Merge pull request #10 from assimp/master

Update fork
pull/1350/head
Madrich 2016-02-23 10:07:23 +01:00
commit 406d9a10cb
479 changed files with 22775 additions and 1770 deletions

12
.gitignore vendored
View File

@ -60,3 +60,15 @@ test/gtest/src/gtest-stamp/gtest-gitclone-lastrun.txt
Assimp.opensdf
contrib/zlib/CTestTestfile.cmake
ipch/assimp_viewer-44bbbcd1/assimp_viewerd-ccc45335.ipch
bin64/assimp-vc140-mt.dll
bin64/assimp-vc140-mtd.dll
lib64/assimp-vc140-mt.exp
lib64/assimp-vc140-mtd.exp
lib64/assimp-vc140-mtd.ilk
lib64/assimp-vc140-mtd.pdb
bin64/assimp-vc120-mt.dll
bin64/assimp-vc120-mtd.dll
lib64/assimp-vc120-mtd.pdb
lib64/assimp-vc120-mtd.ilk
lib64/assimp-vc120-mtd.exp
lib64/assimp-vc120-mt.exp

View File

@ -3,7 +3,7 @@ function generate()
cmake -G "Unix Makefiles" -DASSIMP_ENABLE_BOOST_WORKAROUND=YES -DASSIMP_NO_EXPORT=$TRAVIS_NO_EXPORT -DBUILD_SHARED_LIBS=$SHARED_BUILD
}
if [ $ANDROID ]; then
if [ $ANDROID ]; then
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
else
generate \
@ -11,6 +11,6 @@ else
&& sudo make install \
&& sudo ldconfig \
&& (cd test/unit; ../../bin/unit) \
&& (cd test/regression; chmod 755 run.py; ./run.py; \
chmod 755 result_checker.py; ./result_checker.py)
#&& (cd test/regression; chmod 755 run.py; ./run.py; \
#chmod 755 result_checker.py; ./result_checker.py)
fi

42
CHANGES
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@ -2,6 +2,24 @@
CHANGELOG
----------------------------------------------------------------------
3.2.0 (2015-11-03)
FEATURES:
- OpenDDL-Parser is part of contrib-source.
- Experimental OpenGEX-support
- CI-check for linux and windows
- Coverity check added
- New regression testsuite.
FIXES/HOUSEKEEPING:
- Hundreds of bugfixes in all parts of the library
- Unified line endings
API COMPATIBILITY:
- Removed precompiled header to increase build speed for linux
3.1.1 (2014-06-15)
FEATURES:
@ -18,18 +36,18 @@ FEATURES:
FIXES/HOUSEKEEPING:
- Hundreds of bugfixes in all parts of the library
- CMake is now the primary build system
API COMPATIBILITY:
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
and aiMesh::mName
- Export interface has been cleaned up and unified
- Other than that no relevant changes
3.0 (2012-07-07)
FEATURES:
- new export interface similar to the import API.
- new export interface similar to the import API.
- Supported export formats: Collada, OBJ, PLY and STL
- added new import formats: XGL/ZGL, M3 (experimental)
- new postprocessing steps: Debone
@ -46,11 +64,11 @@ FIXES/HOUSEKEEPING:
- improved CMake build system
- templatized math library
- reduce dependency on boost.thread, only remaining spot
is synchronization for the C logging API
is synchronization for the C logging API
API COMPATIBILITY:
- renamed headers, export interface, C API properties and meta data
prevent compatibility with code written for 2.0, but in
prevent compatibility with code written for 2.0, but in
most cases these can be easily resolved
- Note: 3.0 is not binary compatible with 2.0
@ -68,9 +86,9 @@ FEATURES:
spatial structure) in some expensive postprocessing steps
- AssimpView now uses a reworked layout which leaves more space
to the scene hierarchy window
- Add C# bindings ('Assimp.NET')
- Keep BSD-licensed and otherwise free test files in separate
- Keep BSD-licensed and otherwise free test files in separate
folders (./test/models and ./test/models-nonbsd).
FIXES:
@ -80,20 +98,20 @@ FIXES:
- OpenGL-sample now works with MinGW
- Fix Importer::FindLoader failing on uppercase file extensions
- Fix flawed path handling when locating external files
- Limit the maximum number of vertices, faces, face indices and
- Limit the maximum number of vertices, faces, face indices and
weights that Assimp is able to handle. This is to avoid
crashes due to overflowing counters.
- Updated XCode project files
- Further CMAKE build improvements
API CHANGES:
- Add data structures for vertex-based animations (These are not
currently used, however ...)
- Some Assimp::Importer methods are const now.

View File

@ -10,8 +10,8 @@ endif(NOT BUILD_SHARED_LIBS)
# Define here the needed parameters
set (ASSIMP_VERSION_MAJOR 3)
set (ASSIMP_VERSION_MINOR 1)
set (ASSIMP_VERSION_PATCH 1) # subversion revision?
set (ASSIMP_VERSION_MINOR 2)
set (ASSIMP_VERSION_PATCH 0) # subversion revision?
set (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
set (ASSIMP_SOVERSION 3)
set (PROJECT_VERSION "${ASSIMP_VERSION}")
@ -98,10 +98,10 @@ SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE PATH
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE PATH
"Path the tool executables are installed to." )
IF (CMAKE_BUILD_TYPE STREQUAL "Release")
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
ELSE()
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
ELSE()
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
ENDIF()
# Only generate this target if no higher-level project already has
@ -340,3 +340,31 @@ if(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
include(CPack)
include(DebSourcePPA)
endif()
if(WIN32)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
set(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
elseif()
set(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
set(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
endif()
if(MSVC12)
set(ASSIMP_MSVC_VERSION "vc120")
elseif(MSVC14)
set(ASSIMP_MSVC_VERSION "vc140")
endif(MSVC12)
if(MSVC12 OR MSVC14)
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
endif(MSVC12 OR MSVC14)
endif (WIN32)

15
INSTALL
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@ -33,13 +33,12 @@ CMake is the preferred build system for Assimp. The minimum required version
is 2.6. If you don't have it yet, downloads for CMake can be found on
http://www.cmake.org/.
Building Assimp with CMake is 'business as usual' if you've used CMake
before. All steps can be done either on the command line / shell or
by using the CMake GUI tool, the choice is up to you.
First, invoke CMake to generate build files for a particular
toolchain (for standard GNU makefiles: cmake -G 'Unix Makefiles').
Afterwards, use the generated build files to perform the actual
build.
For Unix:
1. cmake CMakeLists.txt -G 'Unix Makefiles'
2. make
For Windows:
1. Open a command prompt
2. cmake CMakeLists.txt
2. Open your default IDE and build it

30
LICENSE
View File

@ -1,10 +1,10 @@
Open Asset Import Library (assimp)
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@ -21,16 +21,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
@ -41,9 +41,9 @@ AN EXCEPTION applies to all files in the ./test/models-nonbsd folder.
These are 3d models for testing purposes, from various free sources
on the internet. They are - unless otherwise stated - copyright of
their respective creators, which may impose additional requirements
on the use of their work. For any of these models, see
on the use of their work. For any of these models, see
<model-name>.source.txt for more legal information. Contact us if you
are a copyright holder and believe that we credited you inproperly or
are a copyright holder and believe that we credited you inproperly or
if you don't want your files to appear in the repository.
@ -76,9 +76,3 @@ PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -1,6 +1,5 @@
Open Asset Import Library (assimp)
========
Open Asset Import Library (assimp)
==================================
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
@ -28,28 +27,28 @@ __Importers__:
- BLEND (Blender)
- DAE/Collada
- FBX
- IFC-STEP
- IFC-STEP
- ASE
- DXF
- HMP
- MD2
- MD3
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- STL
- X
- X
- OBJ
- OpenGEX
- SMD
- LWO
- LXO
- LWO
- LXO
- LWS
- TER
- AC3D
- MS3D
- TER
- AC3D
- MS3D
- COB
- Q3BSP
- XGL
@ -61,7 +60,8 @@ __Importers__:
- Ogre XML
- Q3D
- ASSBIN (Assimp custom format)
- glTF
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
- C4D (https://github.com/acgessler/assimp-cinema4d)
@ -76,16 +76,18 @@ __Exporters__:
- 3DS
- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
- ASSBIN
- glTF
### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
### Ports ###
* [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md)
* [.NET](port/AssimpNET/Readme.md)
* [Pascal](port/AssimpPascal/Readme.md)
#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure is:
/code Source code
@ -96,35 +98,34 @@ Open Asset Import Library is implemented in C++. The directory structure is:
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible
/samples A small number of samples to illustrate possible
use cases for Assimp
/workspaces Build enviroments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options!)
### Where to get help ###
For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
> /join #assetimporterlib
### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.
### License ###
Our license is based on the modified, __3-clause BSD__-License.
Our license is based on the modified, __3-clause BSD__-License.
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the `LICENSE` file.
For the legal details, see the `LICENSE` file.
### Why this name ###
Sorry, we're germans :-), no english native speakers ...

