Trim Trailing Whitespace
parent
70edec0efb
commit
3d3e856925
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@ -160,7 +160,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
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// deal with zip-bug
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rootFile = rootFile.substr(1);
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}
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}
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}
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ASSIMP_LOG_VERBOSE_DEBUG(rootFile);
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@ -216,7 +216,7 @@ void XmlSerializer::ImportXml(aiScene *scene) {
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if (nullptr == scene) {
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return;
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}
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scene->mRootNode = new aiNode(XmlTag::RootTag);
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XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
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if (node.empty()) {
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@ -444,7 +444,7 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
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}
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mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
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}
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}
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}
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}
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}
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@ -56,5 +56,5 @@ namespace Assimp {
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void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
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}
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#endif
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#endif
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#endif // AI_ASSBINEXPORTER_H_INC
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@ -291,15 +291,15 @@ public:
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size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override {
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return 0;
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}
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aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) override {
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return aiReturn_FAILURE;
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}
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size_t Tell() const override {
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return cursor;
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}
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void Flush() override {
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// not implemented
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}
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@ -43,7 +43,7 @@ public:
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Flag_WriteSpecialFloats = 0x2,
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Flag_SkipWhitespaces = 0x4
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};
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JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
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out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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@ -499,18 +499,18 @@ static void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
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}
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break;
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case aiPTI_String:
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case aiPTI_String:
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{
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aiString s;
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aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
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out.SimpleValue(s);
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}
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}
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break;
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case aiPTI_Buffer:
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case aiPTI_Buffer:
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{
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// binary data is written as series of hex-encoded octets
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out.SimpleValue(prop->mData, prop->mDataLength);
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}
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}
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break;
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default:
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ai_assert(false);
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@ -124,7 +124,7 @@ bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, b
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} else if ((!extension.length() || checkSig) && pIOHandler) {
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// TODO
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}
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return false;
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}
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@ -1523,7 +1523,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
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map = -1;
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for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
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if (IsNumeric(*it)) {
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map = strtoul10(&(*it));
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map = strtoul10(&(*it));
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break;
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}
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}
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@ -371,7 +371,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
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ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
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continue;
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}
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std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
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if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
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@ -1563,7 +1563,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
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out->mBones = nullptr;
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out->mNumBones = 0;
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return;
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}
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}
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out->mBones = new aiBone *[bones.size()]();
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out->mNumBones = static_cast<unsigned int>(bones.size());
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@ -3228,7 +3228,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
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}
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bool ok = false;
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const auto zero_epsilon = ai_epsilon;
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const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
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@ -59,9 +59,9 @@ class Geometry : public Object {
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public:
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/// @brief The class constructor with all parameters.
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/// @param id The id.
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/// @param element
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/// @param name
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/// @param doc
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/// @param element
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/// @param name
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/// @param doc
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Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
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virtual ~Geometry() = default;
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@ -187,7 +187,7 @@ Scope::Scope(Parser& parser,bool topLevel)
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if (str.empty()) {
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ParseError("unexpected content: empty string.");
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}
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elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
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// Element() should stop at the next Key token (or right after a Close token)
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@ -327,7 +327,7 @@ void HMPImporter::CreateMaterial(const unsigned char *szCurrent,
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ReadFirstSkin(pcHeader->numskins, szCurrent, &szCurrent);
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*szCurrentOut = szCurrent;
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return;
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}
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}
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// generate a default material
