Add new light type 'ambient' to match light.h
parent
7cc90c106f
commit
40ee575322
|
@ -70,7 +70,18 @@ public enum AiLightType {
|
||||||
* direction it is pointing to. A good example for a spot light is a light
|
* direction it is pointing to. A good example for a spot light is a light
|
||||||
* spot in sport arenas.
|
* spot in sport arenas.
|
||||||
*/
|
*/
|
||||||
SPOT(0x3);
|
SPOT(0x3),
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The generic light level of the world, including the bounces of all other
|
||||||
|
* lightsources. <p>
|
||||||
|
*
|
||||||
|
* Typically, there's at most one ambient light in a scene.
|
||||||
|
* This light type doesn't have a valid position, direction, or
|
||||||
|
* other properties, just a color.
|
||||||
|
*/
|
||||||
|
AMBIENT(0x4);
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in New Issue