diff --git a/code/AssetLib/FBX/FBXConverter.cpp b/code/AssetLib/FBX/FBXConverter.cpp index 257845384..51ec79583 100644 --- a/code/AssetLib/FBX/FBXConverter.cpp +++ b/code/AssetLib/FBX/FBXConverter.cpp @@ -421,6 +421,8 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight(); + // NOTE: Camera mPosition, mLookAt and mUp must be set to default here. + // All transformations to the camera will be handled by its node in the scenegraph. out_camera->mPosition = aiVector3D(0.0f); out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f); out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);