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const int iMode = (int)aiShadingMode_Gouraud;
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@ -484,11 +484,11 @@ void HMPImporter::GenerateTextureCoords(const unsigned int width, const unsigned
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if (uv == nullptr) {
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return;
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}
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if (height == 0.0f || width == 0.0) {
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return;
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}
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const float fY = (1.0f / height) + (1.0f / height) / height;
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const float fX = (1.0f / width) + (1.0f / width) / width;
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@ -165,7 +165,7 @@ void AnimResolver::UpdateAnimRangeSetup() {
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if (delta == 0.0) {
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continue;
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}
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const size_t old_size = (*it).keys.size();
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const float value_delta = (*it).keys.back().value - (*it).keys.front().value;
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@ -215,7 +215,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
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} else {
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mIsLWO2 = true;
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}
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LoadLWO2File();
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// The newer lightwave format allows the user to configure the
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@ -394,7 +394,7 @@ private:
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bool SkipLine(const char* in, const char** out);
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bool SkipLine( );
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bool SkipSpacesAndLineEnd( const char* in, const char** out);
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bool SkipSpacesAndLineEnd( const char* in, const char** out);
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bool SkipSpacesAndLineEnd();
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bool SkipSpaces();
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@ -470,7 +470,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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ASSIMP_LOG_ERROR("Found a reference to an embedded DDS texture, but texture width is zero, aborting import.");
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return;
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}
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pcNew.reset(new aiTexture);
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pcNew->mHeight = 0;
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pcNew->mWidth = iWidth;
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@ -107,7 +107,7 @@ private:
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aiColor3D color, diffuse, specular, ambient, emissive;
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ai_real refracti;
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std::string texFile;
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std::string texFile;
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bool twoSided; // For NFF2
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bool shaded;
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ai_real opacity, shininess;
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@ -514,16 +514,16 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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getFloat(it, m_DataItEnd, m_pModel->mCurrentMaterial->bump_multiplier);
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skipToken = 2;
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} else if (!ASSIMP_strincmp(pPtr, BlendUOption, static_cast<unsigned int>(strlen(BlendUOption))) ||
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} else if (!ASSIMP_strincmp(pPtr, BlendUOption, static_cast<unsigned int>(strlen(BlendUOption))) ||
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!ASSIMP_strincmp(pPtr, BlendVOption, static_cast<unsigned int>(strlen(BlendVOption))) ||
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!ASSIMP_strincmp(pPtr, BoostOption, static_cast<unsigned int>(strlen(BoostOption))) ||
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!ASSIMP_strincmp(pPtr, ResolutionOption, static_cast<unsigned int>(strlen(ResolutionOption))) ||
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!ASSIMP_strincmp(pPtr, BoostOption, static_cast<unsigned int>(strlen(BoostOption))) ||
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!ASSIMP_strincmp(pPtr, ResolutionOption, static_cast<unsigned int>(strlen(ResolutionOption))) ||
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!ASSIMP_strincmp(pPtr, ChannelOption, static_cast<unsigned int>(strlen(ChannelOption)))) {
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skipToken = 2;
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} else if (!ASSIMP_strincmp(pPtr, ModifyMapOption, static_cast<unsigned int>(strlen(ModifyMapOption)))) {
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skipToken = 3;
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} else if (!ASSIMP_strincmp(pPtr, OffsetOption, static_cast<unsigned int>(strlen(OffsetOption))) ||
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!ASSIMP_strincmp(pPtr, ScaleOption, static_cast<unsigned int>(strlen(ScaleOption))) ||
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} else if (!ASSIMP_strincmp(pPtr, OffsetOption, static_cast<unsigned int>(strlen(OffsetOption))) ||
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!ASSIMP_strincmp(pPtr, ScaleOption, static_cast<unsigned int>(strlen(ScaleOption))) ||
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!ASSIMP_strincmp(pPtr, TurbulenceOption, static_cast<unsigned int>(strlen(TurbulenceOption)))) {
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skipToken = 4;
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}
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@ -458,7 +458,7 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
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//OBJ USES 1 Base ARRAYS!!!!
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const char *token = &(*m_DataIt);
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const int iVal = ::atoi(token);
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// increment iStep position based off of the sign and # of digits
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int tmp = iVal;
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if (iVal < 0) {
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@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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/**
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/**
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* @brief Returns true, if the last entry of the buffer is reached.
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* @param[in] it Iterator of current position.
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* @param[in] end Iterator with end of buffer.
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@ -67,7 +67,7 @@ inline bool isEndOfBuffer(char_t it, char_t end) {
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return (it == end);
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}
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/**
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/**
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* @brief Returns next word separated by a space
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* @param[in] pBuffer Pointer to data buffer
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* @param[in] pEnd Pointer to end of buffer
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@ -85,7 +85,7 @@ inline Char_T getNextWord(Char_T pBuffer, Char_T pEnd) {
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return pBuffer;
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}
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/**
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/**
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* @brief Returns pointer a next token
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* @param[in] pBuffer Pointer to data buffer
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* @param[in] pEnd Pointer to end of buffer
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@ -102,7 +102,7 @@ inline Char_T getNextToken(Char_T pBuffer, Char_T pEnd) {
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return getNextWord(pBuffer, pEnd);
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}
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/**
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/**
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* @brief Skips a line
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* @param[in] it Iterator set to current position
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* @param[in] end Iterator set to end of scratch buffer for readout
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@ -131,7 +131,7 @@ inline char_t skipLine(char_t it, char_t end, unsigned int &uiLine) {
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return it;
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}
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/**
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/**
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* @brief Get a name from the current line. Preserve space in the middle,
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* but trim it at the end.
