Add new light type 'ambient' to match light.h
parent
7cc90c106f
commit
40ee575322
|
@ -70,7 +70,18 @@ public enum AiLightType {
|
|||
* direction it is pointing to. A good example for a spot light is a light
|
||||
* spot in sport arenas.
|
||||
*/
|
||||
SPOT(0x3);
|
||||
SPOT(0x3),
|
||||
|
||||
|
||||
/**
|
||||
* The generic light level of the world, including the bounces of all other
|
||||
* lightsources. <p>
|
||||
*
|
||||
* Typically, there's at most one ambient light in a scene.
|
||||
* This light type doesn't have a valid position, direction, or
|
||||
* other properties, just a color.
|
||||
*/
|
||||
AMBIENT(0x4);
|
||||
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue