parent
824db16a68
commit
3ce8af18e2
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@ -3,7 +3,9 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2023, assimp team
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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@ -57,31 +59,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <stdio.h>
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#include <stack>
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namespace Assimp {
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ImproveCacheLocalityProcess::ImproveCacheLocalityProcess() :
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mConfigCacheDepth(PP_ICL_PTCACHE_SIZE) {
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ImproveCacheLocalityProcess::ImproveCacheLocalityProcess()
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: mConfigCacheDepth(PP_ICL_PTCACHE_SIZE) {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool ImproveCacheLocalityProcess::IsActive(unsigned int pFlags) const {
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bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const {
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return (pFlags & aiProcess_ImproveCacheLocality) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration
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void ImproveCacheLocalityProcess::SetupProperties(const Importer *pImp) {
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void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp) {
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// AI_CONFIG_PP_ICL_PTCACHE_SIZE controls the target cache size for the optimizer
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mConfigCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE, PP_ICL_PTCACHE_SIZE);
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mConfigCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE,PP_ICL_PTCACHE_SIZE);
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void ImproveCacheLocalityProcess::Execute(aiScene *pScene) {
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void ImproveCacheLocalityProcess::Execute( aiScene* pScene) {
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if (!pScene->mNumMeshes) {
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ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess skipped; there are no meshes");
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return;
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@ -91,8 +93,8 @@ void ImproveCacheLocalityProcess::Execute(aiScene *pScene) {
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float out = 0.f;
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unsigned int numf = 0, numm = 0;
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for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
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const float res = ProcessMesh(pScene->mMeshes[a], a);
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for( unsigned int a = 0; a < pScene->mNumMeshes; ++a ){
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const float res = ProcessMesh( pScene->mMeshes[a],a);
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if (res) {
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numf += pScene->mMeshes[a]->mNumFaces;
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out += res;
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@ -108,20 +110,43 @@ void ImproveCacheLocalityProcess::Execute(aiScene *pScene) {
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}
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// ------------------------------------------------------------------------------------------------
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static ai_real calculateInputACMR(aiMesh *pMesh, const aiFace *const pcEnd,
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unsigned int configCacheDepth, unsigned int meshNum) {
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ai_real fACMR = 0.0f;
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unsigned int *piFIFOStack = new unsigned int[configCacheDepth];
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memset(piFIFOStack, 0xff, configCacheDepth * sizeof(unsigned int));
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unsigned int *piCur = piFIFOStack;
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const unsigned int *const piCurEnd = piFIFOStack + configCacheDepth;
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// Improves the cache coherency of a specific mesh
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ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum) {
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// TODO: rewrite this to use std::vector or boost::shared_array
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ai_assert(nullptr != pMesh);
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// Check whether the input data is valid
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// - there must be vertices and faces
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// - all faces must be triangulated or we can't operate on them
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if (!pMesh->HasFaces() || !pMesh->HasPositions())
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return static_cast<ai_real>(0.f);
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if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
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ASSIMP_LOG_ERROR("This algorithm works on triangle meshes only");
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return static_cast<ai_real>(0.f);
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}
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if(pMesh->mNumVertices <= mConfigCacheDepth) {
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return static_cast<ai_real>(0.f);
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}
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ai_real fACMR = 3.f;
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const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
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// Input ACMR is for logging purposes only
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if (!DefaultLogger::isNullLogger()) {
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unsigned int* piFIFOStack = new unsigned int[mConfigCacheDepth];
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memset(piFIFOStack,0xff,mConfigCacheDepth*sizeof(unsigned int));
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unsigned int* piCur = piFIFOStack;
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const unsigned int* const piCurEnd = piFIFOStack + mConfigCacheDepth;
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// count the number of cache misses
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unsigned int iCacheMisses = 0;
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for (const aiFace *pcFace = pMesh->mFaces; pcFace != pcEnd; ++pcFace) {
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for (unsigned int qq = 0; qq < 3; ++qq) {
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for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace) {
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for (unsigned int qq = 0; qq < 3;++qq) {
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bool bInCache = false;
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for (unsigned int *pp = piFIFOStack; pp < piCurEnd; ++pp) {
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for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp) {
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if (*pp == pcFace->mIndices[qq]) {
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// the vertex is in cache
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bInCache = true;
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@ -138,88 +163,54 @@ static ai_real calculateInputACMR(aiMesh *pMesh, const aiFace *const pcEnd,
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}
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}
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delete[] piFIFOStack;
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fACMR = (ai_real)iCacheMisses / pMesh->mNumFaces;
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fACMR = (ai_real) iCacheMisses / pMesh->mNumFaces;
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if (3.0 == fACMR) {
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char szBuff[128]; // should be sufficiently large in every case
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// the JoinIdenticalVertices process has not been executed on this
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// mesh, otherwise this value would normally be at least minimally
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// smaller than 3.0 ...