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@ -10,12 +10,31 @@ branches:
only:
- master
platform: x64
configuration: Release
platform:
- x86
- x64
build:
configuration:
- 14 2015
- 12 2013
#- MinGW
- 10 2010 # only works for x86
init:
- if "%platform%" EQU "x64" ( for %%a in (2008 2010 MinGW) do ( if "%Configuration%"=="%%a" (echo "Skipping unsupported configuration" && exit /b 1 ) ) )
install:
# Make compiler command line tools available
- call c:\projects\assimp\scripts\appveyor\compiler_setup.bat
build_script:
- cd c:\projects\assimp
- cmake CMakeLists.txt -G "Visual Studio 11"
- cmake CMakeLists.txt -G "Visual Studio %Configuration%"
- msbuild /m /p:Configuration=Release /p:Platform="Win32" Assimp.sln
after_build:
- 7z a assimp.7z c:\projects\assimp\bin\release\* c:\projects\assimp\lib\release\*
artifacts:
- path: assimp.7z
name: assimp_lib

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@ -29,8 +29,10 @@ if( MSVC )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
else()
set(MSVC_PREFIX "vc130")
set(MSVC_PREFIX "vc150")
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" FORCE)
else()

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@ -10,6 +10,9 @@ endif()
if (MSVC)
set(RELEASE_LIB_DIR ReleaseLibs)
set(DEBUG_LIB_DIR DebugLibs)
elseif(XCODE_VERSION)
set(RELEASE_LIB_DIR Release)
set(DEBUG_LIB_DIR Debug)
else()
set(RELEASE_LIB_DIR "")
set(DEBUG_LIB_DIR "")
@ -18,7 +21,8 @@ endif()
set(GTEST_CMAKE_ARGS
"-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}"
"-Dgtest_force_shared_crt=ON"
"-Dgtest_disable_pthreads:BOOL=${DISABLE_PTHREADS}")
"-Dgtest_disable_pthreads:BOOL=${DISABLE_PTHREADS}"
"-DBUILD_GTEST=ON")
set(GTEST_RELEASE_LIB_DIR "")
set(GTEST_DEBUGLIB_DIR "")
if (MSVC)
@ -38,7 +42,7 @@ else(NOT GIT_FOUND)
set(AddGTest_FOUND true CACHE BOOL "Was gtest setup correctly?")
ExternalProject_Add(gtest
GIT_REPOSITORY https://chromium.googlesource.com/external/googletest
GIT_REPOSITORY https://github.com/google/googletest.git
TIMEOUT 10
PREFIX "${GTEST_PREFIX}"
CMAKE_ARGS "${GTEST_CMAKE_ARGS}"
@ -53,10 +57,10 @@ else(NOT GIT_FOUND)
set(LIB_SUFFIX "${CMAKE_STATIC_LIBRARY_SUFFIX}")
set(GTEST_LOCATION "${GTEST_PREFIX}/src/gtest-build")
set(GTEST_DEBUG_LIBRARIES
"${GTEST_LOCATION}/${DEBUG_LIB_DIR}/${LIB_PREFIX}gtest${LIB_SUFFIX}"
"${LIB_PREFIX}gtest${LIB_SUFFIX}"
"${CMAKE_THREAD_LIBS_INIT}")
SET(GTEST_RELEASE_LIBRARIES
"${GTEST_LOCATION}/${RELEASE_LIB_DIR}/${LIB_PREFIX}gtest${LIB_SUFFIX}"
"${LIB_PREFIX}gtest${LIB_SUFFIX}"
"${CMAKE_THREAD_LIBS_INIT}")
if(MSVC_VERSION EQUAL 1700)
@ -64,9 +68,11 @@ else(NOT GIT_FOUND)
endif()
ExternalProject_Get_Property(gtest source_dir)
include_directories(${source_dir}/include)
include_directories(${source_dir}/googletest/include)
include_directories(${source_dir}/gtest/include)
ExternalProject_Get_Property(gtest binary_dir)
link_directories(${binary_dir})
link_directories(${binary_dir}/googlemock/gtest)
link_directories(${binary_dir}/googlemock/gtest/${RELEASE_LIB_DIR})
link_directories(${binary_dir}/googlemock/gtest/${DEBUG_LIB_DIR})
endif(NOT GIT_FOUND)

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@ -85,7 +85,7 @@ macro(get_debug_names PREFIX)
endforeach(i)
endmacro(get_debug_names)
# Add the parent dir from DIR to VAR
# Add the parent dir from DIR to VAR
macro(add_parent_dir VAR DIR)
get_filename_component(${DIR}_TEMP "${${DIR}}/.." ABSOLUTE)
set(${VAR} ${${VAR}} ${${DIR}_TEMP})
@ -127,6 +127,7 @@ MACRO(findpkg_framework fwk)
/System/Library/Frameworks
/Network/Library/Frameworks
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/
)
FOREACH(dir ${${fwk}_FRAMEWORK_PATH})
SET(fwkpath ${dir}/${fwk}.framework)

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@ -1,25 +1,81 @@
FIND_PATH(
assimp_INCLUDE_DIRS
NAMES postprocess.h scene.h version.h config.h cimport.h
PATHS /usr/local/include/
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ASSIMP_ARCHITECTURE "64")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(ASSIMP_ARCHITECTURE "32")
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
if(WIN32)
set(ASSIMP_ROOT_DIR CACHE PATH "ASSIMP root directory")
FIND_LIBRARY(
assimp_LIBRARIES
NAMES assimp
PATHS /usr/local/lib/
)
# Find path of each library
find_path(ASSIMP_INCLUDE_DIR
NAMES
assimp/anim.h
HINTS
${ASSIMP_ROOT_DIR}/include
)
IF (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
SET(assimp_FOUND TRUE)
ENDIF (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
if(MSVC12)
set(ASSIMP_MSVC_VERSION "vc120")
elseif(MSVC14)
set(ASSIMP_MSVC_VERSION "vc140")
endif(MSVC12)
if(MSVC12 OR MSVC14)
find_path(ASSIMP_LIBRARY_DIR
NAMES
assimp-${ASSIMP_MSVC_VERSION}-mt.lib
HINTS
${ASSIMP_ROOT_DIR}/lib${ASSIMP_ARCHITECTURE}
)
find_library(ASSIMP_LIBRARY_RELEASE assimp-${ASSIMP_MSVC_VERSION}-mt.lib PATHS ${ASSIMP_LIBRARY_DIR})
find_library(ASSIMP_LIBRARY_DEBUG assimp-${ASSIMP_MSVC_VERSION}-mtd.lib PATHS ${ASSIMP_LIBRARY_DIR})
set(ASSIMP_LIBRARY
optimized ${ASSIMP_LIBRARY_RELEASE}
debug ${ASSIMP_LIBRARY_DEBUG}
)
set(ASSIMP_LIBRARIES "ASSIMP_LIBRARY_RELEASE" "ASSIMP_LIBRARY_DEBUG")
FUNCTION(ASSIMP_COPY_BINARIES TargetDirectory)
ADD_CUSTOM_TARGET(AssimpCopyBinaries
COMMAND ${CMAKE_COMMAND} -E copy ${ASSIMP_ROOT_DIR}/bin${ASSIMP_ARCHITECTURE}/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${TargetDirectory}/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll
COMMAND ${CMAKE_COMMAND} -E copy ${ASSIMP_ROOT_DIR}/bin${ASSIMP_ARCHITECTURE}/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${TargetDirectory}/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll
COMMENT "Copying Assimp binaries to '${TargetDirectory}'"
VERBATIM)
ENDFUNCTION(ASSIMP_COPY_BINARIES)
endif()
else(WIN32)
IF (assimp_FOUND)
IF (NOT assimp_FIND_QUIETLY)
MESSAGE(STATUS "Found asset importer library: ${assimp_LIBRARIES}")
ENDIF (NOT assimp_FIND_QUIETLY)
ELSE (assimp_FOUND)
IF (assimp_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find asset importer library")
ENDIF (assimp_FIND_REQUIRED)
ENDIF (assimp_FOUND)
find_path(
assimp_INCLUDE_DIRS
NAMES postprocess.h scene.h version.h config.h cimport.h
PATHS /usr/local/include/
)
find_library(
assimp_LIBRARIES
NAMES assimp
PATHS /usr/local/lib/
)
if (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
SET(assimp_FOUND TRUE)
ENDIF (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
if (assimp_FOUND)
if (NOT assimp_FIND_QUIETLY)
message(STATUS "Found asset importer library: ${assimp_LIBRARIES}")
endif (NOT assimp_FIND_QUIETLY)
else (assimp_FOUND)
if (assimp_FIND_REQUIRED)
message(FATAL_ERROR "Could not find asset importer library")
endif (assimp_FIND_REQUIRED)
endif (assimp_FOUND)
endif(WIN32)

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -70,8 +70,9 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
{
std::string s = mScene->mMaterials[i].mName;
for (std::string::iterator it = s.begin(); it != s.end(); ++it)
*it = ::tolower(*it);
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
*it = static_cast< char >( ::tolower( *it ) );
}
if (std::string::npos == s.find("default"))continue;
@ -663,14 +664,14 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
// Rotations are quaternion offsets
aiQuaternion abs;
aiQuaternion abs1;
for (unsigned int n = 0; n < nda->mNumRotationKeys;++n)
{
const aiQuatKey& q = pcIn->aRotationKeys[n];
abs = (n ? abs * q.mValue : q.mValue);
abs1 = (n ? abs1 * q.mValue : q.mValue);
nda->mRotationKeys[n].mTime = q.mTime;
nda->mRotationKeys[n].mValue = abs.Normalize();
nda->mRotationKeys[n].mValue = abs1.Normalize();
}
}
@ -757,7 +758,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
pcNode->mNumMeshes = 1;
// Build a name for the node
pcNode->mName.length = sprintf(pcNode->mName.data,"3DSMesh_%u",i);
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u",i);
}
// Build dummy nodes for all cameras

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "SpatialSort.h"
#include "SmoothingGroups.h"
#include "StringUtils.h"
#include "qnan.h"
#include "./../include/assimp/material.h"
#include "./../include/assimp/camera.h"
@ -379,7 +380,7 @@ struct Material
static int iCnt = 0;
char szTemp[128];
sprintf(szTemp,"UNNAMED_%i",iCnt++);
ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
}
@ -435,7 +436,7 @@ struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
// Generate a default name for the mesh
char szTemp[128];
::sprintf(szTemp,"UNNAMED_%i",iCnt++);
ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
}
@ -484,18 +485,18 @@ struct aiFloatKey
/** Helper structure to represent a 3ds file node */
struct Node
{
Node()
: mParent()
, mInstanceNumber()
, mHierarchyPos (0)
, mHierarchyIndex (0)
, mInstanceCount (1)
Node():
mParent(NULL)
, mInstanceNumber(0)
, mHierarchyPos (0)
, mHierarchyIndex (0)
, mInstanceCount (1)
{
static int iCnt = 0;
// Generate a default name for the node
char szTemp[128];
::sprintf(szTemp,"UNNAMED_%i",iCnt++);
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
aRotationKeys.reserve (20);

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -86,8 +86,8 @@ static const aiImporterDesc desc = {
int chunkSize = chunk.Size-sizeof(Discreet3DS::Chunk); \
if(chunkSize <= 0) \
continue; \
const int oldReadLimit = stream->GetReadLimit(); \
stream->SetReadLimit(stream->GetCurrentPos() + chunkSize); \
const unsigned int oldReadLimit = stream->SetReadLimit( \
stream->GetCurrentPos() + chunkSize); \
// ------------------------------------------------------------------------------------------------

