->skinning.get());
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bone_vertex_map[vsQDEF_ptr->bone_index1].push_back(
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aiVertexWeight(index, vsQDEF_ptr->bone_weight1));
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bone_vertex_map[vsQDEF_ptr->bone_index2].push_back(
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aiVertexWeight(index, vsQDEF_ptr->bone_weight2));
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bone_vertex_map[vsQDEF_ptr->bone_index3].push_back(
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aiVertexWeight(index, vsQDEF_ptr->bone_weight3));
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bone_vertex_map[vsQDEF_ptr->bone_index4].push_back(
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aiVertexWeight(index, vsQDEF_ptr->bone_weight4));
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bone_vertex_map[vsQDEF_ptr->bone_index1].emplace_back(index, vsQDEF_ptr->bone_weight1);
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bone_vertex_map[vsQDEF_ptr->bone_index2].emplace_back(index, vsQDEF_ptr->bone_weight2);
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bone_vertex_map[vsQDEF_ptr->bone_index3].emplace_back(index, vsQDEF_ptr->bone_weight3);
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bone_vertex_map[vsQDEF_ptr->bone_index4].emplace_back(index, vsQDEF_ptr->bone_weight4);
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break;
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}
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}
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@ -418,7 +418,7 @@ outer:
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(*fit).mat = 0;
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}
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if (fidx[(*fit).mat].empty()) ++pScene->mNumMeshes;
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fidx[(*fit).mat].push_back(FaceIdx(p, q));
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fidx[(*fit).mat].emplace_back(p, q);
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}
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}
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pScene->mNumMaterials = pScene->mNumMeshes;
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@ -153,7 +153,7 @@ void DeboneProcess::Execute( aiScene* pScene)
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}
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else {
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// Mesh is kept unchanged - store it's new place in the mesh array
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mSubMeshIndices[a].push_back(std::pair<unsigned int,aiNode*>(static_cast<unsigned int>(meshes.size()),(aiNode*)0));
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mSubMeshIndices[a].emplace_back(static_cast<unsigned int>(meshes.size()), (aiNode *)0);
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meshes.push_back(srcMesh);
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}
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}
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@ -208,7 +208,7 @@ VertexWeightTable *ComputeVertexBoneWeightTable(const aiMesh *pMesh) {
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aiBone *bone = pMesh->mBones[i];
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for (unsigned int a = 0; a < bone->mNumWeights; ++a) {
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const aiVertexWeight &weight = bone->mWeights[a];
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avPerVertexWeights[weight.mVertexId].push_back(std::pair<unsigned int, float>(i, weight.mWeight));
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avPerVertexWeights[weight.mVertexId].emplace_back(i, weight.mWeight);
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}
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}
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return avPerVertexWeights;
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@ -309,7 +309,7 @@ void SortByPTypeProcess::Execute(aiScene *pScene) {
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VertexWeightTable &tbl = avw[idx];
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for (VertexWeightTable::const_iterator it = tbl.begin(), end = tbl.end();
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it != end; ++it) {
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tempBones[(*it).first].push_back(aiVertexWeight(outIdx, (*it).second));
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tempBones[(*it).first].emplace_back(outIdx, (*it).second);
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}
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}
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@ -173,7 +173,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
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if (bone->mWeights[b].mWeight > 0.0f)
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{
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int vertexId = bone->mWeights[b].mVertexId;
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vertexBones[vertexId].push_back( BoneWeight( a, bone->mWeights[b].mWeight));
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vertexBones[vertexId].emplace_back(a, bone->mWeights[b].mWeight);
|
||||
if (vertexBones[vertexId].size() > mMaxBoneCount)
|
||||
{
|
||||
throw DeadlyImportError("SplitByBoneCountProcess: Single face requires more bones than specified max bone count!");
|
||||
|
|
|
@ -434,7 +434,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
|
|||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
|
||||
if (ref[n])
|
||||
continue;
|
||||
trafo.push_back(STransformVecInfo());
|
||||
trafo.emplace_back();
|
||||
trafo.back().uvIndex = n;
|
||||
}
|
||||
|
||||
|
|
|
@ -114,7 +114,7 @@ TEST_F(LimitBoneWeightsTest, testProcess) {
|
|||
aiBone &pcBone = **(mMesh->mBones + i);
|
||||
for (unsigned int q = 0; q < pcBone.mNumWeights; ++q) {
|
||||
aiVertexWeight weight = pcBone.mWeights[q];
|
||||
asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight(i, weight.mWeight));
|
||||
asWeights[weight.mVertexId].emplace_back(i, weight.mWeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -125,10 +125,10 @@ public:
|
|||
ai_assert(expect);
|
||||
|
||||
fseek(actual,0,SEEK_END);
|
||||
lengths.push(std::make_pair(static_cast<uint32_t>(ftell(actual)),0));
|
||||
lengths.emplace(static_cast<uint32_t>(ftell(actual)),0);
|
||||
fseek(actual,0,SEEK_SET);
|
||||
|
||||
history.push_back(HistoryEntry("---",PerChunkCounter()));
|
||||
history.emplace_back("---",PerChunkCounter());
|
||||
}
|
||||
|
||||
public:
|
||||
|
@ -144,7 +144,7 @@ public:
|
|||
}
|
||||
else history.back().second[s] = 0;
|
||||
|
||||
history.push_back(HistoryEntry(s,PerChunkCounter()));
|
||||
history.emplace_back(s,PerChunkCounter());
|
||||
debug_trace.push_back("PUSH " + s);
|
||||
}
|
||||
|
||||
|
@ -158,7 +158,7 @@ public:
|
|||
|
||||
/* push current chunk length and start offset on top of stack */
|
||||
void push_length(uint32_t nl, uint32_t start) {
|
||||
lengths.push(std::make_pair(nl,start));
|
||||
lengths.emplace(nl,start);
|
||||
++cnt_chunks;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue