Merge branch 'master' into gltf2_blendshape_export

pull/3063/head
Kim Kulling 2020-03-13 13:26:08 +01:00 committed by GitHub
commit 3c97447c9c
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32 changed files with 691 additions and 428 deletions

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@ -583,17 +583,19 @@ ENDIF()
ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
# The viewer for windows only
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
IF ( WIN32 )
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" OFF )
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
ADD_SUBDIRECTORY( tools/assimp_view/ )
ENDIF ()
ENDIF ()
# Te command line tool
# The command line tool
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
ENDIF ()
IF ( ASSIMP_BUILD_SAMPLES)
SET( SAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/samples )
SET( SAMPLES_SHARED_CODE_DIR ${SAMPLES_DIR}/SharedCode )
IF ( WIN32 )
ADD_SUBDIRECTORY( samples/SimpleTexturedOpenGL/ )
ADD_SUBDIRECTORY( samples/SimpleTexturedDirectx11 )

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@ -35,7 +35,7 @@ if(MSVC)
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")

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@ -35,7 +35,7 @@ if(MSVC)
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")

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@ -185,8 +185,6 @@ SET( Common_SRCS
Common/ScenePreprocessor.cpp
Common/ScenePreprocessor.h
Common/SkeletonMeshBuilder.cpp
Common/SplitByBoneCountProcess.cpp
Common/SplitByBoneCountProcess.h
Common/StandardShapes.cpp
Common/TargetAnimation.cpp
Common/TargetAnimation.h
@ -737,6 +735,8 @@ SET( PostProcessing_SRCS
PostProcessing/ArmaturePopulate.h
PostProcessing/GenBoundingBoxesProcess.cpp
PostProcessing/GenBoundingBoxesProcess.h
PostProcessing/SplitByBoneCountProcess.cpp
PostProcessing/SplitByBoneCountProcess.h
)
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,45 +41,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of BaseProcess */
#include <assimp/BaseImporter.h>
#include "BaseProcess.h"
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include "Importer.h"
#include <assimp/BaseImporter.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseProcess::BaseProcess() AI_NO_EXCEPT
: shared()
, progress()
{
: shared(),
progress() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
BaseProcess::~BaseProcess()
{
BaseProcess::~BaseProcess() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
void BaseProcess::ExecuteOnScene( Importer* pImp)
{
ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene);
void BaseProcess::ExecuteOnScene(Importer *pImp) {
ai_assert( nullptr != pImp );
ai_assert( nullptr != pImp->Pimpl()->mScene);
progress = pImp->GetProgressHandler();
ai_assert(progress);
ai_assert(nullptr != progress);
SetupProperties( pImp );
SetupProperties(pImp);
// catch exceptions thrown inside the PostProcess-Step
try
{
try {
Execute(pImp->Pimpl()->mScene);
} catch( const std::exception& err ) {
} catch (const std::exception &err) {
// extract error description
pImp->Pimpl()->mErrorString = err.what();
@ -94,14 +90,11 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
}
// ------------------------------------------------------------------------------------------------
void BaseProcess::SetupProperties(const Importer* /*pImp*/)
{
void BaseProcess::SetupProperties(const Importer * /*pImp*/) {
// the default implementation does nothing
}
// ------------------------------------------------------------------------------------------------
bool BaseProcess::RequireVerboseFormat() const
{
bool BaseProcess::RequireVerboseFormat() const {
return true;
}

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,12 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_BASEPROCESS_H
#define INCLUDED_AI_BASEPROCESS_H
#include <map>
#include <assimp/GenericProperty.h>
#include <map>
struct aiScene;
namespace Assimp {
namespace Assimp {
class Importer;
@ -60,64 +60,50 @@ class Importer;
* to provide additional information to other steps. This is primarily
* intended for cross-step optimizations.
*/
class SharedPostProcessInfo
{
class SharedPostProcessInfo {
public:
struct Base
{
virtual ~Base()
{}
struct Base {
virtual ~Base() {}
};
//! Represents data that is allocated on the heap, thus needs to be deleted
template <typename T>
struct THeapData : public Base
{
explicit THeapData(T* in)
: data (in)
{}
struct THeapData : public Base {
explicit THeapData(T *in) :
data(in) {}
~THeapData()
{
~THeapData() {
delete data;
}
T* data;
T *data;
};
//! Represents static, by-value data not allocated on the heap
template <typename T>
struct TStaticData : public Base
{
explicit TStaticData(T in)
: data (in)
{}
struct TStaticData : public Base {
explicit TStaticData(T in) :
data(in) {}
~TStaticData()
{}
~TStaticData() {}
T data;
};
// some typedefs for cleaner code
typedef unsigned int KeyType;
typedef std::map<KeyType, Base*> PropertyMap;
typedef std::map<KeyType, Base *> PropertyMap;
public:
//! Destructor
~SharedPostProcessInfo()
{
~SharedPostProcessInfo() {
Clean();
}
//! Remove all stored properties from the table
void Clean()
{
void Clean() {
// invoke the virtual destructor for all stored properties
for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
it != end; ++it)
{
it != end; ++it) {
delete (*it).second;
}
pmap.clear();
@ -125,24 +111,21 @@ public:
//! Add a heap property to the list
template <typename T>
void AddProperty( const char* name, T* in ){
AddProperty(name,(Base*)new THeapData<T>(in));
void AddProperty(const char *name, T *in) {
AddProperty(name, (Base *)new THeapData<T>(in));
}
//! Add a static by-value property to the list
template <typename T>
void AddProperty( const char* name, T in ){
AddProperty(name,(Base*)new TStaticData<T>(in));
void AddProperty(const char *name, T in) {
AddProperty(name, (Base *)new TStaticData<T>(in));
}
//! Get a heap property
template <typename T>
bool GetProperty( const char* name, T*& out ) const
{
THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
if(!t)
{
bool GetProperty(const char *name, T *&out) const {
THeapData<T> *t = (THeapData<T> *)GetPropertyInternal(name);
if (!t) {
out = NULL;
return false;
}
@ -152,53 +135,34 @@ public:
//! Get a static, by-value property
template <typename T>
bool GetProperty( const char* name, T& out ) const
{
TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
if(!t)return false;
bool GetProperty(const char *name, T &out) const {
TStaticData<T> *t = (TStaticData<T> *)GetPropertyInternal(name);
if ( nullptr == t) {
return false;
}
out = t->data;
return true;
}
//! Remove a property of a specific type
void RemoveProperty( const char* name) {
SetGenericPropertyPtr<Base>(pmap,name,NULL);
void RemoveProperty(const char *name) {
SetGenericPropertyPtr<Base>(pmap, name, nullptr );
}
private:
void AddProperty( const char* name, Base* data) {
SetGenericPropertyPtr<Base>(pmap,name,data);
void AddProperty(const char *name, Base *data) {
SetGenericPropertyPtr<Base>(pmap, name, data);
}
Base* GetPropertyInternal( const char* name) const {
return GetGenericProperty<Base*>(pmap,name,NULL);
Base *GetPropertyInternal(const char *name) const {
return GetGenericProperty<Base *>(pmap, name, nullptr );
}
private:
//! Map of all stored properties
PropertyMap pmap;
};
#if 0
// ---------------------------------------------------------------------------
/** @brief Represents a dependency table for a postprocessing steps.
*
* For future use.
*/
struct PPDependencyTable
{
unsigned int execute_me_before_these;
unsigned int execute_me_after_these;
unsigned int only_if_these_are_not_specified;
unsigned int mutually_exclusive_with;
};
#endif
#define AI_SPP_SPATIAL_SORT "$Spat"
// ---------------------------------------------------------------------------
@ -228,7 +192,7 @@ public:
* @return true if the process is present in this flag fields,
* false if not.
*/
virtual bool IsActive( unsigned int pFlags) const = 0;
virtual bool IsActive(unsigned int pFlags) const = 0;
// -------------------------------------------------------------------
/** Check whether this step expects its input vertex data to be
@ -241,14 +205,14 @@ public:
* the object pointer will be set to NULL).
* @param pImp Importer instance (pImp->mScene must be valid)
*/
void ExecuteOnScene( Importer* pImp);
void ExecuteOnScene(Importer *pImp);
// -------------------------------------------------------------------
/** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration
* basing on the Importer's configuration property list.
*/
virtual void SetupProperties(const Importer* pImp);
virtual void SetupProperties(const Importer *pImp);
// -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
@ -256,35 +220,32 @@ public:
* This method must be implemented by deriving classes.
* @param pScene The imported data to work at.
*/
virtual void Execute( aiScene* pScene) = 0;
virtual void Execute(aiScene *pScene) = 0;
// -------------------------------------------------------------------
/** Assign a new SharedPostProcessInfo to the step. This object
* allows multiple postprocess steps to share data.
* @param sh May be NULL
*/
inline void SetSharedData(SharedPostProcessInfo* sh) {
inline void SetSharedData(SharedPostProcessInfo *sh) {
shared = sh;
}
// -------------------------------------------------------------------
/** Get the shared data that is assigned to the step.
*/
inline SharedPostProcessInfo* GetSharedData() {
inline SharedPostProcessInfo *GetSharedData() {
return shared;
}
protected:
/** See the doc of #SharedPostProcessInfo for more details */
SharedPostProcessInfo* shared;
SharedPostProcessInfo *shared;
/** Currently active progress handler */
ProgressHandler* progress;
ProgressHandler *progress;
};
} // end of namespace Assimp
#endif // AI_BASEPROCESS_H_INC