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* @param[in] it set to current position
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@ -162,13 +162,13 @@ inline char_t getName(char_t it, char_t end, std::string &name) {
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std::string strName(pStart, &(*it));
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if (!strName.empty()) {
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name = strName;
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}
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}
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return it;
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}
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/**
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/**
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* @brief Get a name from the current line. Do not preserve space
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* in the middle, but trim it at the end.
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* @param it set to current position
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@ -202,11 +202,11 @@ inline char_t getNameNoSpace(char_t it, char_t end, std::string &name) {
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if (!strName.empty()) {
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name = strName;
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}
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return it;
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}
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/**
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/**
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* @brief Get next word from given line
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* @param[in] it set to current position
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* @param[in] end set to end of scratch buffer for readout
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@ -230,7 +230,7 @@ inline char_t CopyNextWord(char_t it, char_t end, char *pBuffer, size_t length)
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return it;
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}
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/**
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/**
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* @brief Get next float from given line
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* @param[in] it set to current position
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* @param[in] end set to end of scratch buffer for readout
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@ -82,13 +82,13 @@ static const aiImporterDesc desc = {
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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SMDImporter::SMDImporter() :
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configFrameID(),
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mBuffer(),
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pScene( nullptr ),
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iFileSize( 0 ),
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configFrameID(),
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mBuffer(),
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pScene( nullptr ),
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iFileSize( 0 ),
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iSmallestFrame( INT_MAX ),
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dLengthOfAnim( 0.0 ),
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bHasUVs(false ),
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bHasUVs(false ),
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iLineNumber((unsigned int)-1) {
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// empty
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}
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@ -90,7 +90,7 @@ struct Face {
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iTexture(0x0), avVertices{} {
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// empty
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}
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//! Texture index for the face
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unsigned int iTexture;
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@ -121,7 +121,7 @@ namespace STEP {
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// -------------------------------------------------------------------------------
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/** Exception class used by the STEP loading & parsing code. It is typically
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* coupled with a line number.
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* coupled with a line number.
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*/
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// -------------------------------------------------------------------------------
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struct SyntaxError : DeadlyImportError {
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@ -230,7 +230,7 @@ private:
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};
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// -------------------------------------------------------------------------------
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/** Shared implementation for some of the primitive data type, i.e. int, float
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/** Shared implementation for some of the primitive data type, i.e. int, float
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*/
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// -------------------------------------------------------------------------------
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template <typename T>
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@ -278,7 +278,7 @@ public:
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typedef ENUMERATION BOOLEAN;
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// -------------------------------------------------------------------------------
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/** This is just a reference to an entity/object somewhere else
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/** This is just a reference to an entity/object somewhere else
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*/
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// -------------------------------------------------------------------------------
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class ENTITY : public PrimitiveDataType<uint64_t> {
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@ -302,7 +302,7 @@ public:
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}
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public:
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/** @see DaraType::Parse
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/** @see DaraType::Parse
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*/
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static std::shared_ptr<const EXPRESS::LIST> Parse(const char *&inout,
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uint64_t line = SyntaxError::LINE_NOT_SPECIFIED,
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@ -322,7 +322,7 @@ public:
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// -------------------------------------------------------------------------------
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/* Not exactly a full EXPRESS schema but rather a list of conversion functions
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* to extract valid C++ objects out of a STEP file. Those conversion functions
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* may, however, perform further schema validations.
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* may, however, perform further schema validations.
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*/
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// -------------------------------------------------------------------------------
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class ConversionSchema {
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@ -384,7 +384,7 @@ struct HeaderInfo {
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};
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// ------------------------------------------------------------------------------
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/** Base class for all concrete object instances
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/** Base class for all concrete object instances
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*/
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// ------------------------------------------------------------------------------
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class Object {
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@ -511,7 +511,7 @@ private:
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// ------------------------------------------------------------------------------
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/** A LazyObject is created when needed. Before this happens, we just keep
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* the text line that contains the object definition.
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* the text line that contains the object definition.
