Merge branch 'master' into patch-1

pull/5432/head
Kim Kulling 2024-02-27 20:26:50 +01:00 committed by GitHub
commit 40ef70f033
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GPG Key ID: B5690EEEBB952194
629 changed files with 1357 additions and 863 deletions

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@ -54,7 +54,7 @@ jobs:
- name: Cache DX SDK - name: Cache DX SDK
id: dxcache id: dxcache
if: contains(matrix.name, 'windows') if: contains(matrix.name, 'windows')
uses: actions/cache@v3 uses: actions/cache@v4
with: with:
path: '${{ github.workspace }}/DX_SDK' path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK key: ${{ runner.os }}-DX_SDK

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@ -1,6 +1,6 @@
# Open Asset Import Library (assimp) # Open Asset Import Library (assimp)
# ---------------------------------------------------------------------- # ----------------------------------------------------------------------
# Copyright (c) 2006-2023, assimp team # Copyright (c) 2006-2024, assimp team
# #
# All rights reserved. # All rights reserved.
# #
@ -49,8 +49,8 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
IF(ASSIMP_HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
include("cmake-modules/HunterGate.cmake") include("cmake-modules/HunterGate.cmake")
HunterGate( HunterGate(
URL "https://github.com/cpp-pm/hunter/archive/v0.24.18.tar.gz" URL "https://github.com/cpp-pm/hunter/archive/v0.25.3.tar.gz"
SHA1 "1292e4d661e1770d6d6ca08c12c07cf34a0bf718" SHA1 "3319fe6a3b08090df7df98dee75134d68e2ef5a3"
) )
add_definitions(-DASSIMP_USE_HUNTER) add_definitions(-DASSIMP_USE_HUNTER)
ENDIF() ENDIF()