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@ -123,7 +123,7 @@ corresponding preprocessor flag to selectively disable steps.
# include "PostProcessing/OptimizeGraph.h"
#endif
#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
# include "Common/SplitByBoneCountProcess.h"
# include "PostProcessing/SplitByBoneCountProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
# include "PostProcessing/DeboneProcess.h"

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@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_SPLITBYBONECOUNTPROCESS_H_INC
#include <vector>
#include "BaseProcess.h"
#include "Common/BaseProcess.h"
#include <assimp/mesh.h>
#include <assimp/scene.h>

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@ -111,8 +111,9 @@ const aiImporterDesc *glTF2Importer::GetInfo() const {
bool glTF2Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const {
const std::string &extension = GetExtension(pFile);
if (extension != "gltf" && extension != "glb")
if (extension != "gltf" && extension != "glb") {
return false;
}
if (pIOHandler) {
glTF2::Asset asset(pIOHandler);
@ -323,8 +324,9 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign
for (unsigned i = 0; i < nFaces; ++i) {
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
unsigned idx = faces[i].mIndices[j];
if (idx >= nVerts)
if (idx >= nVerts) {
return false;
}
}
}
return true;
@ -861,7 +863,19 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
if (node.skin) {
for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo];
mesh->mNumBones = static_cast<unsigned int>(node.skin->jointNames.size());
unsigned int numBones =static_cast<unsigned int>(node.skin->jointNames.size());
std::vector<std::vector<aiVertexWeight>> weighting(numBones);
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
unsigned int realNumBones = 0;
for (uint32_t i = 0; i < numBones; ++i) {
if (weighting[i].size() > 0) {
realNumBones++;
}
}
mesh->mNumBones = static_cast<unsigned int>(realNumBones);
mesh->mBones = new aiBone *[mesh->mNumBones];
// GLTF and Assimp choose to store bone weights differently.
@ -873,43 +887,33 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
// both because it's somewhat slow and because, for many applications,
// we then need to reconvert the data back into the vertex-to-bone
// mapping which makes things doubly-slow.
std::vector<std::vector<aiVertexWeight>> weighting(mesh->mNumBones);
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
mat4 *pbindMatrices = nullptr;
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
for (uint32_t i = 0; i < mesh->mNumBones; ++i) {
aiBone *bone = new aiBone();
int cb = 0;
for (uint32_t i = 0; i < numBones; ++i) {
const std::vector<aiVertexWeight> &weights = weighting[i];
if (weights.size() > 0) {
aiBone *bone = new aiBone();
Ref<Node> joint = node.skin->jointNames[i];
if (!joint->name.empty()) {
bone->mName = joint->name;
} else {
// Assimp expects each bone to have a unique name.
static const std::string kDefaultName = "bone_";
char postfix[10] = { 0 };
ASSIMP_itoa10(postfix, i);
bone->mName = (kDefaultName + postfix);
}
GetNodeTransform(bone->mOffsetMatrix, *joint);
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
std::vector<aiVertexWeight> &weights = weighting[i];
bone->mNumWeights = static_cast<uint32_t>(weights.size());
if (bone->mNumWeights > 0) {
Ref<Node> joint = node.skin->jointNames[i];
if (!joint->name.empty()) {
bone->mName = joint->name;
} else {
// Assimp expects each bone to have a unique name.
static const std::string kDefaultName = "bone_";
char postfix[10] = { 0 };
ASSIMP_itoa10(postfix, i);
bone->mName = (kDefaultName + postfix);
}
GetNodeTransform(bone->mOffsetMatrix, *joint);
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
bone->mNumWeights = static_cast<uint32_t>(weights.size());
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
memcpy(bone->mWeights, weights.data(), bone->mNumWeights * sizeof(aiVertexWeight));
} else {
// Assimp expects all bones to have at least 1 weight.
bone->mWeights = new aiVertexWeight[1];
bone->mNumWeights = 1;
bone->mWeights->mVertexId = 0;
bone->mWeights->mWeight = 0.f;
mesh->mBones[cb++] = bone;
}
mesh->mBones[i] = bone;
}
if (pbindMatrices) {
@ -1232,8 +1236,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
int numEmbeddedTexs = 0;
for (size_t i = 0; i < r.images.Size(); ++i) {
if (r.images[i].HasData())
if (r.images[i].HasData()) {
numEmbeddedTexs += 1;
}
}
if (numEmbeddedTexs == 0)
@ -1244,7 +1249,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
// Add the embedded textures
for (size_t i = 0; i < r.images.Size(); ++i) {
Image &img = r.images[i];
if (!img.HasData()) continue;
if (!img.HasData()) {
continue;
}
int idx = mScene->mNumTextures++;
embeddedTexIdxs[i] = idx;

