Merge pull request #2905 from matt77hias/master
Suppressed MSVC++ warnings C4244 and C4267pull/2908/head
commit
3e1abd1039
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@ -42,7 +42,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
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{
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state_in->result = result;
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state_in->step = step_A;
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return codechar - code_out;
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return (int)(codechar - code_out);
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}
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fragment = *plainchar++;
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result = (fragment & 0x0fc) >> 2;
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@ -53,7 +53,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
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{
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state_in->result = result;
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state_in->step = step_B;
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return codechar - code_out;
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return (int)(codechar - code_out);
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}
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fragment = *plainchar++;
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result |= (fragment & 0x0f0) >> 4;
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@ -64,7 +64,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
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{
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state_in->result = result;
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state_in->step = step_C;
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return codechar - code_out;
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return (int)(codechar - code_out);
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}
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fragment = *plainchar++;
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result |= (fragment & 0x0c0) >> 6;
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@ -81,7 +81,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
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}
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}
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/* control should not reach here */
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return codechar - code_out;
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return (int)(codechar - code_out);
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}
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int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
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@ -104,6 +104,6 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
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}
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*codechar++ = '\n';
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return codechar - code_out;
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return (int)(codechar - code_out);
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}
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@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
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*ot++ = *buffer++;
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*ot = '\0';
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nda->mNodeName.length = (size_t)(ot-nda->mNodeName.data);
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nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data);
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}
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anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());
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@ -1575,7 +1575,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
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const size_t maxSize(buffersize - (i*AI_MDL7_MAX_GROUPNAMESIZE));
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pcNode->mName.length = ai_snprintf(szBuffer, maxSize, "Group_%u", p);
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} else {
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pcNode->mName.length = ::strlen(szBuffer);
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pcNode->mName.length = (ai_uint32)::strlen(szBuffer);
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}
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::strncpy(pcNode->mName.data,szBuffer,MAXLEN-1);
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++p;
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@ -541,7 +541,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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size_t iLen2 = iLen+1;
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iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
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memcpy(szFile.data,(const char*)szCurrent,iLen2);
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szFile.length = iLen;
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szFile.length = (ai_uint32)iLen;
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szCurrent += iLen2;
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@ -710,7 +710,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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aiString szFile;
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const size_t iLen = strlen((const char*)szCurrent);
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::memcpy(szFile.data,(const char*)szCurrent,iLen+1);
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szFile.length = iLen;
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szFile.length = (ai_uint32)iLen;
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pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
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@ -831,7 +831,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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aiString szFile;
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::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name));
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szFile.data[sizeof(pcSkin->texture_name)] = '\0';
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szFile.length = ::strlen(szFile.data);
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szFile.length = (ai_uint32)::strlen(szFile.data);
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pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME);
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}
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@ -504,7 +504,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
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pcNew->mData = new char[pSizeInBytes];
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memcpy (pcNew->mData,pInput,pSizeInBytes);
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pcNew->mKey.length = ::strlen(pKey);
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pcNew->mKey.length = (ai_uint32)::strlen(pKey);
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ai_assert ( MAXLEN > pcNew->mKey.length);
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strcpy( pcNew->mKey.data, pKey );
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@ -616,7 +616,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model
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// We'll leave it up to the user to figure out which extension the file has.
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aiString name;
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strncpy( name.data, pTexture->strName, sizeof name.data );
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name.length = strlen( name.data );
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name.length = (ai_uint32)strlen( name.data );
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pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
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}
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}
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@ -616,7 +616,7 @@ void SMDImporter::CreateOutputMaterials() {
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if (aszTextures[iMat].length())
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{
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::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
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szName.length = aszTextures[iMat].length();
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szName.length = (ai_uint32)aszTextures[iMat].length();
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pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
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}
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}
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@ -403,7 +403,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
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// set color and name
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mat->AddProperty(&color,1,AI_MATKEY_COLOR_DIFFUSE);
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s.length = ::strlen(s.data);
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s.length = (ai_uint32)::strlen(s.data);
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mat->AddProperty(&s,AI_MATKEY_NAME);
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// set texture, if any
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@ -211,7 +211,7 @@ aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFil
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// create node
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aiNode* node = new aiNode;
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node->mName.length = pNode->mName.length();
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node->mName.length = (ai_uint32)pNode->mName.length();
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node->mParent = pParent;
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memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length());
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node->mName.data[node->mName.length] = 0;
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