NFF: Use C++11 range-based for loop
parent
ac676d4d3c
commit
3eb9b8e91b
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@ -673,12 +673,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
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if ('t' == line[0])
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if ('t' == line[0])
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{
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{
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currentMeshWithUVCoords = NULL;
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currentMeshWithUVCoords = NULL;
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for (std::vector<MeshInfo>::iterator it = meshesWithUVCoords.begin(), end = meshesWithUVCoords.end();
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for (auto &mesh : meshesWithUVCoords)
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it != end;++it)
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{
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{
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if ((*it).shader == s)
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if (mesh.shader == s)
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{
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{
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currentMeshWithUVCoords = &(*it);
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currentMeshWithUVCoords = &mesh;
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break;
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break;
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}
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}
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}
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}
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@ -695,12 +694,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
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else if ('p' == line[1])
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else if ('p' == line[1])
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{
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{
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currentMeshWithNormals = NULL;
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currentMeshWithNormals = NULL;
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for (std::vector<MeshInfo>::iterator it = meshesWithNormals.begin(), end = meshesWithNormals.end();
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for (auto &mesh : meshesWithNormals)
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it != end;++it)
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{
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{
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if ((*it).shader == s)
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if (mesh.shader == s)
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{
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{
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currentMeshWithNormals = &(*it);
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currentMeshWithNormals = &mesh;
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break;
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break;
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}
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}
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}
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}
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@ -717,12 +715,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
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else
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else
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{
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{
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currentMesh = NULL;
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currentMesh = NULL;
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for (std::vector<MeshInfo>::iterator it = meshes.begin(), end = meshes.end();
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for (auto &mesh : meshes)
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it != end;++it)
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{
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{
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if ((*it).shader == s)
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if (mesh.shader == s)
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{
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{
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currentMesh = &(*it);
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currentMesh = &mesh;
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break;
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break;
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}
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}
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}
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}
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