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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
project(zip
LANGUAGES C
VERSION "0.1.15")
VERSION "0.1.18")
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
option(CMAKE_DISABLE_TESTING "Disable test creation" OFF)
@ -16,10 +16,6 @@ elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -Wall -Wextra -Werror -pedantic")
if(ENABLE_COVERAGE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --coverage")
endif()
endif (MSVC)
# zip
@ -35,7 +31,7 @@ if (NOT CMAKE_DISABLE_TESTING)
enable_testing()
add_subdirectory(test)
find_package(Sanitizers)
add_sanitizers(${PROJECT_NAME} ${test_out} ${test_miniz_out})
add_sanitizers(${PROJECT_NAME} ${test_out})
endif()
####

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@ -1,10 +1,8 @@
### A portable (OSX/Linux/Windows), simple zip library written in C
This is done by hacking awesome [miniz](https://code.google.com/p/miniz) library and layering functions on top of the miniz v1.15 API.
[![Windows](https://ci.appveyor.com/api/projects/status/bph8dr3jacgmjv32/branch/master?svg=true&label=windows)](https://ci.appveyor.com/project/kuba--/zip)
[![Linux](https://travis-ci.org/kuba--/zip.svg?branch=master&label=linux%2fosx)](https://travis-ci.org/kuba--/zip)
[![Build](https://github.com/kuba--/zip/workflows/build/badge.svg)](https://github.com/kuba--/zip/actions?query=workflow%3Abuild)
[![Version](https://badge.fury.io/gh/kuba--%2Fzip.svg)](https://github.com/kuba--/zip/releases)
[![Codecov](https://codecov.io/gh/kuba--/zip/branch/master/graph/badge.svg)](https://codecov.io/gh/kuba--/zip)
# The Idea
@ -213,6 +211,53 @@ func main() {
}
```
### Rust (ffi)
```rust
extern crate libc;
use std::ffi::CString;
#[repr(C)]
pub struct Zip {
_private: [u8; 0],
}
#[link(name = "zip")]
extern "C" {
fn zip_open(path: *const libc::c_char, level: libc::c_int, mode: libc::c_char) -> *mut Zip;
fn zip_close(zip: *mut Zip) -> libc::c_void;
fn zip_entry_open(zip: *mut Zip, entryname: *const libc::c_char) -> libc::c_int;
fn zip_entry_close(zip: *mut Zip) -> libc::c_int;
fn zip_entry_write(
zip: *mut Zip,
buf: *const libc::c_void,
bufsize: libc::size_t,
) -> libc::c_int;
}
fn main() {
let path = CString::new("/tmp/test.zip").unwrap();
let mode: libc::c_char = 'w' as libc::c_char;
let entryname = CString::new("test.txt").unwrap();
let content = "test content\0";
unsafe {
let zip: *mut Zip = zip_open(path.as_ptr(), 5, mode);
{
zip_entry_open(zip, entryname.as_ptr());
{
let buf = content.as_ptr() as *const libc::c_void;
let bufsize = content.len() as libc::size_t;
zip_entry_write(zip, buf, bufsize);
}
zip_entry_close(zip);
}
zip_close(zip);
}
}
```
### Ruby (ffi)
Install _ffi_ gem.
```shell

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@ -222,6 +222,20 @@ void zip_close(struct zip_t *zip) {
}
}
int zip_is64(struct zip_t *zip) {
if (!zip) {
// zip_t handler is not initialized
return -1;
}
if (!zip->archive.m_pState) {
// zip state is not initialized
return -1;
}
return (int)zip->archive.m_pState->m_zip64;
}
int zip_entry_open(struct zip_t *zip, const char *entryname) {
size_t entrylen = 0;
mz_zip_archive *pzip = NULL;
@ -794,7 +808,8 @@ int zip_create(const char *zipname, const char *filenames[], size_t len) {
if (MZ_FILE_STAT(name, &file_stat) != 0) {
// problem getting information - check errno
return -1;
status = -1;
break;
}
if ((file_stat.st_mode & 0200) == 0) {

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@ -21,7 +21,7 @@ extern "C" {
#if !defined(_SSIZE_T_DEFINED) && !defined(_SSIZE_T_DEFINED_) && \
!defined(__DEFINED_ssize_t) && !defined(__ssize_t_defined) && \
!defined(_SSIZE_T) && !defined(_SSIZE_T_)
!defined(_SSIZE_T) && !defined(_SSIZE_T_) && !defined(_SSIZE_T_DECLARED)
// 64-bit Windows is the only mainstream platform
// where sizeof(long) != sizeof(void*)
@ -37,6 +37,7 @@ typedef long ssize_t; /* byte count or error */
#define __ssize_t_defined
#define _SSIZE_T
#define _SSIZE_T_
#define _SSIZE_T_DECLARED
#endif
@ -90,6 +91,16 @@ extern struct zip_t *zip_open(const char *zipname, int level, char mode);
*/
extern void zip_close(struct zip_t *zip);
/**
* Determines if the archive has a zip64 end of central directory headers.
*
* @param zip zip archive handler.
*
* @return the return code - 1 (true), 0 (false), negative number (< 0) on
* error.
*/
extern int zip_is64(struct zip_t *zip);
/**
* Opens an entry by name in the zip archive.
*