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*/
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// -------------------------------------------------------------------------------
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class LazyObject {
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@ -183,7 +183,7 @@ XFileParser::XFileParser(const std::vector<char> &pBuffer) :
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P1 += ofs;
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est_out += MSZIP_BLOCK; // one decompressed block is 327861 in size
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}
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// Allocate storage and terminating zero and do the actual uncompressing
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Compression compression;
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uncompressed.resize(est_out + 1);
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@ -471,7 +471,7 @@ void X3DImporter::ParseHelper_Node_Enter(X3DNodeElementBase *pNode) {
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mNodeElementCur->Children.push_back(pNode); // add new element to current element child list.
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mNodeElementCur = pNode; // switch current element to new one.
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}
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}
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void X3DImporter::ParseHelper_Node_Exit() {
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// check if we can walk up.
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@ -263,7 +263,7 @@ void X3DImporter::readDisk2D(XmlNode &node) {
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//
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if (tlist_i.size() < 2) {
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// tlist_i and tlist_o has equal size.
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throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");
|
||||
throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");
|
||||
}
|
||||
|
||||
// add all quads except last
|
||||
|
|
|
@ -260,7 +260,7 @@ public:
|
|||
VEC4,
|
||||
MAT2,
|
||||
MAT3,
|
||||
MAT4
|
||||
MAT4
|
||||
};
|
||||
|
||||
inline static Value FromString(const char *str) {
|
||||
|
@ -288,8 +288,8 @@ private:
|
|||
};
|
||||
|
||||
template <int N>
|
||||
struct data {
|
||||
static const Info infos[NUM_VALUES];
|
||||
struct data {
|
||||
static const Info infos[NUM_VALUES];
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -297,11 +297,11 @@ private:
|
|||
template <int N>
|
||||
const AttribType::Info AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
|
||||
{ "SCALAR", 1 },
|
||||
{ "VEC2", 2 },
|
||||
{ "VEC3", 3 },
|
||||
{ "VEC4", 4 },
|
||||
{ "MAT2", 4 },
|
||||
{ "MAT3", 9 },
|
||||
{ "VEC2", 2 },
|
||||
{ "VEC3", 3 },
|
||||
{ "VEC4", 4 },
|
||||
{ "MAT2", 4 },
|
||||
{ "MAT3", 9 },
|
||||
{ "MAT4", 16 }
|
||||
};
|
||||
|
||||
|
|
|
@ -322,7 +322,7 @@ void glTFExporter::GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop)
|
|||
prop.texture->sampler->minFilter = SamplerMinFilter_Linear;
|
||||
}
|
||||
|
||||
void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop,
|
||||
void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop,
|
||||
const char* propName, int type, int idx, aiTextureType tt) {
|
||||
aiString tex;
|
||||
aiColor4D col;
|
||||
|
@ -370,9 +370,9 @@ void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& pr
|
|||
}
|
||||
|
||||
if (mat->Get(propName, type, idx, col) == AI_SUCCESS) {
|
||||
prop.color[0] = col.r;
|
||||
prop.color[0] = col.r;
|
||||
prop.color[1] = col.g;
|
||||
prop.color[2] = col.b;
|
||||
prop.color[2] = col.b;
|
||||
prop.color[3] = col.a;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1123,13 +1123,13 @@ public:
|
|||
bool KHR_texture_basisu;
|
||||
|
||||
Extensions() :
|
||||
KHR_materials_pbrSpecularGlossiness(false),
|
||||
KHR_materials_unlit(false),
|
||||
KHR_lights_punctual(false),
|
||||
KHR_texture_transform(false),
|
||||
KHR_materials_sheen(false),
|
||||
KHR_materials_clearcoat(false),
|
||||
KHR_materials_transmission(false),
|
||||
KHR_materials_pbrSpecularGlossiness(false),
|
||||
KHR_materials_unlit(false),
|
||||
KHR_lights_punctual(false),
|
||||
KHR_texture_transform(false),
|
||||
KHR_materials_sheen(false),
|
||||
KHR_materials_clearcoat(false),
|
||||
KHR_materials_transmission(false),
|
||||
KHR_materials_volume(false),
|
||||
KHR_materials_ior(false),
|
||||
KHR_materials_emissive_strength(false),
|
||||
|
|
|
@ -1903,7 +1903,7 @@ inline void Asset::Load(const std::string &pFile, bool isBinary)
|
|||
std::vector<char> sceneData;
|
||||
rapidjson::Document doc = ReadDocument(*stream, isBinary, sceneData);
|
||||
|
||||
// If a schemaDocumentProvider is available, see if the glTF schema is present.
|
||||
// If a schemaDocumentProvider is available, see if the glTF schema is present.
|
||||
// If so, use it to validate the document.