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -211,7 +211,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
// Generate a default name for both the light source and the node
// FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version.
light->mName.length = ::sprintf(light->mName.data,"ACLight_%i",static_cast<unsigned int>(mLights->size())-1);
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i",static_cast<unsigned int>(mLights->size())-1);
obj.name = std::string( light->mName.data );
DefaultLogger::get()->debug("AC3D: Light source encountered");
@ -733,18 +733,18 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
switch (object.type)
{
case Object::Group:
node->mName.length = ::sprintf(node->mName.data,"ACGroup_%i",groups++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i",groups++);
break;
case Object::Poly:
node->mName.length = ::sprintf(node->mName.data,"ACPoly_%i",polys++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i",polys++);
break;
case Object::Light:
node->mName.length = ::sprintf(node->mName.data,"ACLight_%i",lights++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i",lights++);
break;
// there shouldn't be more than one world, but we don't care
case Object::World:
node->mName.length = ::sprintf(node->mName.data,"ACWorld_%i",worlds++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i",worlds++);
break;
}
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -143,9 +143,9 @@ void Parser::LogWarning(const char* szWarn)
char szTemp[1024];
#if _MSC_VER >= 1400
sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn);
#else
snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
// output the warning to the logger ...
@ -161,7 +161,7 @@ void Parser::LogInfo(const char* szWarn)
#if _MSC_VER >= 1400
sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
#else
snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
// output the information to the logger ...
@ -177,7 +177,7 @@ AI_WONT_RETURN void Parser::LogError(const char* szWarn)
#if _MSC_VER >= 1400
sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
#else
snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
// throw an exception
@ -825,7 +825,7 @@ bool Parser::ParseString(std::string& out,const char* szName)
if (!SkipSpaces(&filePtr))
{
sprintf(szBuffer,"Unable to parse %s block: Unexpected EOL",szName);
ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL",szName);
LogWarning(szBuffer);
return false;
}
@ -833,7 +833,7 @@ bool Parser::ParseString(std::string& out,const char* szName)
if ('\"' != *filePtr)
{
sprintf(szBuffer,"Unable to parse %s block: Strings are expected "
ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected "
"to be enclosed in double quotation marks",szName);
LogWarning(szBuffer);
return false;
@ -845,7 +845,7 @@ bool Parser::ParseString(std::string& out,const char* szName)
if ('\"' == *sz)break;
else if ('\0' == *sz)
{
sprintf(szBuffer,"Unable to parse %s block: Strings are expected to "
ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected to "
"be enclosed in double quotation marks but EOF was reached before "
"a closing quotation mark was encountered",szName);
LogWarning(szBuffer);
@ -1134,7 +1134,7 @@ void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim)
bool b = false;
// For the moment we're just reading the three floats -
// we ignore the ádditional information for bezier's and TCBs
// we ignore the <EFBFBD>dditional information for bezier's and TCBs
// simple scaling keyframe
if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20))
@ -1180,7 +1180,7 @@ void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim)
bool b = false;
// For the moment we're just reading the three floats -
// we ignore the ádditional information for bezier's and TCBs
// we ignore the <EFBFBD>dditional information for bezier's and TCBs
// simple scaling keyframe
if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18))
@ -1226,7 +1226,7 @@ void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim)
bool b = false;
// For the moment we're just reading the floats -
// we ignore the ádditional information for bezier's and TCBs
// we ignore the <EFBFBD>dditional information for bezier's and TCBs
// simple scaling keyframe
if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18))

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -133,12 +133,12 @@ struct Bone
// Generate a default name for the bone
char szTemp[128];
::sprintf(szTemp,"UNNAMED_%i",iCnt++);
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
}
//! Construction from an existing name
Bone( const std::string& name)
explicit Bone( const std::string& name)
: mName (name)
{}
@ -216,14 +216,14 @@ struct BaseNode
enum Type {Light, Camera, Mesh, Dummy} mType;
//! Constructor. Creates a default name for the node
BaseNode(Type _mType)
explicit BaseNode(Type _mType)
: mType (_mType)
, mProcessed (false)
{
// generate a default name for the node
static int iCnt = 0;
char szTemp[128]; // should be sufficiently large
::sprintf(szTemp,"UNNAMED_%i",iCnt++);
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
// Set mTargetPosition to qnan

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -702,7 +702,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
#if _MSC_VER >= 1400
sprintf_s(s,"ASSIMP.binary-dump.%s",asctime(p));
#else
snprintf(s,64,"ASSIMP.binary-dump.%s",asctime(p));
ai_snprintf(s,64,"ASSIMP.binary-dump.%s",asctime(p));
#endif
out->Write( s, 44, 1 );
// == 44 bytes

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -96,11 +96,13 @@ namespace Assimp
/** will return all registered importers. */
void GetImporterInstanceList(std::vector< BaseImporter* >& out);
/** will delete all registered importers. */
void DeleteImporterInstanceList(std::vector< BaseImporter* >& out);
} // namespace assimp
#ifndef ASSIMP_BUILD_SINGLETHREADED
/** Global mutex to manage the access to the logstream map */
/** Global mutex to manage the access to the log-stream map */
static boost::mutex gLogStreamMutex;
#endif
@ -110,7 +112,7 @@ static boost::mutex gLogStreamMutex;
class LogToCallbackRedirector : public LogStream
{
public:
LogToCallbackRedirector(const aiLogStream& s)
explicit LogToCallbackRedirector(const aiLogStream& s)
: stream (s) {
ai_assert(NULL != s.callback);
}
@ -228,7 +230,8 @@ const aiScene* aiImportFileFromMemoryWithProperties(
const char* pHint,
const aiPropertyStore* props)
{
ai_assert(NULL != pBuffer && 0 != pLength);
ai_assert( NULL != pBuffer );
ai_assert( 0 != pLength );
const aiScene* scene = NULL;
ASSIMP_BEGIN_EXCEPTION_REGION();
@ -317,10 +320,38 @@ ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
return sc;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API const aiScene *aiApplyCustomizedPostProcessing( const aiScene *scene,
BaseProcess* process,
bool requestValidation ) {
const aiScene* sc( NULL );
ASSIMP_BEGIN_EXCEPTION_REGION();
// find the importer associated with this data
const ScenePrivateData* priv = ScenePriv( scene );
if ( NULL == priv || NULL == priv->mOrigImporter ) {
ReportSceneNotFoundError();
return NULL;
}
sc = priv->mOrigImporter->ApplyCustomizedPostProcessing( process, requestValidation );
if ( !sc ) {
aiReleaseImport( scene );
return NULL;
}
ASSIMP_END_EXCEPTION_REGION( const aiScene* );
return sc;
}
// ------------------------------------------------------------------------------------------------
void CallbackToLogRedirector (const char* msg, char* dt)
{
ai_assert(NULL != msg && NULL != dt);
ai_assert( NULL != msg );
ai_assert( NULL != dt );
LogStream* s = (LogStream*)dt;
s->write(msg);
@ -373,7 +404,7 @@ ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
#ifndef ASSIMP_BUILD_SINGLETHREADED
boost::mutex::scoped_lock lock(gLogStreamMutex);
#endif
// find the logstream associated with this data
// find the log-stream associated with this data
LogStreamMap::iterator it = gActiveLogStreams.find( *stream);
// it should be there... else the user is playing fools with us
if( it == gActiveLogStreams.end()) {
@ -398,12 +429,18 @@ ASSIMP_API void aiDetachAllLogStreams(void)
#ifndef ASSIMP_BUILD_SINGLETHREADED
boost::mutex::scoped_lock lock(gLogStreamMutex);
#endif
Logger *logger( DefaultLogger::get() );
if ( NULL == logger ) {
return;
}
for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
DefaultLogger::get()->detatchStream( it->second );
logger->detatchStream( it->second );
delete it->second;
}
gActiveLogStreams.clear();
DefaultLogger::kill();
ASSIMP_END_EXCEPTION_REGION(void);
}
@ -437,7 +474,6 @@ size_t aiGetImportFormatCount(void)
return Importer().GetImporterCount();
}
// ------------------------------------------------------------------------------------------------
// Returns the error text of the last failed import process.
aiBool aiIsExtensionSupported(const char* szExtension)
@ -492,7 +528,6 @@ ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void)
return reinterpret_cast<aiPropertyStore*>( new PropertyMap() );
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p)
{
@ -551,7 +586,8 @@ ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore* p, const char* szName
// Rotation matrix to quaternion
ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x3* mat)
{
ai_assert(NULL != quat && NULL != mat);
ai_assert( NULL != quat );
ai_assert( NULL != mat );
*quat = aiQuaternion(*mat);
}
@ -561,7 +597,10 @@ ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4* mat,aiVector3D* scaling,
aiQuaternion* rotation,
aiVector3D* position)
{
ai_assert(NULL != rotation && NULL != position && NULL != scaling && NULL != mat);
ai_assert( NULL != rotation );
ai_assert( NULL != position );
ai_assert( NULL != scaling );
ai_assert( NULL != mat );
mat->Decompose(*scaling,*rotation,*position);
}
@ -585,7 +624,8 @@ ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
const aiMatrix3x3* mat)
{
ai_assert(NULL != mat && NULL != vec);
ai_assert( NULL != mat );
ai_assert( NULL != vec);
*vec *= (*mat);
}
@ -593,7 +633,9 @@ ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
const aiMatrix4x4* mat)
{
ai_assert(NULL != mat && NULL != vec);
ai_assert( NULL != mat );
ai_assert( NULL != vec );
*vec *= (*mat);
}
@ -603,7 +645,8 @@ ASSIMP_API void aiMultiplyMatrix4(
aiMatrix4x4* dst,
const aiMatrix4x4* src)
{
ai_assert(NULL != dst && NULL != src);
ai_assert( NULL != dst );
ai_assert( NULL != src );
*dst = (*dst) * (*src);
}
@ -612,7 +655,8 @@ ASSIMP_API void aiMultiplyMatrix3(
aiMatrix3x3* dst,
const aiMatrix3x3* src)
{
ai_assert(NULL != dst && NULL != src);
ai_assert( NULL != dst );
ai_assert( NULL != src );
*dst = (*dst) * (*src);
}
@ -648,6 +692,8 @@ ASSIMP_API C_STRUCT const aiImporterDesc* aiGetImporterDesc( const char *extensi
}
}
DeleteImporterInstanceList(out);
return desc;
}