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@ -2,15 +2,10 @@ cmake_minimum_required(VERSION 2.8)
# test
set(test_out test.out)
set(test_miniz_out test_miniz.out)
add_executable(${test_out} test.c)
target_link_libraries(${test_out} zip)
add_executable(${test_miniz_out} test_miniz.c)
target_link_libraries(${test_miniz_out} zip)
add_test(NAME ${test_out} COMMAND ${test_out})
add_test(NAME ${test_miniz_out} COMMAND ${test_miniz_out})
set(test_out ${test_out} PARENT_SCOPE)
set(test_miniz_out ${test_miniz_out} PARENT_SCOPE)

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@ -47,7 +47,7 @@ static void test_write(void) {
assert(CRC32DATA1 == zip_entry_crc32(zip));
++total_entries;
assert(0 == zip_entry_close(zip));
assert(0 == zip_is64(zip));
zip_close(zip);
}
@ -92,6 +92,7 @@ static void test_read(void) {
size_t buftmp;
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
assert(zip != NULL);
assert(0 == zip_is64(zip));
assert(0 == zip_entry_open(zip, "test\\test-1.txt"));
assert(strlen(TESTDATA1) == zip_entry_size(zip));
@ -310,6 +311,7 @@ static void test_fwrite(void) {
assert(0 == zip_entry_open(zip, WFILE));
assert(0 == zip_entry_fwrite(zip, WFILE));
assert(0 == zip_entry_close(zip));
assert(0 == zip_is64(zip));
zip_close(zip);
remove(WFILE);

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -45,26 +44,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_GENERIC_PROPERTY_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
# pragma GCC system_header
#endif
#include <assimp/Importer.hpp>
#include <assimp/ai_assert.h>
#include <assimp/Hash.h>
#include <assimp/ai_assert.h>
#include <assimp/Importer.hpp>
#include <map>
// ------------------------------------------------------------------------------------------------
template <class T>
inline
bool SetGenericProperty(std::map< unsigned int, T >& list,
const char* szName, const T& value) {
inline bool SetGenericProperty(std::map<unsigned int, T> &list,
const char *szName, const T &value) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);
typename std::map<unsigned int, T>::iterator it = list.find(hash);
if (it == list.end()) {
list.insert(std::pair<unsigned int, T>( hash, value ));
if (it == list.end()) {
list.insert(std::pair<unsigned int, T>(hash, value));
return false;
}
(*it).second = value;
@ -74,9 +72,8 @@ bool SetGenericProperty(std::map< unsigned int, T >& list,
// ------------------------------------------------------------------------------------------------
template <class T>
inline
const T& GetGenericProperty(const std::map< unsigned int, T >& list,
const char* szName, const T& errorReturn) {
inline const T &GetGenericProperty(const std::map<unsigned int, T> &list,
const char *szName, const T &errorReturn) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);
@ -92,22 +89,21 @@ const T& GetGenericProperty(const std::map< unsigned int, T >& list,
// Special version for pointer types - they will be deleted when replaced with another value
// passing NULL removes the whole property
template <class T>
inline
void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
const char* szName, T* value, bool* bWasExisting = nullptr ) {
inline void SetGenericPropertyPtr(std::map<unsigned int, T *> &list,
const char *szName, T *value, bool *bWasExisting = nullptr) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);
typename std::map<unsigned int, T*>::iterator it = list.find(hash);
if (it == list.end()) {
typename std::map<unsigned int, T *>::iterator it = list.find(hash);
if (it == list.end()) {
if (bWasExisting) {
*bWasExisting = false;
}
list.insert(std::pair<unsigned int,T*>( hash, value ));
list.insert(std::pair<unsigned int, T *>(hash, value));
return;
}
if ((*it).second != value) {
if ((*it).second != value) {
delete (*it).second;
(*it).second = value;
}
@ -121,9 +117,8 @@ void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
// ------------------------------------------------------------------------------------------------
template <class T>
inline
bool HasGenericProperty(const std::map< unsigned int, T >& list,
const char* szName) {
inline bool HasGenericProperty(const std::map<unsigned int, T> &list,
const char *szName) {
ai_assert(nullptr != szName);
const uint32_t hash = SuperFastHash(szName);

View File

@ -93,10 +93,10 @@ public:
const TReal* operator[] (unsigned int p_iIndex) const;
// comparison operators
bool operator== (const aiMatrix4x4t<TReal>& m) const;
bool operator!= (const aiMatrix4x4t<TReal>& m) const;
bool operator== (const aiMatrix3x3t<TReal>& m) const;
bool operator!= (const aiMatrix3x3t<TReal>& m) const;
bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
bool Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon = 1e-6) const;
template <typename TOther>
operator aiMatrix3x3t<TOther> () const;

View File

@ -141,7 +141,7 @@ const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
bool aiMatrix3x3t<TReal>::operator== (const aiMatrix3x3t<TReal>& m) const {
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
@ -150,14 +150,14 @@ bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE
bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const {
bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix3x3t<TReal>& m) const {
return !(*this == m);
}
// ---------------------------------------------------------------------------
template<typename TReal>
AI_FORCE_INLINE
bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
bool aiMatrix3x3t<TReal>::Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon) const {
return
std::abs(a1 - m.a1) <= epsilon &&
std::abs(a2 - m.a2) <= epsilon &&

View File

@ -138,7 +138,7 @@ def _init(self, target = None, parent = None):
logger.debug(str(self) + ": Added array " + str(getattr(target, name)) + " as self." + name.lower())
continue
if m.startswith('m'):
if m.startswith('m') and len(m) > 1 and m[1].upper() == m[1]:
if name == "parent":
setattr(target, name, parent)

View File

@ -0,0 +1,52 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UTFConverter.h"
namespace AssimpSamples {
namespace SharedCode {
typename UTFConverter::UTFConverterImpl UTFConverter::impl_;
}
}

View File

@ -0,0 +1,92 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H
#define ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H
#include <string>
#include <locale>
#include <codecvt>
namespace AssimpSamples {
namespace SharedCode {
// Used to convert between multibyte and unicode strings.
class UTFConverter {
using UTFConverterImpl = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>;
public:
UTFConverter(const char* s) :
s_(s),
ws_(impl_.from_bytes(s)) {
}
UTFConverter(const wchar_t* s) :
s_(impl_.to_bytes(s)),
ws_(s) {
}
UTFConverter(const std::string& s) :
s_(s),
ws_(impl_.from_bytes(s)) {
}
UTFConverter(const std::wstring& s) :
s_(impl_.to_bytes(s)),
ws_(s) {
}
inline const char* c_str() const {
return s_.c_str();
}
inline const std::string& str() const {
return s_;
}
inline const wchar_t* c_wstr() const {
return ws_.c_str();
}
private:
static UTFConverterImpl impl_;
std::string s_;
std::wstring ws_;
};
}
}
#endif // ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H