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -57,6 +57,7 @@ enum class ResourceType {
RT_BaseMaterials, RT_BaseMaterials,
RT_EmbeddedTexture2D, RT_EmbeddedTexture2D,
RT_Texture2DGroup, RT_Texture2DGroup,
RT_ColorGroup,
RT_Unknown RT_Unknown
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...) }; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
@ -117,6 +118,21 @@ public:
} }
}; };
class ColorGroup : public Resource {
public:
std::vector<aiColor4D> mColors;
ColorGroup(int id) :
Resource(id){
// empty
}
~ColorGroup() override = default;
ResourceType getType() const override {
return ResourceType::RT_ColorGroup;
}
};
class BaseMaterials : public Resource { class BaseMaterials : public Resource {
public: public:
std::vector<unsigned int> mMaterialIndex; std::vector<unsigned int> mMaterialIndex;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -98,6 +98,11 @@ namespace XmlTag {
const char *const texture_cuurd_u = "u"; const char *const texture_cuurd_u = "u";
const char *const texture_cuurd_v = "v"; const char *const texture_cuurd_v = "v";
// vertex color definitions
const char *const colorgroup = "m:colorgroup";
const char *const color_item = "m:color";
const char *const color_vaule = "color";
// Meta info tags // Meta info tags
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml"; const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels"; const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -119,9 +119,9 @@ public:
static bool IsEmbeddedTexture( const std::string &filename ) { static bool IsEmbeddedTexture( const std::string &filename ) {
const std::string extension = BaseImporter::GetExtension(filename); const std::string extension = BaseImporter::GetExtension(filename);
if (extension == "jpg" || extension == "png") { if (extension == "jpg" || extension == "png" || extension == "jpeg") {
std::string::size_type pos = filename.find("thumbnail"); std::string::size_type pos = filename.find("thumbnail");
if (pos == std::string::npos) { if (pos != std::string::npos) {
return false; return false;
} }
return true; return true;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -75,7 +75,7 @@ aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string())); face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string())); face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
texId0 = texId1 = texId2 = -1; texId0 = texId1 = texId2 = IdNotSet;
XmlParser::getIntAttribute(node, XmlTag::p1, texId0); XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
XmlParser::getIntAttribute(node, XmlTag::p2, texId1); XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
XmlParser::getIntAttribute(node, XmlTag::p3, texId2); XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
@ -236,6 +236,8 @@ void XmlSerializer::ImportXml(aiScene *scene) {
ReadBaseMaterials(currentNode); ReadBaseMaterials(currentNode);
} else if (currentNodeName == XmlTag::meta) { } else if (currentNodeName == XmlTag::meta) {
ReadMetadata(currentNode); ReadMetadata(currentNode);
} else if (currentNodeName == XmlTag::colorgroup) {
ReadColorGroup(currentNode);
} }
} }
StoreMaterialsInScene(scene); StoreMaterialsInScene(scene);
@ -331,9 +333,49 @@ void XmlSerializer::ReadObject(XmlNode &node) {
if (hasPid) { if (hasPid) {
auto it = mResourcesDictionnary.find(pid); auto it = mResourcesDictionnary.find(pid);
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) { if (hasPindex && it != mResourcesDictionnary.end()) {
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second); if (it->second->getType() == ResourceType::RT_BaseMaterials) {
mesh->mMaterialIndex = materials->mMaterialIndex[pindex]; BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
if (mesh->mTextureCoords[0] == nullptr) {
mesh->mNumUVComponents[0] = 2;
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mesh->mNumUVComponents[i] = 0;
}
const std::string name = ai_to_string(group->mTexId);
for (size_t i = 0; i < mMaterials.size(); ++i) {
if (name == mMaterials[i]->GetName().C_Str()) {
mesh->mMaterialIndex = static_cast<unsigned int>(i);
}
}
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
mesh->mTextureCoords[0][vertex_idx] =
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
}
} else {
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
if (mesh->mTextureCoords[0][vertex_idx].z < 0) {
// use default
mesh->mTextureCoords[0][vertex_idx] =
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
}
}
}
}else if (it->second->getType() == ResourceType::RT_ColorGroup) {
if (mesh->mColors[0] == nullptr) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
ColorGroup *group = static_cast<ColorGroup *>(it->second);
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
mesh->mColors[0][vertex_idx] = group->mColors[pindex];
}
}
}
} }
} }
@ -415,27 +457,36 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
for (XmlNode &currentNode : node.children()) { for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name(); const std::string currentName = currentNode.name();
if (currentName == XmlTag::triangle) { if (currentName == XmlTag::triangle) {
int pid = IdNotSet, p1 = IdNotSet; int pid = IdNotSet;
