Merge pull request #1595 from Matter-and-Form/fix/gltf2-preserve-node-names
[glTF2] Preserve node names when importingpull/1594/head^2
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3e9bb23688
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@ -516,7 +516,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
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{
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Node& node = *ptr;
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aiNode* ainode = new aiNode(node.id);
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aiNode* ainode = new aiNode(node.name);
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if (!node.children.empty()) {
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ainode->mNumChildren = unsigned(node.children.size());
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