View File

@ -10,12 +10,12 @@ if ( MSVC )
REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
endif ()
ADD_COMPILE_DEFINITIONS(SHADER_PATH="${CMAKE_CURRENT_SOURCE_DIR}/SimpleTexturedDirectx11/")
INCLUDE_DIRECTORIES(
${Assimp_SOURCE_DIR}/include
${Assimp_SOURCE_DIR}/code
${OPENGL_INCLUDE_DIR}
${GLUT_INCLUDE_DIR}
${Assimp_SOURCE_DIR}/samples/freeglut/include
${SAMPLES_SHARED_CODE_DIR}
)
LINK_DIRECTORIES(
@ -32,11 +32,14 @@ ADD_EXECUTABLE( assimp_simpletextureddirectx11 WIN32
SimpleTexturedDirectx11/TextureLoader.h
#SimpleTexturedDirectx11/VertexShader.hlsl
SimpleTexturedDirectx11/main.cpp
SimpleTexturedDirectx11/SafeRelease.hpp
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h
)
SET_PROPERTY(TARGET assimp_simpletextureddirectx11 PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
TARGET_LINK_LIBRARIES( assimp_simpletextureddirectx11 assimp ${DirectX_LIBRARY} comctl32.lib winmm.lib )
TARGET_LINK_LIBRARIES( assimp_simpletextureddirectx11 assimp comctl32.lib winmm.lib )
SET_TARGET_PROPERTIES( assimp_simpletextureddirectx11 PROPERTIES
OUTPUT_NAME assimp_simpletextureddirectx11
)

View File

@ -6,97 +6,102 @@
#include <sstream>
#include <iostream>
#include <vector>
using namespace std;
#include <vector>
#include <stdexcept>
#include <d3d11_1.h>
#include <DirectXMath.h>
using namespace DirectX;
#include "SafeRelease.hpp"
struct VERTEX {
FLOAT X, Y, Z;
XMFLOAT2 texcoord;
};
struct Texture {
string type;
string path;
std::string type;
std::string path;
ID3D11ShaderResourceView *texture;
void Release() {
SafeRelease(texture);
}
};
class Mesh {
public:
vector<VERTEX> vertices;
vector<UINT> indices;
vector<Texture> textures;
ID3D11Device *dev;
std::vector<VERTEX> vertices;
std::vector<UINT> indices;
std::vector<Texture> textures;
ID3D11Device *dev;
Mesh(ID3D11Device *dev, vector<VERTEX> vertices, vector<UINT> indices, vector<Texture> textures)
{
this->vertices = vertices;
this->indices = indices;
this->textures = textures;
Mesh(ID3D11Device *dev, const std::vector<VERTEX>& vertices, const std::vector<UINT>& indices, const std::vector<Texture>& textures) :
vertices(vertices),
indices(indices),
textures(textures),
dev(dev),
VertexBuffer(nullptr),
IndexBuffer(nullptr) {
this->setupMesh(this->dev);
}
this->dev = dev;
void Draw(ID3D11DeviceContext *devcon) {
UINT stride = sizeof(VERTEX);
UINT offset = 0;
this->setupMesh(dev);
}
devcon->IASetVertexBuffers(0, 1, &VertexBuffer, &stride, &offset);
devcon->IASetIndexBuffer(IndexBuffer, DXGI_FORMAT_R32_UINT, 0);
void Draw(ID3D11DeviceContext *devcon)
{
UINT stride = sizeof(VERTEX);
UINT offset = 0;
devcon->PSSetShaderResources(0, 1, &textures[0].texture);
devcon->IASetVertexBuffers(0, 1, &VertexBuffer, &stride, &offset);
devcon->IASetIndexBuffer(IndexBuffer, DXGI_FORMAT_R32_UINT, 0);
devcon->DrawIndexed(static_cast<UINT>(indices.size()), 0, 0);
}
devcon->PSSetShaderResources(0, 1, &textures[0].texture);
devcon->DrawIndexed(indices.size(), 0, 0);
}
void Close()
{
VertexBuffer->Release();
IndexBuffer->Release();
}
void Close() {
SafeRelease(VertexBuffer);
SafeRelease(IndexBuffer);
}
private:
/* Render data */
ID3D11Buffer *VertexBuffer, *IndexBuffer;
// Render data
ID3D11Buffer *VertexBuffer, *IndexBuffer;
/* Functions */
// Initializes all the buffer objects/arrays
bool setupMesh(ID3D11Device *dev)
{
HRESULT hr;
// Functions
// Initializes all the buffer objects/arrays
void setupMesh(ID3D11Device *dev) {
HRESULT hr;
D3D11_BUFFER_DESC vbd;
vbd.Usage = D3D11_USAGE_IMMUTABLE;
vbd.ByteWidth = sizeof(VERTEX) * vertices.size();
vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
vbd.CPUAccessFlags = 0;
vbd.MiscFlags = 0;
D3D11_BUFFER_DESC vbd;
vbd.Usage = D3D11_USAGE_IMMUTABLE;
vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices.size());
vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
vbd.CPUAccessFlags = 0;
vbd.MiscFlags = 0;
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = &vertices[0];
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = &vertices[0];
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer);
if (FAILED(hr))
return false;
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer);
if (FAILED(hr)) {
Close();
throw std::runtime_error("Failed to create vertex buffer.");
}
D3D11_BUFFER_DESC ibd;
ibd.Usage = D3D11_USAGE_IMMUTABLE;
ibd.ByteWidth = sizeof(UINT) * indices.size();
ibd.BindFlags = D3D11_BIND_INDEX_BUFFER;
ibd.CPUAccessFlags = 0;
ibd.MiscFlags = 0;
D3D11_BUFFER_DESC ibd;
ibd.Usage = D3D11_USAGE_IMMUTABLE;
ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices.size());
ibd.BindFlags = D3D11_BIND_INDEX_BUFFER;
ibd.CPUAccessFlags = 0;
ibd.MiscFlags = 0;
initData.pSysMem = &indices[0];
initData.pSysMem = &indices[0];
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer);
if (FAILED(hr))
return false;
}
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer);
if (FAILED(hr)) {
Close();
throw std::runtime_error("Failed to create index buffer.");
}
}
};
#endif

