Merge pull request #2905 from matt77hias/master

Suppressed MSVC++ warnings C4244 and C4267
pull/2908/head
Kim Kulling 2020-01-17 13:30:27 +01:00 committed by GitHub
commit 3e1abd1039
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9 changed files with 15 additions and 15 deletions

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@ -42,7 +42,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{ {
state_in->result = result; state_in->result = result;
state_in->step = step_A; state_in->step = step_A;
return codechar - code_out; return (int)(codechar - code_out);
} }
fragment = *plainchar++; fragment = *plainchar++;
result = (fragment & 0x0fc) >> 2; result = (fragment & 0x0fc) >> 2;
@ -53,7 +53,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{ {
state_in->result = result; state_in->result = result;
state_in->step = step_B; state_in->step = step_B;
return codechar - code_out; return (int)(codechar - code_out);
} }
fragment = *plainchar++; fragment = *plainchar++;
result |= (fragment & 0x0f0) >> 4; result |= (fragment & 0x0f0) >> 4;
@ -64,7 +64,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{ {
state_in->result = result; state_in->result = result;
state_in->step = step_C; state_in->step = step_C;
return codechar - code_out; return (int)(codechar - code_out);
} }
fragment = *plainchar++; fragment = *plainchar++;
result |= (fragment & 0x0c0) >> 6; result |= (fragment & 0x0c0) >> 6;
@ -81,7 +81,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
} }
} }
/* control should not reach here */ /* control should not reach here */
return codechar - code_out; return (int)(codechar - code_out);
} }
int base64_encode_blockend(char* code_out, base64_encodestate* state_in) int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
@ -104,6 +104,6 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
} }
*codechar++ = '\n'; *codechar++ = '\n';
return codechar - code_out; return (int)(codechar - code_out);
} }

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@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
*ot++ = *buffer++; *ot++ = *buffer++;
*ot = '\0'; *ot = '\0';
nda->mNodeName.length = (size_t)(ot-nda->mNodeName.data); nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data);
} }
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size()); anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());

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@ -1575,7 +1575,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
const size_t maxSize(buffersize - (i*AI_MDL7_MAX_GROUPNAMESIZE)); const size_t maxSize(buffersize - (i*AI_MDL7_MAX_GROUPNAMESIZE));
pcNode->mName.length = ai_snprintf(szBuffer, maxSize, "Group_%u", p); pcNode->mName.length = ai_snprintf(szBuffer, maxSize, "Group_%u", p);
} else { } else {
pcNode->mName.length = ::strlen(szBuffer); pcNode->mName.length = (ai_uint32)::strlen(szBuffer);
} }
::strncpy(pcNode->mName.data,szBuffer,MAXLEN-1); ::strncpy(pcNode->mName.data,szBuffer,MAXLEN-1);
++p; ++p;

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@ -541,7 +541,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
size_t iLen2 = iLen+1; size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2; iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(szFile.data,(const char*)szCurrent,iLen2); memcpy(szFile.data,(const char*)szCurrent,iLen2);
szFile.length = iLen; szFile.length = (ai_uint32)iLen;
szCurrent += iLen2; szCurrent += iLen2;
@ -710,7 +710,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
aiString szFile; aiString szFile;
const size_t iLen = strlen((const char*)szCurrent); const size_t iLen = strlen((const char*)szCurrent);
::memcpy(szFile.data,(const char*)szCurrent,iLen+1); ::memcpy(szFile.data,(const char*)szCurrent,iLen+1);
szFile.length = iLen; szFile.length = (ai_uint32)iLen;
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0)); pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
@ -831,7 +831,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
aiString szFile; aiString szFile;
::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name)); ::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name));
szFile.data[sizeof(pcSkin->texture_name)] = '\0'; szFile.data[sizeof(pcSkin->texture_name)] = '\0';
szFile.length = ::strlen(szFile.data); szFile.length = (ai_uint32)::strlen(szFile.data);
pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME); pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME);
} }

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@ -504,7 +504,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
pcNew->mData = new char[pSizeInBytes]; pcNew->mData = new char[pSizeInBytes];
memcpy (pcNew->mData,pInput,pSizeInBytes); memcpy (pcNew->mData,pInput,pSizeInBytes);
pcNew->mKey.length = ::strlen(pKey); pcNew->mKey.length = (ai_uint32)::strlen(pKey);
ai_assert ( MAXLEN > pcNew->mKey.length); ai_assert ( MAXLEN > pcNew->mKey.length);
strcpy( pcNew->mKey.data, pKey ); strcpy( pcNew->mKey.data, pKey );

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@ -616,7 +616,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model
// We'll leave it up to the user to figure out which extension the file has. // We'll leave it up to the user to figure out which extension the file has.
aiString name; aiString name;
strncpy( name.data, pTexture->strName, sizeof name.data ); strncpy( name.data, pTexture->strName, sizeof name.data );
name.length = strlen( name.data ); name.length = (ai_uint32)strlen( name.data );
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) ); pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
} }
} }

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@ -616,7 +616,7 @@ void SMDImporter::CreateOutputMaterials() {
if (aszTextures[iMat].length()) if (aszTextures[iMat].length())
{ {
::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1); ::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
szName.length = aszTextures[iMat].length(); szName.length = (ai_uint32)aszTextures[iMat].length();
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0)); pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
} }
} }

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@ -403,7 +403,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// set color and name // set color and name
mat->AddProperty(&color,1,AI_MATKEY_COLOR_DIFFUSE); mat->AddProperty(&color,1,AI_MATKEY_COLOR_DIFFUSE);
s.length = ::strlen(s.data); s.length = (ai_uint32)::strlen(s.data);
mat->AddProperty(&s,AI_MATKEY_NAME); mat->AddProperty(&s,AI_MATKEY_NAME);
// set texture, if any // set texture, if any

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@ -211,7 +211,7 @@ aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFil
// create node // create node
aiNode* node = new aiNode; aiNode* node = new aiNode;
node->mName.length = pNode->mName.length(); node->mName.length = (ai_uint32)pNode->mName.length();
node->mParent = pParent; node->mParent = pParent;
memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length()); memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length());
node->mName.data[node->mName.length] = 0; node->mName.data[node->mName.length] = 0;