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid); bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
int texId[3]; int pindex[3];
Texture2DGroup *group = nullptr; aiFace face = ReadTriangle(currentNode, pindex[0], pindex[1], pindex[2]);
aiFace face = ReadTriangle(currentNode, texId[0], texId[1], texId[2]); if (hasPid && (pindex[0] != IdNotSet || pindex[1] != IdNotSet || pindex[2] != IdNotSet)) {
if (hasPid && hasP1) {
auto it = mResourcesDictionnary.find(pid); auto it = mResourcesDictionnary.find(pid);
if (it != mResourcesDictionnary.end()) { if (it != mResourcesDictionnary.end()) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) { if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second); BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
auto update_material = [&](int idx) {
if (pindex[idx] != IdNotSet) {
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[pindex[idx]];
}
};
update_material(0);
update_material(1);
update_material(2);
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) { } else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
// Load texture coordinates into mesh, when any
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); // fix bug
if (mesh->mTextureCoords[0] == nullptr) { if (mesh->mTextureCoords[0] == nullptr) {
mesh->mNumUVComponents[0] = 2; mesh->mNumUVComponents[0] = 2;
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mesh->mNumUVComponents[i] = 0; mesh->mNumUVComponents[i] = 0;
} }
group = static_cast<Texture2DGroup *>(it->second);
const std::string name = ai_to_string(group->mTexId); const std::string name = ai_to_string(group->mTexId);
for (size_t i = 0; i < mMaterials.size(); ++i) { for (size_t i = 0; i < mMaterials.size(); ++i) {
if (name == mMaterials[i]->GetName().C_Str()) { if (name == mMaterials[i]->GetName().C_Str()) {
@ -443,21 +494,44 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
} }
} }
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
for (unsigned int vertex_index = 0; vertex_index < mesh->mNumVertices; vertex_index++) {
mesh->mTextureCoords[0][vertex_index].z = IdNotSet;//mark not set
}
} }
auto update_texture = [&](int idx) {
if (pindex[idx] != IdNotSet) {
size_t vertex_index = face.mIndices[idx];
mesh->mTextureCoords[0][vertex_index] =
aiVector3D(group->mTex2dCoords[pindex[idx]].x, group->mTex2dCoords[pindex[idx]].y, 0.0f);
}
};
update_texture(0);
update_texture(1);
update_texture(2);
} else if (it->second->getType() == ResourceType::RT_ColorGroup) {
// Load vertex color into mesh, when any
ColorGroup *group = static_cast<ColorGroup *>(it->second);
if (mesh->mColors[0] == nullptr) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
}
auto update_color = [&](int idx) {
if (pindex[idx] != IdNotSet) {
size_t vertex_index = face.mIndices[idx];
mesh->mColors[0][vertex_index] = group->mColors[pindex[idx]];
}
};
update_color(0);
update_color(1);
update_color(2);
} }
} }
} }
// Load texture coordinates into mesh, when any
if (group != nullptr) {
size_t i0 = face.mIndices[0];
size_t i1 = face.mIndices[1];
size_t i2 = face.mIndices[2];
mesh->mTextureCoords[0][i0] = aiVector3D(group->mTex2dCoords[texId[0]].x, group->mTex2dCoords[texId[0]].y, 0.0f);
mesh->mTextureCoords[0][i1] = aiVector3D(group->mTex2dCoords[texId[1]].x, group->mTex2dCoords[texId[1]].y, 0.0f);
mesh->mTextureCoords[0][i2] = aiVector3D(group->mTex2dCoords[texId[2]].x, group->mTex2dCoords[texId[2]].y, 0.0f);
}
faces.push_back(face); faces.push_back(face);
} }
} }
@ -598,6 +672,38 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
return material; return material;
} }
void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
if (node.empty() || nullptr == colorGroup) {
return;
}
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::color_item) {
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
aiColor4D color_value;
if (parseColor(color, color_value)) {
colorGroup->mColors.push_back(color_value);
}
}
}
}
void XmlSerializer::ReadColorGroup(XmlNode &node) {
if (node.empty()) {
return;
}
int id = IdNotSet;
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
return;
}
ColorGroup *group = new ColorGroup(id);
ReadColor(node, group);
mResourcesDictionnary.insert(std::make_pair(id, group));
}
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) { void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
if (nullptr == scene) { if (nullptr == scene) {
return; return;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -57,6 +57,7 @@ class D3MFOpcPackage;
class Object; class Object;
class Texture2DGroup; class Texture2DGroup;
class EmbeddedTexture; class EmbeddedTexture;
class ColorGroup;
class XmlSerializer { class XmlSerializer {
public: public:
@ -78,6 +79,8 @@ private:
void ReadTextureGroup(XmlNode &node); void ReadTextureGroup(XmlNode &node);
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId); aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
void StoreMaterialsInScene(aiScene *scene); void StoreMaterialsInScene(aiScene *scene);
void ReadColorGroup(XmlNode &node);
void ReadColor(XmlNode &node, ColorGroup *colorGroup);
private: private:
struct MetaEntry { struct MetaEntry {