|
||||
if (mSchemaDocumentProvider) {
|
||||
if (const rapidjson::SchemaDocument *gltfSchema = mSchemaDocumentProvider->GetRemoteDocument("glTF.schema.json", 16)) {
|
||||
|
|
|
@ -516,7 +516,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
|
|||
if (mat.GetTextureCount(tt) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
aiString tex;
|
||||
|
||||
// Read texcoord (UV map index)
|
||||
|
@ -855,13 +855,13 @@ void glTF2Exporter::ExportMaterials() {
|
|||
mAsset->extensionsUsed.KHR_materials_transmission = true;
|
||||
m->materialTransmission = Nullable<MaterialTransmission>(transmission);
|
||||
}
|
||||
|
||||
|
||||
MaterialVolume volume;
|
||||
if (GetMatVolume(mat, volume)) {
|
||||
mAsset->extensionsUsed.KHR_materials_volume = true;
|
||||
m->materialVolume = Nullable<MaterialVolume>(volume);
|
||||
}
|
||||
|
||||
|
||||
MaterialIOR ior;
|
||||
if (GetMatIOR(mat, ior)) {
|
||||
mAsset->extensionsUsed.KHR_materials_ior = true;
|
||||
|
@ -921,7 +921,7 @@ Ref<Node> FindSkeletonRootJoint(Ref<Skin> &skinRef) {
|
|||
return parentNodeRef;
|
||||
}
|
||||
|
||||
void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef,
|
||||
void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef,
|
||||
std::vector<aiMatrix4x4> &inverseBindMatricesData) {
|
||||
if (aimesh->mNumBones < 1) {
|
||||
return;
|
||||
|
@ -985,14 +985,14 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
|
|||
vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
|
||||
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
|
||||
|
||||
jointsPerVertex[vertexId] += 1;
|
||||
jointsPerVertex[vertexId] += 1;
|
||||
}
|
||||
}
|
||||
|
||||
} // End: for-loop mNumMeshes
|
||||
|
||||
Mesh::Primitive &p = meshRef->primitives.back();
|
||||
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||
vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||
if (vertexJointAccessor) {
|
||||
size_t offset = vertexJointAccessor->bufferView->byteOffset;
|
||||
|
@ -1090,7 +1090,7 @@ void glTF2Exporter::ExportMeshes() {
|
|||
}
|
||||
}
|
||||
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
|
||||
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (n) {
|
||||
p.attributes.normal.push_back(n);
|
||||
|
@ -1112,7 +1112,7 @@ void glTF2Exporter::ExportMeshes() {
|
|||
if (aim->mNumUVComponents[i] > 0) {
|
||||
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
||||
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
|
||||
AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (tc) {
|
||||
p.attributes.texcoord.push_back(tc);
|
||||
|
@ -1140,7 +1140,7 @@ void glTF2Exporter::ExportMeshes() {
|
|||
}
|
||||
}
|
||||
|
||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
|
||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
|
||||
ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
|
|
|
@ -247,7 +247,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
|||
}
|
||||
|
||||
if (ext2 && !ASSIMP_stricmp(ext_real, ext2)) {
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
@ -1118,7 +1118,7 @@ bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
|
|||
// Set a configuration property
|
||||
bool Importer::SetPropertyPointer(const char* szName, void* value) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
|
||||
bool existing;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
existing = SetGenericProperty<void*>(pimpl->mPointerProperties, szName,value);
|
||||
|
@ -1162,7 +1162,7 @@ aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& i
|
|||
// Get a configuration property
|
||||
void* Importer::GetPropertyPointer(const char* szName, void* iErrorReturn /*= nullptr*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
|
||||
return GetGenericProperty<void*>(pimpl->mPointerProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
|
|
|
@ -88,7 +88,7 @@ inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
|
|||
if (denom == 0.0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
const double invDenom = 1.0 / denom;
|
||||
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
|
||||
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
|
||||
|
|
|
@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/**
|
||||
/**
|
||||
* @file RemoveComments.cpp
|
||||