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ai_snprintf(szBuff, 128, "Mesh %u: Not suitable for vcache optimization", meshNum);
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ai_snprintf(szBuff,128,"Mesh %u: Not suitable for vcache optimization",meshNum);
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ASSIMP_LOG_WARN(szBuff);
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return static_cast<ai_real>(0.f);
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}
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return fACMR;
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}
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// ------------------------------------------------------------------------------------------------
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// Improves the cache coherency of a specific mesh
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ai_real ImproveCacheLocalityProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshNum) {
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// TODO: rewrite this to use std::vector or boost::shared_array
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ai_assert(nullptr != pMesh);
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// Check whether the input data is valid
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// - there must be vertices and faces
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// - all faces must be triangulated or we can't operate on them
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if (!pMesh->HasFaces() || !pMesh->HasPositions())
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return static_cast<ai_real>(0.f);
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if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
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ASSIMP_LOG_ERROR("This algorithm works on triangle meshes only");
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return static_cast<ai_real>(0.f);
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}
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if (pMesh->mNumVertices <= mConfigCacheDepth) {
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return static_cast<ai_real>(0.f);
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}
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ai_real fACMR = 3.f;
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const aiFace *const pcEnd = pMesh->mFaces + pMesh->mNumFaces;
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// Input ACMR is for logging purposes only
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if (!DefaultLogger::isNullLogger()) {
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fACMR = calculateInputACMR(pMesh, pcEnd, mConfigCacheDepth, meshNum);
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}
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// first we need to build a vertex-triangle adjacency list
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VertexTriangleAdjacency adj(pMesh->mFaces, pMesh->mNumFaces, pMesh->mNumVertices, true);
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VertexTriangleAdjacency adj(pMesh->mFaces,pMesh->mNumFaces, pMesh->mNumVertices,true);
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// build a list to store per-vertex caching time stamps
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std::vector<unsigned int> piCachingStamps;
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piCachingStamps.resize(pMesh->mNumVertices);
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memset(&piCachingStamps[0], 0x0, pMesh->mNumVertices * sizeof(unsigned int));
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unsigned int* const piCachingStamps = new unsigned int[pMesh->mNumVertices];
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memset(piCachingStamps,0x0,pMesh->mNumVertices*sizeof(unsigned int));
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// allocate an empty output index buffer. We store the output indices in one large array.
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// Since the number of triangles won't change the input faces can be reused. This is how
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// we save thousands of redundant mini allocations for aiFace::mIndices
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const unsigned int iIdxCnt = pMesh->mNumFaces * 3;
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std::vector<unsigned int> piIBOutput;
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piIBOutput.resize(iIdxCnt);
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std::vector<unsigned int>::iterator piCSIter = piIBOutput.begin();
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const unsigned int iIdxCnt = pMesh->mNumFaces*3;
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unsigned int* const piIBOutput = new unsigned int[iIdxCnt];
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unsigned int* piCSIter = piIBOutput;
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// allocate the flag array to hold the information
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// whether a face has already been emitted or not
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std::vector<bool> abEmitted(pMesh->mNumFaces, false);
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std::vector<bool> abEmitted(pMesh->mNumFaces,false);
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// dead-end vertex index stack
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std::stack<unsigned int, std::vector<unsigned int>> sDeadEndVStack;
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std::stack<unsigned int, std::vector<unsigned int> > sDeadEndVStack;
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// create a copy of the piNumTriPtr buffer
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unsigned int *const piNumTriPtr = adj.mLiveTriangles;
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unsigned int* const piNumTriPtr = adj.mLiveTriangles;
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const std::vector<unsigned int> piNumTriPtrNoModify(piNumTriPtr, piNumTriPtr + pMesh->mNumVertices);
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// get the largest number of referenced triangles and allocate the "candidate buffer"
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unsigned int iMaxRefTris = 0;
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{
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const unsigned int *piCur = adj.mLiveTriangles;
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const unsigned int *const piCurEnd = adj.mLiveTriangles + pMesh->mNumVertices;
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for (; piCur != piCurEnd; ++piCur) {
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iMaxRefTris = std::max(iMaxRefTris, *piCur);
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unsigned int iMaxRefTris = 0; {
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const unsigned int* piCur = adj.mLiveTriangles;
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const unsigned int* const piCurEnd = adj.mLiveTriangles+pMesh->mNumVertices;
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for (;piCur != piCurEnd;++piCur) {
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iMaxRefTris = std::max(iMaxRefTris,*piCur);
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}
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}
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ai_assert(iMaxRefTris > 0);
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std::vector<unsigned int> piCandidates;
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piCandidates.resize(iMaxRefTris * 3);
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unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
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unsigned int iCacheMisses = 0;
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// ...................................................................................
