- fbx: fix time scaling in my previous patch.
parent
99aab0d9a7
commit
3f2a796b9d
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@ -61,6 +61,7 @@ namespace FBX {
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#define MAGIC_NODE_TAG "_$AssimpFbx$"
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#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158
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// XXX vc9's debugger won't step into anonymous namespaces
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//namespace {
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@ -2331,7 +2332,7 @@ private:
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}
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// magic value to convert fbx times to milliseconds
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valOut->mTime = static_cast<double>(time) / 46186158;
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valOut->mTime = CONVERT_FBX_TIME(time);
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minTime = std::min(minTime, valOut->mTime);
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maxTime = std::max(maxTime, valOut->mTime);
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@ -2385,7 +2386,7 @@ private:
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}
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else {
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for (size_t i = 0; i < times.size(); ++i) {
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out_quat[i].mTime = times[i];
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out_quat[i].mTime = CONVERT_FBX_TIME(times[i]);
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out_quat[i].mValue = def_rotation;
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}
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}
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@ -2395,7 +2396,7 @@ private:
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}
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else {
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for (size_t i = 0; i < times.size(); ++i) {
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out_scale[i].mTime = times[i];
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out_scale[i].mTime = CONVERT_FBX_TIME(times[i]);
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out_scale[i].mValue = def_scale;
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}
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}
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@ -2405,7 +2406,7 @@ private:
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}
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else {
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for (size_t i = 0; i < times.size(); ++i) {
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out_translation[i].mTime = times[i];
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out_translation[i].mTime = CONVERT_FBX_TIME(times[i]);
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out_translation[i].mValue = def_translate;
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}
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}
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