* @brief Defines the CommentRemover utility class
|
||||
*/
|
||||
|
|
|
@ -106,7 +106,7 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
|
|||
if (!mesh->mTextureCoords[i]) {
|
||||
mesh->mNumUVComponents[i] = 0;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (!mesh->mNumUVComponents[i]) {
|
||||
mesh->mNumUVComponents[i] = 2;
|
||||
|
|
|
@ -94,7 +94,7 @@ ai_real SpatialSort::CalculateDistance(const aiVector3D &pPosition) const {
|
|||
void SpatialSort::Finalize() {
|
||||
const ai_real scale = 1.0f / mPositions.size();
|
||||
for (unsigned int i = 0; i < mPositions.size(); i++) {
|
||||
mCentroid += scale * mPositions[i].mPosition;
|
||||
mCentroid += scale * mPositions[i].mPosition;
|
||||
}
|
||||
for (unsigned int i = 0; i < mPositions.size(); i++) {
|
||||
mPositions[i].mDistance = CalculateDistance(mPositions[i].mPosition);
|
||||
|
|
|
@ -185,6 +185,6 @@ ASSIMP_API aiScene::~aiScene() {
|
|||
aiMetadata::Dealloc(mMetaData);
|
||||
|
||||
delete[] mSkeletons;
|
||||
|
||||
|
||||
delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
|
||||
}
|
||||
|
|
|
@ -95,7 +95,7 @@ void JoinVerticesProcess::Execute( aiScene* pScene) {
|
|||
ASSIMP_LOG_DEBUG("JoinVerticesProcess finished ");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Show statistics
|
||||
ASSIMP_LOG_INFO("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
|
||||
" out: ", iNumVertices, " | ~",
|
||||
|
@ -235,7 +235,7 @@ struct std::hash<Vertex> {
|
|||
std::size_t operator()(Vertex const& v) const noexcept {
|
||||
size_t seed = 0;
|
||||
hash_combine(seed, v.position.x ,v.position.y,v.position.z);
|
||||
return seed;
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
//template specialization for std::equal_to for Vertex
|
||||
|
@ -399,7 +399,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
|
|||
}
|
||||
if (weightAlreadyExists) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
aiVertexWeight nw;
|
||||
nw.mVertexId = replaceIndex[ ow.mVertexId ];
|
||||
nw.mWeight = ow.mWeight;
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace Assimp {
|
|||
class IOStream;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
/**
|
||||
* This class is used to store and write bitmap information.
|
||||
*/
|
||||
class ASSIMP_API Bitmap {
|
||||
|
|
|
@ -74,7 +74,7 @@ class ASSIMP_API DefaultIOStream : public IOStream {
|
|||
#endif // __ANDROID__
|
||||
|
||||
protected:
|
||||
/// @brief
|
||||
/// @brief
|
||||
DefaultIOStream() AI_NO_EXCEPT;
|
||||
|
||||
/// @brief The class constructor with the file name and the stream.
|
||||
|
|
|
@ -77,7 +77,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) {
|
||||
uint32_t tmp;
|
||||
int rem;
|
||||
|
||||
|
||||
if (data == NULL) return 0;
|
||||
if (len == 0)len = (uint32_t)::strlen(data);
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
|
||||
/// @brief Logger class, which will extend the class by log-functions.
|
||||
/// @tparam TDeriving
|
||||
/// @tparam TDeriving
|
||||
template<class TDeriving>
|
||||
class LogFunctions {
|
||||
public:
|
||||
|
|
|
@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file OBJMATERIAL.h
|
||||
* @brief Obj-specific material macros
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef AI_OBJMATERIAL_H_INC
|
||||
|
@ -64,7 +64,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// Pure key names for all obj texture-related properties
|
||||
//! @cond MATS_DOC_FULL
|
||||
|
||||
// support for bump -bm
|
||||
// support for bump -bm
|
||||
#define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult"
|
||||
//! @endcond
|
||||
|
||||
|
|
|
@ -162,7 +162,7 @@ protected:
|
|||
unsigned int mIndex; ///< The vertex referred by this entry
|
||||
aiVector3D mPosition; ///< Position
|
||||
/// Distance of this vertex to the sorting plane. This is set by Finalize.
|
||||
ai_real mDistance;
|
||||
ai_real mDistance;
|
||||
|
||||
Entry() AI_NO_EXCEPT
|
||||
: mIndex(std::numeric_limits<unsigned int>::max()),
|
||||
|
|
|
@ -58,8 +58,8 @@ namespace Assimp {
|
|||
struct find_node_by_name_predicate {
|
||||
/// @brief The default constructor.
|
||||
find_node_by_name_predicate() = default;
|
||||
|
||||
|
||||
|
||||
|
||||
std::string mName; ///< The name to find.