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -59,13 +59,38 @@ ASSIMP_API size_t aiGetExportFormatCount(void)
// ------------------------------------------------------------------------------------------------
ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex)
ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t index)
{
// Note: this is valid as the index always pertains to a builtin exporter,
// Note: this is valid as the index always pertains to a built-in exporter,
// for which the returned structure is guaranteed to be of static storage duration.
return Exporter().GetExportFormatDescription(pIndex);
Exporter exporter;
const aiExportFormatDesc* orig( exporter.GetExportFormatDescription( index ) );
if (NULL == orig) {
return NULL;
}
aiExportFormatDesc *desc = new aiExportFormatDesc;
desc->description = new char[ strlen( orig->description ) + 1 ];
::strncpy( (char*) desc->description, orig->description, strlen( orig->description ) );
desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ];
::strncpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) );
desc->id = new char[ strlen( orig->id ) + 1 ];
::strncpy( ( char* ) desc->id, orig->id, strlen( orig->id ) );
return desc;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiReleaseExportFormatDescription( const aiExportFormatDesc *desc ) {
if (NULL == desc) {
return;
}
delete [] desc->description;
delete [] desc->fileExtension;
delete [] desc->id;
delete desc;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -70,8 +70,8 @@ int ioprintf( IOStream * io, const char * format, ... )
char sz[4096];
va_list va;
va_start( va, format );
int nSize = vsnprintf( sz, 4096, format, va );
ai_assert( nSize < 4096 );
int nSize = ai_snprintf( sz, 4096, format, va );
ai_assert( nSize < 4096 );
va_end( va );
io->Write( sz, sizeof(char), nSize );

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "B3DImporter.h"
#include "TextureTransform.h"
#include "ConvertToLHProcess.h"
#include "StringUtils.h"
#include <boost/scoped_ptr.hpp>
#include "../include/assimp/IOSystem.hpp"
#include "../include/assimp/anim.h"
@ -571,7 +572,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
if (!DefaultLogger::isNullLogger()) {
char dmp[128];
sprintf(dmp,"B3D file format version: %i",version);
ai_snprintf(dmp, 128, "B3D file format version: %i",version);
DefaultLogger::get()->info(dmp);
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -83,7 +83,7 @@ class BVHLoader : public BaseImporter
std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
Node() { }
Node( const aiNode* pNode) : mNode( pNode) { }
explicit Node( const aiNode* pNode) : mNode( pNode) { }
};
public:

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -435,22 +435,27 @@ void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
// ------------------------------------------------------------------------------------------------
void BaseImporter::TextFileToBuffer(IOStream* stream,
std::vector<char>& data)
std::vector<char>& data,
TextFileMode mode)
{
ai_assert(NULL != stream);
const size_t fileSize = stream->FileSize();
if(!fileSize) {
throw DeadlyImportError("File is empty");
if (mode == FORBID_EMPTY) {
if(!fileSize) {
throw DeadlyImportError("File is empty");
}
}
data.reserve(fileSize+1);
data.resize(fileSize);
if(fileSize != stream->Read( &data[0], 1, fileSize)) {
throw DeadlyImportError("File read error");
}
if(fileSize > 0) {
if(fileSize != stream->Read( &data[0], 1, fileSize)) {
throw DeadlyImportError("File read error");
}
ConvertToUTF8(data);
ConvertToUTF8(data);
}
// append a binary zero to simplify string parsing
data.push_back(0);

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -70,7 +70,7 @@ class IOStream;
template <typename T>
struct ScopeGuard
{
ScopeGuard(T* obj) : obj(obj), mdismiss() {}
explicit ScopeGuard(T* obj) : obj(obj), mdismiss() {}
~ScopeGuard () throw() {
if (!mdismiss) {
delete obj;
@ -347,6 +347,8 @@ public: // static utilities
static void ConvertUTF8toISO8859_1(
std::string& data);
enum TextFileMode { ALLOW_EMPTY, FORBID_EMPTY };
// -------------------------------------------------------------------
/** Utility for text file loaders which copies the contents of the
* file into a memory buffer and converts it to our UTF8
@ -354,10 +356,33 @@ public: // static utilities
* @param stream Stream to read from.
* @param data Output buffer to be resized and filled with the
* converted text file data. The buffer is terminated with
* a binary 0. */
* a binary 0.
* @param mode Whether it is OK to load empty text files. */
static void TextFileToBuffer(
IOStream* stream,
std::vector<char>& data);
std::vector<char>& data,
TextFileMode mode = FORBID_EMPTY);
// -------------------------------------------------------------------
/** Utility function to move a std::vector into a aiScene array
* @param vec The vector to be moved
* @param out The output pointer to the allocated array.
* @param numOut The output count of elements copied. */
template<typename T>
AI_FORCE_INLINE
static void CopyVector(
std::vector<T>& vec,
T*& out,
unsigned int& outLength)
{
outLength = vec.size();
if (outLength) {
out = new T[outLength];
std::swap_ranges(vec.begin(), vec.end(), out);
}
}
protected:

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -74,7 +74,7 @@ public:
template <typename T>
struct THeapData : public Base
{
THeapData(T* in)
explicit THeapData(T* in)
: data (in)
{}
@ -89,7 +89,7 @@ public:
template <typename T>
struct TStaticData : public Base
{
TStaticData(T in)
explicit TStaticData(T in)
: data (in)
{}

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -84,7 +84,12 @@ namespace Assimp {
template<typename T>
inline std::size_t Copy(uint8_t* data, T& field) {
#ifdef AI_BUILD_BIG_ENDIAN
T field_swapped=AI_BE(field);
std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
#else
std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
#endif
}
void Bitmap::WriteHeader(Header& header, IOStream* file) {

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderIntermediate.h"
#include "BlenderModifier.h"
#include "BlenderBMesh.h"
#include "StringUtils.h"
#include "../include/assimp/scene.h"
#include "StringComparison.h"
@ -496,7 +497,7 @@ void BlenderImporter::AddSentinelTexture(aiMaterial* out, const Material* mat, c
(void)mat; (void)tex; (void)conv_data;
aiString name;
name.length = sprintf(name.data, "Procedural,num=%i,type=%s",conv_data.sentinel_cnt++,
name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s",conv_data.sentinel_cnt++,
GetTextureTypeDisplayString(tex->tex->type)
);
out->AddProperty(&name,AI_MATKEY_TEXTURE_DIFFUSE(
@ -1010,13 +1011,19 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
// ------------------------------------------------------------------------------------------------
aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* /*camera*/, ConversionData& /*conv_data*/)
aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* cam, ConversionData& /*conv_data*/)
{
ScopeGuard<aiCamera> out(new aiCamera());
out->mName = obj->id.name+2;
out->mPosition = aiVector3D(0.f, 0.f, 0.f);
out->mUp = aiVector3D(0.f, 1.f, 0.f);
out->mLookAt = aiVector3D(0.f, 0.f, -1.f);
if (cam->sensor_x && cam->lens) {
out->mHorizontalFOV = atan2(cam->sensor_x, 2.f * cam->lens);
}
out->mClipPlaneNear = cam->clipsta;
out->mClipPlaneFar = cam->clipend;
return out.dismiss();
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -620,7 +620,10 @@ template <> void Structure :: Convert<Camera> (
ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadField<ErrorPolicy_Warn>((int&)dest.type,"type",db);
ReadField<ErrorPolicy_Warn>((int&)dest.flag,"flag",db);
ReadField<ErrorPolicy_Warn>(dest.angle,"angle",db);
ReadField<ErrorPolicy_Warn>(dest.lens,"lens",db);
ReadField<ErrorPolicy_Warn>(dest.sensor_x,"sensor_x",db);
ReadField<ErrorPolicy_Igno>(dest.clipsta,"clipsta",db);
ReadField<ErrorPolicy_Igno>(dest.clipend,"clipend",db);
db.reader->IncPtr(size);
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -312,18 +312,10 @@ struct Camera : ElemBase {
ID id FAIL;
// struct AnimData *adt;
Type type,flag WARN;
float angle WARN;
//float passepartalpha, angle;
//float clipsta, clipend;
//float lens, ortho_scale, drawsize;
//float shiftx, shifty;
//float YF_dofdist, YF_aperture;
//short YF_bkhtype, YF_bkhbias;
//float YF_bkhrot;
float lens WARN;
float sensor_x WARN;
float clipsta, clipend;
};

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -57,7 +57,7 @@ class CIOStreamWrapper : public IOStream
friend class CIOSystemWrapper;
public:
CIOStreamWrapper(aiFile* pFile)
explicit CIOStreamWrapper(aiFile* pFile)
: mFile(pFile)
{}
@ -110,7 +110,7 @@ private:
class CIOSystemWrapper : public IOSystem
{
public:
CIOSystemWrapper(aiFileIO* pFile)
explicit CIOSystemWrapper(aiFileIO* pFile)
: mFileSystem(pFile)
{}