View File

@ -1,16 +1,21 @@
#include "ModelLoader.h"
ModelLoader::ModelLoader()
{
ModelLoader::ModelLoader() :
dev(nullptr),
devcon(nullptr),
meshes(),
directory(),
textures_loaded(),
hwnd(nullptr) {
// empty
}
ModelLoader::~ModelLoader()
{
ModelLoader::~ModelLoader() {
// empty
}
bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devcon, std::string filename)
{
bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devcon, std::string filename) {
Assimp::Importer importer;
const aiScene* pScene = importer.ReadFile(filename,
@ -20,9 +25,10 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
if (pScene == NULL)
return false;
this->directory = filename.substr(0, filename.find_last_of('/'));
this->directory = filename.substr(0, filename.find_last_of("/\\"));
this->dev = dev;
this->devcon = devcon;
this->hwnd = hwnd;
processNode(pScene->mRootNode, pScene);
@ -30,41 +36,37 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
return true;
}
void ModelLoader::Draw(ID3D11DeviceContext * devcon)
{
for (int i = 0; i < meshes.size(); i++)
{
void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
for (int i = 0; i < meshes.size(); ++i ) {
meshes[i].Draw(devcon);
}
}
string textype;
std::string textype;
Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene)
{
Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
// Data to fill
vector<VERTEX> vertices;
vector<UINT> indices;
vector<Texture> textures;
std::vector<VERTEX> vertices;
std::vector<UINT> indices;
std::vector<Texture> textures;
if (mesh->mMaterialIndex >= 0)
{
if (mesh->mMaterialIndex >= 0) {
aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
if (textype.empty()) textype = determineTextureType(scene, mat);
if (textype.empty()) {
textype = determineTextureType(scene, mat);
}
}
// Walk through each of the mesh's vertices
for (UINT i = 0; i < mesh->mNumVertices; i++)
{
for (UINT i = 0; i < mesh->mNumVertices; i++) {
VERTEX vertex;
vertex.X = mesh->mVertices[i].x;
vertex.Y = mesh->mVertices[i].y;
vertex.Z = mesh->mVertices[i].z;
if (mesh->mTextureCoords[0])
{
if (mesh->mTextureCoords[0]) {
vertex.texcoord.x = (float)mesh->mTextureCoords[0][i].x;
vertex.texcoord.y = (float)mesh->mTextureCoords[0][i].y;
}
@ -72,57 +74,47 @@ Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene)
vertices.push_back(vertex);
}
for (UINT i = 0; i < mesh->mNumFaces; i++)
{
for (UINT i = 0; i < mesh->mNumFaces; i++) {
aiFace face = mesh->mFaces[i];
for (UINT j = 0; j < face.mNumIndices; j++)
indices.push_back(face.mIndices[j]);
}
if (mesh->mMaterialIndex >= 0)
{
if (mesh->mMaterialIndex >= 0) {
aiMaterial* material = scene->mMaterials[mesh->mMaterialIndex];
vector<Texture> diffuseMaps = this->loadMaterialTextures(material, aiTextureType_DIFFUSE, "texture_diffuse", scene);
std::vector<Texture> diffuseMaps = this->loadMaterialTextures(material, aiTextureType_DIFFUSE, "texture_diffuse", scene);
textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end());
}
return Mesh(dev, vertices, indices, textures);
}
vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, string typeName, const aiScene * scene)
{
vector<Texture> textures;
for (UINT i = 0; i < mat->GetTextureCount(type); i++)
{
std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, std::string typeName, const aiScene * scene) {
std::vector<Texture> textures;
for (UINT i = 0; i < mat->GetTextureCount(type); i++) {
aiString str;
mat->GetTexture(type, i, &str);
// Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture
bool skip = false;
for (UINT j = 0; j < textures_loaded.size(); j++)
{
if (std::strcmp(textures_loaded[j].path.c_str(), str.C_Str()) == 0)
{
for (UINT j = 0; j < textures_loaded.size(); j++) {
if (std::strcmp(textures_loaded[j].path.c_str(), str.C_Str()) == 0) {
textures.push_back(textures_loaded[j]);
skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization)
break;
}
}
if (!skip)
{ // If texture hasn't been loaded already, load it
if (!skip) { // If texture hasn't been loaded already, load it
HRESULT hr;
Texture texture;
if (textype == "embedded compressed texture")
{
if (textype == "embedded compressed texture") {
int textureindex = getTextureIndex(&str);
texture.texture = getTextureFromModel(scene, textureindex);
}
else
{
string filename = string(str.C_Str());
} else {
std::string filename = std::string(str.C_Str());
filename = directory + '/' + filename;
wstring filenamews = wstring(filename.begin(), filename.end());
std::wstring filenamews = std::wstring(filename.begin(), filename.end());
hr = CreateWICTextureFromFile(dev, devcon, filenamews.c_str(), nullptr, &texture.texture);
if (FAILED(hr))
MessageBox(hwnd, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK);
@ -136,64 +128,52 @@ vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureTyp
return textures;
}
void ModelLoader::Close()
{
for (int i = 0; i < meshes.size(); i++)
{
void ModelLoader::Close() {
for (auto& t : textures_loaded)
t.Release();
for (int i = 0; i < meshes.size(); i++) {
meshes[i].Close();
}
dev->Release();
}
void ModelLoader::processNode(aiNode * node, const aiScene * scene)
{
for (UINT i = 0; i < node->mNumMeshes; i++)
{
void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
for (UINT i = 0; i < node->mNumMeshes; i++) {
aiMesh* mesh = scene->mMeshes[node->mMeshes[i]];
meshes.push_back(this->processMesh(mesh, scene));
}
for (UINT i = 0; i < node->mNumChildren; i++)
{
for (UINT i = 0; i < node->mNumChildren; i++) {
this->processNode(node->mChildren[i], scene);
}
}
string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat)
{
std::string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat) {
aiString textypeStr;
mat->GetTexture(aiTextureType_DIFFUSE, 0, &textypeStr);
string textypeteststr = textypeStr.C_Str();
if (textypeteststr == "*0" || textypeteststr == "*1" || textypeteststr == "*2" || textypeteststr == "*3" || textypeteststr == "*4" || textypeteststr == "*5")
{
if (scene->mTextures[0]->mHeight == 0)
{
std::string textypeteststr = textypeStr.C_Str();
if (textypeteststr == "*0" || textypeteststr == "*1" || textypeteststr == "*2" || textypeteststr == "*3" || textypeteststr == "*4" || textypeteststr == "*5") {
if (scene->mTextures[0]->mHeight == 0) {
return "embedded compressed texture";
}
else
{
} else {
return "embedded non-compressed texture";
}
}
if (textypeteststr.find('.') != string::npos)
{
if (textypeteststr.find('.') != std::string::npos) {
return "textures are on disk";
}
return ".";
}
int ModelLoader::getTextureIndex(aiString * str)
{
string tistr;
int ModelLoader::getTextureIndex(aiString * str) {
std::string tistr;
tistr = str->C_Str();
tistr = tistr.substr(1);
return stoi(tistr);
}
ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scene, int textureindex)
{
ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scene, int textureindex) {
HRESULT hr;
ID3D11ShaderResourceView *texture;