|
||||
find_node_by_name_predicate(const std::string &name) :
|
||||
mName(name) {
|
||||
|
|
|
@ -50,8 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/vector3.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
* An axis-aligned bounding box.
|
||||
/**
|
||||
* An axis-aligned bounding box.
|
||||
*/
|
||||
struct aiAABB {
|
||||
C_STRUCT aiVector3D mMin;
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace Assimp {
|
|||
|
||||
/// @brief Assert violation behavior can be customized: see AssertHandler.h.
|
||||
/// @param failedExpression The expression to validate.
|
||||
/// @param file The file location
|
||||
/// @param file The file location
|
||||
/// @param line The line number
|
||||
ASSIMP_API void aiAssertViolation(const char* failedExpression, const char* file, int line);
|
||||
|
||||
|
|
|
@ -98,7 +98,7 @@ struct aiVectorKey {
|
|||
bool operator<(const aiVectorKey &rhs) const {
|
||||
return mTime < rhs.mTime;
|
||||
}
|
||||
|
||||
|
||||
bool operator>(const aiVectorKey &rhs) const {
|
||||
return mTime > rhs.mTime;
|
||||
}
|
||||
|
@ -132,7 +132,7 @@ struct aiQuatKey {
|
|||
bool operator==(const aiQuatKey &rhs) const {
|
||||
return rhs.mValue == this->mValue;
|
||||
}
|
||||
|
||||
|
||||
bool operator!=(const aiQuatKey &rhs) const {
|
||||
return rhs.mValue != this->mValue;
|
||||
}
|
||||
|
@ -141,7 +141,7 @@ struct aiQuatKey {
|
|||
bool operator<(const aiQuatKey &rhs) const {
|
||||
return mTime < rhs.mTime;
|
||||
}
|
||||
|
||||
|
||||
bool operator>(const aiQuatKey &rhs) const {
|
||||
return mTime > rhs.mTime;
|
||||
}
|
||||
|
|
|
@ -190,7 +190,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifdef __cplusplus
|
||||
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
|
||||
* in doxydocs.
|
||||
* in doxydocs.
|
||||
*/
|
||||
#define C_STRUCT
|
||||
#define C_ENUM
|
||||
|
|
|
@ -100,7 +100,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
// std::min has in some cases a conflict with a defined min
|
||||
#ifdef min
|
||||
# undef min
|
||||
#endif
|
||||
#endif
|
||||
iNum = static_cast<unsigned int>(std::min(static_cast<size_t>(iNum),prop->mDataLength / sizeof(Type)));
|
||||
std::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
||||
if (pMax) {
|
||||
|
@ -227,8 +227,8 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<class TYPE>
|
||||
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
||||
const unsigned int pNumValues, const char* pKey, unsigned int type,
|
||||
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
||||
const unsigned int pNumValues, const char* pKey, unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(TYPE),
|
||||
pKey,type,index,aiPTI_Buffer);
|
||||
|
|
|
@ -237,7 +237,7 @@ inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuat
|
|||
|
||||
// Calculate coefficients
|
||||
TReal sclp, sclq;
|
||||
|
||||
|
||||
if ((static_cast<TReal>(1.0) - cosom) > ai_epsilon) // 0.0001 -> some epsillon
|
||||
{
|
||||
// Standard case (slerp)
|
||||
|
|
|
@ -450,7 +450,7 @@ struct aiScene
|
|||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
#endif //! extern "C"
|
||||
|
||||
#endif // AI_SCENE_H_INC
|
||||
|
|
|
@ -70,17 +70,17 @@ class aiVector3t {
|
|||
public:
|
||||
/// @brief The default class constructor.
|
||||
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
|
||||
|
||||
|
||||
/// @brief The class constructor with the components.
|
||||
/// @param _x The x-component for the vector.
|
||||
/// @param _y The y-component for the vector.
|
||||
/// @param _z The z-component for the vector.
|
||||
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
||||
|
||||
|
||||
/// @brief The class constructor with a default value.
|
||||
/// @param _xyz The value for x, y and z.
|
||||
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
|
||||
|
||||
|
||||
/// @brief The copy constructor.
|
||||
/// @param o The instance to copy from.