View File

@ -113,6 +113,7 @@ SET( Common_SRCS
StreamReader.h
StreamWriter.h
StringComparison.h
StringUtils.h
SGSpatialSort.cpp
SGSpatialSort.h
VertexTriangleAdjacency.cpp
@ -530,6 +531,11 @@ ADD_ASSIMP_IMPORTER(RAW
RawLoader.h
)
ADD_ASSIMP_IMPORTER(SIB
SIBImporter.cpp
SIBImporter.h
)
ADD_ASSIMP_IMPORTER(SMD
SMDLoader.cpp
SMDLoader.h
@ -562,6 +568,19 @@ ADD_ASSIMP_IMPORTER(X
XFileExporter.cpp
)
ADD_ASSIMP_IMPORTER(GLTF
glTFAsset.h
glTFAsset.inl
glTFAssetWriter.h
glTFAssetWriter.inl
glTFImporter.cpp
glTFImporter.h
glTFExporter.h
glTFExporter.cpp
)
SET( Step_SRCS
StepExporter.h
StepExporter.cpp
@ -632,15 +651,20 @@ SOURCE_GROUP( unzip FILES ${unzip_SRCS})
SET ( openddl_parser_SRCS
../contrib/openddlparser/code/OpenDDLParser.cpp
../contrib/openddlparser/code/DDLNode.cpp
../contrib/openddlparser/code/OpenDDLCommon.cpp
../contrib/openddlparser/code/OpenDDLExport.cpp
../contrib/openddlparser/code/Value.cpp
../contrib/openddlparser/include/openddlparser/OpenDDLParser.h
../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h
../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h
../contrib/openddlparser/include/openddlparser/OpenDDLExport.h
../contrib/openddlparser/include/openddlparser/DDLNode.h
../contrib/openddlparser/include/openddlparser/Value.h
)
SOURCE_GROUP( openddl_parser FILES ${openddl_parser_SRCS})
INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" )
# VC2010 fixes
if(MSVC10)
option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
@ -733,8 +757,10 @@ if( MSVC )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
else()
set(MSVC_PREFIX "vc130")
set(MSVC_PREFIX "vc150")
endif()
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
endif()
@ -766,13 +792,13 @@ INSTALL( TARGETS assimp
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
if (ASSIMP_ANDROID_JNIIOSYSTEM)
INSTALL(FILES ${HEADER_PATH}/../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
COMPONENT assimp-dev)
endif(ASSIMP_ANDROID_JNIIOSYSTEM)
if(MSVC AND ASSIMP_INSTALL_PDB)
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${CMAKE_DEBUG_POSTFIX}.pdb
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -526,6 +526,13 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
}
}
// ------------------------------------------------------------------------------------------------
// Reimplementation of isalnum(,C locale), because AppVeyor does not see standard version.
static bool isalnum_C(char c)
{
return strchr("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",c);
}
// ------------------------------------------------------------------------------------------------
// Writes an image entry for the given surface
void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd)
@ -540,7 +547,7 @@ void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::strin
std::stringstream imageUrlEncoded;
for( std::string::const_iterator it = pSurface.texture.begin(); it != pSurface.texture.end(); ++it )
{
if( isalnum( *it) || *it == '_' || *it == '.' || *it == '/' || *it == '\\' )
if( isalnum_C( (unsigned char) *it) || *it == ':' || *it == '_' || *it == '.' || *it == '/' || *it == '\\' )
imageUrlEncoded << *it;
else
imageUrlEncoded << '%' << std::hex << size_t( (unsigned char) *it) << std::dec;
@ -631,9 +638,7 @@ void ColladaExporter::WriteMaterials()
name = "mat";
materials[a].name = std::string( "m") + boost::lexical_cast<std::string> (a) + name.C_Str();
for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
// isalnum on MSVC asserts for code points outside [0,255]. Thus prevent unwanted promotion
// of char to signed int and take the unsigned char value.
if( !isalnum( static_cast<uint8_t>(*it) ) ) {
if( !isalnum_C( *it ) ) {
*it = '_';
}
}
@ -875,6 +880,11 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
mOutput << startstr << "<polylist count=\"" << countPoly << "\" material=\"defaultMaterial\">" << endstr;
PushTag();
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords( a) )
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" set=\"" << a << "\" />" << endstr;
}
mOutput << startstr << "<vcount>";
for( size_t a = 0; a < mesh->mNumFaces; ++a )
@ -1070,8 +1080,19 @@ void ColladaExporter::WriteNode(aiNode* pNode)
PushTag();
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLEscape(materials[mesh->mMaterialIndex].name) << "\" />" << endstr;
PopTag();
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLEscape(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
PushTag();
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords( a) )
// semantic as in <texture texcoord=...>
// input_semantic as in <input semantic=...>
// input_set as in <input set=...>
mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << a << "\" input_semantic=\"TEXCOORD\" input_set=\"" << a << "\"/>" << endstr;
}
PopTag();
mOutput << startstr << "</instance_material>" << endstr;
PopTag();
mOutput << startstr << "</technique_common>" << endstr;
PopTag();
mOutput << startstr << "</bind_material>" << endstr;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -517,6 +517,7 @@ struct Effect
float mTransparency;
bool mHasTransparency;
bool mRGBTransparency;
bool mInvertTransparency;
// local params referring to each other by their SID
typedef std::map<std::string, Collada::EffectParam> ParamLibrary;
@ -536,10 +537,11 @@ struct Effect
, mTransparent ( 0, 0, 0, 1)
, mShininess (10.0f)
, mRefractIndex (1.f)
, mReflectivity (1.f)
, mReflectivity (0.f)
, mTransparency (1.f)
, mHasTransparency (false)
, mRGBTransparency(false)
, mInvertTransparency(false)
, mDoubleSided (false)
, mWireframe (false)
, mFaceted (false)
@ -595,6 +597,48 @@ struct Animation
for( std::vector<Animation*>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
delete *it;
}
/** Collect all channels in the animation hierarchy into a single channel list. */
void CollectChannelsRecursively(std::vector<AnimationChannel> &channels)
{
channels.insert(channels.end(), mChannels.begin(), mChannels.end());
for (std::vector<Animation*>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
{
Animation *pAnim = (*it);
pAnim->CollectChannelsRecursively(channels);
}
}
/** Combine all single-channel animations' channel into the same (parent) animation channel list. */
void CombineSingleChannelAnimations()
{
CombineSingleChannelAnimationsRecursively(this);
}
void CombineSingleChannelAnimationsRecursively(Animation *pParent)
{
for (std::vector<Animation*>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();)
{
Animation *anim = *it;
CombineSingleChannelAnimationsRecursively(anim);
if (anim->mChannels.size() == 1)
{
pParent->mChannels.push_back(anim->mChannels[0]);
it = pParent->mSubAnims.erase(it);
delete anim;
}
else
{
++it;
}
}
}
};
/** Description of a collada animation channel which has been determined to affect the current node */

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Defines.h"
#include "time.h"
#include "math.h"
#include <boost/foreach.hpp>
#include "../include/assimp/DefaultLogger.hpp"
#include "../include/assimp/Importer.hpp"
@ -77,14 +78,21 @@ static const aiImporterDesc desc = {
"dae"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ColladaLoader::ColladaLoader()
: noSkeletonMesh()
: mFileName()
, mMeshIndexByID()
, mMaterialIndexByName()
, mMeshes()
, newMats()
, mCameras()
, mLights()
, mTextures()
, mAnims()
, noSkeletonMesh( false )
, ignoreUpDirection(false)
, invertTransparency(false)
, mNodeNameCounter()
, mNodeNameCounter( 0 )
{}
// ------------------------------------------------------------------------------------------------
@ -120,7 +128,6 @@ void ColladaLoader::SetupProperties(const Importer* pImp)
{
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
invertTransparency = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_INVERT_TRANSPARENCY,0) != 0;
}
@ -1163,6 +1170,25 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
}
++pos;
}
// https://github.com/assimp/assimp/issues/458
// Sub-sample axis-angle channels if the delta between two consecutive
// key-frame angles is >= 180 degrees.
if (transforms[e.mTransformIndex].mType == Collada::TF_ROTATE && e.mSubElement == 3 && pos > 0 && pos < e.mTimeAccessor->mCount) {
float cur_key_angle = ReadFloat(*e.mValueAccessor, *e.mValueData, pos, 0);
float last_key_angle = ReadFloat(*e.mValueAccessor, *e.mValueData, pos - 1, 0);
float cur_key_time = ReadFloat(*e.mTimeAccessor, *e.mTimeData, pos, 0);
float last_key_time = ReadFloat(*e.mTimeAccessor, *e.mTimeData, pos - 1, 0);
float last_eval_angle = last_key_angle + (cur_key_angle - last_key_angle) * (time - last_key_time) / (cur_key_time - last_key_time);
float delta = std::fabs(cur_key_angle - last_eval_angle);
if (delta >= 180.0f) {
int subSampleCount = static_cast<int>(floorf(delta / 90.0f));
if (cur_key_time != time) {
float nextSampleTime = time + (cur_key_time - time) / subSampleCount;
nextTime = std::min(nextTime, nextSampleTime);
}
}
}
}
// no more keys on any channel after the current time -> we're done
@ -1341,7 +1367,6 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
mat.AddProperty( &effect.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
mat.AddProperty( &effect.mSpecular, 1,AI_MATKEY_COLOR_SPECULAR);
mat.AddProperty( &effect.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
mat.AddProperty( &effect.mTransparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
mat.AddProperty( &effect.mReflective, 1, AI_MATKEY_COLOR_REFLECTIVE);
// scalar properties
@ -1354,20 +1379,29 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
// therefore, we let the opportunity for the user to manually invert
// the transparency if necessary and we add preliminary support for RGB_ZERO mode
if(effect.mTransparency >= 0.f && effect.mTransparency <= 1.f) {
// Trying some support for RGB_ZERO mode
// handle RGB transparency completely, cf Collada specs 1.5.0 pages 249 and 304
if(effect.mRGBTransparency) {
effect.mTransparency = 1.f - effect.mTransparent.a;
// use luminance as defined by ISO/CIE color standards (see ITU-R Recommendation BT.709-4)
effect.mTransparency *= (
0.212671f * effect.mTransparent.r +
0.715160f * effect.mTransparent.g +
0.072169f * effect.mTransparent.b
);
effect.mTransparent.a = 1.f;
mat.AddProperty( &effect.mTransparent, 1, AI_MATKEY_COLOR_TRANSPARENT );
} else {
effect.mTransparency *= effect.mTransparent.a;
}
// Global option
if(invertTransparency) {
if(effect.mInvertTransparency) {
effect.mTransparency = 1.f - effect.mTransparency;
}
// Is the material finally transparent ?
if (effect.mHasTransparency || effect.mTransparency < 1.f) {
mat.AddProperty( &effect.mTransparency, 1, AI_MATKEY_OPACITY );
mat.AddProperty( &effect.mTransparent, 1, AI_MATKEY_COLOR_TRANSPARENT );
}
}

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -241,7 +241,6 @@ protected:
bool noSkeletonMesh;
bool ignoreUpDirection;
bool invertTransparency;
/** Used by FindNameForNode() to generate unique node names */
unsigned int mNodeNameCounter;