View File

@ -28,14 +28,14 @@ private:
ID3D11Device *dev;
ID3D11DeviceContext *devcon;
std::vector<Mesh> meshes;
string directory;
vector<Texture> textures_loaded;
std::string directory;
std::vector<Texture> textures_loaded;
HWND hwnd;
void processNode(aiNode* node, const aiScene* scene);
Mesh processMesh(aiMesh* mesh, const aiScene* scene);
vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, string typeName, const aiScene* scene);
string determineTextureType(const aiScene* scene, aiMaterial* mat);
std::vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, std::string typeName, const aiScene* scene);
std::string determineTextureType(const aiScene* scene, aiMaterial* mat);
int getTextureIndex(aiString* str);
ID3D11ShaderResourceView* getTextureFromModel(const aiScene* scene, int textureindex);
};

View File

@ -0,0 +1,57 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifdef _MSC_VER
#pragma once
#endif
/* Used to reduce to reduce the number of lines when calling Release()
on a D3D interface. Implemented as a template instead of a 'SAFE_RELEASE'
MACRO to ease debugging. */
template<typename T>
inline void SafeRelease(T*& x) {
if (x) {
x->Release();
x = nullptr;
}
}

View File

@ -14,12 +14,16 @@
// ---------------------------------------------------------------------------
#include <Windows.h>
#include <shellapi.h>
#include <stdexcept>
#include <windowsx.h>
#include <d3d11_1.h>
#include <dxgi1_2.h>
#include <DirectXMath.h>
#include <d3dcompiler.h>
#include "ModelLoader.h"
#include "UTFConverter.h"
#include "SafeRelease.hpp"
#pragma comment (lib, "d3d11.lib")
#pragma comment (lib, "Dxgi.lib")
@ -27,6 +31,10 @@
#pragma comment (lib, "dxguid.lib")
using namespace DirectX;
using namespace AssimpSamples::SharedCode;
#define VERTEX_SHADER_FILE L"VertexShader.hlsl"
#define PIXEL_SHADER_FILE L"PixelShader.hlsl"
// ------------------------------------------------------------
// Structs
@ -45,29 +53,32 @@ struct ConstantBuffer {
const char g_szClassName[] = "directxWindowClass";
static std::string g_ModelPath;
UINT width, height;
HWND hwnd;
HWND hwnd = nullptr;
// ------------------------------------------------------------
// DirectX Variables
// ------------------------------------------------------------
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
ID3D11Device *dev;
ID3D11Device1 *dev1;
ID3D11DeviceContext *devcon;
ID3D11DeviceContext1 *devcon1;
IDXGISwapChain *swapchain;
IDXGISwapChain1 *swapchain1;
ID3D11RenderTargetView *backbuffer;
ID3D11VertexShader *pVS;
ID3D11PixelShader *pPS;
ID3D11InputLayout *pLayout;
ID3D11Buffer *pConstantBuffer;
ID3D11Texture2D *g_pDepthStencil;
ID3D11DepthStencilView *g_pDepthStencilView;
ID3D11SamplerState *TexSamplerState;
ID3D11Device *dev = nullptr;
ID3D11Device1 *dev1 = nullptr;
ID3D11DeviceContext *devcon = nullptr;
ID3D11DeviceContext1 *devcon1 = nullptr;
IDXGISwapChain *swapchain = nullptr;
IDXGISwapChain1 *swapchain1 = nullptr;
ID3D11RenderTargetView *backbuffer = nullptr;
ID3D11VertexShader *pVS = nullptr;
ID3D11PixelShader *pPS = nullptr;
ID3D11InputLayout *pLayout = nullptr;
ID3D11Buffer *pConstantBuffer = nullptr;
ID3D11Texture2D *g_pDepthStencil = nullptr;
ID3D11DepthStencilView *g_pDepthStencilView = nullptr;
ID3D11SamplerState *TexSamplerState = nullptr;
ID3D11RasterizerState *rasterstate = nullptr;
ID3D11Debug* d3d11debug = nullptr;
XMMATRIX m_World;
XMMATRIX m_View;
@ -91,7 +102,7 @@ void Throwanerror(LPCSTR errormessage);
// Our Model
// ------------------------------------------------------------
ModelLoader *ourModel;
ModelLoader *ourModel = nullptr;
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
@ -109,9 +120,42 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPWSTR lpCmdLine, int nCmdShow)
{
int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (!argv) {
MessageBox(NULL,
TEXT("An error occured while reading command line arguments."),
TEXT("Error!"),
MB_ICONERROR | MB_OK);
return EXIT_FAILURE;
}
// Free memory allocated from CommandLineToArgvW.
auto free_command_line_allocated_memory = [&argv]() {
if (argv) {
LocalFree(argv);
argv = nullptr;
}
};
// Ensure that a model file has been specified.
if (argc < 2) {
MessageBox(NULL,
TEXT("No model file specified. The program will now close."),
TEXT("Error!"),
MB_ICONERROR | MB_OK);
free_command_line_allocated_memory();
return EXIT_FAILURE;
}
// Retrieve the model file path.
g_ModelPath = UTFConverter(argv[1]).str();
free_command_line_allocated_memory();
WNDCLASSEX wc;
MSG msg;
@ -160,26 +204,35 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
width = wr.right - wr.left;
height = wr.bottom - wr.top;
InitD3D(hInstance, hwnd);
try {
InitD3D(hInstance, hwnd);
while (true)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
while (true)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
if (msg.message == WM_QUIT)
break;
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
if (msg.message == WM_QUIT)
break;
}
RenderFrame();
}
RenderFrame();
CleanD3D();
return static_cast<int>(msg.wParam);
} catch (const std::exception& e) {
MessageBox(hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK);
CleanD3D();
return EXIT_FAILURE;
} catch (...) {
MessageBox(hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK);
CleanD3D();
return EXIT_FAILURE;
}
CleanD3D();
return msg.wParam;
}
void InitD3D(HINSTANCE hinstance, HWND hWnd)
@ -227,6 +280,12 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
if (FAILED(hr))
Throwanerror("Directx Device Creation Failed!");
#if _DEBUG
hr = dev->QueryInterface(IID_PPV_ARGS(&d3d11debug));
if (FAILED(hr))
OutputDebugString(TEXT("Failed to retrieve DirectX 11 debug interface.\n"));
#endif
UINT m4xMsaaQuality;
dev->CheckMultisampleQualityLevels(
DXGI_FORMAT_R8G8B8A8_UNORM, 4, &m4xMsaaQuality);
@ -348,7 +407,6 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
devcon->OMSetRenderTargets(1, &backbuffer, g_pDepthStencilView);
D3D11_RASTERIZER_DESC rasterDesc;
ID3D11RasterizerState *rasterState;
rasterDesc.AntialiasedLineEnable = false;
rasterDesc.CullMode = D3D11_CULL_BACK;
rasterDesc.DepthBias = 0;
@ -360,8 +418,8 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
rasterDesc.ScissorEnable = false;
rasterDesc.SlopeScaledDepthBias = 0.0f;
dev->CreateRasterizerState(&rasterDesc, &rasterState);
devcon->RSSetState(rasterState);
dev->CreateRasterizerState(&rasterDesc, &rasterstate);
devcon->RSSetState(rasterstate);
D3D11_VIEWPORT viewport;
ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
@ -381,19 +439,38 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
void CleanD3D(void)
{
swapchain->SetFullscreenState(FALSE, NULL);
if (swapchain)
swapchain->SetFullscreenState(FALSE, NULL);
ourModel->Close();
g_pDepthStencil->Release();
g_pDepthStencilView->Release();
pLayout->Release();
pVS->Release();
pPS->Release();
pConstantBuffer->Release();
swapchain->Release();
backbuffer->Release();
dev->Release();
devcon->Release();
if (ourModel) {
ourModel->Close();
delete ourModel;
ourModel = nullptr;
}
SafeRelease(TexSamplerState);
SafeRelease(pConstantBuffer);
SafeRelease(pLayout);
SafeRelease(pVS);
SafeRelease(pPS);
SafeRelease(rasterstate);
SafeRelease(g_pDepthStencilView);
SafeRelease(g_pDepthStencil);
SafeRelease(backbuffer);
SafeRelease(swapchain);
SafeRelease(swapchain1);
SafeRelease(devcon1);
SafeRelease(dev1);
SafeRelease(devcon);
#if _DEBUG
if (d3d11debug) {
OutputDebugString(TEXT("Dumping DirectX 11 live objects.\n"));
d3d11debug->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL);
SafeRelease(d3d11debug);
} else {
OutputDebugString(TEXT("Unable to dump live objects: no DirectX 11 debug interface available.\n"));
}
#endif
SafeRelease(dev);
}
void RenderFrame(void)
@ -431,8 +508,10 @@ void RenderFrame(void)
void InitPipeline()
{
ID3DBlob *VS, *PS;
CompileShaderFromFile(L"VertexShader.hlsl", 0, "main", "vs_4_0", &VS);
CompileShaderFromFile(L"PixelShader.hlsl", 0, "main", "ps_4_0", &PS);
if(FAILED(CompileShaderFromFile(SHADER_PATH VERTEX_SHADER_FILE, 0, "main", "vs_4_0", &VS)))
Throwanerror(UTFConverter(L"Failed to compile shader from file " VERTEX_SHADER_FILE).c_str());
if(FAILED(CompileShaderFromFile(SHADER_PATH PIXEL_SHADER_FILE, 0, "main", "ps_4_0", &PS)))
Throwanerror(UTFConverter(L"Failed to compile shader from file " PIXEL_SHADER_FILE).c_str());
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), NULL, &pVS);
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), NULL, &pPS);
@ -485,7 +564,7 @@ void InitGraphics()
m_View = XMMatrixLookAtLH(Eye, At, Up);
ourModel = new ModelLoader;
if (!ourModel->Load(hwnd, dev, devcon, "Models/myModel.fbx"))
if (!ourModel->Load(hwnd, dev, devcon, g_ModelPath))
Throwanerror("Model couldn't be loaded");
}
@ -514,5 +593,5 @@ HRESULT CompileShaderFromFile(LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefine
void Throwanerror(LPCSTR errormessage)
{
MessageBox(hwnd, errormessage, "Error!", MB_ICONERROR | MB_OK);
}
throw std::runtime_error(errormessage);
}