|
||||
aiVector3t( const aiVector3t& o ) = default;
|
||||
|
@ -113,7 +113,7 @@ public:
|
|||
bool operator!= (const aiVector3t& other) const;
|
||||
bool operator < (const aiVector3t& other) const;
|
||||
|
||||
/// @brief
|
||||
/// @brief
|
||||
bool Equal(const aiVector3t &other, TReal epsilon = ai_epsilon) const;
|
||||
|
||||
template <typename TOther>
|
||||
|
|
|
@ -84,7 +84,7 @@ AndroidJNIIOSystem::~AndroidJNIIOSystem() {
|
|||
bool AndroidJNIIOSystem::Exists( const char* pFile) const {
|
||||
AAsset* asset = AAssetManager_open(mApkAssetManager, pFile, AASSET_MODE_UNKNOWN);
|
||||
FILE* file = ::fopen( (mApkWorkspacePath + getOsSeparator() + std::string(pFile)).c_str(), "rb");
|
||||
|
||||
|
||||
if (!asset && !file) {
|
||||
__android_log_print(ANDROID_LOG_ERROR, "Assimp", "Asset manager can not find: %s", pFile);
|
||||
return false;
|
||||
|
@ -94,7 +94,7 @@ bool AndroidJNIIOSystem::Exists( const char* pFile) const {
|
|||
if (file) {
|
||||
::fclose( file);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -140,7 +140,7 @@ bool AndroidJNIIOSystem::AndroidExtractAsset(std::string name) {
|
|||
__android_log_print(ANDROID_LOG_DEFAULT, "Assimp", "Asset already extracted");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Open file
|
||||
AAsset* asset = AAssetManager_open(mApkAssetManager, name.c_str(),
|
||||
AASSET_MODE_UNKNOWN);
|
||||
|
@ -182,7 +182,7 @@ bool AndroidJNIIOSystem::AndroidExtractAsset(std::string name) {
|
|||
__android_log_print(ANDROID_LOG_ERROR, "assimp", "Asset not found: %s", name.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -558,13 +558,13 @@ class JavaIOSystem : public Assimp::IOSystem {
|
|||
lprintf("NULL object from AiIOSystem.open\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
size_t size = calli(mJniEnv, jStream, "jassimp/AiIOStream", "getFileSize", "()I");
|
||||
lprintf("Model file size is %d\n", size);
|
||||
|
||||
|
||||
char* buffer = (char*)malloc(size);
|
||||
jobject javaBuffer = mJniEnv->NewDirectByteBuffer(buffer, size);
|
||||
|
||||
|
||||
jvalue readParams[1];
|
||||
readParams[0].l = javaBuffer;
|
||||
if(call(mJniEnv, jStream, "jassimp/AiIOStream", "read", "(Ljava/nio/ByteBuffer;)Z", readParams))
|
||||
|
|
|
@ -120,7 +120,7 @@ TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionMultiplyTest) {
|
|||
result_c = result_cpp = random_quat();
|
||||
result_cpp = result_cpp * temp;
|
||||
aiQuaternionMultiply(&result_c, &temp);
|
||||
|
||||
|
||||
EXPECT_FLOAT_EQ(result_cpp.x, result_c.x);
|
||||
EXPECT_FLOAT_EQ(result_cpp.y, result_c.y);
|
||||
EXPECT_FLOAT_EQ(result_cpp.z, result_c.z);
|
||||
|
|
|
@ -91,7 +91,7 @@ TEST_F(utScene, getShortFilenameTest) {
|
|||
|
||||
TEST_F(utScene, deepCopyTest) {
|
||||
scene->mRootNode = new aiNode();
|
||||
|
||||
|
||||
scene->mNumMeshes = 1;
|
||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
|
||||
scene->mMeshes[0] = new aiMesh ();
|
||||
|
|
|
@ -303,7 +303,7 @@ const aiScene* ImportModel(
|
|||
const clock_t first = clock();
|
||||
ConsoleProgressHandler *ph = new ConsoleProgressHandler;
|
||||
globalImporter->SetProgressHandler(ph);
|
||||
|
||||
|
||||
const aiScene* scene = globalImporter->ReadFile(path,imp.ppFlags);
|
||||
|
||||
if (imp.showLog) {
|
||||
|
|
|
@ -73,7 +73,7 @@ public:
|
|||
/// A shader is considered to be identical if it has the same input
|
||||
/// signature and takes the same number of texture channels.
|
||||
int CreateMaterial(AssetHelper::MeshHelper *pcMesh, const aiMesh *pcSource);
|
||||
|
||||
|
||||
/// @brief Setup the material for a given mesh.
|
||||
/// @param pcMesh Mesh to be rendered
|
||||
/// @param pcProj Projection matrix
|
||||
|
|
Loading…
Reference in New Issue