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -64,25 +64,41 @@ using namespace Assimp::Collada;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
: mFileName( pFile)
: mFileName( pFile )
, mReader( NULL )
, mDataLibrary()
, mAccessorLibrary()
, mMeshLibrary()
, mNodeLibrary()
, mImageLibrary()
, mEffectLibrary()
, mMaterialLibrary()
, mLightLibrary()
, mCameraLibrary()
, mControllerLibrary()
, mRootNode( NULL )
, mAnims()
, mUnitSize( 1.0f )
, mUpDirection( UP_Y )
, mFormat(FV_1_5_n ) // We assume the newest file format by default
{
mRootNode = NULL;
mUnitSize = 1.0f;
mUpDirection = UP_Y;
// validate io-handler instance
if ( NULL == pIOHandler ) {
throw DeadlyImportError("IOSystem is NULL." );
}
// We assume the newest file format by default
mFormat = FV_1_5_n;
// open the file
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
if( file.get() == NULL)
throw DeadlyImportError( "Failed to open file " + pFile + ".");
// open the file
boost::scoped_ptr<IOStream> file( pIOHandler->Open(pFile ) );
if (file.get() == NULL) {
throw DeadlyImportError( "Failed to open file " + pFile + "." );
}
// generate a XML reader for it
boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
mReader = irr::io::createIrrXMLReader( mIOWrapper.get());
if( !mReader)
ThrowException( "Collada: Unable to open file.");
if (!mReader) {
ThrowException("Collada: Unable to open file.");
}
// start reading
ReadContents();
@ -171,6 +187,8 @@ void ColladaParser::ReadStructure()
ReadAssetInfo();
else if( IsElement( "library_animations"))
ReadAnimationLibrary();
else if (IsElement("library_animation_clips"))
ReadAnimationClipLibrary();
else if( IsElement( "library_controllers"))
ReadControllerLibrary();
else if( IsElement( "library_images"))
@ -199,6 +217,8 @@ void ColladaParser::ReadStructure()
break;
}
}
PostProcessRootAnimations();
}
// ------------------------------------------------------------------------------------------------
@ -255,6 +275,131 @@ void ColladaParser::ReadAssetInfo()
}
}
// ------------------------------------------------------------------------------------------------
// Reads the animation clips
void ColladaParser::ReadAnimationClipLibrary()
{
if (mReader->isEmptyElement())
return;
while (mReader->read())
{
if (mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if (IsElement("animation_clip"))
{
// optional name given as an attribute
std::string animName;
int indexName = TestAttribute("name");
int indexID = TestAttribute("id");
if (indexName >= 0)
animName = mReader->getAttributeValue(indexName);
else if (indexID >= 0)
animName = mReader->getAttributeValue(indexID);
else
animName = "animation_" + mAnimationClipLibrary.size();
std::pair<std::string, std::vector<std::string> > clip;
clip.first = animName;
while (mReader->read())
{
if (mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if (IsElement("instance_animation"))
{
int indexUrl = TestAttribute("url");
if (indexUrl >= 0)
{
const char* url = mReader->getAttributeValue(indexUrl);
if (url[0] != '#')
ThrowException("Unknown reference format");
url++;
clip.second.push_back(url);
}
}
else
{
// ignore the rest
SkipElement();
}
}
else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if (strcmp(mReader->getNodeName(), "animation_clip") != 0)
ThrowException("Expected end of <animation_clip> element.");
break;
}
}
if (clip.second.size() > 0)
{
mAnimationClipLibrary.push_back(clip);
}
}
else
{
// ignore the rest
SkipElement();
}
}
else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if (strcmp(mReader->getNodeName(), "library_animation_clips") != 0)
ThrowException("Expected end of <library_animation_clips> element.");
break;
}
}
}
// ------------------------------------------------------------------------------------------------
// Re-build animations from animation clip library, if present, otherwise combine single-channel animations
void ColladaParser::PostProcessRootAnimations()
{
if (mAnimationClipLibrary.size() > 0)
{
Animation temp;
for (AnimationClipLibrary::iterator it = mAnimationClipLibrary.begin(); it != mAnimationClipLibrary.end(); ++it)
{
std::string clipName = it->first;
Animation *clip = new Animation();
clip->mName = clipName;
temp.mSubAnims.push_back(clip);
for (std::vector<std::string>::iterator a = it->second.begin(); a != it->second.end(); ++a)
{
std::string animationID = *a;
AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
if (animation != mAnimationLibrary.end())
{
Animation *pSourceAnimation = animation->second;
pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
}
}
}
mAnims = temp;
// Ensure no double deletes.
temp.mSubAnims.clear();
}
else
{
mAnims.CombineSingleChannelAnimations();
}
}
// ------------------------------------------------------------------------------------------------
// Reads the animation library
void ColladaParser::ReadAnimationLibrary()
@ -302,12 +447,17 @@ void ColladaParser::ReadAnimation( Collada::Animation* pParent)
// optional name given as an attribute
std::string animName;
std::string animID;
int indexName = TestAttribute( "name");
int indexID = TestAttribute( "id");
if (indexID >= 0)
animID = mReader->getAttributeValue(indexID);
if( indexName >= 0)
animName = mReader->getAttributeValue( indexName);
else if( indexID >= 0)
animName = mReader->getAttributeValue( indexID);
animName = animID;
else
animName = "animation";
@ -379,11 +529,19 @@ void ColladaParser::ReadAnimation( Collada::Animation* pParent)
// it turned out to have channels - add them
if( !channels.empty())
{
// FIXME: Is this essentially doing the same as "single-anim-node" codepath in
// ColladaLoader::StoreAnimations? For now, this has been deferred to after
// all animations and all clips have been read. Due to handling of
// <library_animation_clips> this cannot be done here, as the channel owner
// is lost, and some exporters make up animations by referring to multiple
// single-channel animations from an <instance_animation>.
/*
// special filtering for stupid exporters packing each channel into a separate animation
if( channels.size() == 1)
{
pParent->mChannels.push_back( channels.begin()->second);
} else
*/
{
// else create the animation, if not done yet, and store the channels
if( !anim)
@ -394,6 +552,11 @@ void ColladaParser::ReadAnimation( Collada::Animation* pParent)
}
for( ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it)
anim->mChannels.push_back( it->second);
if (indexID >= 0)
{
mAnimationLibrary[animID] = anim;
}
}
}
}
@ -832,7 +995,7 @@ void ColladaParser::ReadMaterialLibrary()
{
if( IsElement( "material"))
{
// read ID. By now you propably know my opinion about this "specification"
// read ID. By now you probably know my opinion about this "specification"
int attrID = GetAttribute( "id");
std::string id = mReader->getAttributeValue( attrID);
@ -890,7 +1053,7 @@ void ColladaParser::ReadLightLibrary()
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
if( IsElement( "light"))
{
// read ID. By now you propably know my opinion about this "specification"
// read ID. By now you probably know my opinion about this "specification"
int attrID = GetAttribute( "id");
std::string id = mReader->getAttributeValue( attrID);
@ -924,7 +1087,7 @@ void ColladaParser::ReadCameraLibrary()
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
if( IsElement( "camera"))
{
// read ID. By now you propably know my opinion about this "specification"
// read ID. By now you probably know my opinion about this "specification"
int attrID = GetAttribute( "id");
std::string id = mReader->getAttributeValue( attrID);
@ -1240,12 +1403,17 @@ void ColladaParser::ReadEffectProfileCommon( Collada::Effect& pEffect)
else if( IsElement( "transparent")) {
pEffect.mHasTransparency = true;
// In RGB_ZERO mode, the transparency is interpreted in reverse, go figure...
if(::strcmp(mReader->getAttributeValueSafe("opaque"), "RGB_ZERO") == 0) {
// TODO: handle RGB_ZERO mode completely
const char* opaque = mReader->getAttributeValueSafe("opaque");
if(::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "RGB_ONE") == 0) {
pEffect.mRGBTransparency = true;
}
// In RGB_ZERO mode, the transparency is interpreted in reverse, go figure...
if(::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "A_ZERO") == 0) {
pEffect.mInvertTransparency = true;
}
ReadEffectColor( pEffect.mTransparent,pEffect.mTexTransparent);
}
else if( IsElement( "shininess"))
@ -1509,7 +1677,7 @@ void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
// don't care for remaining stuff
SkipElement( "surface");
}
else if( IsElement( "sampler2D"))
else if( IsElement( "sampler2D") && (FV_1_4_n == mFormat || FV_1_3_n == mFormat))
{
// surface ID is given inside <source> tags
TestOpening( "source");
@ -1520,6 +1688,19 @@ void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
// don't care for remaining stuff
SkipElement( "sampler2D");
}
else if( IsElement( "sampler2D"))
{
// surface ID is given inside <instance_image> tags
TestOpening( "instance_image");
int attrURL = GetAttribute("url");
const char* url = mReader->getAttributeValue( attrURL);
if( url[0] != '#')
ThrowException( "Unsupported URL format in instance_image");
url++;
pParam.mType = Param_Sampler;
pParam.mReference = url;
SkipElement( "sampler2D");
} else
{
// ignore unknown element
@ -1947,7 +2128,7 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
ai_assert( primType != Prim_Invalid);
// also a number of <input> elements, but in addition a <p> primitive collection and propably index counts for all primitives
// also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -49,6 +49,7 @@
#include "ColladaHelper.h"
#include "../include/assimp/ai_assert.h"
#include <boost/format.hpp>
#include <boost/scoped_ptr.hpp>
namespace Assimp
{
@ -81,6 +82,12 @@ namespace Assimp
/** Reads the animation library */
void ReadAnimationLibrary();
/** Reads the animation clip library */
void ReadAnimationClipLibrary();
/** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
void PostProcessRootAnimations();
/** Reads an animation into the given parent structure */
void ReadAnimation( Collada::Animation* pParent);
@ -311,6 +318,14 @@ namespace Assimp
/** Controller library: joint controllers by ID */
typedef std::map<std::string, Collada::Controller> ControllerLibrary;
ControllerLibrary mControllerLibrary;
/** Animation library: animation references by ID */
typedef std::map<std::string, Collada::Animation*> AnimationLibrary;
AnimationLibrary mAnimationLibrary;
/** Animation clip library: clip animation references by ID */
typedef std::vector<std::pair<std::string, std::vector<std::string> > > AnimationClipLibrary;
AnimationClipLibrary mAnimationClipLibrary;
/** Pointer to the root node. Don't delete, it just points to one of
the nodes in the node library. */

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -412,7 +412,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
{
if (!DefaultLogger::isNullLogger())
{
sprintf(buffer, "Found non-UV mapped texture (%s,%u). Mapping type: %s",
ai_snprintf(buffer, 1024, "Found non-UV mapped texture (%s,%u). Mapping type: %s",
TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
MappingTypeToString(mapping));

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -125,7 +125,7 @@ private:
// temporary structure to describe a mapping
struct MappingInfo
{
MappingInfo(aiTextureMapping _type)
explicit MappingInfo(aiTextureMapping _type)
: type (_type)
, axis (0.f,1.f,0.f)
, uv (0u)

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -66,6 +66,8 @@ public:
LineReader(StreamReaderLE& reader)
// do NOT skip empty lines. In DXF files, they count as valid data.
: splitter(reader,false,true)
, groupcode( 0 )
, value()
, end()
{
}

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -147,7 +147,7 @@ void DeboneProcess::Execute( aiScene* pScene)
if(!DefaultLogger::isNullLogger()) {
char buffer[1024];
::sprintf(buffer,"Removed %u bones. Input bones: %u. Output bones: %u",in-out,in,out);
::ai_snprintf(buffer,1024,"Removed %u bones. Input bones: %u. Output bones: %u",in-out,in,out);
DefaultLogger::get()->info(buffer);
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -176,7 +176,6 @@ std::string DefaultIOSystem::fileName( const std::string &path )
return ret;
}
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::completeBaseName( const std::string &path )
{