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int ivdx = 0;
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int ics = 1;
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int iStampCnt = mConfigCacheDepth + 1;
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int iStampCnt = mConfigCacheDepth+1;
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while (ivdx >= 0) {
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unsigned int icnt = piNumTriPtrNoModify[ivdx];
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unsigned int *piList = adj.GetAdjacentTriangles(ivdx);
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std::vector<unsigned int>::iterator piCurCandidate = piCandidates.begin();
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unsigned int* piList = adj.GetAdjacentTriangles(ivdx);
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unsigned int* piCurCandidate = piCandidates;
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// get all triangles in the neighborhood
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for (unsigned int tri = 0; tri < icnt; ++tri) {
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for (unsigned int tri = 0; tri < icnt;++tri) {
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// if they have not yet been emitted, add them to the output IB
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const unsigned int fidx = *piList++;
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if (!abEmitted[fidx]) {
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// so iterate through all vertices of the current triangle
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const aiFace *pcFace = &pMesh->mFaces[fidx];
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const aiFace* pcFace = &pMesh->mFaces[ fidx ];
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unsigned nind = pcFace->mNumIndices;
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for (unsigned ind = 0; ind < nind; ind++) {
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unsigned dp = pcFace->mIndices[ind];
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*piCSIter++ = dp;
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// if the vertex is not yet in cache, set its cache count
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if (iStampCnt - piCachingStamps[dp] > mConfigCacheDepth) {
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if (iStampCnt-piCachingStamps[dp] > mConfigCacheDepth) {
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piCachingStamps[dp] = iStampCnt++;
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++iCacheMisses;
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}
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// get next fanning vertex
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ivdx = -1;
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int max_priority = -1;
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for (std::vector<unsigned int>::iterator piCur = piCandidates.begin(); piCur != piCurCandidate; ++piCur) {
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for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur) {
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const unsigned int dp = *piCur;
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// must have live triangles
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// will the vertex be in cache, even after fanning occurs?
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unsigned int tmp;
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if ((tmp = iStampCnt - piCachingStamps[dp]) + 2 * piNumTriPtr[dp] <= mConfigCacheDepth) {
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if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= mConfigCacheDepth) {
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priority = tmp;
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}
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while (!sDeadEndVStack.empty()) {
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unsigned int iCachedIdx = sDeadEndVStack.top();
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sDeadEndVStack.pop();
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if (piNumTriPtr[iCachedIdx] > 0) {
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if (piNumTriPtr[ iCachedIdx ] > 0) {
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ivdx = iCachedIdx;
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break;
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}
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}
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ai_real fACMR2 = 0.0f;
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if (!DefaultLogger::isNullLogger()) {
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fACMR2 = static_cast<ai_real>(iCacheMisses / pMesh->mNumFaces);
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const ai_real averageACMR = ((fACMR - fACMR2) / fACMR) * 100.f;
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fACMR2 = (float)iCacheMisses / pMesh->mNumFaces;
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// very intense verbose logging ... prepare for much text if there are many meshes
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if (DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
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ASSIMP_LOG_VERBOSE_DEBUG("Mesh ", meshNum, "| ACMR in: ", fACMR, " out: ", fACMR2, " | average ACMR ", averageACMR);
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}
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fACMR2 *= pMesh->mNumFaces;
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if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
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ASSIMP_LOG_VERBOSE_DEBUG("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f);
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}
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// sort the output index buffer back to the input array
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piCSIter = piIBOutput.begin();
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for (aiFace *pcFace = pMesh->mFaces; pcFace != pcEnd; ++pcFace) {
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unsigned nind = pcFace->mNumIndices;
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unsigned *ind = pcFace->mIndices;
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if (nind > 0)
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ind[0] = *piCSIter++;
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if (nind > 1)
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ind[1] = *piCSIter++;
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if (nind > 2)
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ind[2] = *piCSIter++;
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fACMR2 *= pMesh->mNumFaces;
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}
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// sort the output index buffer back to the input array
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piCSIter = piIBOutput;
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for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace) {
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unsigned nind = pcFace->mNumIndices;
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unsigned * ind = pcFace->mIndices;
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if (nind > 0) ind[0] = *piCSIter++;
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if (nind > 1) ind[1] = *piCSIter++;
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if (nind > 2) ind[2] = *piCSIter++;
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}
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// delete temporary storage
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delete[] piCachingStamps;
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delete[] piIBOutput;
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delete[] piCandidates;
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return fACMR2;
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}
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} // namespace Assimp
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@ -2,7 +2,8 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2023, assimp team
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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@ -51,17 +51,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// ---------------------------------------------------------------------------
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/**
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* @brief An axis-aligned bounding box.
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* An axis-aligned bounding box.
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*/
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struct aiAABB {
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/**
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* @brief The minimum edge position of the axis-aligned bounding-box.
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*/
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C_STRUCT aiVector3D mMin;
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/**
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* @brief The maximum edge position of the axis-aligned bounding-box.
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*/
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C_STRUCT aiVector3D mMax;
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#ifdef __cplusplus
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@ -78,6 +78,7 @@ struct aiVectorKey {
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}
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/// @brief Construction from a given time and key value.
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aiVectorKey(double time, const aiVector3D &value) :
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mTime(time), mValue(value) {
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// empty
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