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -4,7 +4,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team

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@ -4,7 +4,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -1786,6 +1786,10 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
const Accessor *acc = input.mResolved; const Accessor *acc = input.mResolved;
if (!acc->mData) { if (!acc->mData) {
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource); acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
if (dataSize > acc->mData->mValues.size()) {
throw DeadlyImportError("Not enough data for accessor");
}
} }
} }
// and the same for the per-index channels // and the same for the per-index channels
@ -1810,6 +1814,10 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
const Accessor *acc = input.mResolved; const Accessor *acc = input.mResolved;
if (!acc->mData) { if (!acc->mData) {
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource); acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
if (dataSize > acc->mData->mValues.size()) {
throw DeadlyImportError("Not enough data for accessor");
}
} }
} }

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -69,6 +69,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <unordered_set> #include <unordered_set>
#include <utility> #include <utility>
#include <vector> #include <vector>
#include <cmath>
// RESOURCES: // RESOURCES:
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/ // https://code.blender.org/2013/08/fbx-binary-file-format-specification/
@ -1062,7 +1063,7 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
} }
inline int64_t to_ktime(double ticks, const aiAnimation* anim) { inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
if (anim->mTicksPerSecond <= 0) { if (FP_ZERO == std::fpclassify(anim->mTicksPerSecond)) {
return static_cast<int64_t>(ticks) * FBX::SECOND; return static_cast<int64_t>(ticks) * FBX::SECOND;
} }
return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND; return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
@ -1088,6 +1089,8 @@ void FBXExporter::WriteObjects ()
bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true); bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true);
std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later
const auto bTransparencyFactorReferencedToOpacity = mProperties->GetPropertyBool(AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY, false);
// geometry (aiMesh) // geometry (aiMesh)
mesh_uids.clear(); mesh_uids.clear();
indent = 1; indent = 1;
@ -1444,13 +1447,21 @@ void FBXExporter::WriteObjects ()
// "TransparentColor" / "TransparencyFactor"... // "TransparentColor" / "TransparencyFactor"...
// thanks FBX, for your insightful interpretation of consistency // thanks FBX, for your insightful interpretation of consistency
p.AddP70colorA("TransparentColor", c.r, c.g, c.b); p.AddP70colorA("TransparentColor", c.r, c.g, c.b);
// TransparencyFactor defaults to 0.0, so set it to 1.0.
// note: Maya always sets this to 1.0, if (!bTransparencyFactorReferencedToOpacity) {
// so we can't use it sensibly as "Opacity". // TransparencyFactor defaults to 0.0, so set it to 1.0.
// In stead we rely on the legacy "Opacity" value, below. // note: Maya always sets this to 1.0,
// Blender also relies on "Opacity" not "TransparencyFactor", // so we can't use it sensibly as "Opacity".
// probably for a similar reason. // In stead we rely on the legacy "Opacity" value, below.
p.AddP70numberA("TransparencyFactor", 1.0); // Blender also relies on "Opacity" not "TransparencyFactor",
// probably for a similar reason.
p.AddP70numberA("TransparencyFactor", 1.0);
}
}
if (bTransparencyFactorReferencedToOpacity) {
if (m->Get(AI_MATKEY_OPACITY, f) == aiReturn_SUCCESS) {
p.AddP70numberA("TransparencyFactor", 1.0 - f);
}
} }
if (m->Get(AI_MATKEY_COLOR_REFLECTIVE, c) == aiReturn_SUCCESS) { if (m->Get(AI_MATKEY_COLOR_REFLECTIVE, c) == aiReturn_SUCCESS) {
p.AddP70colorA("ReflectionColor", c.r, c.g, c.b); p.AddP70colorA("ReflectionColor", c.r, c.g, c.b);
@ -1748,7 +1759,7 @@ void FBXExporter::WriteObjects ()
int64_t blendshape_uid = generate_uid(); int64_t blendshape_uid = generate_uid();
mesh_uids.push_back(blendshape_uid); mesh_uids.push_back(blendshape_uid);
bsnode.AddProperty(blendshape_uid); bsnode.AddProperty(blendshape_uid);
bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape"); bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Geometry");
bsnode.AddProperty("Shape"); bsnode.AddProperty("Shape");
bsnode.AddChild("Version", int32_t(100)); bsnode.AddChild("Version", int32_t(100));
bsnode.Begin(outstream, binary, indent); bsnode.Begin(outstream, binary, indent);

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2023, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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