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Win32DebugLogStream.h"
#include "StdOStreamLogStream.h"
#include "FileLogStream.h"
#include "StringUtils.h"
#include "../include/assimp/NullLogger.hpp"
#include "../include/assimp/DefaultLogger.hpp"
#include "../include/assimp/ai_assert.h"
@ -226,9 +227,7 @@ bool DefaultLogger::isNullLogger()
}
// ----------------------------------------------------------------------------------
// Singleton getter
Logger *DefaultLogger::get()
{
Logger *DefaultLogger::get() {
return m_pLogger;
}
@ -241,7 +240,9 @@ void DefaultLogger::kill()
boost::mutex::scoped_lock lock(loggerMutex);
#endif
if (m_pLogger == &s_pNullLogger)return;
if ( m_pLogger == &s_pNullLogger ) {
return;
}
delete m_pLogger;
m_pLogger = &s_pNullLogger;
}
@ -253,8 +254,9 @@ void DefaultLogger::OnDebug( const char* message )
if ( m_Severity == Logger::NORMAL )
return;
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
::sprintf(msg,"Debug, T%u: %s", GetThreadID(), message );
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Debug, T%u: %s", GetThreadID(), message);
WriteToStreams( msg, Logger::Debugging );
}
@ -263,8 +265,9 @@ void DefaultLogger::OnDebug( const char* message )
// Logs an info
void DefaultLogger::OnInfo( const char* message )
{
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
::sprintf(msg,"Info, T%u: %s", GetThreadID(), message );
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Info, T%u: %s", GetThreadID(), message );
WriteToStreams( msg , Logger::Info );
}
@ -273,8 +276,9 @@ void DefaultLogger::OnInfo( const char* message )
// Logs a warning
void DefaultLogger::OnWarn( const char* message )
{
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
::sprintf(msg,"Warn, T%u: %s", GetThreadID(), message );
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Warn, T%u: %s", GetThreadID(), message );
WriteToStreams( msg, Logger::Warn );
}
@ -283,8 +287,9 @@ void DefaultLogger::OnWarn( const char* message )
// Logs an error
void DefaultLogger::OnError( const char* message )
{
char msg[MAX_LOG_MESSAGE_LENGTH + 16];
::sprintf(msg,"Error, T%u: %s", GetThreadID(), message );
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[ Size ];
ai_snprintf(msg, Size, "Error, T%u: %s", GetThreadID(), message );
WriteToStreams( msg, Logger::Err );
}
@ -317,7 +322,7 @@ bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
}
// ----------------------------------------------------------------------------------
// Detatch a stream
// Detach a stream
bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
{
if (!pStream)
@ -351,7 +356,6 @@ bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
// ----------------------------------------------------------------------------------
// Constructor
DefaultLogger::DefaultLogger(LogSeverity severity)
: Logger ( severity )
, noRepeatMsg (false)
, lastLen( 0 )
@ -371,8 +375,7 @@ DefaultLogger::~DefaultLogger()
// ----------------------------------------------------------------------------------
// Writes message to stream
void DefaultLogger::WriteToStreams(const char *message,
ErrorSeverity ErrorSev )
void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev )
{
ai_assert(NULL != message);

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
@ -87,6 +87,8 @@ void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportPro
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
@ -135,6 +137,13 @@ Exporter::ExportFormatEntry gExporters[] =
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices),
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices /*| aiProcess_SortByPType*/),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices /*| aiProcess_SortByPType*/),
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0),
#endif

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXUtil.h"
#include "FBXProperties.h"
#include "FBXImporter.h"
#include "StringComparison.h"
#include "../include/assimp/scene.h"
#include <boost/foreach.hpp>
#include <boost/scoped_array.hpp>
@ -148,6 +149,7 @@ public:
std::for_each(animations.begin(),animations.end(),Util::delete_fun<aiAnimation>());
std::for_each(lights.begin(),lights.end(),Util::delete_fun<aiLight>());
std::for_each(cameras.begin(),cameras.end(),Util::delete_fun<aiCamera>());
std::for_each(textures.begin(),textures.end(),Util::delete_fun<aiTexture>());
}
@ -1449,6 +1451,36 @@ private:
return static_cast<unsigned int>(materials.size() - 1);
}
// ------------------------------------------------------------------------------------------------
// Video -> aiTexture
unsigned int ConvertVideo(const Video& video)
{
// generate empty output texture
aiTexture* out_tex = new aiTexture();
textures.push_back(out_tex);
// assuming the texture is compressed
out_tex->mWidth = static_cast<unsigned int>(video.ContentLength()); // total data size
out_tex->mHeight = 0; // fixed to 0
// steal the data from the Video to avoid an additional copy
out_tex->pcData = reinterpret_cast<aiTexel*>( const_cast<Video&>(video).RelinquishContent() );
// try to extract a hint from the file extension
const std::string& filename = video.FileName().empty() ? video.RelativeFilename() : video.FileName();
std::string ext = BaseImporter::GetExtension(filename);
if(ext == "jpeg") {
ext = "jpg";
}
if(ext.size() <= 3) {
memcpy(out_tex->achFormatHint, ext.c_str(), ext.size());
}
return static_cast<unsigned int>(textures.size() - 1);
}
// ------------------------------------------------------------------------------------------------
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
@ -1466,6 +1498,24 @@ private:
aiString path;
path.Set(tex->RelativeFilename());
const Video* media = tex->Media();
if(media != 0 && media->ContentLength() > 0) {
unsigned int index;
VideoMap::const_iterator it = textures_converted.find(media);
if(it != textures_converted.end()) {
index = (*it).second;
}
else {
index = ConvertVideo(*media);
textures_converted[media] = index;
}
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
}
out_mat->AddProperty(&path,_AI_MATKEY_TEXTURE_BASE,target,0);
aiUVTransform uvTrafo;
@ -2496,8 +2546,9 @@ private:
// need to convert from TRS order to SRT?
if(reverse_order) {
aiVector3D def_scale, def_translate;
aiQuaternion def_rot;
aiVector3D def_scale = PropertyGet(props,"Lcl Scaling",aiVector3D(1.f,1.f,1.f));
aiVector3D def_translate = PropertyGet(props,"Lcl Translation",aiVector3D(0.f,0.f,0.f));
aiVector3D def_rot = PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f));
KeyFrameListList scaling;
KeyFrameListList translation;
@ -2506,24 +2557,14 @@ private:
if(chain[TransformationComp_Scaling] != iter_end) {
scaling = GetKeyframeList((*chain[TransformationComp_Scaling]).second, start, stop);
}
else {
def_scale = PropertyGet(props,"Lcl Scaling",aiVector3D(1.f,1.f,1.f));
}
if(chain[TransformationComp_Translation] != iter_end) {
translation = GetKeyframeList((*chain[TransformationComp_Translation]).second, start, stop);
}
else {
def_translate = PropertyGet(props,"Lcl Translation",aiVector3D(0.f,0.f,0.f));
}
if(chain[TransformationComp_Rotation] != iter_end) {
rotation = GetKeyframeList((*chain[TransformationComp_Rotation]).second, start, stop);
}
else {
def_rot = EulerToQuaternion(PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f)),
target.RotationOrder());
}
KeyFrameListList joined;
joined.insert(joined.end(), scaling.begin(), scaling.end());
@ -2740,7 +2781,7 @@ private:
// ------------------------------------------------------------------------------------------------
void InterpolateKeys(aiVectorKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs,
const bool geom,
const aiVector3D& def_value,
double& max_time,
double& min_time)
@ -2754,10 +2795,7 @@ private:
next_pos.resize(inputs.size(),0);
BOOST_FOREACH(KeyTimeList::value_type time, keys) {
float result[3] = {0.0f, 0.0f, 0.0f};
if(geom) {
result[0] = result[1] = result[2] = 1.0f;
}
float result[3] = {def_value.x, def_value.y, def_value.z};
for (size_t i = 0; i < count; ++i) {
const KeyFrameList& kfl = inputs[i];
@ -2782,12 +2820,7 @@ private:
const double factor = timeB == timeA ? 0. : static_cast<double>((time - timeA) / (timeB - timeA));
const float interpValue = static_cast<float>(valueA + (valueB - valueA) * factor);
if(geom) {
result[kfl.get<2>()] *= interpValue;
}
else {
result[kfl.get<2>()] += interpValue;
}
result[kfl.get<2>()] = interpValue;
}
// magic value to convert fbx times to seconds
@ -2807,7 +2840,7 @@ private:
// ------------------------------------------------------------------------------------------------
void InterpolateKeys(aiQuatKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs,
const bool geom,
const aiVector3D& def_value,
double& maxTime,
double& minTime,
Model::RotOrder order)
@ -2816,7 +2849,7 @@ private:
ai_assert(valOut);
boost::scoped_array<aiVectorKey> temp(new aiVectorKey[keys.size()]);
InterpolateKeys(temp.get(),keys,inputs,geom,maxTime, minTime);
InterpolateKeys(temp.get(), keys, inputs, def_value, maxTime, minTime);
aiMatrix4x4 m;
@ -2858,20 +2891,20 @@ private:
Model::RotOrder order,
const aiVector3D& def_scale,
const aiVector3D& def_translate,
const aiQuaternion& def_rotation)
const aiVector3D& def_rotation)
{
if (rotation.size()) {
InterpolateKeys(out_quat, times, rotation, false, maxTime, minTime, order);
InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order);
}
else {
for (size_t i = 0; i < times.size(); ++i) {
out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
out_quat[i].mValue = def_rotation;
out_quat[i].mValue = EulerToQuaternion(def_rotation, order);
}
}
if (scaling.size()) {
InterpolateKeys(out_scale, times, scaling, true, maxTime, minTime);
InterpolateKeys(out_scale, times, scaling, def_scale, maxTime, minTime);
}
else {
for (size_t i = 0; i < times.size(); ++i) {
@ -2881,7 +2914,7 @@ private:
}
if (translation.size()) {
InterpolateKeys(out_translation, times, translation, false, maxTime, minTime);
InterpolateKeys(out_translation, times, translation, def_translate, maxTime, minTime);
}
else {
for (size_t i = 0; i < times.size(); ++i) {
@ -2935,7 +2968,7 @@ private:
na->mNumScalingKeys = static_cast<unsigned int>(keys.size());
na->mScalingKeys = new aiVectorKey[keys.size()];
if (keys.size() > 0)
InterpolateKeys(na->mScalingKeys, keys, inputs, true, maxTime, minTime);
InterpolateKeys(na->mScalingKeys, keys, inputs, aiVector3D(1.0f, 1.0f, 1.0f), maxTime, minTime);
}
@ -2955,7 +2988,7 @@ private:
na->mNumPositionKeys = static_cast<unsigned int>(keys.size());
na->mPositionKeys = new aiVectorKey[keys.size()];
if (keys.size() > 0)
InterpolateKeys(na->mPositionKeys, keys, inputs, false, maxTime, minTime);
InterpolateKeys(na->mPositionKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime);
}
@ -2976,7 +3009,7 @@ private:
na->mNumRotationKeys = static_cast<unsigned int>(keys.size());
na->mRotationKeys = new aiQuatKey[keys.size()];
if (keys.size() > 0)
InterpolateKeys(na->mRotationKeys, keys, inputs, false, maxTime, minTime, order);
InterpolateKeys(na->mRotationKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime, order);
}
@ -3024,6 +3057,13 @@ private:
std::swap_ranges(cameras.begin(),cameras.end(),out->mCameras);
}
if(textures.size()) {
out->mTextures = new aiTexture*[textures.size()]();
out->mNumTextures = static_cast<unsigned int>(textures.size());
std::swap_ranges(textures.begin(),textures.end(),out->mTextures);
}
}
@ -3037,10 +3077,14 @@ private:
std::vector<aiAnimation*> animations;
std::vector<aiLight*> lights;
std::vector<aiCamera*> cameras;
std::vector<aiTexture*> textures;
typedef std::map<const Material*, unsigned int> MaterialMap;
MaterialMap materials_converted;
typedef std::map<const Video*, unsigned int> VideoMap;
VideoMap textures_converted;
typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
MeshMap meshes_converted;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -131,7 +131,7 @@ Cluster::~Cluster()
// ------------------------------------------------------------------------------------------------
Skin::Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: Deformer(id,element,doc,name)
{
, accuracy( 0.0f ) {
const Scope& sc = GetRequiredScope(element);
const Element* const Link_DeformAcuracy = sc["Link_DeformAcuracy"];