View File

@ -21,6 +21,7 @@ INCLUDE_DIRECTORIES(
${Assimp_SOURCE_DIR}/code
${OPENGL_INCLUDE_DIR}
${GLUT_INCLUDE_DIR}
${SAMPLES_SHARED_CODE_DIR}
)
LINK_DIRECTORIES(
@ -31,6 +32,8 @@ LINK_DIRECTORIES(
ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
SimpleTexturedOpenGL/include/boost_includes.h
SimpleTexturedOpenGL/src/model_loading.cpp
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h
)
SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})

View File

@ -21,8 +21,6 @@
#define STB_IMAGE_IMPLEMENTATION
#include "contrib/stb_image/stb_image.h"
#include <locale>
#include <codecvt>
#include <fstream>
//to map image filenames to textureIds
@ -35,7 +33,7 @@
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/LogStream.hpp>
#include "UTFConverter.h"
// The default hard-coded path. Can be overridden by supplying a path through the command line.
static std::string modelpath = "../../test/models/OBJ/spider.obj";
@ -77,35 +75,7 @@ GLuint* textureIds; // pointer to texture Array
// Create an instance of the Importer class
Assimp::Importer importer;
// Used to convert between multibyte and unicode strings.
class UTFConverter {
using UTFConverterImpl = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>;
public:
UTFConverter(const char* s) :
s_(s),
ws_(impl_.from_bytes(s)) {
}
UTFConverter(const std::string& s) :
s_(s),
ws_(impl_.from_bytes(s)) {
}
UTFConverter(const std::wstring& s) :
s_(impl_.to_bytes(s)),
ws_(s) {
}
inline const std::string& str() const {
return s_;
}
inline const wchar_t* c_wstr() const {
return ws_.c_str();
}
private:
static UTFConverterImpl impl_;
std::string s_;
std::wstring ws_;
};
typename UTFConverter::UTFConverterImpl UTFConverter::impl_;
using namespace AssimpSamples::SharedCode;
void createAILogger()
{

View File

@ -37,7 +37,7 @@
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#----------------------------------------------------------------------
cmake_minimum_required( VERSION 2.6 )
cmake_minimum_required( VERSION 3.0 )
INCLUDE_DIRECTORIES(
${Assimp_SOURCE_DIR}/include

View File

@ -37,7 +37,7 @@
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#----------------------------------------------------------------------
cmake_minimum_required( VERSION 2.6 )
cmake_minimum_required( VERSION 3.0 )
FIND_PACKAGE(DirectX REQUIRED)