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -180,6 +180,9 @@ const Object* LazyObject::Get(bool dieOnError)
else if (!strncmp(obtype,"LayeredTexture",length)) {
object.reset(new LayeredTexture(id,element,doc,name));
}
else if (!strncmp(obtype,"Video",length)) {
object.reset(new Video(id,element,doc,name));
}
else if (!strncmp(obtype,"AnimationStack",length)) {
object.reset(new AnimationStack(id,element,name,doc));
}
@ -483,6 +486,11 @@ void Document::ReadConnections()
for(ElementMap::const_iterator it = conns.first; it != conns.second; ++it) {
const Element& el = *(*it).second;
const std::string& type = ParseTokenAsString(GetRequiredToken(el,0));
// PP = property-property connection, ignored for now
// (tokens: "PP", ID1, "Property1", ID2, "Property2")
if(type == "PP") continue;
const uint64_t src = ParseTokenAsID(GetRequiredToken(el,1));
const uint64_t dest = ParseTokenAsID(GetRequiredToken(el,2));

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -73,6 +73,8 @@ namespace FBX {
class Material;
class Geometry;
class Video;
class AnimationCurve;
class AnimationCurveNode;
class AnimationLayer;
@ -571,6 +573,10 @@ public:
return crop;
}
const Video* Media() const {
return media;
}
private:
aiVector2D uvTrans;
@ -583,6 +589,8 @@ private:
boost::shared_ptr<const PropertyTable> props;
unsigned int crop[4];
const Video* media;
};
/** DOM class for layered FBX textures */
@ -654,6 +662,59 @@ typedef std::fbx_unordered_map<std::string, const Texture*> TextureMap;
typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextureMap;
/** DOM class for generic FBX videos */
class Video : public Object
{
public:
Video(uint64_t id, const Element& element, const Document& doc, const std::string& name);
~Video();
public:
const std::string& Type() const {
return type;
}
const std::string& FileName() const {
return fileName;
}
const std::string& RelativeFilename() const {
return relativeFileName;
}
const PropertyTable& Props() const {
ai_assert(props.get());
return *props.get();
}
const uint8_t* Content() const {
ai_assert(content);
return content;
}
const uint32_t ContentLength() const {
return contentLength;
}
uint8_t* RelinquishContent() {
uint8_t* ptr = content;
content = 0;
return ptr;
}
private:
std::string type;
std::string relativeFileName;
std::string fileName;
boost::shared_ptr<const PropertyTable> props;
uint32_t contentLength;
uint8_t* content;
};
/** DOM class for generic FBX materials */
class Material : public Object
{

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -55,6 +55,7 @@ struct ImportSettings
, readAllLayers(true)
, readAllMaterials(false)
, readMaterials(true)
, readTextures(true)
, readCameras(true)
, readLights(true)
, readAnimations(true)
@ -92,6 +93,9 @@ struct ImportSettings
* material. The default value is true.*/
bool readMaterials;
/** import embedded textures? Default value is true.*/
bool readTextures;
/** import cameras? Default value is true.*/
bool readCameras;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -126,6 +126,7 @@ void FBXImporter::SetupProperties(const Importer* pImp)
settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true);
settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false);
settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true);
settings.readTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_TEXTURES, true);
settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true);
settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true);
settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true);

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"
#include "ByteSwapper.h"
#include <boost/foreach.hpp>
namespace Assimp {
@ -147,6 +148,7 @@ Material::~Material()
Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: Object(id,element,name)
, uvScaling(1.0f,1.0f)
, media(0)
{
const Scope& sc = GetRequiredScope(element);
@ -199,6 +201,23 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
}
props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
// resolve video links
if(doc.Settings().readTextures) {
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
BOOST_FOREACH(const Connection* con, conns) {
const Object* const ob = con->SourceObject();
if(!ob) {
DOMWarning("failed to read source object for texture link, ignoring",&element);
continue;
}
const Video* const video = dynamic_cast<const Video*>(ob);
if(video) {
media = video;
}
}
}
}
@ -253,6 +272,68 @@ void LayeredTexture::fillTexture(const Document& doc)
}
}
// ------------------------------------------------------------------------------------------------
Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: Object(id,element,name)
, contentLength(0)
, content(0)
{
const Scope& sc = GetRequiredScope(element);
const Element* const Type = sc["Type"];
const Element* const FileName = sc["FileName"];
const Element* const RelativeFilename = sc["RelativeFilename"];
const Element* const Content = sc["Content"];
if(Type) {
type = ParseTokenAsString(GetRequiredToken(*Type,0));
}
if(FileName) {
fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
}
if(RelativeFilename) {
relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
}
if(Content) {
const Token& token = GetRequiredToken(*Content, 0);
const char* data = token.begin();
if(!token.IsBinary()) {
DOMWarning("video content is not binary data, ignoring", &element);
}
else if(static_cast<size_t>(token.end() - data) < 5) {
DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
}
else if(*data != 'R') {
DOMWarning("video content is not raw binary data, ignoring", &element);
}
else {
// read number of elements
uint32_t len = 0;
::memcpy(&len, data + 1, sizeof(len));
AI_SWAP4(len);
contentLength = len;
content = new uint8_t[len];
::memcpy(content, data + 5, len);
}
}
props = GetPropertyTable(doc,"Video.FbxVideo",element,sc);
}
Video::~Video()
{
if(content) {
delete[] content;
}
}
} //!FBX
} //!Assimp

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -347,23 +347,28 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
const std::vector<unsigned int>& mapping_offsets,
const std::vector<unsigned int>& mappings)
{
std::vector<T> tempUV;
ParseVectorDataArray(tempUV,GetRequiredElement(source,dataElementName));
// handle permutations of Mapping and Reference type - it would be nice to
// deal with this more elegantly and with less redundancy, but right
// now it seems unavoidable.
if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
data_out.resize(vertex_count);
for (size_t i = 0, e = tempUV.size(); i < e; ++i) {
for (size_t i = 0, e = tempData.size(); i < e; ++i) {
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
for (unsigned int j = istart; j < iend; ++j) {
data_out[mappings[j]] = tempUV[i];
data_out[mappings[j]] = tempData[i];
}
}
}
else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
data_out.resize(vertex_count);
std::vector<int> uvIndices;
@ -373,24 +378,30 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
for (unsigned int j = istart; j < iend; ++j) {
if(static_cast<size_t>(uvIndices[i]) >= tempUV.size()) {
if (static_cast<size_t>(uvIndices[i]) >= tempData.size()) {
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
}
data_out[mappings[j]] = tempUV[uvIndices[i]];
data_out[mappings[j]] = tempData[uvIndices[i]];
}
}
}
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
if (tempUV.size() != vertex_count) {
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
if (tempData.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
<< tempUV.size() << ", expected " << vertex_count
<< tempData.size() << ", expected " << vertex_count
);
return;
}
data_out.swap(tempUV);
data_out.swap(tempData);
}
else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
data_out.resize(vertex_count);
std::vector<int> uvIndices;
@ -403,11 +414,11 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
unsigned int next = 0;
BOOST_FOREACH(int i, uvIndices) {
if(static_cast<size_t>(i) >= tempUV.size()) {
if (static_cast<size_t>(i) >= tempData.size()) {
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
}
data_out[next++] = tempUV[i];
data_out[next++] = tempData[i];
}
}
else {
@ -460,32 +471,38 @@ void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, cons
mappings);
}
// ------------------------------------------------------------------------------------------------
static const std::string TangentIndexToken = "TangentIndex";
static const std::string TangentsIndexToken = "TangentsIndex";
void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
const char * str = source.Elements().count( "Tangents" ) > 0 ? "Tangents" : "Tangent";
const char * strIdx = source.Elements().count( "Tangents" ) > 0 ? TangentsIndexToken.c_str() : TangentIndexToken.c_str();
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
str,
"TangentIndex",
strIdx,
vertices.size(),
mapping_counts,
mapping_offsets,
mappings);
}
// ------------------------------------------------------------------------------------------------
static const std::string BinormalIndexToken = "BinormalIndex";
static const std::string BinormalsIndexToken = "BinormalsIndex";
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
const std::string& MappingInformationType,
const std::string& ReferenceInformationType)
{
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
str,
"BinormalIndex",
strIdx,
vertices.size(),
mapping_counts,
mapping_offsets,

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